Water Rose
Rebirth of the Strongest Sword GodContents
- 1Biodata
- 2Power Progression
- 3Background / History
- 4Appearance
- 5Personality
- 6Abilities & Skills
- 6.1Cursecasting and Double Casting
- 6.2Mind's Glow
- 6.3Sea God Inheritance
- 6.4Water Domain
- 6.5High-Power Water Magic
- 6.6Guild Administration and Negotiation
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Twilight Echo Partnership and Recruitment
- 9.2Rise as Zero Wing's Magic Expert
- 9.3Sea God Inheritance and Greenwood Town
- 9.4Guild Wars and Naval Battles
- 9.5Twilight Echo Crisis and the New World
- 10Notable Quotes
Biodata
| Feature | Details |
|---|---|
| Name | Water Rose (水色蔷薇) 117 |
| Alias(es) | Aqua; Rose Goddess 476 1434 |
| Gender | Female 117 |
| Affiliation | Zero Wing — Vice Guild Leader; Twilight Echo — former Honorary Elder, later temporarily returned to aid the guild 117 248 2073 |
| Occupation/Role | Guild executive, negotiator, and magic-class combatant 248 708 |
| Status | Active; among Zero Wing's sixteen great experts in the New World 2927 |
| First Appearance | Chapter 117 — “Water Rose” |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Cursemancer | 789 | Fights as a Cursemancer in the Dark Arena, using curse, weakening, defensive, and Double Casting techniques. 789 790 |
| Tier 1 magic-class combatant | 1030 | Uses the Tier 1 Forbidden Spell Soul Shatter to effortlessly defeat Blackwater members, including a half-step Refinement Realm expert. 1030 |
| Tier 2 — Sea God Inheritance | 1434 | Clears the Sea God Stele's inheritance trial, changes to Tier 2, and gains the growth-type Sea Dragon Staff. 1434 |
| Tier 2 with Tier 3-level spell power | 1438 | The Sea Dragon Staff raises her Tier 2 spell Rising Water Glow to the power of a Tier 3 spell. 1438 |
| Third-tier combat power at sea | 1934 | Her maritime inheritance, Sea Dragon Staff, Void Robe, and Void Gauntlets give her peak Tier 3 combat power at sea even without a Berserk Skill. 1934 |
| Holy Ten, top five | 2927 | Reportedly named among the War God Temple's new Holy Ten alongside Bai Qingxue, ranking within its top five. 2927 |
Background / History
Water Rose was an Honorary Elder of the top-tier first-rate guild Twilight Echo and already a famous figure in virtual gaming when she approached Shi Feng at the Black Wing City auction. Acting for Twilight Echo, she sought a partnership with him after witnessing him spend 55 Gold on Flame Thunderstorm. 117
Shi Feng regarded her as trustworthy because of her reputation for valuing people over profit. In his previous life, Water Rose had gone to war with a first-rate guild to protect a close friend, even though the conflict severely damaged Twilight Echo; that friend later became the Tier 6 Law God Shuang Wuhui. 118
Her cooperation with Shi Feng developed through large-scale trades in blueprints, equipment, gold, and rare materials. She personally gathered vast supplies from the Ore Kingdom, including more than a thousand stacks of Sturdy Stone and rare materials suited for high-grade equipment. 186 187
After refusing to abandon over a hundred subordinates, she accepted Shi Feng's recruitment only when he agreed to cover their teleportation fees to the Star-Moon Kingdom. She became Zero Wing's Vice Guild Leader and rapidly took charge of the guild's affairs. 240 248
Water Rose later temporarily resigned as Zero Wing's Vice Guild Leader to aid Twilight Echo against All Things Hall in the Storm Empire, taking former Twilight Echo members with her. After Shi Feng forced All Things Hall to stop its assault, she remained briefly to settle Twilight Echo's affairs. 2073 2084
Appearance
Water Rose is described as a beautiful, poised woman with a proud figure. After gaining the Sea God Inheritance, she is typically seen carrying a deep-blue crystal staff and projecting an intimidating magical aura. 1437
- Her Sea Dragon Staff is an ice-blue, water-surrounded crystal staff that emits a trace of divine might. 1434
- Her upgraded equipment later gives her an aura compared to a goddess descending into the world. 2076
- She conceals her equipment effects when necessary, preventing others from identifying their quality. 2076
