A chill wind swept past, and Rod, wearing only a thin shirt and shorts, shivered.
"Damn... what the hell is going on? Why am I here?" Rod said, hunching himself up.
What the hell was this? He had clearly just gotten home from work, happily started a game of Heroes of Might and Magic III, and planned to crush the stupid computer opponents.
But after randomly rolling the Necropolis faction, in the blink of an eye, the world spun around him, and he was thrown into this place!
Rod surveyed his surroundings. The houses around him were utterly dilapidated, their windows broken and letting in drafts from every direction. The architectural style looked somewhat like medieval Europe.
There was even a trace of dry, dark red blood on the bedsheet. The room's furniture was in complete disarray, as though the owners had left in a great hurry.
Every now and then, the roars of monsters sounded nearby, filling Rod with lingering fear.
"Did I... transmigrate?" Rod rubbed his still-aching neck and muttered as he looked at the desolate sight outside the house.
This was taking years off his life! He was just an honest, miserable office worker. Though his monthly salary was only six thousand yuan, his life had been fairly comfortable.
He had never even considered transmigration. He absolutely did not want this! Especially not transmigrating to a place that looked this damn wrong.
Rod cautiously leaned out and peered through the window. Then he saw a horrifying scene.
A rotting corpse was walking outside, with only a few scraps of decayed flesh left on its body. Several holes had been smashed into its bald head, yellow-green brain matter oozing from its empty eye sockets. It gripped a battered cleaver, its face twisted in a vicious grimace.
Beside it were several skeletal warriors with nothing but bare bones left, wielding weapons made from battered scraps of iron.
"Fuck!" Rod immediately crouched down and hid beneath the bed, not daring to move at all.
Had he transmigrated into an apocalypse? That didn't seem right! What kind of apocalypse had zombies carrying weapons and skeletons running around?
This was obviously some kind of fantasy setting. Could it be a world of magic and fantasy? The buildings around here did look rather medieval!
If he had to transmigrate, then fine! At least send him somewhere decent, somewhere a little more normal!
Why had he transmigrated to this godforsaken place? Those things outside were terrifying enough just to look at. This definitely wasn't Earth!
Could it be that Rod was going to die here today?
Just then, a virtual screen suddenly appeared before Rod. At the center of its interface was a relatively large section that dynamically displayed a full-body portrait of the hero.
The portrait showed his own face. The panel also had hero status and attributes, as well as an equipment slot.
"This is... the Heroes of Might and Magic III hero interface?" Rod stared at the panel before him in shock.
Level and experience: beneath the portrait were the hero's level and current experience points/experience points required to level up.
Hero name: Rod. Class: Wizard.
Primary attributes. Attack 1: represented by a sword icon.
Defense 0: represented by a shield icon.
Power 2: represented by a clenched fist icon. (Affected magic damage and maximum mana.)
Knowledge 2: represented by an open book icon. (Affected maximum mana.)
The hero specialty was Eagle Eye. The skill list contained Basic Eagle Eye and Basic Necromancy, two skills in total—the standard setup for a Necropolis magic hero.
Below were seven troop slots. Rod checked his starting forces: 25 Skeletons, 10 Zombies, and 4 Wraiths.
This was considered rather lucky. At least he had not started with only one troop stack. Three stacks was already the maximum.
So this was his golden finger? It did not seem like an utterly hopeless start. He could barely accept it.
Still, this hero specialty was a little speechless. Eagle Eye—the single worst skill in the game, without question.
This skill allowed players to "learn" an enemy hero's spells. It looked powerful, but was actually useless, the sort of thing that was annoying even to give to a secondary hero.
He could only learn a spell after winning. If he lost, it was pointless. Moreover, he could only learn level one and two spells; level three and four spells required the corresponding Wisdom skill.
But learning magic from Witch Huts, Magic Shrines, or other towns in the wilderness was far more useful. This skill wasted one of eight precious skill slots.
Getting this skill from a random hero was truly infuriating! It was fucking garbage.
As for Necromancy, that was a genuine god-tier skill, though it was also standard for Necropolis heroes.
Rod quickly opened the spellbook panel. There was only one spell in it: Magic Arrow, the most basic offensive spell in Heroes of Might and Magic III, and one that was quite practical in the early game.
If he could use magic or summon his troops, then he should still be relatively safe. With a thought, Rod summoned one Zombie from the troop slot. At the same time, a Skeleton and a Wraith appeared.
One skeleton holding an iron sword, one limping zombie with only one arm left and a kitchen knife in its hand, and one Wraith draped in tattered gray cloth.
These really were Heroes of Might and Magic III troops. That meant he could summon all of his remaining troops. Rod tried commanding the three underlings.
Left, right, swing the sword—there were no problems. If he summoned all his troops, dealing with that thing outside should not be an issue.
Rod finally felt a little more confident. Since he had a hero panel, had the Necropolis city from the game he had started also come with him?
Rod's eyes shifted toward the city interface.
Opening the city interface, Rod saw a dark, ancient castle. It was precisely the Necropolis town scene from Heroes of Might and Magic III.
The city came with four buildings: the Town Hall, Tavern, Cursed Temple, and Fort.
After tapping the Necropolis city interface, a square construction list appeared before Rod.
City Hall, Citadel, Marketplace, Blacksmith, Shipyard, Capitol, Necromancy Amplifier, Skeleton Transformer, Tomb, Cover of Darkness, and Level 1 Mage Guild.
The seven troop buildings were also there: Cursed Temple (Skeletons), Graveyard (Walking Dead/Zombies), Tomb of Souls (Ghosts/Wraiths), Estate (Vampires), Mausoleum (Liches), Hall of Darkness (Dread Knights), and Dragon Vault (Bone Dragons)!
Before starting the game, since he had only wanted to have some fun, he had not selected the maximum 200% difficulty. Instead, he had chosen 160% difficulty.
So he currently had ten thousand units of gold, 4 sulfur, 4 crystal, 4 gems, 4 mercury, and 10 each of the basic resources, wood and ore.
Having starting funds was not bad. With this Heroes of Might and Magic III Necropolis castle, he would at least have some security in this unknown world. He was a transmigrator with a golden finger after all.
Rod opened the construction page and directly chose to upgrade the Town Hall into a City Hall. There was no need to rush the other buildings.
This building was crucial. Once completed, it could provide the town with 1,000 units of gold every day.
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