Ch. 441Errant Green

Chapter Summary: “Errant Green”

Key Plot Points and Events

  • Green observes a humanoid clone growing inside a heavily protected laboratory tank. The body was created by combining his own human genes with the bloodlines of the Evil Eye Tyrant and the Green-Spotted Elephant.
  • The experiment required over ten thousand failed subjects, but Green ultimately produces a successful adult clone after eighteen years of cultivation.
  • Believing the clone may possess the two creatures’ innate, Law-related abilities, Green transfers a fragment of his soul into it. The initial soul fragment is too weak to control the body, so he increases it to Third-Level strength.
  • Once the stronger soul fuses with the clone, the body’s dormant powers begin developing. The clone awakens as “Errant Green,” possessing emerald vertical pupils and traits associated with the Evil Eye Tyrant.
  • Errant Green discovers that the body itself is physically weak—only comparable to an ordinary human—and cannot naturally withstand radiation or significantly improve its Life Law.
  • Green concludes that the Evil Eye Tyrant’s ritual may be necessary to enhance the clone’s Life Law and awaken its full potential.
  • Over the next three days, Green modifies the laboratory with Blue Neutralizing Crystal Pillars to reduce radiation, while Errant Green uses his soul to nourish and strengthen his body to the limits of ordinary humanity.
  • Recognizing that physical enhancement is insufficient, Green begins planning to construct a mecha or protective armor for Errant Green. He then sends the clone into the garden to test its emerging abilities.

Character Developments

  • Green demonstrates his extreme scientific skill, resources, and willingness to conduct ruthless experimentation, having sacrificed thousands of subjects to perfect the clone.
  • He remains cautious and pragmatic, refusing to make the experimental body a Sub-chip avatar until its defects and abilities are fully understood.
  • Green gains a clearer understanding of the relationship between a bloodline’s power and the soul required to control it. He realizes that powerful abilities cannot function properly without a sufficiently strong soul.
  • Errant Green is introduced as a separate, soul-linked existence rather than a complete avatar. He begins helpless and physically frail but rapidly adapts and strengthens through soul nourishment.
  • Errant Green’s awakening marks the beginning of an experiment intended to reproduce and combine the powers of powerful Errant Lifeforms.

Significant Themes

  • Science versus natural evolution: Green attempts to artificially combine and reproduce bloodline abilities that would normally require long periods of maturation.
  • The importance of the soul: The chapter emphasizes that physical inheritance alone is insufficient; the soul must be strong enough to bear and activate extraordinary powers.
  • Identity and artificial life: Errant Green looks exactly like Green but is treated as an experimental organism, raising questions about whether he is a clone, an avatar, or an independent being.
  • Limits of power: Even with exceptional bloodlines, Errant Green’s mortal body remains fragile, forcing Green to seek other solutions such as rituals, technology, and armor.
  • Controlled experimentation and risk: Green balances ambition with caution, isolating the clone, regulating radiation, and delaying full integration until the experiment is proven safe.

Character Interactions

  • Green interacts primarily with the Chip, ordering it to calculate the required soul strength and perform the soul division.
  • Green’s main body and Errant Green are closely connected through the transferred soul and shared consciousness, allowing Green to observe, control, and support the clone while retaining his own independent body.
  • The relationship between Green and Errant Green is initially that of creator and experimental subject. Green studies the clone objectively, but the clone’s awakening and development create the possibility of a more distinct identity.
  • The chapter ends with Green preparing Errant Green for independent testing, while simultaneously designing technological support for his physical limitations.

Ch. 442Knowledge Pollution

Chapter Summary: “Knowledge Contamination”

Key Plot Points and Events

  • Green waits beside the garden lake for the bloodlines within his Errant Lifeform body to awaken. As the awakening begins, the body undergoes dramatic physical changes: rising temperature, reddened skin, glowing green markings, altered pupils, and a rapid transformation of the soul.
  • Because his mental and Soul Power become too scattered to observe the process directly, Green uses his main body’s Chip to monitor the Errant body remotely. The Chip successfully collects over 99.99% of the relevant information.
  • After roughly ten minutes, the bloodline awakening concludes. Green receives three inherited abilities:
    1. Infiltrating the sun and seizing sovereignty.
    2. Using his own power to contaminate and control ordinary lifeforms.
    3. Devouring plants to obtain Life Force.
  • Green is shocked that all three abilities of the Evil Eye Tyrant and Green-Spotted Elephant survived his genetic modifications intact. The abilities appear to possess qualities that ignore ordinary power-level restrictions.
  • The Chip reports that the unknown bloodline power has altered Green’s soul structure and has become embedded in his body and Soul Core. As a result, the body can no longer accept conventional power transformations.
  • At the same time, the sealed Green-Spotted Elephant and Evil Eye Tyrant unexpectedly die. Their silver-disc prisons now contain only the elephant’s skeleton and the Tyrant’s skeletal wings. Green suspects that the bloodline power itself caused their deaths, possibly through a Law-level force capable of bypassing his seals.
  • Green examines the unknown power model recorded by the Chip. The model is vastly more complex than ordinary Rule Models and begins forcibly transferring immense amounts of evolutionary knowledge into his soul.
  • The information overload causes Green’s body to mutate grotesquely: extra eyes and limbs begin forming, black destructive lightning appears, and the power threatens to transform him into an indescribable monster.
  • The Symbiotes suppress the physical mutations, while Green uses the Prank Rule to create an “impossible to invade” zone around himself. However, his soul remains overwhelmed by the dangerous knowledge.
  • Green orders the Chip to delete all memories connected to the unknown model. The deletion stops the transformation and disperses the black lightning, but Green’s main body collapses and suffers severe physical and spiritual exhaustion.
  • After recovering with powerful potions, Green seals the dangerous knowledge and decides to meditate for a century to ensure that no hidden damage remains. He then returns his consciousness to the Errant Green body in the garden.

Character Development

  • Green gains three extraordinary bloodline abilities, confirming that his Errant Lifeform body retains the full inheritance of both source bloodlines.
  • His confidence in his Super-Spec Sixth-Level status is shaken. He realizes that even his powerful soul cannot withstand higher Law-related knowledge and that he has become dangerously overconfident in his ability to research unknown powers.
  • Green becomes more cautious and recognizes that Higher Knowledge can be inherently dangerous, capable of causing mutation and soul destruction merely through observation.
  • His reliance on the Chip deepens, though the incident reveals that even the Chip cannot always detect the hidden dangers within Law-level information.
  • Green’s scientific curiosity remains strong, but it is tempered by the need for restraint and controlled experimentation.

Significant Themes

  • The danger of forbidden knowledge: Understanding a Law-level power is not merely difficult; the knowledge itself can physically and spiritually contaminate the observer.
  • Limits of power and intellect: Green’s strength, Soul Power, and advanced technology offer little protection against information that exists on a higher level of reality.
  • Transformation and contamination: The bloodline awakening changes both body and soul, while the unknown model threatens to reshape Green into something monstrous.
  • Scientific ambition versus caution: Green’s research succeeds in revealing powerful abilities but nearly destroys him, emphasizing the risks of pursuing knowledge without fully understanding its consequences.
  • The mystery of Errant Lifeforms: The deaths of the original bloodline creatures and the Law-like nature of their inherited abilities suggest that Errant Lifeforms possess deeper secrets than Green anticipated.

Character Interactions

  • Green communicates mentally with the Chip, using it to monitor the Errant body during the awakening and later to analyze the mysterious power model.
  • The Chip provides crucial warnings, records the bloodline transformation, deletes the dangerous memories at Green’s command, and seals the hazardous knowledge afterward.
  • The Symbiotes within Green’s main body react automatically to suppress his uncontrolled mutations.
  • Green invokes the Prank Rule to create a temporary defensive space that prevents the destructive black lightning from invading his body.
  • Though Green does not directly interact with the deceased Green-Spotted Elephant or Evil Eye Tyrant, their sudden deaths become a major source of concern and deepen his suspicion about the power of the bloodlines.

Ch. 443Ability Test

Chapter Summary: “Ability Test”

Key Plot Points and Events

  • Errant Green awakens beside the garden lake in a transformed mortal body and decides to test the abilities inherited through his bloodline.
  • He examines his reflection, noting his green vertical pupils, black-and-red patterns, and leaf-shaped mark, but finds no other abnormalities.
  • Green activates his ability to erode and infiltrate the sun. His body becomes intangible and is drawn into the sun, where he experiences its immense power directly.
  • His soul begins automatically deciphering the Sun Authority, functioning like a codebook that gradually unlocks the sun’s essential power.
  • Rather than waiting for the slow process to finish, Green commands the sun to open its Authority to him directly. The sun changes into a monstrous eye surrounded by green, red, and black patterns, and Green gains complete control of it.
  • He discovers that this power differs from the Child of the Sun Bloodline: it cannot naturally regulate the sun or extend its lifespan, but it grants access to the Sun Authority and provides nearly limitless energy, giving the user a lifespan comparable to the sun’s.
  • Green then tests the Flesh Corruption ability on a Treant disguised as an ordinary tree. Crimson sunlight transforms it into a grotesque, Evil God-like creature covered in vines, black patterns, poisonous fluids, and corrupted fruit.
  • Green concludes that the strength of the corruption depends on the amount of power supplied. He explains that the Evil Eye Tyrant’s abilities became extraordinarily powerful because they complemented each other: merging with the sun temporarily elevated the Tyrant’s Life Essence, greatly increasing the strength of the corruption ability.
  • After evaluating the abilities, Green relinquishes control of the sun and returns to his physical form beside the lake.

