Ch. 21You Wouldn't Want Anyone Else to Know You're a Marine, Would You?

Jogo ran into Hina aboard a ship while she was disguised in a maid outfit, and she attacked him for supposedly deserting after she had believed he was dead. After Hina defeated him in a close-quarters fight, Jogo threatened to expose her Marine identity.

  • Jogo tried to close the door on Hina, but she forced her way in and accused him of deserting after she had mourned him.
  • Hina's waitress teacher mistook the pair's struggle for a passionate encounter and left them alone.
  • Jogo tried to use his Child King trait and Conqueror's Haki to calm Hina, but it had no effect, so they fought.
  • Hina overpowered Jogo in the cramped room without using her Devil Fruit ability.
  • Jogo threatened to reveal that Hina was a Marine if she did not stop attacking him.

Ch. 22Pervert!

Jogo convinced Hina that he had killed the Capone Family head and offered her the family’s records in exchange for help with his cover, but his suggestive bargain made her call him a pervert. On Dendrobium Island, Capone Bege struggled with his sudden succession before Vito brought news that they had found the assassin.

  • Jogo used a helpful Trait to seem more approachable and spun Hina a story about his conflict with the Capone Family.
  • Jogo offered Hina the Capone Family account books and confidential documents, and she eagerly apologized and agreed to believe him.
  • Jogo offered to hire Hina so she could investigate freely, then implied she would have to give him something in return.
  • Hina blushed, covered herself, and called Jogo a pervert.
  • On Dendrobium Island, Capone Bege reflected on the strain of leading the family after his father’s sudden succession crisis.
  • Vito told Capone Bege that they had found the assassin.

Ch. 23Conditions

Bege hired Daz Bones to kill Jogo while negotiating a costly deal with the buyer of the lost weapons shipment. A thousand miles away, Jogo asked Hina to teach him how to awaken Haki, leaving her oddly upset despite his modest request.

  • Bege read Daz Bones's file, learned he was likely a Dice-Dice Fruit user, and ordered Vito to give him access to the family's intelligence channels and hire him to kill Jogo within a week.
  • Vito told Bege that the weapons shipment's buyer had called, and Bege negotiated with the buyer for an hour before agreeing to sell the remaining third of the shipment at a steep cost.
  • The buyer said the goods would be taken at sea, and Bege told Vito to recover his father's head as well as Jogo's if possible.
  • Jogo asked Hina to teach him how to awaken Armament Haki or Observation Haki in exchange for agreeing to his earlier terms.
  • Hina refused to offer anything more valuable, took Jogo's notebook and documents, and wrapped herself in his blanket while feeling inexplicably upset.

Ch. 24Three Ways to Awaken Haki (Part Two)

Hina taught Jogo three ways to awaken Haki and showed him the Navy’s meditation method, which he practiced while she investigated the Capone Family’s cargo. On the fourth night, Hina discovered the cruise ship had changed course for a secret delivery, but the approaching vessel turned out to be the Happo Navy.

  • Hina explained that Haki came from understanding the heart and described training, life-and-death battle, and luck as ways to awaken it.
  • Hina taught Jogo the Navy’s meditation method, and he began practicing it through breathing and physical training.
  • Jogo and Hina spent three days training and investigating separately while rumors about their relationship spread among the ship’s workers.
  • Hina noticed the cruise ship had secretly changed course and concluded the Capone Family’s men were preparing an at-sea delivery.
  • Jogo and Hina watched a signal exchange from the deck as a huge ship approached, and Hina identified it as the Happo Navy.

Ch. 25Actually, I'm a Historian!

Jogo and Hina were caught in a Happo Navy raid on their cruise ship, where Sai recognized Hina from a Marine magazine and accused them of tracking a weapons shipment. Hina surrendered, while Jogo tried to avoid arrest by claiming he was a historian.

  • The Happo Navy boarded the cruise ship, gathered its passengers on deck, and demanded payment for their release.
  • Jogo paid for himself and Hina, then deflected suspicion by claiming Hina was his girlfriend; the passengers instead called him a pervert, satisfying the suspicious bald pirate.
  • Sai and Abu confronted Jogo and Hina after recognizing Hina from a Marine Chronicle magazine, and Sai accused her of investigating the Happo Navy's weapons shipment.
  • Hina attacked Sai with her spear, but Sai blocked it with Hasshoken and Armament Haki before striking at Jogo.
  • Hina surrendered and Sai had her restrained with Seastone Handcuffs, while Jogo denied being a Marine and presented a magazine identifying him as a historian.

Ch. 26What Is That Supposed to Be? And It Thinks It Can Compare to Me?

