Ch. 121Dark Blood Bats (Part 2)

Chapter Summary: “Dark Blood Bats (Part 2)”

Key Plot Points and Events

  • Merlin and the other Great Mages continue traveling through the forest under Great Mage Danbei’s leadership. The journey is initially peaceful, with no Dark Blood Bats in sight.
  • Lorinka privately questions Merlin about borrowing five Contribution Points to exchange for the Dark Mist Spell. She worries that constructing another Spell Model—after already creating three—will make it harder for him to advance to an official First-level Spellcaster.
  • Merlin notices Lorinka’s disappointment but suspects her concern is motivated more by organizational interests than genuine personal care.
  • Great Mage Holmes detects unusual movement and dark elemental fluctuations ahead. He investigates and soon clashes with more than ten Dark Blood Bats.
  • The group rushes to Holmes’s aid and discovers that he has restrained the bats with Wind of Binding. They also find Capes and Katherine, whom Merlin previously encountered, injured and cornered nearby.
  • When a Dark Blood Bat breaks free and attacks Capes and Katherine, Merlin kills it with a Fireball—though the creature initially appears unaffected by the attack.
  • Capes explains that he and Katherine secretly followed Great Mage Pali’o and Capes’s father’s group. After that group encountered the Dark Blood Bats, they tried to return to Eastward City for help but were pursued by the monsters.
  • Holmes reveals that ordinary Spells are largely ineffective against the bats, which can only be reliably restrained or harmed by ice-element Spells.
  • Merlin uses Freezing Spell to destroy one of the bats, proving its effectiveness. Merlin, Holmes, Riliss, and Lorinka then combine their ice Spells to eliminate the remaining Dark Blood Bats.

Character Developments

  • Merlin remains calm and observant, refusing to explain his motivations to Lorinka. His decision to construct additional Spell Models highlights his confidence in pursuing greater power, even at the risk of delaying advancement.
  • Merlin demonstrates his resourcefulness and growing strength by quickly identifying the Dark Blood Bats’ weakness and saving Capes and Katherine once again.
  • Lorinka shows unusual concern about Merlin’s future, though Merlin remains skeptical of her motives. Her reaction suggests that she has a personal or organizational stake in his development.
  • Capes and Katherine are revealed to have acted independently and courageously by following the missing expedition and attempting to seek help. They are also shown to be vulnerable, relying on Merlin and the Great Mages for rescue.
  • Great Mage Holmes acts cautiously and responsibly as the group’s leader, investigating the disturbance first and using restraint magic to contain the bats.
  • Riliss and Lorinka contribute effectively to the battle by using their ice-element Spells.

Significant Themes

  • Power versus advancement: Merlin’s choice to build more Spell Models reflects the tension between immediate strength and the difficulty of advancing to a higher level.
  • Hidden motives and alliances: Lorinka’s concern raises questions about the true nature of relationships within the Dark Spirit Domain, where Spellcasters often serve broader organizations and interests.
  • Knowledge as power: Understanding the Dark Blood Bats’ weakness is more important than raw strength. Spells that fail against them become effective once the group applies the correct elemental counter.
  • Rescue and responsibility: Merlin repeatedly protects Capes and Katherine, while Holmes takes responsibility for investigating danger and safeguarding the group.

Character Interactions

  • Lorinka confronts Merlin about his reckless-looking approach to Spell construction, creating subtle tension between them.
  • Merlin reunites with Capes and Katherine, who express gratitude after he saves them from another deadly attack.
  • Capes explains the circumstances surrounding the disappearance of his father and Great Mage Pali’o, connecting their situation to the larger Dark Blood Bat crisis.
  • Holmes warns the others about the bats’ resistance to ordinary magic, guiding the group toward a coordinated ice-based attack.
  • Merlin, Holmes, Riliss, and Lorinka work together to destroy the monsters and restore safety to the forest.

Ch. 122Shock and Disappointment

Chapter Summary: “Shock and Disappointment”

Key Plot Points and Events

  • After the Dark Blood Bats in the forest are defeated, Great Mage Danbei discovers Capes and Katherine. They explain that Katherine’s father and Great Mage Pali’o are trapped or endangered by the bats.
  • To complete their investigation mission, Holmes decides that the group must locate the Dark Blood Bats’ nest. Capes and Katherine lead Merlin, Holmes, Danbei, Riliss, and Lorinka deeper into the forest.
  • They reach a clearing containing the mutilated corpses of numerous level-four Intermediate Elemental Swordsmen from Eastward City. The deaths demonstrate how dangerous the Dark Blood Bats are.
  • The group finds two caves serving as the bats’ nest. Thousands of Dark Blood Bats emerge from them in a massive swarm.
  • Merlin’s Dark Mist proves ineffective because the bats are dark-element creatures. Holmes warns everyone to use their full strength.
  • Holmes protects Riliss and attacks with several powerful Spells, including Wind of Binding, Explosive Ice Spell, Earth Dragon Thorn, and Scorching Flame.
  • Danbei and Lorinka cannot adequately protect Capes and Katherine from the overwhelming swarm, forcing Merlin to reveal more of his abilities.
  • Merlin casts Thunder Web, using its paralysis effect to immobilize the bats, then combines Gale Spell with freezing attacks to move through the swarm and destroy the helpless creatures.
  • The group is stunned when Merlin’s known abilities reveal him to be a rare Five-Element Spellcaster.

Character Developments

  • Merlin demonstrates exceptional combat ability, tactical awareness, and willingness to reveal his hidden strength when Capes and Katherine are endangered. His use of Thunder Web shows ingenuity, while his rapid movement and combination of lightning and ice establish him as a highly capable Spellcaster.
  • Holmes displays his strength as a genius Spellcaster by using his full arsenal to protect Riliss and control the battlefield. However, Merlin’s performance shocks him and causes him to reassess Merlin.
  • Lorinka is initially impressed but becomes deeply disappointed. She believes Merlin’s construction of five Zero-Level Spells may indicate that he has abandoned hope of advancing to the First Level, especially given his unstable background as a wandering Spellcaster.
  • Riliss is confused by Merlin’s rapid growth, remembering that he had seemed inexperienced only six months earlier.
  • Capes and Katherine act as guides and urgently seek help for Katherine’s father and Great Mage Pali’o.
  • Danbei relies on Holmes’s judgment and joins the effort to rescue the imperiled Spellcasters.

Significant Themes

  • Hidden talent and mistaken judgment: Merlin’s abilities exceed the expectations of the Dark Spirit Domain and those around him.
  • The cost of power: Constructing five Spell types is viewed as either evidence of extraordinary genius or reckless self-destruction because it may destabilize a Spellcaster’s foundation.
  • Shock and disappointment: Merlin’s strength amazes the others, but his apparent choice to pursue many Spells creates concern that he may have sacrificed his future advancement.
  • Teamwork under pressure: The group must combine defensive and offensive abilities to survive the overwhelming bat swarm.
  • Ingenuity in combat: Merlin succeeds not through raw power alone, but by exploiting Thunder Web’s paralysis effect and combining it with speed and freezing attacks.

Important Character Interactions

  • Katherine and Capes appeal to Danbei for help, prompting the group to investigate the bat nest.
  • Holmes consults with Danbei and assumes command of the tactical response.
  • Holmes protects Riliss while criticizing Merlin’s ineffective Dark Mist and directing the group to fight seriously.
  • Merlin compensates for Danbei and Lorinka’s inability to protect Capes and Katherine, revealing his true strength.
  • Holmes, Riliss, and Lorinka each react strongly to Merlin’s Five-Element abilities, with admiration mixed with concern that he may have ruined his chances of future advancement.

Ch. 123Blood Pool

Chapter Summary: “Blood Pool”

Key Plot Points and Events

  • Merlin demonstrates overwhelming power against the Dark Blood Bats, moving through them unharmed while using Thunder Web to paralyze them and Freezing Spell to kill them.
  • Realizing there are too many bats to eliminate individually, Merlin asks Great Mage Holmes to use Explosive Ice Spell. Holmes follows his instructions, destroying a large portion of the swarm.
  • The remaining Dark Blood Bats retreat into a cavern system. Since Merlin has exhausted much of his Thunder Web magic, he does not pursue them immediately.
  • Holmes decides the group must split up: he and Riliss enter the left cave, while Merlin, Lorinka, Capes, and Katherine enter the right cave.
  • Merlin warns Capes and Katherine to remain outside because they are too weak to contribute and may be endangered. Katherine insists on coming because her father, Holmes, has entered the caves. Merlin reluctantly allows them to follow but orders them to stay behind the stronger Spellcasters.
  • Deep inside the cave, a silver-haired old man is revealed to be conducting a horrifying ritual involving a blood pool and prisoners nailed to stone pillars.
  • The old man says he still needs the fresh blood of more than a thousand people. He sacrifices one prisoner to the blood pool and uses his spiritual power to summon two enormous, blood-red Dark Blood Bats.
  • The old man sends the two powerful creatures into the two caves to attack the incoming Spellcasters.