Character Development

  • Green demonstrates careful, analytical thinking rather than recklessly probing the deeper Laws. He recognizes that his current body cannot yet withstand or comprehend Higher Knowledge.
  • He quickly understands the mechanism behind the Sun Authority, realizing that his soul contains an innate “codebook” for deciphering the sun’s Rules.
  • Green shows strategic intelligence by bypassing the slow brute-force process and directly ordering the sun to grant him access.
  • His testing reveals his growing mastery over powerful and potentially catastrophic abilities. He remains controlled and methodical even while experimenting with corruption.
  • He develops a clearer understanding of the Evil Eye Tyrant’s former strength and how the Tyrant’s abilities worked together.

Significant Themes

  • Knowledge through observation: Green studies immense Laws by examining their practical effects within a limited body.
  • Power and compatibility: The chapter emphasizes that abilities become far more dangerous when they complement one another.
  • Authority versus natural function: Possessing control over a source of power does not necessarily mean being able to preserve or regulate it; Green gains the sun’s Authority but cannot perform the Child of the Sun’s life-extending function.
  • Influence of the whole through a part: Both abilities allow Green to affect vast systems through a single connection—controlling the sun and corrupting individual lifeforms with its power.
  • Transformation and corruption: The Treant’s grotesque mutation illustrates how overwhelming power can distort living beings and turn them into weapons.

Character Interactions

  • Green has no direct dialogue with another character, but he interacts with the sun as though it were a conscious or controllable entity, commanding it to open its Authority.
  • His main physical test subject is the disguised Treant, whose resistance and eventual transformation demonstrate the destructive potential of Flesh Corruption.
  • Green’s reflections on the Evil Eye Tyrant create an indirect comparison between himself and his former enemy, allowing him to assess the Tyrant’s abilities and the circumstances that made them so formidable.

Ch. 444Exploring the Yellow Sand Region

Chapter Summary: Exploring the Yellow Sand Region

Key Plot Points and Events

  • After returning to human form, Green tests his body and confirms that his soul and physical form have remained unchanged.
  • He discovers that his third ability allows him to eat plants and convert them into Life Force. Consuming flowers and grass triggers dramatic physical growth, covering his body in green patterns and greatly increasing his strength, speed, and reactions.
  • Green learns that the green patterns let him manipulate Life Force. He can accelerate plant growth, control plants, and use Life Force to heal himself. He demonstrates this by rapidly growing and controlling a blade of grass.
  • Although the transformation makes Green physically powerful, it does not fundamentally raise the quality of his body or soul. It also consumes Life Force over time, creating a serious resource problem in the Spacetime Prison.
  • Over ten days, Green exhausts the vegetation in his garden while experimenting with the ability. He learns to control Life Force more precisely, preventing unnecessary growth and eventually achieving a body capable of unleashing Fourth Level power.
  • With plants stored in his spatial ring as reserves, Green leaves his controlled region and enters the most stable neighboring Borderland: the Yellow Sand Region.
  • He spends a month crossing a harsh desert of constant sandstorms, dark clouds, and limited visibility. His Life Force barrier protects him from the sand and wind.
  • Green eventually discovers a settlement inhabited by Errant Lifeforms. He approaches three guards—a Lion-Man, a bird-headed creature, and a Six-Eyed Spider—and introduces himself as “Evil Eye,” claiming to be a wandering trader seeking supplies and a way out of the Spacetime Prison.
  • The Lion-Man welcomes him to Yellow Sand Camp, though all three creatures remain wary. Green’s calm confidence convinces them that he is powerful and likely truthful.

Character Development

  • Green: Becomes more analytical and resourceful as he investigates the limits of his new ability. He recognizes both its enormous potential and its dangerous dependence on scarce Life Force.
  • He improves his control over the transformation, develops a stronger body, and prepares carefully before venturing into unknown territory.
  • Green also becomes more socially strategic, using the identity “Evil Eye” and the promise of trade to avoid provoking the settlement.
  • His confidence and composure suggest that he is increasingly comfortable operating among Errant Lifeforms.

Significant Themes

  • Adaptation and survival: Green modifies his body and abilities to function in an environment where resources are extremely limited.
  • Power versus sustainability: His enhanced strength is impressive, but maintaining it consumes Life Force, making raw power dangerous if it cannot be supported.
  • The potential of life: Green realizes that Life Force manipulation could theoretically produce highly evolved plants or even new forms of life.
  • Caution and diplomacy: Because battles between Errant Lifeforms are costly and dangerous, negotiation and trade are often more practical than combat.
  • Isolation and exploration: The Spacetime Prison remains vast and hostile, forcing Green to investigate unfamiliar regions while searching for a possible escape.

Character Interactions

  • Green interacts mostly with the plants and his own transformed body while testing his abilities.
  • At Yellow Sand Camp, he carefully manages his first contact with the local Errant Lifeforms:
    • He openly states his purpose and presents himself as a harmless wanderer.
    • The Lion-Man acts as the group’s spokesperson and cautiously accepts Green’s offer to trade.
    • The bird-headed monster and Six-Eyed Spider remain guarded but do not attack.
  • Green’s confident manner influences the creatures’ judgment, making them believe he is strong enough that attacking him would be unwise.

Ch. 445The Bone Region

Chapter Summary: “Bone Region”

Key Plot Points and Events

  • Green arrives at Yellow Sand Camp, immediately attracting the attention of the camp’s inhabitants. He observes that the camp is primitive and populated mostly by weak Errant Lifeforms, with the Lion-Man appearing to be its strongest resident.
  • Green meets the Lion-Man in the camp’s central tent and proposes two forms of trade: supplies for supplies, and information about Spacetime Prison in exchange for resources.
  • The Lion-Man offers information about three regions the camp has crossed: the Yellow Sand Region, the Bone Region, and an extremely cold region. In exchange for directions to the Bone Region, Green provides more than ten tons of fresh flesh.
  • The Lion-Man explains that the Bone Region is an enormous sea of bones belonging to dead Errant Lifeforms. The bones vary in strength and may retain energy, making them highly valuable to the creatures living there.
  • The Bone Region is dangerous because it continually expands upward through violent underground eruptions that release masses of bones. These eruptions can bury or destroy weaker lifeforms, forcing the Lion-Man’s camp to abandon the area.
  • Green is secretly thrilled by the information because the bones represent genetic structures of Errant Lifeforms, making them far more valuable to him than they are to ordinary inhabitants.
  • After obtaining directions and trading additional resources, Green leaves the camp.
  • Some inhabitants, particularly the Six-Eyed Spider, consider attacking Green to seize his supplies. The Lion-Man refuses, correctly judging that Green is far too powerful and that the camp’s weakened population could not defeat him.
  • Green reveals that he had originally planned to capture the camp’s inhabitants after extracting information. However, his interest in the Bone Region changes his priorities. He deliberately gives the Lion-Man misleading or strategically useful information, hoping the camp will eventually move toward the region where Green’s main body is located and fall into his hands.

Character Developments

  • Green: Demonstrates restraint, calculation, and strong strategic intelligence. He conceals his excitement over the Bone Region and maintains a calm, indifferent appearance during negotiations. His interest in the bones reveals their importance to his research and genetic abilities. Rather than wasting time attacking the camp, he adapts his plan and manipulates the inhabitants indirectly.
  • Lion-Man: Establishes himself as a cautious and responsible leader. He recognizes Green’s overwhelming strength, prevents the Six-Eyed Spider from provoking him, and prioritizes the camp’s survival over short-term greed.
  • Six-Eyed Spider: Shows greed and impulsiveness by suggesting that the camp attack Green. He quickly backs down after the Lion-Man explains the enormous difference in strength.
  • Yellow Sand Camp inhabitants: Their poverty and dependence on scarce flesh emphasize their vulnerability and desperation.

Significant Themes

  • Survival in a hostile environment: The camp’s inhabitants struggle to obtain food and energy in Spacetime Prison, where even basic resources are rare.
  • Strength and hierarchy: Power determines whether a lifeform can travel, trade, or dominate others. The camp understands that challenging Green would be suicidal.
  • Information as power: Green values knowledge about Spacetime Prison more than material supplies, especially information that can lead him to rare resources.
  • Cunning over brute force: Both Green and the Lion-Man rely on judgment and strategy. Green manipulates the camp’s future movements, while the Lion-Man avoids a disastrous confrontation.
  • The value of death and remains: The Bone Region transforms the corpses of Errant Lifeforms into resources. To Green, these remains are not merely fuel but invaluable genetic material.

Character Interactions

  • Green and the Lion-Man negotiate respectfully, with Green controlling the exchange through his abundant supplies and hidden strength.
  • The Lion-Man provides detailed information after receiving the flesh, while Green carefully conceals how valuable that information is to him.
  • The Six-Eyed Spider urges the Lion-Man to attack Green, but the Lion-Man sharply rejects the idea and warns that Green may possess Fourth-, Fifth-, or even Sixth-Level strength.
  • Green’s final strategy depends on this interaction: he avoids attacking the camp immediately and instead guides the inhabitants toward a location where they may eventually encounter his main body.

