But with the passive bonus from "Infinite God," "Grace Novamon" had 30,000 Magic Power!
It recovered 30,000 Magic Power per second!
Any attack dealing less than 30,000 damage per second was effectively nothing before it. Dark had never seen such an adorable Magic Spirit!
However, the effect description for the Finisher "Infinite God" ended there. Unlike the "Demon God" of [Demon God Abyss Walker], it had no additional techniques.
Its "rank," on the other hand, was a solid +2, placing it within the category of sixth-tier Magic Spirits.
The additional note that it was "unaffected by any buff or debuff effects" meant that "Infinite God" was exceptionally resistant to effects such as increased or reduced healing.
Basically, unless a true god wielded its authority, no Magic Spirit should be able to weaken its 100% Magic Power recovery.
Next came the Finisher "Galaxy Armor."
[Galaxy Armor: Grace Novamon's armor contains the power of the galaxy and can absorb and contain external impacts. Impact-type Finishers used by any Magic Spirit no more than twice its size cannot budge it, and space-movement-type Finishers are likewise ineffective against it. Galaxy Armor increases Grace Novamon's defense by 50%, grants an additional 50% damage reduction, and absorbs and stores the damage. Once enough has been stored, it can unleash the additional Finisher (Cosmic Big Bang).]
[Cosmic Big Bang: The power of Cosmic Big Bang is equal to the total damage absorbed by Galaxy Armor plus its base attack value.]
The upper limit of "Galaxy Armor's" damage absorption was not specified, but it should not have been lower than its base Magic Power.
And with the boost from "Infinite God," "Grace Novamon's" base Magic Power could reach 30,000, while both its base attack and base defense were 12,000.
"Galaxy Armor" increased "Grace Novamon's" defense by 50%, bringing