Biodata

Feature Value
Name Green (格林); formerly Professor Chen Tian 1 2
Alias(es) Evil Eye, used while operating among Errant Lifeforms in the Spacetime Prison; Sun Lord Wizard; Lava King and God of Dominion in his Divine World incarnation 444 447 602 966 1083
Species/Race Transmigrated human; later a Ninth-Level Lifeform and the source of the Bloodline Creatures. His incarnations include a Red Dragon and a Digital Beast. 1 2 907 951 1231
Gender Male
Affiliation White House Academy (formerly); Selestrniel Academy; Extreme Academy and the Extreme School; founder and Bloodline King of Infinite Blood and the Bloodline Fusion; ruler of the Lava Clan, Ruling Church, and Dominion Pantheon through his Divine World incarnation 97 388 389 398 568 633 645 962 1020 1074
Occupation/Role Wizard, alchemist, researcher, World Lord, ruler of a bloodline civilization, and deity through an incarnation 103 262 398 1020
Origin Twenty-third-century Earth; transmigrates into Old Green’s adopted son on the continent of Osfiel in the Lodin Kingdom 1
Status Active 1239 1277
First Appearance Chapter 1: “Wandering Through” 1

Power Progression

Stage / Realm / Level Chapter Notes
Knight Apprentice 8 Condenses a Life Seed and begins testing his enhanced archery.
Knight 20 Uses over a million Chip simulations to divide his Life Seed into five synchronized Seeds across his organs; a single punch releases about 50 degrees of energy.
Second-Class Apprentice 42 Already holds this rank when registering at White House Academy at eighteen years old; possesses First-Class Aptitude and has completed his Elemental Affinity test under Lilian.
Grand Knight / Life Barrier 45 46 Confirmed as a Grand Knight during apprentice spell testing. His Life Barrier resists all elements and withstands attacks of about 30 degrees, though he remains uncertain about curses.
First-Class Apprentice 67 Completes his Mental Rune Sphere after a year of meditation and a carefully timed Meditation Potion, raising Mental Power beyond 28 to 32.
Higher Mental-Power Aptitude 93 Uses a Formation, Magic Stones, Life Force, and the Life Tree to shatter his aptitude barrier.
Formal Wizard 96 97 Completes his promotion with Mental Power 120 and two defensive Innate Sorceries, Elemental Barrier and Resistant Constitution. His promotion enables Truth to undergo a soul-linked upgrade and moves him into the Formal Wizards’ residential area.
Child of the Sun Bloodline Inheritance 133 134 135 Acquires a primordial Sixth-Level bloodline without Bloodline Shackles, Fire Elementalization, and Light Elementalization. Mental Power reaches 200 with a limit of 500; Truth protects his identity from inherited memories.
Second-Level Elemental Wizard / Bloodline Warlock 163 His reconstructed innate talents complete a qualitative transformation; Mental Force reaches 3,854.
Third-Level Elemental Wizard / Bloodline Warlock 188 Gains major strength through his advancement and his connection to the Forest Fairy World. His Innate Sorcery becomes Dominance of All Celestial Bodies.
Third-Level Cultivation Limit 229 Reaches Mental Power 54,527 and prepares to advance after his soul adjusts to the balance between body and spirit.
Dual-Soul Sub-body 255 Takes over Herajialuo Leo’s body after its original will dissipates, producing two souls governed by one will and enabling Truth to construct a Sub-body Chip.
Fourth-Level Wizard 262 Reconstructs a Metamorphic Mental Space, condenses Elemental Light, and fuses with the Forest Fairy World as its World Lord.
First-Level Soul Hunter, Sub-body 289 Soul absorption strengthens Leo’s body and raises its capacity for Green’s split-off soul. Soul Power rises from 235 to 301 on the Soul Hunter scale, while supported Mental Power rises from 2,000 to 3,010 on the wizard scale.
Fourth-Level Soul Hunter, Sub-body 307 Reveals Fourth-Level power to Roman before leaving to gather coordinates of worlds connected through World Overlap.
Fifth-Level Wizard 354 Bloodline evolution transforms his Innate Sorcery into World Dominator and begins the Transcendence Stage of his Modified Extreme Meditation Method.
World Authority 372 Merges with Yellow Sand World through World Dominator and retains authority over the world after ending the fusion state.
Sixth-Level Wizard 398 His main body and clone advance together after converting immense resources into temporary Mental Power.
Son of Earth 403 404 459 World fusion grants a talent that greatly improves recovery and Earth Element abilities while standing on the ground; World Dominator later absorbs it.
Seventh-Level Wizard / Rule Lifeform 463 Forms an Immortal Body, Immortal Soul, and Undying True Spirit; his Life Rule Model can potentially create Seventh-Level Blood Descendants.
Perfected Spatial Rule Model 616 Spatial Rule reaches 100%; Time reaches 75.85%, Life Law 34.06%, and World Law 34.02%. Reintegrating Sub-chip avatars strengthens both Green and Truth.
Eighth-Level Wizard 627 726 Reaches Eighth-Level status while continuing to develop Fate Law, Life Law, World Law, and the Transcendence Stage. Gains Control of Spacetime and can stack his past strength continuously, making conventional attribute measurements inadequate.
Expanded Eighth-Level Law Foundations 659 World Law reaches 50.012%, Life Law 80%, and Fate Rule 72%. His attributes rise to Strength 3.2, Speed 3.1, Constitution 3.2, and Soul 4.0 on the recalibrated scale.
High-Dimensional Consciousness 700 Spacetime Stasis awakens a consciousness-based perspective beyond ordinary sensory perception, spacetime, karma, and fate.
Infinite Dominator / Limited Creation Powers 892 Gains Infinite Dominator, Creation from Nothing, and Wish Fulfillment. At this stage, unconditional domination and creation-related effects are limited by a threshold of 70% of his total attributes.
Ninth-Level Lifeform 907 Becomes the Endless Void’s first confirmed Ninth-Level Bloodline Source; Truth later completes a matching upgrade.
Omnipotent Domain, Retaining Eighth-Level Wizard Classification 908 The Chip lists Strength, Speed, and Constitution at 80,000 Standard Voids. Creation from Nothing and Wish Fulfillment retain only objective logical restrictions.
Ninth-Level Avatars 910 His Hunter, Symbiote, and Devil Avatars possess Ninth-Level life status, with distinct advantages in soul, constitution, and energy.
Red Dragon Incarnation 950 951 Projects his will into a Red Dragon egg in the Divine World and absorbs the Dragon Inheritance upon hatching while suppressing his true power.
Seventeenth-Level Young Adult Dragon, Incarnation 968 At fifty-one years old, his Progenitor Red Dragon body reaches Level 17, with divinity gestating in Lava, Black Smoke, Rule, and Flame.
Divine World Deity, Incarnation 1020 After divine ascension, holds Complete Dominion, Dragonification, Radiant Hope-Savior Legion, Lava, and Death Black Smoke offices. His combined ordinary and divine power exceeds the lowest Greater Divine Power threshold; he begins burning faith to reach peak Middle-Grade Divine Power.
Thirteenth-Ring Spell and Order Force Application 1083 Uses a Thirteenth-Ring Spell to alter timeline structure and combines five divine artifacts with his Rulership Authority to suppress Tyr’s Past Primordial Nature.
Completed Omniscience of Sight 1197 Omniscience of Sight reaches 100%, Omniscience reaches 82.32%, and physical attributes reach 100,000 Standard Voids.
Omniscience-and-Omnipotence Level 1219 The Chip identifies his later transformed state as partially activated Omniscience-and-Omnipotence Level, with customizable attributes and Infinite Dominator.
Immutable Eternal Body, Soul, and Will 1277 His Original Hyperspace state possesses power that cannot be taken away or diminished; the Transcendence Stage’s Eighth Layer reaches 43.99%. Omniscience and Omnipotence Force remains incompletely activated.
Seventh-Level Information Hyperspace Incarnation 1277 Reaches Information Hyperspace’s life-level ceiling. Attributes are Strength 22.1, Speed 20.5, and Constitution 20; possesses Grand Cross, Ultimate Darkness, Light of Salvation, and Ultimate Annihilation.