Ch. 446Arrival at the Bone Region

Summary: “Arrival at the Bone Region”

Key Plot Points and Events

  • Green leaves Yellow Sand Camp and focuses entirely on reaching the Bone Region. His goal is to collect bones for experiments that may reveal the true genetic structure of Errant Lifeforms by overcoming the Law power protecting their genes.
  • Because his main body cannot leave its own region and the regions of Spacetime Prison shift independently, Green is under severe time pressure.
  • After confirming that no one from Yellow Sand Camp is following him, Green unleashes his full strength. He expands into a ten-thousand-meter-tall Fifth-Level giant, frightening the inhabitants of the camp.
  • Six-Eyed Spider and Lion-Man realize that Green—whom they call Lord Evil Eye—is far stronger than they had assumed. They are relieved that Lion-Man previously prevented the camp from provoking him.
  • Green decides that his enormous form is inefficient for travel and combat. Using Life Force, he transforms into a Dragonman with crimson scales, claws, a tail, and wings.
  • He flies through the Yellow Sand Region, discovering that it functions like a huge typhoon: its center is relatively safe, while the edges are more difficult to cross. Green’s strength allows him to withstand the violent winds.
  • After one day, Green reaches the boundary between the Yellow Sand Region and the Bone Region. He carefully examines the spatial fluctuations to ensure that the Balance Rule will not soon sever his connection with his main body.
  • He determines that the boundary will probably remain stable for two or three years—enough time for him to gather the bones he needs.
  • The Bone Region is revealed as a dark, storm-filled land resembling an ocean of bones. Black-red clouds, lightning, bone-filled currents, and competing flying creatures create a dangerous environment.
  • Green sees glowing bones being fought over and recognizes their value. Though useless to most Errant Lifeforms, they could greatly aid his future advancement to the Seventh Level and help him comprehend the domain of Law.
  • He enters the Bone Region without hesitation, ignoring the powerful creatures watching him. To avoid destroying the bones beneath him and to attract less attention, he shrinks from his massive Dragonman form to roughly three or four meters tall.

Character Developments

  • Green: Demonstrates caution, efficiency, and confidence. He balances intimidation with practicality, first revealing his overwhelming strength before adopting a smaller, more suitable form. His urgency and determination show how important the bone-gathering mission is to his research and advancement.
  • Lion-Man: Is indirectly shown to possess sound judgment. By restraining the camp from attacking Green, he avoids a potentially disastrous confrontation. His trembling hands reveal that he recognizes Green’s overwhelming power.
  • Six-Eyed Spider: Changes from a potentially aggressive observer into a fearful and submissive figure after witnessing Green’s strength. His reaction confirms how drastically Green surpasses the camp’s expectations.
  • Errant Lifeforms of the Bone Region: They are portrayed as alert and territorial, immediately noticing Green and monitoring his arrival.

Significant Themes

  • Power and intimidation: Green’s transformation exposes the vast gap between his strength and that of the Yellow Sand Camp’s inhabitants.
  • Pragmatism and adaptation: Green alters his body according to the situation, choosing different forms for intimidation, combat, flight, and resource collection.
  • Time pressure: The unstable regions and Green’s dependence on his main body create a strict deadline, driving his refusal to engage in unnecessary conflicts.
  • Scientific ambition and advancement: The bones are not merely resources; they are essential research material that may reveal the genetic secrets of Errant Lifeforms and help Green approach the Law domain.
  • Caution amid danger: Despite his power, Green carefully investigates the spatial boundary before entering, showing that strength alone cannot eliminate the risks of Spacetime Prison.

Character Interactions

  • Green observes Yellow Sand Camp after departing but finds no pursuit, suggesting that Lion-Man has successfully controlled the camp’s members.
  • Six-Eyed Spider openly praises Lion-Man for preventing an attack and admits that Green’s strength likely exceeds that of ordinary Fifth-Level beings.
  • Lion-Man gives no verbal response, but his nervous behavior confirms that he shares Six-Eyed Spider’s fear and relief.
  • Upon entering the Bone Region, Green notices that its powerful inhabitants are watching him, but he deliberately avoids communication or confrontation because his limited time makes collecting bones his sole priority.

Ch. 447Exchange, Threats

Chapter Summary: “Exchange, Threats”

Key Plot Points and Events

  • Green enters the Bone Region and is immediately approached by an injured black Wyvern, who mistakes him for a fellow Dragon Race powerhouse and begs for protection.
  • The Wyvern, named Wotangge—whom Green calls Likell—explains that he is a lone wanderer being hunted after taking resources from territory controlled by a faction.
  • Likell identifies the three dominant powers in the Bone Region:
    • The Elemental Lifeform faction led by the Iceberg Giant
    • The undead faction led by the Bone King
    • The flesh-and-blood faction led by a One-Horned Giant
  • Green heals Likell and offers him a choice: leave after receiving help, or serve Green despite the risks. Likell chooses to serve.
  • Green assigns Likell to recruit Errant Lifeforms to collect intact bones and advertise Green’s exchange offer: powerful corpses and bones in return for food, energy blocks, and other supplies.
  • Green gives Likell a Silver Metal ring that can guide him back to Green and temporarily strengthen him with Life Force in emergencies.
  • Green begins searching the Bone Region himself, trading resources for intact bones. His reputation quickly spreads, attracting a steady stream of lifeforms.
  • Three months later, Green acquires the recently deceased skull of a Sixth-Level Everfrost Dragon. In exchange, he gives a starving snake-headed man ten energy blocks.
  • Green accumulates more than one hundred sets of Errant Lifeform bones, but his supply of trade resources falls to roughly one-third of its original amount.
  • Realizing he will soon need to leave, Green suspects the factions and observers around him are waiting for him to become vulnerable and may attack once he departs.

Character Developments

  • Green/Evil Eye: Demonstrates strategic thinking by turning Likell into a recruiter and creating an efficient resource-gathering network rather than collecting bones alone. He also establishes himself as a powerful and reliable trader while remaining wary of potential enemies.
  • Likell: Changes from a desperate, hunted wanderer into Green’s loyal subordinate. Green’s healing and gift of the Silver Metal ring greatly increase Likell’s respect and confidence.
  • Snake-headed man: Represents the starving Errant Lifeforms of the Bone Region. His eagerness to trade and immediate consumption of the energy blocks show how desperate and valuable Green’s supplies are.

Significant Themes

  • Exchange and cooperation: Green uses trade to build influence and obtain resources, showing that cooperation can be more efficient than direct conquest.
  • Power and dependence: Likell’s survival depends on Green’s strength, while Green benefits from Likell’s mobility and knowledge.
  • Scarcity and survival: Hunger, limited resources, and territorial control shape life in the Bone Region. Even valuable bones may be dangerous to consume, making Green’s pure energy blocks especially desirable.
  • Strategic preparation: Green balances short-term gains with long-term concerns, recognizing that his growing reputation and eventual departure may provoke attacks.
  • Factional conflict: The Bone Region’s resources have created competing powers that suppress lone wanderers and control access to valuable remains.

Character Interactions

  • Likell respectfully begs Green for help and provides information about the Bone Region’s factions.
  • Green tests Likell’s loyalty by offering him freedom or service, then rewards his choice with healing and protective equipment.
  • Likell spreads Green’s offer throughout the region, indirectly connecting Green with numerous Errant Lifeforms.
  • The snake-headed man bargains with Green for energy blocks in exchange for the Everfrost Dragon skull, illustrating the mutually beneficial but unequal relationships created by Green’s trade system.
  • Green observes several suspicious Errant Lifeforms nearby, suggesting that future interactions may involve confrontation rather than commerce.

Ch. 448Ambush Bounty

Summary of “Ambush Bounty”

Key Plot Points and Events

  • Green recognizes that the huge stockpile of supplies he has accumulated has attracted the attention of many Errant Lifeforms. After seven days of trading bones for supplies, he deliberately announces that he must return to his base to replenish his resources.
  • As Green leaves the White Bone Plains, three factions connected to the major groups of the Bone Region reveal themselves and pursue him, intending to ambush and kill him for his supplies.
  • Green has anticipated the attack and uses a surveillance device to monitor the pursuing forces. Rather than flee, he slows down and lures them toward the Yellow Sand Region, hoping to gather enough enemies for a single decisive battle.
  • At the border, an Iceberg Giant launches a surprise attack, supported by numerous Elemental Lifeforms. Green easily defends against their spells using Life Force and summons Treants to engage the lower-level enemies.
  • Green fights the Iceberg Giant directly. By transforming Life Force into a destructive force capable of dismantling energy and disrupting the giant’s body, he overwhelms him almost immediately. Green kills the Iceberg Giant with two massive Life Force swords.
  • The Iceberg Giant’s death shocks the other factions. Realizing that Green is vastly stronger than expected, the remaining leaders abandon their attack.
  • Green orders that every member of the Elemental Lifeform group be treated as worth one Fourth-Level Lifeform corpse in future trades. This effectively places a bounty on the group, causing the other factions to begin hunting them.
  • Green regrets killing the Iceberg Giant so quickly because it may discourage future attackers and reduce his supply of specimens. He accepts this drawback, deciding that the bounty will save him time and resources.
  • Meanwhile, the Yellow Sand Camp, having spent three months crossing the Yellow Sand Region, finally reaches the border of Green’s territory. They discover a lush, sunlit region filled with grass, flowers, and fruit—an environment that seems impossibly abundant for the Spacetime Prison.
  • Suspecting a possible trap, the Lion-Man refuses to send the entire group inside. He and the Six-Eyed Spider eat dried meat to recover and prepare to investigate the region themselves.

