The Planeswalker's Journal
Chapter 3

Planeswalker Explained and Ryan's Deck

840 words•3 min read•2 views
9d ago•

Planeswalker lore originated with Magic: The Gathering, a card game published by Wizards of the Coast. It was also called Planeswalker.

What was a Planeswalker? In Magic: The Gathering, Planeswalkers were powerful Mages who could travel between different times and spaces. The multiverse contained countless worlds, and a Planeswalker's special ability allowed them to travel between different worlds, gaining knowledge and power through their experiences.

Spark: One in a million. Among tens of millions of living beings, only one would possess a "Spark." This ineffable essence gave that being a chance to become a Planeswalker. Of those born with a Spark, only a very small number could "ignite" it and come to understand their potential to travel through time and space. Many Planeswalkers ignited their Sparks when facing great danger or trauma, but everyone's awakening was different. A near-death experience might ignite a Spark, but a life-changing epiphany or meditative trance could also allow a Mage to grasp transcendent truths. Every Planeswalker had their own story of awakening.

However, the limitations of Magic: The Gathering meant there were only five types of Land Cards: Plains, which provided white mana; Islands, which provided blue mana; Swamps, which provided black mana; Mountains, which provided red mana; and Forests, which provided green mana. In the game, each basic Land Card could provide one point of mana for players to summon followers, cast spells, and so on.

But in any given world, there were far more types of terrain than that. Different terrains and places also had varying characteristics and importance, so they couldn't all be valued at one point of mana like in the game. For example, land beside the Abyssal Styx couldn't possibly be treated the same as farmland by your own river. That would be awful. Even my grandma's shoes weren't as stinky as that idea.

So I changed the costs of Land Cards. Different Land Cards now had different effects and provided different amounts of mana, and the costs of the creatures and spells in the various decks changed accordingly. A world-ending powerhouse that cost ten mana in the game might now require hundreds of mana. That made the disparity in strength clearer and gave people more incentive to collect special Land Cards. The only problem was that the numbers were a headache. Balancing this was a pain in the neck. I kind of regretted choosing Planeswalkers. Damn!

Ryan's Deck (updated with each installment)

Character Card:

[Planeswalker Apprentice Ryan Chris 10 Blue or Green Mana Illustration omitted Planeswalker Apprentice—Mage 7/Arcanist 3/Monk 1 Effect: Each time Ryan casts a spell outside the Weave, the difficulty of his next spell is halved, and he has a chance to randomly cast a spell from his deck whose level does not exceed his remaining levels. "I am a traveler through time and space, an immortal witness, a seeker of truth. I will bring innovation and fire to the world!"

Land Cards:

[Western Wasteland: Type: Basic Hills Illustration omitted Effect: Produces 12 points of white mana per day "Dragonfall Land, the beginning of legend"] [Maribo Forest Type: Basic Forest Illustration omitted Effect: Produces 5 points of green mana per day "Emerald life springs forth here"]

Weapon Card:

[Ryan's Signature Staff (bound) 3 White Mana and 1 Other Type: Staff/Weapon Illustration omitted Effect: Intelligence +1, Strength +1, Constitution +1, Charisma +1 Can hold three spells at a time (third level or lower), refreshed each week Currently held spells Second-level spell—Exhaustion: Causes the target to become exhausted 1/1 Second-level spell—Bull's Strength: The target gains a +4 Strength bonus 1/1 Second-level spell—Cat's Grace: The target gains a +4 Dexterity bonus 1/1 "Ryan, remember: a Mage's greatest strength is wisdom.—Yefalin"]

Spell Cards:

[Roland's Lesser Fireball 3 Any Mana Type: Spell Illustration: omitted Effect: Casts a powerful Lesser Fireball with a diameter of 10 dm. The fireball comes with Empower Spell and Spell Penetration. When it hits its target, it explodes, dealing both explosion and fire damage to enemies. "Art is an explosion!—Deidara"] [Dimension Door 5 Any Mana Type: Spell Illustration omitted Effect: Teleports to any location within 400 feet and can carry objects and creatures in contact with the caster. "This is the Dimension Door I'm staking my career on!"] [Fly 3 Any Mana Type: Spell Illustration omitted Effect: The target flies at a speed of 60 ft. Maneuverability: good; ascent speed halved, descent speed doubled. "The Great Roc rises with the wind one day, soaring ninety thousand miles."] [Dispel Magic 3 Any Mana Type: Spell Illustration omitted Effect: Removes magical effects on the target. The level difference cannot exceed one tier. "Hand over your buffs!"] [Hold Person 3 Any Mana Type: Spell Illustration omitted Effect: Immobilizes one humanoid creature. The target can attempt a saving throw each round to break free. "The story of the seven gourd brothers begins with a monkey's Hold Person..."]

That's all for now. I can't think of anything else. Feel free to suggest some ideas!

End of Chapter
Novel
How was this translation?

Explore the wiki