Infernal Realm
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Entity Info
Original Name:地狱Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:419Chapters:105
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Context UptoCh. 214
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated1 week ago
Contents
Biodata
| Feature | Value |
|---|---|
| Name | Infernal Realm |
| Original Name | 地狱 |
| Type | Higher Plane |
| Status | One of the four Higher Planes 110 |
| First Appearance | Chapter 60 (mentioned) 60 |
Geography
- The Infernal Realm is divided into five nearly boundless continents: Bauhinia, Karosa, Muya, Bloodridge, and Bifu. It is governed by seven great Chief Gods. 110
- Its scale makes travel and information transmission exceptionally slow. A metallic lifeform journey from the Bauhinia Continent’s teleportation area to Snow Lake Prefecture takes more than a dozen years, while geographical atlases may take over a thousand years to reach every city and are updated only once every million years. 110 179
- Its gravity greatly restricts movement; Garen’s flight speed upon arrival was less than one-tenth of his speed on the Yulan Continent. 110
- The realm’s elemental concentration is high, making it more conducive to comprehending Laws and Profound Mysteries than the Yulan Material Plane. 110
- A prominent arrival area on the Bauhinia Continent lies beneath a purple moon, near sheer cliffs and an ancient castle built from purple ore. 110
Notable Regions
| Region | Description |
|---|---|
| Bauhinia Continent | The continent where Garen first arrives; it contains the teleportation area administered by purple-robed guards and the Bauhinia Army. 110 |
| Snow Lake Prefecture | Garen’s first destination after arriving through the Bauhinia Continent teleportation array. 110 |
| Starfire City | A major city within Snow Lake Prefecture, built with Flame Amber Stone and guarded by the Seven-Star Fiend known as the Starfire Fiend. 119 120 |
| Di Yi City | A city ruled by the Di Yi Fiend, where Garen’s connections and strength earn him unusual deference from the city guard. 134 |
| Beisi Volcano Range | A dangerous volcanic region inhabited by Volcano Giants and used by the Seven-Star Fiend Asquien as a cultivation ground. Fire Crystals formed from Volcano Giant essence can be collected there through Fiend missions. 143 |
| Bauhinia Mountains | A vast, mist-covered mountain range entered for a fee of 50,000 Ink Stones; its depths contain unusual dangers and Amethyst deposits. 149 152 |
| Azure Prefecture | The location where the Four Divine Beasts Clan gathered its branches after a major change ten thousand years earlier. 179 |
| Starry Fog Sea | A water-element-dense region used by Garen’s group for stealthy travel and cultivation. 170 |
Society and Governance
Power Structure
- The realm is governed by seven great Chief Gods. 110
- Prefecture Lords are among the realm’s highest-ranking powers; challenging one is a major public event capable of drawing Seven-Star Fiends and other influential figures. 162 203
- Asura-level experts are classified as ordinary, peak, or top-tier. They stand above Seven-Star Fiends in the Infernal Realm’s recognized hierarchy. 119 188
- Seven-Star Fiends are renowned powerhouses. Some, such as the Starfire Fiend, are believed to possess strength approaching an Asura despite never seeking the title. 119
- A Low-level God can barely survive in the Infernal Realm, Mid-level Gods are considered average, and High-level Gods are regarded as experts. 133
Tribes and Cities
- Newly arrived inhabitants are advised to join a tribe for protection; without such support, they may not survive even three days. 110
- The Long Ridge Tribe requires one Ink Stone from each newcomer in exchange for protection. 111
- Cities are comparatively safe places for cultivation and commerce, though flying within a city marks an individual as an important figure. 133 134
- Infernal Realm cities can be more than a hundred million years old and vastly surpass the scale of cities on the Yulan Continent. 202
