Ch. 641Going Our Separate Ways

Chapter Summary: “Going Their Separate Ways”

Key Plot Points and Events

  • Baimu reflects on Azure Iridium Street, the impoverished neighborhood where he grew up. Once plagued by exploitation, filthy conditions, and poverty, it was transformed after Baimu rose to power and the Liberation War ended. The area is now a prosperous community with clean water, new homes, greenery, and stable families.
  • The residents of Azure Iridium Street reunite with Baimu in Ever Grande City. They express their gratitude and urge him to return to Orre, hoping he will become Orre’s Champion instead of competing in Hoenn.
  • Baimu explains that he will return eventually, but must first finish several important matters in Hoenn. He has decided not to enter the Hoenn Champion League after Wallace taught him that withdrawing after defeating the Elite Four would disrespect the competition and its participants.
  • Wallace had challenged Baimu in a practice battle, decisively defeating him and convincing him that he should either participate honorably or not enter at all.
  • Baimu gives the Azure Iridium Street group money and permission to explore Hoenn while he completes his remaining tasks. He also notices that they still instinctively follow gang-like rules and regard him as their unquestioned boss.
  • Baimu outlines his itinerary:
    1. Deal with Porygon-Z Unit Zero, which has stolen funds and aerospace materials in pursuit of space travel.
    2. Say goodbye to Juan, Wallace, and Sebastian at Sootopolis Gym.
    3. Return to Meteor Village and visit Zinnia and the elder who granted him his Key Stone.
    4. Visit the Valley of Origin to meet Barza’s grandfather, a legendary figure who once imprisoned Hoopa.
    5. Later investigate Ancient Tomb and pursue clues about Legendary Pokémon.
  • The night before departing, Baimu spends time with his Pokémon, who relax together in the hotel. Their lively group falls silent and settles down once Baimu goes to sleep, highlighting their close bond.
  • The following day, Baimu and his companions buy souvenirs in Ever Grande City. Brock purchases an enormous number of gifts for his large family and various acquaintances.
  • At the harbor, Baimu and his traveling companions part ways:
    • Brock returns to Kanto and continues his Pokémon doctor training.
    • Dawn returns to Sinnoh before eventually traveling to Unova for more Contests.
    • Iris pursues Rayquaza and continues her goal of becoming Unova’s Champion.
    • Wally returns to Johto to compete in its Champion League.
    • Lisia continues her career as a Contest idol.
  • After everyone departs, Baimu briefly feels lonely but accepts that each person must follow a separate path.
  • Oleana contacts Baimu on behalf of Chairman Rose and invites him to become a Galar League Gym Leader. Baimu immediately refuses, declaring that he intends to become the strongest Champion in Orre.
  • Shortly afterward, news of Orre’s first Pokémon tournament rises rapidly to the top of the trending rankings, signaling the beginning of Shan Ren’s plan to establish Baimu’s public reputation.

Character Developments

  • Baimu becomes more mature and disciplined. He gives up his plan to enter the Hoenn Champion League because he recognizes the importance of respecting its traditions and competitors. He also embraces his future role as Orre’s Champion rather than pursuing fame through Hoenn.
  • The residents of Azure Iridium Street have moved from dependence and exploitation to security and prosperity, but their old hierarchical habits remain. They still see Baimu as their leader and protector.
  • Wallace acts as a mentor to Baimu, teaching him humility and the proper meaning of competition through both advice and a decisive battle.
  • Otsuka and the Azure Iridium Street group demonstrate deep loyalty and affection for Baimu. Their reunion reveals how much they still depend emotionally on his leadership.
  • Brock, Dawn, Iris, Wally, and Lisia each commit to their own goals, showing that the group’s journey together has reached a natural turning point.
  • Baimu’s Pokémon are portrayed as a close-knit family. Their individual habits and affectionate interactions emphasize their trust in one another and their connection to Baimu.

Significant Themes

  • Returning home and remembering one’s roots: Baimu’s success is inseparable from Azure Iridium Street and the people who raised him.
  • Liberation and social change: The neighborhood’s transformation represents the tangible benefits of ending exploitation and oppressive systems.
  • Responsibility versus personal ambition: Baimu refuses to treat the Champion League as a tool for fame and accepts that true achievement requires commitment and integrity.
  • Parting and independent futures: The companions separate because each has different dreams, but their friendships remain intact.
  • Leadership and changing identities: Baimu must balance being the former gang leader of Pyrite Town, a traveling Trainer, and the future Champion of Orre.
  • Humility and legitimacy: Wallace’s lesson and Baimu’s rejection of Rose’s offer show that Baimu wants his future status to be earned on his own terms.
  • Hope for Orre’s future: The rising popularity of Orre’s tournament suggests the region is beginning to gain recognition and build a new identity.