Background

Green transmigrated by soul into the body of Old Green’s adopted son. Unable to sleep after sorting the memories of both lives, he hid his changed identity behind the original body’s familiar obedience while resolving to become strong enough to protect Old Green. During this period, the advanced Super Chip from his former life activated; Green named it Truth and began transferring his memories into its storage. 2

His former identity was Professor Chen Tian, a renowned scientist from twenty-third-century Earth. Humanity developed the Super Chip after reaching the limits of natural intelligence, and Chen volunteered as its first test subject despite a survival estimate below twenty percent. He hoped his reputation would prevent intelligence-enhancement technology from being monopolized. The implantation in 2281 caused an unexplained electrical discharge that destroyed his brain; afterward, lightning struck the boy whose body became his new vessel. 1

The original Green lived in Baron Klow’s territory in the Lodin Kingdom on the continent of Osfiel. Old Green had found him in the snow as a child and raised him as his adopted son. Green’s new identity resulted from Soul Fusion rather than simple devouring: the memories and emotions of both lives blended together, preserving genuine filial attachment. 1 9

Unable to cultivate the Breathing Method before adulthood without risking physical damage, he pursued physical conditioning, swordsmanship, archery, riding, and throwing instead. Truth optimized his routines and corrected his technique, allowing him to rapidly reach adult physical standards and exceptional archery skill. 3

Green’s former-life identity was that of a radical scientist. Once he gained enough strength to defend himself, he shifted from seeking power for survival to studying the mechanisms behind it. 11

Appearance

Green initially has black hair, brown pupils, and wears simple linen clothing. 2 His appearance changes dramatically with bloodline development, transformations, and avatars.

  • His Fourth-Level True Body is initially a three-hundred-thousand-meter figure formed from pale-white, attribute-neutral particles. 263
  • The completed Unicorn Sky Dragon bloodline stabilizes his otherwise solar-biased body and allows him to manifest the powers of five major bloodlines. 263
  • He can divide into specialized forms, including White-Robed Green, Leather-Armored Green, and the blood-red-robed Symbiote Avatar. 423
  • His Life Force-enhanced Spacetime Prison body develops bulging muscles and green patterns; its pupils are described as green, black, and red while he operates as Evil Eye. 444
  • A later exploratory avatar wears worn coarse-cloth robes and resembles an unremarkable farmer despite possessing peak Eighth-Level strength. 726
  • Following his Ninth-Level stabilization, he returns to an ordinary human-sized form and no longer leaks power unconsciously. 907
  • His black-robed avatar resembles him but gives off a darker and more dangerous impression. 911
  • His Divine World incarnation is a Red Dragon, beginning as an unhatched creature with undeveloped wings, webbed claws, and an oversized head. 951
  • In the Electronic Information World’s human city, he wears a white casual top and gray-black trousers and blurs perception of his face to appear inconspicuous. 1226

Personality

Green is methodical, observant, and intensely research-driven. He treats magical phenomena, hostile creatures, artifacts, bloodlines, and even ruined structures as sources of data. He prefers testing, recording, and modelling a danger before committing to force. 42 106 196

He is cautious about exposing exceptional abilities. Green routinely conceals Truth’s role in his achievements, fakes the side effects of rapid knowledge absorption, and disguises his strength or identity when entering dangerous societies. 53 102 680

His pragmatism can become ruthless. He uses modified subjects and harvested souls as resources for advancement, treats civilizations as strategic systems, and builds biological networks intended to secure his survival and military reach. 93 351 356

Despite this, Old Green remains his most important emotional anchor. Green values Old Green’s unconditional care and recognizes that their relationship preserves his humanity across long spans of time. 177

His conduct is not uniformly indifferent to others. At Ellendal Harbor, he pays for legal status for abandoned maidservants, partly out of consideration for Old Green and partly for practical household needs. In the chaotic world, he protects morally ordered survivor communities while destroying malicious groups and anomaly-worshipping cults. 24 1152

Green distinguishes useful restraint from weakness. He abandons further ruin exploration after acquiring the Soul Academy inheritance, preserves Giant World’s lower-level inhabitants to avoid damaging its foundations, and slows hidden Abyssal Moss expansion rather than risk premature discovery. 133 385 633

He also recognizes his administrative limitations. During the Bloodline Legion’s establishment, he supplies objectives but leaves detailed implementation to the Symbiote Sub-chip, believing excessive personal interference would cause disorder. Later, he allows Bloodline Creatures to adapt wizard techniques independently instead of imposing his own solutions. 373 389

Memories of modern civilization continue to affect him. Cities in the Deep Dream and Electronic Information Worlds provoke nostalgia, and the latter leads him to reflect on whether his immense lifespan has changed his outlook into that of beings pursuing eternity. 682 1226

Abilities & Skills

Truth

Truth is Green’s soul-linked Super Chip and his most consistent advantage.

