古司
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Entity Info
Original Name:古司Gender:MasculineScope:GeneralStatus:ActiveSource:UserOccurrences:1566Chapters:113
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Context UptoCh. 237
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated3 weeks ago

Biodata

Feature Details
Name Gorth (古司)
Alias(es) Third Brother; Lord of the Black Forest; Mentor 69 71 146
Species/Race Formerly human; transmigrated into a Druid form and identified as a Wendigo 1 62 72
Gender Male
Affiliation The four transmigrated friends; Black Forest settlement; ally and benefactor of the Reunion Movement 1 71 217
Occupation/Role Guardian of the Black Forest; mentor; refuge-builder; armor and mech designer 108 146 217
Status Active 232
First Appearance Chapter 1

Background / History

Gorth was one of four friends playing Soul Knight when an Arknights ten-pull transported them to Terra. He became the Druid character his group had used in-game, retaining a non-human body, Soul Knight abilities, and a mental link with the other three 1.

After establishing himself in Ursus, Gorth began expanding the Black Forest through shadow-grown vines and trees. His early concern was energy consumption: although killing enemies replenished his mana, he recognized that a prolonged battle could exhaust him. This led him to experiment with compressed seeds and blood-patterned vines as energy reserves 35.

The forest's instinctive defense interrupted Talulah and FrostNova's battle, leaving them and the Yeti Squadron cocooned in vines. Gorth initially misunderstood the situation, but ensured the captives could breathe and recover, then used Alina as a translator to resolve the conflict 62 71. His encounter with Patriot escalated into battle when the Wendigo commander mistook him for a threat; afterward, Gorth helped Patriot confront his guilt as the last survivor of his people and arranged a forest ritual that restored his sense of belonging 68 72.

As the Black Forest became a refuge for Infected people, Gorth provided treehouses, warmth, food, and work planting trees. He also became Talulah's mentor, challenging her idealism with practical questions while giving the Reunion Movement knowledge, equipment designs, and eventually combat mechs 108 146 217.

Appearance

Gorth is an exceptionally tall, intimidating Wendigo-like figure whose appearance initially frightens most civilians despite his restrained manner. His body is covered in black fur, while his face is a bare white skull hidden behind a rune-marked blindfold 26 88.

  • Branching antlers grow from his skull; several white candles burn upon them 26.
  • His blindfold is dark red and covered in mysterious runes 26.
  • He can emerge from shadows alongside a rapidly manifested Black Forest 170.
  • When facing Internal Guards, he appeared with the young dragons Reshiram and Zekrom perched on his shoulders 170.

Personality

Gorth is quiet, gentle, and notably uncomfortable with praise. Although he sees himself as an ordinary person compared with his three friends, the Black Forest's residents regard him as a protector and bring him offerings in gratitude 133. Alina repeatedly challenges his low self-worth, reminding him that his actions—not comparison to others—give him value 133.

He is patient with children, animals, and the Infected under his protection, but can become visibly exasperated by Vane's provocations or Talulah's excessive enthusiasm. He favors practical solutions over lofty rhetoric: when Talulah proposed saving the Infected, Gorth pressed her to consider resources, organization, and the military force opposing her 71 160.

His pursuit of power is restrained by environmental responsibility. When Vane suggested turning the entire forest into a spell-tower network, Gorth rejected the proposal because of its likely ecological damage 173.

Abilities & Skills

Shadow and Forest Manipulation

Gorth can spread shadows across a battlefield and manifest a Black Forest of enormous vines, trees, and wooden weapons.

  • Commands vines to restrain enemies, form barriers, create shelters, and reshape terrain 62 68.
  • Can grow giant trees and wooden spears from shadows; his attacks can fill an arena with physical constructs 122.
  • Uses shadow travel to move himself, allies, and summons across long distances 71 161.
  • Stores objects in his shadow space, though the energy cost rises with an object's mass and energy content 172.
  • His forest can act defensively before he fully understands a threat, as when it captured Talulah, FrostNova, and the Yeti Squadron 62.

Druid Summons

Gorth creates and commands multiple shadow-based summons, which he uses for combat, travel, scouting, and protection.

  • Shadow Wolf — transports allies through shadows, guards Alina, and attacks by emerging beneath targets 71 122 161.
  • Shadow Crow — serves as an aerial summon and transport for Alina and Talulah 88 122.
  • Wendigo Spirit — a giant Wendigo-shaped spirit summon capable of catching Patriot's halberd and fighting the Dark Grand Knight 69 122.
  • Giant Bear — its first strike upon summoning or mounting carries a powerful stun effect 122.
  • Datura — a pet obtained after Gorth absorbed the nursery's talent plants 22.

Vitality, Healing, and Plant Cultivation

Gorth can create specialized seeds, grow unusual plants, and restore injuries.

  • He healed Alina's grandfather's life-threatening wound with crimson liquid from his fingertips 71.
  • Compressed seeds can function as prepared energy reserves, though their initial conversion efficiency was poor 35.
  • His vines produce experimental fruit; one variety appears to grant cold resistance after Infected people felt warm from eating it 161.
  • He protects the Mandrake Flower and considers fertilizer for strengthening his summons 67.

