Ch. 841Ripples Stirred by the PC Game Market

Key Plot Points and Events

  • Sequoia Capital is satisfied with Silicon Valley Online's revenue and proposes early financing for network infrastructure expansion.
  • Westwood Studios' Command & Conquer: Red Alert and Blizzard Entertainment's Diablo are set for late October and end-of-year release, respectively.
  • PC hardware sales, especially high-end components, double due to demand for smoother 3D visuals in games like Quake.
  • Sega acknowledges the growing potential of PC games and the need to adapt its console platform to networked social ecosystems.

Character Developments

  • Frank Marshall, CEO of Silicon Valley Online, is focused on expanding network infrastructure to support growing user base and upcoming games.
  • Nakayama Takuya, Sega's executive, recognizes the threat and opportunity posed by the PC gaming market and pushes for Sega to adapt its console platform.

Significant Themes

  • The growing influence and potential of the PC gaming market, driven by hardware improvements and network infrastructure development.
  • The importance of online services and networked gameplay in the future of gaming.
  • The competitive landscape of the gaming industry, with major players like Westwood, Blizzard, and Sega vying for dominance.

Character Interactions

  • Frank Marshall discusses financing and network infrastructure expansion with Michael Moritz from Sequoia Capital.
  • Nakayama Takuya and Hisao Oguchi discuss Sega's response to the growing PC gaming market and the need to adapt its console platform.
  • David and Paul from Computer Gaming World discuss the impact of upcoming games like Red Alert and Diablo on the PC gaming market.

Ch. 842Sega's Reminder

Key Plot Points and Events

  • Legend of Nezha enters its final bug-fixing stage.
  • Sega sends Fu Zan materials about the North American PC game market, online trends, and commercial models for LAN battles and WAN MMOs.
  • Fu Zan contacts Nine-Tattoo Dragon to discuss the domestic market and internet cafés.
  • Nine-Tattoo Dragon agrees to meet Fu Zan in mid-August to discuss the internet business further.

Character Developments

  • Fu Zan shows determination and foresight in exploring new business opportunities.
  • Nine-Tattoo Dragon demonstrates his market knowledge and business acumen.

Significant Themes

  • The domestic video game market's limitations and potential.
  • The importance of understanding and adapting to new trends and technologies.
  • The value of networking and partnerships in business.

Character Interactions

  • Fu Zan and Nine-Tattoo Dragon maintain a friendly and professional relationship, with open communication about their respective businesses.
  • Fu Zan seeks Nine-Tattoo Dragon's expertise in the domestic market and internet cafés.
  • Nine-Tattoo Dragon agrees to help Fu Zan explore the internet business further.

Ch. 843Exchange of Views

Key Plot Points and Events

  • Mercury Technology's Legend of Nezha game is nearing completion.
  • Fu Zan and Old Zhang discuss the potential of online games, inspired by a report from Sega.
  • Fu Zan decides to form an advance research group to study LAN multiplayer games.
  • Nine-Tattoo Dragon visits Mercury Technology to discuss the market potential for online games in China.
  • They conclude that the current infrastructure and market conditions in China are not conducive to widespread online gaming.

Character Developments

  • Fu Zan demonstrates strategic thinking and a forward-looking approach by initiating research on online games despite their current unsuitability for the Chinese market.
  • Old Zhang shows loyalty and willingness to follow Fu Zan's lead, despite initial skepticism about the feasibility of online games.
  • Nine-Tattoo Dragon exhibits thorough market research and a practical, data-driven approach to business decisions.

Significant Themes

  • Technological advancement and its impact on business strategies.
  • The challenges and opportunities presented by the global gaming market.
  • The importance of understanding and adapting to market conditions.

Character Interactions

  • Fu Zan and Old Zhang display a collaborative working relationship, with Fu Zan providing strategic direction and Old Zhang handling technical aspects.
  • Fu Zan and Nine-Tattoo Dragon engage in a productive exchange of information and insights, leading to a shared understanding of the online gaming market in China.
  • The interactions between these characters highlight the importance of open communication and mutual respect in driving business decisions.

Ch. 844Steady and Sure

Key Plot Points and Events

  • Mercury Technology discusses their next project, a wide-area-network MMO like Dungeons & Dragons Online.
  • Supervisor Chen shares Mercury's success in the Taiwan market with Investiture of the Gods: Yang Jian's Tale.
  • Paul and David discuss 3DO's struggles and plans to sell their hardware technology to survive.

