Contents
- 1Biodata
- 2Power Progression
- 3Background / History
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Beast Communication
- 6.2Power of Affinity
- 6.3Intimidation
- 6.4Power of Contract
- 6.5Nurturing Power
- 6.6Battle Qi
- 7Companions and Mounts
- 8Equipment / Items
- 9Relationships
- 10Story Role / Major Arcs
- 10.1Rescue and Awakening
- 10.2Development as a Beast Tamer
- 10.3Talent Growth and Battle Qi Training
- 10.4Magic Beast Contracts and Cavalry
- 10.5Aerial Messenger
- 10.6Advanced Awakening
- 11Trivia
Biodata
| Feature | Value |
|---|---|
| Name | Sherry (雪莉) |
| Alias(es) | Daughter of Luck; formerly believed to be a Daughter of Misfortune; Little Sherry |
| Gender | Female |
| Affiliation | Storm Territory; Nalant's castle |
| Occupation/Role | Daughter of Luck; Beast Tamer; animal scout and Magic Beast contract facilitator |
| Status | Fully Awakened 1016 |
| First Appearance | Chapter 26 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Semi-awakened Daughter of Luck | 26 | Identified as a tamer with Heart of Communication and Power of Affinity; her talents were unusable until her primary awakening. Nalant gave her an awakening potion disguised as tea. 26 |
| Primary Awakening | 26–30 | Gains the ability to communicate with small animals, beginning with a mouse. 26 30 |
| Strengthened beast-taming talent | 149 | Following the Dark Creatures' attack, her talent grows stronger: animals she tames can gradually improve in all respects. 149 |
| Title Knight | 310 | Becomes Nalant's first subordinate to break through to Title Knight, despite being considered lazy in cultivation. 310 |
| Intermediate Awakening | 508–509 | Gains Intimidation, which suppresses nearby Magic Beasts, and unlocks Power of Contract. Her growth also causes Little Gray and the Big Grays to become markedly stronger. 508 509 |
| Fully Awakened / Advanced Awakening | 1016 | Removes her reliance on awakening potions as a growth limit. She can use divine power for Magic Beast contracts and actively strengthen contracted beasts through Nurturing Power. 1016 |
Background / History
Sherry was a fourteen-year-old serf girl from Misfortune Village, raised by her mother Rose. After the golden patterns in her eyes marked her as a presumed Daughter of Misfortune, village custom demanded that she be executed. Nalant instead took her to his castle after discovering that she was a semi-awakened Daughter of Luck with the potential to become a Beast Tamer. 26
While expecting execution, Sherry candidly requested hanging rather than burning, fearing both pain and being left “black and charred” for her mother to see. Nalant gave her a primary awakening potion disguised as tea and had Vivian care for her while she recovered. 26
Rose came to the castle to beg for Sherry's release. Nalant refused to burn Sherry and kept her in the castle, believing she would bring him luck; Rose was subsequently appointed the castle's head chef. 27
Sherry soon discovered that she could speak with animals. Delighted by the ability, which matched her lifelong fondness for small creatures, she swore lifelong loyalty to Nalant. 30 Her talent later developed from simple communication into an ability that improves tamed animals, suppresses Magic Beasts, and enables master-servant contracts. 149 508 528
Appearance
Sherry is a petite, childlike girl with an appearance notably refined compared with most serfs. She is repeatedly described as small and youthful.
- Fair, delicate skin. 26
- A little round face and large, round eyes. 310
- Bright black eyes in later descriptions. 507
- Golden patterns appeared around her eyes when she was identified as a presumed Daughter of Misfortune. 26
Personality
Sherry is lively, outspoken, affectionate, and unusually unafraid of speaking directly to nobles. Having grown up around customers at Rose Tavern, she retains respect for Nalant but lacks the deeply ingrained fear common among serfs. 30
She is strongly food-motivated, particularly by honey, sweets, ice cream, cream cake, and Magic Potion Sugarcane. Her eagerness for food often makes her mischievous or impulsive, but she is also notably honest once confronted. 149 297 573 834
Despite her childishness, Sherry is brave around Magic Beasts, devoted to Nalant, and protective of Storm Territory's secrets. She refused to reveal information to intruders even while threatened, and she takes initiative when animal-related danger arises. 114 527 616
Abilities & Skills
Beast Communication
Sherry can understand and converse with ordinary animals and Magic Beasts.
- Communicates with mice, birds, bees, horses, dogs, wolves, and Magic Beasts. 30 70 155 416 527
- Uses bees and Little Gray for reconnaissance, including locating Magic Beasts and detecting threats. 58 70 536
- Can calm frightened animals, such as horses alarmed by Fire-Spitting Lizards. 155
- Relays intelligence from Magic Beasts, including warnings of danger and enemy positions. 536 652
Power of Affinity
Sherry naturally attracts and gains the trust of animals and Magic Beasts.
- Animals under her care gradually improve in strength and other qualities after her talent strengthens. 149
- The female Fire-Spitting Lizard becomes openly affectionate after recognizing the benefits Sherry can provide. 152
- Her food and proximity draw Magic Beasts closer, including a Magic Beast horse and the bear cub later called Little Bear. 256 619
- Her growth benefits her pets, contributing to the Big Grays' magical awakening and Little Gray's rapid growth. 508
Intimidation
Sherry can gather golden light in her hands to suppress Magic Beasts.