Character Developments

  • Merlin is established as the strongest Spellcaster in the group. His effortless slaughter of the Dark Blood Bats surprises everyone, including Holmes and Danbei. However, his limited magic reserves remain a concern.
  • Great Mage Holmes is forced to acknowledge Merlin’s superior combat ability, despite previously doubting Merlin’s chances of advancing to the First Level. He cooperates with Merlin tactically by using Explosive Ice Spell.
  • Katherine continues to display curiosity and impulsiveness, insisting on entering the dangerous cave despite Merlin’s warning.
  • Capes is more cautious and initially appears willing to follow Merlin’s instructions, but he ultimately accompanies Katherine.
  • The silver-haired old man is revealed as the sinister mastermind behind the blood ritual and the Dark Blood Bats. He is calculating, cruel, and confident that he can eliminate the Spellcasters.

Significant Themes

  • Power and recognition: Merlin’s true strength becomes undeniable, forcing the other Spellcasters to reassess their opinions of him.
  • Teamwork and tactical cooperation: Merlin and Holmes combine their abilities effectively, showing that cooperation is necessary even among powerful individuals.
  • Limited resources: Merlin’s magic power is finite, creating tension despite his overwhelming strength.
  • Dark experimentation and sacrifice: The blood pool ritual, imprisoned victims, and mutated bats introduce themes of cruelty, forbidden magic, and the exploitation of human lives.
  • Impending danger: The apparent retreat of the bats is revealed to be part of the old man’s plan, escalating the threat for both groups.

Character Interactions

  • Merlin commands Holmes to support his Thunder Web with Explosive Ice Spell, and Holmes accepts the strategy despite his complicated feelings toward Merlin.
  • Holmes chooses to remain with Riliss, reflecting their established association and mutual trust.
  • Merlin confronts Capes and Katherine about their decision to enter the cave, warning that he may not be able to save them repeatedly.
  • Katherine appeals to Merlin’s concern for her father, while Capes silently accepts the situation.
  • The silver-haired old man interacts with the Dark Blood Bats as though they are his servants or creations, feeding them sacrifices and directing them toward the approaching Spellcasters.

Ch. 124Elemental Lifeforms (Part 1)

Chapter Summary: “Elemental Lifeforms (Part 1)”

Key Plot Points and Events

  • Merlin and the group enter a dark, icy cave in search of danger or treasure. Using Mental Power, the spellcasters can see despite the darkness.
  • A swarm-like red glow approaches, revealing an enormous and unusually powerful Dark Blood Bat.
  • Merlin attempts to stop it with Freezing Spell, but the creature smashes through the ice. His Fireball is also ineffective.
  • The bat sprays highly corrosive black slime. Merlin and Lorinka evade it, but Fourth-level Mage Danbei is struck. His earth-defense wall is quickly dissolved, and the slime severely corrodes his body, leaving him incapacitated.
  • Merlin orders the group to retreat, recognizing that the creature is far more dangerous than ordinary Dark Blood Bats.
  • The bat begins gathering dark elements and casts Dark Ray, confirming that it is capable of Spellcasting.
  • Merlin and Lorinka identify it as a Blood Bat King in the process of transforming—not yet a true Blood Bat King, but already extremely dangerous and comparable to a powerful spellcaster.
  • The Dark Ray pierces Capes’s greatsword and wounds his palm, then passes through Katherine’s right arm. Both survive, but the group remains trapped under threat as the bat prepares another attack.

Character Developments

  • Merlin demonstrates caution, quick reactions, and strong analytical ability. He recognizes the bat’s abnormal nature and correctly identifies the Dark Ray and the creature’s incomplete transformation.
  • Lorinka remains alert and capable of avoiding the Dark Ray, showing that she can respond effectively to high-level threats.
  • Danbei suffers a severe injury after underestimating the corrosive slime, emphasizing the danger of the cave’s monster.
  • Capes reacts quickly by using his greatsword defensively, but the Dark Ray easily penetrates it and wounds him.
  • Katherine is badly injured while standing behind Capes. Her survival reinforces Merlin’s earlier warning that he cannot protect her and Capes indefinitely.
  • The injured companions receive a harsh lesson about relying on Merlin and confronting enemies beyond their abilities.

Significant Themes

  • The difference between Elemental Monsters and Elemental Lifeforms: Ordinary monsters possess limited intelligence, while Elemental Lifeforms gain intelligence, elemental control, and vastly greater power.
  • Evolution and transformation: The bat’s incomplete transition into a Blood Bat King makes it especially unpredictable and dangerous.
  • The limits of protection: Merlin can save his companions only a limited number of times; survival ultimately depends on their own awareness and strength.
  • Preparation versus overwhelming power: Conventional defenses such as ice barriers, Fireball, earth walls, and even black-iron weapons prove nearly useless against the bat’s abilities.
  • Danger hidden in darkness: The cave amplifies the creature’s dark-element advantage, making its attacks difficult to detect and evade.

Character Interactions

  • Merlin takes the lead and repeatedly warns the group about the bat’s attacks.
  • Lorinka supports Merlin’s assessment and helps identify the creature as a possible Blood Bat King.
  • Danbei’s injury demonstrates the consequences of failing to react quickly in the confined cave.
  • Capes attempts to shield himself and Katherine, but the Dark Ray penetrates both his weapon and body.
  • Merlin’s earlier warning to Katherine and Capes becomes significant when they are injured despite his inability to intervene.
  • The group is left in a desperate situation as the transforming Blood Bat King prepares a stronger attack.

Ch. 125Elemental Lifeforms (Part 2)

Chapter Summary: Elemental Lifeforms (Part 2)

Key plot points and events

  • A silver-haired old man observes Merlin and Holmes from deep within the cave. He identifies Holmes, a five-element Spellcaster, as an exceptional genius and considers Merlin, a four-element Spellcaster wearing a powerful Rune Robe, the greater potential threat.
  • The old man plans to have his Dark Blood Bats kill the Spellcasters, possibly combining their strength if necessary. However, he suddenly realizes that one of his “precious pets” has been killed and vows revenge.
  • In the cave passage, Great Mage Danbei is dead, while Katherine and Capes are injured and hiding. Merlin confronts the transforming Dark Blood Bat alone.
  • Merlin’s ordinary Thunder Web barely affects the creature, so he releases an enhanced version. The stronger lightning paralyzes and weakens the bat.
  • He follows with Greater Freezing Spell, immobilizing the creature, then destroys it with an explosive Greater Fireball. The bat is reduced to ashes, proving it has not yet fully transformed into a true Blood Bat King or Elemental Lifeform.
  • Merlin advises the injured Katherine and Capes to leave the cave. Capes acknowledges their recklessness and escorts Katherine outside.
  • Merlin and Lorinka continue deeper into the cave, sensing that more dangerous threats await them.

Character developments

  • Merlin demonstrates that his enhanced Spells are his greatest weapon. Their power approaches that of First-level Spells, allowing him to kill a Dark Blood Bat stronger than an ordinary Zero-level Spellcaster without using casting tools.
  • Lorinka becomes increasingly impressed and suspicious of Merlin’s hidden abilities. His victory leads her to believe he may genuinely have the potential to become a First-level Spellcaster.
  • Capes and Katherine recognize their own weakness and naivety after being injured. Capes becomes more cautious and accepts Merlin’s advice to retreat.
  • The silver-haired old man shifts from confidence to murderous rage after losing one of his creations, revealing his emotional attachment to the Dark Blood Bats and his determination to retaliate.

Significant themes

  • Hidden strength and potential: Merlin’s enhanced Spells reveal that his apparent level does not reflect his true combat power.
  • Transformation and monstrosity: The Dark Blood Bat’s incomplete evolution highlights the difference between an elemental monster and a true Elemental Lifeform.
  • Caution versus recklessness: Katherine and Capes suffer because they underestimated the danger, while Merlin emphasizes retreat and preparation.
  • Escalating danger: The old man’s surveillance and anger suggest that the cave contains a larger threat beyond the defeated bat.

Character interactions

  • The old man evaluates Merlin and Holmes while plotting how to eliminate them.
  • Merlin battles the Dark Blood Bat through a carefully chained sequence of lightning, ice, and fire Spells.
  • Merlin advises Capes and Katherine to withdraw; Capes accepts his judgment and helps Katherine leave.
  • Lorinka silently reassesses Merlin after witnessing his victory and follows him farther into the cave.

Ch. 126Ritual Witch

Chapter Summary: “Ritual Witch”

Key Plot Points and Events

  • Merlin and Lorinka emerge from a dark cave passage into a vast cavern filled with stone pillars.
  • They discover numerous dying Elemental Swordsmen and two imprisoned Spellcasters, whom Merlin suspects are Great Mage Pali’o and Marshal Walton from Eastward City.
  • A powerful Mental Force suddenly surrounds them. On an altar nearby stands a dangerous silver-haired old man connected to the Dark Blood Bats.
  • Great Mage Holmes and Great Mage Riliss arrive from another passage, battered after killing a Dark Blood Bat nearly transformed into a Blood Bat King.
  • The silver-haired man reveals that the Dark Blood Bats are his “pets” and that he intends to feed them the blood and flesh of the Spellcasters.
  • He activates a blood pool, from which emerges an enormous crimson Dark Blood Bat. The creature possesses a faint aura of life, proving it is partially transforming into an Elemental Lifeform.
  • Holmes identifies the old man as an ancient Ritual Witch, a practitioner of forgotten techniques involving rituals, powerful Mental Force, and the transformation of Elemental Monsters into living beings.
  • The Ritual Witch admits that he controlled the Dark Blood Bats attacking Eastward City to gather blood for his ritual. He plans to kill Merlin and the others, then escape the Dark Spirit Domain and wait for the bat to complete its transformation.
  • The chapter ends as the Ritual Witch orders the partially transformed Blood Bat King to attack Merlin and Holmes.

