Obsidian Martial Arts Hall
Players, Please Behave: This Plane Will Actually ShatterContents
- 1Biodata
- 2Power Progression
- 3Background
- 4Facilities and Services
- 4.1Cultivation Facilities
- 4.2Instruction and Curriculum
- 4.3Disciple Standards
- 5Organization and Territory
- 5.1Crimson Moon Mountain and Crimson Moon Town
- 5.2Chiyue City
- 5.3Branch Dojos
- 6Story Role / Major Arcs
- 6.1Revival in the Abandoned District
- 6.2Rise at Crimson Moon Mountain
- 6.3Suburban Expansion
- 6.4Consolidation of City Territory
- 6.5Conflict with Major Factions
- 6.6Wushan Region Training Power
- 6.7Interstellar Expansion
- 7Relationships
Biodata
| Feature | Details |
|---|---|
| Name | Obsidian Martial Arts Hall (黑曜武馆) |
| Alias(es) | Obsidian; Gray Robe Gang 82 |
| Affiliation | Led by Hall Master Lin Qi; its disciples include silver-gray/gray-robed members. 217 277 |
| Occupation/Role | Martial arts training organization, cultivation-resource provider, territorial force, and operator of martial arts dojos. 322 |
| Status | Active; headquartered in Chiyue City, with operations extending to other cities and planets. 350 399 |
| First Appearance | Chapter 2 |
| Base of Operations | Originally located in the abandoned district of the City of Light Chasing; later based in Chiyue City. 2 350 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Dilapidated legacy hall | 2 | An old human martial arts hall founded during the establishment of the City of Light Chasing; it covered over 80,000 square meters despite falling into disrepair. |
| Repaired player hub | 86 | Repairs expanded its capacity by an additional forty players. |
| Newly emerging major gang | 82 | Defeated the White Feather Gang in a deathmatch and secured 60% of Crimson Moon Mountain’s Energy Vein. |
| 42nd-ranked wilderness force | 83 | Received the right to rent suburban shops and conduct business freely. |
| Comparable to a top-ten wilderness gang | 137 | Its reputation surged following the Crimson Moon Mountain battle and the annihilation of the Great Ape Gang. |
| Major suburban power | 185 | Eliminated the Two-Headed Gang and its B3-armored Intermediate Martial Artist leader; the Hall was reported to have produced six Martial Artists. |
| Expanding Martial Artist force | 211 | Its number of Martial Artists rose from fewer than twelve to over forty within days, drawing large numbers of applicants. |
| Thousand-plus gray-robed Martial Artists | 277 | More than a thousand gray-robed disciples were seen departing by Sky Battleship, many with exceptionally strong vitality. |
| Strongest force beneath the Four Domain Cities | 330 | Severely defeated the Red Moon Merchant Guild, Smiling Skull, and Dixing Pharmaceutical after they attacked with nearly a thousand Blood Condensation Realm experts each. |
| Regional martial arts center | 378 | Its native disciples exceeded twenty million, while Chiyue City’s permanent population surpassed sixty million. |
| Interstellar power | 395 | Captured an Imperial Kingdom second-class life planet and was reported to possess over five hundred Late Spirit Merging Realm powerhouses. |
Background
The Obsidian Martial Arts Hall was one of the human martial arts halls established during the founding of the City of Light Chasing. By the time Lin Qi occupied it, the surrounding area had become the city’s abandoned district. The building remained large enough to provide shelter, but was dilapidated. 2
Its early player disciples repaired the interior while excavating an extensive underground maze beneath the hall. The interconnected tunnels, planted with Blood Essence Rice, became an improvised defensive network that could conceal occupants from attackers. 33
Lin Qi transformed the hall from a damaged refuge into a structured training organization by introducing contribution systems, disciple assessments, cultivation techniques, and automated skill testing. 34 40 44
Facilities and Services
Cultivation Facilities
- Gravity Chambers — Used for body-tempering cultivation; disciples may access them with points or pay Energy Crystals. 219
- Meditation Rooms — Facilities that improve mental activity and Insight, helping users comprehend difficult techniques. 321
- Martial Arts Rooms and Training Rooms — Training spaces used to improve combat proficiency and cultivate martial skills. 350 351
- Advanced Training Rooms — High-value facilities sought by Blood Condensation Realm experts and visiting trainees. 346
- Special Training Rooms — Contain combat puppets capable of providing opponents with combat levels reaching the high level of the Realm of All Things. 389
- Cultivation Tower — A major facility in Chiyue City; its completed Advanced form increased Azure Star’s energy purity. 395
Instruction and Curriculum
The hall sells and teaches martial arts ranging from Apprentice-level techniques to Limitless Tier Martial Skills. Its early offerings included the Star Explosion Meditation Technique and Lightning Palm, while later programs made high-level combat footage and advanced techniques available to trainees. 34 51 288 321
Membership is presented as similar to joining the Martial Artist Association: disciples may belong to other forces or work elsewhere as long as they do not become enemies of the hall. 322
- Contribution system — Disciples earn contributions for status, rooms, techniques, and other resources. 40 51
- Merit-based advancement — Martial Artist-level cultivation methods require substantial merit and full proficiency in the first level of the preceding method. 210
