Anglie
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Original Name:安格列 (ān gé liè)Gender:MasculineKind:CharacterScope:Novel-specificStatus:ActiveSource:AIOccurrences:16,950Chapters:588
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Context Up ToCh. 598
Wiki ModelGPT-5.6 Terra
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Biodata

Feature Information
Name Anglie Leo Fennier (安格列) 569
Alias(es) Song Ye — the Earthling soul inhabiting Anglie's body 1; Green — identity used during his time in the Central region and Black Wizard Tower 368 369
Species/Race Human by birth; later a multi-bloodline Wizard with Ancient Bloodline-derived forms 347 349 421
Gender Male
Age Over 800 years old by his return to the Andes Alliance 569
Affiliation Leo Family; Maruya Port Academy; Andes Alliance Academy; Black Wizard Tower; Hand of Primordial Energy; Jones Lineage; Demonic Dragon Prince's alliance 1 37 46 195 368 399 569
Occupation/Role Ancestor and protector of the Leo Family; Wizard; former academy student and apprentice; Black Wizard Tower leader; regional power holder 368 369 569 574
Status Alive; an ancient, high-level Wizard continuing to travel across different worlds 589 595
First Appearance Chapter 1

Power Progression

Stage / Realm / Level Chapter Notes
Physically weak noble youth 4 Initial recorded attributes were Strength below 0.3, Agility below 0.4, and Constitution about 0.7.
Enhanced hunter 8 Reached Strength 0.8, Agility 2.4, and Constitution 1.6 through training and consuming Red One-Eyed Snake eyes.
Blue Bamboo Shoot enhancement 11 Strength rose from 0.8 to 1.4; the chip refined his combat data into Basic Swordsmanship.
Peak knight-level combat power 16 After defeating Dis and a knight-level fighter, Anglie assessed himself as having ordinary peak knight-level combat power.
Ring-enhanced genetic limit 26 The emerald ring's radiation raised his Agility to 4.1; the chip determined that further physical enhancement was impossible after his genetic limit was reached.
Radiation aftereffects 31 Osteoporosis and injuries reduced him to Strength 2.7, Agility 3.0, and Constitution 1.2; he considered himself second-rate among knights during this period.
Recovered physical limit 33 Recovered to Strength 2.9, Agility 4.1, and Constitution 2.5; his physical genetic limit remained reached.
First-rank wizard apprentice, Grade Two aptitude 47 Passed aptitude testing with Grade Two overall aptitude, classified as lower-middle among the five grades.
Second-class apprentice training 50 Successfully sensed energy particles and began second-class apprentice training.
Second-rank apprentice 56 Participated in high-risk missions as a Second-Rank Apprentice, using enhanced perception and enchanted arrows for long-range support.
First-level Wizard 132 Advanced beyond apprenticeship and developed a close-combat style built around physical strength, Metal Talent, and chip-assisted spellcasting.
Liquefaction Wizard 211 Successfully broke through to Liquefaction, awakening the inherited Bewitching Aura physique.
Malice Scimitar-enhanced physique 235 After killing the injured Crystallized Wizard Redbrow and absorbing power through the scimitar, his attributes rose to Strength 7, Agility 6.5, Constitution 9, Spirit 8, and Mana 1.
High-physical-stat Wizard 255 His Strength reached 17 and Constitution 20; his physical body could withstand attacks from Fire-Tailed Leopards with only superficial injuries.
Second-level Wizard 303 Advanced to a Second-level Wizard, elementalizing his mental power and triggering an upgrade of the Zero Chip.
Ancient Bloodline fusion 347 Fused Ancient Bloodlines through the Inheritance Codex, raising his recorded Strength to 21, Agility to 18, Constitution to 32, and Spirit by more than thirty points in the Nightmare World.
Cyclops Bloodline true form 349 In giant form, reached Strength 45 and Constitution 56; he assessed his physical capabilities as comparable to a Dawn Wizard.
Dawn Wizard-level Nightmare power 446 As the worlds drew closer, Nightmare Power restored Anglie to a level exceeding ordinary Dawn Wizards.
Fifth-level Wizard-tier True Body 387 His True Body attained power described as reaching the legendary Fifth-level Wizard tier, while his repaired metal talent enabled use of the Metal Giant Heritage Wizard Formation.
Level Eight Evil God Mark 589 Using his bloodline power beyond a threshold left an Evil God Mark, a privilege associated with level-eight existences.