  • Stores and organizes his memories and recorded knowledge, despite beginning without preloaded human-civilization data. 2
  • Simulates cultivation paths, physical training, magical formulas, artifact functions, and complex Formations. 3 20 92
  • Provides scans of lifeforms, materials, radiation, energy, Rule structures, and Green’s own attributes. 42 263 602
  • Creates Virtual Mental Space for safely receiving and processing large quantities of transmitted knowledge. 102
  • Upgrades in response to Green’s qualitative soul transformations, including after his Formal Wizard and Ninth-Level advancements. 97 907
  • Cannot fully quantify Green while he is merged with a world through World Dominator. 372
  • Uses thermal and biological scans to locate concealed enemies and microexpression analysis to evaluate interrogation responses. 21
  • Optimizes and solidifies spell models, substantially reducing casting time and Mental Power consumption while improving spell effects. 45 46
  • Seals knowledge that exceeds Green’s soul’s processing capacity, as with his vision of the Wizarding World’s ancient scar. 94
  • Restores his stored human memories when Child of the Sun bloodline memories threaten to overwhelm his identity. 133
  • Constructs Sub-body Chips in additional souls, increasing parallel processing and supporting independently operating avatars. Reintegrating Sub-chips improves its overall performance. 255 354 616
  • Assists with city-scale information collection, allowing Green to reconstruct languages, social structures, and hidden intelligence within minutes. 1226

Knight Combat and Archery

Green developed combat fundamentals before entering wizard society.

  • Uses Truth-guided training to master swordsmanship, archery, riding, throwing, endurance, and physical conditioning. 3
  • His early archery was capable of threatening Old Green and later killed seven White Crows during the Pale Forest cleanup. 3 53
  • His five synchronized Life Seeds grant unusually precise energy circulation and explosive physical output. 20
  • His Knight advancement exceeds ordinary human genetic limits through external energy enhancement, producing Strength and Constitution of 5.2 and Speed of 4.8 immediately after promotion. 20
  • Develops an all-element-resistant Life Barrier capable of resisting approximately 30 degrees of energy and 25 degrees of physical attack during his apprentice period. 46 67
  • Despite his physical advantages, generally prefers ranged combat because close combat reduces the time available to exploit Truth’s calculations. 92 134

Bloodlines and Innate Sorcery

Green integrates multiple bloodlines without succumbing to their bestial instincts.

  • His five principal bloodlines are the Child of the Sun, Moon Fairy, Astral Giant, Aurora Titan, and One-Horned Sky Dragon. 263
  • The One-Horned Sky Dragon bloodline binds his other bloodline powers into a stable whole. 262
  • Sky Dominator allows separate or combined expression of his bloodline abilities. 263
  • Elemental Light grants deeper perception and manipulation of elemental particles. 262
  • World Dominator later replaces Sky Dominator as his Innate Sorcery, allowing temporary access to a world’s deepest foundations. 354
  • His later Seventh-Level state includes an Immortal Body, Immortal Soul, Undying True Spirit, and Soul-to-Immortal-Matter Conversion. 463

His earlier bloodline and innate abilities include:

  • Elemental Barrier and Resistant Constitution — Complementary Formal Wizard defenses against elemental and non-elemental attacks. Resistant Constitution requires no Mental Power to maintain. 96
  • Fire Elementalization and Light Elementalization — Transform him into an Elemental Lifeform, granting physical immunity and low-cost elemental attacks. Switching forms helps compensate for their differing elemental counters. 134 135
  • Blazing Sun True Body — Incorporates both Elementalization forms and subsumes Elemental Barrier and Resistant Constitution, adding resistance to elemental attacks, prophecy, and curses. 163
  • High-Heat Domain — Raises the surrounding temperature, gathers Fire Element, suppresses other elemental abilities, and can permanently alter terrain through prolonged use. 163
  • Sun Manipulation — Allows fusion with a sun and control of its sovereignty; near the Forest Fairy World’s sun, his Second-Level state can defeat Fourth-Level lifeforms. 163
  • Dominance of All Celestial Bodies — Third-Level Innate Sorcery governing starry-sky power through numerous derived abilities. 188
  • Son of Earth — Increases recovery by 500% while standing on earth, reduces Earth Element consumption by 50%, and increases its power by 30%; later absorbed into World Dominator. 403 459

Rule and Spacetime Mastery

Green constructs Rule Models by observing phenomena, then reasoning backward from the Rules to explain reality.

  • He studies and reconstructs ancient Runes, including an Ancient Illusion Rune that can draw observers into an illusion when they look at the pattern on his forehead. 106
  • He uses the Gray Mist Zone’s manifestations to advance Rule Models while avoiding dangerous, uncontrolled soul perception. 319 320
  • He perfects the Spatial Rule Model and later uses it to investigate the histories and structures of isolated spaces. 616 623
  • His later research combines Total Sight, Omniscience, Creation Force, and Void Force into an incompletely activated higher power. 1219
  • He constructs Formations capable of triggering Spacetime Overlap to reach extremely distant worlds and studies tangled temporal and spatial passages in the Mystic Realm. 541 545
  • Eighth-Level Control of Spacetime lets him continuously stack strength from successive moments in his past, potentially approaching infinite accumulated power without exhausting his energy. 627
  • Spacetime Stasis halts ordinary sensory processes, karma, and fate, while awakening a consciousness-based high-dimensional perspective. 700
  • He accelerates biological transformations with the Golden Clock, reducing a process expected to take decades to approximately three minutes. 708
  • He can freeze a battlefield’s time, rescue endangered followers, and release selected allies from stasis before restoring normal time. 791

World Authority

Green’s World Lord status allows a direct relationship with World Origins.

