哥布林
Swipe to browse
Entity Info
Original Name:哥布林 (gē bù lín)Gender:NeutralKind:OtherScope:Novel-specificStatus:ActiveSource:AIOccurrences:91Chapters:18
0views
Context UptoCh. 50
Wiki ModelGPT-5.6 Terra
Image ModelGPT Image 2
Updated

Biodata

Feature Value
Name Goblin (哥布林)
Species/Race Demi-human species
Status Active; widespread around Copper Creek Forest
First Appearance 7

Biology

Goblins sustain their population through an exceptionally rapid reproductive cycle. Females gestate for only two to three months, produce roughly eight offspring per litter, and their offspring mature within three years. Cleared tribes can therefore be replaced by new clans within less than a year. 11

  • Major settlements are typically underground, forming dark, maze-like networks; adventurers mainly suppress wandering surface groups to keep their numbers manageable. 11
  • Their genetics are notably unstable. This leaves ordinary Goblins physically frail, but makes mutations comparatively common. 11 16
  • Goblins possess a keen sense of smell and are particularly drawn to the scents of blood and decay, allowing them to track injured or contaminated prey. 12
  • Documented racial talents include:
    • Low-Light Vision — captures faint light effectively, allowing vision in caves and dim environments. 15
    • Steel Stomach — digests nearly any organic matter, including raw meat, corpses, and moldy plants, while providing strong resistance to foodborne illness. 16

Appearance

The ordinary Goblins encountered by Lance are small, reaching approximately an adult human’s waist. 12

  • Sickly dark-green skin covered in wrinkles and pustules. 12
  • Bald heads with long, drooping pointed ears. 12
  • Cloudy yellow eyes and crooked yellow teeth. 12
  • Commonly wield sharpened wooden sticks, stone spears, bone clubs, or crude shields. 12 30

Behavior and Tactics

Although often regarded as weak cannon fodder, Goblins are not mindless beasts. Even ordinary groups use intimidation, harassment, ambushes, and numerical advantage to overwhelm prey. 12 32

  • Encirclement — small groups prefer spreading out and surrounding targets in open terrain. 12
  • Ranged harassment — Goblins throw stones to exhaust armored opponents before committing to close combat. 12
  • Feigning death — they are known to play dead and counterattack adventurers searching bodies. 13
  • Retreat and harassment — fleeing Goblins may remain nearby to ambush or repeatedly trouble survivors. 12
  • Coordinated ambushes — scouts can conceal flanking movement by synchronizing loud attacks and footfalls. 32
  • Inter-species cooperation — Goblins have coordinated with gnollmen and Jackalmen during the mana disorder around Copper Creek Forest. 8 11

Variants

Variant Description
Big Goblin / Hobgoblin A physically powerful mutation recorded among Goblin variants. 11 16
Bear Goblin A thick-skinned mutant variety regarded as a lethal threat to ordinary adventurers. 11
Goblin Shaman / Spellcaster A rare mutation capable of spell-like magic. 11 16
Flying Goblin A Goblin mutation that develops wings. 16
Goblin Scout A mobile unit used for searching, ambushes, encirclement, and expendable assaults. 30 31 32
Goblin Spearthrower A ranged unit that attacks from behind stronger front-line Goblins with thrown short spears. 30 31
Goblin Brute A trained, muscular combatant equipped with a round shield and iron-studded club; Brutes can coordinate their advances and restrict an opponent’s movement. 30 31
Goblin War Chief A rare mutant possessing frightening intelligence. War Chiefs enslave other Goblins, employ traps and tactics, and can organize forces capable of ambushing adventurer squads. 30

Biological Research

Lance’s system registered Goblins as its first valid biological samples after he killed four in Copper Creek Forest. 15

Research Level Progress Chapter Result
Level 1 4/20 15 Biological Research activates and registers Goblins as a demi-human species.
Level 2 Completed during the shoal battle 32 Unlocks Weakness Insight (Goblin).
Level 2 9/50 36 Further progress is recorded; completing this level is expected to unlock a Goblin map-marking function.
Level 3 Not reached 15 36 Expected to permit the extraction of one Goblin racial talent.

Weakness Insight (Goblin)

A research-derived trait that reveals glowing weak points on Goblins, including locations on their throats, underarms, and abdomens. Striking these points can inflict up to 200% critical damage. 32

  • Allowed Lance to kill a Scout by cutting beneath its armpit and a Brute by thrusting through its exposed throat. 33
  • Turned the remaining Goblins’ numerical advantage into a one-sided slaughter after Lance resurrected. 33

Story Role / Major Arcs

  • Goblin-clearing work draws Kyle’s party into Copper Creek Forest; later reports indicate that Goblins and gnollmen ambushed the party, killing Kyle. 7 8 14
  • Lance encounters and kills his first four Goblins after forcing them into a frontal assault against a concave rock wall. Their deaths activate his Biological Research module. 12 15
  • Kyle’s death at the hands of Goblins drives his younger brother Damian to abandon swordsmanship academy and pursue adventuring revenge. 14
  • The Adventurers’ Guild’s first vanguard targets Thornspike Hill, a medium-sized Goblin nest with eight surrounding small settlements. Its objective includes destroying nursery and food-storage caves to halt Goblin reproduction. 27
  • The supposed ordinary nest proves to be a trap led by a Goblin War Chief. Its organized forces scatter the expedition and corner Damian beside a stream. 30
  • Lance rescues Damian and fights nearly twenty trained Goblins, but is killed after protecting Damian from a flanking Scout. 31 32
  • Lance resurrects through the Ouroboros Ring, gains Weakness Insight through Goblin Research, and kills the remaining Goblins within ten minutes. 32 33

Trivia

  • Lance considers Goblins an ecological “tumor” because of their reproductive speed, underground settlements, and tendency to produce dangerous mutations. 11
  • Despite their low status among monsters, Goblin racial traits are valuable enough for Lance to view them as possible tools for dungeon survival and eventually overcoming human Attribute Locks. 15 16 36
  • A Goblin War Chief’s intelligence was sufficient to make an apparently routine clearing operation collapse into a coordinated ambush. 30