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Original Name:乔治 (qiáo zhì)Gender:MasculineKind:CharacterScope:Novel-specificStatus:ActiveSource:AIOccurrences:912Chapters:128
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Biodata

Feature Details
Name George Weasley
Gender Male
Affiliation Weasley family; Gryffindor; business partner of Silan Prewett
Occupation/Role Hogwarts student; prankster; alchemy researcher and entrepreneur
First Appearance Chapter 12

Background / History

George and his twin brother Fred initially react badly to Silan Prewett being sorted into Slytherin, but later accept him as their cousin. George introduces himself directly to Silan and tells him he need not use familial titles until he is comfortable with the new relationship. 12 31

Together with Fred, George gives Silan the Marauder’s Map and soon begins involving him in their pranks and business schemes. Their early collaboration includes selling Hogwarts maps, using premium parchment and lilac ink to market luxury versions to Slytherin students. 32 35

After counterfeiters threaten their map trade, George and Fred retaliate with Dungbombs and join Silan in distributing free maps throughout Hogwarts, making the rivals’ stock worthless. 46 50 51

Silan later shows the twins his Room of Requirement herb garden and potion workshop, offering them potions to sell in Hogsmeade. George becomes invested in Silan’s plan to build a trading company beginning with a magical joke shop, and he and Fred come to regard Silan as a younger brother. 63

Personality

George is energetic, mischievous, and strongly attached to Fred; the two routinely finish one another’s thoughts, communicate through looks, and approach pranks and salesmanship as a shared craft. He is especially fond of Dungbombs, treating them as both a practical prank tool and a commercial product. 25 32 80

Despite his irreverence, George is ambitious and industrious when money or invention is involved. He readily shifts from pranks to product development, works through exhaustion on quill production, and sees time as valuable commercial opportunity. 44 130 237

George is fiercely protective of Silan. When Ministry employees mistreat Silan, he and Fred use an alchemical puppet bird to drop a Dungbomb on one of them. 270

Abilities & Skills

Prankcraft

George designs, deploys, and markets practical jokes, often in coordination with Fred.

  • Sells Dungbombs and offers a spell to detonate them remotely. 25
  • Helps plan an automatic Dungbomb prank on Professor Quirrell to preserve an alibi. 32
  • Uses Dungbombs against counterfeit-map sellers and in the Gryffindor–Slytherin snowball fight. 46 80
  • Sets off Filibuster Fireworks in the Hogwarts courtyard. 119
  • Helps create a puppet bird capable of carrying and dropping Dungbombs. 270

Alchemy & Enchanted Inventions

George develops magical products with Fred, later aided by Silan’s ideas and Nicolas Flamel’s alchemy manuals.

  • Produces Hogwarts maps with enchantments that remain active for roughly eight months. 35
  • Co-creates the Spell-Checking Quill, which corrects spelling and supports extended use of the Writing Charm. 127 131
  • Works on Augurey-feather quills for Slytherin customers. 129 130
  • Creates the Pighead Phonograph, a device that assesses and heckles duel participants. 213
  • Researches animal-control crystal cores with Fred and Silan; the project later contributes to an alchemical magpie construct. 225 227 229
  • Receives Nicolas Flamel’s alchemy teachings from Silan and commits to studying alchemy seriously. 225 229

Business & Marketing

George combines practical sales instincts with theatrical promotion.

  • Recognizes that expensive lilac ink and high-quality parchment would make Slytherin maps more attractive. 35
  • Helps undercut map counterfeiters by distributing free maps across Hogwarts. 51
  • Initially suggests selling enchanted quills for one Galleon, before Silan sets a three-Galleon price. 129
  • Uses discounts for former map buyers to drive demand for the Spell-Checking Quill and repair the twins’ reputation. 132
  • Helps operate the quill business independently after Silan delegates it to the twins. 306

Notable Creations

  • Hogwarts maps — Enchanted maps sold with Fred and Silan; premium editions use expensive parchment and lilac ink. 35
  • Spell-Checking Quill — A self-writing quill that corrects spelling and assists with homework. 127 131
  • Pighead Phonograph — A papier-mâché pig-headed machine that claps and delivers insulting assessments. 213
  • Control crystal core — An alchemical core researched with Fred and Silan for influencing animal movement. 225 227 229
  • Dungbomb puppet bird — A hollow ash-wood bird that carries several Dungbombs. 270

Relationships

  • Fred Weasley — Twin brother and inseparable creative partner; they jointly plan pranks, invent products, and operate businesses. 25 129 213
  • Silan Prewett — Cousin, younger-brother figure, and business partner. George supports Silan’s ambitions, helps protect him, and calls him a source of the twins’ success. 63 134 276
  • Ron Weasley — Younger brother whom George frequently teases, including through the Pighead Phonograph, but also encourages in his work for Silan. 178 213
  • Hermione Granger — Collaborator in the rooster-transformation talisman production; George recognizes and praises her precise spellcasting. 238
  • Nicolas Flamel — George does not study directly under Flamel, but receives Flamel’s alchemy knowledge through Silan and is inspired to pursue the subject. 225 229

Story Role / Major Arcs

Map Trade and Counterfeit Dispute

George helps establish the Hogwarts-map business with Fred and Silan. When rival students produce cheaper counterfeits, he retaliates with Dungbombs and participates in Silan’s plan to eliminate the competitors’ market through free distribution. 35 46 51

Potion and Quill Business

After Silan brings the twins into his Room of Requirement operation, George begins selling potions and developing enchanted quills. The Spell-Checking Quill becomes a major success, restoring the twins’ standing among students and earning substantial profits. 63 129 132 144

Alchemy Research

George’s interest in alchemy intensifies after Silan shares Nicolas Flamel’s manuals. He investigates remote-control mechanisms, animal-control crystal cores, and artificial magical creatures, eventually treating alchemy as a serious long-term pursuit. 225 227 229

Silan’s “Lucky God”

As the quill business prospers through Silan’s reputation, George and Fred nickname him their “Lucky God.” By the end of the school year, the twins are entrusted with managing the quill business as one of Silan’s stable income sources. 276 306

Notable Quotes

“Time is Galleons!” 44

Silan, you’re a genius!” 225

“We’re going to be rich, Silan!” 172