巫师
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Entity Info
Original Name:巫师Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:6780Chapters:727
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Context UptoCh. 832
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated1 month ago

Biodata

Feature Value
Name Wizard (巫师)
Occupation/Role Practitioner of wizardry, meditation methods, and supernatural research
First Appearance 1

Power Progression

Stage / Realm / Level Chapter Notes
Wizard Freshman 1 Newborn wizards receive a basic meditation method and outline Wizard Runes in their Sea of Consciousness to generate Particle Energy.
First-level Wizard Apprentice 73 Reached by completing the eighth rune of a basic meditation method; spiritual power, physique, and Particle Energy undergo a major qualitative increase.
Second-level Wizard Apprentice 102 139 Advanced meditation methods support progression beyond the first level; advancement becomes slower and more demanding.
Third-level Wizard Apprentice 171 A level capable of sustained flight through supernatural spiritual power and gravity manipulation.
Limit Wizard Apprentice 229 235 256 Requires roughly 40 points of extraordinary spiritual power; represents the final apprentice threshold before Formal Wizard advancement.
Formal Wizard 159 341 Advancement involves enduring the Wizard World Will's trial and receiving a comprehensive sublimation of particle energy, physique, and supernatural spiritual power.
Rank 3 Radiant Moon Wizard 375 785 A level of overwhelming authority, capable of disregarding ordinary schemes through absolute power; develops a unique Characteristic Wizard Body.
Rank 2 Star Wizard 623 A higher wizard rank associated with greatly increased mental strength, physique, active neurons, and specialized wizard bodies.

Fundamentals

Aptitude and Spiritual Power

Congenital Spiritual Power determines a newborn wizard's aptitude and capacity to absorb Natural Particle Energy. A value of 7 is sufficient for entry into an elite freshman circle, while lower aptitude can be offset only partially through knowledge, meditation, and resources 1.

  • Spiritual Power supports perception, spellcasting, particle-energy control, and physical enhancement.
  • Increased Spiritual Power can sharpen the five senses, reveal additional colors and light distortions, and eventually allow manipulation of small objects 55 65 73.
  • Meditation-method runes increase Spiritual Power and Particle Energy; later-stage progress is substantially slower 17 139.
  • Physical growth must remain balanced with spiritual growth to avoid combat instability 256.

Meditation Methods

Meditation methods create Wizard Runes in the Sea of Consciousness and form the foundation of a wizard's advancement.

  • Basic Meditation Methods — used by freshmen and associated with First-level Wizard Apprentice progression 1 17.
  • Advanced Meditation Methods — correspond to First- through Third-level Wizard Apprentices 17.
  • High-level Meditation Methods — support higher stages of apprentice development 17 256.
  • Different methods vary in the quality, quantity, and traits of the Spiritual Power they cultivate 17.

Particle Energy

Particle Energy is generated through meditation and consumed to cast wizardry.

  • Its quantity determines how many spells a wizard can sustain in combat 55.
  • Its density and quality rise with advancement, increasing wizardry degree and overall combat power 73 102.
  • A wizard may develop Special Particle Energy as part of an individual Wizard's Path; creating such energy can be crucial to Formal Wizard advancement 200.
  • Formal Wizards use sublimated particle energy, allowing even conventional low- and mid-level wizardry to overwhelm a Limit Apprentice's limit-breaking spells 341.

Wizardry

Wizardry uses spell structures and runes to influence reality through the wizard's power 785.

Type Description
Apprentice Wizardry Ordinary wizardry formed from a single spell structure containing a small number of basic runes 785.
Mid-level Wizardry More complex spellcraft; can integrate multiple lower-level spells, as seen with Flame Demon Fear 73.
High-grade Wizardry The upper limit of general wizardry, capable of exceeding 40 degrees when sufficiently fueled 159.
Limit-breaking Wizardry Higher-level circuits formed from two or more spell structures, each containing multiple runes 785.
True Spirit Wizardry Wizardry available only to Formal Wizards, alongside limit-breaking spell structures 785.
Ancient Grand Wizardry High-end inherited wizardry used by powerful wizards, including techniques such as Thunder Spear and Ten Thousand Dragons Soar 743.

Wizard Disciplines

Wizards study specialized supernatural disciplines alongside meditation and spellcasting.

  • Extraordinary Cultivation — includes physical and creature-focused wizardry such as Iron Claw Steel Skin 1.
  • Elemental Wizardry — focuses on elemental particles and destructive spellcraft; it is described as generally more developed than Dream Wizardry schools 166.
  • Dream Wizardry — uses Dream Power and can produce illusionary, observational, conversion, and replacement effects 145.
  • Pharmacology — a formal supernatural discipline involving potions and related research 67.
  • Supernatural Knowledge — provides the theoretical foundation for wizardry analysis, modification, and experimentation 67 101.

Equipment and Resources

  • Wizard Artifacts — personal supernatural tools, often requiring high-grade instruments and substantial resources to forge or maintain 101 235.
  • Extraordinary Potions — used to restore Particle Energy or increase spiritual strength; stronger apprentices require higher-grade potions 177 229.
  • Wizard Arrays — structured spells with specialized functions, including the spatial escape array Space Break 177.
  • Testing grounds — facilities using memory-metal dolls and mechanical systems to measure wizardry degree, casting time, and duration 73.
  • Wizard ships and academies — institutions that educate freshmen, impose training requirements, and provide access to supernatural disciplines 1 66.

Society and Organizations

  • Wizard freshmen bound for the Gloomy Wizard Academy must master a basic wizardry within six months or face expulsion 1.
  • Wizard aptitude influences social standing, with high-aptitude freshmen forming exclusive circles around future advancement prospects 1.
  • Wizard factions compete for territory, trade, resources, secret realms, and representation in assemblies such as the Starry Wars Assembly 381 548.
  • The Wizard Civilization spans countless worlds and universes and wages large-scale civilization wars, including conflict with the Cthulhu Civilization 779.
  • At the highest levels, wizards pursue individual Legendary Paths and specialized wizard bodies as part of their advancement toward Radiant Moon rank 785.