Ch. 821War Begins

Key Plot Points and Events

  • The Atlan Civilization launches a surprise attack on the Spellcaster Civilization, annihilating a Legendary squad with a single beam of light.
  • The Spellcaster Civilization retaliates, with Augustus leading the charge, and a full-scale war erupts.
  • Merlin's squad engages with an Empire-Class Warship, and Merlin successfully uses Mental Power to disable it temporarily.
  • An Empire-Class Warship threatens Zado's squad, but Merlin intervenes and uses Illusion to prevent the attack.
  • Two Empire-Class Warships lock onto Merlin, forcing him to use Illusion on them simultaneously, pushing his Mental Power to its limit.
  • A hidden Plane-Class Warship fires a devastating beam at Merlin's and Zado's squads.

Character Developments

  • Merlin demonstrates his Mental Power's effectiveness against the Atlan Civilization's warships but reaches his limits when facing multiple targets at once.
  • Zado is revealed to be in danger, prompting Merlin to intervene and save his squad.
  • Augustus showcases his power as the strongest figure of the Spellcaster Civilization.

Significant Themes

  • The devastating power of the Atlan Civilization's warships and the Spellcaster Civilization's struggle to counter it.
  • The importance of Mental Power in the face of overwhelming force.
  • The consequences of underestimating one's enemy, as seen in the Spellcaster Civilization's initial shock and lack of preparation.

Character Interactions

  • Merlin and Zado's mentor-mentee relationship is highlighted as Merlin risks his life to save Zado's squad.
  • Merlin's squad works together to disable an Empire-Class Warship, demonstrating their teamwork and coordination.
  • The Spellcaster Civilization's leaders, including Augustus, work together to combat the Atlan Civilization's forces, showcasing their unity and determination.

Ch. 822Breakthrough, Illusion Heart!

Plot points and events

  • An Atlan Civilization Plane-Class Warship suddenly attacks the Spellcaster forces with a devastating beam. The Blackfire Monarch blocks the first strike using two fused Laws and a precious defensive casting tool, giving the Legendary Mages time to retreat.
  • A second, stronger beam strikes before help can arrive. It pierces Blackfire’s Laws and destroys him completely, shocking the battlefield and marking another Great Monarch’s death in the war.
  • Merlin, who is still using illusions to hold Atlan crews on three Empire-Class Warships, is devastated by his teacher’s death. As grief and anger surge through him, he recognizes the emotional awareness and control associated with the Illusion Heart Realm.
  • Merlin’s Mind Power then grows explosively. He reaches the ninth-level Illusion Heart Realm, expands his influence across the battlefield, and uses Mind Control to seize control of numerous Rock Clan members, Light Believers, and Atlan personnel.

Character developments

  • Merlin moves from shock and grief to a decisive breakthrough. By observing and controlling his own emotions, he finally understands the Illusion Heart Realm and becomes a vastly more powerful Mental Power User.
  • Blackfire Monarch dies protecting others from the Plane-Class Warship’s attack, underscoring both his courage and the vulnerability of even the greatest Monarchs.
  • Merlin’s memories of his earlier teachers—old Aita, Mage Leo, and Blackfire—clarify how deeply each shaped his life and path.

Character interactions

  • Blackfire’s urgent command—“Get out of here!”—prioritizes the other Spellcasters’ survival even as he faces the warship.
  • Merlin’s bond with Blackfire is revealed through his grief and memories of Blackfire rescuing him from the Sloth Beast World.
  • Merlin’s new Mind Control reaches across enemy factions, placing their minds and emotions under his influence.

Significant themes

  • The cost and unpredictability of war: a hidden superweapon can overturn the battlefield, and even a Great Monarch may die in an instant.
  • Grief as a catalyst: Merlin’s anguish and anger become the doorway to a major advance.
  • Emotion and mastery: rather than being overwhelmed by his feelings, Merlin observes and controls them, unlocking a new level of power.
  • The growing threat of mental power: the chapter presents Illusion Heart as a force capable of dominating many minds at once.

Ch. 823Control the Mind!

Key Plot Points and Events

  • Merlin uses his Mental Power to Control the minds of all present, causing chaos and internal strife among the Atlan Civilization, Rock Clan, and Light Believers.
  • Merlin's Mental Power is so strong that he can Control minds even at a distance, making him nearly invincible on the battlefield.
  • A hidden Atlan Civilization Plane-Class Warship attacks Merlin, but he uses his Mental Power to Control nearby forces to shield him and eventually destroy the warship.
  • Three powerful Spellcaster Monarchs—Fear Monarch, Blood River Monarch, and Fuwell Monarch—attack and destroy the Plane-Class Warship.