Character Developments

  • Supervisor Chen proves to be an asset to Mercury Technology, not only ensuring copyright compliance but also helping penetrate the Taiwan market.
  • Trip Hawkins faces the reality of 3DO's hardware division's failure and decides to sell its technology to survive.

Significant Themes

  • The importance of adaptability in the gaming industry, as seen in Mercury Technology's shift to the Taiwan market and 3DO's struggle to keep up with the changing landscape.
  • The impact of business strategies on market success, such as Mercury's focus on affordable pricing and Supervisor Chen's aggressive marketing tactics.

Character Interactions

  • The core members of Mercury Technology bond over a meal, discussing their company's progress and future plans.
  • Paul and David share industry insights and discuss 3DO's predicament, highlighting their professional relationship and shared knowledge.

Ch. 845The Curtain Falls

Key Plot Points and Events

  • 3DO officially announces the discontinuation of its hardware business and restructuring as a pure software developer.
  • Meridian 59, 3DO's first MMORPG, is scheduled for release on the doomed 3DO console.
  • 3DO sells its M2 technology to Panasonic for around $100 million.
  • Trip Hawkins decides to treat the 3DO console version of Meridian 59 as a demo, focusing the promotion on the PC version.

Character Developments

  • Trip Hawkins accepts the defeat of 3DO's hardware business and shifts focus to software development.
  • Nakayama Takuya, Sega's CEO, sees 3DO's failure as an opportunity to expand Sega's online game market share.

Significant Themes

  • The importance of first-party software in driving hardware sales.
  • The brutal competition and rapid changes in the game industry.
  • The indifference of players towards hardware platforms without a steady supply of quality games.

Character Interactions

  • Trip Hawkins and his assistant discuss the release of Meridian 59.
  • Nakayama Takuya and Hisao Oguchi discuss 3DO's failure and Sega's strategy moving forward.
  • Reno, the internet café owner, and a regular customer discuss the lack of interest in 3DO's fate among players.

Ch. 8463DO Refugees

Key Plot Points and Events

  • Kevin, a dedicated 3DO fan, spends $600 on the console and plays Meridian 59, an online game, after 3DO's hardware failure.
  • He learns that 3DO has sold its hardware department and the M2 technology, causing him to question the game's longevity.
  • Kevin decides to stop playing Meridian 59 and cancels his automatic credit card payments.
  • Similar scenes occur among other 3DO players, leading to a decline in Meridian 59's sales.
  • Meanwhile, Dungeons & Dragons Online on the PC platform sees a surge in new users, mostly former console players.

Character Developments

  • Kevin's disillusionment with 3DO and Meridian 59 leads him to switch to PC gaming.
  • Frank Marshall, the CEO of Silicon Valley Online, recognizes the opportunity to attract former console players to Dungeons & Dragons Online.

Significant Themes

  • The shift in the gaming industry from console to PC, reflecting the changing preferences and trust of players.
  • The importance of a stable platform and long-term service commitment in online games.

Character Interactions

  • Kevin interacts with his roommate, who introduces him to Dungeons & Dragons Online on the PC.
  • Frank Marshall interacts with his technical director and marketing department to accommodate the influx of new PC users from the console market.

Ch. 847M&A Preparations Begin

Key Plot Points and Events

  • Sega decides to acquire Sotsu, a copyright agency and production committee operator.
  • Nakayama Takuya emphasizes the importance of network functions for the next-generation console (Jupiter) to compete with PC online gaming.
  • Sega begins preparations for the acquisition, including selecting a third-party financial advisory firm.

Character Developments

  • Nakayama Takuya shows strategic thinking and decisiveness in leading Sega's expansion.
  • Hattori Kiyoshi, managing director of Sega Galaxy, demonstrates experience and wisdom in handling the acquisition process.

Significant Themes

  • The importance of understanding and adapting to cultural nuances in business dealings (Japanese vs. American approaches).
  • The impact of the economic bubble burst on Japanese financial institutions and their desperation for new business opportunities.

