The Farron Guard Covenant No Longer Existed
"These are the Curse Frog. Master Jia Paer was the first to be killed by these little guys."
"Although I have seen Luo Jieer after he was tamed, it is definitely more authentic to see him in his place of origin."
"Then Guild Master, would you like to try what it feels like to be Curse of Death, and experience the same treatment as Master Jia Paer? If you want it to be even more authentic, I also have Rust Monster here."
"No way."
"Tch, I didn't fool you."
Looking at Sid and Lu Lu Wo singing in unison ahead, Leon's expression was indescribable. He wondered to himself:
Weren't we originally going to Anor Londo?
He later learned that the Sid Farron Keep was established to establish the oath of the Sun Warrior and to prepare for exploring the Painting World.
That idea is definitely correct. If you want to quickly get closer to Solaire, becoming Sun Warrior is always a good choice. If you want to get closer to the Brass Woman, you should choose to become the Dark Moon Blade.
However, there is still one problem, which is...
Sid had never entered the Zane Dungeon before, and even if they had, they probably only wandered around the shallow levels a few times and never went deep inside.
So if he wants to get to Anor Londo, he first has to go to Irithyll of the Boreal Valley, and in between, he has to go to the Catacombs of Carthus. Before all that, he first has to get through Farron Keep.
Good heavens.
Leon thought it was just a regular job, but he never expected it to turn into such a troublesome affair.
There's no other way but to take it slowly. Anyway, the guild won't shortchange them on their compensation.
As he watched Sid's retreating figure, he couldn't help but recall the background of the Guild Master.
If we're going to discuss this in detail, he arrived here a few days before the other person did, and at that time, they were both strangers to the Bede City. Of course, now they're fellow countrymen.
He had heard that Sid was a legend in his youth, not only Gold-Rank Adventurer but also involved in several large organizations and powerful forces, with interpersonal relationships so complex that they could exhaust even a spider weaving its web.
Later, he got injured for some reason, which blocked his potential to become a legendary adventurer, and he could only stay at the level of Gold-Rank Adventurer. After that, he settled down and took a position in the Adventurers' Guild, where he remains to this day.
It's a pity; if his talent were still there, the ranks of legendary mages could have been joined by another.
As Sid pushed open the gates of the Farron Keep, Leon sighed, drew his weapon, and prepared to fight the First Phase Farron Undead Legion.
They were also prepared to be burned to ashes by the subsequent King Rank.
However, when the battle ended and they returned to Firelink Shrine, Leon's expression was quite surprised.
Because they were burned to death exceptionally quickly this time—no, no, the speed at which they defeated the first-stage Undead Legion was almost half as fast as before—the speed at which the Undead Legion was brought out in their Sunlight King form naturally increased as well!
He immediately stared intently at Sid, knowing full well that this was all thanks to the other party. Lu Lu Wo, looking like she wanted to curry favor, said, "Can you join my team? You can be the captain!"
Sid, shaking his charred, ornate mage robe, gasped, feeling a pang of heartache.
Throughout the battle, he did not launch any attacks. Instead, he moved along the edge of the battlefield, casting one Buff Magic after another on the two of them, and continuously releasing support spells based on the terrain and the situation of the battle. Some of these spells were names that neither of them had ever heard of.
Both being gold-level, Leon silently compared Fingel and Sid in his mind.
The conclusion is that if the two were to spar, Fingel would be completely outmaneuvered.
He gained a more concrete understanding of the Guild Master's strength, and the more he learned, the more shocked he became.
Seeing the surprised looks on the two younger men's faces, Sid raised his head and curled up the corners of his mouth. He was clearly very happy, but he deliberately kept quiet and didn't say anything, just like Jia Paer.
The adventure that followed could be described as "smooth".
Although Sid has never been to the dungeon in people's minds, he knows all the monsters and traps inside like the back of his hand, and he can always pull out all sorts of tools to solve problems, making people curious about what he is hiding under his long robe that covers his whole body.
For the first time, Leon learned what it meant that "a good support mage can make a battle twice as effective."
The Catacombs of Carthus went smoothly. He went to Lake Liurnia and recruited a few people to help him fight Overlord Wolnir, otherwise he wouldn't have felt confident if he only had three people to challenge the Overlord.
