Item Name: Magic Inheritance Scroll Contained Magic: Theft Magic (Kazuma's True Locking Technique) Skill Effect: Randomly steal one item from the spell target. (Note: Due to the restrictive modifier on this inherited magic, the actual casting effect will change drastically.) Actual Casting Effect: Against the opposite sex, this magic will specifically steal the target's panties; against the same sex, it has a high chance of stealing a valuable item from them.
Guter repeatedly reviewed the detailed description of the inheritance scroll, finding it rather hard to take.
Setting aside questions of morality and decency, Guter seriously doubted whether he would still be able to cast Goddess Magic after mastering this "divine skill."
He had a feeling that learning this magic would make the Goddess despise him.
Whatever. He would learn it!
Although this magic's casting effect was ridiculous, there was no denying that Theft Magic (Kazuma's True Locking Technique) was an incredibly useful divine skill.
Whether it was used against the opposite sex or the same sex.
After using it, one could either inflict an extremely powerful hard-control effect on the target or have a high chance of stealing a valuable item. No matter how he looked at it, it was a bargain.
Still, when casting it, he should probably wear a mask.
Ding!
Item successfully used!
Congratulations, Host! You have mastered: Theft Magic (Kazuma's True Locking Technique)
"Hmm?"
After waiting for quite some time, Guter let out a baffled sound.
"That's it? No webnovel routine where you stuff knowledge directly into the host's brain?"
Guter rubbed his head, but he did not feel as though anything had suddenly appeared inside it.
He looked around, yet found no Magic Book or magical artifact appearing out of thin air beside him.
So where had the inherited magic he received gone?
Suddenly, an intuition emerged in Guter's mind, allowing him to understand the entire process behind the Magic Inheritance Scroll.
For ordinary magic inheritance, the process would have been exactly as Guter imagined: the system would directly package the relevant magical knowledge and inject it into the host's mind.
But Theft Magic (Kazuma's True Locking Technique) differed from ordinary magical inheritance because it had an additional restrictive modifier.
To achieve the casting effect described in detail, knowledge of Theft Magic alone was not enough. One other indispensable element was needed: Kazuma's Fate.
Only by combining the two could one unleash the specific effect of Theft Magic (Kazuma's True Locking Technique).
However, one person's fate could not be imposed upon another. Thus, the Magic Inheritance Scroll ultimately manifested in a state known as a Magic Construct.
Guter closed his eyes and focused. After sensing around slightly, he found the Magic Construct carrying Theft Magic (Kazuma's True Locking Technique) within his mind.
It was an incredibly tiny sphere wrapped in mysterious runes.
It condensed every step required to cast Theft Magic, added a simulated version of Kazuma's Fate using the Power of Rules, and finally coated it with a layer of indelible Great Dao Runes. Thus, a standard Magic Construct was born.
As long as Guter had the intention to cast that magic, the corresponding Magic Construct would absorb mana on its own, swiftly convert it into the relevant magic, and release it.
Through this, he could cast magic bearing the characteristics of another person's fate without affecting his own fate.
"What a hassle."
Having sorted out the principle behind the spell, Guter silently complained to himself.
No matter what, it was enough that he now knew how to cast this "divine skill."
Really, as long as he could still cast Goddess Magic, Guter would clasp his hands together and silently thank the Goddess for her forgiveness.
After all, Guter held no pious faith toward gods in his heart. He even questioned whether gods existed at all.
Atheist (White) You respect all beliefs and cultures, but you will not worship them. Effect: You will encounter resistance when casting any faith-based magic (such as Goddess Magic); likewise, anyone casting faith-based magic on you will also encounter resistance.
After confirming that he could still cast Goddess Magic, Guter carefully returned the Holy Scripture in his hands to its original place and chuckled at himself twice.
If the Creation Goddess truly existed in this world, then she could accept an awful atheist like him using her power as normal.
Then she truly was, just as the Holy Scripture described, a god filled with compassion and generosity.
As Guter settled down in the town of Oysaster, his peaceful life flowed by day after day like water.
In the blink of an eye, a month had passed.
During that time, both Guter's physical strength and mana reserves improved considerably. At the same time, he did a few good deeds every day without leaving his name.
Unfortunately, aside from that previous stroke of luck, Guter never again received a grand prize like a Magic Inheritance Scroll from the Daily Good Deed mission reward pool.
He did not even receive much gold. He only got one more Hutrall Gold Coin, and its gold content was lower than that of the Larcy Gold Coin from before.
Still, it was more than enough to cover Guter's living expenses.
The remaining rewards were either silver or copper coins, or a bottle of cola, a pack of cigarettes, and even packs of sanitary pads. Guter had received all of those before.
They were all just daily necessities. As time passed, Guter gave up those unrealistic hopes and began treating mission rewards with a level head, simply regarding them as small rewards for doing good deeds.
Meanwhile, the serious business that had brought Guter to Oysaster had recently begun to show signs of progress.
In the city's taverns, many sharp-eared drinkers had begun discussing matters related to the Continental Magic Association.
Topics concerning Serie, the legendary Archmage, had also swiftly become popular subjects of conversation after meals and drinks.
Guter absolutely did not believe there was no one pushing things behind the scenes.
The official announcement regarding the Continental Magic Association would probably arrive soon.
Sure enough, events unfolded exactly as Guter expected. Less than a week after rumors first began circulating through the city, Serie, the Mythical Era Archmage who existed only in legend, publicly appeared in person and personally confirmed the rumors spreading among the common folk.
The Continental Magic Association had truly been established.
As the Mage Association founded personally by the legendary Archmage Serie, Serie stated that she would grant a privilege to every mage who could meet her standards.
That was, she would bestow upon each qualified individual the magic they desired most.
As an Elf Mage who had lived from the Mythic Era, when humanity did not yet know how to use magic, all the way to the present day, Serie herself was a Magic Book containing nearly every magic in human history.
In this world, aside from the Goddess, whose very existence still required verification, no being was closer to omniscience and omnipotence than Serie, this Elf Mage.
Thus, after this announcement, no one ever questioned whether Serie could fulfill her promise.
After all, if even Serie herself had not mastered a certain magic, then that magic was either a Curse or Goddess Magic.
Or it violated the laws of magic and simply could not exist.
This appearance by Serie not only confirmed the rumors regarding the establishment of the Continental Magic Association, but also directly announced the specific date and location of the First Mage Examination organized by the association.
It would be held in Oysaster City half a month later.
A month-long Mage Examination would be held there at that time.
Afterward, Serie would travel to Holy City Hutrall, establish the headquarters of the Continental Magic Association there, and hold another examination for mages from the Southern Countries.
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