Personality
Water Rose is principled, loyal, and notably relationship-oriented. Her willingness to endanger Twilight Echo's standing for a friend established her as someone Shi Feng could trust in business and guild affairs. 118
She is a capable and businesslike administrator who can shift immediately from personal conversation to organizing guild operations. Her negotiations with the Star River Alliance and Blackwater show that she remains calm under intimidation and is willing to apply pressure when Zero Wing's interests are threatened. 248 708 1579
In combat, she is confident but receptive to growth. She accepted a difficult Dark Arena match against Thousand Blades as an opportunity to temper herself, and her ability to study his movement patterns during battle earned his respect. 789 790
Abilities & Skills
Cursecasting and Double Casting
Before obtaining the Sea God Inheritance, Water Rose fought as a Cursemancer specializing in restrictions, weakening effects, and simultaneous offense and defense. 789 790
- Life Shield — Absorbs damage equal to 30% of her maximum HP for 15 seconds; it has a 36-second cooldown. 790
- Dark Weakness — Within a 10×10-yard area, reduces allies' damage received by 20% and increases casting speed by 20% for 10 seconds. 790
- Shadow Arrow / Shadow Weakness — Uses Shadow Arrows to intercept projectiles while applying weakening curses to opponents. 790
- Double Casting — Allows her to attack and defend simultaneously; she used it to fire Shadow Arrows while casting Shadow Weakness against Thousand Blades. 790
Mind's Glow
Mind's Glow is Water Rose's decisive Dark Arena move, producing flying blades from every direction.
- It defeated Thousand Blades in her first match against the Glory Lion Team. 792
- The attack cannot be blocked; opponents must evade it or use a displacement skill such as Blink. 792
Sea God Inheritance
Water Rose cleared the Sea God Stele trial and officially advanced to a Tier 2 Sea God Inheritance class. She survived repeated near-death situations during the trial, aided by her improved physique from a Moonlight Fruit and her Micro Realm combat standard. 1434
- Sea Dragon Staff — A growth-type staff tailored to the inheritance, capable of reaching Legendary-item-fragment rank and bringing the Sea God Inheritance to its limit. 1434
- Enhanced spell power — The staff increases her Tier 2 spells to Tier 3-level power. 1438
- Maritime supremacy — At sea, her inherited abilities and equipment grant her combat power comparable to a peak Tier 3 player of the same level. 1934
Water Domain
Water Domain is Water Rose's Tier 2 inheritance spell, combining large-area weakening, defense, and offense. 1439
- Creates a 70-yard-radius watery domain that lowers enemies' attributes by 30%, Constitution by 20%, and movement speed by 30%. 1439
- Its effects double when used at sea. 1439
- Forms up to three water-curtain defensive layers with a thought; each layer equals a Tier 2 defensive spell, while all three can block Tier 3 magic. 1439
- Summons and controls up to twelve water serpents, each possessing power equal to 140% of her Intelligence. 1439
- Continuously consumes Mana and has no cooldown; with her then-current Mana pool, she could maintain it for roughly three minutes without replenishment. 1439
High-Power Water Magic
- Rising Water Glow — Fires more than a dozen high-speed water jets across a 50-yard area; with the Sea Dragon Staff, it carries Tier 3 spell power. 1438
- World-Ending Torrent — A Tier 2 spell that killed Shadow Fang and wiped out more than 200 Shadow Dragon Legion members; Shadow Fang survived only through a Revival Scroll. 1440
- Sea God's Wrath — Her strongest known skill, a forbidden spell usable only in Sea God Inheritance burst mode. It transforms over a hundred sea whirlpools into water tornadoes, blocks warship cannon fire, and damages vessels. 1935 1936
- Soul Shatter — A Tier 1 Forbidden Spell used to instantly defeat Blackwater combatants in White River City. 1030
Guild Administration and Negotiation
Water Rose is one of Zero Wing's central administrators and diplomats.