- Causes Little Gray and the Big Grays to tremble and lie flat in fear. 508
- Identified as a passive skill gained through her Intermediate Awakening. 509
Power of Contract
Sherry can establish master-servant contracts between people and Magic Beasts.
- Can contract Magic Beasts for herself or transfer the contract power to others. 527 528
- Helped Big Stone form a contract with a Magic Beast Wolf King. 528
- Can process multiple willing Magic Beast contracts in one session after practicing her talent. 573
- Enables Storm Territory to equip guards and barbarians with Magic Beast wolf mounts. 573 796
- Contracting a resistant Magic Beast remains difficult; she initially strained even when the Wolf King submitted voluntarily. 528
Nurturing Power
After her advanced awakening, Sherry can actively strengthen her contracted Magic Beasts with divine power.
- Can use divine power in addition to talent power when contracting Magic Beasts. 1016
- Can actively raise the strength of her contracted beasts rather than only benefiting them passively. 1016
- Her future advancement is no longer capped by awakening potions and can continue through cultivation. 1016
Battle Qi
Sherry trained in Battle Qi and unexpectedly became the first of Nalant's subordinates to reach Title Knight.
- Began training reluctantly, motivated by Nalant's promise to take her traveling once she could protect herself. 148
- Broke through to Title Knight before Vivian, Catherine, or Quick. 310
Companions and Mounts
- Little Gray — A gray sparrow Sherry rescued from being cooked. It later grew into a large Magic Beast capable of carrying riders through the air. 77 692
- Big Gray One and Big Gray Two — Two giant gray dogs under Sherry's control; after becoming true Magic Beasts, they can cast Earth Spikes. 418 508
- Little Bear — A bear cub befriended through Sherry's honey and ability to speak beast language. It chose to follow her after recognizing the strength it could gain beside her. 617 619 643
- Honeybees — Sherry commands bees for scouting and produces improved honey through her growing affinity. 58 149
- Female Fire-Spitting Lizard — Develops goodwill toward Sherry after she feeds it. 152
Equipment / Items
- Silver bracelet — Gifted by Natasha alongside bracelets for Vivian and Catherine. 187
- Flight gear for Little Gray — Includes a secured wooden seat, leather flight clothing, gloves, and gray-crystal wind goggles. 693
- Leather armor — Nalant arranged Fire Rhinoceros-hide armor for Sherry, Vivian, and Catherine. 159
Relationships
- Nalant — Her lord, protector, and benefactor. He saved her from execution, awakened her talent, develops her abilities, and treats her with conspicuous affection. Sherry is fiercely loyal to him. 26 30 149 528
- Rose — Her mother and Storm Castle's head chef. Rose came directly to the castle to plead for Sherry's life. 27
- Vivian — Fellow Daughter of Luck, mentor, training partner, and protective older-sister figure. Vivian first helped Sherry understand her talent. 30 114 149
- Catherine — Fellow Daughter of Luck. Sherry admires Catherine's swordsmanship and works alongside her in protecting Nalant. 115 160
- Vini and Bessie — Fellow Daughters of Luck who accompany Sherry during her dangerous expedition into Furnace Forest and follow her animal-related guidance. 614 616
- Annie — A younger fellow Daughter of Luck whom Sherry immediately welcomes, promising to share food with her. 753
- Little Gray — Her first prominent animal companion and eventual flying mount. 77 692
Story Role / Major Arcs
Rescue and Awakening
Sherry's supposed execution introduces her as Nalant's second Daughter of Luck. Her rescue also brings Rose into Storm Castle as head chef, establishing both mother and daughter as members of Nalant's household. 26 27
Development as a Beast Tamer
Her early communication with mice, birds, and bees expands into a practical scouting role. Her animals help locate Magic Beasts, monitor threats, and assist Storm Territory's operations. 30 58 70
Talent Growth and Battle Qi Training
After the Dark Creatures' attack, Sherry's affinity begins improving the animals she tames. Nalant also pushes her into Battle Qi training for self-defense, resulting in her unexpected Title Knight breakthrough. 149 310
Magic Beast Contracts and Cavalry
Sherry's Intermediate Awakening reveals her contract power, allowing Nalant to build Magic Beast cavalry by assigning wolves and other beasts to his guards and barbarian subordinates. 508 528 573
Aerial Messenger
When Little Gray evolves into a rideable Magic Beast, Sherry receives flight gear and undertakes a long-distance mission to deliver Nalant's letters and locate Roel. 692 693
Advanced Awakening
Following her high-level awakening, Sherry gains the potential for unlimited cultivation and the ability to use divine power to contract and nurture Magic Beasts. 1016
Trivia
- Sherry initially believed that making wishes to the God of Glory could secure sprites for Nalant, offering days without ice cream as the price. 297
- She suggested a Flame Rabbit for Storm Territory's coat of arms because she considered them adorable. 160
- She prefers cute Magic Beasts and initially objected to the scarred Wolf King because of its appearance. 527
- Nalant repeatedly uses sweet food as a reward to encourage her training and contract work. 527 573