Character Developments

  • Green: Demonstrates careful planning, confidence, and overwhelming combat strength. He deliberately uses himself as bait, prepares Life Force-powered tools in advance, and adapts his strategy when his victory proves too decisive. His combat instincts remain extremely aggressive, however, causing him to kill the Iceberg Giant rather than preserve him as a specimen.
  • Iceberg Giant: Initially appears to be a major regional power capable of leading a third of the Bone Region, but he is quickly exposed as helpless against Green’s superior control of Life Force.
  • Elemental Lifeforms: Shift from confident attackers to terrified prey after witnessing their leader’s death. Their entire faction becomes the target of Green’s bounty.
  • Lion-Man and Yellow Sand Camp: Show caution and discipline. Despite being tempted by the abundant environment, the Lion-Man avoids rushing into a potential trap and chooses to investigate carefully with the Six-Eyed Spider.

Significant Themes

  • Greed and its consequences: The attackers are driven by Green’s supplies, but their greed leads them into a trap and causes the destruction of their alliance.
  • Preparation versus impulsiveness: Green succeeds because he anticipates the ambush and prepares specialized tools, while his enemies act primarily from desire and overconfidence.
  • Power imbalance: The Iceberg Giant’s rapid defeat reveals the vast difference between Errant Lifeforms and opponents with more refined, versatile systems of power.
  • Predator and prey: Green turns the ambush around, transforming the hunters into specimens and establishing a bounty that encourages others to hunt them.
  • Temptation and caution: The lush region at the chapter’s end represents both hope and possible danger. Yellow Sand Camp must balance its desperate need for resources against the possibility of a trap.

Character Interactions

  • Green dismisses an Errant Lifeform seeking to trade bones, explaining that he must return for supplies.
  • The pursuing factions coordinate their ambush, with the Iceberg Giant and Elemental Lifeforms attacking Green together.
  • Green’s Treants engage the Elemental Lifeforms while he personally confronts the Iceberg Giant.
  • After killing the giant, Green addresses the entire region and establishes the bounty, indirectly turning the other factions against the Elemental Lifeforms.
  • At the Yellow Sand Region’s border, the Lion-Man consults with the Eagle-Man before deciding to investigate. He then joins the Six-Eyed Spider in scouting Green’s lush territory while the rest of the camp waits behind.

Ch. 449Sustainability: Fishing the Pond Dry

Chapter Summary: “Sustainability: Fishing Without Draining the Marsh”

Key Plot Points and Events

  • Green abandons his original plan of capturing every Errant Lifeform that entered his region. He realizes that doing so would expose the region’s danger and cause future visitors to avoid it.
  • He develops a more sustainable strategy: make the region dangerous but rich in food and resources. This will encourage desperate Errant Lifeforms to keep sending explorers, believing the potential rewards justify the risks.
  • Green’s region contains abundant vegetation, a sun that continuously supplies energy, and periodic spatial displacement events that may force large groups of Errant Lifeforms into the area.
  • To increase the danger and variety of threats, Green alters the sun’s energy, causing Treants, Tree Elves, grass-type creatures, and hostile Cloud Elves to rapidly appear. These native lifeforms instinctively oppose outsiders.
  • The Lion-Man and Six-Eyed Spider cautiously enter the region. After half a day without encountering danger, their suspicion begins to weaken.
  • Driven by decades of hunger, the Six-Eyed Spider eats grass and then purple berries despite the Lion-Man’s warning. The berries prove harmless and nourishing.
  • The Lion-Man takes the Spider back to Yellow Sand Camp, where the other Errant Lifeforms examine it and confirm that it has not been poisoned or mutated.
  • Once the berries are distributed among the camp, the inhabitants react with intense pleasure, having gone years or decades without normal food.
  • Green observes the reaction remotely and concludes that anyone who experiences the region’s food will be reluctant to leave, even if the region remains extremely dangerous.

Character Developments

  • Green: Becomes more strategic and patient. Rather than pursuing immediate mass capture, he designs an “open scheme” that exploits the Errant Lifeforms’ hunger and hope for survival. He demonstrates an increasingly sophisticated understanding of resource management, psychology, and long-term control.
  • Six-Eyed Spider: Reveals the depth of its desperation and deprivation. Its willingness to risk poison for the taste of ordinary plants shows how severely the Errant Lifeforms have suffered. After tasting the berries, it becomes visibly joyful and almost intoxicated by the return of a normal sensory experience.
  • Lion-Man: Acts as a cautious protector and leader, warning the Spider and taking responsibility for controlling the distribution of food. His concern gradually gives way to understanding as he recognizes the camp’s hunger.
  • Yellow Sand Camp’s inhabitants: Their reactions to the berries reveal their physical and emotional exhaustion. Even small amounts of fresh food restore morale and awaken memories of a more ordinary life.

Significant Themes

  • Sustainability and long-term exploitation: Green chooses a method that preserves his supply of potential victims instead of exhausting it immediately.
  • Scarcity and desperation: Hunger forces the Errant Lifeforms to accept enormous risks. Their lack of resources leaves them vulnerable to Green’s carefully constructed trap.
  • Hope as a weakness: Because the region offers both danger and genuine opportunities, visitors convince themselves they may be among those who survive. This hope keeps them returning despite their suspicions.
  • Food and the meaning of civilization: The berries represent more than nourishment. For the Errant Lifeforms, eating normal food reconnects them with their former lives and reminds them what they have lost.
  • Predator and prey dynamics: Green turns the entire region into a controlled ecosystem where outsiders are lured in by rewards while native creatures provide resistance and danger.
  • Adaptation and control: Green uses the region’s natural energy and lifeforms to create a self-sustaining mechanism that functions without constant direct supervision.

Character Interactions

  • Green’s strategic planning contrasts with the Errant Lifeforms’ immediate concerns about hunger and survival.
  • The Lion-Man and Six-Eyed Spider’s exchange highlights the tension between caution and desperation: the Lion-Man fears a trap, while the Spider cannot resist the chance to eat.
  • The camp’s examination of the Six-Eyed Spider shows the group’s dependence on one another for safety and information.
  • The Lion-Man distributes the berries fairly, preventing conflict and demonstrating his leadership.
  • Green watches these interactions from afar, recognizing that the emotional impact of the food has made the Errant Lifeforms more firmly attached to his region.

Ch. 450The Final Hours

Summary of “The Final Days”

Key Plot Points and Events

  • Green predicts that the creatures of Yellow Sand Camp will eventually be forced to enter deeper areas in search of resources. He stops monitoring them constantly, trusting the region’s dangerous inhabitants and his Errant Lifeforms to deal with them when they venture inward.
  • He returns briefly to his main body, gathers supplies, and travels to the Bone Region.
  • Over the next two years, Green acquires hundreds of thousands of powerful skeletons through resource trading. His influence transforms the Bone Region, leading to the creation of specialized bone-digger teams.
  • Likell, a black Wyvern who has become known as the “Evil Eye Emissary,” delivers another collection of skeletons to Green. Green then announces that he will soon leave the Bone Region and tells Likell that he may follow him by crossing the Yellow Sand Region.
  • Green removes the binding device from Likell’s foot, effectively releasing him, and departs. Likell immediately sets off after him.
  • Green recognizes that Likell’s apparent loyalty is motivated partly by self-interest. Behind Green’s back, Likell has controlled Errant Lifeforms and used them to gather skeletons, which he traded to Green for resources. Green tolerated this because it supported his own research.
  • A century later, Green’s territory has become a “holy land” for Errant Lifeforms because of its abundant resources. Explorers learn that the region becomes increasingly dangerous but also increasingly rewarding toward its center. Many intelligent creatures conceal the dangers from others so they can continue exploiting the area themselves.
  • After another three hundred years, Green’s research finally produces progress. Earlier experiments involving the Evil Eye Tyrant and Green-Spotted Elephant bloodlines failed, so he turns to skeleton-based research.
  • By extracting preserved bone cells from skeletons and combining them with blood from living Errant Lifeforms, Green manages to neutralize the conflicting Law powers in the samples. The resulting experiment successfully records part of a viable genetic structure, though only at 50% completeness.
  • Green immediately continues his experiments, determined to reconstruct the genetic information despite the dangers and slow progress.

Character Development

  • Green becomes increasingly patient, calculating, and scientifically focused. He plans events over centuries, tolerates others’ schemes when they serve his goals, and remains willing to conduct dangerous experiments to advance his research.
  • Likell rises in status because of his association with Green, becoming respected throughout the Bone Region. However, his behavior reveals that his loyalty is conditional: he serves Green while also exploiting their relationship for personal gain.
  • The Errant Lifeforms evolve from scattered resource-seekers into organized explorers who study the region’s patterns and compete over its valuable interior. Their behavior reflects both intelligence and opportunism.