Character Developments

  • Merlin remains cautious and perceptive, immediately recognizing the danger of the cavern and the old man. His ability to kill a powerful Dark Blood Bat impresses and unsettles the others.
  • Lorinka continues to support Merlin and confirms his achievement to Holmes, showing growing trust and confidence in him.
  • Holmes demonstrates his extensive knowledge of ancient magical traditions by identifying the Ritual Witch and explaining the blood-pool ritual. Despite his strength, he is visibly shaken by the creatures involved.
  • Riliss appears physically and magically exhausted after surviving her encounter with a powerful Dark Blood Bat.
  • The silver-haired Ritual Witch is revealed as the mastermind behind the attacks on Eastward City. His obsession with creating a true Blood Bat King has made him cruel, arrogant, and unstable.
  • The Blood Bat is shown to be an incomplete but extraordinarily dangerous Elemental Lifeform, making it a greater threat than the bats encountered earlier.

Significant Themes

  • Forbidden and forgotten magic: The Ritual Witch’s methods belong to an ancient tradition predating modern Spellcasters.
  • The transformation of life: The blood pool represents an unnatural attempt to give life to an Elemental Monster, blurring the boundary between magic, monsters, and living beings.
  • Knowledge as power: Holmes’s familiarity with ancient history allows the group to understand the enemy and his plans.
  • Ambition and corruption: The Ritual Witch’s desire to create a Blood Bat King has led him to sacrifice civilians and prisoners without remorse.
  • Escalating danger: The group moves from fighting individual Dark Blood Bats to confronting their creator and a creature close to becoming an Elemental Lifeform.

Character Interactions

  • Merlin and Lorinka work together cautiously as they enter the cavern and assess the threat.
  • Merlin, Holmes, and Riliss recognize one another as allies but immediately become wary of the Ritual Witch.
  • Holmes is shocked to learn that Merlin defeated a near-Blood Bat King, reinforcing Merlin’s growing reputation and strength.
  • The Ritual Witch taunts Merlin and Holmes over the death of his “pets” before ordering his strongest creation to attack them.
  • Holmes’s explanation of Ritual Witches helps Merlin and the others understand both the old man’s identity and the purpose of the blood pool.

Ch. 127Crisis

Chapter Summary: “Crisis”

Key Plot Points and Events

  • Mage Holmes realizes the investigation is complete after identifying the silver-haired old man as the Ritual Witch controlling the Dark Blood Bats. He orders the group to retreat to the Dark Spirit Domain and report their findings.
  • Their escape is blocked when stone doors suddenly seal both passages. The silver-haired old man and the partially transformed Dark Blood Bat trap Holmes, Merlin, Lorinka, and Riliss inside the cavern.
  • Holmes and Merlin attack the Dark Blood Bat with multiple spells, including binding winds, ice, earth, and fire magic. Their attacks have little effect because of the creature’s overwhelming strength and resistance.
  • Merlin’s Greater Freezing Spell briefly immobilizes the bat, but it quickly breaks free and violently crashes into Holmes. Holmes survives because of his protective robe, though the robe is badly weakened.
  • Holmes identifies the Ritual Witch as the creature’s true weakness and instructs Lorinka and Riliss to kill the silver-haired old man, believing the Dark Blood Bat will become harmless without his control.
  • To protect them, Holmes uses his final First-Level Earth Prison scroll to trap the Dark Blood Bat. For a moment, the group believes they have gained the advantage.
  • However, the bat begins casting a dark spell from inside the prison. Merlin’s enhanced Thunder Web fails to stop it, and the creature’s Dark Rays pierce through the Earth Prison.
  • The chapter ends with Lorinka and Riliss facing an immediate, potentially fatal attack.

Character Developments

  • Holmes demonstrates tactical judgment by recognizing that the group cannot defeat the Dark Blood Bat directly and by targeting the Ritual Witch instead. He also sacrifices his last powerful resource, the Earth Prison scroll, to create an opening for Lorinka and Riliss.
  • Merlin proves capable of supporting a stronger Spellcaster under extreme pressure. His repeated Freezing Spells and attempt to paralyze the bat with Thunder Web show both his resourcefulness and his limitations against a far more powerful opponent.
  • Lorinka and Riliss shift from retreating with the group to taking the offensive against the silver-haired old man. Their mission becomes a dangerous assassination attempt intended to break the bat’s control.
  • The silver-haired old man remains calm and confident, revealing that he can continue directing the Dark Blood Bat even while Holmes and Merlin try to restrain it.
  • The Dark Blood Bat is established as vastly more powerful than ordinary creatures of its kind, possessing immense physical strength, resistance to elemental attacks, and advanced dark magic.

Significant Themes

  • Powerlessness against superior strength: The group’s ordinary spells and even advanced techniques barely affect the transformed bat, emphasizing the gap between their power levels.
  • Strategy over brute force: Holmes realizes that defeating the controller is more practical than fighting the controlled monster directly.
  • Limited resources and desperation: Holmes’s final Earth Prison scroll represents the group’s dwindling options, while the damaged protective robe highlights the cost of every failed defense.
  • Overconfidence in established authority: Holmes assumes the Dark Spirit Domain can easily handle the threat, but the immediate crisis proves that outside help may arrive too late.
  • Unexpected escalation: Just when the group appears to have contained the bat, its ability to cast Dark Rays turns a temporary advantage into another life-or-death crisis.

Character Interactions

  • Holmes commands the group and coordinates their escape and counterattack.
  • Merlin works alongside Holmes, combining his freezing and lightning spells with Holmes’s tactics.
  • Holmes instructs Lorinka and Riliss to attack the Ritual Witch, placing them at the center of the plan to neutralize the bat.
  • The silver-haired old man counters their strategy by directing the Dark Blood Bat against Lorinka and Riliss.
  • The bat’s Dark Rays pierce Holmes’s Earth Prison despite Merlin’s intervention, leaving Lorinka and Riliss exposed at the chapter’s cliffhanger.

Ch. 128A Brutal Battle (Part One)

Summary of “A Brutal Battle (Part One)”

Key Plot Points and Events

  • Riliss and Lorinka are attacked by the Dark Blood Bat, a powerful Elemental Monster that has completed half of its transformation. Its Dark Rays are nearly as strong as Second-Level Spells.
  • Riliss uses Zero-Degree Freeze to weaken one Dark Ray, but she is still badly wounded. Lorinka blocks another ray with her Rune Shield, but the shield shatters and she also suffers severe injuries.
  • The Dark Blood Bat destroys Holmes’s Earth Prison and repeatedly crashes into him, overwhelming his defenses and nearly exhausting the protective runes in his Rune Robe.
  • Merlin rescues Holmes with the Gale Spell and takes command of the situation. He explains that the Bat itself is too powerful to kill directly.
  • Merlin identifies the silver-haired old man—the Ritual Witch controlling the Bat—as the group’s true target. If the old man dies, the Dark Blood Bat will also perish because of their control connection.
  • Merlin asks Holmes for his Rune Robe, intending to use its remaining defensive power in a final gamble. Holmes reluctantly gives it to him.
  • Merlin unleashes an enormous barrage of Fireballs, Thunder Webs, and Freezing Spells. Although the attacks cannot seriously injure the Bat, they distract and restrain it.
  • The old man assumes Merlin is merely wasting his mana, but Merlin suddenly turns and charges toward him. The barrage was only a diversion.
  • Merlin activates an enhanced version of the Gale Spell, doubling his speed and catching the old man off guard as he prepares to defend himself with the Bat.

Character Developments

  • Merlin demonstrates exceptional strength, speed, strategic thinking, and leadership. Rather than fighting the nearly invincible Bat directly, he quickly recognizes its dependence on the Ritual Witch and devises a plan to kill the controller.
  • Holmes is humbled by the battle. After being rendered helpless by the Bat, he sets aside his pride and accepts Merlin’s leadership, even surrendering his most important defensive casting tool.
  • Riliss and Lorinka are shown to be competent and well-prepared spellcasters, but the Bat’s overwhelming power leaves them seriously injured and unable to continue fighting.
  • The silver-haired old man reveals his long-term ambition: to complete the Dark Blood Bat’s transformation into a Blood Bat King. His confidence begins to collapse when he realizes that Merlin has targeted him instead of the Bat.
  • The Dark Blood Bat is established as an extraordinarily powerful monster, capable of ignoring repeated Spells, breaking defensive constructs, and overpowering several trained spellcasters.

Significant Themes

  • Strategy over brute force: Merlin succeeds by identifying the Bat’s weakness rather than attempting to overpower it.
  • Leadership and trust: Holmes must abandon his pride and trust Merlin’s judgment in a desperate situation.
  • Preparation versus overwhelming power: Riliss, Lorinka, and Holmes prepared carefully, but their tools were nearly exhausted by the Bat’s strength.
  • Risk and sacrifice: Merlin uses Holmes’s remaining defensive protection and spends a huge amount of mana to create an opening, placing himself at great personal risk.
  • Hidden objectives and deception: Merlin’s apparent all-out assault is a calculated feint designed to conceal his true target.

Character Interactions

  • Riliss and Lorinka fight defensively but are quickly incapacitated by the Bat’s attacks.
  • Holmes initially suffers under the Bat’s assault, then turns to Merlin for guidance.
  • Merlin and Holmes cooperate directly, with Holmes giving Merlin his Rune Robe so Merlin can carry out the plan.
  • Merlin’s spell barrage misleads the silver-haired old man, who believes Merlin is attacking the Bat without purpose.
  • The chapter ends with Merlin exploiting that false assumption and rushing toward the old man at increased speed, setting up the confrontation’s decisive next stage.

