Weimeng
Soul HunterContents
- 1Biodata
- 2Power Progression
- 3Background / History
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Rat Auling Art
- 6.2Biting and Ravenous Rat Swarms
- 6.3Plane-Cutting Array Talismans
- 6.4Spirit Void
- 6.5Black Death Wasteland
- 6.6Mental Fortitude and Tactical Analysis
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 10Trivia
Biodata
| Feature | Information |
|---|---|
| Name | Weimeng (韦蒙) |
| Alias(es) | Rat Master Hunter; Ratmaster; Rat Lord 188 200 854 |
| Gender | Male |
| Affiliation | Hunter Academy; Hunter Corps; Dawn Squad 159 489 745 |
| Occupation/Role | Auling Hunter; Dawn Squad scout and acting captain on assigned missions 489 629 |
| Status | Active 1398 |
| First Appearance | Chapter 110 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| First Nightmare Realm | 159 | Awakened after a childhood beating and a dreamlike trial; his wrist scar transformed into a rat under his command, and he discovered an indestructible body. |
| Second Nightmare Realm | 159 | Reached after three years of strenuous preparatory-class training, allowing him to enter Hunter Academy's graduating class. |
| Third Threshold | 237 | Crossed the threshold after surviving the castle-ruins ordeal; gained the ability to summon a ferocious black rat. |
| Spirit Realm — Black Death Wasteland | 949 | Awakened amid Sainsai's Spirit Realm after a mental collapse; it destroyed the Sin-Cleansing Punishment Tower and rescued Firona and Erigat. 949 952 |
Background / History
Weimeng was raised in a remote lakeside village in the western Holy Light Pure Land. His father ran a lumberyard, his mother managed the home, and Weimeng—the eldest child—learned carpentry to eventually support the family business. 159
As a child, he formed an unusual bond with local rats, which avoided his family's grain despite stealing from other households. Villagers mocked him for it, and his father severely beat him after learning of his behavior. That night, Weimeng entered his first Nightmare Realm and discovered that the bite-shaped scar on his wrist could become rats he controlled. 159
A Labyrinth pit later appeared near the village and released toxic spores. The resulting plague killed Weimeng's father and younger brother, while his mother and younger sister required costly long-term treatment. Hunter Academy offered medical assistance in exchange for his enrollment and eventual graduation, giving Weimeng his central reason for becoming a Hunter. 159
Despite considering himself mediocre compared with his peers, he trained in the preparatory class for three years until reaching the Second Nightmare Realm and entering the graduating class, where he became Ye Chen's roommate. 159 110
Appearance
Weimeng is generally presented as a clean, casually dressed young Hunter with long hair. He keeps a distinct bite-shaped scar on his right wrist covered beneath his sleeve, as it serves as the medium for his Innate Spirit Art. 118 116
- Long hair, often dried with a towel after training. 118
- Bite-shaped scar on his right wrist. 116
- Usually wears a Hunter uniform or mantle during missions. 200
- His casual clothing is described as simple, bright, and clean. 485
Personality
Weimeng initially comes across as sunny, friendly, curious, and somewhat rough around the edges. He eagerly approaches Ye Chen after recognizing him as the Nightmare Sensor from Windmill Village, while also trying to make his unfamiliar new roommate feel welcome. 110 150
Beneath this easygoing demeanor, he carries deep insecurity about his scouting-oriented Spirit Art and his comparatively weak direct-combat ability. Criticism from classmates and veteran Hunter Dodila sharply affects him, but Ye Chen's defense of his value helps him persist. 188 194
He is strongly motivated by family responsibility. His pursuit of Hunter status, money, and advancement is rooted in securing treatment for his mother and sister, and he continues supporting them after becoming an Auling Hunter. 160 511 529
Over time, Weimeng develops into a resourceful, composed Hunter who specializes in survival, battlefield judgment, and unconventional tactics. He repeatedly risks himself to protect allies, even when he believes the situation is hopeless. 200 634 934
