Azeroth: Eagle Eye Necropolis Start
Chapter 1

Protagonist's Current Abilities, Mastered Spells, City Buildings, and Hero Subordinates (Continuously Updated)

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Rod—Hero Status (as of the end of Chapter 58)

Level: 7

Class: Necromancer—Necropolis City's starting class in Heroes of Might and Magic III

Attributes:

Attack: 1

Defense: 0

Power: 4 (affects spell damage and maximum mana)—gained through leveling up and visiting the Star Axis

Knowledge: 7 (affects maximum mana)—gained through leveling up

Mana: 70 (Knowledge 6 × 10 = 60, Arcane Intellect +5 = 75.) Intelligence skill adds 17.5.

Specialty: Eagle Eye

Skills:

Advanced Necromancy: Converts 20% of creatures killed in battle into Skeletons (base 10% + Necromancy Tower 10%). Obtained through level-up selection.

Advanced Eagle Eye: Has a 75% chance (base 50% + specialty bonus + the artifact "Orb of the Firmament" 10%) to learn enemy Level 1–3 spells cast during battle after victory. Obtained through level-up selection.

Basic Intelligence: Increases maximum mana by 25%.

Advanced Earth Magic: Reduces Earth Magic costs by 1 mana and enhances Earth Magic effects. Obtained through level-up selection.

Starting Troops: Used up/upgraded

Current Army:

Skeletons: 500+ (accumulated through Necromancy)

Zombies: 24 (initial 10 + Skeletor's 14)

Ghosts: 4 (initial)

Other troop buildings have been constructed but no troops have been recruited; the troops remain in the city.

Hero Units:

Skeletor: Death Knight

Level: 2

Attributes: Attack 1, Defense 3, Power 2, Knowledge 1

Skills: Advanced Necromancy, Basic Resistance

Specialty: Zombies—increases Zombie attack and defense, Zombie speed +1

Spell: Haste

Troops: 24 Zombies

The second hero, Thane, is a Tower faction hero. Race: Genie. Starting attributes: Attack 0, Defense 0, Power 3, Knowledge 3. Specializes in Chain Lightning. Starting troops: Gremlin, Gargoyles, and several Stone Golems.

Future role: spellcasting hero.

Spellbook: (includes Heroes of Might and Magic III spells and Azeroth spells)

Heroes of Might and Magic III Spells:

Magic Arrow—initial

Shield of Protection—Mage Guild

Stone Skin—Mage Guild

Slow—Mage Guild

Curse—Mage Guild

Fire Ward—Mage Guild

HasteSkeletor's innate spell

Azeroth Spells—copied through the spellbook/learned through Eagle Eye:

Holy: Flash of Light, Holy Light, Blessing of Wisdom, Blessing of Kings, Blessing of Might, Divine Shield, Divine Storm, Consecration, Holy Shock, Judgment, Avenger's Shield, Hammer of the Righteous, Blessing of Protection, Blessing of Freedom, Blessing of Sacrifice, Cleanse, Sense Undead, Hammer of Justice, Redemption—revives severely injured people, Shield of the Righteous, Rebuke, Light's Hammer, Avenging Wrath, Light of the Protector, Meditation—restores mana

Frost: Frostbolt, Ice Lance, Ice Lance, Blizzard, Summon Water Elemental—taught by Jaina

Arcane: Arcane Intellect, Arcane Shield—learned through Eagle Eye

Shadow: Shadow Bolt, Psychic ScreamShadow Lash, learned through Eagle Eye (Faceless Ones at Tyr's Tomb)

Town Buildings—Necropolis City:

Constructed: Town Hall → City Hall → Capitol—4,000 gold per day

Fort

Necropolis—produces Skeletons

Graveyard—produces Zombies

Tomb—produces Ghosts

Obelisk—+10% Necromancy effectiveness

Mausoleum—+6 Skeletons per week

Skeleton Conversion Field—converts creatures into Skeletons

Mage Guild Level 1

Marketplace

Resource Silo—1 wood and 1 ore per day

Blacksmith

Shipyard, costing 1,000 gold and 10 wood to build hero ships.

Artifacts:

Orb of the Firmament: Increases Eagle Eye success rate by 10%. Chosen at the start.

Medical Tent: Can heal one severely injured unit every 3 hours (an effect equivalent to regenerating severed limbs). Purchased from the Blacksmith.

Spell Scroll—Summon Fire Elemental: Records the Level 5 spell "Summon Fire Elemental." Consumes mana to summon a number of Fire Elementals equal to Power × 2 (they can remain for 24 hours). Can be used when equipped, with no Wisdom required. Reward for killing Faceless Ones serving the Old Gods. New discovery: infusing it with Holy Light energy can summon a more powerful "Holy Light Spirit."

Resources:

Gold: 2,000 income per day (Capitol)

Wood: 1 income per day

Ore: 1 income per day, from the Resource Silo.

Special Buildings/Locations:

Star Axis: Located outside the city. Already visited. Each hero can visit once to gain 1 Power. Rod and Skeletor have both visited.

Basic Magic Shrine: Learn the Level 1 Water spell Healing, which can heal non-living units such as undead, Stone Golems, Iron Golems, Gargoyles, and elemental creatures.

It can also dispel negative effects from troops.

Special outdoor troop building, Refugee Camp: Randomly produces troops each week. Gold Golem in the first week, Genie Lords in the second week.

Azeroth: Obtained the title of Baron of Lordaeron, the emperor's sword Ashkandi, Shadow Crystal, and Zakaz's remnants, purified with Holy Light.

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