Background / History

Song Ye, a young man from Earth, transmigrated into Anglie Leo after the original fourteen-year-old fell from a horse and died. Anglie was the second son of Baron Kyle Leo and likely successor to the Leo Family because his elder brother had left to join the army and never returned. Before the transmigration, Anglie had been a timid, spoiled noble youth obsessed with Catherine Candia; jealousy over her led to the fatal riding accident. 1

Unlike the original Anglie, Song Ye immediately treated personal strength as a necessity for survival. Using the internal Zero Chip, he analyzed his poor physical condition, trained under Knight Audis, optimized his exercises, and sought foods that could improve his attributes. Hunting Red One-Eyed Snakes greatly improved his agility, while Blue Bamboo Shoots increased his strength. 4 7 8 11

Anglie became a target of Dark Chapter after encountering the assassin Dis. He survived their first confrontation, prepared specifically for their rematch, and ultimately killed Dis despite serious wounds. Among Dis's possessions, he found a cracked emerald ring containing unusual energy—his first direct clue that wizards and enchanted items existed. 9 10 13 14

After exposing Ward's betrayal, Anglie fought alongside Kyle Leo against the conspirators who had infiltrated the Leo Family. He defeated Audis and Chris, crushed the rebellion at the castle, and fled the territory with his father and loyal retainers as Saladin's forces approached. 20 22 23

During the journey to Maruya Port, Anglie used the ring's remaining energy to escape two near-peak knights and crossbowmen, but the energy was exhausted. The ring's radiation also damaged his body, causing osteoporosis and a temporary loss of physical capability. 29 31

At Maruya Port, Anglie enrolled in the local academy to pursue admission to Andes Alliance Academy. He rapidly mastered several languages under Adolf, discovered Adolf's connection to wizardry, passed the spiritual assessment of Master Berkville's book, and began meditation with Black Trefoil. Adolf later accepted him as his godson. 38 39 40 43 44

Anglie eventually boarded a covert wizard organization ship, where aptitude testing identified him as a first-rank apprentice with Grade Two aptitude. After absorbing energy from Nancy's necklace without her knowledge, he sensed energy particles and began second-class apprentice training. 47 50

As a Second-Rank Apprentice, Anglie accepted dangerous missions to acquire Magic Stones and resources. He relied on the Chip's sensing range, his archery, and deliberate information-gathering to survive among other apprentices. 56 During later travels, he killed hostile apprentices, settled temporarily in Lennon City, opened a shop, refined simple potions, and trained the determined local girl Tia in basic swordsmanship. 65 68 71 72

Anglie continued developing as a close-combat Wizard rather than relying exclusively on spellcasting. He fought other Third-level Apprentices, acquired magical materials, refined consumable items, and used his physical advantages alongside Metal Talent and spell models. 85 86 113 132 His advancement to Liquefaction awakened Bewitching Aura and marked the beginning of substantial biological modification and bloodline development. 211 212

After killing the injured Crystallized Wizard Redbrow, Anglie used the Malice Scimitar to absorb the dead Wizard's power, greatly increasing his physical attributes. He subsequently traveled from Nora toward the Central region, cooperated with Wizards such as Perry, and gained status within the Jones Lineage and the Six-Ring region. 195 235 239

While operating in the Central region, Anglie became involved with the Hand of Primordial Energy, Haiyin, and Vivi's conflict with the White City Alliance. He developed rune formations, pursued ancient inheritances, and refused to become wholly dependent on Vivi or any single protector. 280 283 301 His advancement to a Second-level Wizard at Lava Heart Lake elementalized his mental power, upgraded the Zero Chip, and condensed the Phoenix biological form. 303

Anglie gained access to the Inheritance Codex and fused multiple Ancient Bloodlines in the Nightmare World. The process gave him altered features, including a horn and a second pair of eyes, as well as immense physical strength. His Cyclops Bloodline could transform him into a five-meter giant with Dawn Wizard-comparable physical power, although his appearance and innate abilities remained partly constrained in the Main World. 347 348 349

