The Arcane Imprint Zorn had left allowed Ruger to meditate and study spells here at ease. Most of the time, that drunken, hairy-chested man was dependable. Of course, that depended on one's position and perspective. For instance, the people waiting for Zorn in Falling Moon City had just endured an outrageous delay, and his reason for being late was equally absurd: a veteran Demon Hunter Wizard who could join the ranks of High-Rank Wizards at any moment had gotten so drunk at a celebration held by ordinary islanders that he could not get up.
Anyone hearing that excuse would have rolled their eyes, perhaps only to be choked to tears by the reek of alcohol coming off him.
Ruger always felt Wizard Zorn had done it deliberately. Apparently, one of his proposals had been rejected, and he seemed to be expressing his displeasure this way.
On the Endless Sea, Demon Hunter Wizards of a higher level than Wizard Zorn were theoretically rare. Under the influence of the world's power, both the abilities of certain powerful demons and the strength they could bring with them upon descending were weakened and suppressed layer by layer. Third-Ring Demon Hunter Wizards were therefore sufficient to handle them. Under normal circumstances, experienced Three-Ring Wizards formed the backbone of the Demon Hunter Wizards.
Ruger sensed the area outside his door once more, then immersed himself in mastering the spell.
First, he would study it according to his own understanding and gain a preliminary grasp, then try using the Divine Object Art to improve his efficiency. This was how he intended to tackle Fendim's Flaming Centipede head-on.
A new Spellbook had another advantage: the traces within it were purer, making it easier to read the Mental Power traces left by the transcriber from the Knowledge Temple. If