Significant Themes

  • Survival and greed: Limited resources force creatures to take greater risks, while the promise of richer rewards draws them deeper into danger.
  • Power and self-interest: Alliances are rarely based on absolute loyalty. Likell’s relationship with Green demonstrates how obedience can conceal personal ambition.
  • Long-term planning and patience: Green’s strategy unfolds across centuries, emphasizing the vast timescale of his goals.
  • Scientific ambition and danger: Green’s research requires dangerous manipulation of bloodlines and Law power, showing the risks of pursuing knowledge beyond ordinary limits.
  • Exploitation and competition: Green benefits from the activity of the Errant Lifeforms, while the creatures themselves exploit the region and one another in return.

Character Interactions

  • Green and Likell maintain a formal master-and-follower relationship. Likell presents himself as devoted, while Green understands that his loyalty is imperfect.
  • Green knowingly allows Likell to exploit other Errant Lifeforms because the resulting skeletons help Green’s research.
  • Green releases Likell from his binding device and gives him the choice to follow, testing whether his follower’s loyalty will survive without direct compulsion.
  • Green’s relationship with the Errant Lifeforms is largely indirect: he allows them to enter his resource-rich territory, benefits from their bodies and bloodlines, and relies on the dangers of the region to control their behavior.
  • The chapter ends with Green alone in his laboratory, interacting not with allies but with his experimental materials as he resumes his relentless pursuit of genetic reconstruction.

Ch. 451The Spacetime Rift

Chapter Summary: Spacetime Rift

Key Plot Points and Events

  • After more than 800 years trapped in the Spacetime Prison, Green completes his long-term research. He has restored the genetic structures of nearly a thousand Errant Lifeforms, though the experiments caused dangerous Law Force collisions, including one incident that temporarily erased sound from the entire region.
  • The Chip finishes analyzing the Spacetime Prison’s structure, allowing Green to transmit his location and coordinate data to the Wizarding World. He opens a temporary passage and sends the information, exhausting much of his energy in the process.
  • In the Wizarding World, Leather-Armored Green receives the transmission through a specially constructed Spacetime Information-Gathering Formation. He obtains the Prison’s coordinates and begins the First Phase Plan to summon Green back.
  • Leather-Armored Green reinforces the enormous Colossal Spacetime Summoning Formation with pure energy crystal pillars. Using the Golden Clock and Silver Möbius Ring runes, he activates the formation and creates a stable black passage.
  • Inside the Prison, Green detects the passage’s formation and waits as its spatial capacity rises to the required Sixth Level. Contrary to his expectations, no Errant Lifeforms appear to interfere with his escape.
  • Green enters the passage, but instead of reaching the Wizarding World, he finds himself in an empty white space with no direction or visible structure.
  • The Chip detects abnormal time flow: Green’s subjective time continues normally, while time in reality is passing at an extreme rate. Green identifies the space as a Spacetime Rift and realizes that a century has already passed outside in only moments of his perception.
  • He concludes that this is another form of interference by the Balance Rule and immediately begins searching for a way to escape before vastly more time passes and his plans become irrelevant.

Character Developments

  • Green demonstrates increased patience and caution. His decision to remain in the Prison and complete the Spacetime analysis proves correct, as leaving prematurely might have trapped him for tens of thousands of additional years.
  • His scientific and magical abilities have advanced considerably. He can use Higher-Dimensional Vision, analyze complex spacetime structures, and manipulate the Golden Clock and Silver Möbius Ring as part of the summoning process.
  • Green remains resourceful despite extreme conditions. He maintains his consciousness in the unstable passage, uses potions to recover from massive energy expenditure, and quickly recognizes the danger posed by the altered time flow.
  • Leather-Armored Green functions as an efficient, mechanically precise extension of the main body. He successfully interprets the transmitted data, modifies the summoning formation, and initiates the rescue operation.

Significant Themes

  • Patience versus impulsiveness: Green’s cautious decision to wait for complete information prevents an even worse outcome, reinforcing the value of preparation.
  • The limits of control: Despite Green’s planning and technological progress, the Balance Rule continues to impose unpredictable obstacles.
  • Time and isolation: Green has already spent centuries in confinement, and the possibility of losing hundreds of thousands or millions of years raises the threat of returning to a world that no longer resembles the one he left.
  • Scientific experimentation and danger: Green’s research produces powerful achievements but also causes large-scale anomalies, emphasizing the risks of manipulating Laws and spacetime.
  • Persistence against cosmic forces: Green refuses to accept imprisonment, repeatedly adapting his plans even when the universe itself appears to oppose him.

Character Interactions

  • Green interacts primarily with the Chip, which provides analysis, warnings, spatial calculations, and passage-capacity readings.
  • The main Green communicates indirectly with Leather-Armored Green through the information transmission. Their coordinated efforts across separate realms allow the summoning formation to be completed.
  • Green’s relationship with the Balance Rule is adversarial and implicit. Although no direct personified confrontation occurs, the Rule repeatedly disrupts his escape by redirecting him into a Spacetime Rift.
  • Green also maintains a practical relationship with the Errant Lifeforms under his care, restoring their genetic structures and preserving one particularly dangerous specimen inside his Infinite Bracelet.

Ch. 452Breaking Through the Spacetime Rift

Chapter Summary: “Breaking Through the Spacetime Rift”

Key Plot Points and Events

  • Green recalls how he escaped the Spacetime Rift, where the powers of time and space had been severely weakened.
  • Unable to rely on the Spacetime Rule, he uses the Prank Rule to distort the Rift’s remaining concept of reality. Black patterns spread through the white void, tearing open a passage.
  • Green combines the power of his Golden Clock and silver Möbius Ring with his immense energy reserves to force his way through the opening.
  • The Balance Rule attempts to stop him by accelerating the difference between time inside the Rift and the outside world, but Green escapes before the Rift can repair itself.
  • He emerges at the Edge of the World in the Wizarding World, but must expend enormous energy reconstructing a passage home. He survives largely because of his Super-Spec Lifeform body and nearly limitless energy.
  • After recovering with potions, Green worries about how much time has passed and whether the Wizarding World’s transformation, Infinite Blood, and the World Fusion Plan can still proceed.
  • He realizes that even if his original plan fails, the Spacetime Rule Models he collected may allow him to become a Seventh-Level Void Overlord through an alternative path.
  • Green senses that his two avatars are still alive and orders the Chip to reconnect with them.
  • In the ruined Solar Secret Realm, the leather-armored and red-robed avatars detect his signal, cancel their independent personality simulations, and immediately begin the protocol for reuniting with the main body.

Character Developments

  • Green demonstrates determination, adaptability, and extraordinary power by exploiting the Prank Rule when his usual Spacetime abilities are unavailable.
  • His escape reveals both his physical resilience and his strategic thinking; he refuses to let the Balance Rule derail his ambitions.
  • Despite his confidence, Green shows rare uncertainty about the consequences of his absence and the possible collapse of plans centered on him.
  • He also becomes more flexible in his goals, preparing to pursue ascension through the Spacetime Rule if World Fusion is no longer possible.
  • The two avatars remain loyal extensions of Green’s will, immediately responding to his return signal and abandoning their simulated independent personalities.

Significant Themes

  • Persistence against overwhelming forces: Green survives imprisonment, temporal distortion, and the hostile Rift through willpower and resourcefulness.
  • Adaptation and alternative paths: When his original strategy becomes uncertain, he develops a backup route toward advancement.
  • The consequences of absence: Green recognizes that his disappearance may have dramatically altered the Wizarding World’s development.
  • Identity and unity: The avatars’ cancellation of their personality simulations emphasizes that they ultimately exist to reconnect with and serve the main body.
  • Time and ambition: The chapter highlights the danger of lost time and the pressure of returning before a crucial period of transformation ends.

Character Interactions

  • Green directly struggles against the Spacetime Rift, using the Prank Rule to force open an escape route while the Rift attempts to seal itself.
  • He is indirectly opposed by the Balance Rule, which manipulates the flow of reality and time to delay or prevent his return.
  • Green communicates with the Chip, ordering it to analyze the collected Spacetime Rule Models and reconnect with his avatars.
  • His avatars respond to his signal in unison, canceling their simulated personalities and initiating the return protocol, marking the beginning of his reunion with them.

Ch. 45310,000 Years Later: The State of the World

Concise Chapter Summary

Key plot points and events

  • Green reunites with his two Avatars in the Dark Space. Their memories merge into him, revealing that more than 17,000 years have passed since he left the Wizarding World.
  • After Green’s disappearance, the World Guardians and many Seventh-Level Ancient Wizards awakened. Unable to control the conflict, the new and old wizard factions fought for influence, damaging the Wizarding World and its environment.
  • The factions eventually compromised by forming the Wizard Alliance, dividing the world into fifteen regions. It is now the 7,564th year of the Wizard Era.
  • The Alliance expanded through alliances with powerful outside civilizations rather than unified conquest. The Ancient Wizards favored this approach partly to limit the rising power of new-era wizards.
  • Green is displeased that the Wizarding World’s development diverged from the direction he had intended, but recognizes that its choices are now established.
  • He is relieved to learn that Ashlyn, Old Green, and the others remain alive and have advanced to roughly Fifth-Level strength.
  • Infinite Blood, however, has been marginalized. After moving its headquarters to the East Coast and joining Green’s old academy, it was pressured by powerful factions and forced to surrender worlds.
  • More seriously, Seventh-Level Ancient Wizards have captured and exploited Infinite Blood’s Bloodline Creatures to develop worlds—and have targeted Ashlyn, Old Green, and Green’s other loved ones.
  • Furious, Green identifies the Magic Mirror Garden as a target, signaling that he intends to retaliate.

