Contents
- 1Biodata
- 2Power Progression
- 3Background / History
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Ethereal Remains — *Abyss of Greed*
- 6.2Void Shell — *Gluttonous Vortex*
- 6.3Bloodline Research and Modulation
- 6.4Authority Cards
- 6.5Conquest Strategy and Political Control
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Crystal Civilization Conquest
- 9.2Academy Alliance Conquest Reforms
- 9.3Eve's Treatment
- 9.4Vital Republic Campaign
- 9.5Loss at the Cradle and Exile
- 9.6Return and Crown Clan Crisis
- 9.7Paradise Prisoner Crisis
- 10Trivia
Biodata
| Feature | Information |
|---|---|
| Name | Cassandra Saintman Branch |
| Alias(es) | Tower Master of the Crystal Spire; leader of the Conquest Faction |
| Species/Race | Wizard |
| Gender | Female |
| Affiliation | Crystal Spire; Academy Alliance; Crown Clan; Conquest Faction |
| Occupation/Role | Tower Master; conqueror; bloodline researcher; Crown Clan patriarch |
| Status | Alive; severely weakened after her prolonged exile across multiple worlds 688 691 |
| First Appearance | Chapter 272 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Grand Wizard | 272 | Manifests an Ethereal Remains form during a planetary conquest; her energy body expands to tens of thousands of meters and overwhelms the Crystal Civilization's collective resistance. |
| Archwizard | 494 | Separates and deploys her Void Shell, Gluttonous Vortex, against Aish, Darius, and Seraphina; its strength exceeds prior assessments and defeats all three opposing Void Shells. |
| Severely diminished Grand Wizard | 688, 691 | Repeated Random Teleportation and interworld conflicts steadily consume her Ethereal Origin, reducing the once planet-devouring Abyss of Greed to a weakened remnant. |
Background / History
Cassandra was originally a researcher focused on bloodline theory rather than conquest. Her cultivation of Whispers of the Star Eater and the influence of a “seed” in her bloodline gradually intensified her urge to conquer, eroding the rationality and gentleness she once possessed. 427 688
She became the Tower Master of the Crystal Spire and one of the strongest living wizards of the Ring Abyss Continent Group. Her conquests supplied research materials, living specimens, energy structures, and captive civilizations for the Academy Alliance and her own studies. 272 328
Her daughter Eve's condition, Magic Devour, drove much of Cassandra's bloodline research. Cassandra used conventional modulation and precious medicines without resolving the root cause, then secretly performed a far more dangerous bloodline optimization using materials including Star Crystal, Time Sand, Phoenix Heart Blood, and Ancient Dragon Scale Powder. The resulting rule-level backlash became central to Eve's illness. 261 437
During the Vital Republic campaign, Cassandra used Authority Cards, her Void Shell, and the Cognitive Virus Kaleidoscope in attempts to secure victory and cure Eve. Her escalating methods worsened her alienation and ultimately contributed to the backlash threatening Eve's life. 433 437 578
After entering the Vital Republic's Cradle to confront the Starfield Lord, Cassandra and her guards were nearly assimilated by its absolute laws. Her bloodline safeguard activated a Random Teleport, sending her through numerous worlds for sixty-three years. 582 688
The journey stripped away much of her power and weakened the influence of her meditation method, forcing Cassandra to confront guilt over her conquests and her treatment of Eve. She eventually returned to the Main World's vicinity, later reappearing in the Central Land in a weakened condition. 688 691
Appearance
Cassandra strongly resembles Eve, with deep black hair and amethyst eyes, but carries a markedly more mature and imposing presence. At her peak, her gaze and magical pressure alone could silence or terrify other wizards. 272 676 741
- Deep black hair and amethyst eyes. 272
- Usually wears a form-fitting deep-purple robe. 272
- Her eyes are described as cold enough to discourage anyone from meeting her gaze. 272
- In Ethereal Remains form, she resembles a radiant purple sun composed of countless differently oscillating energy particles. 272 328
- Following her exile, her depleted power leaves her outwardly diminished enough to be mistaken for an impostor or vagrant. 691
Personality
Cassandra is highly intelligent, composed, and politically forceful. She frames conquest as a necessary defense against stronger civilizations, advocating gradual expansion, controlled risk, co-optation, and the integration of conquered peoples and resources. 331 332
Her pragmatism is frequently cruel. She treats intelligent beings as research specimens, resources, or political instruments, and considers morality an obstacle to the pursuit of truth and survival. 272 335 345
Despite this, Eve remains her central vulnerability. Cassandra's efforts to improve Eve's bloodline and cure Magic Devour arise from genuine maternal love, but her desperation repeatedly harms Eve and strains their relationship. 273 437 442
After her long exile, Cassandra begins recognizing the damage caused by her ambition, her meditation method, and her emotional detachment. 688
Abilities & Skills
Ethereal Remains — *Abyss of Greed*
Cassandra's Grand Wizard manifestation is an energy-based existence beyond the physical body. In its peak state, it could devastate worlds and consume celestial-scale targets. 272 688
- Expands into a vast multi-dimensional energy structure. 272
- Overwhelms planetary defenses and collective consciousness networks. 272
- Captures living beings by crystallizing and sealing them in spatial storage. 272
- Has been drastically reduced by repeated Random Teleportation and loss of Ethereal Origin. 688
Void Shell — *Gluttonous Vortex*
Her Archwizard Void Shell embodies greed and devouring. Its core is described as absolute darkness capable of consuming even concepts. 427 494
- Devours attacks launched by other Archwizards' Void Shells. 494
- Defeated Aish, Darius, and Seraphina in Imaginary Space, leaving their Void Shells heavily damaged. 494
- Was used to barely drive back the Vital Republic's awakened “God,” at the cost of extensive source power. 427
- Its power inspires fear and submission even among Cassandra's allies. 427