Ch. 129Bloody Battle (Part Two)

Chapter Summary: “Bloody Battle (Part Two)”

Key Plot Points and Events

  • Merlin launches a surprise attack on the silver-haired old man, using Dark Mist to try to trap him in an illusion.
  • The old man’s exceptionally powerful Mental Power—nearing the level of a Third-Level Spellcaster—instantly tears through the ordinary Dark Mist.
  • Merlin is simultaneously attacked from behind by multiple Dark Rays released by the Dark Blood Bats.
  • Rather than retreat, Merlin uses an enhanced Dark Mist to briefly overwhelm the old man’s mind, creating an opening to cast Greater Fireball.
  • Merlin erects multiple defenses—Earth Guardian, Greater Freezing Spell, and finally his Rune Robe—to reduce the impact of the Dark Rays.
  • Three Dark Rays penetrate all his defenses and destroy the Rune Robe. They also injure Merlin severely and inflict violent, destabilizing emotions.
  • Using the last of his Mental Power, Merlin detonates the Greater Fireball. The blast kills the silver-haired old man.
  • The death of the old man causes the partially transformed Dark Blood Bat to die as well, while the remaining bats go berserk and throw themselves into the blood pool.
  • With the enemy defeated, Merlin collapses from exhaustion and injury. Great Mage Holmes, Lorinka, and Riliss are also badly wounded, though Holmes is in comparatively better condition.
  • Merlin becomes curious about the old man’s unusually powerful Mental Power and suspects it came from an ancient Ritual Witch inheritance. Despite his injuries, he approaches the corpse to investigate.

Character Developments

  • Merlin demonstrates tactical flexibility and determination, choosing to endure serious injury rather than allow the silver-haired old man to recover. His enhanced Dark Mist proves decisive.
  • His physical conditioning, strengthened through practice with the mysterious relief sculpture, allows him to survive three Dark Rays—an attack that would likely kill an ordinary Spellcaster.
  • Merlin’s curiosity and ambition intensify after recognizing that the old man’s Mental Power could not have been achieved through ordinary Meditation. He begins considering the value of the old man’s inheritance.
  • The silver-haired old man is revealed to possess immense Mental Power and resistance to illusion, but he is ultimately vulnerable when Merlin combines the enhanced Dark Mist with a powerful direct attack.
  • Lorinka and Riliss are rendered nearly helpless after being struck by Dark Rays, emphasizing their vulnerability in the battle.
  • Great Mage Holmes survives in somewhat better condition than the others but is still affected by the brutal conflict.

Significant Themes

  • Survival through preparation and resilience: Merlin survives because of his strengthened body, layered defenses, and willingness to use every available resource.
  • The limits of power: Even overwhelming Mental Power cannot guarantee victory when an opponent exploits a brief weakness.
  • The cost of victory: The enemy is defeated, but Merlin’s Rune Robe is destroyed, his body is badly wounded, and the entire group is nearly wiped out.
  • Dangerous knowledge and inheritance: The silver-haired old man’s power suggests that ancient Ritual Witch techniques may offer extraordinary advancement, encouraging Merlin’s desire to uncover their secrets.
  • Human vulnerability versus supernatural forces: The Dark Rays’ penetrating and psychologically corrupting effects show how fragile ordinary Spellcasters are against the Dark Blood Bats.

Character Interactions

  • Merlin directly confronts the silver-haired old man in a contest of illusion and Mental Power.
  • The old man dismisses Merlin’s ordinary Dark Mist, but Merlin counters with its enhanced form and successfully catches him in an illusion.
  • Merlin’s defensive actions protect him from the Dark Blood Bats while he attempts to kill the old man.
  • The battle leaves Merlin, Holmes, Lorinka, and Riliss collectively weakened, highlighting their dependence on one another during the mission.
  • After the fight, Merlin turns his attention away from his wounded companions and toward the old man’s corpse, driven by the possibility of discovering the source of his extraordinary power.

Ch. 130Return (Part 1)

Chapter Summary: “Return (Part 1)”

Key Plot Points and Events

  • Merlin examines the charred corpse of the silver-haired old man and discovers that his ring contains an enormous storage space filled with Elemental Crystals, potion ingredients, Spellcaster notes, and other valuable items.
  • The ring contains records and treasures stolen from Spellcasters associated with organizations such as Flame City. However, Merlin cannot immediately locate the ancient Ritual Witch legacy the old man had acquired and decides to search for it later in Dark Spirit Domain.
  • After the battle, Merlin checks on Lorinka and Riliss, both of whom were injured by the old man’s Dark Ray. Merlin himself has suffered a severe wound but is recovering because of his powerful physical constitution.
  • Holmes returns Merlin’s protective robe but complains that its damage is not worth the mission’s reward. Although Holmes remains arrogant and dissatisfied, Merlin recognizes that he is not fundamentally malicious. Holmes and Riliss leave first.
  • Merlin frees the captives bound to stone pillars by destroying the pillars with Fireballs. He does not stay to interact with them further.
  • Outside the cave, Capes asks about Great Mage Pali’o and his father. Merlin tells him they are safe inside, relieving Capes. Merlin also notices Katherine’s devastating injury and loss of an arm but offers no words of consolation.
  • Merlin and Lorinka leave Eastward City and return to Dark Spirit Domain through the Rune Formation. Lorinka’s worsening injuries delay their journey.
  • At the Dark Spirit Domain Stele, Merlin meets Didimos, the sentient Black Cat who serves as the spirit of the Rune Formation. Merlin offers Didimos two ice-element Elemental Crystals.
  • Recognizing Merlin’s rapid growth from a novice mage into a Six-Element Spellcaster, Didimos rewards him by sending a black light into his body. The mysterious power significantly strengthens Merlin’s Mental Power and makes casting his six Spell Models much easier.
  • Merlin and Lorinka activate their Dark Spirit Rings and teleport into Dark Spirit Domain to claim their mission reward.

Character Developments

  • Merlin demonstrates increasing power, confidence, and composure. He survives a severe injury, defeats the silver-haired old man, claims the man’s valuable possessions, frees the prisoners, and remains focused on completing the mission.
  • Merlin’s physical constitution has become strong enough to halt serious bleeding and endure the effects of Dark Ray better than ordinary Spellcasters.
  • His Mental Power is further enhanced by Didimos, reducing the strain of controlling six Spell Models and showing that Merlin’s growth is accelerating rapidly.
  • Lorinka and Riliss are revealed to be seriously affected by Dark Ray, though both remain capable of enduring their injuries. Lorinka’s condition worsens during the journey back.
  • Holmes remains proud and practical, valuing his damaged robe in terms of Contribution Points. Nevertheless, Merlin views him as arrogant rather than truly evil.
  • Katherine suffers a life-changing injury after losing the use of one arm, emphasizing the human cost of the conflict.
  • Didimos shows greater awareness and interest in Merlin, recognizing his transformation and choosing to reward him personally.

Significant Themes

  • Power and rapid advancement: Merlin’s progression from a novice to a Six-Element Spellcaster in only half a year highlights his extraordinary potential.
  • The value and cost of power: The mission yields great treasures, but the participants suffer severe injuries and material losses.
  • Legacy and inheritance: Merlin’s interest in the Ritual Witch legacy continues, suggesting that ancient knowledge and stolen inheritances will shape his future development.
  • Unusual forms of life and magic: Didimos’s apparent existence as life created by a Rune Formation raises questions about the limits of magical creation and the nature of sentient beings.
  • Merit and reward: Merlin’s achievements bring him valuable possessions, a mission reward, and Didimos’s unexpected blessing, contrasting with Holmes’s focus on the inadequate official compensation.

Character Interactions

  • Merlin and his companions silently accept that the silver-haired old man’s possessions belong to Merlin because he carried the main burden of defeating him.
  • Merlin supports the injured Lorinka and checks on her and Riliss after the battle.
  • Holmes’s dissatisfaction over the damaged robe creates mild tension with Merlin, though Merlin does not respond confrontationally.
  • Merlin frees the captives but maintains emotional distance from them, treating the rescue as the completion of an obligation.
  • Capes expresses gratitude and respect toward Merlin after learning that Pali’o and his father are safe.
  • Didimos interacts playfully but selectively with Merlin, accepting his offering and granting him a powerful benefit that it had apparently refused to give others.

