Contents
Biodata
| Feature | Value |
|---|---|
| Name | Nia (妮雅) |
| Gender | Female |
| Affiliation | Grayrock Town Adventurers’ Guild |
| Occupation/Role | Guild receptionist; assists with registration, commission administration, and quest paperwork |
| First Appearance | 2 |
Background / History
Nia is a receptionist at Grayrock Town’s Adventurers’ Guild and becomes the center of Lance’s small social circle after he joins her, Amber, and Flora for games of Three Dragon Cards. She also finds Lance private letter-writing work, helping him rebuild savings after his donation to a deceased adventurer’s family. 2
When Lance seeks to become an adventurer, Nia helps him secure discreet access to a private guild training room through her contacts. She later processes his registration, but refuses to waive the mandatory qualification test despite their familiarity. 3 4
Remembering Lance’s wish to keep his abilities private, Nia retrieves the neglected guild artifact Aredia’s Ember from storage. The artifact verifies his Proficient-level combat skill without involving the instructor network; afterward, she records his public adventurer name as Raven. 5
Nia remains an important source of guild information for Lance. She explains the Copper Creek Forest sweep, the shortage of local mages after the dungeon mana riot, and the Guild’s plan to use Violet Academy students as inexpensive labor. Her insider knowledge comes partly from her uncle, the Guild’s vice president. 20 21
At Lance’s housewarming, the prospect of Flora and Amber leaving Grayrock Town deeply distresses Nia. Her wish for the group to remain together in town forever is confirmed as completely sincere by the Illusory Iris Confession cards. 47 48
Appearance
Nia is a tall young woman with long, silky brown hair and a fair complexion. She is regarded as one of the Adventurers’ Guild’s beauties. 2
- Often wears a fitted dark-green Guild vest while on duty. 4
- Wore a forest-green velvet headband decorated with white lace roses during Lance’s registration. 4
- Has large, expressive eyes and is prone to blushing when embarrassed. 4 5
- Uses thick leather gloves when handling unpleasant commission evidence such as bloody goblin ears. 8
Personality
Nia is energetic, teasing, and emotionally expressive. She readily banters with Lance at work, including playful flirting, but becomes visibly flustered when he sincerely credits her help with his rapid progress. 4
Despite her casual manner, Nia takes Guild rules seriously. She refuses to grant Lance preferential treatment during registration and insists that he complete the official proficiency test. 4
She is also diligent and competent in her work, handling registration backlogs, copying quest lists, and processing monster-subjugation evidence professionally. 4 8 Privately, she is candidly critical of the Guild’s exploitation of academy interns. 21
Nia values familiar companionship and stability. Her ideal future is to grow old in Grayrock Town with her friends, sharing food, card games, and sunsets; the magical cards identify this wish as absolute truth. 47
Skills & Responsibilities
Guild Administration
Nia performs reception and clerical duties for the Grayrock Town Adventurers’ Guild.
- Processes registration forms and official testing records. 5
- Handles quest paperwork during periods of monster-related commission overflow. 4
- Counts and records monster-subjugation materials, including goblin ears. 8
- Helps post major Guild notices, including the Copper Creek Forest Region Large Joint Sweep Commission. 20
Guild Connections and Knowledge
Nia uses her professional network to help Lance while keeping his unusual circumstances discreet.
- Secured access to a private training room through Guild logistics contacts. 3
- Located Aredia’s Ember, allowing Lance to complete an inconspicuous registration test. 5
- Receives internal Guild information through her uncle, the vice president. 21
- Explains the Guild’s cooperation with Violet Academy and the practical need for mage support during the forest sweep. 20 21
Relationships
- Lance / Raven — Friend, Guild colleague, and frequent target of mutual teasing. Nia supports his training and registration, accepts his favorite honey candies in secret, and is affected by his apparent plans to leave Grayrock Town. 3 5 8 47
- Amber — Close friend and card-game companion. Amber teases Nia relentlessly but also comforts and supports her after the farewell gathering becomes emotionally difficult. 2 46 48
- Flora — Close friend. Nia sincerely calls Flora’s sleeping face the cutest, and previously watched over Flora when she became drunk. Flora’s prospective departure for Viridia is especially painful for Nia. 46 47
- Nia’s uncle — The Grayrock Adventurers’ Guild vice president. He shares Guild information with Nia but dislikes Lance, believing he leads her astray. 21
Story Role / Major Arcs
Lance’s Adventurer Registration
Nia is the key facilitator of Lance’s transition from copyist to adventurer. She arranges his private training access, enforces the registration rules, finds Aredia’s Ember, and officially records his public identity as Raven. 3 4 5
Copper Creek Forest Crisis
As monster activity escalates, Nia helps Lance understand the Guild’s response: subsidy-driven quest growth, the large joint sweep, the depleted local mage population, and the internship arrangement with Violet Academy. 4 20 21
Housewarming and Farewell
Nia participates in Lance’s housewarming barbecue and the Illusory Iris Confession card game. The game exposes her hope that the group will never separate, then forces her to confront Flora’s and Amber’s impending departures. 45 46 47
Notable Quotes
“The future I hope for is for everyone to keep living in Grayrock Town forever.” 47
“Even if we know each other, rules are rules.” 4
Trivia
- Nia’s favorite snack is honey candy with flower petals preserved inside. 8
- She enjoys sweet herb bread and sparkling berry wine. 6
- She is poor at grilling; during Lance’s housewarming, she burns the meat until Amber takes over. 45
- Her stomach growling interrupts her formal congratulations when Lance becomes an adventurer. 5