Abilities & Skills
Rat Auling Art
Weimeng transforms scars—particularly the bite mark on his wrist—into controllable rats. The rats function primarily as scouts, messengers, decoys, and battlefield support. 116 188
- His scouting range can reach up to one kilometer. 188
- Uses rats to gather and sell Hunter Town information to academy students. 116
- Can use rats to locate allies and guide them through smoke or unfamiliar terrain. 200 219
- Uses swarms as bait, distractions, false trails, and decoy “rat balls.” 200 818 823
- His rats can bite opponents, though their early offensive strength was limited. 188
- Maintained his rat network long enough to reveal Dodila's position despite suffering a severe abdominal wound. 222
Biting and Ravenous Rat Swarms
Weimeng later develops his rat summons into active combat swarms capable of screening attacks, harassing targets, digging tunnels, and coordinating with his weapons. 584 923 928
- Combined his Biting Rat Swarm with a shotgun and hook-scythe to break through Abyss Monster encirclement. 584
- Used a Ravenous Rat Swarm to ambush Sainsai and exploit the weakness of his Brand Mark Field. 928 932
- Can have rats rapidly excavate tunnels for concealment or escape. 923
- His swarms remain vulnerable against opponents with overwhelming area attacks, as shown when the Abyss Werewolf tore apart a dense Biting Rat Swarm. 632
Plane-Cutting Array Talismans
Weimeng employs Plane-Cutting Array Talismans to generate spatial cutting formations. They became his foremost direct-combat measure and a major factor in his evolution beyond a pure scout. 666 849
- Bisected Gomodole with a surprise planar array, though Gomodole later restored himself through the Takeback Belt. 821
- Used the arrays to sever his own arm immediately after it was struck by Lü Zhi's Diffusion Knuckle, preventing the injury from spreading through his body. 851
- Can deploy formations as barriers against charging enemies. 848
- Even this defense could be forcibly breached by Feilusa's Rhino Chariot, whose armor limited the array's damage to superficial burns. 849
Spirit Void
Weimeng trains in the General Spirit Art technique Spirit Void, using it for aerial movement, evasive maneuvers, and creating energy platforms. 666 847
- Created an energy platform beneath the clouds while practicing. 666
- Used the technique to narrowly evade Feilusa's lethal charge. 847
Black Death Wasteland
Black Death Wasteland is Weimeng's Spirit Realm: a dark, desolate domain filled with black shadows and an aggressive, difficult-to-control effect. 949 1382
- Awakened inside Sainsai's Sin-Cleansing Punishment Tower after Weimeng regained his fractured sense of self. 948 949
- Collapsed Sainsai's tower and subsidiary towers, freeing Firona and Erigat. 949
- Overwhelmed Sainsai's mature Spirit Realm and destroyed his fifth-tier Reference Branding Iron. 950
- Its emergence exhausted Weimeng so severely that he fell unconscious after the battle. 952
- Weimeng later admitted that he could not remember how he awakened it and could not reproduce it on demand. 1068
Mental Fortitude and Tactical Analysis
Weimeng possesses unusual mental resilience and a methodical approach to problem-solving, though sustained psychic assault can still overwhelm him. 144 923 935
- Endured the Labyrinth trial to protect his top standing in mental studies. 144
- Withstood Sainsai's Mind Impact better than expected by preparing mentally and concentrating on defense. 923
- Identified the flaw in Sainsai's Brand Mark Field by using the weakest possible attack to trigger its destructive backlash. 932
- Ultimately suffered a mental breakdown after Sainsai breached his defenses with a crystal dagger and another Mind Impact. 935
Equipment / Weapons / Items
- Four-Barrel Hunting Gun — Used to blast open a Corpse Frog's mouth and escape its restraint. 200
- Shield Axe — Carried during the castle-ruins mission. 200
- Shotgun — Later used as part of his close- and mid-range combat style. 526 584