Character Interactions

  • Nakayama Takuya and Hattori Kiyoshi collaborate effectively, with Nakayama providing strategic direction and Hattori offering practical advice based on his experience.
  • Hattori Kiyoshi mentions a golf club connection between Daiwa Securities' M&A department head and Sotsu's vice president, highlighting the power of personal networks in Japanese business.

Ch. 848A Red-Hot North American Summer Movie Season

Key Plot Points and Events

  • Hattori Kiyoshi and Nakayama Takuya discuss the North American summer movie season and its impact on the gaming industry.
  • They talk about movie adaptations like 'Independence Day' and 'Mission: Impossible' and their respective game adaptations.
  • Nakayama Takuya discusses Sega's upcoming game 'John Wick 2' and the importance of IP operations.

Character Developments

  • Hattori Kiyoshi shows professional sensitivity towards copyright derivatives and has a low evaluation of quick-money Hollywood game adaptations.
  • Nakayama Takuya demonstrates his strategic thinking and long-term vision, emphasizing the importance of IP operations and the potential of nostalgia in the gaming industry.

Significant Themes

  • The impact of the movie industry on the gaming industry, particularly with regards to movie adaptations and IP operations.
  • The role of nostalgia and classic reconstruction (reboots) in the gaming industry.
  • The shift towards 3D technology and the marginalization of 2D pixel games.

Character Interactions

  • Hattori Kiyoshi and Nakayama Takuya engage in a professional discussion, with Nakayama Takuya sharing his insights and strategic plans, while Hattori Kiyoshi asks questions and expresses his concerns.

Ch. 849A Discussion About Nostalgia

Key Plot Points and Events

  • Nakayama Takuya and Hattori Kiyoshi discuss the financial benefits of using old IP (Intellectual Property) for game development.
  • They plan to acquire Sotsu, which holds the copyrights for popular mecha anime like Gundam, to remake them with modern technology.
  • Nakayama realizes he's been neglecting daily business due to the acquisition process and remembers the potential of Neon Genesis Evangelion (EVA).

Character Developments

  • Nakayama Takuya shows his strategic thinking and long-term vision in business, focusing on high ROI and IP matrix amplification.
  • Hattori Kiyoshi demonstrates his financial acumen and understanding of the market, supporting Nakayama's plans.

Significant Themes

  • Nostalgia and Sentimentality: Old IP can evoke nostalgia and trigger purchases based on sentiment.
  • Commercial Potential of IP: The value of IP extends beyond initial use, with potential in various media and platforms.
  • Long-term Vision vs. Short-term Gains: Nakayama prioritizes long-term strategies over immediate profits.

Character Interactions

  • Nakayama and Hattori have a productive discussion, with Nakayama presenting ideas and Hattori providing financial insights and support.
  • Nakayama shows concern for the young developers working on John Wick 2, indicating his awareness of employee well-being.

Ch. 850EVA's Impact

Key Plot Points and Events

  • EVA's success negatively impacts other anime series, including Sunrise's "Mobile New Century Gundam X".
  • Sunrise faces internal turmoil and pressure from sponsors due to Gundam X's poor ratings and merchandise sales.
  • Sega's Managing Director, Nakayama Takuya, visits Sunrise to intervene in the decision-making process regarding Gundam X's episode count.

Character Developments

  • Nakayama Takuya demonstrates his influence and authority in the anime industry, showing that Sega's power extends beyond its investments.
  • Sunrise's management and production team struggle with the pressure from sponsors and the dilemma of cutting the series short or maintaining artistic integrity.

Significant Themes

  • The impact of a single anime series on the industry as a whole.
  • The struggle between commercial success and artistic vision in anime production.
  • The influence of overseas markets and game adaptations on the anime industry.

Character Interactions

  • Nakayama Takuya interacts with Sunrise's management and production team, showing his support for maintaining the series' length while subtly exerting Sega's influence.
  • Sunrise's management and production team clash over the decision to cut the series short, highlighting the tension between commercial pressures and creative integrity.

Ch. 851The Predicament of Gundam X

Key Plot Points and Events

  • A meeting is held to discuss the future of Gundam X, with representatives from Dentsu, TV Asahi, and Sunrise (Nakayama Takuya) in attendance.
  • The sponsors want to cut episodes to save on broadcast costs, but Nakayama Takuya opposes this, arguing that it would damage the story and the Gundam franchise's credibility.
  • Nakayama Takuya proposes that the story's pacing be increased to fit the remaining episodes, with Sega covering the short-term broadcast losses and receiving a larger share of the later LD release revenue and game adaptation rights.