Entering Irithyll requires Small Doll from the Deepwater Bishop Congregation, but fortunately, this doll is not bound to the adventurer like the Radiant Key of Raya Lucaria. As long as one person has the Small Doll, he can bring up to a maximum number of people into Irithyll.
Once you enter Irithyll, everything will be much easier; quickly switch to parkour mode.
Ignoring the Fire Witch, the Pontiff Knight, Duo Er Bo, and the Silver Knight, the three of them rushed to the kitchen campfire as quickly as possible and saw a painting as tall as an adult next to the fire.
Seeing this thing again still made Lu Lu Wo feel uneasy, and Leon's heart rate also increased a little.
"It seems this is where we end our work here. Thank you for your hard work."
Sid examined the painting, about to reach out and touch it, when he said, "Leave the rest to me."
Before he could finish speaking, a person suddenly popped out of the painting and bumped into his arms.
"Da Er?"
Lu Lu Wo "Huh?", completely unexpected to meet Da Er here.
"You, you all..." Da Er looked exhausted, glanced at everyone, and then fell into a coma.
Shortly afterward, when he woke up, he heard Leon's voice.
"Another random intrusion? Ever since Lake Liurnia appeared, the probability of intruding into other people's dungeon worlds has greatly increased."
"Yes, if the number of teammates you have when you teleport from the lake area to another area is not exactly enough to meet the maximum number of people allowed in that area, there is a chance that you will run into other adventurers. It seems that the probability has been increasing recently. Ah, he's awake."
Looking at Da Er, who had regained consciousness after being treated in Sid, everyone knew without asking what he had suffered—nothing more than being tormented in the Painting World.
However, while others were kicked out of the Zane Dungeon immediately after leaving the Painting World due to insufficient Spirit Power, Da Er was able to stay in the dungeon, which shows that his Spirit Power is much stronger than that of ordinary people.
"Guild Master?" He was also surprised to see Sid after waking up.
"Don't get up too quickly, it's better for you to stay in bed for now," Sid said, turning a vial of potion into a gas and inserting it into the other person's body. "Are you interested in telling us what you found inside?"
"What did I find? That's right!"
Da Er suddenly became agitated. He reached into his pouch and stuffed something into Sid's hand.
It was a Wolf Blood Swordgrass, a covenant item of the Farron Guard, and of the same nature as the ear of the Dark Moon Blade.
He solemnly said, "The woman in the brass armor reacted to the oath I wore. Perhaps you can do the same with this."
"We know that; the Brass Woman reacts differently to different oaths."
"No, it's not the same as that!"
Da Er waved his hand and said:
"In the timeline of Anor Londo in the Painting World, the Farron Guard have not yet appeared!"
"What?"
Even Sid was taken aback.
The history of the Zane Dungeon is still not fully understood, but it is generally believed that the time depicted in the Painting World is earlier than that of the various areas within the dungeon, since Artorias appears in the Painting World, while the Farron Undead Legion, who inherited his will, appears in Farron Keep within the Zane Dungeon.
The time elapsed between Artorias to Oolacile to conquer the Abyss and the Old Wolf of Farron making the Wolf's Blood Pact with the first Undead to form the Farron Undead Legion is unknown.
Currently, apart from the Great Tomb and the Forest Area lacking a clear storyline, and Lake Liurnia being relatively independent, the Farron Keep, the Cathedral of the Deep, Carthus, Irithyll, and others all follow a consistent timeline.
The timeline of the Painting World of Anor Londo is undoubtedly earlier than all of these, but judging from the desolate state of the Leyndell, it must have been after Gwyn, and perhaps Artorias had already set off for Oolacile.
"Wait a minute, what did the Brass Woman do after recognizing your oath?" Lu Lu Wo pressed.
"She was puzzled and seemed unable to understand, and asked me to find someone in the city who was wiser than her, but I did not find anyone," Da Er replied.
Do you think it's possible that she's aware she's an afterimage?
"Impossible. Historically, there have been instances of afterimages becoming aware of their identities in dungeons, but they would immediately turn into lifeless, puppet-like things," Da Er said, frowning.
"Is this your first time coming out of Anor Londo? There are some things you might not know." Leon shared the intelligence that the Celestials had gathered.
A moment later, Da Er understood.
"Does the Brass Woman mean for me to go and find Gwyndolin?"
Lu Lu Wo looked at Sid and asked, "Guild Master, are you interested in getting involved in this matter?"
