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Original Name:巫师 (wū shī)Gender:NeutralKind:ConceptScope:Novel-specificStatus:ActiveSource:AIOccurrences:6,208Chapters:692
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Context Up ToCh. 832
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2.5
Updated
Biodata
| Feature | Value |
|---|---|
| Name | Wizard (巫师) |
| Occupation/Role | Practitioner of wizardry, meditation methods, and supernatural research |
| First Appearance | 1 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Wizard Freshman | 1 | Newborn wizards receive a basic meditation method and outline Wizard Runes in their Sea of Consciousness to generate Particle Energy. |
| First-level Wizard Apprentice | 73 | Reached by completing the eighth rune of a basic meditation method; spiritual power, physique, and Particle Energy undergo a major qualitative increase. |
| Second-level Wizard Apprentice | 102 139 | Advanced meditation methods support progression beyond the first level; advancement becomes slower and more demanding. |
| Third-level Wizard Apprentice | 171 | A level capable of sustained flight through supernatural spiritual power and gravity manipulation. |
| Limit Wizard Apprentice | 229 235 256 | Requires roughly 40 points of extraordinary spiritual power; represents the final apprentice threshold before Formal Wizard advancement. |
| Formal Wizard | 159 341 | Advancement involves enduring the Wizard World Will's trial and receiving a comprehensive sublimation of particle energy, physique, and supernatural spiritual power. |
| Rank 3 Radiant Moon Wizard | 375 785 | A level of overwhelming authority, capable of disregarding ordinary schemes through absolute power; develops a unique Characteristic Wizard Body. |
| Rank 2 Star Wizard | 623 | A higher wizard rank associated with greatly increased mental strength, physique, active neurons, and specialized wizard bodies. |
Fundamentals
Aptitude and Spiritual Power
Congenital Spiritual Power determines a newborn wizard's aptitude and capacity to absorb Natural Particle Energy. A value of 7 is sufficient for entry into an elite freshman circle, while lower aptitude can be offset only partially through knowledge, meditation, and resources 1.
- Spiritual Power supports perception, spellcasting, particle-energy control, and physical enhancement.
- Increased Spiritual Power can sharpen the five senses, reveal additional colors and light distortions, and eventually allow manipulation of small objects 55 65 73.
- Meditation-method runes increase Spiritual Power and Particle Energy; later-stage progress is substantially slower 17 139.
- Physical growth must remain balanced with spiritual growth to avoid combat instability 256.
Meditation Methods
Meditation methods create Wizard Runes in the Sea of Consciousness and form the foundation of a wizard's advancement.
- Basic Meditation Methods — used by freshmen and associated with First-level Wizard Apprentice progression 1 17.
- Advanced Meditation Methods — correspond to First- through Third-level Wizard Apprentices 17.
- High-level Meditation Methods — support higher stages of apprentice development 17 256.
- Different methods vary in the quality, quantity, and traits of the Spiritual Power they cultivate 17.
Particle Energy
Particle Energy is generated through meditation and consumed to cast wizardry.
- Its quantity determines how many spells a wizard can sustain in combat 55.
- Its density and quality rise with advancement, increasing wizardry degree and overall combat power 73 102.
- A wizard may develop Special Particle Energy as part of an individual Wizard's Path; creating such energy can be crucial to Formal Wizard advancement 200.
- Formal Wizards use sublimated particle energy, allowing even conventional low- and mid-level wizardry to overwhelm a Limit Apprentice's limit-breaking spells 341.
Wizardry
Wizardry uses spell structures and runes to influence reality through the wizard's power 785.
| Type | Description |
|---|---|
| Apprentice Wizardry | Ordinary wizardry formed from a single spell structure containing a small number of basic runes 785. |
| Mid-level Wizardry | More complex spellcraft; can integrate multiple lower-level spells, as seen with Flame Demon Fear 73. |
| High-grade Wizardry | The upper limit of general wizardry, capable of exceeding 40 degrees when sufficiently fueled 159. |
| Limit-breaking Wizardry | Higher-level circuits formed from two or more spell structures, each containing multiple runes 785. |
| True Spirit Wizardry | Wizardry available only to Formal Wizards, alongside limit-breaking spell structures 785. |
| Ancient Grand Wizardry | High-end inherited wizardry used by powerful wizards, including techniques such as Thunder Spear and Ten Thousand Dragons Soar 743. |
Wizard Disciplines
Wizards study specialized supernatural disciplines alongside meditation and spellcasting.
- Extraordinary Cultivation — includes physical and creature-focused wizardry such as Iron Claw Steel Skin 1.
- Elemental Wizardry — focuses on elemental particles and destructive spellcraft; it is described as generally more developed than Dream Wizardry schools 166.
- Dream Wizardry — uses Dream Power and can produce illusionary, observational, conversion, and replacement effects 145.
- Potionology — a formal supernatural discipline involving potions and related research 67.
- Supernatural Knowledge — provides the theoretical foundation for wizardry analysis, modification, and experimentation 67 101.
Equipment and Resources
- Wizard Artifacts — personal supernatural tools, often requiring high-grade instruments and substantial resources to forge or maintain 101 235.
- Extraordinary Potions — used to restore Particle Energy or increase spiritual strength; stronger apprentices require higher-grade potions 177 229.
- Wizard Arrays — structured spells with specialized functions, including the spatial escape array Space Break 177.
- Testing grounds — facilities using memory-metal dolls and mechanical systems to measure wizardry degree, casting time, and duration 73.
- Wizard ships and academies — institutions that educate freshmen, impose training requirements, and provide access to supernatural disciplines 1 66.
Society and Organizations
- Wizard freshmen bound for the Gloomy Wizard Academy must master a basic wizardry within six months or face expulsion 1.
- Wizard aptitude influences social standing, with high-aptitude freshmen forming exclusive circles around future advancement prospects 1.
- Wizard factions compete for territory, trade, resources, secret realms, and representation in assemblies such as the Starry Wars Assembly 381 548.
- The Wizard Civilization spans countless worlds and universes and wages large-scale civilization wars, including conflict with the Cthulhu Civilization 779.
- At the highest levels, wizards pursue individual Legendary Paths and specialized wizard bodies as part of their advancement toward Radiant Moon rank 785.
Appearances
6,208
Total Mentions
692
Chapters Appeared
8.97
Avg. per Chapter