He later consolidated influence in the Black Wizard Tower, assigning Turin, Bedoria, and Laila to integrate overt forces, assassination resources, and intelligence channels. Anglie also formed a Chaos Pact with the Demonic Dragon Prince after learning that both were variables observed by the Guides. 368 369 399 His growing power brought repeated assassination attempts, including an attack by a Dawn Wizard that forced his mother to intervene remotely. 387

During the wars between worlds, Anglie used Nightmare Power, bloodline abilities, rune arrays, and subordinate forces to fight at Dawn Wizard level. He absorbed souls for sacrificial arrays, created bloodline puppets, and acted with increasing ruthlessness toward enemy combatants and captives. 444 446 447 448

After more than eight centuries, Anglie returned to the Andes Alliance as Anglie Leo Fennier. He reclaimed authority over the Leo Family, arranged its branches and rules, recovered the former Rudin Kingdom territory through the Flame Treaty, and accepted responsibility for protecting both his descendants and the Academy. 569 572 574

Appearance

Anglie is a tall, well-proportioned fourteen-year-old boy with an otherwise ordinary face that appears somewhat handsome because of his bearing. At Maruya Port, he wore white swordsman's clothing, carried a black bundle, and kept a silver cross sword at his waist. 45

  • Usually favors practical hunting or swordsman's clothing over noble finery. 38 45
  • Commonly carries a bow, quiver, cross sword, throwing knives, and a chain claw while traveling. 26
  • Wears brown horned ox-hide armor in wooded terrain because it provides protection without restricting his movement like heavy armor. 26
  • Keeps the cracked emerald ring concealed beneath his clothing. 30 33
  • In later years, usually appears in black robes, black leather armor, or practical travel clothing appropriate to his current identity. 132 233 595
  • His Nightmare World bloodline fusion gave him a black-red horn, a second pair of dark-gold eyes above his original eyes, and a considerably more muscular body. 347
  • In his Cyclops Bloodline form, he becomes a five-meter giant covered in black-red armor and bearing four dark-red eyes, elongated dark-red hair, and bone spikes. 349
  • His later True Body reached seven meters in height and continued to grow stronger through bloodline evolution. 414

Personality

Anglie is methodical, cautious, and intensely focused on self-improvement. Rather than relying on his father's status for safety, he repeatedly trains, experiments with unusual foods, studies combat data, and searches for ways to surpass his physical limits. 5 10 11 30

He conceals the full extent of his capabilities whenever possible. At the academy, he deliberately made errors during language examinations to avoid revealing that he had mastered several languages far earlier than expected. 39

Anglie can be ruthless when dealing with threats. He kills hostile combatants decisively, exposes Ward's betrayal, and executes Philip after uncovering his plot against the convoy. 20 34 35 However, he also shows concern for people under his protection, comforts Villet over her aptitude, and recognizes that fellow apprentices may need to rely on one another. 47 50

Anglie values capability more than simple loyalty. As a Black Wizard Tower leader, he gave important duties to capable subordinates while retaining control of the broader situation himself. 369 He is willing to cooperate when it serves his long-term interests, as shown by his alliance with the Demonic Dragon Prince, but strongly resists becoming dependent on any one ally. 301 399

His desire for strength has increasingly overridden conventional morality. Anglie has used bloodline powers to create puppets, absorbed enemy souls and lifespan, and ordered the deaths of captured enemies when he judged them dangerous or useless. 446 447 448 Nevertheless, he retains attachments to his family, former homeland, Academy, and descendants, whom he later chose to protect despite the vast gulf between their lives and his own. 569 574

Abilities & Skills

Zero Chip

An internal analytical system retained from Song Ye's former life. It processes sensory information, displays physical data, and provides combat calculations.

