Attribute Panel
Evolution from Zero: The Point System Swipe to browse
Details
Original Name:面板 (miàn bǎn)Gender:NeutralKind:ItemScope:Novel-specificStatus:ActiveSource:AIOccurrences:105Chapters:43
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Context Up ToCh. 50
Wiki ModelGPT-6 Sol
Image ModelGPT Image 2.5
Updated
Biodata
| Feature | Value |
|---|---|
| Name | Attribute Panel (面板) 2 |
| Alias(es) | Character attribute panel; system panel 2 33 |
| Occupation/Role | Interface that records Chen Jue’s attributes and skills, evaluates qualifying actions, and awards progress 2 4 5 |
| First Appearance | Chapter 1 1 |
Power Progression
The panel has no documented level of its own. It records the following milestones in Chen Jue’s progression:
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Stone Skipping Lv0 | 1 2 | First skill activated; qualifying skips begin adding proficiency. |
| Stone Skipping Lv1 | 5 | Reaching 100 proficiency grants a stronger feel for the technique. |
| Darts Lv0 → Lv1 | 9 10 | Activated by throwing a needle dart; reaches Lv1 through practice. |
| Darts Lv2 | 12 | Grants improved understanding and feel for darts. |
| Twelve Taiji Forms Lv1 | 14 | Activated by following the forms; leveling makes movements more fluid and less error-prone. |
| Darts Lv3 | 15 | The panel rates Chen Jue’s steel-tip darts at amateur level. |
| Stone Skipping Lv3 | 17 | Reached during an afternoon of practice with specialized skipping stones. |
| Stone Skipping perfected | 21 25 | The skill is subsequently displayed as perfected. |
| Physique/Constitution 1.00 | 25 | Unlocks the Escaped Sub-health milestone and updates the character evaluation. |
| Darts Lv4 | 27 28 | Reaches professional needle-dart level; ordinary short-range practice stops yielding proficiency. |
| Twelve Taiji Forms Lv3 | 29 | Continued practice brings the forms close to error-free execution. |
| Climbing Lv0 | 34 | Activated during Chen Jue’s first rock-climbing attempt. |
| Hidden Weapon Throwing Lv5 | 39 | Formed by merging Stone Skipping and Darts for 0.10 free attribute points; rated a master-level throwing skill. |
| Eye Health Exercises Lv3 | 37 38 48 | Recorded after Chen Jue finds a recognized exercise method; Lv3 improves his grasp of the massage technique. |
| Climbing Lv1 | 49 | Reached while climbing stairs; grants insight into stamina, posture, balance, and direction. |
Appearance
The panel appears within Chen Jue’s field of vision as a semi-transparent, pixelated box resembling a text-game character sheet 1 2.
- Its text scrolls when it issues notifications, while the main display lists attributes, skills, free points, and a character evaluation 1 2.
- Chen Jue can open and close it by focusing on the X in its corner 2.
- + signs mark available point-allocation options; a green arrow marks increased skill proficiency 2 4.
Abilities & Functions
Attribute tracking and allocation
The panel initially displays Chen Jue’s Strength, Physique, and Spirit to two decimal places, alongside an assessment that his body is severely sub-healthy 2.
| Initial entry | Value |
|---|---|
| Strength | 0.76 2 |
| Physique | 0.89 2 |
| Spirit | 1.05 2 |
| Available free attribute points | 0.00 2 |
- Free points convert to attributes at 1:1, or to skill proficiency at 0.01 points per 10 proficiency 4.
- Allocating 0.01 point to Physique raises it from 0.89 to 0.90 and slightly eases Chen Jue’s post-cycling soreness 4.
- Character evaluations change with his condition but can continue to warn of underlying health issues after he escapes sub-health 20 25.
Skill recognition and feedback
- Qualifying actions can activate skills, including Stone Skipping, Darts, Twelve Taiji Forms, Climbing, and Eye Health Exercises 1 9 14 34 38.
- Notifications award proficiency and rate performances; observed ratings include Qualified, Excellent, Superior, and Perfect 5 10.
- Prompts help Chen Jue correct his movements. Skill level-ups can also give him a better feel for a technique or new muscle memory 12 16 39 49.
- Recognition is selective: cycling, running, gym equipment, and several games fail to activate new skills when he tests them 10.
Exercise and recovery rewards
- Qualifying aerobic and anaerobic exercise can award free attribute points or raise physical attributes 5 8.
- The panel also records gains from standard throwing movements, deep sleep, cold-and-hot compresses, and eye exercises paired with red-light exposure 12 20 40 48.
- Repeating an action does not guarantee continued progress: at Darts Lv4, ordinary short-range needle-dart practice no longer grants proficiency 27 28.
Skill merging
- The panel detects overlapping movements in Stone Skipping and Darts and offers to merge them for 0.10 free attribute points 19 20.
- When Chen Jue pays the cost, it fuses their progress into Hidden Weapon Throwing Lv5, improving his ability to handle varied projectiles 39.
- It later offers to merge four Taiji skills for 0.20 free attribute points; the provided account does not show that merge being completed 48.
Relationships
Appearances
105
Total Mentions
43
Chapters Appeared
2.44
Avg. per Chapter