Character Developments

  • Merlin: Breaks through to the Illusion Heart Realm, gaining the ability to Control minds and becoming nearly invincible on the battlefield.
  • The three Spellcaster Monarchs: Showcase their immense power and team up to destroy the Plane-Class Warship.

Significant Themes

  • The power of Mental Power Users, exemplified by Merlin's ability to Control minds and manipulate the battlefield.
  • The destructive force of war and the chaos it brings, as seen in the internal strife caused by Merlin's Mental Power.
  • The importance of unity and teamwork, demonstrated by the three Spellcaster Monarchs working together to destroy the Plane-Class Warship.

Character Interactions

  • Merlin interacts with the Atlan Civilization, Rock Clan, and Light Believers by Controlling their minds and causing them to attack each other.
  • The three Spellcaster Monarchs interact with each other, combining their powers to destroy the Plane-Class Warship.

Ch. 824Asking for Monthly Votes!

Key Plot Points and Events

  • The chapter takes place at the end of the month.
  • The narrative hints at an upcoming event, the "dawn of the Mage."

Character Developments

  • No significant individual character developments are shown in this brief chapter.

Significant Themes

  • Community and Unity: The call for votes suggests the importance of collective action and unity among the characters.
  • Change and Anticipation: The mention of "sweeping away the gloom" and "welcoming the dawn" implies that change is imminent and anticipated.

Character Interactions

  • The chapter is narrated in the second person plural ("us"), suggesting a collective group of characters, but no specific interactions are depicted.

Ch. 825The birth of the Mental Power System!

Key plot points and events

  • Merlin’s mind control turns the battle around: he captures Rock Clan fighters, Light Believers, and Atlan warship crews, then uses the controlled forces to attack their former allies. The destruction of an Atlan Plane-Class Warship has already shown that the civilization’s strongest weapons are not invincible.
  • The Light God Lord and two Rock Clan Progenitors withdraw after recognizing Merlin’s new power. The Atlan leader identifies it as the emerging mental power system and says it can control intelligent beings, though it appears ineffective against Monarch-level opponents and program-controlled Martial Arts Robots.
  • Merlin retaliates for Blackfire Monarch’s near-fatal loss by making his controlled Rock Clan members and Light Believers kill themselves. He spares the Atlan crews, whose ships may be useful to the Spellcasters.
  • The enemy retreats, and the Spellcasters survive the battle, though they lose three Legendary squads, five Titled Legends, and Blackfire Monarch. Merlin stops advancing when he encounters Monarchs and powerful robots that his mental power cannot control.
  • Back at the merged Cities of Arcane, Merlin publicly announces the mental power system, now complete enough for others with awakened mental power to cultivate. The Spellcasters prepare to recognize him with a title befitting its founder.

Character developments and interactions

  • Merlin emerges as a battle-changing force, demonstrating both the reach and limits of his mental control. His grief and fury over Blackfire’s fate remain strong, even as he shares the new system with the entire civilization.
  • The Light God Lord recognizes Merlin as the source of the battlefield reversal and is enraged, but withdraws when the odds are unfavorable. The Rock Clan Progenitors likewise take the mental power system seriously.
  • Blackfire Monarch is honored as a mentor whose support helped Merlin achieve his breakthrough; his death weighs heavily on Merlin and the Spellcaster leadership.
  • Santo shares Merlin’s sorrow for Blackfire, while Augustus celebrates the mental power system and proposes that the gathered Legendary Mages choose Merlin a title, helping affirm his new status.
  • The three Supreme Arcane Mages and twenty-seven surviving Monarchs accept Merlin among them despite his being a Titled Legend, reflecting the respect he has earned.

Significant themes

  • A new power reshapes the balance of war: Merlin’s abilities overturn assumptions about who can decide a battle.
  • Innovation and adaptation: The mental power system opens a new path for Spellcasters, while the Atlans quickly develop countermeasures.
  • Grief and legacy: Blackfire’s death is painful, but the system he helped inspire fulfills a long-held aspiration.
  • Power’s limits: Merlin dominates ordinary intelligent forces, but Monarchs and machine-controlled robots resist him.
  • Recognition and belonging: Merlin’s achievement elevates him within the Spellcaster Civilization and prompts formal recognition.