"The Dark Moon Priest Ring is bound to an identity, and I can't get my hands on it for now. You should go to the Dark Moon Blade Oathbearer to verify this."
He tucked the Wolf Blood Swordgrass into his pocket. "Don't bite off more than you can chew. My goal this time is very clear: just defeat the leader."
This was truly an unexpected turn of events; I never imagined that the oath of the Farron Guard could have such an impact on the afterimages in the Painting World.
So what would happen if someone actually went to see Gwyndolin with Wolf Blood Swordgrass?
Thinking of this, Sid suddenly felt the passion and yearning for unknown adventure that he had felt in his youth. He turned to look at the three of them and said earnestly:
"I might be gone for a few days. All guild affairs will be handled by the vice- Guild Master. But if you need to report anything, go to Gina. Also,"
His expression now resembled that of an anime fan eagerly anticipating the next episode, as he urged:
"Before I return, you absolutely must let me know the god's reaction to the Farron Guard. You must do your best!"
"Uh, we'll try." Leon simply nodded, feeling like he'd taken on another troublesome task.
"Don't just try, give it your all! If you can manage, I'll teach you something good. By the way, would you like to hear some embarrassing stories about Jia Paer from the past?"
Leon straightened his back and shouted, "Mission accomplished!"
He was really only interested in what Sid could teach, really.
Sid laughed. After giving his instructions, he cast a Healing Magic on Da Er, then waved his hand and entered the Painting World.
This departure will likely mean it will be at least three or four days before I can come out.
Has that Brave still not appeared?
Not long after, at dusk in Anor Londo.
Standing before the campfire, the Brass Woman heard the sounds of fierce battle from the Giant Guards outside. She knew that another invading warrior had broken into this desolate city.
If she's in a good mood, she'll greet the warriors and remind them that there's a campfire where they can rest; if she's in a bad mood, she'll just ignore them.
But this battle between the Giant Guards lasted unexpectedly long; more than ten minutes had passed, and the sounds of battle could still be heard outside.
She was puzzled and was about to peek out when a pair of exquisitely crafted leather shoes came into view.
The visitor was an elderly man with gray hair. His face looked somewhat fierce, which didn't match the smile on his lips at all. He was the kind of person who could scare a child to tears, but his eyes were very innocent.
He was dressed in a magnificent mage's robe, with various runes lighting up in turn, making him look noble and mysterious. Unfortunately, nearly half of it was charred. This style of clothing did not conform to the attire of any country that the Brass Woman knew.
The old man also exuded a sweet fragrance, so sweet that it made one feel slightly dizzy, yet also evoked a longing in one's heart. It must be the smell of some kind of fruit.
Just as the Brass Woman was about to say some routine words, the old man suddenly pulled out the Wolf Blood Swordgrass from his robes and said:
"Do you know about the Farron Guard Oath? This is their oath item."
The Brass Woman visibly paused, took the Wolf Blood Swordgrass, and fell into a state of confusion.
"What is this... the Farron Guard? I've never heard of this term before. What is it?"
Seeing her lost in thought, the old man, Sid, shook his head and continued walking without waiting for her to say anything.
Behind him, the Giant Guards were fighting fiercely over a Lure Skull. Strangely, monsters of Giant Guards strength shouldn't be attracted to Lure Skull.
Upon closer inspection, the Lure Skull was quite different from ordinary ones. It had been covered with a whole host of spells developed by Sid to attract enemies, create illusions, and incite hatred. To enhance its effects, the skull had been soaked in the juice of the Rainbow Fruit for over a month!
This can no longer be considered Lure Skull; it can be treated as a completely new prop!
The spiral staircase mechanism rumbled and turned, leaving the Gargoyle, who was surrounded by illusions, behind. By the time it awoke, Sid had already reached the lower level.
In front of Gwyn's statue, Solaire heard footsteps, turned around, and saw him.
"Hello, I am a traveling mage, but I am not from Vinheim."
Sid raised his hat and gave a slight bow, saying warmly:
"Could you let me help you complete the trial?"
Solaire looked at him for a while, and as usual, displayed his cheerful personality, agreeing to his request without hesitation.
Sid was also smiling happily.
From the beginning, he never thought he could defeat the duo of Ornstein and Smough. He insisted on using only support magic on the way to Irithyll with Leon and the others, which was also to practice for this moment.
With Solaire as a key player, why would he need to go up there himself?