  • His Fourth-Level advancement merges the Forest Fairy World’s Origin with him, granting access to its Rules, Origin Power, and developing World Force. 262
  • Through World Dominator, he can merge with a world until it functions as an extension of his body. 372
  • Full fusion greatly slows his thought and reaction speed, making the state powerful but unsuitable for sustained combat. 372
  • He uses World Authority to support world development, Bloodline Creature growth, and long-term World Fusion plans. 372 645
  • His Fourth-Level advancement expands the Forest Fairy World to more than three times its previous size and replenishes its depleted Origin; his Seventh-Level advancement also helps the New World reach High-Grade World status. 262 463
  • Gains foundational authority over twenty-one connected Low-Grade Worlds through a 210-year campaign, preparing them for fusion with Giant World as the experiment’s main body. 388 389
  • Organizes the Bloodline Fusion Realm’s guardians into administrative, military, and dimensional-security roles, supplying specially evolved Abyssal Moss to control passages into the Endless Void. 654

Symbiotes and Blood Descendants

Green transforms the Symbiote from an experimental tool into the foundation of a civilization.

  • Performs Body Modification through Symbiotes, life energy, runes, and Formations. 92 93
  • Engineers Symbiote genetics from multiple species and embeds their information into World Origins. 356
  • Uses infected worlds to generate Blood Descendants and establish a loyal Bloodline Legion. 356 357
  • Retains direct hierarchical superiority over Blood Descendants, whose maximum potential is constrained by his own level. 356
  • Later gains the potential to create Seventh-Level Blood Descendants through the perfected Life Rule Model. 463
  • Early Symbiotic Affinities include Gene Acquisition, Hyperfast Recovery, Weakness Reduction, Enhanced Elemental Radiation Resistance, Self-Gene Repair, Gene Lock, and Hyperfast Energy Conversion. 67
  • Uses Selragon’s recovered bloodline information to design a high-level Symbiote adapted to Giant World. 385
  • Successfully raises the First-Level Phoenix Cersei into a genuine Seventh-Level lifeform with an endless lifespan, demonstrating that Seventh-Level beings can be produced through his system. 708
  • Converts the Demonic-Energy Corrosion Civilization’s leaders and population into loyal Bloodline Lifeforms while replacing its World Wills and World Cluster will with Abyssal Moss. 770

Abyssal Moss and Passive Evolution

Green researches the Abyssal Moss as the foundation of the Abyssal Zerg and as an instrument of world-scale infiltration.

  • Identifies Abyssal Moss as the original Divine World organism responsible for creating the Abyss, with demons and other evil creatures arising as derivative lifeforms. 510
  • Preserves the moss’s unpredictable adaptability by using external Symbiotes to regulate it rather than directly imposing a rigid Life Rule design. 510
  • Draws on the collective experience of Bloodline Creatures and obtains the Barbarian Sovereign’s First- through Seventh-Level passive-evolution records. 510
  • Develops Abyssal Zerg capable of consuming varied energy sources, including Spacetime Debris, and threatening Player Civilization’s resurrecting combatants. 541
  • Uses Microscopic Abyssal Moss to infiltrate Player Civilization’s World Cluster, reaching 51% spread before deliberately slowing expansion to preserve secrecy. 633
  • Employs hidden moss as an intelligence network and avatar substrate in the Mystic Realm. 633 638
  • Uses Abyssal Moss to cut off invading Void Beasts’ external energy supply and convert defeated creatures into nourishment for the Bloodline Fusion Realm. 650

Soul Avatars, Reincarnation, and Infiltration

Green operates multiple bodies through a shared will and uses foreign power systems to conceal his presence.

  • Possesses two souls under one will after taking over Leo’s body, and studies the Soul Hunter system without allowing the host’s memories to shape his identity. 255
  • Replicates Leo’s body and soul and uses Faith Force’s capacity to imitate other energies to pass both local World Will scrutiny and Roman’s foreign-World-Force inspection. 272 282
  • Maintains emergency protocols that allow avatars to continue experiments and acquire world authority when contact with his main will is interrupted. 430
  • His Hunter Avatar specializes in Soul Power, his Symbiote Avatar in flesh and Constitution, and his Devil Avatar possesses Energy Fusion and advantages not fully represented by raw statistics. 910
  • Separates his will from his physical body and projects it across Void Rivers through a Subjective Domain channel, using Fate Threads and spacetime techniques to select and enter a new vessel. 950
  • Uses Memory Plunder to obtain a conventional Deep Dream identity; the extraction fatally damages its owner’s soul. 682
  • Explains True Spirit reincarnation as refined possession: Fate Threads locate highly similar souls, allowing devouring and merging without ordinary possession impurities. In Kloze’s dead body, he instead reconstructs the corpse with Soul Power. 1138
  • Creates projected avatars and passes covertly through barriers and security systems to investigate restricted installations. 1156

Alchemy and Formation Research

Green combines magical theory with systematic experimentation.

  • Purchases and records 279 Life-Type and auxiliary spell templates to build a broad magical foundation. 47
  • Uses Formations for cultivation, body modification, energy conversion, defensive isolation, and world-scale rituals. 93 351 398
  • Produces high-level potions at a success rate roughly ten percent above Central Region alchemists. 338
  • Uses advanced knowledge acquisition, alchemy, and Truth’s processing capacity to integrate vast libraries of magical theory. 102 338
  • Develops Tears of All Souls Potion, whose production changes White House Academy’s strategic options and supports exchanges with outside organizations. 146 180
  • Reverse-engineers ancient laboratory instruments from their recorded appearance and uses the Soul Academy’s alchemical framework to develop substitutes for extinct ingredients and plan new formulas. 124 136
  • Teaches Roman to manufacture Soul Recovery Potions and reorganizes his laboratory around more advanced methods. 276
  • Optimizes Wizard’s Hand, Treant Summoning, and Lesser Energy Fireball; his acorn-based treant gains exceptional strength, recovery, fire resistance, resistant skin, and entanglement. 45 46
  • Creates highly efficient Twelfth-Ring spells and works with Truth to complete unfinished Thirteenth-Ring models involving world creation, world collapse, causality, concepts, and timelines. 1036 1037
  • Performs Law Forging, combining World Force, laws, and prepared materials into stable divine artifacts powerful enough to affect Greater Divine Power. 1073 1074

Divine World Powers

Green’s Red Dragon incarnation develops a faith-based power system while preserving his independent consciousness.