Jogo appraised the Happo Navy’s stolen antiques in a way that enthralled Sai and Abu, who decided to keep him despite promising to let him go. Jogo disguised himself as a pirate and went to the prison, where he reunited with Hina as she prepared to contact her Marine superiors.

  • Sai took Jogo to the Happo Navy’s treasure room and ordered him to appraise its antiques, threatening to keep him if the work took too long.
  • Jogo confidently began appraising the antiques and explained their histories so compellingly that Sai and Abu listened in awe as he finished them all.
  • Jogo gave Sai preservation advice, and Sai and Abu decided to recapture him after letting him leave on a nearby island so they could force him to serve the Happo Navy.
  • Jogo went to a guest cabin, knocked out a pirate, took his clothes, and headed for the prison.
  • Hina hid her miniature Den Den Mushi watch and refused the food brought by the disguised Jogo, then recognized him with delight.

Ch. 27He Runs, She Chases

Jogo escaped the Happo Navy on Iris Island, sent Hina’s evidence about the Capone Family to Marine Headquarters, and planned to hide until the pirates departed. As he reflected on his need to awaken Haki and dreamed of reaching Rayleigh, Daz Bones found him and received orders to capture or kill him.

  • Jogo offered to help Hina, and she asked him to fax her Capone Family evidence to Marine Headquarters while crediting Ensign Hina.
  • Sai and Abu followed Jogo ashore on Iris Island, but Jogo outpaced them and escaped through the island’s streets.
  • Jogo sent the evidence to Marine Headquarters and emphasized that Hina had uncovered the clues.
  • Jogo decided to hide on Iris Island and thought about his limited strength, his chances of awakening Haki, and his hope of training with Rayleigh.
  • Daz Bones located Jogo and reported his position to Vito, who ordered him to capture Jogo or bring back his head.

Ch. 28Killing Calamity! Observation Haki Awakens!

Jogo was ambushed by Daz Bones and pushed to the brink in a fierce fight, but the battle awakened his Observation Haki and let him evade Daz’s attacks. After Daz fled from the arriving Sai, Jogo pretended to faint and was carried away, secretly aware of his newly awakened Haki.

  • Jogo interrupted a gang member and his companion, then fled as Daz Bones attacked and severed the gang member’s arm.
  • Jogo fought Daz Bones at close range and used tenfold Conqueror’s Haki, but Daz endured the attack and continued pressing him.
  • Cornered and badly wounded, Jogo stopped retreating and fought on, awakening Observation Haki as he sensed and dodged Daz’s strikes.
  • Daz Bones used Bubble Daisy Slash, but Jogo evaded it and struck him before Sai arrived and caused Daz to flee.
  • Sai found Jogo unconscious and carried him away, unaware that Jogo had only pretended to faint after awakening Observation Haki.

Ch. 29Observation Haki Trait (Part 1)

After awakening Observation Haki, Jogo explored its abilities while working as a slave aboard the Happo Navy ship and discovered that the Otherworldly Soul trait made his perception clearer and easier to control. He began testing how traits changed when equipped to Observation Haki.

  • Sai had assigned the recovering Jogo to mop the deck after the Happo Navy pirates celebrated his return by declaring him their slave.
  • Jogo checked his Haki Panel and recalled awakening Observation Haki after his near-fatal battle with Daz Bones and Hina's guidance.
  • Jogo tested Observation Haki and was overwhelmed by the flood of sensory information, then reasoned that it expanded the brain's ability to process presence.
  • Jogo equipped Otherworldly Soul to Observation Haki, which calmed the information and improved its range, precision, and ease of use.
  • Jogo sensed the people around him and concluded that Observation Haki could bring combat reactions close to precognition.
  • Jogo determined that traits equipped to Observation Haki affected perception, unlike traits equipped to Conqueror's Haki, which mainly affected intimidation and presence.

Ch. 30Observation Haki Traits (Part 2)

Jogo explained how different Traits affected Observation Haki, then used the “helpful” Trait to judge the intentions of people around him. When a bald pirate accused him of causing a fall, Abu intervened in Jogo’s defense, though Jogo sensed Abu’s kindness was entirely false.

  • Jogo divided Observation Haki Traits into Identity Traits, specialized Traits, and Other Traits, and described their effects at different ranks.
  • Jogo explained that “Pirate Hunter” improved combat observation, while “Fishing Master” could sense marine life’s emotions and sometimes detect weaknesses.
  • Jogo discussed Other Traits, including “Blood Scent,” “Strong,” “Leaving the Nest,” “Child King,” “Beheading Tactics,” and “helpful.”
  • Jogo used “helpful” to see that the bald pirate was not a good person, then dodged as the pirate rushed into him and fell.
  • The bald pirate accused Jogo of deliberately causing the collision, and the surrounding pirates threatened to teach Jogo his place as a slave.
  • Abu stepped between Jogo and the crowd, defended him, and promised to uphold justice, while Jogo saw that Abu’s color was black with no trace of white.