Ch. 826I Am Glory!

Key Plot Points and Events

  • The Legendary Mages bestow the title "Glory Legendary" on Merlin for his creation of the Mental Power System.
  • Merlin shares the Mental Power System, ranging from First-Level to Tenth-Level users, with the Spellcaster Civilization.
  • The Spellcasters discuss their next steps in the ongoing war against the Rock Clan, Light Pantheon, and Atlan Civilization.
  • Merlin expresses concern about the Atlan Civilization developing a countermeasure to his Mental Power and the potential connection to the formidable Remnant Clan.

Character Developments

  • Merlin gains the title "Glory Legendary," solidifying his status in the Spellcaster Civilization.
  • The three Arcane Mages, Santo, Sethis, and Augustus, show interest in befriending Merlin and consider helping him establish a fourth City of Arcane named Glory.
  • Merlin demonstrates a new level of strategic thinking, understanding the limitations of his Mental Power and the potential threats from the Atlan Civilization.

Significant Themes

  • The power of unity and shared purpose among Spellcasters, as seen in their collective decision to bestow a title on Merlin.
  • The importance of strategic planning and adaptability in the face of adversity, as demonstrated by Merlin and the Arcane Mages.
  • The potential consequences of underestimating one's enemies and the dangers of overconfidence.

Character Interactions

  • Merlin interacts with the Legendary Mages, accepting the title of "Glory Legendary" and sharing the Mental Power System with them.
  • The three Arcane Mages consult with Merlin and the twenty-seven Monarchs about their next steps in the war.
  • Merlin converses with Augustus, expressing his concerns about the Atlan Civilization and the Remnant Clan.

Ch. 827Arrangements

Key plot points and events

  • Facing the combined threat of the Atlan Civilization, the Rock Clan, and the Light Pantheon, the Spellcaster Civilization decides to seek help from other powerful civilizations. Its survival so far may persuade them to join the fight.
  • The three Arcane Mages cannot leave the battlefield, and the four-law Monarchs are needed to counter the enemy’s warships. Santo therefore offers to send one of his powerful Darkness Law Incarnations as an envoy.
  • After the other Monarchs leave, Merlin reveals three captured Atlan officers, whom he has kept alive and placed under Mind Control. They disclose that the Atlan Civilization is pursuing a project to build a Void-Class Warship, possibly using materials found in the Void Realm.
  • The Arcane Mages recognize that such a weapon could overcome the Atlan Civilization’s inability to challenge Supreme Existences and threaten the Spellcaster Civilization—and potentially the entire Void Realm.
  • Santo orders Merlin to travel with his incarnation to seek allies. Merlin is to create a Law Incarnation of his own to help protect the battlefield during his absence.

Character developments and interactions

  • Santo takes initiative, volunteering an incarnation for diplomacy and later insisting that Merlin join the mission.
  • Merlin provides vital intelligence about the Atlan plan. Though puzzled about leaving the front, he accepts the Arcane Mages’ decision.
  • Augustus and the other Arcane Mages shift from considering immediate diplomacy to focusing on the greater danger of the Void-Class Warship. They secretly agree that Merlin must be protected as the Spellcaster Civilization’s possible last hope.
  • The captives’ testimony—verified by Merlin’s Mind Control—raises the stakes and shapes the Arcane Mages’ plans.

Significant themes

  • Unity against a common threat: The Spellcaster Civilization must seek allies despite lacking established friendships or alliances.
  • Escalating danger and strategic sacrifice: Sending an envoy and Merlin away risks weakening the battlefield, but may be essential to securing help.
  • Knowledge as power: Merlin’s mental abilities and intelligence from captured officers reveal a threat that could change the balance of the war.
  • Protecting the future: The Arcane Mages’ plan reflects their belief that Merlin’s survival and developing Mental Power System may be crucial to the civilization’s long-term survival.