Character developments

  • Green returns with a clearer understanding of the world’s changed political order. His initial disappointment is tempered by relief for his loved ones, then replaced by intense anger over the exploitation of Infinite Blood and threats to his family.
  • Ashlyn, Old Green, and the others have survived the long interval and grown powerful, largely thanks to enhanced bloodlines arranged by Green’s Chip Avatar.
  • The new-era wizards retain an advantage among lower- and middle-level forces, while the Ancient Wizards use their numbers and political influence to restrain them.

Significant themes

  • The consequences of absence: Green’s disappearance reshapes the Wizarding World and leaves his organization vulnerable.
  • Political compromise and power struggles: The Alliance preserves a fragile balance, but its policies reflect factional rivalry more than Green’s vision.
  • Exploitation versus protection: Infinite Blood’s creatures and bloodlines become resources to be seized, while the organization struggles to protect those under its care.
  • Family and vengeance: Green’s relief at his loved ones’ survival turns to fury when he learns they have been threatened.

Character interactions

  • Green’s Avatars return to him and transfer their memories, allowing him to assess the Wizarding World, his allies, and Infinite Blood.
  • The Ancient Wizards and new-era wizards clash over authority, ideology, and the world’s future, eventually negotiating the Wizard Alliance.
  • Ancient Wizards exploit Infinite Blood and pressure it into giving up territory; Infinite Blood’s leadership protects Ashlyn and the others by yielding worlds.
  • Green responds to the threat against his family with a direct vow of retaliation against the Magic Mirror Garden.

Ch. 454Anger

Chapter Summary: “Anger”

Key Plot Points and Events

  • Green unleashes the Magic Mirror Garden spell and reveals his enormous true body, measuring roughly 2.3 billion meters. His power shakes and fractures the space at the edge of the Wizarding World.
  • A massive Rule Ring and Witch Array manifest behind him, containing the many laws he controls, including Soul Rend, Power Balance, Game, Prank, Sun, Moon, Starry Sky, Aurora, and Sky.
  • Overcome with rage, Green declares that everyone connected to the Magic Mirror Garden deserves to die. His roar spreads across the entire Wizarding World, terrifying both Low-Level and High-Level Wizards.
  • Using the Prank Rule and a portion of the Fate Law, Green forcibly gathers all members of the Magic Mirror Garden who had oppressed Infinite Blood or targeted Ashlyn and his companions.
  • Tens of millions of Wizards are instantly killed. Low-Level Wizards perish from the environmental change and Green’s overwhelming malice, while High-Level Wizards suffer severe soul damage simply from looking at his body.
  • A Sixth-Level Wizard attempts to negotiate by offering compensation and later threatens Green by invoking the protection of three Ancient Seventh-Level Wizards. Green mocks him, dismisses the ancient Wizards as useless, and wipes out the remaining High-Level Wizards.
  • After destroying the gathered members of the Magic Mirror Garden, Green disappears and reappears beside a massive Sky City closely connected to the organization. He senses the three Ancient Seventh-Level Wizards he has already marked through the Fate Law, setting up the next confrontation.

Character Developments

  • Green is shown at the height of his fury and power. His anger is no longer merely emotional; it is physically and metaphysically destructive, turning him into a terrifying Demon God-like existence. He demonstrates overwhelming mastery of multiple Rules and the ability to manipulate reality and fate on a massive scale.
  • Green’s attitude toward negotiation has hardened. Rather than accepting compensation or threats, he treats the Magic Mirror Garden’s attempts at diplomacy with contempt, emphasizing that their previous actions have made reconciliation impossible.
  • Capecchi and Motros, along with other Modern Wizards, react with admiration and amusement, recognizing that Green’s strength far exceeds what even they had expected.
  • The World Guardians, especially Xuefu and the Summer and Sky Guardians, are shocked by Green’s true power. Their earlier assumptions that his reputation was exaggerated are replaced by fear and respect.
  • The Ancient Wizards and the Magic Mirror Garden are revealed to be far less secure than they believed. Their reliance on their three Seventh-Level backers cannot protect them from Green’s current strength.

Significant Themes

  • Wrath and retribution: Green’s attack represents the consequences of the Magic Mirror Garden’s past persecution of him and his allies. His fury is portrayed as both justified vengeance and an overwhelming destructive force.
  • The limits of power and authority: The Magic Mirror Garden’s status and connection to Ancient Seventh-Level Wizards mean nothing once Green acts. Institutional protection and threats are useless against someone vastly stronger.
  • Changing perceptions of strength: Characters throughout the Wizarding World realize that Green’s power has surpassed conventional expectations. His influence is so great that he may be capable of forcing the Endless Void itself to evolve.
  • Fear of transcendence: Green’s power appears to approach or exceed the boundary between Seventh and Eighth Level. Even the Guardians speculate that only an Eighth-Level Wizard might stop him, and possibly only by fighting him to a draw.

Character Interactions

  • Green directly confronts a Sixth-Level Wizard who first begs for mercy and then attempts to intimidate him by citing the Ancient Seventh-Level Wizards. Green responds with mockery before killing him and the other High-Level Wizards.
  • The Modern Wizards, including Capecchi and Motros, discuss Green’s terrifying strength with admiration rather than fear, treating his rampage as proof of his status as the Void Overlord.
  • Xuefu reminds the other Guardians that she had warned them never to provoke Green. The Summer Guardian admits that the Modern Wizards’ old claims about Green may have been accurate after all.
  • The Sky Guardian objectively assesses Green as a threat potentially capable of matching an Eighth-Level Wizard, though his own restrained tone reveals unease.
  • The chapter ends with Green confronting Sky City, where his next target—the three Ancient Seventh-Level Wizards—is apparently waiting.

Ch. 455Overwhelming Three Seventh-Level Wizards

Chapter Summary: “Overwhelming Three Seventh-Level Wizards”

Key Plot Points and Events

  • Green captures the Magic Mirror Garden’s Sky City in one hand and begins crushing its defensive shield.
  • The three Ancient Seventh-Level Wizards of the Magic Mirror Garden—Silver Moon Sovereign, Flame King, and Dark Shadow—appear and demand that Green return the city.
  • Green refuses and declares that their bloodlines will disappear from the Wizarding World. He destroys Sky City, killing or eliminating the descendants contained within it.
  • Enraged, the three wizards reveal their True Bodies and launch a coordinated attack against Green.
  • Flame King uses Flamefang Devourer, sending enormous crimson-gold fire serpents toward Green.
  • Green counters with Sun’s Silent Extinction, transforming into a blue-white giant star whose heat overwhelms Flame King’s flames and wounds him.
  • Dark Shadow attacks with Light-Dark Unity, Shadow Judgment, but his black scythe cannot cut through Green’s solar form. Green retaliates with Aurora Force, forcing Dark Shadow to retreat.
  • Silver Moon Sovereign is naturally suppressed by Green’s Solar Power, which burns her body and disrupts her energy without requiring a direct attack.
  • Although all three Seventh-Level Wizards are badly beaten, they rely on Immortal Matter and recovery potions to regenerate and continue fighting.
  • The chapter ends as Green creates three enormous arms from the blue star and prepares for another phase of combat.

Character Developments

  • Green: Demonstrates overwhelming confidence, ruthless resolve, and vast power. He treats Sky City as insignificant and easily suppresses three Seventh-Level opponents. His mastery of the Sun Rule and Aurora Force shows that his strength has reached an extraordinary level, allowing him to injure beings normally protected by higher-dimensional Rule Bodies.
  • Flame King: Begins the battle arrogant and furious, especially after Green destroys his descendants. His confidence collapses when Green’s flames overpower his own, though he remains determined to fight because of his Immortal Matter.
  • Dark Shadow: Relies on stealth, darkness, and concentrated attacks, but discovers that his shadow techniques cannot penetrate Green’s solar form. He is forced into a defensive retreat.
  • Silver Moon Sovereign: Suffers the worst elemental disadvantage. Green’s Solar Power directly suppresses her Moon Power, leaving her body damaged and her energy unstable.

Significant Themes

  • Overwhelming power and hierarchy: Green’s strength challenges the presumed superiority of Seventh-Level Wizards, highlighting the difference between ordinary advancement and exceptional mastery.
  • Elemental dominance and counterforces: Sun naturally suppresses Moon, while Green’s superior flames consume Flame King’s fire. The battle emphasizes how the nature and intensity of Laws determine victory.
  • Immortality versus destruction: The three wizards survive through Immortal Matter and regeneration, suggesting that defeating powerful beings requires more than merely damaging their bodies.
  • Bloodlines and revenge: Green’s destruction of Sky City is not only a strategic move but also an act of retaliation, targeting the descendants of the wizards responsible for harming Infinite Blood.
  • Rules versus Laws: Green’s attacks illustrate how powerful Rule-based abilities can injure Law users, though sufficiently strong Rule Models can still resist or recover from such attacks.