- Public instruction — The hall accepts paying outsiders for martial arts instruction, including members of other gangs and races. 186
- Elite instruction — It auctioned fifty training slots for Limitless Tier Martial Skills, each ultimately selling for 100,000 Energy Crystals. 300 301
Disciple Standards
- Formal disciples earn points and contributions by completing hall-assigned tasks. 331
- Core disciples are selected through a defined assessment process. 208
- Garrison members hold status comparable to core disciples and protect hall operations. 300
- True disciples are expected to know how to fly; this standard astonished visiting Bone Forging Realm experts. 217
- In Chiyue City, applicants gain corresponding status by defeating arena defenders. 350
Organization and Territory
Crimson Moon Mountain and Crimson Moon Town
After the deathmatch against the White Feather Gang, the hall obtained 60% of Crimson Moon Mountain’s Energy Veins through a contract with the Green Sparrow Gang. 82
Crimson Moon Mountain developed into a transit market with more than five thousand nomads and smugglers. The hall later managed three thousand market stalls there. 90 130
The hall established Crimson Moon Town despite the political attention that building a new town attracted from the major cities. 203
Chiyue City
Chiyue City became the hall’s principal base. By the time Black Steel Heavy Industry visited, it was a mountain-built city with hundreds of tall buildings and tens of thousands of Flying Transport Vehicles. 350
By Chapter 378, Chiyue City had become the largest city in the Wushan Region aside from Mist Mountain Domain City. Its permanent population exceeded sixty million, and it was regarded as a City of Martial Artists open to anyone able to survive there. 378
Branch Dojos
The hall does not sell the core technology behind its cultivation facilities. Instead, it establishes branch dojos that retain Obsidian control over equipment operation and access. 321 322
- Tianhe Domain City — Lin Qi sold equipment packages for a branch dojo while retaining operational control. 322
- Frost Shelter — The hall formed an employment partnership to build dojos, construct facilities, and assist with the Shelter’s defense. 359
- Crimson Demon Star — Crimson Demon permitted construction of an Obsidian branch hall in a first-class special land. 399
Story Role / Major Arcs
Revival in the Abandoned District
The hall begins as a ruined structure in the abandoned district. Its first disciples repair its facilities, excavate its underground defenses, and establish the early contribution and recruitment systems. 33 40 44
Rise at Crimson Moon Mountain
The hall becomes a recognized wilderness force by defeating the White Feather Gang, entering an agreement with the Green Sparrow Gang, and taking a 60% share of Crimson Moon Mountain’s Energy Veins. 79 82
Suburban Expansion
Following its wilderness ranking, the hall opens suburban businesses, teaches local residents and outsiders, absorbs the Iron Heart Gang, and expands its armed personnel and resource base. 83 94 130 148
Consolidation of City Territory
The hall eliminates the Two-Headed Gang, takes over its territory, and clears wanderers from three city blocks. Local businesses note that security improves under its patrols. 185 191
Conflict with Major Factions
The hall clashes with Myriad Star City, Dixing Pharmaceutical, Smiling Skull, the Red Moon Merchant Guild, and other major powers. It eventually destroys the Red Moon Merchant Guild and emerges as the strongest force beneath the Four Domain Cities. 208 271 318 330
Wushan Region Training Power
Its auctions, high-level instruction, gravity facilities, and branch-dojo model turn it into a cultivation destination for major factions, Domain City geniuses, and Blood Condensation Realm trainees. 300 321 325
Interstellar Expansion
The hall expands beyond the Wushan Region through cooperation with Shelters, operations on Azure Star, and later the capture of an Imperial Kingdom planet in the Goddess Star System. 359 381 395
Relationships
- Lin Qi — Hall Master and primary decision-maker; oversees expansion, training policy, resource allocation, and external negotiations. 208 322
- Green Sparrow Gang — Allied through the Crimson Moon Mountain agreement; Flo and Green Sparrow members later joined the hall to manage market stalls. 82 130
- Iron Heart Gang — Merged into the Obsidian Martial Arts Hall after Meng Wei sought to join it. 130 148
- Myriad Star City — Initially hostile after hall disciples destroyed one of its strongholds; its representatives later cultivated at the hall and adopted a more favorable stance. 208 219
- Tianhe Domain City — Partner in the establishment of an Obsidian branch dojo. 322 325
- Frost Shelter — Employment and defense partner; provides Energy Blood Essence in exchange for facilities and personnel support. 359
- Starry Sky Chamber of Commerce — Interstellar ally whose high-ranking members support the hall’s growth and protection. 395
- Red Moon Merchant Guild — Commercial and military rival; the hall later destroyed the guild’s City of Light Chasing branch. 311 318
- Dixing Pharmaceutical — Major adversary after its super geniuses were killed at the hall; later participated in a failed large-scale assault. 271 330
- Smiling Skull — Hostile faction that joined attacks against the hall and lost guardian Mo Xiao. 300 330