Ch. 131Return (Part 2)

Chapter Summary: “Return (Part 2)”

Key Plot Points and Events

  • Merlin and Lorinka return to the Mission Hall and submit their Dark Spirit Rings as proof that they completed the investigation of the Dark Blood Bats in Eastward City.
  • They learn that Holmes and Riliss had already returned and claimed their rewards. Merlin and Lorinka receive:
    • Fifty Contribution Points each
    • The First-Level Fire Spell,

Berserk Flame

  • The Mission Hall mages are visibly surprised after discovering through the rings’ records that Merlin is a rare Six-Element Spellcaster.
  • Back at Mage Leo’s tower, Lorinka reveals that she will soon be expelled from the Dark Spirit Domain. Before leaving, she intends to make one final attempt to construct a First-Level Spell and become a First-level Spellcaster.
  • Merlin inspects the mental power that the Black Cat artificially increased. Finding no harmful side effects, he concludes that the power is stable and marvels at the abilities connected to Archmage Fidel’s Rune Formations.
  • Merlin examines the ring taken from the silver-haired old man. Inside, he finds:
    • Over a hundred valuable Elemental Crystals
    • Notes on Spellcasting techniques
    • A beast-hide scroll containing ancient Ritual Witch methods
  • The scroll explains how Ritual Witches communicate with and transform Elemental Monsters. It also reveals that the blood pool used to create the Dark Blood Bats required the blood of ten thousand people.
  • Merlin discovers a formula for the Phantom Demon Potion, a mysterious potion capable of rapidly increasing mental power. Since he does not recognize most of the ingredients, he decides to consult Mage Hall, the tower’s Potionology expert.
  • While Merlin begins studying the Berserk Flame spell, Mage Leo contacts him through the tower’s Rune Formation and summons him. Merlin goes to meet his mentor, wondering what the summons concerns.

Character Developments

  • Merlin gains valuable resources and a new spell while continuing to investigate ways to improve his mental power. His discovery of the Phantom Demon Potion offers a possible method for strengthening himself further.
  • Lorinka accepts that her time in the Dark Spirit Domain is ending but refuses to surrender without one final attempt to advance. Her determination and resignation are both emphasized.
  • Mage Leo demonstrates his extensive control over his tower by communicating with Merlin through its Rune Formations.
  • Archmage Fidel’s reputation grows through Merlin’s reflections on his extraordinary Rune Formation achievements and the mysterious power of Didimos, the Rune Formation spirit.
  • The silver-haired old man is further revealed to have possessed dangerous Ritual Witch knowledge and to have created the blood pool responsible for the Dark Blood Bats.

Significant Themes

  • Persistence in the face of failure: Lorinka’s final attempt to construct a First-Level Spell reflects the importance of trying even when success is unlikely.
  • The contrast between ancient and modern magical paths: Merlin judges Ritual Witch techniques as complicated and inferior to the more powerful Spellcaster system, highlighting the decline of the Ancient Witches.
  • Accumulation of knowledge and resources: Merlin’s progress depends not only on combat but also on collecting spells, Elemental Crystals, formulas, and research materials.
  • The limits of individual expertise: Merlin recognizes that he cannot understand the Phantom Demon Potion alone and must seek help from Mage Hall.
  • The power of Rune Formations: The tower’s magical systems allow monitoring, communication, and transportation, emphasizing the sophistication of Archmage Fidel and Mage Leo’s creations.

Character Interactions

  • Merlin and Lorinka cooperate professionally while claiming their shared mission rewards, both focused on obtaining Contribution Points and Berserk Flame.
  • Merlin encourages Lorinka before her final attempt at spell construction, offering her sincere wishes for success despite knowing her chances are poor.
  • Merlin mentally compares the Ritual Witch inheritance with the modern Spellcaster system, revealing his practical and ambitious outlook.
  • Mage Leo interrupts Merlin’s private study with a direct summons, creating suspense and setting up the next development.

Ch. 132Attendant (Part 1)

Chapter Summary: “Attendant (Part 1)”

Key Plot Points and Events

  • Merlin is summoned by his mentor, Leo, who shows him a magical recording of Merlin killing the silver-haired old man in the cave. Leo explains that the Mission Hall reported Merlin’s achievement of becoming a Six-Element Spellcaster.
  • Leo rejects the belief that Merlin has abandoned the pursuit of becoming a First-level Spellcaster. Instead, he recognizes Merlin’s determination to construct First-Level Spells despite the difficulty of progressing as a Six-Element Mage.
  • Leo informs Merlin about an upcoming exchange meeting, to be held in one month, for temporary members of the Dark Spirit Domain. He asks Merlin to represent his tower and avoid finishing last.
  • In exchange for a respectable performance, Leo promises to provide Merlin with the First-Level Spell Models he needs without requiring Contribution Points. The meeting may also allow Merlin to attract the attention of more capable Mages who could teach him.
  • Merlin accepts the opportunity and begins preparing for the exchange meeting, realizing that many temporary members are powerful Spellcasters close to becoming First-level Spellcasters.
  • Merlin temporarily abandons his attempt to construct Berserk Flame, since his current Mental Power is insufficient. He instead considers brewing the Phantom Demon Potion, which might greatly increase his Mental Power.
  • Because Merlin has no formal Potionology training, he seeks help from Mage Hall. Hall initially responds coldly, but becomes cooperative when Merlin offers him a rare Blue Charm Flower. In return, Hall agrees to teach Merlin Potionology for an hour each day.
  • After several days, Merlin learns the basic principles of potion brewing. Relying on Matrix’s precise control over ingredient ratios, he prepares to brew a simple Blood-Coagulating Potion as practice before attempting the Phantom Demon Potion.
  • Just as Merlin begins brewing, Lorinka arrives and knocks on his door, interrupting the process. Merlin suspects she has an important reason for visiting, especially since she had been attempting to construct Berserk Flame.

Character Developments

  • Merlin: Demonstrates unwavering determination to become a First-level Spellcaster despite the severe difficulty of constructing six-element Spell Models. He becomes more proactive, seeking out Potionology knowledge and using his advantages through Matrix to compensate for his lack of formal training.
  • Leo: Reveals pride in Merlin’s progress and identifies with Merlin’s ambition, admitting that he once aspired to construct five- and six-element Spells but stopped at four elements. He offers Merlin practical support while also seeking to restore his own reputation among the tower’s senior Mages.
  • Hall: Though initially indifferent and abrasive, Hall’s attitude softens after receiving the Blue Charm Flower. His enthusiasm for rare potion ingredients reveals his intense dedication to Potionology, and he agrees to teach Merlin.
  • Lorinka: Her unexpected visit at the chapter’s end creates suspense and suggests that she may have encountered a problem or made progress with Berserk Flame.

Significant Themes

  • Persistence against overwhelming odds: Merlin refuses to give up on becoming a First-level Spellcaster, even though constructing spells across six elements is extraordinarily difficult.
  • Mentorship and opportunity: Leo’s support gives Merlin access to valuable Spell Models, while the exchange meeting offers a chance to find better teachers.
  • Resourcefulness and strategic preparation: Merlin combines limited time, scarce Contribution Points, acquired ingredients, and Matrix’s analytical abilities to advance efficiently.
  • The value of exchange and relationships: Merlin gains Hall’s instruction not through force, but by recognizing and satisfying Hall’s interest in potion ingredients.
  • Ambition versus limitation: Merlin’s goals exceed his current Mental Power and training, forcing him to seek alternative methods—particularly the Phantom Demon Potion—to overcome his bottlenecks.

Character Interactions

  • Merlin and Leo: Leo questions Merlin about his ambitions, praises his determination, and offers him a bargain involving the exchange meeting and future First-Level Spell Models.
  • Merlin and Hall: Merlin initially faces Hall’s dismissive attitude, but earns his cooperation by giving him a Blue Charm Flower. Their relationship shifts into a practical teacher-student arrangement.
  • Merlin and Lorinka: Their interaction has not yet occurred, but Lorinka’s arrival interrupts Merlin’s potion experiment and sets up the next development.

Ch. 133Servant (Part 2)

Chapter Summary: “Servant (Part 2)”

Key Plot Points and Events

  • Wizard Lorinka visits Merlin after failing to construct the First-Level Spell Berserk Flame. Although the failure leaves her discouraged, she is not physically injured.
  • Lorinka explains the status of attendants in the Dark Spirit Domain—servants who contractually follow official spellcasters and receive the same privileges as organization members.
  • She asks Merlin to accept her as his attendant if he eventually becomes a First-level Spellcaster and official member of the Dark Spirit Domain.
  • Lorinka offers Merlin her accumulated resources: seventy Contribution Points, an additional fifty Contribution Points’ worth of gold coins, and eventually even herself, hoping to secure a future through him after being abandoned by her family.
  • Merlin is initially hesitant because, as a Six-Element Spellcaster with six Zero-Level Spell Models, becoming a First-level Spellcaster will be exceptionally difficult. However, Lorinka’s seduction leads to an intimate encounter between them.
  • The following morning, Lorinka leaves to arrange her departure from the Dark Spirit Domain. Merlin regains his composure and resumes preparing the Blood-Coagulating Potion.
  • Using the Matrix’s precise instructions and the necessary ingredients, Merlin completes the potion’s preparation and begins inspecting the cooled result.

Character Developments

  • Merlin: His confidence and potential continue to influence others despite the enormous difficulty of advancing as a Six-Element Spellcaster. He remains practical and self-controlled, quickly setting aside his feelings after the encounter with Lorinka to return to his research and potion-making.
  • Lorinka: She becomes more vulnerable and desperate after her failed spell construction and impending rejection by the Dark Spirit Domain. Her request to become Merlin’s attendant shows both her belief in his potential and her desire to escape a future of neglect. She also reveals a more bold and passionate side during their encounter.
  • Their relationship: Merlin and Lorinka move from acquaintances connected by borrowed Contribution Points to intimate partners. Her willingness to invest all her resources in Merlin suggests that she is placing her future entirely in his hands.