- Hook-scythe — Combined with his shotgun and rat swarm during combat. 584
- Revolving Shotgun — Used through his severed hand in his counterattack against Gomodole. 851 852
- Plane-Cutting Array Talismans — His principal offensive and defensive relic weapon. 821 849
- Detonation Pull Ring — A Labyrinth Relic recovered from a skeleton in the castle ruins. 200
- Phantom Seal — A Labyrinth Relic he deliberately withheld until the Abyss Werewolf's senses had weakened. 641
Relationships
- Ye Chen — Roommate, closest friend, and longtime supporter. Ye Chen encouraged Weimeng's Spirit Art, defended him from Dodila's prejudice, and later confirmed that they would look after one another. 116 194 490
- Xiya — Lover and fellow Dawn Squad member. Weimeng pursued her persistently during their academy years, later protected her during missions, and returned with her to visit his mother and sister. 150 298 511
- Oko — Dawn Squad teammate. She supports Weimeng when he doubts his leadership, while he recognizes her combat ability and coordinates the team around her during crises. 629 636
- Firona — Dawn Squad teammate. Firona saved Weimeng from Feilusa's killing blow despite her own injuries. 854
- Erigat — Dawn Squad teammate and fellow academy graduate. Weimeng later saved him from Sainsai's Spirit Realm through Black Death Wasteland. 949
- Dodila — Senior Hunter who dismissed Weimeng as a useless scouting-type Hunter. Their conflict became a major catalyst for Weimeng's resolve to prove his worth. 188 194
- Manfuwo — Senior Hunter Weimeng admired as a rookie. After Manfuwo's death, Weimeng and Xiya paid respects at his grave during the Mourning Festival. 643 692
- Fanu — Dominion Hunter whose biography inspired Weimeng's childhood admiration for Auling Hunters; Weimeng obtained Fanu's autograph three years before their later meeting. 659
Story Role / Major Arcs
- Hunter Academy — Becomes Ye Chen's roommate, introduces him to academy students, and reveals his scar-to-rat Spirit Art. 110 113 116
- Graduating-Class Assessments — Ranks twenty-sixth of fifty-one in the physical test and loses to Ye Chen in a hand-to-hand match after Ye Chen lets him build confidence. 118 120
- Castle Ruins Mission — Faces Dodila's discrimination, proves the value of reconnaissance, survives a Corpse Frog through bait-and-escape tactics, and ultimately uses his rats to support Ye Chen and Oko against Dodila. 194 200 219 222
- Early Hunter Career — Protects Xiya during a mission, receives treatment for his injuries, and grows into a capable Elite Hunter with new combat techniques. 298 526
- Abyss Werewolf Incident — Serves as Dawn Squad's acting captain, blames himself for exposing the squad, and attempts to sacrifice himself to protect Xiya and buy time for the others. 629 634 635
- Butcher-Clown Extermination Operation — Leads part of Dawn Squad to intercept Abyss forces so Ye Chen can attack the Clowns, demonstrating strategic leadership. 745
- Cube World Pursuit — Is hunted by Feilusa, Lü Zhi, and Gomodole; uses rat decoys, self-amputation, and the Plane-Cutting Array Talismans to eliminate Gomodole despite overwhelming odds. 818 851 852
- Battle with Sainsai — Outsmarts Sainsai's Brand Mark Field, suffers a mental collapse, then awakens Black Death Wasteland and overturns the battle. 932 935 949 950
- Later Dawn Squad Activities — Continues wrestling with unsettling dreams connected to his Spirit Realm, but accepts his teammates' assurance that he remains himself. 1368
- Spirit Realm Battle — Joins Oko against Ye Chen and formally displays Black Death Wasteland, warning Ye Chen of its dangerous and uncontrollable nature. 1381 1382
Trivia
- Weimeng placed 26th out of 51 students in the graduating class physical assessment. 118
- He regularly updates a will for his family every six months, a habit maintained since becoming the Rat Master Hunter. 693
- His childhood connection with rats began before he gained any supernatural ability. 159
- He once described himself as a poor fighter whose best option was to run, but later became an Elite Hunter capable of combining firearms, melee weapons, swarms, and relic tactics. 200 526 584