  • Scans physical attributes, combat capability, injuries, and target data. 4 18 25
  • Detects compatible enhancement materials, including Red One-Eyed Snakes and Blue Bamboo Shoots. 7 11
  • Refined collected swordsmanship data into Basic Swordsmanship. 10 11
  • Provides tactical prompts, target detection, and assisted aiming during combat. 9 12 28
  • Its stealth-detection ability depends on Anglie's own senses; it cannot fully compensate for attacks that are too fast or sudden to evade. 16 28
  • Can scan nearby unshielded apprentices and Wizards, identify their attributes, and assess the relative strength of potential allies or enemies. 56 146
  • Its precision and monitoring capacity improved as Anglie's body and mental strength developed. 75
  • Upgraded after Anglie became a Second-level Wizard, allowing more advanced biological, bloodline, and rune analysis. 303 348 349
  • Allows Anglie to absorb and organize immense quantities of knowledge at a speed difficult for ordinary Wizards to match. 418

Basic Swordsmanship

A chip-refined sword style centered on precision, minimal wasted motion, rapid repositioning, and exploiting openings.

  • Can deliver several strikes against the same point in rapid succession. 11
  • Allowed Anglie to suppress Dis by using superior agility and targeting flaws in the assassin's stance. 12
  • Helped him defeat knight-level opponents whose techniques were less efficient despite superior physical attributes. 15
  • Is less effective against highly coordinated opponents who leave few openings, such as the two knights who trapped him outside the woods. 28
  • Remained a core component of his fighting style after he became a Wizard, enabling him to use physical power efficiently in close combat. 132 520

Archery

Anglie is an accomplished archer whose accuracy is enhanced by the Zero Chip.

  • Hunts effectively while moving through forest terrain. 8 9
  • Can make minute corrections to aim through chip-assisted targeting. 28
  • Fired three consecutive arrows to stop three mounted bandits during the Anse Grasslands battles. 31
  • Reportedly hit nine bullseyes from over one hundred meters with ten shots at the academy range. 44
  • Can fire two arrows from a single bow after further practice. 41
  • Used enchanted arrows as a Second-Rank Apprentice, making his long-range support valuable enough that teams often protected him. 56

Physical Enhancement

Anglie used compatible foods and radiation energy to raise his physical attributes far beyond his original condition.

  • Red One-Eyed Snake eyes increased his agility until he developed resistance. 7 8
  • Blue Bamboo Shoots enhanced his strength but caused diarrhea and eventually ceased producing gains after resistance developed. 11 19
  • The emerald ring's energy greatly increased his agility but pushed his body to its genetic limit and caused later physical damage. 25 26 31
  • The Malice Scimitar later enabled him to absorb the physical vigor of slain Wizards, producing far greater increases than his earlier food-based enhancements. 235 250 255
  • His enhanced constitution eventually allowed him to survive attacks that would normally overwhelm Wizards of lower ranks. 255 357

Meditation and Apprentice Training

Anglie studies the meditation system recorded in Master Berkville's book.

  • Passed the book's spiritual will assessment before gaining access to its true meditation content. 40
  • Uses Black Trefoil/Soul-Death Grass to support daily meditation sessions lasting up to five hours. 42 44
  • Improved from meditating on five characters to eight, with increased mental energy and alertness. 44
  • Holds Grade Two aptitude and has begun second-class apprentice training after sensing energy particles. 47 50
  • Continued seeking rare meditation methods and resources after his advancement slowed, including information from the Hand of Primordial Energy. 280 283
  • Used the Lava Heart Lake inheritance to advance to the Second-level Wizard realm. 286 303

Metal Talent and Spellcasting

Anglie's Wizard talent is Metal-based, though he also studies Wind, Fire, and Illusion-related spell models.

  • Uses a Metal Force Field and chip-assisted close-combat spellcasting to augment his physical fighting style. 132
  • Maintains a large collection of recorded spell models and can revise or improve models through analysis. 132 219
  • Regularly uses Metal Talent, Lesser Flame Orb, Lightning Rune enchantment, High-Temperature Field, and Water Extraction in different combat situations. 219
  • His metal control grew stronger alongside his physical body and can form weapons, armor, mirrors, and other structures from metal. 255 347
  • His metal talent was eventually repaired completely, enabling him to use the Metal Giant Heritage Wizard Formation. 387

Bewitching Aura

A special physique awakened after Anglie advanced to Liquefaction.