Talents and Enhancements

After absorbing every talent plant in the nursery, Gorth acquired a broad suite of defensive and support effects 22.

  • Poison Shield — immunity to poison and slow effects; increases poison damage dealt.
  • Fire Shield — immunity to fire, reduced explosion damage, and increased fire damage dealt.
  • Thorn Shield — immunity to charging attacks and ground-spike traps.
  • Ice Shield — immunity to Frozen status and longer enemy freeze duration.
  • Life Bonus — increases maximum health by four.
  • Mana on Kill — restores two energy per defeated enemy.
  • Shop Discount — halves shop purchase prices.
  • Innate Talent — strengthens pets and followers.

Gorth later received the Berserker Statue enhancement, increasing the size and strength of his vines and other attacks 121.

Engineering and Armor Design

Gorth studies Soul Knight blueprints and adapts their principles for Terra's technology.

  • Copied and provided the Reunion Movement with blueprints for Iron Fist, Prototype Armor, and Apocalypse armor 146.
  • Designed an unfinished hybrid mech concept by combining Apocalypse, Prototype Armor, and Iron Fist; Vane compared it to “Cherno Alpha” 147.
  • Salvages dungeon machines, including Sentry Piloted Mechs and mining robots, as practical foundations for future production 206.
  • Supplied the Reunion Movement with Sentry Piloted Mechs, which use magic crystal ore rather than conventional ammunition and have proven effective in mine operations 217.
  • Seeks materials capable of producing armor with both physical and Arts resistance, including magic crystal ore, ice steel, red gold, and shed dragon scales 217.

Equipment / Weapons / Items

  • Attack Horn — carried as part of his dungeon combat loadout 204.
  • Void Sword — blue-rarity weapon that releases gravitational waves to pull nearby enemies together; Gorth considers it situational due to the danger of attracting opponents 31 204.
  • Rune-marked blindfold — covers his skull's hollow eye sockets 26.
  • Compressed seeds — prepared as supplementary energy reserves 35.
  • Potions — keeps restorative potions available for Talulah, Patriot, and their forces 169.

Relationships

  • Gregor — oldest of the four friends and Gorth's fellow transmigrant. Gorth fights beside him in dungeon expeditions and recognizes Gregor's wish to gain controlled strength rather than rely on berserk power 1 42 204.
  • Vera — second of the group. They cooperate on storing dungeon loot, equipment, and plans to supply allies 126 147.
  • Vane — fourth of the group and Gorth's longtime friend. They attended the same middle school, became high-school classmates, later shared a college dormitory, and retain a deeply teasing bond 169.
  • Alina — translator, student, and close confidante. Gorth saved her and her grandfather, taught her alongside Talulah, and relies on her grounded perspective 71 88 133.
  • Talulah — Gorth's self-proclaimed student. He refuses to join her organization but mentors her in strategy and supports the Reunion Movement with designs, shelter, and equipment 72 146 217.
  • FrostNova — initially captured by Gorth's forest during a misunderstanding. He later ensured her survival and discussed the future of the Infected with her and Talulah 62 71.
  • Patriot / Buldrokkas'tee — fellow Wendigo whom Gorth helps overcome his century-long guilt. Their relationship becomes one of mutual respect after their conflict at the Black Forest 68 72 73.
  • Reshiram and Zekrom — young dragons cared for by Gorth and the other transmigrants. Gorth helps manage their unstable energy after hatching and trains them alongside Gregor and Vane 169 180.

Story Role / Major Arcs

Arc Chapters Role
Transmigration to Terra 1–5 Becomes the Druid-form “Third Brother” after the group is transported from Earth.
Expansion of the Black Forest 35–69 Experiments with seed-based energy storage, develops the forest, and clashes with Patriot's Shieldguards after accidentally capturing the Yeti Squadron.
Alina, Talulah, and Patriot 71–73 Saves Alina's family, gains a translator, mentors Talulah, and helps Patriot find closure as a Wendigo.
Black Forest Refuge 88–108 Teaches Alina and Talulah, shelters refugees in treehouses, and establishes the forest as a protected Infected settlement.
Dungeon Expeditions 121–126, 204–206 Fights dungeon bosses with Vane, deploys summons against the Dark Grand Knight, and salvages magical materials and machinery.
Reunion Movement Armament 146–147, 217 Provides armor blueprints, develops mech concepts, and supplies Sentry Piloted Mechs for mine liberation efforts.
Dragon Guardianship 169–180 Helps raise Reshiram and Zekrom, manages their dangerous energy buildup, and trains them for combat.
Defense of the Black Forest 170–171 Defeats an Internal Guard while protecting Talulah, Alina, and the forest settlement.

Notable Quotes

“There's only me.” 72

“The Black Forest will always be your strong support.” 217

Trivia

  • Gorth possesses artistic ability and drew a portrait of Alina for her grandparents 89.
  • He secretly altered a statue of himself in the Black Forest to look rounder, then had Talulah take the blame when residents discovered the change 160.
  • He regards his friendship with Vane as a “cursed bond,” largely because their lives repeatedly intersected from school through transmigration 169.