大荒
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Entity Info
Original Name:大荒Gender:NeutralScope:Novel-specificStatus:ActiveSource:AIOccurrences:529Chapters:187
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Context UptoCh. 722
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated3 weeks ago

Biodata

Feature Information
Name Great Wilderness
Original Name 大荒
Type Cultivation world/land within the Wild Universe
Role Principal homeland and political center of the Human Race
First Appearance 150

Geography and Structure

  • The Great Wilderness is divided into an inner wilderness and an outer wilderness, each comprising five mountain regions. First Mountain, the imperial capital, stands at its center. 352
  • Ten ring-shaped regions extend outward from First Mountain. Regions farther from the imperial capital are larger, poorer, and more remote. 352
  • “Fifth Mountain” may denote a region’s distance from the central territory rather than a single mountain peak; a southern Fifth Mountain village borders the Divine Marrow Mountain Range. 169
  • The journey from outer Fifth Mountain to the First Mountain Imperial Capital takes seven days even for an Imperial Zenith Realm cultivator. 352
  • Major teleportation arrays connect parts of the Wilderness, though the outer regions have more limited access. Mo Chen identifies their potential to link the Bitter Cold Land, Fifth Mountain, and major sects. 240 242
  • Four ancient realm gates connect the Great Wilderness to Demon Soil. They are major invasion routes for the Myriad Races. 348 370

Cultivation Environment

  • Spiritual energy is exceptionally dense. Great Wilderness inhabitants unconsciously absorb it from birth, and nearly every household teaches a breathing technique that tempers the body through breathing. 169
  • Human infants ordinarily develop in the womb for three years, are born about three chi tall, and can immediately run and jump. 169
  • The Great Wilderness Breathing Technique can rapidly absorb ambient spiritual energy and enlarge a cultivator’s bones and muscles as sufficient energy is accumulated. 196
  • Its cultivation environment is markedly superior to the Bitter Cold Land, where the Human Race was restricted from advancing beyond Spirit Refinement Realm. 150 196
  • The inner Wilderness is substantially more dangerous than its outer regions, containing numerous powerful Human Race cultivators as well as Demon and Devil Race forces. 204

Inhabitants and Factions

Group Presence in the Great Wilderness
Human Race The dominant population, organized under the imperial court, sects, academies, aristocratic families, and regional armies. 270 366
Great Wilderness Imperial Clan The ruling imperial lineage whose struggle for the Ancestral Dragon bloodline led to the Bitter Cold Land’s long suppression. 177
Demon Race and Devil Race Frequent threats, particularly within the inner Wilderness and around the realm gates leading to Demon Soil. 204 370
Six Paths Academy A major formation-focused institution essential to cities, fortresses, military camps, and high-rank weapon forging. 270
Wutong Sacred Sect Formerly the Great Wilderness’s strongest sect before its suppression and destruction following the Human Emperor’s death. 262
Witch Race An ancient race associated with city-states and ruins beneath the far western Death Desert. 374 380

History

Bitter Cold Land Suppression

The Great Wilderness Imperial Clan sealed and suppressed the Human Race of the Bitter Cold Land for ten thousand years. The stated purpose was to control the Ancestral Dragon bloodline, which is necessary for the emergence of a Human Emperor recognized by the Heavenly Dao. 177

The suppression included a prohibition against cultivation beyond Spirit Refinement Realm. Martial Dragon states that the Imperial Clan threatened to exterminate the descendants of the six nations should such a cultivator appear. 150

Mo Chen later brings twenty Bitter Cold Land geniuses into the Great Wilderness, teaches them its breathing technique, and declares his aim of building power in Southern Region Fifth Mountain against the current Imperial Clan. 195 196

Human Emperor Era

The Wutong Sacred Sect was once unmatched across the Great Wilderness. After the Human Emperor’s death, however, the Son of Heaven suppressed the sect, massacred its members, and scattered or erased its former allies. 262

The Human Emperor had sought to reform the Human Race by using Qin Weiyang as a decisive instrument against corrupt aristocratic clans and families. 356

Court Centralization and Demon War

The imperial court later dissolved, relocated, purged, or incorporated major sects and aristocratic families into state forces, greatly consolidating court authority. 366

This internal upheaval coincided with escalating invasions from Demon Soil. Hundreds of thousands of demons began emerging from the four realm gates daily, attacking Human Race defensive lines. 370

Key Locations

Location Description
First Mountain Imperial Capital The central imperial capital and core of the Great Wilderness’s ten ring-shaped regions. 352
Fifth Mountain, Southern Region A remote outer region where Mo Chen first reaches the Great Wilderness; it includes rural villages near the Divine Marrow Mountain Range. 169 195
Hill of the Second Dao A powerful city within the Wilderness and the location of Six Paths Academy. 242 266
Death Desert A vast far-western desert containing rumored Witch Clan ruins, city-states, and the Golden Ancient Temple. 374
Western Extremity Mystic Abyss A perilous abyss connected to an unknown world and the site of Vermilion Bird-related fortune. 672 673
Demon Soil Realm Gates Ancient gateways through which Demon Soil’s forces enter the Great Wilderness. 348 370

Story Role / Major Arcs

  • Arrival from the Bitter Cold LandMo Chen enters the Great Wilderness through a teleportation formation, initially bringing his consciousness into the future land before later traveling there in his true body. 171 173 195
  • Foundation in Fifth Mountain — He trains Bitter Cold Land geniuses, establishes a foothold, and plans to spread an organization called Weaving Net through the Great Wilderness’s sects and schools. 196 242
  • Six Paths AcademyMo Chen becomes Tai Xuanling’s disciple and the Young Academy Master, making him a focal figure among the Great Wilderness’s major factions. 266
  • Imperial Capital and Human Emperor conflict — The struggle over the Human Emperor’s legacy, the Great Wilderness Imperial Clan, and Qin Weiyang’s rule becomes central to the land’s political future. 333 356 366
  • War at the realm gates — The Great Wilderness becomes a major battlefield as Demon Soil launches increasingly large-scale incursions. 348 370
  • Epoch Calamity investigation — Its ancient sites, including the Western Extremity Mystic Abyss, provide Mo Chen with clues concerning the Vermilion Bird fortune and the Epoch Calamity. 672 673 675