  • Causes others to unconsciously incline toward Anglie's views and influence. 211
  • Manifests as extensive black tattoo-like patterns over exposed skin. 211
  • Derives from inherited memories of the Sogra Giant Eagle Banshee bloodline. 211
  • Becomes more apparent when Anglie harbors killing intent and can weaken or shatter an opponent's will to fight. 211

Bloodlines and True Forms

Anglie has accumulated and fused several bloodlines, including Scorpion Woman, Cyclops, Son of the Sun, Dryad, and human bloodline elements.

  • Created a Bloodline-Burning Ability Mark from the Ancient Harpy Bloodline, granting access to illusion-related abilities. 154
  • His Scorpion Woman Bloodline grants illusionary abilities, including Ashen Howl, which he used to defeat powerful dragonflies. 349
  • His Cyclops Bloodline enables a gigantic combat form with immense physical strength and constitution. 349
  • His bloodline fusion can produce differing results in the Nightmare World and Main World; his nonhuman features and some innate abilities are suppressed in the Main World. 347
  • Absorbed the Son of the Sun bloodline to condense further True Body runic patterns. 419 421
  • Developed three tactical forms—Earth Form, Lion Form, and Light Transformation—to use different aspects of his power without assuming his full True Body. 543
  • His Earth Form possesses extreme defensive and regenerative capabilities, while Lion Form manifests a winged Lion-headed Man physique. 543
  • Excessive use of his bloodline power created an Evil God Mark. 589

Phoenix Biological Form

A biological form condensed from Lava Heart Lake after Anglie's Second-level Wizard advancement.

  • The Phoenix reflects part of Anglie's innermost self and initially proved difficult to control due to its narcissistic, selective nature. 303
  • Grants the Lava Sphere instant spell ability from Lava Heart Lake's second layer. 303
  • Can manifest as red armor covering Anglie's arm and form a gold-red longsword. 394

Rune Formation and Crafting

Anglie is an analytical crafter capable of producing rune formations, magical consumables, and modified equipment.

  • Crafted phosphorescent hearts through chip-assisted simulation. 174
  • Created and used multiple Energy Hearts to kill Quiriman with a massive explosion. 183
  • Studies rune formations independently and designs formations rather than relying entirely on resources supplied by others. 301
  • Constructed complex underground rune arrays capable of absorbing souls from battlefield deaths. 444
  • Developed plans for Metal Force Field refining arrays to smelt and purify iron ore. 510

Emerald Ring

A cracked brass ring with an emerald taken from Dis.

  • Activates when its damaged inscription is read aloud, releasing unknown energy. 14
  • Initially strengthened Anglie's body, particularly his agility. 14 19
  • Its stored energy later froze time and immobilized Anglie's pursuers, enabling him to kill two knights. 29
  • Its usable energy was completely depleted after that activation. 29

Equipment / Weapons / Items

  • Silver cross sword — Taken from Dis and adopted as Anglie's personal weapon; it remained undamaged after intense exchanges of blows. 13
  • Longbow and arrows — His primary ranged weapons for hunting, reconnaissance, and battlefield support. 7 28 31
  • Chain claws — Black, sharp clawed chains taken from Dis; Anglie carries one at his lower back while traveling. 13 26
  • Throwing knives — Carried for close-range surprise attacks. 13 26
  • Cracked emerald ring — An enchanted item recovered from Dis, later drained of its stored energy. 14 29
  • Brown horned ox-hide armor — Light protective armor suited to forest movement. 26
  • Black-crystal dagger — A birthday gift sent by Kyle Leo; its sheath contains a diamond-shaped black crystal. 41
  • Malice Scimitar — A magic scimitar that absorbs vigor and power from slain beings, greatly enhancing Anglie's body; it was later damaged or broken during his efforts to increase mental power. 235 280
  • Thornlight — A rune-covered ring artifact capable of rebounding attacks and releasing golden beams. 239
  • Communication Mirror — Used to contact Princess Dilyana and arrange exchanges of materials, water, and defensive spell models. 113
  • Purple Eye Ring — A ring proving his authority as a Black Wizard Tower leader; Anglie later removed and isolated it after deceiving its external senses with an illusion. 368 440
  • Sapphire Ring — Taken from the leader of the church Anglie defeated during his later travels. 520
  • Shell sphere ring — A shell sphere that transformed into a milky-white ring when tested by Anglie. 524
  • Blood Face — A defensive Magic Artifact that later made Anglie effectively invincible against threats in the Wizard World. 589