Ch. 828Ditas awakened

Key plot points and events

  • Merlin realizes the Spellcaster leaders’ plan to send him away is meant to protect him as a potential future Supreme Existence—the civilization’s possible hope if the war turns disastrous.
  • Despite understanding their reasoning, he refuses to abandon the battlefield. His mind-control ability is vital, and his absence could invite an Atlan attack.
  • Ditas awakens from the Illusion Pearl and explains that the mental power system’s eleventh level has no fixed method: turning illusion into reality is unique to each individual.
  • Ditas reveals that an Illusion Heart Realm practitioner can create a Mental Avatar by separating out some of their emotions. The avatar retains the realm and can control minds, though it lacks Merlin’s spellcasting power, has limited influence over matter, and a shorter mind-control range.
  • Merlin decides to form one as a battlefield deterrent. After three days, he succeeds, creating an avatar whose aura is nearly identical to his own—but which radiates intense anger.

Character developments

  • Merlin shows loyalty and resolve, choosing to remain in danger rather than serve as a protected reserve. He also takes a practical step toward balancing the leaders’ concerns with the battlefield’s needs.
  • Ditas shifts from silent observer to mentor, sharing what he has learned about the mental power system and encouraging Merlin’s confidence.
  • Merlin’s Mental Avatar embodies his anger, suggesting it may be powerful but also emotionally volatile.

Significant themes

  • Duty versus self-preservation: Merlin resists being removed from the war, even when doing so might protect the civilization’s future.
  • Hope amid uncertainty: Merlin’s unusual potential represents a possible path forward for the Spellcaster Civilization.
  • Individual paths to power: The highest level of mental cultivation cannot be reduced to a universal method.
  • Emotion as strength: Merlin’s anger is not merely a feeling; it becomes the foundation of a new, capable presence.

Character interactions

  • Merlin interprets the three great Arcane Mages’ protective intentions and weighs them against his own sense of duty.
  • Ditas congratulates Merlin, explains the limits and capabilities of Mental Avatars, and urges him to trust in his achievements.
  • Merlin acts on Ditas’s advice, separating his anger and bringing the Mental Avatar into being.

Ch. 829Matrix and the Intelligent Brain

Key Plot Points and Events

  • Merlin creates a Mental Avatar, an extension of his mind that he can control.
  • Merlin examines Atlan Civilization warships using Matrix, an intelligent program, to find information about Void-Class Warships.
  • Matrix can 'devour' and control other intelligent programs, including those in the warships' Intelligent Brains.
  • Merlin finds no information about Void-Class Warships in the data from City-Class and Empire-Class Warships.
  • Santo the Arcane Mage arrives to take Merlin away.

Character Developments

  • Merlin becomes more familiar with his Mental Avatar and understands its capabilities and limitations.
  • Matrix shows growth and increased capabilities after 'devouring' intelligent programs from the warships.
  • Merlin's determination to uncover the secret of Void-Class Warships strengthens.

Significant Themes

  • The power and limitations of mental abilities (Merlin's Mental Avatar, Matrix's intelligent program 'devouring').
  • The pursuit of knowledge and secrets (Merlin's investigation into Void-Class Warships).
  • The cautious nature of advanced civilizations (Atlan Civilization's secrecy regarding Void-Class Warships).

Character Interactions

  • Merlin interacts with his Mental Avatar, understanding its capabilities and limitations.
  • Merlin communicates with Matrix, giving it commands and receiving updates on its progress.
  • Merlin has no direct interaction with other characters in this chapter, but Santo the Arcane Mage's voice signals his arrival.

Ch. 830Recommended Historical Masterpiece by a Friend: Ming Empire's Warlord

Key Plot Points and Events

  • The story begins with a master forger, Li Zicheng, traveling back in time to the second year of Chongzhen's reign (1644) during the Ming Dynasty's decline.
  • Li Zicheng finds himself amidst the chaos of peasant revolts and external invasions, with the Ming Empire on the brink of collapse.
  • He decides to use his skills and knowledge to survive and make a difference in this troubled era.

Character Developments

  • Li Zicheng: Initially a humble forger, Li Zicheng transforms into a cunning and charismatic leader, rallying the oppressed peasantry and challenging the corrupt and ineffective Ming government.
  • Chongzhen Emperor: The emperor is portrayed as a well-meaning but weak ruler, unable to control the chaos engulfing his empire.

Significant Themes

  • Survival and Adaptation: Li Zicheng's struggle to survive in a harsh and chaotic environment highlights the theme of adaptation and resilience.
  • Power and Corruption: The decay of the Ming Empire is attributed to the corruption and ineffectiveness of its rulers, contrasting with Li Zicheng's growing power and influence.
  • Revolution and Change: Li Zicheng's actions spark a revolution, challenging the status quo and offering hope for a better future.