  • His Progenitor Red Dragon bloodline produces Dragonification effects and contributes to the growth of the Lava Clan’s leaders. 958
  • Burns faith to strengthen himself rather than simply absorbing it, avoiding dependence on the continued existence of believers for that accumulated strength. 995
  • Holds divine offices of Complete Dominion, Dragonification Domain, Lord of the Radiant Hope-Savior Legion, Lava, and Death Black Smoke. 1020
  • Transcendent Dominion subjects targets to a mental check and grants him 1% of each dominated being’s attributes; excessive accumulation can overload the user with complex power. 1020
  • Transcendent Dragonification forcibly grants dragon bloodline and partial control over the transformed target. 1020
  • Radiant Legion enhances affiliated legion members pursuing a righteous objective according to the firmness of their conviction. 1020
  • Lava controls lava and transforms other substances into it, while Death Black Smoke carries extreme heat and obstructs prophecy. 1020
  • His Godhead supports Reality Modification and Faith Dominion, with their strength dependent on Divine Power expenditure. 1020
  • Combines Rulership Authority and five divine artifacts into Order Force capable of suppressing Tyr’s spacetime-linked Past Primordial Nature. 1083

Omnipotence and Information Hyperspace

Green’s later development changes both the scale and nature of his abilities.

  • Infinite Dominator initially unconditionally dominates beings below 70% of his total attributes and suppresses stronger opponents; after his later transformation, its description states that it forcibly dominates individuals with attributes below his own. 892 1219
  • Creation from Nothing and Wish Fulfillment progress from limited effects to powers constrained only by objective logic. 892 908
  • His Omniscience-and-Omnipotence state permits numerical and textual customization of Strength, Speed, and Constitution, although its defining force is not fully activated. 1219
  • His Original Hyperspace body, soul, and will become immutable and eternal, with power that cannot be removed or diminished. 1277
  • His Seventh-Level Information Hyperspace form possesses Grand Cross as its finishing move and Ultimate Darkness, Light of Salvation, and Ultimate Annihilation as signature moves. 1277

Equipment / Weapons / Items

  • Truth — Soul-linked Super Chip used for analysis, storage, simulations, and control support. 2 97
  • Spatial bracelet — Ten-cubic-meter storage item used for potions, materials, artifacts, and salvaged resources. 102
  • Knight armor and rune longsword — Custom-made durable armor and a destructive rune-inscribed longsword. 104
  • Rune-covered one-handed axe — Apprentice-level close-combat witch artifact with sharpness enhancement, sorcery destruction, elemental resistance, physical enhancement, and sorcery power boost. 92
  • Golden Clock and Silver Möbius Ring — Major spacetime tools used during investigation and exploration; retained within a Spacetime Mark after his return from the Spacetime River. 505 564 623
  • Guardian Crown and Obsidian King Sword — Soul-summoned artifacts; the Crown’s Order Force reveals concealed corruption in chaotic environments and releases protective green light against the Blood-Red Pupil. 1143
  • Rock Giant Armor — Towering stone armor used in the Mist Forest to protect his body, kill hostile creatures, and rescue Krosos. 271 272
  • Sky City — Mobile stronghold commissioned by the Bloodline Creatures, with an elaborate spatial defense barrier and accommodations intended for Green’s family. 388
  • Hand of Dominion and Supremacy — Law-forged divine artifact based on Bane’s Black Iron Gauntlet, transformed into a Golden Gauntlet bearing six reconstructed gems. Its initial form lacks a chaos-related component and can become a bracelet. 1073
  • Crown of God, Assassin’s Sword, Guardian’s Armor, and Wings of God — Four further Law-forged artifacts; together with the Hand of Dominion and Supremacy, form a five-artifact arsenal with auras comparable to Greater Divine Power. 1074 1083
  • Miniature Monitor Beast — Construct developed during his Digital Beast investigation of the Information Realm. 1231 1239

