[Chronicle Sorceress] could spend just one magic counter to hide herself within the cracks of history. Only attacks with special guaranteed-hit properties or those related to time could find her within those cracks and attack her.
This meant that in the vast majority of situations, [Chronicle Sorceress] was invincible.
After all, attacks with special guaranteed-hit properties or involving time were both exceedingly rare. Being able to hide within the cracks of history meant she could not be hit.
On the other hand, since [Chronicle Sorceress]'s Ultimate Moves involved the time attribute, if he could create a large number of Magic Spirits of this type and forge bonds with them, Dark might also accumulate feedback and acquire the corresponding time attribute.
Though he still could not see any use for "time" at present, even using it merely to locate himself in an environment with chaotic temporal order would be useful.
For now, however, he could only slightly increase his affinity in that regard.
[Chronicle Sorceress]'s final Ultimate Move was called [Dust of Exile].
[Dust of Exile: Based on the attributes of the Magic Spirits in your [Graveyard], [Chronicle Sorceress] may choose one [Blue-Eyes White Dragon], [Dark Magician], or a Magic Spirit related to either of them, excluding herself, and exile it from the deck to the [Graveyard].]
If all the Magic Spirits in your [Graveyard] possessed the light attribute, you could exile [Blue-Eyes] from the deck. If all the Magic Spirits in your [Graveyard] possessed the dark attribute, you could exile [Dark Magician] from the deck. This was an extremely straightforward "search + graveyard setup" ability.
With [Dust of Exile], [Chronicle Sorceress] could select a high-star core card, exile it to the [Graveyard], and then use other Magitech Cards to Special Summon it.
[Chronicle Sorceress] was a Magitech Card packed to