Contents
- 1Biodata
- 2Power Progression
- 3Background / History
- 4Personality
- 5Appearance
- 6Abilities & Skills
- 6.1Magic
- 6.2Body Tempering and Close Combat
- 6.3Talent Manipulation
- 6.4Magic Power Control
- 6.5Cooking
- 7Equipment / Weapons / Items
- 8Relationships
- 9Story Role / Major Arcs
- 9.1Oysaster and the First Mage Examination
- 9.2Journey to Hutrall
- 9.3Path to Godhood
- 9.4Village of Swords and the Goddess's Warning
- 9.5Imperial Capital and Solitiel
- 9.6Aura Expedition
- 9.7Water Mirror Demon Bounty
Biodata
| Feature | Information |
|---|---|
| Name | Guter (古特) |
| Species/Race | Human transmigrator |
| Gender | Male |
| Affiliation | Continental Magic Association; disciple of Archmage Serie |
| Occupation/Role | Mage; Serie's chief disciple and vanguard |
| Status | Active |
| First Appearance | Chapter 1 |
Power Progression
| Stage / Realm / Level | Chapter | Notes |
|---|---|---|
| Goddess Magic user | 1 | Proves his identity at Oysaster's gate by casting Three Spears of the Goddess through a Holy Scripture. |
| Theft Magic construct | 5 | Receives and masters Theft Magic (Kazuma's True Locking Technique); its restrictive modifier makes it a Magic Construct rather than conventional inherited magic. |
| Serie's disciple | 10 | Gains Disciple of the Mythical Archmage (Blue), improving insight near Serie and accelerating learning when she teaches him. |
| Body Tempering practitioner | 21 22 | Receives a former senior disciple's notes and begins cultivating the Body Tempering Method, pursuing both magical and physical growth. |
| Transcendent Body | 26 | His first mana oscillation and body tempering unlock Transcendent Body (Green), enhancing physical limits, lifespan, recovery, and endurance. |
| Combat State | 103 | Strengthens Transcendent Body and unlocks the Combat State talent while practicing Bodi's Body Tempering Method. |
| Cursed Reversal Magic mastery | 102 103 | Learns and fully masters Cursed Reversal Magic, which can reflect effects he recognizes as curses. |
| Holy Magic Affinity and His Gaze | 111 | Copies Holy Magic Affinity and His Gaze from the Goddess's template. |
| Magic Transcender | 124 | Merges Obsessive and Strong Intellect into Magic Seeker (Purple), then upgrades it into Magic Transcender (Gold). The trait can raise a magic or curse beyond even demonic limits. |
| Path to Godhood unlocked | 124 | Activates the Path to Godhood quest after independently strengthening a gold-grade talent trait. |
| Solitiel's magic power | 168 170 | Cuts Solitiel's Gathering: Magic Ocean trait, defeats her, and gains access to her vast magic reserves through her imprisoned soul. |
| Zero-Frame Start | 189 | Activates Zero-Frame Start (Gold), enabling instant casting of spells he has practiced thousands of times. |
Background / History
Guter arrived in Oysaster after a dangerous journey, lacking identification documents and using a Holy Scripture as a cover for his identity as a mage. He entered the city after demonstrating Goddess Magic, then separated from the merchant caravan with which he had traveled. 1
He initially lived quietly in an inn and later relocated to an abandoned monastery on Oysaster's outskirts. There, he transcribed old books, performed anonymous good deeds, cultivated mana, and waited for Serie's planned emergence and the establishment of the Continental Magic Association. 2 5 6
Guter sought out Serie because he considered becoming her disciple safer and more valuable than retaining his former detachment from the world. Serie accepted him during the First Mage Examination, making him one of her disciples and later naming him her chief disciple and vanguard for the journey to Hutrall. 2 10 21
Personality
Guter is practical, observant, and highly opportunistic. He routinely studies the value and limitations of System rewards, plans ahead for talent-copying opportunities, and adapts quickly when a confrontation turns against him. 73 124 168
Despite his pursuit of strength, he retains a firm concern for his humanity. He rejects the Indifferent Disposition trait because he refuses to gain power at the cost of his emotions, and he regularly performs good deeds without expecting substantial rewards. 5 32
He is playful and frequently overfamiliar with Serie, though he also respects her authority, values her guidance, and refuses to pressure her into decisions she must make herself. 14 57 92 He is notably kind toward children and strangers in need, including buying candy for a girl, purchasing a flower seller's entire stock, and helping an elderly woman in the Imperial Capital. 3 84 164
Appearance
Guter is a young human mage who initially conceals his identity beneath a hat and carries a Holy Scripture as a disguise. 1
- Often wears a hat pulled low over his face. 1
- Uses robes while studying and traveling as Serie's disciple. 21
- Undergoes a significant physical growth spurt after his first mana oscillation and body-tempering progress. 26
Abilities & Skills
Magic
Guter is a versatile mage whose growth is supported by inherited magic, System talents, Serie's instruction, and extensive study.
- Casts Goddess Magic, including Three Spears of the Goddess. 1
- Mastered Theft Magic (Kazuma's True Locking Technique) as a Magic Construct. 5
- Studies Mythical Era magic and commits to mastering the introductory material for Cursed Reversal Magic within three years. 16
- Fully masters Cursed Reversal Magic, which reflects magical effects perceived as curses. 102 103 168
- Uses Normal Attack Magic in combat, including to provoke the Wolf King Demonic Beast. 130
- Can use Holy Magic Power while handling souls, enabling him to suppress Solitiel's spirit. 169
Body Tempering and Close Combat
Guter follows a path considered impractical for ordinary mages: strengthening both his body and mana.
