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Entity Info
Original Name:巫师Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:6780Chapters:727
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Context UptoCh. 832
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated1 month ago
Biodata
| Feature | Value |
|---|---|
| Name | Wizard (巫师) |
| Occupation/Role | Practitioner of wizardry, meditation methods, and supernatural research |
| First Appearance | 1 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Wizard Freshman | 1 | Newborn wizards receive a basic meditation method and outline Wizard Runes in their Sea of Consciousness to generate Particle Energy. |
| First-level Wizard Apprentice | 73 | Reached by completing the eighth rune of a basic meditation method; spiritual power, physique, and Particle Energy undergo a major qualitative increase. |
| Second-level Wizard Apprentice | 102 139 | Advanced meditation methods support progression beyond the first level; advancement becomes slower and more demanding. |
| Third-level Wizard Apprentice | 171 | A level capable of sustained flight through supernatural spiritual power and gravity manipulation. |
| Limit Wizard Apprentice | 229 235 256 | Requires roughly 40 points of extraordinary spiritual power; represents the final apprentice threshold before Formal Wizard advancement. |
| Formal Wizard | 159 341 | Advancement involves enduring the Wizard World Will's trial and receiving a comprehensive sublimation of particle energy, physique, and supernatural spiritual power. |
| Rank 3 Radiant Moon Wizard | 375 785 | A level of overwhelming authority, capable of disregarding ordinary schemes through absolute power; develops a unique Characteristic Wizard Body. |
| Rank 2 Star Wizard | 623 | A higher wizard rank associated with greatly increased mental strength, physique, active neurons, and specialized wizard bodies. |
Fundamentals
Aptitude and Spiritual Power
Congenital Spiritual Power determines a newborn wizard's aptitude and capacity to absorb Natural Particle Energy. A value of 7 is sufficient for entry into an elite freshman circle, while lower aptitude can be offset only partially through knowledge, meditation, and resources 1.
- Spiritual Power supports perception, spellcasting, particle-energy control, and physical enhancement.
- Increased Spiritual Power can sharpen the five senses, reveal additional colors and light distortions, and eventually allow manipulation of small objects 55 65 73.
- Meditation-method runes increase Spiritual Power and Particle Energy; later-stage progress is substantially slower 17 139.
- Physical growth must remain balanced with spiritual growth to avoid combat instability 256.
Meditation Methods
Meditation methods create Wizard Runes in the Sea of Consciousness and form the foundation of a wizard's advancement.
- Basic Meditation Methods — used by freshmen and associated with First-level Wizard Apprentice progression 1 17.
- Advanced Meditation Methods — correspond to First- through Third-level Wizard Apprentices 17.
- High-level Meditation Methods — support higher stages of apprentice development 17 256.
- Different methods vary in the quality, quantity, and traits of the Spiritual Power they cultivate 17.
Particle Energy
Particle Energy is generated through meditation and consumed to cast wizardry.
- Its quantity determines how many spells a wizard can sustain in combat 55.
- Its density and quality rise with advancement, increasing wizardry degree and overall combat power 73 102.
- A wizard may develop Special Particle Energy as part of an individual Wizard's Path; creating such energy can be crucial to Formal Wizard advancement 200.
- Formal Wizards use sublimated particle energy, allowing even conventional low- and mid-level wizardry to overwhelm a Limit Apprentice's limit-breaking spells 341.
Wizardry
Wizardry uses spell structures and runes to influence reality through the wizard's power 785.
| Type | Description |
|---|---|
| Apprentice Wizardry | Ordinary wizardry formed from a single spell structure containing a small number of basic runes 785. |
| Mid-level Wizardry | More complex spellcraft; can integrate multiple lower-level spells, as seen with Flame Demon Fear 73. |
| High-grade Wizardry | The upper limit of general wizardry, capable of exceeding 40 degrees when sufficiently fueled 159. |
| Limit-breaking Wizardry | Higher-level circuits formed from two or more spell structures, each containing multiple runes 785. |
| True Spirit Wizardry | Wizardry available only to Formal Wizards, alongside limit-breaking spell structures 785. |
| Ancient Grand Wizardry | High-end inherited wizardry used by powerful wizards, including techniques such as Thunder Spear and Ten Thousand Dragons Soar 743. |
Wizard Disciplines
Wizards study specialized supernatural disciplines alongside meditation and spellcasting.
- Extraordinary Cultivation — includes physical and creature-focused wizardry such as Iron Claw Steel Skin 1.
- Elemental Wizardry — focuses on elemental particles and destructive spellcraft; it is described as generally more developed than Dream Wizardry schools 166.
- Dream Wizardry — uses Dream Power and can produce illusionary, observational, conversion, and replacement effects 145.
- Pharmacology — a formal supernatural discipline involving potions and related research 67.
- Supernatural Knowledge — provides the theoretical foundation for wizardry analysis, modification, and experimentation 67 101.
Equipment and Resources
- Wizard Artifacts — personal supernatural tools, often requiring high-grade instruments and substantial resources to forge or maintain 101 235.
- Extraordinary Potions — used to restore Particle Energy or increase spiritual strength; stronger apprentices require higher-grade potions 177 229.
- Wizard Arrays — structured spells with specialized functions, including the spatial escape array Space Break 177.
- Testing grounds — facilities using memory-metal dolls and mechanical systems to measure wizardry degree, casting time, and duration 73.
- Wizard ships and academies — institutions that educate freshmen, impose training requirements, and provide access to supernatural disciplines 1 66.
Society and Organizations
- Wizard freshmen bound for the Gloomy Wizard Academy must master a basic wizardry within six months or face expulsion 1.
- Wizard aptitude influences social standing, with high-aptitude freshmen forming exclusive circles around future advancement prospects 1.
- Wizard factions compete for territory, trade, resources, secret realms, and representation in assemblies such as the Starry Wars Assembly 381 548.
- The Wizard Civilization spans countless worlds and universes and wages large-scale civilization wars, including conflict with the Cthulhu Civilization 779.
- At the highest levels, wizards pursue individual Legendary Paths and specialized wizard bodies as part of their advancement toward Radiant Moon rank 785.