Relationships

  • Old Green — Adoptive father, guardian, mentor, and Green’s strongest emotional tether; he supported Green’s training and continued to love him unconditionally across decades. He originally rescued the boy from the snow, and Green refuses to abandon him during the early war crisis. Later receives a bloodline personally granted by Green. 1 2 3 9 177 631
  • Ashlyn — Early caravan aide and longtime close companion; Green later protects and cultivates her bloodline potential. Explicitly recognized as his wife, she helps administer his Wizard Tower with Emily. She and Green have descendants, and her bloodline eventually allows her to pass the Sixth-Level threshold. 23 177 214 575 631
  • Leila and Mia — Early romantic partners and mothers of Green’s descendants. Inheritance disputes among the children lead to the division of his lineage into three branches, after which Leila and Mia relocate under their children’s urging. Green also rescues Mia’s mother, Mila, from abandonment outside Ellendal Harbor. 23 24 177
  • Lilian — Mentor at the White House Academy; she recognizes his Formal Wizard advancement, supports his qualifications, and secures favorable Academy terms. She supplies early spells tailored to his affinity and urges him to prepare adequately before missions; remains connected to him through Extreme Academy. 45 97 631
  • Bru — Academy senior and early expedition ally; Green joins his Pale Forest cleanup team and earns the group’s respect through combat performance. 47 53
  • Emily, Isabella, and Eina — Loyal followers and former experimental subjects whose damaged energy pathways Green repairs; he later considers their development as part of his future faction. Eina also appears under the name Aina. After their difficult search during the World War, Green tests their loyalty under a disguise and reunites with them. Their personally granted bloodlines eventually carry them beyond the Sixth-Level threshold. 150 152 177 631
  • Baron Klow — Early protector and evacuation ally through Old Green’s military connection. Their association effectively ends at Ellendal Harbor when the baron prioritizes his guards and close family and abandons other dependents. 1 15 24
  • Captain Os — Early convoy co-leader who helps plan the flight to the Maslow Alliance and requests Green’s cultivation instruction for his son. 15 19
  • Kahn and Okat — Sons of the baron and Os respectively; receive systematic Knight Apprentice instruction from Green in exchange for valuables. 19
  • Alicia — Early enhancement subject whose growth and radiation-resistance treatments provide experience for later Body Modification research. 67 92
  • Newt — His invitation leads Green to the Soul Academy inheritance; Green recognizes this opportunity as an indirect result of previously saving him. 135
  • Herajialuo Leo — Host of Green’s Soul Hunter sub-body. Leo’s will collapses from severe injuries, while his remaining soul accepts Green’s consciousness and provides the basis for a second soul under Green’s will. 255
  • Krosos — Soul Hunter rescued from Duncan’s betrayal; becomes Green’s guide out of the Mist Forest and supplies information about local technology and the Hunter Guild. 271 272
  • Roman — Fourth-Level Soul King, friend, and alchemical student. Treats Green as an intellectual equal but tests him for foreign origin and would have acted against him had his disguise failed. 276 282
  • Dimien — High-ranking Bloodline Creature and principal administrator of Infinite Blood and the Bloodline Fusion. Organizes the acquisition of wizard sorceries and later receives responsibility for internal affairs and newly born Bloodline Lifeforms. 389 398 654
  • Walker — Bloodline Legion leader who reports world-development progress and is later charged with building a stronger military force. 388 654
  • Ackerman and Ketman — Guardians tasked with helping Walker integrate the Abyssal Zerg into the Bloodline military structure. 654
  • Aels — Golden Griffin guardian entrusted with securing dimensional passages. Green later rescues him from a fatal Coalition ambush, forgives the defeat, and orders him to recover before returning to defeat the Lord of All Stars. 654 791
  • Krishiti — Loyal mount and protector who assists Green after his Giant World fusion and accompanies him during major journeys. A first-generation Bloodline Creature who adopts refined feminine speech and adapts wizard sorcery to improve her abilities. 389 398 399
  • Barbarian Sovereign — Supplies passive-evolution records in exchange for improved Infinite Blood resource-exchange priority for Body-Tempering Wizards. 510
  • Motros — Shares the coordinates and origins of the Infinite Energy artifact, prompting Green’s secret investigation of the Mystic Realm. 541
  • Betaya — Experienced Mystic Realm explorer who explains the realm’s nature and forms a mutually useful team with Green. 545
  • Cersei — Phoenix transformed from First to Seventh Level by Green; her understanding of his achievement produces intense devotion. 708
  • Kexiya and Hillwin — Deep Dream companions used as part of Green’s infiltration. Hillwin recruits him, while Kexiya remains attentive to his apparent needs and later helps connect him to her family’s interests. 678 680 710 712
  • Progenitor King, Demon Dragon King, and Aberration King — Former Devil Race rulers converted into Bloodline subordinates. Green helps the latter two reach Half-Ninth Level and entrusts the Progenitor King with stabilizing and advancing their civilization. 770
  • Leindorf — Fire Salamander leader and military representative of Green’s Lava Clan; carries out mobilization and conquest plans through direct orders and their soul connection. 958 962 976
  • Bane — Divine rival targeted through a Faith War. Green eventually eliminates him and uses his Black Iron Gauntlet as the foundation of a new artifact. 1020 1070 1073
  • Mystra — Strategic magical collaborator who grants access to advanced Magic Web knowledge in exchange for Green’s Twelfth-Ring spell contributions. Shares unfinished Thirteenth-Ring models partly to preserve cooperation. 1036 1037
  • Moradin — Rival forging deity who admires Green’s Law Forging but fears its encroachment on his Divine Office. 1074
  • Tyr — Opponent who merges with the Past Primordial Nature and offers Green subordinate authority in a new world; Green rejects the offer and suppresses him with Order Force. 1083
  • Robert and Da Huang — Chaotic-world travelling companions. Green studies Robert’s assimilation with the Shadow Umbrella and leaves him to choose between entering a human settlement and remaining loyal to Da Huang. 1148 1152
  • Naoki — Participant in Green’s Electronic Information World knowledge exchange; discusses the difficulty human researchers face in understanding Homeostasis’s supplied data. 1242
  • Truth — Green’s analytical partner and safeguard; he repeatedly entrusts it with advancement procedures that he considers safer than his own control. 261 771

Story Role / Major Arcs

Early Training and Knight Advancement

Green awakens after transmigration, activates Truth, and trains under Old Green. He rejects unsafe early cultivation, builds his physical foundation through scientific methods, and develops a five-Life-Seed Knight path that only Truth can precisely control. 2 3 20

His observation of distant fire in the Annabur Mountains alerts the barony to possible Saladin reconnaissance. The discovery is confirmed, but Grand Duke Lothan’s subsequent defection and surrender of Anselus Fortress make evacuation unavoidable. Green reinforces the convoy’s wagon, prioritizes provisions, and warns that rival fleeing nobles may pose as much danger as bandits. 4 6 14 15

During the wasteland journey, Green becomes a central decision-maker, accepts Baron Candia’s supplies, and teaches Kahn and Okat. Three Knight assassins later reveal Candia’s betrayal and Saladin’s bounty. Green uses the survivors to expose the informant, but their apparent release is a deception: implanted energy kills them after they move beyond his set distance. 19 21 22

He resumes Life Energy experiments in a carriage laboratory and eventually reaches Ellendal Harbor. When Baron Klow abandons dependents outside the city, Green purchases legal status for fifty-five people and acquires a secluded manor near the public library for 2,500 gold coins. 23 24 25

Academy Apprenticeship

Upon entering the White House Academy, Green’s First-Class Aptitude and advanced apprentice status draw immediate attention. He accumulates witchcraft templates, joins Bru’s team for the Pale Forest cleanup, and uses Truth to accelerate meditation, spell study, and magical experimentation. 42 47 67