- Practices the Body Tempering Method developed by Serie's late disciple Bodi. 21 22
- Possesses Transcendent Body, improving physical limits, endurance, recovery, and lifespan. 26
- Unlocks Combat State through continued cultivation. 103
- Tests his physical strength directly against the Wolf King Demonic Beast. 130
- Remains confident in close-quarters combat even against a demon deprived of magic power. 168
Talent Manipulation
Guter's System grants him opportunities to draw, copy, upgrade, grant, or cut talent traits.
- Copies Holy Magic Affinity and His Gaze from the Goddess's template. 111
- Copies Heroic Bearing (Gold) from Himmel. 119
- Merges and upgrades traits into Magic Transcender (Gold). 124
- Cuts Solitiel's Gathering: Magic Ocean trait, removing her ability to maintain her overwhelming magic supply. 168
- Considers cutting traits both as a combat measure and to remove harmful traits from himself. 124
Magic Power Control
After defeating Solitiel, Guter gains an immense new magic-power source but struggles with the fear his aura creates in ordinary people. 170
- Extracts and shares Solitiel's magic power through her soul imprisoned in a gemstone. 170
- Trains under Solitiel's instruction to compress, conceal, and regulate his mana. 170 171
- Uses Solitiel's knowledge of magic-power manipulation to improve his theoretical control rapidly. 170 171
Cooking
Guter possesses the Otherworldly God of Cooking (Blue) trait and can inadvertently give food magical properties.
- Makes three-colored ice cream enhanced by his talent trait. 115
- Regularly prepares food for Serie, including ice cream she favors. 102 115
- Cooks for himself and becomes increasingly self-sufficient during his time in Oysaster. 180
Equipment / Weapons / Items
- Holy Scripture — Used as a cover for his mage identity and as the medium for Goddess Magic. 1 5
- Abe no Hirakiri — Weapon obtained as a reward for completing the Oysaster phase of the Mage Examination quest. 32
- Carian Regal Scepter (Modified) — Otherworldly weapon with a greatsword-like staff form; its practical value to Guter lies primarily in that form. 124
- Good Dream Pillow — Daily-quest reward that induces good dreams and may reveal future dreams after charging. 144 145
- Little Red Book — Communication tool with Solitiel and a potential database for magical knowledge. 174
- Maiden's Tree Hole — Research item used to transfer magical knowledge; effectiveness still depends on the learner's talent and foundation. 180
- Adventure Certificate — Item with integrated daily-quest and bounty functions; its bounty module identifies the Water Mirror Demon in Teyvat as a target. 189
- Gemstone containing Solitiel's soul — Solitiel's prison, refuge, and the source through which Guter accesses her magic power. 170
Relationships
- Serie — Teacher and Archmage. Guter is her disciple, chief disciple, and vanguard; their relationship combines instruction, mutual trust, teasing, and protectiveness. 10 21 57 163
- Lairn — Junior disciple and confidant. They assist with the First Mage Examination and study alongside one another. 14 16 26
- Gumi — Junior disciple. Guter supports her magical training and agrees to accompany her on the quest to defeat Aura. 26 180 181
- Himmel — Hero and traveling companion. Guter respects Himmel's legacy, plans to copy his talents, and later copies Heroic Bearing from him. 63 74 119
- Milo Olden — Friend and political contact from Frich. Guter reunites with him during the journey and later mediates between Milo, Hafka, and Sola. 57 136
- Duncan — Court Mage and acquaintance. Guter maintains their friendship despite the Empire's accusations of Duncan's betrayal. 144 164 165
- Solitiel — Defeated Great Demon Race member whose soul and magic power Guter controls. She becomes a reluctant instructor in mana manipulation. 168 170
- The Goddess — Divine being whose template Guter probes and copies from. She judges him as fundamentally good and entrusts him with knowledge of Tod's future calamity. 111 130
- Millarday — Elf fortune-teller and later Serie's disciple. Her divination warns of Guter's great misfortune, prompting Serie to intervene. 163 174
Story Role / Major Arcs
Oysaster and the First Mage Examination
Guter enters Oysaster, establishes himself through daily quests and monastery work, then becomes Serie's disciple during the Continental Magic Association's first examination. He assists in maintaining the Oysaster examination and earns his first major System quest rewards afterward. 1 6 10 16 32
Journey to Hutrall
As Serie's chief disciple and vanguard, Guter travels toward the Holy City with Serie and later alongside Himmel and Milo. During this period, he begins body tempering, studies Cursed Reversal Magic, explores ruins, and helps complete the headquarters phase of the Mage Examination. 21 22 74 124
Path to Godhood
After the Hutrall examination, Guter merges two blue-grade traits into Magic Seeker, upgrades it into Magic Transcender, and unlocks the Path to Godhood quest. 124
Village of Swords and the Goddess's Warning
Guter declines to draw the Hero's Sword after meeting the Goddess in its hidden chamber. She reveals that Tod's curse will bring an external calamity in New Era of Xin, Year 47; Guter promises to find and eliminate Tod instead. 129 130
Imperial Capital and Solitiel
The Empire attempts to involve Guter in a dangerous demon-related task while divination predicts severe misfortune. Guter survives his battle with Solitiel by cutting her mana-gathering trait, then confines her soul and uses her expertise to learn mana control. 163 168 170
Aura Expedition
After Gumi reveals the dangerous magic-storage technique she has used in pursuit of revenge, Guter accepts the Annihilate Aura side quest and agrees to accompany her against Guillotine Aura. 181
Water Mirror Demon Bounty
Guter acquires the Adventure Certificate and identifies the Water Mirror Demon in Teyvat as its bounty target. He considers forming a hunting party while developing Zero-Frame Start. 189