Important Character Interactions

  • Baimu embraces Cheng Hong, Otsuka, and the others during their emotional reunion.
  • Otsuka begs Baimu to return to Orre and become its Champion; Baimu affectionately calls him an idiot and explains his plans.
  • Baimu gives the group money and instructions to enjoy Hoenn while he handles his remaining obligations.
  • Baimu recalls Wallace defeating him in practice and accepting Wallace’s argument about the Champion League.
  • Baimu and Brock joke about Brock’s huge collection of gifts and his fondness for older women.
  • Baimu exchanges farewells and encouragement with each departing companion at the harbor.
  • Oleana formally offers Baimu a Galar Gym Leader position, but he refuses and confidently announces his intention to become Orre’s strongest Champion.

Ch. 642Time to Grow

Chapter Summary: “Development Time”

Key Plot Points and Events

  • Oleana becomes furious after Baimu refuses Chairman Rose’s invitation, viewing his rejection as an insult to Rose’s goodwill.
  • After researching Orre, Oleana recognizes the region’s potential and orders Macro Cosmos to increase its aid. In exchange, she asks for Macro Cosmos branding on Orre’s Champion’s cloak or control over conference advertising.
  • Rose approves of investing in Orre and praises Baimu for prioritizing his homeland. He also advises Oleana not to pressure Orre too heavily, understanding its desire to keep its first conference independent.
  • News of Orre’s upcoming Pokémon League Conference spreads worldwide. Shan Ren deliberately publicizes the event to attract Trainers, technology, talent, investment, and outside settlers.
  • Shan Ren hopes the conference will help him advance from mayor of Pyrite Town to president of the Orre League. Rainbow Team has also evolved into Rainbow Group as Orre stabilizes.
  • The conference is planned for the latter half of the current year or, at the latest, early the following year. The Orre League is expected to be formally established when the conference takes place.
  • Baimu and Shan Ren discuss the schedule by phone. Shan Ren admits that Baimu’s rapid success forced Orre to accelerate its preparations and inspired confidence in the “Orre Leon” plan.
  • Baimu calculates that he has enough time to strengthen his Pokémon through the Simulator before the conference and the Pokémon World Championships.
  • Dr. Akihabara remains unreachable while pursuing Unit Zero. Meanwhile, Porygon2’s attempts to increase Porygon’s popularity through social media have had limited success because people remain wary of intelligent artificial Pokémon.
  • Barza, Meray, Hoopa, and Shiny Gengar reconnect with Baimu. Baimu explains the situation involving Unit Zero and plans to visit Barza and Meray’s grandfather in the Valley of Origin once the crisis is resolved.

Character Developments

  • Oleana shows her vindictive but practical nature. Though personally irritated by Baimu, she redirects her response into a profitable expansion of Macro Cosmos’s influence in Orre.
  • Chairman Rose demonstrates political insight and genuine admiration for Baimu. He views Baimu as similar to his younger self and sees Orre as a valuable future ally for Galar.
  • Shan Ren becomes more ambitious and politically strategic. He understands that the conference can transform Orre’s economy and international reputation while also advancing his own political career.
  • Baimu remains focused on improving his Pokémon and supporting Orre. His confidence grows as he realizes that the Simulator can help him reach Champion-level strength before the conference.
  • Porygon2 continues trying to promote Porygon, highlighting the difficulty of gaining public trust for artificial or highly intelligent Pokémon.
  • Hoopa and Shiny Gengar maintain a playful, affectionate friendship, reinforcing their childlike personalities and close bond.
  • Barza and Meray show complete trust in Baimu’s judgment and support his decision to use Hoopa’s power against wrongdoing.

Significant Themes

  • Regional development and modernization: Orre’s future depends on attracting talent, technology, investment, and outside Trainers rather than relying solely on financial aid.
  • Political influence and branding: Macro Cosmos uses assistance as a way to expand Galar’s international influence, while Shan Ren uses the conference to build both Orre and his own political standing.
  • Personal ambition versus collective responsibility: Baimu’s achievements benefit Orre, but they also force Shan Ren and the region to advance faster than expected.
  • Reputation and public trust: The conference, Baimu’s fame, and Porygon’s promotion all show how public perception can shape political and commercial success.
  • Friendship and loyalty: Rose’s respect for Baimu, Shan Ren’s reliance on him, and the relationships among Baimu, Hoopa, Gengar, Barza, and Meray emphasize trust as a source of strength.
  • Growth through time and preparation: Baimu views the coming months as an opportunity to raise his Pokémon’s levels, while Orre similarly uses the time before the conference to prepare for its transformation.