Significant Themes

  • Hope despite overwhelming odds: Lorinka chooses to trust Merlin’s confidence even though his path to First-level status seems nearly impossible.
  • Dependence and survival: Becoming an attendant means surrendering freedom, but it offers Lorinka protection, resources, and access to the Dark Spirit Domain’s privileges.
  • Ambition and personal investment: Lorinka’s Contribution Points, gold, and even her body become offerings toward securing a better future.
  • Reason versus desire: Merlin gives in to passion but afterward reasserts his discipline, returning to his long-term magical goals.
  • Scientific precision and magical progress: The Matrix’s exact instructions demonstrate Merlin’s reliance on systematic methods to overcome the difficulties of potion preparation.

Character Interactions

  • Lorinka approaches Merlin with a serious proposal, while Merlin questions whether she truly understands the difficulty of his advancement.
  • She explains her circumstances and attempts to persuade him through both emotional honesty and material incentives.
  • Her increasingly direct seduction overturns Merlin’s hesitation, leading to their intimate encounter.
  • Afterward, their interaction remains largely unspoken: Lorinka departs to prepare for her future, while Merlin reflects briefly before focusing on his potion experiment.

Ch. 134Heat Control (Fifth Update—Asking for Monthly Votes)

Chapter Summary: Heat Control

Key Plot Points and Events

  • Merlin tests his first Blood-Coagulating Potion, but it has turned into a black, foul-smelling mass rather than the expected ink-black liquid with a fragrance.
  • When applied to a cut, the potion causes the wound to burn and decay instead of stopping the bleeding. Merlin removes it immediately and realizes the concoction has failed.
  • After reviewing Matrix’s instructions and confirming that he measured the ingredients correctly and followed the steps precisely, Merlin identifies uncontrolled heat during the brewing process as the likely cause.
  • He attempts the potion again, focusing on heat control. Though he fails the second time, he succeeds on the third attempt, achieving an impressive thirty-percent success rate.
  • Merlin spends the following days practicing potion-making while continuing to meditate and strengthen his mental power in preparation for the approaching Dark Spirit Domain Gathering.
  • Lorinka returns briefly before being sent out of the Dark Spirit Domain. She explains her family’s circumstances and reveals that she belongs to the Shadison Family of Doren City.
  • Before leaving, Lorinka transfers her seventy Contribution Points and five hundred thousand gold coins—converted into Contribution Points—to Merlin. He now possesses 150 Contribution Points.
  • Merlin searches the Tower of Myriad Phenomena for potions that could enhance mental power. He discovers several expensive formulas, but the necessary ingredients are unavailable or extremely scarce, making the formulas practically useless.
  • Realizing how severely spellcasters depend on access to resources, Merlin decides to be extremely careful with the rare ingredients needed for the Phantom Demon Potion.
  • After further practice, he prepares to attempt the Phantom Demon Potion and also considers constructing the First-Level Spell Berserk Flame.

Character Developments

  • Merlin becomes more technically skilled and patient in Potionology. He learns that success depends not only on measurements and procedure but also on subtle control of heat—something Matrix cannot fully manage for him.
  • His successful third attempt gives him confidence, but he remains pragmatic about his limitations. He does not want to devote all his time to Potionology at the expense of becoming a stronger spellcaster.
  • Merlin also gains a deeper understanding of the importance of resources in the spellcaster world and becomes more cautious about wasting rare materials.
  • Lorinka reveals her vulnerable background. Her family is old but declining, and its descendants receive little support if they fail to become First-level Spellcasters. Her decision to become Merlin’s attendant was partly a desperate attempt to secure her future.
  • Lorinka and Merlin’s relationship becomes more emotionally significant. They promise to reunite, with Merlin committing to find her in Doren City.

Significant Themes

  • Practice and mastery: Merlin’s failure demonstrates that knowledge and precise instructions are not enough; true mastery requires experience and sensitivity, especially in controlling heat.
  • Limits of artificial assistance: Matrix can calculate quantities and provide procedures, but it cannot replace practical intuition and hands-on understanding.
  • Scarcity of resources: The chapter emphasizes that rare ingredients, formulas, and cultivation materials determine the strength and prospects of spellcasters.
  • Social inequality and dependence: Spellcaster Organizations possess resources unavailable to wandering mages and families, forcing weaker spellcasters like Lorinka to seek protection or opportunity through powerful individuals.
  • Balancing ambition and priorities: Merlin wants to improve in Potionology while still focusing on spellcasting, meditation, and his broader advancement.

Character Interactions

  • Merlin’s interaction with the failed potion is an important moment of self-testing and problem-solving; he risks a minor injury to verify its effects and learns from the dangerous result.
  • Merlin and Lorinka share an intimate farewell. She entrusts him with her family history and future hopes, while he promises to visit her after she leaves.
  • Their relationship combines physical attraction with growing loyalty and emotional attachment.
  • Merlin’s inquiries with the Gray-Robed Mages at the Tower of Myriad Phenomena expose the practical limitations of the potion formulas he discovers and deepen his understanding of the wider spellcaster community.

Ch. 135Compatibility (Sixth Update—Monthly Tickets Requested)

Chapter Summary: “Compatibility”

Key Plot Points and Events

  • Merlin prepares to concoct the extremely complex Phantom Demon Potion in his makeshift laboratory. The potion requires eighty-nine ingredients, making it far more demanding than the Blood-Coagulating Potion.
  • Using Matrix’s precise instructions, Merlin spends most of a day sorting, processing, drying, grinding, and preparing enough materials for four attempts.
  • His first three concoctions fail. Matrix detects a slight color discrepancy in the first batch, warning that the potion may be unsafe. After reviewing the process, Merlin identifies a likely mistake: insufficiently drying one ingredient before adding it.
  • On his fourth attempt, Merlin successfully creates the Phantom Demon Potion. His success rate is exceptionally high compared with the silver-haired old man, who reportedly failed after using more than ten sets of materials.
  • Merlin waits five days for his Mental Power to reach its peak, then consumes the potion. After several hours of severe discomfort and hallucination-like effects, his Mental Power increases by nearly thirty percent, equivalent to roughly six months of normal meditation.
  • With his Mental Power now close to that of a Second-level Spellcaster, Merlin decides to construct a First-Level Spell before the Dark Spirit Domain’s exchange meeting, which is only about ten days away.
  • He selects Berserk Flame, a First-Level Spell based on his existing Fireball Spell Model. He asks Matrix to analyze its compatibility with Fireball.
  • Matrix produces 113,650 reconstructed Spell Models, leaving Merlin to select the safest and most compatible version.

Character Developments

  • Merlin demonstrates patience, caution, and growing confidence. Although frustrated by repeated failures, he methodically investigates the cause rather than abandoning the project.
  • His reliance on Matrix becomes more sophisticated: it assists not only with potion preparation but also with safety verification, error analysis, and Spell Model compatibility calculations.
  • Merlin’s Mental Power increases dramatically, giving him the confidence and resources to attempt advancement to a First-level Spellcaster.
  • He becomes increasingly ambitious, seeking to improve his strength before the upcoming exchange meeting.
  • Lorinka is mentioned as an example of someone who failed to construct Berserk Flame because of poor compatibility between Spell Models, emphasizing the difficulty Merlin is about to face.
  • The silver-haired old man serves as a comparison: despite gathering many materials and spending over a month experimenting, he never succeeded in creating the Phantom Demon Potion.

Significant Themes

  • Precision and perseverance: Potion-making depends on tiny details, and even Matrix cannot eliminate the need for careful execution. Merlin’s success comes only after repeated failure and analysis.
  • Risk and caution in magical advancement: Both the potion and Spell construction can have dangerous consequences if handled improperly. Merlin waits until his Mental Power is fully recovered before consuming the potion.
  • The value of knowledge and technology: Matrix gives Merlin a major advantage by performing complex calculations and identifying errors that would otherwise be nearly impossible to detect.
  • Compatibility and individual suitability: Advancement is not determined solely by the strength of a Spell. The interaction between Spell Models is crucial, and the right Spell must fit the caster’s existing foundation.
  • Ambition and preparation: Merlin’s improved abilities motivate him to pursue greater power before the exchange meeting, setting up his next major challenge.

Character Interactions

  • Merlin interacts primarily with Matrix, treating it as an indispensable partner in potion-making and Spell analysis. Matrix provides procedural guidance, verifies the potion’s safety, diagnoses failures, and reconstructs compatible Spell Models.
  • Merlin’s relationship with Matrix is practical but increasingly dependent: Matrix allows him to attempt feats that would otherwise require years of study and experimentation.
  • Merlin’s indirect connection to Great Mage Hall appears through the potion materials and knowledge he acquired there.
  • Lorinka’s failure provides a contrast to Merlin’s situation, highlighting how Matrix may help him overcome compatibility problems that defeated her.
  • The silver-haired old man’s recorded failures give Merlin both a warning about the potion’s difficulty and confidence in the significance of his own successful result.

