If a mage had been standing beside Green and seen this, he would have immediately recognized it as a spell that was still developing and had yet to be fully completed.
In the Divine World, the greatest difference between divine magic and spells lay in the source of their power and their safety.
Divine magic drew its power from a deity's Divine Power, not from the priest. Its strength depended on how much Divine Power the deity provided. The priest merely served as a conduit and would suffer no backlash.
Spells, on the other hand, drew on a mage's Mental Power. Their strength depended mainly on the mage, who also bore the backlash if a spell failed.
In essence, divine magic was simply a spell cast with Divine Power.
Therefore, using a spell model to construct a new form of divine magic was entirely feasible.
However, building a new spell model with Divine Power was exceedingly difficult. Even deities could hardly manage it.
That was because Divine Power inherently carried an attribute.
A deity of Darkness Power could not have their Believers cast Holy Light spells, because their Divine Power would not allow it.
Fortunately, Green's Absolute Dominion Authority had no particular attribute bias, so it could be used to construct any kind of spell.
After studying the completed divine spell, Green examined it again and again. Once he confirmed there were no problems, he said to the Chip, "Chip, add the divine spell I constructed with Divine Power—the Order Domain—to the first through fourth-circle divine spells!"
[Beep! Task accepted. Implanting model.]
The Chip worked quickly and completed the spell's integration at once.
To counter the Abyssal Demons, Green had divided the divine spell into four tiers, progressing from simple to complex.
In the end, he had created a