The Skeleton Knights were mostly Flame and Earth Knights, along with some Non-Attribute Knights and more than twenty Storm Knights.
As for their legacies, the Flame Battle Qi Breathing Technique and Earth Knight Breathing Technique still only had the first two volumes, but many more corresponding combat techniques and cultivation insights had been added.
The Storm Battle Qi Breathing Technique had all three volumes—the first, second, and third—turn up at once. It seemed a core member of some noble family had died in a war.
There were also some first and second volumes of other Knight Breathing Techniques, legacies from minor families or mercenaries.
The professions of the skeletons Medivh resurrected were fixed.
For example, Skeleton Farmers could only become Transcendental Skeletons by awakening Bone Spirit Power. They couldn't cultivate Battle Qi or magic; only Skeleton Knights had the foundation to cultivate Battle Qi.
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Time Skeletons could learn. For example, a Flame Skeleton Knight could learn a fire-based combat technique from one of its kind if it didn't already know it.
Time Skeletons couldn't learn across professions. A Skeleton Knight could only learn combat techniques; it couldn't learn elemental spells or the combat skills and spells of other professions.
Skeleton Knights could switch to cultivating other Knight Breathing Techniques, so Medivh had all the Non-Attribute Skeleton Knights switch to the Storm Battle Qi Breathing Technique.
The Storm Battle Qi Breathing Technique was the most complete Knight legacy currently available in Kurd City.
Medivh didn't have the Flame Skeleton Knights or Earth Skeleton Knights switch to the Storm Battle Qi Breathing Technique.
Green Bone Skeletons had a growth limit of the upper levels of the Second Rank. Whether they could overcome the limitations of their historical potential and become Blue Bone Skeletons remained unknown.
So far, there were