Character Interactions

  • Li Zicheng and the Peasants: Li Zicheng's interactions with the oppressed peasantry fuel his desire for change and inspire him to lead a rebellion.
  • Li Zicheng and the Ming Court: Li Zicheng's interactions with the Ming court highlight the stark contrast between the corrupt and out-of-touch rulers and the suffering of the common people.
  • Li Zicheng and Historical Figures: Throughout the story, Li Zicheng encounters and interacts with historical figures, such as Zhang Xianzhong and Liu Zongmin, shaping his actions and influencing the course of history.

Ch. 831Trump card

Key plot points and events

  • Merlin prepares to leave with Santo the Arcane Mage to seek help from other powerful civilizations, since the Spellcaster Civilization cannot withstand its enemies indefinitely.
  • Before departing, Merlin leaves the Atlan warships he controls with the three Arcane Mages, strengthening the civilization’s defenses.
  • He also creates a Mental Avatar with his mind-control ability. The avatar will remain behind to help control the Atlan People and mislead the Light God Lord into believing Merlin is still present.
  • The Arcane Mages conceal Merlin’s aura with the power of rules, then send him and Santo’s darkness incarnation on their way.
  • Merlin learns they have been sent to an empty border region near the Divine Alliance. Augustus had moved the local Planes and his City of Arcane away to protect them from the gods’ influence.
  • Santo reveals that the Arcane Mages had another contingency: Didimos, whom they have secretly nurtured, could potentially turn the tide against the enemy forces below the level of Supreme Existences. Merlin’s breakthrough made it unnecessary to reveal him early.

Character developments and interactions

  • Merlin shows loyalty and strategic foresight by leaving behind both the warships and a powerful avatar. He remains uneasy about the Spellcaster Civilization’s precarious position and is surprised to learn how important Didimos has become.
  • Augustus recognizes the military value of Merlin’s contributions and helps arrange his concealed departure.
  • Santo’s darkness incarnation guides Merlin and explains the danger surrounding the Spellcaster Civilization’s borders.
  • The three Arcane Mages reveal that they have planned for a crisis, even though Merlin’s breakthrough was an unexpected advantage.
  • Merlin and Santo share a quiet exchange about the civilization’s risks and their determination to return.

Significant themes

  • Sacrifice and duty: Merlin leaves valuable resources and protection behind while undertaking a dangerous mission.
  • Contingency and uncertainty: The Arcane Mages have a backup plan in Didimos, but the civilization remains vulnerable and dependent on events beyond its control.
  • Concealment and strategy: The avatar and aura-sealing allow Merlin to evade the Light God Lord while preserving defenses at home.
  • Hope amid danger: The journey is driven by the possibility of aid from other civilizations and by Didimos’s growing potential.

Ch. 832Sloth Beast and Sea of Fire

Key Plot Points and Events

  • Merlin and Santo the Arcane Mage travel in a stealthy Atlan Civilization warship to seek aid from the Giant Clan.
  • They encounter a colossal Sloth Beast trapped in a mysterious 'Sea of Fire' spanning multiple Planes.
  • The Sloth Beast is consumed by the sea of fire, and its explosion threatens Merlin and Santo.

Character Developments

  • Merlin shows concern for Santo's safety and follows his lead in escaping the sea of fire.
  • Santo the Arcane Mage demonstrates his strategic thinking and quick decision-making in attempting to evade the sea of fire.

Significant Themes

  • The power and unpredictability of the Void Realm and its phenomena.
  • The importance of strategic alliances and seeking aid from other civilizations.

Character Interactions

  • Merlin and Santo work together to escape the sea of fire, showing a level of trust and teamwork.
  • Santo shares his knowledge and insights with Merlin, such as the potential of learning from the Atlan Civilization's warship technology.

Ch. 833A Strange World!

Key Plot Points and Events

  • Merlin and Santo the Arcane Mage awaken in a strange Plane with three suns and no elements.
  • They sense Rule Power but find it greatly weakened, reminiscent of the Atlan Plane.
  • They encounter a huge, fire-accompanied beast and follow it to a dense forest.
  • Merlin and Santo capture the beast and are attacked by three ferocious birds and their riders.