Relationships

  • Baron Kyle Leo — Anglie's father and the head of the Leo Family. Kyle's affection for Anglie is exceptional among his children, and the two later fight and flee together after the betrayal within their territory. 1 22 29
  • Adolf — Linguistics instructor, wizard-connected mentor, and later Anglie's adoptive godfather. Adolf gives him Master Berkville's book and supports his pursuit of wizardry. 39 40 43 45
  • Maggie — Anglie's cousin from impoverished Leo relatives. She remains with him during the family's escape and is publicly placed under his protection at Maruya Port. 2 23 36
  • Cilier — Anglie's paternal half-sister. She stays with Anglie during the flight from Leo territory and relies on his protection. 2 23 36
  • Cecilia — A girl sent to serve Anglie by Kyle Leo. Anglie treats her with restraint, and she cares for him after his battle with Dis. 5 13
  • Knight Audis — Anglie's early combat instructor, whom he calls “Uncle.” Audis later joins the conspiracy against Kyle Leo and is defeated by Anglie. 4 22
  • Dis — A Dark Chapter assassin who targets Anglie and Kyle Leo. Anglie kills him during their second forest battle and takes his weapons and emerald ring. 9 13 14
  • Catherine Candia — The original Anglie's former obsession and the cause of his fatal riding accident. After she falsely claims he is her fiancé, Anglie publicly distances himself from her. Catherine later bears Anglie's bloodline child after an unusually prolonged pregnancy. 1 44 45 228
  • Nancy — A fellow apprentice connected to Adolf who was asked to look after Anglie aboard the wizard organization ship. She later remains in Nora as Anglie's representative when he leaves for the Central. 46 235
  • Yuri and Villet — Fellow first-rank apprentices who remain aboard the ship with Anglie; he encourages Villet after learning of her Grade One aptitude. 47 50
  • Tia — A determined Lennon City girl whom Anglie allows to observe his sword practice before accepting her as a disciple and giving her basic training advice. 71 72 74
  • Hailan Ledro — A Grand Knight and the city lord's son. Hailan recognized Anglie's knight-level strength, later socialized with him, and considered recruiting him into his faction. 74
  • Vivi — A powerful Hand of Primordial Energy Elder, Anglie's protector and mother. Their relationship is complicated by Anglie's insistence on independence, but she intervenes when a Dawn Wizard nearly kills him. 283 301 387
  • Haiyin — A Spirit Body connected to Anglie through the Shadow Key and shared life-and-soul aura. They cooperate on research and plans but repeatedly clash over authority and goals. 258 280 283
  • Lainsi — An associate who assists Anglie with purchases, rune-formation work, and explorations connected to Loch Ness and the Nightmare World. 293 301
  • Demonic Dragon Prince — A regional power and descendant of the Dread Dragon Clan. He formed a Chaos Pact with Anglie after identifying them both as variables watched by the Guides. 398 399 485
  • Turin — A Dawn Wizard associated with the Black Wizard Tower. Though independent and occasionally provocative, Turin later works under Anglie's broader leadership and assists him in major operations. 366 367 369
  • Bedoria and Laila — Black Wizard Tower subordinates assigned by Anglie to consolidate assassination forces and intelligence resources, respectively. 369
  • Freyra — A young companion who travels with Anglie during his later journeys. She depends on his protection but increasingly displays trust, awareness, and initiative. 520 522 524
  • Princess Dilyana — Princess of Liliado and a resource contact with whom Anglie establishes a reciprocal exchange of Yasu Water, Giant Pincer Warrior materials, and defensive spell models. 113
  • Leo Family descendants — Anglie's descendants and the later generations of his Lineage. On returning after more than eight centuries, he accepts the role of their ancestor, establishes family rules, and begins protecting their territory and future. 569 574

Appearances

16,950
Total Mentions
588
Chapters Appeared
28.83
Avg. per Chapter