Divine Weapons Valley
Star Martial PinnacleBiodata
| Feature | Information |
|---|---|
| Name | Divine Weapons Valley (神兵谷) |
| Type | Martial arts and weapon-forging organization |
| Role | Foremost power of the Red River Galaxy; oversees regional divisions, cultivates martial artists, forges weapon treasures, and protects planets under its jurisdiction 229 245 |
| Status | Active |
| First Appearance | Chapter 109 |
Structure and Jurisdiction
Divine Weapons Valley governs a vast territory through eight major divisions, designated A through H. Its divisions administer their respective regions; Crimson Radiance Star falls under the B-Rank Division. Passing the Valley's trial places a recruit in a division rather than directly in its headquarters. Advancement to the headquarters requires greater strength or contributions. 192
| Level | Scope and function |
|---|---|
| Headquarters | The Valley's core echelon and location of the sole Earth Ranking. Entry is required before qualifying for the Weapon Mound. 192 |
| Eight major divisions | A–H divisions established to govern territories across the Red River Galaxy, which spans roughly 100,000 light-years and contains nearly one million inhabited planets. 192 |
| B-Rank Division | Oversees Crimson Radiance Star; led by branch master Xiahou Qing. Its Human List contains 1,080 Aperture Opening Realm Peak experts. 192 220 |
| Outer perimeter | Three stars and nine planets surrounding the true Valley. 205 |
| True Divine Weapons Valley | An immense inverted valley concealed within an independent space; access requires a guide carrying the “one blade, one sword” token. 205 |
Admission and Trials
Ordinary applicants require a recommendation slot before they can approach the Valley's entrance, then must endure repeated assessments against geniuses from numerous planets. 109
| Requirement / Trial | Details |
|---|---|
| Standard eligibility | Aperture Opening Realm cultivation and 1,000 contribution points are required for the trial assessment. 158 |
| Contribution points | Woodwind Crystals can be exchanged for 100 contribution points each, but mining them on Storm Planet is considered extremely dangerous even for Aperture Opening Realm martial artists. 191 |
| Special quotas | Certain quotas permit a candidate to bring another person into the Valley, but raise the escorting candidate's trial standards. 158 203 |
| First trial | Climb 108 steps to reach the great hall entrance. 205 |
| Second trial | Live combat against Intelligent Mech Puppets; points are awarded based on destruction. 208 |
| Scarlet Radiance recruitment | Recruitment slots for Scarlet Radiance were doubled after its Human Race gained control of the Star Realm. 193 |
Rankings
Divine Weapons Valley maintains three major ranking systems tied to cultivation realms. 191
| Ranking | Realm | Scale | Significance |
|---|---|---|---|
| Human List | Aperture Opening Realm | Eight lists of 1,080 members each | Each division maintains its own list; all ranked members are Aperture Opening Realm Peak experts. 192 |
| Earth Ranking | Divine Treasury Realm | 1,080 members | A single headquarters ranking whose top 108 may enter the Weapon Mound. 192 |
| Heaven List | Star Sea Realm | 108 members | Selects the Valley's strongest candidates to compete throughout the Demon Mountain Starfield for Battle of Myriad Stars qualification. 192 |
Weapon Forging
Weapon forging is Divine Weapons Valley's defining discipline. The organization profits through selling Spirit Treasures and weapons, while its weapon forgers are regarded as among the most prestigious in the Red River Galaxy. 195 245
Weapon Grades
| Grade | Known properties |
|---|---|
| Mortal Weapon | The highest grade normally forged by weapon masters on Crimson Radiance and New Moon; lacks true spirituality. 185 |
| Spirit Treasure | Possesses spirituality, can merge into a wielder's body, and may be nourished through qi and blood. 185 |
| Mystic Treasure | Rarer and more valuable than Spirit Treasures; even Star Sea Realm experts possess few. 185 |
| Grand Treasure | Exceptionally precious treasures above Mystic Treasures; Divine Weapons Valley possesses one within the Weapon Mound. 185 |
Weapon-Forging Star
Weapon-Forging Star is one of the B-Rank Division's nine planets and was created specifically for weapon forging. It contains 3,333 imported fiery-aura ley lines, enabling the forging of top-grade Spirit Treasures. 223
- The core Weapon-Forging Platform stands beside a lava lake and connects to all 3,333 Fire Qi Earth Veins. 223
- The planet contains nearly ten thousand additional Weapon-Forging Platforms of varying quality. 246
- Platform use costs contribution points; stronger platforms capable of drawing more Fire Qi Earth Veins cost more. 246
- A platform capable of drawing eighteen Fire Qi Earth Veins is the minimum standard for forging a Low-Tier Spirit Treasure. 246
- Mystic Weapon forging requires conditions available only at the Valley headquarters. 244
Spirit Forging
Spirit Forging is the decisive threshold for weapon forgers. Those who enter it can eventually forge Spirit Treasures and become Weapon-Forging Masters. 245
- Spirit gold, such as Scarlet Refined Gold, possesses the spirituality required to forge Spirit Treasures. 240
- The Valley covers the spirit-gold cost for a weapon forger's first successful Spirit Treasure; afterward, materials and platform rental must be paid personally. 244
- Low-Tier Spirit Treasures generally sell for two to five measures of Source Energy Fluid. 244
Weapon Mound
The Weapon Mound is Divine Weapons Valley's core secret realm and greatest known opportunity. It holds weapon-type treasures collected over millions of years, including sabers, spears, swords, staffs, battle armor, Spirit Treasures, Mystic Treasures, and a Grand Treasure. 185
- Weapon Mound treasures possess spirituality and actively select a suitable master. 185
- Only members who advance from a division to the headquarters and reach the top 108 of the Earth Ranking may enter. 192
- Qualified entrants can potentially receive a top-grade Spirit Treasure; recognition by a Mystic Treasure is possible but far rarer. 192
- The Grand Treasure's identity is unknown, and it has not yet acknowledged a master. 185 192
Duties and Influence
- Regional protection — Divine Weapons Valley dispatches experts to address threats on planets under its jurisdiction, including Evil God-related incidents. 186 245
- Border defense — Its disciples undertake garrison missions on the Red River Galaxy's border planets against Beast Race incursions. 245
- Contract enforcement — The Valley can act as a neutral intermediary and guarantor for agreements between planets, intervening when a registered contract is breached. 238
- Talent cultivation — Exceptional recruits receive opportunities and resources, but are still expected to compete for further advancement themselves. 216
- Weapon-forging exchanges — The divisions hold public forging competitions that attract weapon forgers from across the Red River Galaxy and beyond. 245 247