Method
Seeing the conversation veer off in an unexpected direction, Knox promptly interrupted it, though the earlier discussion about real-time strategy games wasn't entirely without merit.
Since real-time strategy games are developed to simulate various war scenarios, many of their tactics have evolved from real-world tactics. Therefore, it is not unreasonable for tactics in games to evolve into real-world tactics.
The so-called "tower building strategy" refers to the method of building a large number of defensive fortifications to protect one's other buildings and support units when one's military strength is weak in the early stages.
While this hedgehog-like tactic lacks offensive power, it also has its own unique advantages: artificially creating a terrain advantage and dragging the game out until one's own forces gain the upper hand.
However, this tactic, strictly speaking, is not original to the game, as it has been recorded in ancient times during planetary wars between various races. But regardless of its origin, it does seem to have some similarities to the Zerg's practices in the current situation.
"Perhaps we should report this hypothesis."
"You don't actually think your brain is better than those strategists who specialize in planning, do you? What you can think of, they probably already thought of eight hundred years ago."
"Hmph, if they were really as capable as you say, we wouldn't be wasting our time talking nonsense. Besides, they're just relying on secondhand intelligence; how could their conclusions be as accurate as those drawn from the front lines?"
Knox nodded, indicating that he agreed with both sides, but in the end, he still lowered his head, edited a message, and sent it out.
"Honestly, if—and I mean if— the Zerg really do have some powerful ability that destroys our warships, what should we do?"
"What else can we do? Of course, we have to fight to the death, since the Zerg don't accept prisoners."
"Sigh, is there really no other way?"
"If it were just a few warships like ours in the beginning, then the outcome of those few warships wouldn't affect the course of the battle. We'd be the same; even if we lost, we could simply abandon ship. There are plenty of warships around, enough to take shelter. But as I just mentioned, the Zerg have now divided the large battlefield into countless smaller ones. The outcome of one or two small battles won't determine the overall course of the war. But what if all the warships are involved in this game? Based on our current experience, who do you think will win? Looking at these countless small battles, what percentage do you think ships like ours will be involved in?"
Gale's long speech further dampened the morale of the group. However, she was right: small battlefields are separate yet interconnected, and when the failure rate in a small battlefield reaches a certain level, it will affect the entire war.
Furthermore, when everyone is involved, even if they fail, even if they become the flagship, where will they go? Escaping is merely moving from one small battlefield to another.
The Coalition Army's staff was also engaged in heated discussions about this. Although they weren't on the front lines, they were essentially on the front lines themselves, receiving firsthand intelligence with almost no delay, and naturally reached a similar conclusion to that of Knox Squad early on.
"The Zerg's intentions are quite clear; from the very beginning of the war, they never intended to defeat us in a firefight."
"That's right. All their previous actions were merely to prolong the war to this point. And now, we are the ones facing the unfavorable situation."
"This is all the fault of the intelligence and reconnaissance departments. If they had discovered the Zerg's intentions earlier, we wouldn't be in this embarrassing situation now."
"It's too late to assign blame now; what we need to discuss now is how to break this deadlock."
"The Zerg made meticulous preparations, sacrificing so many combat units to set up this. It's not so easy to break through. I can't think of a good solution for now."
"Actually, the method is very simple. As long as we find a way to detect those traps, we can eliminate them before the Zerg are fully prepared."
"That's right, they haven't made a move yet, they're definitely not ready. This is our last chance to turn the tide, we must seize it."
"Everyone knows that, but what about the method? Who can find the method?"
"What about our Scientific Research Department? We've been providing them with good food and drink all the time, why haven't they found a solution yet?" an advisor shouted.
"You come here!" A researcher who was participating in the discussion as a special advisor said angrily upon hearing this, "Don't you know? We simply cannot dissect the Zerg's things, and without dissection, we have no way to quickly find out their operating mechanism."
"Is there really no other way?" another staff officer asked.
"Sigh." The researchers sighed and said, "Right now, we can only use rudimentary methods, constantly modifying our detection instruments based on their behavior, and then trying again."
"So, how long will it take to see results?"
The researcher frowned; he really didn't want to answer such a pointless question. However, thinking of everyone's tense nerves, he forcefully suppressed his urge to complain, and finally could only sigh again, shaking his head and saying, "It's hard to say. Maybe the next second, maybe a few months, maybe years."
"I'm afraid we can't hold out until then." The strategist thought a second was unlikely, but even taking an average of a second was far too long. The initiative was now in the Zerg's hands, and none of them knew how long it would take for Zerg to complete their preparations. Were they really going to lose this victory?
"Is there a way to speed this up?" the staff officer asked, still somewhat unwilling to give up.
Surprisingly, upon hearing his question, the researcher actually nodded and replied, "Yes!"
What is it?
"We need living Zerg units so we can conduct rapid experiments, instead of relying on luck for every new result," the researcher said with a shrug.
The staff officer understood what he meant: the instruments modified by the Scientific Research Department needed to be verified to determine their effectiveness. However, verification required Zerg trap units.
And these things, everyone knows where they are hidden, and only when they come back will the verification personnel know whether the new instrument works well or not.
However, once those Zerg trap units are discovered, they immediately launch a suicide attack, making it impossible to capture any survivors.