The Villain Young Master Just Wants a Peaceful Life
Chapter 2640

Dak Dimon and Dark Magic

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Though it was a magician who wielded fire and earth magic, it alone had not mastered Ground Type magic.

[Wizardmon] possessed four attribute magics, but because it did not itself possess the Electric Type, Ice Type, Fire Type, or Flying Type attributes, it likewise had not mastered [Thunder Secrets], [Ice Secrets], [Fire Secrets], or [Wind Secrets]. Thus, it received no bonus when using those four attribute magics, and their power was comparatively weaker than that of attribute-specialized [Wizardmon].

But when a single Ultimate Move combined four types of magic, who cared about its power?

[Wizardmon]'s specialty was its versatility.

Its second Ultimate Move was called [Magic Game], a Psychic Type Ultimate Move.

[Magic Game: [Wizardmon] throws a ball of light from its hand. Upon hitting an enemy, it erases the enemy's memories, plunging them into chaos for a short period.]

An Ultimate Move capable of erasing memories!

Put simply, its effect was to lower intelligence, while also leaving the target dazed for a period of time.

Though this might not seem particularly useful against Magic Spirits, in actual combat it could be used to interrupt an opponent's casting. With proper timing, it could even put the opponent's Ultimate Move on cooldown without it ever being unleashed.

Of course, its best use was against the duelists themselves.

As long as [Magic Game]'s effect took hold, even merely erasing their short-term memories from when they entered the duel would turn the opponent into a stunned fool in that instant.

[Wizardmon]'s third Ultimate Move was [Terror Illusion], a Dark Type Ultimate Move.

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[Terror Illusion: [Wizardmon] uses magic to create terrifying illusions, making enemies unable to distinguish falsehood from reality as they gradually walk toward death in terror.]

[Terror Illusion] could be used in many ways, but to truly make the most

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