- Fiend Castles administer Fiend badges and missions. Fiends are regarded as the realm’s elite, and their missions are often life-and-death undertakings. 120
Currency and Travel
- Ink Stones are a principal currency and are issued to God Realm arrivals leaving the Bauhinia Army’s metallic lifeforms. 110
- Metal lifeforms are costly luxury transports, with giant models worth hundreds of millions of Ink Stones. Their ownership signals wealth and usually discourages opportunistic attackers. 143
- Teleportation between the Infernal Realm and a Material Plane is prohibitively expensive; even an ordinary Seven-Star Fiend may be reluctant to pay the cost. 194
Environment and Dangers
- Slaughter is pervasive throughout the Infernal Realm, and the violence witnessed during long-distance travel shocks newcomers from the Yulan Plane. 110
- Bandits are among the realm’s most common threats. Most are at least Mid-level Gods, and they survive through killing and plunder. 167
- Dangerous regions are often territories or cultivation retreats belonging to Seven-Star Fiends, Asuras, or Sovereigns. 143
- Strength is the central measure of status and safety; the strong are respected, while the weak are readily preyed upon. 133 167
- The realm is particularly suited to cultivation of the Destruction Rules, as shown by Dilin’s rapid improvement after leaving the element-starved Gabad Plane Prison. 172
Fiends
- Becoming a Fiend is recognized as a significant milestone for newcomers to the Infernal Realm. Garen receives it as one of his system’s initial Higher Plane objectives. 110
- Fiend ranks include at least One-Star, Five-Star, Six-Star, and Seven-Star levels; a Seven-Star Fiend is a major regional powerhouse. 105 119 170
- Garen becomes a One-Star Fiend in Starfire City after the Starfire Fiend arranges for him to receive a badge without undergoing the normal assessment. 127 128
- Fiend missions may involve objectives such as collecting Fire Crystals from dangerous regions, but such work risks provoking the local powerhouses who control those territories. 143
Heart of the Infernal Realm
- The Heart of the Infernal Realm is said to be the physical manifestation of the laws governing the Infernal Realm and is regarded as its core. 211
- It appears as a crystal-clear black sphere with a profound aura of death and a gravitational pull capable of drawing in souls. 211
- The Chief Sovereign of Death can draw energy from the Infernal Realm through the Heart even while in Spatial Turbulence. 211
- During her battle with Garen, the Chief Sovereign of Death used the Heart’s power and transformed into her true form, the Nether God Tree. 211
Story Role / Major Arcs
Arrival of Exiles and Newcomers
- Adkins and Bernard flee to the Infernal Realm after Garen defeats Sadista’s group on the Yulan Continent. 109
- Garen, Jenny, Little White, Little Dragon, and Xiao Pa later arrive through the Bauhinia Continent’s teleportation array and are transported to Snow Lake Prefecture. 110
- Garen temporarily joins the Long Ridge Tribe to protect Jenny and Xiao Pa while learning how to survive in the realm. 111
Garen’s Rise
- Garen establishes himself in Starfire City, receives a Fiend Badge, and begins building the Huaxia Faction. 127 128
- He uses the Infernal Realm’s abundant bandits, territory, and population to expand the Huaxia Faction’s affiliated-system network and accumulate experience. 165 166 167
- He challenges and replaces Hongyang Prefecture Lord Milo Anders, making a Prefecture Lord’s authority part of his faction’s foundation. 162 165
- Garen later defeats the current Hongyang Prefecture Lord Antonio in one strike and forces Lord Aiken to retreat, strengthening his reputation as an Infernal Realm powerhouse. 203
Four Divine Beasts Clan Conflict
- The Four Divine Beasts Clan had consolidated its branches in Azure Prefecture after a major crisis ten thousand years earlier. 179
- Garen travels to the clan’s territory for the Ancestral Hall Baptism and offers to help drive away the Eight Great Clans, contingent on the clan joining the Huaxia Faction. 161 188
- Following the conflict, the Eight Great Clans are driven away, ending the Four Divine Beasts Clan’s prolonged siege. 194