Bloodline Research and Modulation
Cassandra is an accomplished bloodline researcher whose work centers on inheritance, talent optimization, and overcoming the Bloodline Lock. 273 437
- Conducted decades of otherworld research and collected extensive experimental data. 345
- Attempted to improve Eve's talent through forbidden materials and bloodline optimization. 437
- Her modifications caused a rule-level backlash linked to Eve's Magic Devour. 437
- Continued researching methods to break the Bloodline Lock while observing Ron's potential to help Eve. 273
Authority Cards
Cassandra uses Authority Cards drawn from the Otherworld Treasure Box, accepting their severe costs in pursuit of Eve's treatment and military advantage. 433 438
- Drew Golden Opulence, Golden Slaughter, and Silver Opulence cards through a blood sacrifice of Precognitors. 433
- Used the Silver Luxury card to amplify resources used during Eve's treatment. 438
- The Slaughter card can enable the elimination of selected high-value targets, but intensifies violent impulses and alienation. 433
- Failure to use drawn cards before their deadline risks soul annihilation. 433
Conquest Strategy and Political Control
Cassandra combines overwhelming force with institutional influence, intelligence gathering, propaganda, and appointments. 331 332 542
- Established policies for conscription, resource unification, and management of alien sapients. 331
- Promotes division, co-optation, technological exchange, and joint campaigns alongside direct conquest. 332
- Used public praise and Ron's Nova Plan appointment to position him as a Conquest Faction figurehead. 332
- Maintains an extensive intelligence network capable of monitoring Ron's dealings with Vinad. 542
Equipment / Weapons / Items
- Eye of Time badge — Granted to Ron; enhances Time Perception and provides Associate Professor-level access to confidential Academy Alliance information. 332
- Otherworld Treasure Box — Used to draw Authority Cards for Eve's treatment. 433
- Conquest card — Associated with Cassandra's continued expedition and determination to pursue conquest. 427
- Relic of the King of Absurdity — Used alongside her Void Shell to drive back the Vital Republic's awakened deity. 427
- Random Teleport safeguard — A bloodline-linked protection left by her ancestor; saved her from assimilation but repeatedly consumed her Ethereal Origin. 688
Relationships
- Eve — Cassandra's only daughter and the focus of her bloodline research, treatment efforts, regret, and protective instincts. Their relationship is damaged when Eve learns Cassandra caused her condition through bloodline optimization. 273 437 442
- Yutel — Her teacher. He advises patience regarding Ron, challenges her bloodline decisions, and retains concern for both Cassandra and Eve. 273 437
- Ron Ralph — Initially a promising Primal Wizard Cassandra observes for his potential to aid Eve. She later appoints him to the Nova Plan, seeks his strategic counsel, protects him as a valuable asset, and increasingly treats him as a potential ally. 273 332 453 495
- Hector / King of Absurdity — Her ancestor. His support, relics, and bloodline safeguards are crucial to her, but his indifference and mockery fuel Cassandra's resentment. 427 574 688
- Pandora / King of Illusions — A comparatively supportive Wizard King who advises Cassandra and offers assistance when the King of Absurdity does not. 427 447
- Selena — Confronts Cassandra over the consequences of Eve's bloodline enhancement, later warns her not to let maternal love become another source of harm. 437 442
- Vivian — Cassandra's sister; Cassandra harshly criticizes her indecisiveness and lack of will. 676
- Wayne Winter — An observatory researcher who recognizes Cassandra after her return from exile and recounts the decades she missed. Cassandra later erases his memory of their meeting. 688 689
Story Role / Major Arcs
Crystal Civilization Conquest
Cassandra conquers a crystal-based civilization, harvesting its inhabitants and symbiotic energy structures for research. The operation demonstrates both her Grand Wizard power and her disregard for conquered life. 272 273
Academy Alliance Conquest Reforms
Upon returning to the Central Land, Cassandra publicly displays conquest spoils and advances an expansionist political program. She restructures resources and personnel around conquest while elevating Ron within the Nova Plan. 328 331 332
Eve's Treatment
Seeking to cure Magic Devour, Cassandra resorts to blood sacrifice, Authority Cards, and dangerous bloodline enhancement. The truth of her actions is exposed during Eve's treatment crisis, forcing a confrontation with Eve, Yutel, and Selena. 433 437 442
Vital Republic Campaign
Cassandra leads the Expeditionary Force against the Vital Republic, confronts its deity, develops the Kaleidoscope cognitive-virus strategy with Ron, and later uses it to defeat Azaroth and the Vital fleet. 427 453 578
Loss at the Cradle and Exile
Cassandra attempts to infect the Starfield Lord with her Concept Virus but is nearly assimilated. A Random Teleport saves her, beginning a sixty-three-year interworld ordeal that severely diminishes her power. 582 688
Return and Crown Clan Crisis
Cassandra returns during a succession struggle, exposes Adelina's betrayal, executes her with the Abyss of Greed, and reaffirms Eve's right to the patriarchal seat. 676 677
Paradise Prisoner Crisis
Though weakened, Cassandra resumes command alongside Eve when Grand Wizard-tier prisoners escape Paradise. Her name and presence remain powerful deterrents to enemies who remember her earlier career hunting dangerous criminals. 738 741
Trivia
- Cassandra possesses three Special Talents, including one first-tier talent capable of influencing fate and causality to some extent. 266
- Madam Allen considers Cassandra the smartest person she has ever met and recalls that Cassandra supported her retirement when other high-ranking officials did not. 334
- Cassandra's private domain contains a sealed, conquered civilization reduced to a collectible ornament. 451
- Her name remains frightening enough that several escaped Grand Wizards alter their routes merely after detecting her presence at the Central Land boundary. 741