[Attribute: Dark]
[Magic Power: 7000]
[Attack: 7000]
[Defense: 4000]
[Ultimate Moves: Destruction Dark Magician, Retribution of Dark Magic, Coffin of Dark Magic Clan Resurrection, Destruction Incantation: Death Ultimate Spell]
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[Dark Magician of Destruction] was a Magic Spirit Card that could only be Special Summoned once per round, so there was little point in crafting three copies.
Of course, it would still work if those three copies were distributed among different decks.
Although its overall stats were not particularly ideal, its Magic Power and Attack were both already maxed out. They were merely less ideal by comparison.
[Dark Magician of Destruction]'s first Ultimate Move was [Destruction Dark Magician].
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[Destruction Dark Magician: [Dark Magician of Destruction] is proficient in dark magic. When attacking with dark magic, it gains a 50% power bonus. When dark magic is activated on the field, [Dark Magician of Destruction] responds. At that point, as long as one Dark-attribute Magic Spirit related to [Dark Magician] on your field is offered as an eternal sacrifice, it can be Special Summoned.]
[Dark Magician of Destruction] can be treated as [Dark Magician] as long as it exists on the field or in the [Graveyard]. When [Dark Magician of Destruction] is successfully Special Summoned this way, one [Dark Magician] or one Magitech Card containing [Dark Magician] information can be added from the deck to the hand.]
[Dark Magician of Destruction] can only be Special Summoned once every thirty seconds.]
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Compared with [Dark Magician], [Dark Magician of Destruction]'s greatest flaw was that it could not summon [Magician's Robe] or [Magician's Rod].
However, it could be treated as [Dark Magician] in most cases, and after being successfully Special Summoned, it could add either a [Dark Magician] or a Magitech Card containing [Dark Magician] information to the hand. It was extremely useful.