Ch. 31Deputy Pillar, Stop Playing~

Abu engineered a Hasshoken duel to humiliate Jogo, but Jogo’s awakened Observation Haki let him evade every attack with ease. Abu’s assault continued as the pirates mistook his repeated misses for deliberate playacting.

  • Abu declared the dispute would be settled by Hasshoken rules, and Jogo accepted the challenge.
  • Abu entered the ring in place of the bald man, claiming he had to defend his subordinate, while the pirates cheered him on.
  • Jogo used his awakened Observation Haki to predict Abu’s moves and casually dodge his first punch and a rapid series of attacks.
  • Abu grew frustrated as the pirates laughed at his apparent misses, then charged Jogo with fists and elbows in close combat.

Ch. 32"Historian"

Jogo defeated Abu in a Hasshoken challenge, but Sai intervened and punished Abu before testing Jogo himself. Jogo deliberately lost after surviving ten moves, then secretly recorded Sai’s powerful Hasshoken with his Historian trait.

  • Jogo dodged Abu’s attacks for several minutes, then threw him to the deck and demanded the punishment for losing.
  • Sai stopped Abu from whipping the bald man and declared that Abu had to accept the punishment, then lashed him twenty times.
  • Sai challenged Jogo to survive ten moves, and Jogo realized Sai’s Armament Haki-enhanced Hasshoken could send shockwaves through the deck and his body.
  • Jogo lasted ten moves before Sai kicked him into a cabin door, leaving him injured and unable to rise.
  • Jogo picked up a bucket and mop to work as a slave while secretly recording the fight with his Historian trait.

Ch. 33I'm Also Chinjao's Direct Disciple!!

Jogo practiced Hasshoken in the brig while Hina warned him that its true techniques were restricted to the Chinjao Family and could take years to learn. Using his Observation Haki and the rapid-imitation trait, he planned to bypass ordinary training by copying Sai and Abu’s movements.

  • Jogo returned to the brig as his assigned quarters and reunited with Hina, who asked whether he had completed the favor she requested.
  • Jogo practiced the Happo Navy’s Hasshoken in the empty brig while Hina watched and questioned his impatience to grow stronger.
  • Hina explained that the pirates’ boxing was only derived from Hasshoken, whose true techniques were reserved for the Chinjao Family’s direct descendants.
  • Jogo recalled detailed recordings of Sai and Abu demonstrating their movements and concluded that their instruction made him a direct disciple of Chinjao.
  • Jogo switched his Haki trait to Spy, which let him rapidly imitate everything about an observed target, and decided to skip ahead in learning Hasshoken.

Ch. 34I Think Hasshoken Is Pretty Simple

Jogo used his Traits to imitate Hasshoken movements and began training while imprisoned aboard the Happo Navy ship. Hina proposed that he help her obtain the Navy’s operation plans, then discovered that Jogo had already made a cage bar shed iron filings with a Hasshoken strike.

  • Jogo combined “spy” and “historian” to copy Hasshoken movements through repeated observation, though chaotic sensory information disrupted his focus.
  • Hina offered to help Jogo escape by obtaining the Happo Navy’s plans for a West Blue Marine campaign.
  • Jogo agreed that getting the plans would not be difficult, then teased Hina about where she had hidden her Mini Den Den Mushi.
  • Jogo returned to his prison work, leaving Hina to grumble that he could not learn Hasshoken so quickly.
  • Hina struck the cage where Jogo had punched it and watched iron filings fall, realizing he had produced a Hasshoken vibration in less than an hour.

Ch. 35Heh Heh~ Biological Surveillance Kid!

Jogo was summoned to the rear cabin and made to appraise antiques for Sai and Abu, using detailed theses to justify their value. While they left him to work, he secretly turned a Den Den Mushi resembling Sai into a remote Observation Haki expansion point.

  • Jogo slacked off while cleaning the deck and knocked a blue-trousered pirate unconscious as he entered the rear cabin.
  • Sai ordered Jogo to appraise antiques sent by wealthy merchants from Iris Island.
  • Jogo spent three hours writing a thesis about one antique, explaining that it would help prove the item’s value to black-market buyers.
  • Sai gave Jogo one more hour to finish, then left the cabin with Abu.
  • Jogo searched the cabin, found a Den Den Mushi resembling Sai, and marked it as an Observation Haki expansion point.

Ch. 36Listen! To! The! Truth!