Character Developments

  • Merlin: Shows curiosity and eagerness to explore the new world and its power dynamics.
  • Santo the Arcane Mage: Demonstrates caution and wariness in the unknown environment, using his understanding of Rules to enhance his Darkness Law.

Significant Themes

  • Adaptation to new environments: Merlin and Santo must adapt to a world without elements and with weakened Rule Power.
  • Power dynamics: The ferocious beasts and their riders exhibit powers close to Legendary, challenging Merlin and Santo's initial perceptions of the world's strength.

Character Interactions

  • Merlin and Santo work together to track and capture the ferocious beast, showing a level of trust and teamwork.
  • Merlin and Santo are attacked by the ferocious birds and their riders, indicating potential conflict or competition with the local inhabitants.

Ch. 834The Mage's Dream!

Key Plot Points & Events

  • The novel's author, Old Moon, and his protagonist, Mage, share a dream to rank high on the monthly rankings.
  • Old Moon reflects on the decline of Mage novels and fantasy novels in general, contrasting their past glory with their current neglect.
  • Old Moon expresses gratitude for his readers' support, especially during challenging times, and mentions specific instances of readers showing appreciation for his work.

Character Developments

  • Old Moon: Shows determination and passion for his work, reflecting on his journey and expressing gratitude towards his readers.
  • Mage: Demonstrates perseverance and ambition, mirroring Old Moon's desire to succeed.

Significant Themes

  • Perseverance and determination in the face of adversity.
  • The power of community and reader support.
  • The evolution and decline of literary genres.

Character Interactions

  • Old Moon interacts with his readers, expressing gratitude for their support and encouraging them to help Mage achieve its dream.
  • Mage, as a character, is intertwined with Old Moon's journey and dreams, reflecting his creator's aspirations.

Ch. 835An Encounter [Third Update]

Plot points and events

  • Merlin’s Law Chains destroy three flame arrows fired by three strangers riding fierce birds. The strangers speak an unfamiliar language and say they were guarding a beast in the Royal Gardens; Wizard Santo has already killed it.
  • Merlin uses Mind Power to communicate with them and has the Matrix collect their language. He and Santo decide to accompany them, both to learn about the world and because the strangers invite them to meet the king.
  • The strangers belong to the Yan Kingdom’s Royal Family. Their leader, Yanlong, explains that the kingdom is recruiting powerful people amid a crisis, though he refuses to disclose details before they reach the palace.
  • As the group sets out for the Yan Kingdom, Merlin and Santo quickly learn enough of the local language to converse.

Character developments and interactions

  • Merlin remains curious and composed, turning a hostile encounter into an opportunity to investigate the local civilization. He secretly takes control of the three royals, ensuring he can protect himself, but chooses not to use that leverage to interrogate them.
  • Wizard Santo warns Merlin that his safety matters more than the loss of Santo’s Law Incarnation, since Merlin may be the Spellcaster Civilization’s future Supreme Existence. He relaxes once Merlin demonstrates that his mind-control abilities work on the newcomers.
  • Yanlong is wary of Merlin and Santo’s unexplained origins but prioritizes recruiting strong allies for the kingdom over questioning them. The royals mistake the pair’s cooperation for a successful recruitment.

Significant themes

  • Strength as protection and social currency: The Yan Kingdom is willing to overlook uncertain origins—and even serious crimes—in exchange for powerful recruits.
  • Curiosity tempered by caution: Merlin and Santo seek knowledge of the strange world while recognizing that its political center could be dangerous.
  • Hidden motives and unequal understanding: Merlin secretly controls the royals, while they believe they are guiding him and Santo toward the king.

Ch. 836Yan Kingdom [Fourth update]

Plot points

  • Yanlong brings Merlin and Wizard Santo to Flame City, the Yan Kingdom’s royal capital, where a powerful barrier protects the city.
  • At the palace, they learn that the king is recruiting fighters to help with the kingdom’s troubles. Applicants must defeat a One-Horned Fire Beast.
  • The beast kills the first volunteer almost instantly. When the frightened crowd refuses to try, the king orders the beast to attack them, killing several people.
  • The beast then turns on Merlin and Santo. Santo prepares to act, shifting his attention from the beast to the king.