- Negotiated alliance terms with the Star River Alliance, offering access to Stone Forest Town's repair, revival, and guild-residence benefits. 708
- Managed the pressure created by Zero Wing recruiting more than 10,000 members in a single day. 954
- Recruited Half-Summer Allure as a core member and provided access to Zero Wing's training resources and Simulation Training System. 1032
- Handled negotiations with major powers seeking residences in Zero Wing City and teleportation-fee agreements. 1601
Equipment / Weapons / Items
- Sea Dragon Staff — Growth-type staff obtained with the Sea God Inheritance; can develop into a Legendary item fragment. 1434
- Void Robe — Given to her by Shi Feng before the conflict with Miracle Guild's Water Ghost Legion. 1934
- Void Gauntlets — Given to her alongside the Void Robe, further strengthening her naval combat power. 1934
- Azurefire Heart — Summons three Elite-ranked Azurefire Crows whose Attack scales with her Intelligence. 664
- Emerald-green vine staff — Provided by Shi Feng before her Dark Arena battle against Thousand Blades, allowing her to use the match as combat training. 789
Relationships
- Shi Feng / Black Flame — Business partner, Guild Leader, and later close ally. He recruited her into Zero Wing, entrusted her with management, and intervened to protect her and her family from the Open Source Consortium. 117 240 691
- Twilight Echo — Her original guild, where she served as an Honorary Elder. Though she left after falling out with the guild, she later temporarily returned to protect it from All Things Hall. 117 476 2073
- Half-Summer Allure — Former fellow Honorary Elder of Twilight Echo and a trusted acquaintance. Water Rose recruits her into Zero Wing and supports her ambition to surpass a powerful opponent. 1031 1032
- Bai Qingxue — Fellow Zero Wing executive whose arrival reduced Water Rose's management burden; together, they could handle many guild matters without Shi Feng's involvement. 1313
- Yaya — Zero Wing associate who assists Water Rose with guild matters, including receiving Blackwater's representatives and discussing war-risk decisions. 1579 1597
- Shadow Fang — Commander of the Shadow Dragon Legion whom Water Rose defeated after gaining the Sea God Inheritance. 1438 1440
- Lie Huang — Water Ghost Legion commander and maritime-inheritance user defeated in the naval battle against Miracle Guild. 1934 1935
Story Role / Major Arcs
Twilight Echo Partnership and Recruitment
- Represents Twilight Echo in seeking cooperation with Shi Feng after the Black Wing City auction. 117
- Establishes recurring trades with Shi Feng, supplying rare materials and receiving equipment that strengthens her legion. 186 187
- Joins Zero Wing with more than a hundred subordinates after Shi Feng agrees to fund their transfer to the Star-Moon Kingdom. 240
- Assumes the position of Zero Wing's Vice Guild Leader and begins organizing the newly founded guild. 248
Rise as Zero Wing's Magic Expert
- Serves as the party's primary damage dealer against the Crystal War Wolf, using sustained ice and fire attacks. 275
- Builds a reputation as Zero Wing's “mobile artillery platform,” supported by the Azurefire Heart's three Azurefire Crows. 664
- Defeats Thousand Blades in the Dark Arena with Mind's Glow, drawing the attention of major powers and exposing Twilight Echo's loss of a top talent. 792
- Demonstrates overwhelming strength against Blackwater players in White River City with Soul Shatter. 1030
Sea God Inheritance and Greenwood Town
- Enters the Sea God Stele inheritance space and gains the Sea God Inheritance, advancing to Tier 2. 1371 1434
- Faces the Shadow Dragon Legion alone on the Greenwood Town battlefield, initially eliminating five members with Rising Water Glow. 1438
- Uses Water Domain and World-Ending Torrent to defeat Shadow Fang and force the Shadow Dragon Legion's withdrawal. 1439 1440
- Holds a narrow mountain path against Red City Guild's forces, with the twelve water serpents becoming an almost unbreakable defense. 1441
Guild Wars and Naval Battles
- Rejects Blackwater's demand for Orchid and half of Zero Wing City's revenue, effectively accepting open conflict on Zero Wing's behalf. 1579
- Instantly kills Blackwater's Tier 2 Elementalist Firefall and scatters enemy forces with Water Domain. 1660
- Defends Zero Wing's fleet against Miracle Guild's Water Ghost Legion, killing their Tier 2 captain Ox Demon and clearing the Unicorn Sailboat's deck. 1933
- Uses her Sea God Inheritance at sea to overwhelm Lie Huang, devastate the Water Ghost Legion, and destroy enemy vessels with Sea God's Wrath. 1934 1935 1936
Twilight Echo Crisis and the New World
- Temporarily leaves her Vice Guild Leader post to support Twilight Echo during its crisis with All Things Hall. 2073
- Remains in the Storm Empire to resolve Twilight Echo's affairs after All Things Hall withdraws. 2084
- Appears among Zero Wing's sixteen great experts in the New World and is reportedly ranked within the top five of the new Holy Ten. 2927
Notable Quotes
“If Blackwater Guild wishes to find an opponent, Zero Wing may be weak, but we are willing to oblige.”
— Water Rose to Firefall 1579
“Let us fight seriously.”
— Water Rose, after activating Water Domain against Shadow Fang 1439