Lilian supplies Treant Summoning and Lesser Energy Fireball, which Green optimizes alongside Wizard’s Hand. Systematic testing reveals both his exceptional Life-Type affinity and a Life Barrier strong enough to withstand ordinary First-Level spells, though he remains wary of unconventional attacks. 45 46

After leaving the Academy on a task, he conducts enhancement experiments on Alicia and spends a year meditating before completing his First-Class Apprentice breakthrough. Later Body Modification work provides the foundation for his dangerous aptitude-enhancement ritual. 62 67 92 93

Formal Wizard Researcher

After becoming a Formal Wizard, Green begins accumulating advanced knowledge, artifacts, alchemical resources, and modified followers. He studies ancient ruins, reconstructs lost Runes, builds laboratories, and develops increasingly dangerous body-modification methods. 92 97 102 106

His actual Formal Wizard breakthrough produces two complementary defensive Innate Sorceries. The Life Tree initially drains his Life Force so violently that he visibly ages, but his stock of Lesser Life Potions keeps him alive until the process reverses and restores his youth. 96

Through Yaxi’s soul fragments and memories, Green investigates ancient laboratories and learns the history of the Child of the Sun. He connects the account to Bittel’s biography, secures the Soul Academy knowledge inheritance and primordial bloodline, survives an identity crisis caused by inherited memories, and leaves the collapsing Small World rather than risk its remaining Wraiths. 89 122 124 133 135

He subsequently reunites with Emily, Isabella, and Aina, studies the unusual Life Seeds left by his earlier experiments, and develops a reputation whose alchemical and bloodline innovations affect entire Academy and East Coast institutions. 146 150 180 183

World Lord of the Forest Fairy World

Green’s Fourth-Level advancement unites his bloodlines, reconstructs his Mental Space, and binds him to the Forest Fairy World as its World Lord. This stage establishes world authority, Elemental Light, and his ability to study Rules on a planetary scale. 261 262 263

His earlier solar cultivation had already reconstructed his Second-Level abilities around the Child of the Sun, followed by the Third-Level Dominance of All Celestial Bodies. By Fourth Level, the Forest Fairy World reaches the minimum standard of a Middle World, while Green’s own defenses and attributes rival much higher-level creatures. 163 188 263

Soul Hunter World Exploration

Green possesses Herajialuo Leo’s body and investigates Krintaru, the Three-Soul World, as a possible source of techniques to combine with wizard bloodlines. His second soul supports a Sub-body Chip and provides a foundation for parallel cultivation and research. 255

After rescuing Krosos, he leaves the Mist Forest, reaches Mars City, and develops a close intellectual relationship with Roman. His Soul Recovery Potion research gives him access to advanced laboratories and royal contacts, while his replicated soul and body allow him to pass an inspection intended to expose foreign lifeforms. 271 272 273 276 282

The sub-body grows through Soul Hunter cultivation and eventually reaches Fourth Level. Green then travels to collect coordinates of overlapping worlds, intending to access them later through wizard World Passages after the local overlaps end. 289 307

Founder of Infinite Blood

Following his Fifth- and Sixth-Level breakthroughs, Green spreads Symbiotes across worlds, establishes Blood Descendants, and builds Infinite Blood into a civilization-scale power. His control of World Origins and Bloodline Creatures becomes central to both his defense and expansion. 354 356 398

After the conquest of Giant World, he suppresses destructive environmental aftershocks, eliminates remaining high-level resistance, and preserves lower-level life to maintain the world’s potential. Selragon’s bloodline becomes material for a new Symbiote, and Green begins claiming the world through its sun. 385

The Bloodline Legion’s collective advancement raises five former worlds to Middle-World rank. Infinite Blood becomes a Central Region trading faction, commissions Green’s Sky City, and strengthens cooperation with Selestrniel Academy while he spends 210 years gaining authority over twenty-one additional worlds for his fusion project. 388 389

High-Level Rule Research

Green explores the Gray Mist Zone, the Mystic Realm, the Spacetime Prison, and other unstable environments to collect Rule and Law Models. He divides himself into specialized avatars to pursue meditation, soul research, invasion strategy, and spacetime exploration simultaneously. 319 565 616

When stranded in the Spacetime Prison, he adapts to inert elemental energy and reduced Chip functionality rather than attempting an immediate escape. His avatars follow emergency protocols elsewhere, while he investigates hostile regions and develops Life Force-based methods suited to the prison. 430 444

Operating as Evil Eye, he trades supplies for Errant Lifeform remains and turns an anticipated ambush into a decisive victory over an Iceberg Giant. He then offers supplies in exchange for the attackers’ corpses, encouraging other factions to hunt them for him. 447 448

His Seventh-Level advancement helps the New World reach High-Grade status and enables deeper Life Law research. Recognizing future resource competition between the wizard and bloodline civilizations, he considers expansion into separate World Clusters as a practical solution. 463

Abyssal Zerg and Player Civilization War

Green develops a dynamic Symbiote-guided Abyssal Moss model and obtains the Barbarian Sovereign’s passive-evolution records. The resulting Abyssal Zerg become a major military force during the war against Player Civilization. 510 541

From the Bloodline Royal Court, he monitors thousands of projections and evaluates victories without assuming the enemy’s deeper foundations have disappeared. Motros’s discovery of Infinite Energy and distant world coordinates leads him to prepare a secret spacetime investigation. 541

Later, Microscopic Abyssal Moss infiltrates more than half of Player Civilization’s World Cluster. Green orders it to remain hidden and slow its expansion, judging that the approaching Mystic Realm conflict makes immediate exploitation strategically unwise. 633

Mystic Realm Investigation and Eighth-Level Development

Green enters the Mystic Realm through a dangerous spacetime passage, studies advanced Rule structures at severe cost to his avatar, and joins Betaya after learning that the realm is a naturally formed Half-Eternal World with at least nine layers. 545

The involvement of the Five Great Civilizations forces him to reconsider exploration and prepare several Eighth-Level advancement routes. His activities later draw attention when Light Core detects his energy signature in the realm’s Eighth-Level region. 564 602

Green perfects Spatial Rule and reaches Eighth Level, gaining Control of Spacetime. He continues covert investigation through Abyssal Moss avatars, observes Mechanical Skynet’s Time Weapon, and relocates disguised clones to gather resources while larger powers fight. 616 627 633 638