Character Interactions

  • The three Magic Mirror Garden wizards initially attempt negotiation, offering compensation for the damage caused to Infinite Blood, but Green responds with a declaration of extermination rather than compromise.
  • Flame King directly challenges Green after the destruction of his descendants, leading to the first major clash between their flame powers.
  • Dark Shadow attempts to exploit Green’s immense solar form with a concentrated shadow attack, but Green turns the attack against him with Aurora Force.
  • Silver Moon Sovereign is defeated largely through the natural opposition between her Moon Power and Green’s Solar Power.
  • Despite being individually and collectively overwhelmed, the three wizards recover and form a triangular encirclement, forcing Green into a renewed confrontation.

Ch. 456Preparing to Ascend to Immortality

Chapter Summary: “Preparing to Ascend to Immortality”

Key Plot Points and Events

  • Green’s battle against the Flame King and the other two Ancient Seventh-Level Wizards lasts more than ten days. His mastery of the laws of time and space allows him to dominate the fight while preventing them from escaping.
  • Using the Chip, Green monitors their declining energy reserves and waits until they fall to roughly 60%, making them vulnerable to sealing.
  • Green activates his true finishing move: the Golden Clock freezes the surrounding spacetime, while the Silver Möbius Ring binds and pulls the three Ancient Wizards toward it.
  • Although their Immortal Matter briefly allows them to resist, Green disrupts them with a Mental Shock and successfully seals all three inside crystal spheres. He stores the spheres in his Infinite Bracelet.
  • Green then leaves to reclaim control of Infinite Blood’s world. Since Infinite Blood remains its World Lord despite the Magic Mirror Garden’s suppression, Green plans to begin World Fusion within a few decades and use it to advance toward the Seventh Level.
  • After Green’s departure, the Wizard Alliance discusses the political consequences of his victory. Capecchi and Motros propose giving Green the Magic Mirror Garden’s seats and authority.
  • The World Guardians openly support Green, while the Ancient Wizards reluctantly agree to transfer the seats to him at the next Alliance Conference.
  • The invited Otherworld Endless Sovereigns become alarmed by Green’s growing power. They fear that, after his advancement, Wizard Civilization may begin conquering the entire World Cluster, and they resolve to ask that their worlds be excluded.
  • In the East Coast, Green’s victory is celebrated by Infinite Blood and the Extreme Academy, while those who had opposed them panic.

Character Developments

  • Green: Demonstrates overwhelming control over time, space, mental power, and sealing techniques. He has evolved from a powerful combatant into a figure capable of defeating and imprisoning multiple Seventh-Level Wizards with near-total control. His immediate goal is now advancement toward immortality and the Seventh Level through World Fusion.
  • The Flame King and the other Ancient Wizards: Their confidence collapses as they realize Green has deliberately exhausted their energy before using his sealing technique. Their Immortal Matter provides only temporary resistance, and all three are ultimately imprisoned.
  • Capecchi and Motros: Recognize Green’s dominance and move quickly to secure his political influence within the Wizard Alliance.
  • The World Guardians: Abandon neutrality in practice and support Green because of his strong connection to the Wizarding World and the World’s Favor surrounding him.
  • The Otherworld Endless Sovereigns: Shift from cautious cooperation to fear and defensive planning, recognizing that direct opposition to Green is likely futile.

Significant Themes

  • Overwhelming power and inevitability: Green’s victory is portrayed as carefully engineered rather than accidental; his opponents are gradually weakened before being sealed.
  • The rise of a new authority: Green’s strength forces the Wizard Alliance and World Guardians to reorganize around him, signaling a major transfer of power.
  • Political consequences of personal strength: A single individual’s advancement threatens to reshape the entire Wizarding World and its relationship with other civilizations.
  • Preparation for transcendence: The chapter focuses on Green’s final steps toward Seventh-Level advancement and immortality.
  • Fear versus submission: Those who cannot challenge Green directly must either support him, accommodate his rise, or seek protection from its consequences.

Important Character Interactions

  • Green confronts and defeats the Flame King, Dark Shadow, and the third Ancient Wizard, using time manipulation, sealing power, and Mental Shock in combination.
  • Capecchi and Motros jointly advocate granting Green the Magic Mirror Garden’s political seats.
  • The Winter Guardian publicly supports Green, influencing the other World Guardians.
  • The Ancient Wizards reluctantly accept Green’s increased authority.
  • The Merfolk Overlord and other Otherworld Sovereigns discuss how to survive the likely expansion of Wizard Civilization and hope to keep their worlds outside Green’s future conquests.

Ch. 457Rest

Chapter Summary: “Rest”

Key Plot Points and Events

  • Green’s return and roar awaken the bloodlines of countless creatures across Infinite Blood, signaling the return of the true Bloodline King.
  • The Magic Mirror Garden and its affiliated forces disappear completely. Divination by other Wizarding Schools reveals only the result: “Destruction.”
  • Green’s ten-day battle with an Ancient Seventh-Level Wizard has widespread effects. His Solar Power creates a second blue-white sun, strengthening fire- and light-based witchcraft across the Wizarding World by roughly thirty percent.
  • With the Magic Mirror Garden destroyed, its former allies fall into internal conflict, while Infinite Blood rapidly reclaims lost worlds, resources, and influence.
  • Green returns to Extreme Academy and reunites with his father, Ashlyn, Emily, and his other companions. He spends several weeks recovering and enjoying time with his family.
  • Infinite Blood begins rebuilding under Green’s direction:
    • Dimien is assigned to restart the World Fusion Plan, expected to take twelve years.
    • Walker is given total authority over reconstructing the Bloodline Legion.
  • Green rewards Bloodline Creatures who contributed during the ancient World Conquest War by having the Symbiotes upgrade their Bloodline Origins. The enhancement also benefits the descendants of those who have died.
  • The bloodline upgrades cause widespread excitement and produce major breakthroughs:
    • Dimien’s Storm Dragon Bloodline evolves into a King Bloodline, allowing him to become a Sixth-Level Storm Dragon King.
    • Walker gains a powerful Sixth-Level Sun Dragon Synthetic Bloodline and advances from the Fourth to the Fifth Level.

Character Developments

  • Green fully reclaims his position as the Bloodline King and demonstrates both overwhelming power and strategic authority. After briefly enjoying domestic life, he resumes his larger plans for Infinite Blood and the coming World Cluster Conquest War.
  • Dimien and Walker are shown as loyal, capable administrators who preserved Infinite Blood during its oppression. Their bloodline advancements reflect both their service and Green’s generosity.
  • Ashlyn, Emily, and Green’s other wives express intense relief at his return and hope to have children with him, despite the extremely low likelihood caused by the strength of his bloodline.
  • Krishiti joins Green’s wives, revealing her own long-standing affection and interest in him.
  • The wider Bloodline Creature population gains renewed hope, loyalty, and strength after Green’s return and the bloodline enhancements.

Significant Themes

  • Restoration and rebirth: Green’s return restores Infinite Blood’s power and begins a new golden age after centuries of suppression.
  • Power and legitimacy: The destruction of the Magic Mirror Garden confirms Green’s authority and causes other forces to submit or fracture.
  • Loyalty rewarded: Green honors those who remained loyal during the World Conquest War, strengthening their bloodlines and inspiring devotion.
  • Family and personal happiness: Despite his immense responsibilities, Green values reunion with his loved ones and allows himself a period of rest and intimacy.
  • Preparation for future conflict: The World Fusion Plan and Bloodline Legion reconstruction establish that Green’s victory is only the beginning of a larger campaign.

Character Interactions

  • Green reunites warmly with his father and wives, accepting their emotional embrace and concern.
  • His wives collectively pressure him to pursue having children, humorously reversing the power dynamic after his victory over three Seventh-Level Wizards.
  • Green meets with Dimien and Walker to assign major responsibilities, treating them respectfully while maintaining his authority as King.
  • He teases Dimien about whether he truly wants the promised bloodline enhancement, prompting an excited and emotional response.
  • Dimien and Walker react with intense loyalty and enthusiasm to Green’s orders, while the entire Infinite Blood community celebrates the restoration of its strength.