Character developments and interactions

  • Merlin discreetly surveys Flame City with his Mind Power and discovers four people whose strength matches a Titled Legend, including the king. He is confident that his recently achieved Illusion Heart Realm makes him capable of facing them.
  • Santo remains wary in unfamiliar territory but relaxes somewhat after Merlin’s reconnaissance. He later becomes openly hostile when the king’s recruitment test turns into a massacre.
  • Yanlong guides the visitors through the palace and watches to see how they respond to the test.
  • The king reveals a ruthless, frustrated side: desperate to strengthen his kingdom, he uses the beast to punish applicants he considers unworthy.
  • Merlin and Santo exchange observations and coordinate cautiously, while the king’s actions turn the encounter into a confrontation.

Significant themes

  • Power and survival: The brutal test shows that strength is essential—and weakness can be fatal—in the Yan Kingdom.
  • Caution in unfamiliar territory: Merlin and Santo assess the city and its leaders before acting.
  • Leadership under pressure: The king’s desperation to recruit fighters is understandable, but his cruelty exposes the dangers of rule by force.
  • Hidden strength: Flame City is far more formidable than it first appears, with multiple Titled Legend-level figures.

Ch. 837The Flame Domain World!

  • Key events: Merlin destroys a fire beast, then reveals that he and Santo came to question the Yan Kingdom’s king. Merlin uses Mind Control to subdue the king, Yanlong, and the other attendants. Santo leaves the hall and uses his Darkness Law to contain three powerful experts approaching from across Flame City. Merlin’s questions establish that the Yan Kingdom has four people whose strength rivals Titled Legends: the king and three elders. The king also explains that no one has managed to leave the Flame Domain World, but that a mysterious Holy Land may know how. As the city shakes from Santo’s battle with the three elders, Merlin wonders whether the upheaval will draw the Holy Land’s attention.
  • Character developments: Merlin’s confidence is clear: he treats the king and the approaching experts as manageable obstacles, though the possibility of powers stronger than Titled Legends makes him cautious. Santo demonstrates his strength by suppressing all three elders while guarding Merlin’s interrogation. The king, once a formidable opponent, becomes a source of information under Merlin’s control. Yanlong’s sudden obedience underscores how completely Merlin can dominate others.
  • Significant themes: The chapter contrasts the Flame Domain’s unfamiliar fire-based power system with Merlin and Santo’s Laws and Mind Power. It also expands the mystery of the world: its inhabitants are trapped within it, and an unseen authority—the Holy Land—may secretly control its history and hold the key to escape. The characters’ search for knowledge is complicated by the risk of attracting stronger powers.
  • Character interactions: Merlin and Santo work in tandem: Merlin controls the hall and questions the king, while Santo guards the entrance and intercepts the reinforcements. The king’s answers reveal the Yan Kingdom’s limited knowledge of the Holy Land, while Merlin’s probing questions show his focus on returning to the Void Realm and continuing the mission to visit the Giant Clan.

Ch. 838Holy Land [Second update]

Key plot points and events

  • Merlin uses his Mind Power to control three Flame Domain experts who rival Titled Legends, stopping Mage Santo from fighting them.
  • Santo concludes the Flame Domain is likely an artificially created Plane. Its weak Rule Power suggests its creator may be a Supreme Existence far stronger than the first-tier beings Merlin and Santo know. He explains that higher tiers of Supreme Existences once existed, including beings powerful enough to kill Sloth Beasts, though they no longer seem to appear.
  • Merlin and Santo decide that reaching the Holy Land is their only likely route home. They expect its inhabitants may be as powerful as Monarchs or stronger, and wait to see whether the disturbance around Flame City draws anyone out.
  • Elsewhere, Flameglow—the Flame Domain’s self-proclaimed strongest being—tries and fails to harm a gigantic, seemingly docile monster in the desert. Even his strongest fire attack leaves it unharmed, and a breath from the creature blows him far away.
  • A messenger reports that two outsiders have appeared in the Yan Kingdom, defeated its four strongest experts, and traveled toward the Flame Kingdom. Believing they may have arrived with the monster and might know how to handle it, Flameglow leaves to find them.

Character developments and interactions

  • Merlin recognizes the likely danger of the Holy Land and urges preparation, while his use of Mind Power demonstrates his ability to overpower elite local fighters.
  • Mage Santo shares his findings about the Plane and the wider hierarchy of Supreme Existences, revealing that his understanding extends beyond the first-tier powers Merlin has encountered.
  • Flameglow is introduced as immensely confident and powerful within his world, but his repeated, futile attacks expose the limits of that dominance. His frustration turns to curiosity when he hears of the outsiders.
  • The messenger brings Flameglow news of Merlin and Santo’s actions. Flameglow responds by prioritizing contact with them over another attempt against the monster.