Jogo told Hina that he helped the Marines because of her, then continued gathering training experience while she recovered and returned to her duties. Four days later, Sai received an urgent call reporting a Marine attack on Crab Claw Orchid Island and requesting reinforcements.

  • Jogo shared detailed intelligence that Sai and a Happo Navy ship would meet at Red Spider Dark Harbor on Crab Claw Orchid Island in four days.
  • Hina suspected Jogo might be working with the Happo Navy, but asked him why he was helping the Marines.
  • Jogo told Hina that he was helping because of her, flustering her before she refocused on their mission.
  • Jogo recorded Sai and Abu's training, practiced Hasshoken, and continued his routine while Hina recovered.
  • On the fourth day, Sai received a Den Den Mushi call reporting that Marines had attacked the Happo Navy on Crab Claw Orchid Island and requesting reinforcements.

Ch. 37There Is One Thing You Seem to Have Gotten Wrong!

Jogo and Hina’s planned Marine ambush was exposed after Capone Bege tipped off Chinjao, leaving them surrounded aboard the Happo Navy ship. As Sai ordered Jogo killed, Jogo prepared to fight and challenged Sai’s assumption that he could defeat him.

  • Hina told Jogo that the Marines planned to ambush the Happo Navy at Crab Claw Orchid Island and asked him to tamper with the ship’s sails.
  • Pirates armed with guns escorted Jogo and Hina onto the forecastle, where Sai and Abu confronted them.
  • Abu revealed that Chinjao had learned of the ambush and was hidden on the ship, alarming Hina.
  • Sai called Capone Bege, and Jogo deduced that Bege had informed Chinjao after learning Sai had rescued him from Daz Bones.
  • Bege threatened Ohara’s historians, while Jogo warned that Bege should hope Jogo never found him.
  • Sai ordered the pirates to kill Jogo, but Jogo pulled Hina behind him, unwrapped his bandages, and challenged Sai to prove he was stronger.

Ch. 38Who Told You My Trump Card Was Hasshoken?

Jogo revealed that he had mastered Hasshoken and fought Sai aboard the pirate ship. As Sai launched an Armament Haki-enhanced attack, Jogo switched to Conqueror's Haki and unleashed a powerful technique.

  • Abu attacked Jogo with a Hasshoken-enhanced axe, but Jogo caught it without touching the blade and knocked Abu back with a vibrating kick.
  • Jogo challenged Sai, who rushed him with a flying kick; Jogo blocked briefly with Hasshoken before Sai broke through his defense.
  • Sai grew furious after realizing Jogo had learned Hasshoken in only five days and attacked him with his naginata and Armament Haki.
  • Sai launched an Armament Heel at Jogo, who switched traits and released Conqueror's Haki at 2000% with Withering Flowers · Blazing.

Ch. 39How Many Lives Is Your Big Brother Worth?

Jogo defeated Sai and forced Abu to trade the lives of his own crew for his big brother’s, while Hina secured the key to the Seastone Handcuffs. Elsewhere, Major Watt expected punishment for the Navy’s failures but instead learned he had earned a promotion.

  • Jogo knocked Sai unconscious with a terrifying burst of Conqueror’s Haki and made Abu’s surrounding pirates collapse.
  • Abu charged Jogo to protect Sai, but Jogo disarmed him and offered to hand him over to the Marines in exchange for lives.
  • Abu gave Jogo the Seastone Handcuffs key, which Jogo tossed to Hina, then killed crew members one by one to spare Sai.
  • At a Marine warship, a Happo Navy envoy mocked Major Watt and demanded ransom for captured Marines.
  • Major Watt answered a call from Marine Headquarters expecting a tribunal, but learned he had been credited with great merit and promoted.

Ch. 40I Said, "Fuck Your Mother"—Are You Deaf?!!

Major Watt learned that Hina had captured Sai, Abu, and Happo Navy pirates, while Jogo sailed toward Iris Island to find Capone Bege before word of the capture spread. On the ship, two sisters tried to avoid attention from the Thrips Gang and considered asking Jogo for help.

  • Major Watt confirmed Hina had captured Sai and Abu alive and seized Happo Navy pirates, then angrily confronted the pirate envoy.
  • Jogo learned from Hina that the Marines did not know Capone Bege’s location and that news of the capture would spread through West Blue within five days.
  • Hina told Jogo she was being sent to Marine Headquarters’ recruit training camp and urged him to act quickly; he refused her offer to join the Marines.
  • Jogo sailed for Iris Island with antiques and cash, having gained the Shockwave Trait after defeating Sai.
  • Angie asked her sister for bean soup, and her sister warned that they had to avoid the Thrips Gang until they found their uncle.
  • Angie’s sister decided to approach Jogo, believing his gentle appearance meant he would help them.
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