Though the game had ended, its popularity had not.
While everyone was still discussing the different endings, Ethan Vale was already rallying the company internally. "With Dead by Daylight going live this time, I'm planning to launch a rank-climbing event."
"The rewards for climbing ranks don't need to be too grand. Reaching Bronze will be enough." Ethan Vale had no intention of requiring players to reach any leaderboard rankings.
His goal was not to pick out skilled players either. "I'm worried some people will buy the game just to leave it collecting dust."
At that, several executives could not help but laugh.
By now, they all knew that Dead by Daylight was a game combining horror and competition.
When they learned it was a competitive horror game, they had been puzzled. It was the first time they had heard of horror elements being combined with competitive ones.
What was more, it was a 1v4 asymmetrical competitive game.
This game had practically avoided every conventional element, like some obscure hybrid.
Everyone had experienced Sprout's horror games firsthand. Security Booth Simulator was no joke.
In the meeting room, someone raised a hand. "Let's set up a few reward milestones. High scores get high-score rewards, while beginners get beginner rewards. We can make the beginner rewards more substantial, and make sure the high-score rewards leave ordinary players with as few regrets as possible."
Ethan Vale nodded. That was exactly what he had in mind.
"The beginner reward will be a commemorative game item, while advanced rewards can include some collectible in-game skins and such."
The beginner rewards could be considered standard launch rewards, while the advanced ones would serve as launch commemoratives for high-end players.
"I can already picture players crying as they play, hahaha." They had already played the internal beta version.