During the Void Beast invasion, he defeats the Golden Giant with Soul Power and Immortal Particles, then adopts a more economical attrition strategy as Abyssal Moss suppresses the invaders’ energy supply. Afterward, he reorganizes the Bloodline Fusion Realm’s guardians and dimensional defenses. 650 654

Dream World Infiltration

Memories from a captured pink flesh-ball Errant Lifeform reveal a lost connection to the unstable Dream World. Green uses an avatar to investigate, taking advantage of the Spacetime Prison’s suppression of Dream World creatures deprived of Origin Force. 580

In the Deep Dream, he joins Hillwin’s squad, conceals his true strength, and uses deceased participants’ soul fragments to construct a valid identity. He intends to spread Primal Abyssal Moss into the conventional world in retaliation for the Dream World’s treatment of him. 678 680

He later steals the memories and documents of a similar-looking man through Memory Plunder, completing his identity across the conventional, Nightmare, and Beautiful Dream regions. Kexiya and her father subsequently attempt to understand and recruit him. 682 710 712

Civilizational Expansion

Green conquers the Demonic-Energy Corrosion Civilization and assimilates its rulers, population, World Wills, and World Cluster will into his bloodline system. He raises the Demon Dragon King and Aberration King to Half-Ninth Level and supports the civilization’s Main World in entering a Side Dimension, opening a route toward dimensional integration with the Bloodline Fusion Realm. 770

When a Coalition and Star Civilization ambush nearly kills Aels, Green freezes the battlefield, rescues the army, and forgives the guardian. He frames the defeat as a necessary lesson against complacency and challenges the Coalition to expand if it intends to resist the Abyssal Zerg. 791 793

His broader influence also reshapes wizard cultivation. The Extreme School becomes one of the five mainstream schools, Green is recognized as its foremost representative, and the Sun Guardian position is regarded as effectively reserved for him despite not being formally occupied. 568

Ninth-Level Ascension and Beyond

Green’s Ninth-Level breakthrough transforms both himself and the Endless Void, while Truth undergoes a corresponding upgrade. He later pursues Total Sight, Omniscience, Creation Force, Void Force, and additional incarnational research across foreign worlds and power systems. 907 941 1219

His resulting life classification differs from his meditation rank: the Chip describes his main body as an Eighth-Level Wizard within the Omnipotent Domain, with 80,000 Standard Voids in each physical attribute, while his avatars are Ninth-Level Lives. 908 910

In the Origin River Void, his activities become known as the Blood-Red Calamity. Civilizations react to his independent will projection by increasing surveillance, suppressing internal disputes, and suspending expansion, inadvertently producing greater order through fear of infiltration. 945 950

Divine World Red Dragon and God of Dominion

Green projects his will into a Red Dragon egg in the Western Void River’s faith-based Divine World. He suppresses his true power, absorbs Dragon Inheritance, and develops the Lava Clan as a source of experience, faith, and Mental Will Force. 950 951 962

His campaigns combine military conquest with technological development. After targeting the Aelsmi Mountains, he selects Dorne Kingdom as a springboard against Thebes and identifies steam power as a means of exploiting its frozen resources. His growing empire attracts the attention of gods, including Tiamat. 962 976 987

Following divine ascension, Green directs the Ruling Church’s Faith War against Bane while developing his own divine offices. He studies Mystra’s advanced Magic Web knowledge, contributes Twelfth-Ring spells, and researches Thirteenth-Ring models; the Ruling Church expands largely through effective administration rather than his frequent personal miracles. 1020 1036 1037

Green’s Law Forging produces five major artifacts and threatens Moradin’s authority over forging. During Tyr’s fusion with the Past Primordial Nature, he deploys a Thirteenth-Ring Spell and combines the artifacts with Rulership Authority to impose Order Force on the destabilized world. 1073 1074 1083

Chaotic World and World-Saving Machine

Green descends into Kloze’s already dead body and reconstructs it, discovering a world whose compressed matter, energy, and laws make normal causality unreliable. He concludes that the Northern Void Will created it as a testing and growth environment, possibly for the Child of Fate. 1138

The Guardian Crown reveals concealed corruption and the Blood-Red Pupil contesting control of the moon. Green subsequently breaks a city’s imprisoning barrier, travels with Robert and Da Huang, resolves reality distortions with Chaos Force, and collects anomalies as research material. 1143 1152

In Clyus City, he accepts the privileges of an Innate Adept while avoiding factional commitments. Leaving a projected avatar in his villa, he infiltrates the city’s core and observes the self-evolving World-Saving Machine, whose researchers believe it can divide the world’s three existing states and allow humanity to select one. 1156

Information Realm Investigation

As a Digital Beast incarnation, Green evolves through an information-intensive route, constructs a Miniature Monitor Beast, and investigates the Non-Evolution Power sealed beneath Founding Island. 1231 1239

Before this investigation, he surveys the Electronic Information World’s modern human city and rapidly reconstructs its languages, history, and power structure. He learns that the Information Realm arose from human emotions and electronic information, that selected humans receive Digital Beasts through Shuttlecraft, and that rival elite factions exploit the system in pursuit of authority and immortality. Green intends to reshape the world through knowledge rather than immediate overt force. 1226

His human-world research becomes politically sensitive. During exchanges involving Homeostasis’s data, he maintains enough of his host’s original arrogance to avoid an implausibly abrupt personality change. Major powers conclude that coercion would be dangerous because they cannot detect hidden defects in his advanced transformations, while aging leaders grow increasingly desperate to obtain them. Their assessment that he lacks family vulnerabilities concerns this local identity rather than his original family. 1242 1243

By the departure stage, Green’s Information Hyperspace incarnation reaches Seventh Level, the realm’s effective life-level ceiling, and possesses Grand Cross and three signature techniques. Meanwhile, his Original Hyperspace self remains at the incompletely activated Omniscience-and-Omnipotence Level, with an immutable eternal body, soul, and will and Eighth-Layer meditation progress of 43.99%. 1277


Appearances

25,848
Total Mentions
1,218
Chapters Appeared
21.22
Avg. per Chapter