Character Developments

  • Nakayama Takuya demonstrates his business acumen and dedication to preserving the integrity of the Gundam franchise.
  • Takamatsu Shinji and Kawasaki Hiroyuki show determination and professionalism in their commitment to completing Gundam X despite the challenges.

Significant Themes

  • The importance of storytelling and long-term earnings over short-term gains in the anime industry.
  • The power dynamics and negotiations between sponsors, production companies, and broadcasters.
  • The impact of economic downturns on business decisions.

Character Interactions

  • Nakayama Takuya asserts his authority and influences the other representatives' decisions.
  • Takamatsu Shinji and Kawasaki Hiroyuki display mutual respect and trust, working together to face the challenges ahead.
  • The representatives from Dentsu and TV Asahi initially push for episode cuts but later agree to Nakayama Takuya's proposal after Sega's financial backing is secured.

Ch. 852Pull Yourself Together

Key Plot Points and Events

  • Sunrise faces a crisis due to sponsor pressure to reduce Gundam X's episode count.
  • Sega's Executive Director Nakayama Takuya intervenes, proposing a new strategy to maintain quality and profitability.
  • The plan involves compressing the narrative, increasing the show's discussion value, and releasing extended content on home video.

Character Developments

  • Takamatsu Shinji and Kawasaki Hiroyuki, the series' director and producer, grapple with the challenges of compressing the story and maintaining quality.
  • Nakayama Takuya demonstrates his business acumen and support for creators, earning respect from Sunrise's staff.

Significant Themes

  • The struggle between creative integrity and commercial pressures in the anime industry.
  • The importance of maintaining quality and respecting creators' vision.
  • The potential of home video releases to supplement and enhance the television viewing experience.

Character Interactions

  • Nakayama Takuya works with Takamatsu Shinji and Kawasaki Hiroyuki to find a solution that balances commercial needs with creative goals.
  • Sunrise's president, Yamaura Eiji, returns to find the company's atmosphere lifted by Nakayama's intervention and the staff's renewed determination.
  • The animation staff rally together, inspired by Nakayama's speech and committed to creating a high-quality product despite the challenges.

Ch. 853Cultivating Animation Talent

Key Plot Points and Events

  • Nakayama Takuya, managing director of Sega, visits Sunrise's president, Yamaura Eiji, to discuss the state of the animation industry.
  • They discuss the low pay and lack of job security for animators, despite the industry's recent growth.
  • Nakayama proposes a plan to improve animators' working conditions and ensure the industry's future by reducing outsourcing layers and providing better training.

Character Developments

  • Yamaura Eiji shows concern for the industry's future and the well-being of animators.
  • Nakayama Takuya demonstrates his understanding of the industry's issues and presents a practical plan to address them.

Significant Themes

  • The struggle of animators to make a living wage despite the industry's growth.
  • The need for better training and support for young animators to ensure the industry's future.
  • The potential of technology (like 3D animation) to change the industry and the importance of adapting to these changes.

Character Interactions

  • Yamaura Eiji and Nakayama Takuya have a candid discussion about the state of the animation industry and potential solutions.
  • Nakayama Takuya shows respect for Yamaura Eiji's expertise while presenting his own ideas for improving the industry.

Ch. 854A Heads-Up

Summary

Key Plot Points and Events

  • Sega's Executive Director, Nakayama Takuya, meets with Sunrise's President, Yamaura Eiji, to discuss a partnership.
  • Nakayama proposes a mutual exchange of digital assets and skills between Sunrise and Sega to reduce costs and enhance production quality.
  • He suggests pushing cross-field talents like Hajime Katoki into central positions to lead projects.
  • Nakayama reveals Sega's plan to acquire Sotsu, Sunrise's copyright agent, aiming to control the entire two-dimensional content industry chain.

Character Developments

  • Yamaura Eiji: Realizes the potential of cross-field talents and the importance of digital asset exchange.
  • Nakayama Takuya: Demonstrates strategic thinking and ambition, aiming to consolidate Sega's control over the two-dimensional industry.

Significant Themes

  • The integration of animation and game production, facilitated by digital technology.
  • The importance of controlling the entire industry chain for maximum commercial value.
  • The potential of cross-field talents in driving innovation and production efficiency.