Ch. 136The Eve of the Exchange Conference

Chapter Summary: The Eve of the Exchange Conference

Key Plot Points and Events

  • Merlin orders Matrix to analyze the compatibility of thousands of Berserk Flame Spell Models with his existing Fireball Spell Model.
  • Matrix identifies more than 13,000 theoretically compatible models. Merlin learns that constructing higher-level Spell Models depends not only on Mental Power, but also on stability, power, and compatibility.
  • Although one model has the highest compatibility at 91%, Merlin rejects it because its stability is too low. He instead selects a model with 81% compatibility, excellent stability, and respectable power.
  • Merlin attempts to simulate the Berserk Flame Spell Model in his Sea of Consciousness but fails after several hours because his immense number of existing Spell Models places heavy demands on his Mental Power.
  • With the Exchange Conference approaching, Merlin abandons plans to prepare more Phantom Demon Potions and focuses on meditation. His Mental Power improves only slightly over the following ten days.
  • Great Mage Leo summons Merlin and explains the Exchange Conference’s rules, including that casting tools are allowed. Merlin realizes wealthy Spellcasters may have a major advantage.
  • Leo advises Merlin to display his genuine strength rather than worry about fairness or merely avoiding last place. The conference will also allow powerful Great Mages to identify and recruit talented Spellcasters.
  • On the night before the conference, Merlin writes an expensive letter to his family after realizing nearly a year has passed since he left. He reassures Shirley and Avril, asks about his children Celia and Consine, and promises to seek potions that could stabilize Great Mage Hill’s Spell Models.
  • Writing the letter leaves Merlin emotionally comforted and more confident about the upcoming conference.

Character Development

  • Merlin: Gains a deeper understanding of why advancing as a Spellcaster is so difficult. He recognizes that Matrix gives him an extraordinary advantage by solving compatibility and construction problems, but he also acknowledges that his Mental Power remains a limiting factor. His failure makes him more cautious and determined to strengthen himself.
  • Merlin also shows increased emotional maturity and attachment to his family. Despite his ambition and dangerous circumstances, he spends valuable Contribution Points to contact them.
  • Great Mage Leo: Acts as Merlin’s guide to the Spellcaster world, explaining its harsh lack of fairness and emphasizing strength, talent, and personal performance over equal conditions.
  • Merlin’s Family: Though absent from the chapter, Shirley, Avril, Celia, Consine, and Great Mage Hill remain important motivations for Merlin’s actions and future plans.

Significant Themes

  • The difficulty of Spellcasting advancement: Mental Power alone is insufficient; Spellcasters must successfully balance stability, power, and compatibility when constructing Spell Models.
  • The value of Matrix: Matrix distinguishes Merlin from ordinary Spellcasters by performing calculations and compatibility analyses that would otherwise be nearly impossible.
  • Strength over fairness: Leo reinforces that the Spellcaster world is inherently unequal, and access to casting tools, organizations, and resources is itself part of one’s strength.
  • Preparation and limitation: Merlin’s failed simulation demonstrates that even exceptional talent has boundaries, particularly when his many Spell Models consume enormous Mental Power.
  • Family and emotional responsibility: Merlin’s letter reveals that his pursuit of power is connected to protecting and eventually returning to his family.

Character Interactions

  • Merlin and Matrix: Merlin relies on Matrix to analyze compatible Spell Models, highlighting their functional partnership and Matrix’s importance to his growth.
  • Merlin and Great Mage Leo: Leo provides practical guidance about the Exchange Conference and challenges Merlin to focus on proving his own ability rather than expecting fairness.
  • Merlin and his family: Through the letter, Merlin reconnects emotionally with Shirley and Avril, asks about his young children, and reassures them about his safety and future plans.
  • Merlin and Great Mage Hill: Though Hill does not appear directly, Merlin promises to obtain stabilizing potions for him, showing Merlin’s continuing loyalty and concern for those who supported his family.

Ch. 137Birds of a Feather (Seeking Monthly Votes)

Chapter Summary: “Birds of a Feather”

Key Plot Points and Events

  • Merlin begins the day with meditation, maintaining his disciplined habits despite having recently entered the Dark Spirit Domain.
  • He joins the other nine Spellcasters selected by Mage Leo for the once-every-three-years Dark Spirit Domain Gathering.
  • Mage Leo unexpectedly appears in person and appoints Merlin as the group’s leader, signaling that he considers Merlin more important than the others.
  • At the conference plaza, Mage Leo leaves Merlin responsible for the group while he takes his place among the powerful mentors.
  • Merlin learns from Anliena that Mage Leo’s students have historically performed poorly. Mage Sauron was one of the few exceptions, winning three matches at a previous gathering before advancing to become a First-level Spellcaster.
  • Other towers’ students openly discuss promising competitors, including Cecil, who has constructed a First-Level Spell, and Luo An, who is close to advancing. By contrast, Mage Leo’s students remain quiet and demoralized.
  • Merlin reunites with Riliss and Mage Holmes, whom he met during the Eastward City mission. Holmes has come without his mentor because Mage Glate is occupied with an experiment.
  • Holmes is insulted by a tall Spellcaster who mocks him for failing to construct a First-Level Spell and ridicules his association with Mage Leo’s students. The exchange reveals the low reputation attached to Leo’s tower.
  • Merlin is angered by the prejudice against Mage Leo’s students, though he remains outwardly calm. He then leads the group to draw lots for the competition.

Character Developments

  • Merlin: Gains an official leadership role and begins to understand the political and social implications of being Mage Leo’s student. Though he appears indifferent to insults, he is increasingly bothered by the tower’s poor reputation and the contempt directed toward him.
  • Mage Leo: Demonstrates unusual personal interest in Merlin by attending the gathering and placing him in charge, while continuing to neglect his other students.
  • Anliena: Acts as Merlin’s informal guide to the conference and explains the history and social position of Leo’s students. Her resigned attitude shows how deeply their lack of confidence has become ingrained.
  • Mage Holmes: Appears to have suffered a recent setback after failing to construct a First-Level Spell. The public insult affects him noticeably, revealing his sensitivity and strained relationships with other Spellcasters.
  • Mage Sauron: Though absent, he is presented as a rare former student of Mage Leo who achieved distinction and successfully advanced to the First Level.

Significant Themes

  • Reputation and prejudice: Mage Leo’s students are judged collectively because of their mentor’s history of producing few successful Spellcasters.
  • Confidence and inferiority: The students’ silence and cautious behavior reflect years of poor results and social humiliation.
  • Talent versus association: Merlin’s abilities may be strong, but his connection to Mage Leo causes others to underestimate or insult him.
  • Mentorship and responsibility: Mage Leo’s appointment of Merlin as leader suggests trust, but his abandonment of the group also highlights his neglect as a mentor.
  • Competition and advancement: The Exchange Conference represents both a contest of magical ability and an opportunity for talented Spellcasters to gain recognition or better mentors.

Character Interactions

  • Mage Leo publicly elevates Merlin by making him leader, drawing the attention of the other students.
  • Anliena privately explains Mage Leo’s reputation and warns Merlin to remain inconspicuous.
  • Merlin exchanges information with Riliss and Holmes after their reunion.
  • Holmes’s unnamed rival insults both Holmes’s failed Spell construction and his association with Merlin and Mage Leo’s tower.
  • Merlin responds without confrontation but internally resolves not to be affected by the contempt surrounding his mentor’s students.

Ch. 138Exchange Meet

Chapter Summary: “Exchange Meet”

Key Plot Points and Events

  • The exchange meet begins with participating spellcasters drawing numbered tokens to determine their matchups. Four arenas operate simultaneously, protected by Rune Formations capable of withstanding Fourth-Level Spells.
  • The first match demonstrates the importance of initiative and Spell compatibility. Great Mage Gela overwhelms Great Mage Berent with a massive Wind Blade attack, but the protective formation shields Berent as soon as he concedes.
  • Merlin is called to fight Great Mage Ida. He waits for Ida to act, but when Ida remains cautious, Merlin uses Dark Mist to trap him in an illusion, then follows with Freezing Spell. Ida is unharmed and concedes.
  • Anliena explains that Dark Mist is an unusually powerful but highly complex Zero-Level Spell. Many spellcasters abandon it because constructing its Spell Model is difficult, and it consumes significant Mind Power.
  • Merlin’s fellow students from Great Mage Leo’s tower perform poorly. Everyone except Merlin—including Anliena, despite using a Spell Scroll—is eliminated in the first round.
  • Merlin then faces Great Mage Warren, the spellcaster who defeated Anliena. He uses the same combination of Dark Mist and Freezing Spell, defeating Warren almost instantly.
  • Merlin advances to the third round and becomes the strongest-performing student from Leo’s tower in years besides Sauron. Other contestants begin noticing him and wondering how someone capable of using Dark Mist could belong to Leo’s tower.

Character Developments

  • Merlin: Demonstrates calm confidence, tactical patience, and overwhelming control in battle. Rather than relying on powerful direct attacks, he efficiently combines illusion and restraint Spells. His victories begin to challenge the poor reputation associated with Great Mage Leo’s tower.
  • Anliena: Remains enthusiastic and supportive of Merlin. After losing her own match, she takes pride in his victories, especially because he defeats Warren, her opponent. Her admiration increases when she learns he constructed Dark Mist.
  • Ida and Warren: Both appear cautious or unprepared against Merlin’s unusual Spell combination. Their inability to resist Dark Mist reveals the importance of Mind Power and defensive preparation.
  • Great Mage Leo’s students: Their early elimination highlights their relative weakness and reinforces the tower’s reputation as an underperforming faction. Merlin becomes their unexpected representative and source of hope.
  • Great Mage Leo: Watches the event calmly without displaying a clear reaction, even as Merlin becomes the only one from his tower to advance.