Ch. 458Conquest Path

Chapter Summary: “Conquest Path”

Key Plot Points and Events

  • Green completes a large-scale enhancement of the Symbiote bloodline, empowering many Bloodline Creatures who distinguished themselves during the World War.
  • The process places enormous pressure on his soul and consumes vast amounts of energy, forcing him to rely on numerous potions before recovering through meditation.
  • At Extreme Academy, Lilian and Dennis observe the newly strengthened Bloodline Creatures and discuss Green’s achievements. They begin preparing for his advancement to Seventh Level, which they regard as virtually certain because of his Void Overlord Path.
  • Extreme Academy and Infinite Blood quietly plan a celebration for Green’s advancement and anticipate using the event to rebuild the Academy’s influence, which had declined under pressure from the Magic Mirror Garden.
  • Green’s return dramatically alters the balance between the Conquest Faction and the Alliance Faction. With Green as the Conquest Faction’s strongest supporter, the Conquest Path becomes the dominant ideology among the Wizarding World’s wizards.
  • The Ancient Wizards lose their former numerical advantage and largely tolerate the growing influence of the Conquest Faction. Many ancient Black Wizards secretly favor conquest because it accords with their belief in the supremacy of the strong.
  • Otherworld Endless Sovereigns and several Seventh-Level Wizards hold a secret meeting to discuss how their worlds will fare once Green advances.
  • Professor Prinnas warns that Green’s Seventh-Level advancement will make him nearly impossible to oppose and that the conquest of the entire World Cluster is inevitable.
  • Although the Otherworld Sovereigns fear expulsion from the Wizard Alliance or being used as cannon fodder, Prinnas believes Green will probably allow them to remain, though they may be marginalized. He also suggests that Green may not value their legions enough to use them extensively.
  • The chapter ends with Green preparing to advance to Seventh Level the following day.

Character Developments

  • Green: Demonstrates both immense power and the cost of exercising it. His ability to enhance bloodlines on a massive scale confirms his growing authority, while his exhaustion reveals that even his strength has limits. His return has transformed him into the central political and military force of the Wizarding World.
  • Lilian: Remains humble about her role in Green’s success, crediting his own talent while privately taking pride in his achievements. Green continues to respect her deeply and recognizes that her early guidance shaped his destiny.
  • Dennis: Shows confidence in Green’s inevitable advancement and takes initiative in preparing the Academy for the political opportunities that will follow.
  • Professor Prinnas: Acts as a pragmatic intermediary, acknowledging the inevitability of Green’s rise while attempting to calm the fearful Otherworld Sovereigns.
  • Otherworld Endless Sovereigns: Shift from political confidence to anxiety and helplessness. They recognize that their survival and status may now depend entirely on Green’s policies.

Significant Themes

  • Absolute power and political change: Green’s overwhelming strength forces ideological and political systems to adapt. Once someone surpasses all ordinary limits, established rules and factions lose much of their influence.
  • The inevitability of conquest: The chapter presents conquest not as a possibility but as an approaching historical certainty, whether initiated directly by Green or carried out through his Bloodline Legion.
  • Strength versus equality: Ancient Black Wizards and members of the Conquest Faction favor hierarchy based on power, challenging the Alliance Faction’s ideal of equal standing among worlds.
  • Fate and mentorship: Green’s reflections on Lilian emphasize how guidance and early support can redirect a person’s destiny, even when later achievements appear entirely self-made.
  • Fear under overwhelming authority: The Otherworld Sovereigns’ meeting highlights the insecurity of weaker powers living under the shadow of a near-unstoppable being.
  • Efficiency over cruelty: Green is portrayed as forceful but not needlessly radical. His likely restraint toward the Otherworld Sovereigns stems less from compassion than from his practical judgment that their forces may have little strategic value.

Character Interactions

  • Green’s actions indirectly strengthen his relationship with Lilian and the Extreme Academy, whose leaders remain grateful and proud of him.
  • Lilian and Dennis discuss Green’s success, his certain advancement, and the Academy’s plans to benefit from his rise.
  • The Ancient Wizards and Black Wizards respond to Green’s influence by allowing the Conquest Faction to dominate rather than openly resisting it.
  • Professor Prinnas addresses the anxious Otherworld Sovereigns, explaining that Green cannot realistically be stopped but may not persecute them unnecessarily.
  • The Merfolk Overlord directly challenges Prinnas about the possibility of their worlds being sacrificed as cannon fodder, exposing the group’s deepest fear.
  • The Golden Wooden Man summarizes their dilemma: their survival may depend on the fact that they are weak, making their weakness both a protection and a humiliation.

Ch. 459Breakthrough to the Seventh Level

Key plot points and events

  • In the twelfth year, Green completes his preparations for the planned fusion of more than ninety-nine worlds. Dimien reports that the Bloodline Creatures are ready, and asks Green to open the passages between the worlds.
  • Green reviews his status: he remains a Sixth-Level Wizard, with his soul at the Balance Rule’s limit and his meditation almost complete. His experience in the Spacetime Prison has yielded valuable data for developing Spacetime Rule models.
  • Green concludes that the Balance Rule’s interference, despite delaying him, may ultimately strengthen the fusion: the worlds had more time to develop, and he has gained additional knowledge of spacetime.
  • At the Giant World’s central continent, the Infinite Blood has assembled a vast altar and prepared Giant World stones to open the passages. The region has been evacuated because the ritual’s spatial turbulence will likely destroy it.
  • Wizards from across the factions observe and record the preparations. Green negotiated their access in exchange for copies of their findings.
  • Green appears at the altar, and the Bloodline Creatures kneel and acclaim him. Their enormous outpouring of faith force is powerful enough to make even Green wary.

Character developments

  • Green is composed and calculating, turning past setbacks into potential advantages. His authority and abilities have grown, but he recognizes the danger of the immense faith he commands.
  • Dimien appears as a loyal organizer, reporting that the preparations are complete with barely concealed excitement.
  • The Bloodline Creatures show intense devotion to Green and anticipation for the elevation of their Bloodline Source.

Significant themes

  • Setbacks becoming opportunities: The Balance Rule’s interference costs Green time but also provides useful data and lets the worlds grow stronger.
  • Power and its risks: Green’s influence is immense, yet the faith generated by that influence could overwhelm or transform him.
  • Knowledge and cooperation: The Wizards’ desire to study the ritual conflicts with the Bloodline Creatures’ reverence for it; Green’s bargain accommodates both.
  • Collective ambition: The world-fusion ritual represents the combined effort of many worlds and factions, with consequences on a vast scale.

Character interactions

  • Dimien formally asks Green to begin opening the world passages.
  • Green brokers an agreement between the Infinite Blood and the observing Wizards, allowing research in return for shared data.
  • The Bloodline Creatures greet Green with unified reverence, while the Wizards watch from afar, focused on gathering information.

Ch. 460The Fusion Begins, the First Chip

Chapter Summary: “Beginning the Fusion, the First Chip”

Key Plot Points and Events

  • Green activates Spacetime Guidance, manifesting a Golden Clock and Möbius Ring that fuse into a massive spacetime formation.
  • Countless threads connect the formation to the milky-white World Stones, which generate a gigantic gate linking several hundred worlds.
  • Bloodline Creatures enter the gate and travel to different worlds to establish Material Exchange Formations, enabling the worlds to exchange matter.
  • Once Dimien remains as the final host in the Giant World, Green begins merging with the world’s Essence. He retains consciousness during the transformation and gains a higher-dimensional view of the Void and its rules.
  • Using his connection to the worlds, Green orders the several hundred worlds under his control to draw closer to the Giant World.
  • Over ten years, the worlds establish passages and complete their material exchanges. Green then commands the worlds’ Essences to gather within the Giant World.
  • Three years later, the worlds have physically converged but have not fully fused. Green prepares to use the Chip—the “first chip” in his advancement.
  • The Chip completes the Spacetime Rule Model, breaking the restrictions imposed by the Balance Rule. Green begins ascending from the Sixth Level toward the Seventh Level.
  • Rather than pause for the natural qualitative transformation, Green uses the perfected Spacetime Rule Model to force the Essences of several hundred Middle Worlds into complete unification.

Character Development

  • Green demonstrates increasing mastery over spacetime, world Essences, and the laws governing the Endless Void. He evolves from coordinating a large-scale formation to directly manipulating hundreds of worlds.
  • His ability to remain conscious while merging with the Giant World shows his growing strength and adaptability.
  • Green’s understanding of the Void deepens: he can perceive the Balance Rule and faintly sense the countless laws hidden behind it.
  • His use of the Chip marks a decisive breakthrough. He surpasses the normal Sixth-Level limit and moves toward Seventh-Level existence.

Significant Themes

  • Fusion and transcendence: The chapter centers on the physical, spiritual, and metaphysical fusion of hundreds of worlds.
  • Limits versus breakthrough: The Balance Rule represents the restrictions placed on ordinary life-forms, while Green’s Spacetime Rule Model allows him to exceed those limits.
  • Knowledge as power: Green’s advancement depends on his ability to perceive and understand the rules of spacetime and the Void.
  • Unity through connection: World Passages, Material Exchange Formations, and shared Essences turn separate worlds into parts of a greater whole.
  • Civilization and organized power: The coordinated efforts of the Infinite Blood Creatures make the enormous fusion possible.

Character Interactions

  • Green and the Bloodline Creatures: Green commands them through Spacetime Guidance, directing them into the gate to establish Material Exchange Formations across the connected worlds.
  • Green and Dimien: Dimien remains behind as the host of the formation in the Giant World, serving as the final necessary link in the fusion process.
  • Green and the Seventh-Level Wizards: The wizards observe and discuss his unprecedented advancement, expressing amazement at his soul capacity and ability to perceive countless rules.
  • Green and the Chip: Green deliberately activates the Chip to remove restrictions on the virtual space and fuse the Spacetime Rule Model, using it to force the final unification of the world Essences.
Show
Page 23 of 66