Fourth Turn
This High-Martial World is Too InsaneBiodata
| Feature | Value |
|---|---|
| Name | Fourth Turn |
| Original | 四转 |
| Type | Cultivation realm / martial-artist rank |
| Role | Grandmaster-level realm of the Heaven Ascending Path |
| Status | Active power tier |
Overview
The Fourth Turn is a supreme martial realm whose practitioners are regarded as Grandmasters. In the Various Kingdoms, a Fourth Turn's status exceeds that of Great Yan's Emperor, and their decrees are described as outweighing the heavens. Fourth Turn breakthroughs normally trigger qi traction and heavenly phenomena perceptible to all living beings within ten thousand li, making such experts difficult to conceal. 132 254 272
The realm represents a qualitative rise over the lower Turns. Its inheritances are derived from the powers of the first three Turns and can touch on concepts such as time, space, memory, and other laws of the universe. 431 472
Realm Characteristics
- A Fourth Turn is conventionally called a Grandmaster. 320 321
- The gap from Third Turn to Fourth Turn is measured in the hundreds or thousands; even a newly advanced Fourth Turn is normally beyond ordinary Third Turns. 296 321
- Fourth Turn breakthroughs are accompanied by a world-scale spiritual response, with nearby living beings instinctively sensing the birth of a new powerhouse. 254 431
- A Fourth Turn's Heart Manifestation can be reduced to the Third Turn level by sufficiently powerful suppression. 307
- The strongest Fourth Turn inheritances may involve time and space, though Sixth Turns regard such applications as rudimentary. 442 472
- Fourth Turns often compensate for the weaknesses of their inheritances with specialized Sacrificial Artifacts. 280
Known Fourth Turn Abilities
Heart Manifestation
Fourth Turns can communicate and project intent through Heart Manifestation. It may also be used for coordination, threats, and battlefield communication. 276 345
- Can be suppressed alongside a practitioner's overall power in restricted environments. 307
- Xiang Hongtu's Heart Manifestation domain grants him speed described as exceeding teleportation and light. 280
Fourth Turn Inheritances
A Fourth Turn inheritance is the evolution and synthesis of prior Turn powers, naturally forming upon breakthrough. 431
- [Fourth Turn · Six Arts of the Son of Heaven] — Fang Can's Fourth Turn inheritance; its title signifies comprehensive authority associated with the “Son of Heaven.” 431
- [Empty Hand] — Tuoba Yu's inheritance, capable of stealing anything within ten zhang; at Fourth Turn, it can steal a martial artist's memories. 271 451
- [Ignorance Countercurrent] — Xiang Hongtu's inheritance, forged after sacrificing the inheritances of his first three Turns; it enables an exceptionally fast fist. 377
- Sacred Quality As Before — Chixiao's inheritance, which can turn magma into mud. 288
- [Matter Solidification] — Ye Hao's ability, used to counter Dio's time-stop. 359
Sacrificial Artifacts
Fourth Turn practitioners may rely on powerful artifacts for survival, defense, mobility, or to offset bodily limitations. 275 280
- Golden Body Relic — One-use artifact granting a Fourth Turn and marked Third Turn allies within ten meters one second of invincibility. 275
- Heaven-Mixing Bracelet — A versatile artifact with defensive, offensive, healing, locking, teleportation, enlargement, splitting, true-damage, and super-strength functions. 275
- Fourth Turn Workbench — A Sacrificial Artifact made available to commoners; it can create food through mass-energy conversion. 382
- Fourth Turn-level Sacrificial Artifact — Liu Qingmeng used one to decapitate Xiang Lie. 285
Notable Practitioners
- Liu Qingmeng — A Fourth Turn who initially acts as Fang Can's mentor and later kills Xiang Lie using a Fourth Turn-level Sacrificial Artifact. 146 285
- Yan Chuqing — Suxin Pavilion figure who brings Fang Can to the Fourth Turn gathering at Guiyun Peak. 269 271
- Tuoba Yu — The Thief Saint; his inheritance can steal targets or objects within ten zhang. He was among the Fourth Turns killed during Ji Donglai's antimatter ambush. 271 275
- Xiang Hongtu — Emperor of Great Chu and an exceptionally powerful Fourth Turn whose speed within his Heart Manifestation domain surpasses teleportation and light. He later dies by beheading. 271 280 288
- Chi Huo — Blaze Kingdom Fourth Turn who can transform into a fifty-meter giant through his lineage. 276
- Chixiao — A powerful but naïve Fourth Turn wielding Sacred Quality As Before. 288
- Ye Hao — Fourth Turn wielder of Matter Solidification. 359
- Fang Can — Formally enters the Fourth Turn after 57 chapters at Third Turn; his breakthrough increases the power density of his body by at least one hundred thousandfold. 430 431
- Belial — Fourth Turn combatant whose giant form is fifty-five meters tall and weighs over 300,000 tons; he possesses the Deathium Ray. 354 355
Major Events
Guiyun Peak Gathering
Fourth Turns convened at Guiyun Peak to determine Fang Can's distribution as a prize among the factions. Fang Can was treated as a First Turn captive and expected to be circulated as property, reflecting the Fourth Turns' contempt toward lower-ranked martial artists. 271
The gathering was interrupted by Ji Donglai's group and an antimatter explosion. Of nineteen Fourth Turns present, ten initially escaped the calculated ambush, but Ji Donglai killed four more during their escape attempts. 275
Fourth Turn Wars
The conflicts surrounding Fang Can caused catastrophic losses among the realm's practitioners. At least twenty Fourth Turns died within ten minutes during the Second War, including four killed by Liu Qingmeng. 288
Later, Fourth Turns from multiple continents gathered to negotiate the distribution of power after Fang Can's disappearance. They were ambushed with Kryptonite, a Sixth Turn Forbidden element, which stripped their power and allowed the Shifeng Empire's Empress and her allies to counterattack. 345
Fourth Turn Collective Catch-up Plan
After numerous Fourth Turn deaths, the Chu Emperor assembled surviving Fourth Turns and Reincarnators to oppose Fang Can's forces. The participants were alarmed by the sudden appearance of more than twenty additional Fourth Turn-level enemies, including Belial, Dio Brando, Boros, and Bird Poop King. 355
The Fourth Turns concluded that these opponents were not their original fictional counterparts, but martial artists possessing portions of those characters' memories and traits through Fourth Turn inheritances. 356
Limitations
- Fourth Turn bodies and inheritances can be countered through targeted intelligence, coordinated strategy, or specialized artifacts. 280
- Practitioners with fragile physical bodies often require numerous life-saving Sacrificial Artifacts before transforming. 275 280
- Fourth Turn abilities can be suppressed by higher-realm restrictions; in one Sixth Turn site, Fourth Turns were reduced to Third Turn-level Heart Manifestations. 307
- The realm is vastly inferior to the Sixth Turn: a Sixth Turn can influence time through sheer strength, while Fourth Turn time-based abilities are regarded as crude by comparison. 442 472