Character Interactions

  • Nakayama Takuya and Yamaura Eiji: Nakayama convinces Yamaura of the benefits of their partnership and reveals Sega's ambitious plans, fostering a sense of cooperation and mutual respect.

Ch. 855AOL's Little Moves

Key Plot Points and Events

  • Sega's managing director, Nakayama Takuya, receives a transoceanic conference call from Frank and Tom about AOL's recent activities.
  • AOL has been subtly blocking Silicon Valley Online (SVO) within its platform, making it difficult for users to find SVO-related content.
  • AOL has decided to switch to a US$19.95 unlimited monthly package, abandoning its profitable time-based billing model.
  • AOL has undergone a significant reorganization, splitting into three independent business lines: AOL Networks, AOL Studios, and ConsumerNetwork.

Character Developments

  • Nakayama Takuya demonstrates strategic thinking and a calm demeanor under pressure.
  • Frank shows initiative and thoroughness in investigating AOL's activities and preparing a report.
  • Tom exhibits a good understanding of AOL's financial and organizational changes.

Significant Themes

  • The struggle between closed (AOL) and open (SVO) internet models.
  • The impact of user behavior and market trends on business strategies.
  • The importance of adaptability and innovation in the face of changing market conditions.

Character Interactions

  • Nakayama Takuya, Frank, and Tom work together to analyze AOL's moves and discuss potential responses.
  • Frank and Tom take turns presenting their findings, showing a collaborative dynamic.
  • Nakayama Takuya leads the discussion, asking insightful questions and summing up the key points.

Ch. 856Countermeasures

Key Plot Points and Events

  • AOL's shift to a monthly subscription system, treating content channels as revenue sources.
  • Silicon Valley Online's free model and aggregated portal avoid AOL's fee checkpoints.
  • AOL's attempt to erase Silicon Valley Online in algorithms and search weighting.
  • Nakayama Takuya's plan to unite users outside AOL's closed ecosystem.
  • Proposal to use Microsoft's IEAK tool to customize default homepage and favorites for Silicon Valley Online.
  • Potential cooperation with ISPs and PC installers for exclusive content support or GG runs.

Character Developments

  • Nakayama Takuya demonstrates strategic thinking and understanding of the digital landscape.
  • Frank shows technical knowledge and concern about Microsoft's potential intervention.
  • Tom exhibits understanding of market dynamics and antitrust issues.

Significant Themes

  • The struggle between open and closed internet ecosystems (AOL vs. Silicon Valley Online).
  • The role of default entrances and gatekeepers in shaping user behavior and market share.
  • The potential for cooperation and competition between Silicon Valley Online and Microsoft.

Character Interactions

  • Nakayama Takuya, Frank, and Tom collaborate to strategize and plan Silicon Valley Online's countermeasures against AOL.
  • Nakayama Takuya issues orders and provides analysis, while Frank and Tom contribute insights and raise concerns.
  • The trio discusses potential challenges and benefits, leading to a comprehensive plan.

Ch. 857The Browser War Entering White Heat (Part One)

Key Plot Points and Events

  • Nakayama Takuya, Frank, and Tom discuss strategies to counter AOL's monthly subscription model and prepare for the broadband era.
  • They decide to have partners demote AOL in Internet Explorer's favorites, avoid direct involvement.
  • They plan to invest in AOL shares, profit from the short-term gains, and use the money to expand servers.
  • Nakayama Takuya asks about the progress of the browser war between Microsoft and Netscape.

Character Developments

  • Nakayama Takuya demonstrates strategic thinking and calm leadership.
  • Frank shows technical expertise and financial acumen.
  • Tom Kalinske exhibits commercial awareness and understanding of infrastructure.

Significant Themes

  • The shift from dial-up to broadband internet.
  • The browser war and its impact on the tech industry.
  • Strategic planning and long-term vision in business.

Character Interactions

  • Nakayama Takuya, Frank, and Tom work collaboratively, sharing information and making decisions together.
  • Nakayama Takuya guides the conversation and decision-making process.
  • Frank and Tom provide detailed insights from their respective areas of expertise.