Significant Themes

  • Initiative and strategy: The battles show that victory depends not only on raw strength but also on acting first, exploiting weaknesses, and using Spells in effective combinations.
  • Hidden talent and reputation: Merlin’s ability contrasts sharply with Leo’s tower’s poor reputation, suggesting that appearances and institutional status do not accurately reflect individual potential.
  • Preparation versus adaptability: Warren is prepared for Merlin but still cannot counter Dark Mist, emphasizing that preparation is useless without the power or technique needed to execute a defense.
  • Recognition through performance: Merlin’s repeated victories begin attracting public attention and may elevate both his own standing and that of Leo’s tower.
  • Mercy and controlled power: Merlin defeats his opponents without seriously injuring them, stopping once they are incapacitated and allowing the Rune Formation to protect them after they concede.

Character Interactions

  • Anliena questions Merlin about his token and later eagerly encourages him before his matches.
  • Merlin and his opponents exchange names as a formal courtesy before each battle.
  • Anliena explains Dark Mist’s rarity and difficulty, prompting Merlin to reconsider how exceptional his Spell construction is.
  • After Merlin defeats Warren, Anliena and the eliminated students openly celebrate and urge him to continue winning for their tower.
  • The spectators begin discussing Merlin’s abilities and reacting with surprise when they discover he is a student of Great Mage Leo.

Ch. 139Three Consecutive Victories

Chapter Summary: “Three Consecutive Victories”

Key Plot Points and Events

  • Merlin is called for his third match in the Spellcaster exchange meeting, facing Mage Griman.
  • By this stage, spectators have begun paying attention to Merlin after his unexpectedly decisive victories in the first two rounds.
  • Griman attempts to counter Merlin’s usual strategy by attacking first with a large-area fire Spell, hoping to prevent Merlin from using Dark Mist.
  • Merlin easily evades the flames with Gale Spell and casts Dark Mist. Realizing he cannot win, Griman immediately concedes.
  • Merlin achieves three consecutive victories, matching the record Great Mage Sauron set twelve years earlier among Great Mage Leo’s students.
  • Anliena celebrates Merlin’s achievement, while the senior Spellcasters—including Nasha and Great Mage Leo—take a serious interest in him.
  • Nasha praises Merlin’s rapid progress, noting that he constructed three Spells, including the complex Dark Mist, in less than a year. She wonders whether he might become a second Sauron.
  • Great Mage Leo remains confident but does not explain why, hinting that he believes Merlin may have a chance in the much more difficult fourth match.
  • Merlin’s next opponent is Mage Valadi, a powerful and promising Spellcaster with mental strength approaching that of a Second-level Spellcaster and several defensive Spell scrolls.
  • In the fourth match, Merlin begins with Dark Mist followed by Freezing Spell. However, Valadi resists the illusion because of his powerful mental strength and evades the freezing attack with a wind Spell.
  • Valadi counters with Earth Sink Spell, binding Merlin’s feet, then launches a powerful lightning Spell. The chapter ends with Valadi believing Merlin has been forced into an unavoidable defeat.

Character Developments

  • Merlin: His growing confidence is emphasized. Unlike earlier in his career, when he needed the Bell Pendant to defeat strong opponents, he now eagerly welcomes a serious challenge. His first three victories establish him as an exceptional emerging talent.
  • Griman: He demonstrates awareness of Merlin’s tactics and attempts a strategic counterattack, but quickly recognizes Merlin’s superiority and concedes honorably.
  • Valadi: Presented as Merlin’s first genuinely dangerous opponent. His powerful mental strength, speed, defensive resources, and tactical awareness allow him to resist Dark Mist and threaten Merlin directly.
  • Anliena: Becomes increasingly enthusiastic and emotionally supportive of Merlin, celebrating his success more openly than the other Spellcasters.
  • Great Mage Leo: Shows unusual confidence in Merlin, suggesting that he recognizes Merlin’s potential even though he has previously neglected his assigned students.
  • Nasha: Takes a keen interest in Merlin’s abilities and begins comparing him to Great Mage Sauron, though she doubts Merlin can defeat Valadi.

Significant Themes

  • Emergence of an overlooked talent: Merlin’s success gives hope to the neglected Spellcasters from Great Mage Leo’s tower and challenges assumptions about their lack of potential.
  • Growth through adversity: Merlin’s confidence has developed dramatically since arriving in the Dark Spirit Domain, and he now seeks stronger opponents rather than avoiding them.
  • Strategy versus raw power: Griman tries to neutralize Merlin through prior observation, while Valadi combines mental resistance, speed, binding magic, and lightning attacks.
  • Recognition and reputation: Merlin shifts from being ignored to becoming the focus of spectators, senior Spellcasters, and Great Mages.
  • The burden of comparison: His three victories place him alongside Sauron’s historic achievement, raising expectations about whether he can repeat or surpass Sauron’s legacy.

Character Interactions

  • Merlin and Griman exchange formal introductions before Griman openly concedes after seeing Merlin’s superior speed and spell combination.
  • Anliena enthusiastically congratulates Merlin and treats his achievement as a major triumph for their tower.
  • Nasha discusses Merlin’s talent with Great Mage Leo, while Leo’s cryptic confidence increases her curiosity.
  • Anliena cautiously advises Merlin to surrender against Valadi, but Merlin rejects the suggestion, welcoming the stronger challenge.
  • Merlin and Valadi engage in a tactical exchange: Merlin uses Dark Mist and Freezing Spell, while Valadi resists, escapes, binds Merlin, and launches a potentially fatal lightning attack.

Ch. 140Overwhelming Momentum (Part 1)

Chapter Summary: “Overwhelming Momentum (Part 1)”

Key Plot Points and Events

  • Merlin survives Valadi’s powerful lightning attack by casting Earth Guardian three times, revealing that he is a Four-Element Spellcaster.
  • His unexpected elemental versatility shocks the spectators, especially the Fourth-level Spellcasters, who immediately recognize his exceptional potential.
  • Despite Merlin’s advantage, observers believe Valadi can still force a prolonged battle by relying on superior magical reserves and defensive spell scrolls.
  • Valadi decides to compete through endurance, intending to exhaust Merlin’s magical power.
  • Merlin counters by revealing an even greater ability: he casts Thunder Web, proving that he is actually a Five-Element Spellcaster.
  • Valadi uses the defensive First-Level spell scroll Storm Annihilation Spell, which generates violent winds capable of shredding Merlin’s lightning attacks.
  • Merlin relentlessly combines repeated Thunder Webs with numerous Freezing Spells, gradually overwhelming Valadi’s defensive spell.
  • Once the Storm Annihilation Spell begins to fail and Valadi is nearly vulnerable to paralysis and freezing, he concedes the match.
  • Merlin advances to the top sixteen of the Dark Spirit Domain Gathering, having won without relying on spellcasting tools.
  • After the battle, the spectators discuss Merlin’s rarity and compare him to Klais, the greatest known Five-Element Spellcaster of the Dark Spirit Domain.

Character Developments

  • Merlin: Demonstrates extraordinary spell-construction ability, vast magical reserves, and impressive endurance. His progression from appearing to be a Three- or Four-Element Spellcaster to revealing himself as a Five-Element Spellcaster dramatically raises his status. Mage Leo privately knows that Merlin is actually a Six-Element Spellcaster, making his potential even more extraordinary but his advancement correspondingly more difficult.
  • Valadi: Shows strong tactical judgment, defensive ability, and composure. He quickly recognizes that endurance is his best chance of victory and makes effective use of a defensive spell scroll. However, he also proves honorable and decisive by conceding once the battle becomes unwinnable.
  • Mage Leo: Remains confident in Merlin and is not alarmed by the apparent disadvantage in magical reserves. He is proud of Merlin but also concerned about the immense difficulty Merlin will face as a Six-Element Spellcaster.
  • Nasha: Correctly evaluates the battle’s initial balance and is deeply impressed by Merlin’s revelation. She suggests that Merlin may eventually become another official Five-Element Spellcaster of the Dark Spirit Domain.
  • Klais: Though absent, he is established as the benchmark for genius within the Dark Spirit Domain, having advanced at an astonishing rate.

Significant Themes

  • Hidden strength and revelation: Merlin deliberately conceals the full extent of his abilities, turning the battle whenever Valadi and the spectators think they understand his limits.
  • Talent versus resources: The chapter contrasts Merlin’s natural spellcasting ability and magical reserves with Valadi’s reliance on defensive spell scrolls and accumulated power.
  • Endurance and overwhelming momentum: Merlin wins not through one decisive attack but through relentless, sustained pressure that gradually destroys Valadi’s defenses.
  • The burden of extraordinary talent: Being a Five- or Six-Element Spellcaster brings immense prestige but also requires far greater resources and makes advancement far more difficult.
  • Respect among rivals: Despite losing, Valadi acknowledges the genuine difference in strength and wishes Merlin well, emphasizing the competitive yet respectful nature of the gathering.

Character Interactions

  • Merlin and Valadi: Their confrontation evolves from cautious testing into a battle of endurance. Valadi attempts to exploit Merlin’s presumed weakness in magical reserves, but Merlin overturns that assumption by unveiling Thunder Web and overwhelming him with continuous attacks.
  • Leo and Nasha: They analyze the battle from above, with Nasha initially emphasizing Valadi’s advantages and Leo displaying complete confidence in Merlin. Their discussion highlights Merlin’s rarity and future potential.
  • Merlin and Valadi after the match: Valadi concedes openly and respectfully, while Merlin internally acknowledges Valadi as a formidable and honorable opponent.
  • Leo and Merlin: Although they do not directly interact during the battle, Leo’s private knowledge of Merlin’s Six-Element status shows his special awareness of Merlin’s true identity and immense potential.
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