Discussion
Due to a lack of replaceable parts, the Z-2Q-15 spider-like robot is temporarily prohibited from taking action. Even the ZR-2 humanoid robot, which is not equipped with a large metal shield, can only be responsible for guard duty.
This resulted in the Z-Series Squad, consisting of only two ZR-2 large shield robots, advancing through the tunnel at an extremely slow pace.
"Captain, is what we're doing really worthwhile?" Of the twelve people in the squad, only two were actually taking action; the other ten were on guard duty.
In reality, the entire passage is divided into numerous sections by barrier doors, each section being no more than fifty meters long. This is to facilitate the timely and targeted sealing of damaged areas should the ship's hull be damaged.
At a distance of at most fifty meters, let alone with high-tech instruments, even the naked eye can clearly perceive whether there is any danger.
At such a short distance, it was clearly unnecessary for all ten people to be on high alert. As a result, the team members had more free time to ponder philosophical questions.
For example, is their snail-paced search even useful?
To be honest, Knox has a hard time getting back to the answer to this question. Although he is the squad Captain and his rank is slightly higher than the team members, he is still just a squad Captain. The information he receives is not much more than that of the team members. Because the amount of information they receive is similar, he and the team members often think the same way about many things.
Therefore, he also had this doubt: with such a slow search speed, without any interference, it would take at least a year to complete the task.
Most importantly, their manpower is limited, making it impossible for them to seal off areas that have already been inspected. In other words, they might have just finished inspecting a pipe, but the Zerg could re-enter through cable pipes or ventilation ducts and rearrange their forces.
This is not alarmist or wild speculation, because this situation has already occurred with other squads. After inspecting the passage, when the squad temporarily returned to rest, they were once again ambushed by Zerg units.
This makes their current work slow and meaningless; the only thing that truly ensures their safety is the distance they are standing and maintaining. Once they are out of sight, the area will become dangerous again.
So, the team members' doubts were also Knox's doubts. He moved his lips a few times, wanting to give a reason, but he rejected them each time.
The Captain's silence dampened everyone's morale. They were filled with confusion.
"Perhaps the captain and the others have their own considerations." Seeing the team's low morale, Knox racked his brains and came up with a reason that wasn't really a reason. But clearly, this perfunctory answer did nothing to boost morale.
"I've heard that we're not the only ones experiencing this now."
"Yeah, I heard it from the communications squad in the cafeteria earlier. Apparently, the number of warships invaded by the Zerg has reached a pretty alarming figure."
"I've heard about it too. It's probably around 60-70%, anyway, quite a lot."
"Ha, so many warships have been hit. What were our intelligence department doing all this time?"
"We can't really blame them for this. After all, even the Lashudia Clan wasn't spared, and with so many races in the Coalition Army, none of them detected it beforehand. The Zerg clearly used methods we didn't know to carry out this invasion."
"It's pointless to talk about who's responsible now. The key is how to resolve this invasion. Are we all just playing around with this childish, snail-paced reconnaissance with so many Coalition Army warships compromised?"
"Perhaps. After all, given the current situation, if there's a way to hide it, it might offend people and lead to being held accountable later, even facing a military court."
"If that's the case, then it's really quite frightening. I have a feeling that victory is slipping away from us."
"I felt the same way, @¥%, we were almost at the point of having a celebration party just a few days ago."
Knox's answer, though ineffective, broke the team's silence. The members began to speak, sharing the information they had just received from the other side and expressing their opinions on the incident.
Although Knox sensed a strong negative emotion in everyone's words, he didn't stop his teammates. Because, in the end, compared to other members of their race, they were the "family" they could trust, the brothers and sisters they could entrust their backs to.
In the current situation, any concealment would be irresponsible. Besides, exchanging information will help the team plan its next steps.
"It's too late to say all this now; we need to start thinking about what's next."
"What? Are you serious? Although I'm a bit pessimistic, we still have a clear advantage in the current situation. These damned traps are just restricting our movement. You don't really think the Zerg can turn the tide with these targets, do you?"
"I really think it's possible. So many warships have been invaded, and the Coalition Army high command doesn't have an effective way to deal with them. Isn't that terrifying enough? We've only seen these trap-type units so far, but what if there are others?"
"Indeed, Gale is right. We do need to plan ahead. The Zerg have already secretly shifted the battlefield to internal battlegrounds based on warships. The Coalition Army's countless warships have formed countless battlefields, and in these small battlefields, the advantages we previously built up have vanished."
"To say it's completely wiped out would be an optimistic assessment. The Zerg have only revealed one trap unit with virtually no mobility, yet they've forced us into this situation. You don't actually think the Zerg have only deployed this one type of unit, do you?"
"If it's really as you say, wouldn't it be better for the Zerg to just send more combat units? These traps can only restrict our movement and buy us time. As long as we hold onto a few key compartments, the Zerg won't be able to turn the tide."
"Perhaps the Zerg's goal is to restrict their movement and buy them time? Who knows what they're doing in those areas we can't reach?"
"Heh, maybe they've built an Insect Nest on our warship. These traps are there to prevent us from destroying the weak early-stage Insect Nest. That's how they do it in the early game of those real-time strategy games I play."
"I was wondering why I felt this was familiar. Now that you mention it, I realize it's just the tower-building style! I just watched a game replay using this strategy a few days ago, and it was incredibly sneaky."
"..."