Significant themes

  • Power has limits: Even the strongest being in one world may be helpless against a creature from beyond it.
  • A vast, unknown hierarchy: The known Supreme Existences may be only the lowest tier of powers in the wider Void Realm.
  • Worlds shaped by greater forces: The Flame Domain’s unusual rules and inhabitants hint at an immense creator and a reality whose origins remain unknown.
  • Converging mysteries: Merlin and Santo’s arrival, the monster’s appearance, and the approach to the Holy Land may be connected, though the chapter leaves the relationship unresolved.

Ch. 839The Lord of the Holy Land!

Key plot points and events

  • After failing to draw out the Holy Land in the Yan Kingdom, Merlin and Santo travel to the Flame Kingdom’s capital, Flame City, hoping a larger disturbance will force its people to appear.
  • Santo begins sealing off the city. Six Flame Kingdom powerhouses confront the pair, but Merlin uses Mind Control to subdue them and questions them about the Holy Land. Their knowledge matches what the Yan Kingdom’s leaders had shared: the Holy Land is powerful but mysterious, and its location is unknown.
  • Merlin considers destroying the city if necessary, though he fears provoking a force whose strength they do not understand. He and Santo decide to wait.
  • A huge Flame God-Devil appears and shatters Santo’s blockade with a single command. It then reveals itself to be Flameglow, lord of the Holy Land, accompanied by another powerful man.
  • Santo recognizes that Flameglow is near the threshold of merging with the natural order—a level close to a Supreme Existence and far beyond the pair’s expectations.

Character developments and interactions

  • Merlin remains focused on finding a way out of the Flame Domain World, but becomes cautious when he recognizes the danger of provoking the Holy Land. His Mind Control easily defeats the Flame Kingdom’s six strongest leaders, yet Flameglow’s power appears beyond its reach.
  • Santo displays the scale of his power by sealing the city, but is shaken when Flameglow breaks the barrier. His knowledge lets him identify Flameglow’s extraordinary potential.
  • The six Flame Kingdom leaders are controlled by Merlin and disclose what little they know about the Holy Land.
  • Flameglow introduces himself as the Holy Land’s lord. He is curious about the outsiders’ unusual abilities and quickly establishes himself as the most powerful figure encountered so far.

Significant themes

  • The limits of power: The arrival of Flameglow reveals that even a force comparable to a Great Monarch can be surpassed.
  • Knowledge and uncertainty: Merlin and Santo must act in an unfamiliar world with little information about its rulers or power structure.
  • Urgency versus caution: Their need to return to aid the Spellcaster Civilization conflicts with the danger of provoking the unknown Holy Land.
  • Power and hierarchy: The chapter expands the scale of the setting, distinguishing ordinary champions, Titled Legends, Monarch-level beings, and those nearing Supreme Existence.

Ch. 840Flame Emperor! [Fourth Update]

Key Plot Points and Events

  • Merlin and Santo encounter Flameglow, who seeks their help in dealing with a giant beast.
  • They identify the beast as a Sloth Beast from the Void Realm.
  • Flameglow reveals he can't leave the Flame Domain World, despite knowing about the Void Realm.
  • They visit the Holy Land, where they find a statue of the Flame Emperor, one of the Thirty-Six Emperors.

Character Developments

  • Merlin and Santo: They remain cautious and vigilant, especially towards Flameglow. They reveal their knowledge of the Thirty-Six Emperors and the Remnant Clan to Santo.
  • Flameglow: He shows reverence towards the Flame Emperor and seeks Merlin and Santo's help to deal with the Sloth Beast. He reveals his inability to leave the Flame Domain World.

Significant Themes

  • The Flame Domain World's connection to the Void Realm and the Thirty-Six Emperors.
  • The power dynamics between different realms and beings.
  • The struggle to control or eliminate threats, in this case, the Sloth Beast.

Character Interactions

  • Merlin and Santo: They work together, sharing their knowledge and suspicions about the Flame Emperor and the Thirty-Six Emperors.
  • Merlin and Santo with Flameglow: They are initially wary of each other, but Flameglow's reverence for the Flame Emperor and his inability to leave the Flame Domain World seem to earn him some trust from Merlin and Santo.
Show
Page 42 of 58