Attribute Panel
Swipe to browse
Details
Original Name:面板 (miàn bǎn)Gender:NeutralKind:ItemScope:Novel-specificStatus:ActiveSource:AIOccurrences:105Chapters:43
0views
Context Up ToCh. 50
Wiki ModelGPT-6 Sol
Image ModelGPT Image 2.5
Updated

Biodata

Feature Value
Name Attribute Panel (面板) 2
Alias(es) Character attribute panel; system panel 2 33
Occupation/Role Interface that records Chen Jue’s attributes and skills, evaluates qualifying actions, and awards progress 2 4 5
First Appearance Chapter 1 1

Power Progression

The panel has no documented level of its own. It records the following milestones in Chen Jue’s progression:

Stage / Realm / Level Chapter Notes
Stone Skipping Lv0 1 2 First skill activated; qualifying skips begin adding proficiency.
Stone Skipping Lv1 5 Reaching 100 proficiency grants a stronger feel for the technique.
Darts Lv0 → Lv1 9 10 Activated by throwing a needle dart; reaches Lv1 through practice.
Darts Lv2 12 Grants improved understanding and feel for darts.
Twelve Taiji Forms Lv1 14 Activated by following the forms; leveling makes movements more fluid and less error-prone.
Darts Lv3 15 The panel rates Chen Jue’s steel-tip darts at amateur level.
Stone Skipping Lv3 17 Reached during an afternoon of practice with specialized skipping stones.
Stone Skipping perfected 21 25 The skill is subsequently displayed as perfected.
Physique/Constitution 1.00 25 Unlocks the Escaped Sub-health milestone and updates the character evaluation.
Darts Lv4 27 28 Reaches professional needle-dart level; ordinary short-range practice stops yielding proficiency.
Twelve Taiji Forms Lv3 29 Continued practice brings the forms close to error-free execution.
Climbing Lv0 34 Activated during Chen Jue’s first rock-climbing attempt.
Hidden Weapon Throwing Lv5 39 Formed by merging Stone Skipping and Darts for 0.10 free attribute points; rated a master-level throwing skill.
Eye Health Exercises Lv3 37 38 48 Recorded after Chen Jue finds a recognized exercise method; Lv3 improves his grasp of the massage technique.
Climbing Lv1 49 Reached while climbing stairs; grants insight into stamina, posture, balance, and direction.

Appearance

The panel appears within Chen Jue’s field of vision as a semi-transparent, pixelated box resembling a text-game character sheet 1 2.

  • Its text scrolls when it issues notifications, while the main display lists attributes, skills, free points, and a character evaluation 1 2.
  • Chen Jue can open and close it by focusing on the X in its corner 2.
  • + signs mark available point-allocation options; a green arrow marks increased skill proficiency 2 4.

Abilities & Functions

Attribute tracking and allocation

The panel initially displays Chen Jue’s Strength, Physique, and Spirit to two decimal places, alongside an assessment that his body is severely sub-healthy 2.

Initial entry Value
Strength 0.76 2
Physique 0.89 2
Spirit 1.05 2
Available free attribute points 0.00 2
  • Free points convert to attributes at 1:1, or to skill proficiency at 0.01 points per 10 proficiency 4.
  • Allocating 0.01 point to Physique raises it from 0.89 to 0.90 and slightly eases Chen Jue’s post-cycling soreness 4.
  • Character evaluations change with his condition but can continue to warn of underlying health issues after he escapes sub-health 20 25.

Skill recognition and feedback

  • Qualifying actions can activate skills, including Stone Skipping, Darts, Twelve Taiji Forms, Climbing, and Eye Health Exercises 1 9 14 34 38.
  • Notifications award proficiency and rate performances; observed ratings include Qualified, Excellent, Superior, and Perfect 5 10.
  • Prompts help Chen Jue correct his movements. Skill level-ups can also give him a better feel for a technique or new muscle memory 12 16 39 49.
  • Recognition is selective: cycling, running, gym equipment, and several games fail to activate new skills when he tests them 10.

Exercise and recovery rewards

  • Qualifying aerobic and anaerobic exercise can award free attribute points or raise physical attributes 5 8.
  • The panel also records gains from standard throwing movements, deep sleep, cold-and-hot compresses, and eye exercises paired with red-light exposure 12 20 40 48.
  • Repeating an action does not guarantee continued progress: at Darts Lv4, ordinary short-range needle-dart practice no longer grants proficiency 27 28.

Skill merging

  • The panel detects overlapping movements in Stone Skipping and Darts and offers to merge them for 0.10 free attribute points 19 20.
  • When Chen Jue pays the cost, it fuses their progress into Hidden Weapon Throwing Lv5, improving his ability to handle varied projectiles 39.
  • It later offers to merge four Taiji skills for 0.20 free attribute points; the provided account does not show that merge being completed 48.

Relationships

  • Chen Jue — The panel’s user. Its feedback shapes his training, point allocation, and decision to seek a physical examination 4 20.

Appearances

105
Total Mentions
43
Chapters Appeared
2.44
Avg. per Chapter