Game Design: You Call This Very Easy?
Chapter 664

Don't Starve Doesn't Starve, Oxygen Not Included Doesn't Lack Oxygen

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There was a classic saying in the gaming world of his previous life.

Don't Starve doesn't starve, and Oxygen Not Included doesn't lack oxygen.

It was clearly a game where you had to build suitable living and working environments for little people in harsh conditions, provide them with ample oxygen, food, and water, create a few recreational facilities to keep them happy, and decorate their rooms to ease their moods amid the pressure of overcrowding.

Research science and launch rockets.

But after playing it, people discovered that the one thing Oxygen Not Included never lacked was oxygen.

Whether algae or water, both became rarer than oxygen later on.

By the end of Oxygen Not Included, it gave people the painful feeling of their pig brains overloading.

Perhaps the true meaning of Don't Starve and Oxygen Not Included was this:

Playing Don't Starve made people forget food and sleep, and thus starve; playing Oxygen Not Included made their brains short-circuit, and thus lack oxygen.

Ethan Vale only gave him a simple introduction to Don't Starve. He had not yet introduced Oxygen Not Included to Song Shan. Since Song Shan had experience making Terraria, starting with Don't Starve would be easier.

If he jumped straight into Oxygen Not Included, even the developers themselves might suffer pig-brain overload.

Just mulling over Don't Starve's game setting made Song Shan unable to wait to reel in his line and head home.

"I can't even imagine how excited the players will be when they learn about this game." Song Shan was a little fired up. There were countless players in the world, and infrastructure-building players probably made up half of them. A game where you could farm and develop held immense appeal for players.

Especially for Great Xia players. Once the memories etched into their DNA

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