Ch. 858The Browser War Enters White Heat (Part 2)

Summary

Key Plot Points and Events

  • Microsoft's Internet Explorer (IE) 3.0 is bundled with Windows 95 OSR2, giving it a significant advantage in market penetration.
  • Netscape's Navigator 3.0 is still technically superior but struggles financially due to Microsoft's free browser strategy.
  • Silicon Valley Online maintains neutrality, cooperating with both Microsoft and Netscape while harvesting traffic from both browsers.
  • AOL's planned monthly subscription model raises concerns on Wall Street about Silicon Valley Online's response strategy.

Character Developments

  • Nakayama Takuya, the CEO of Silicon Valley Online, demonstrates strategic thinking and long-term planning, aiming to capitalize on the browser war and the growing Internet market.
  • Frank, the CTO, and Tom, the VP of Business Development, show expertise in their respective fields and loyalty to Nakayama's vision.

Significant Themes

  • The browser war between Microsoft and Netscape, with Microsoft's aggressive tactics and deep pockets posing a significant threat to Netscape's survival.
  • The importance of channels and market penetration in the tech industry, with Microsoft leveraging its operating system dominance to bundle IE.
  • The role of a neutral third party (Silicon Valley Online) in benefiting from the competition between two powerful rivals.
  • The growing Internet market and the speculative investment environment in Silicon Valley, with venture capitalists increasingly willing to fund dot-com startups.

Character Interactions

  • Nakayama Takuya, Frank, and Tom engage in a productive discussion about the browser war, market trends, and Silicon Valley Online's strategy.
  • Nakayama Takuya provides clear instructions and guidance to Frank and Tom, demonstrating his leadership and vision.
  • Frank and Tom share up-to-date information and insights about the market and competitors, facilitating Nakayama's decision-making process.

Ch. 859The Fall Gaming Market

Key Plot Points and Events

  • Sega's managing executive, Nakayama Takuya, holds a conference call with the North American branch, handled by Frank and Tom, who manage internet products and offline channels respectively.
  • Nakayama reviews the fall game market trends, focusing on Nintendo's Wave Race 64 and Sony's PoPoLoCrois Story and Crash Bandicoot.
  • He discusses the impact of Nintendo's cartridge-based hardware strategy on software sales and Sony's strategic use of 2D games and platform mascots.

Character Developments

  • Nakayama Takuya is portrayed as a strategic and detail-oriented leader who keeps a close eye on the core business of Sega.
  • Frank and Tom are shown to have a good working relationship, with Frank managing internet products and Tom handling offline channels and game business.
  • Hisao Oguchi, Sega's game division manager, is depicted as knowledgeable and vigilant about the market and competitors.

Significant Themes

  • The evolution of gaming technology and market trends, particularly the shift towards 3D graphics and the impact of hardware choices on software sales.
  • Strategic decision-making and competitive responses in the gaming industry.
  • The importance of understanding and catering to player preferences and market demands.

Character Interactions

  • Nakayama, Frank, and Tom have a friendly yet professional working relationship, with Nakayama delegating tasks based on their expertise.
  • Nakayama and Hisao Oguchi work closely together, reviewing market trends and discussing strategies.
  • There's no direct interaction between characters from different companies, but their products and strategies are discussed and analyzed by Sega's executives.

Ch. 860The Delayed Final Fantasy VII

Key Plot Points and Events

  • Sony's confidence grows with its "Mario" and "Sonic" equivalents.
  • Electronic Arts' FIFA 97 and NBA Live 96 launch successfully.
  • Sega's Jupiter Bomberman boosts hardware sales.
  • Westwood Studios' Command & Conquer: Red Alert dominates the PC market.
  • Final Fantasy VII's release is delayed until December.

Character Developments

  • Nakayama Takuya shows understanding and excitement about FFVII's delay, seeing it as an opportunity to enhance the game's quality and impact.
  • Hisao Oguchi expresses concern about Square's management and FFVII's ambitious scope.

Significant Themes

  • The art of compromise in game development.
  • The impact of delays on player trust and anticipation.
  • The potential of FFVII to end the platform war of the 32-bit era on the Jupiter platform.

Character Interactions

  • Nakayama Takuya and Hisao Oguchi discuss the game market, with Nakayama showing insight into the industry and Hisao providing detailed analysis.
  • Nakayama Takuya asks about Blizzard's Diablo, showing his interest in Sega's investments and their technical integration.
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