Character Interactions

  • Oleana reports Baimu’s refusal and her aid strategy to Rose; Rose responds with amusement, praise, and a warning to remain tolerant.
  • Shan Ren and Baimu jokingly argue over whether Baimu’s rapid success has disrupted Orre’s schedule, ultimately acknowledging that Baimu’s fame has accelerated regional development.
  • Baimu discusses Unit Zero with Barza and Meray, who reassure him that they trust his intentions regarding Hoopa’s power.
  • Hoopa and Shiny Gengar reunite enthusiastically and playfully tease one another.
  • Baimu and Porygon2 discuss Dr. Akihabara’s disappearance and the challenges of making Porygon accepted by the public.

Ch. 643Hoopa, Reel Them In

Chapter Summary: “Hoopa’s Fetching”

Key Plot Points and Events

  • After the group’s discussion, Baimu prepares Hydreigon and Mawile for the next task. Shiny Gengar shares Ever Grande Conference pineapple buns, while Hoopa eagerly eats and tries to force Meray to taste one. Meray becomes furious, but the conflict quickly blows over.
  • At Baimu’s request, Hoopa opens a Warp Ring to transport the group to a remote island far from the continents. The location is chosen as a safe place to confront Porygon-Z Unit Zero without risking civilians.
  • Baimu asks Hoopa to “fetch” Unit Zero. Hoopa successfully summons it from its distant location. Hydreigon and Mawile use Taunt to prevent Unit Zero from escaping through Teleport.
  • Unit Zero insists that it is a pacifist and does not intend to fight. Baimu explains that he brought it there so it could resolve its dispute with Dr. Akihabara. He supports the doctor because of the kindness Akihabara has shown him, while also hoping to prevent further conflict.
  • Dr. Akihabara, Unit One, and two Porygon2 arrive through another Warp Ring. The doctor initially wants to capture Unit Zero, but Baimu stops him, arguing that punishment alone will not resolve their deeper disagreements.
  • Unit Zero and Dr. Akihabara’s side argue over Unit Zero’s crimes. Unit Zero claims it only stole money from criminals and intended to use it to build a rocket and create a new home for Porygon. Unit One counters that Unit Zero had no authority to decide how the money should be used and illegally infiltrated Pokémon Bank.
  • When the argument threatens to escalate, Baimu has Hydreigon silence everyone with a powerful Snarl. Gengar then sets up a picnic table, chairs, tea, and food.
  • Baimu becomes a mediator, encouraging both sides to discuss their true goals and seek compromise. He asks Dr. Akihabara to consider what should happen after Unit Zero is punished, including whether he would support Unit Zero’s dream or grant it freedom.
  • Unit Zero states its central demand: it wants to travel into space and establish a new homeland for Porygon on another planet. It offers to return the stolen money if Hoopa can transport it to another planet, leaving Hoopa confused.

Character Developments

  • Baimu demonstrates patience, responsibility, and diplomatic skill. Rather than immediately allowing Unit Zero to be captured or attacked, he attempts to address the deeper causes of the conflict and preserve the possibility of reconciliation.
  • Hoopa remains playful, impulsive, and proud of its abilities. Its successful summoning of Unit Zero shows how valuable its Warp Rings are, although it does not understand the seriousness of Unit Zero’s request to travel to another planet.
  • Unit Zero reveals greater emotional complexity. Though it maintains that it is a pacifist, it is defensive and resentful when accused of wrongdoing. Its desire to create a new world for Porygon reflects both ambition and uncertainty about whether Porygon can truly survive as an independent species.
  • Dr. Akihabara is revealed to be deeply frustrated and morally rigid. He sees Unit Zero’s actions as crimes requiring punishment, but Baimu forces him to consider Unit Zero’s future rather than focusing only on arrest.
  • Unit One acts as Unit Zero’s ideological opponent, arguing that Unit Zero’s intentions do not excuse its theft and unauthorized actions.
  • Hydreigon strongly dislikes Unit Zero because of its earlier criticism of Baimu’s bond with his Pokémon. It is eager to confront Unit Zero but obeys Baimu’s command to restrain itself.
  • Mawile remains largely uninterested in the dispute, participating only because Baimu is concerned. Its indifferent attitude contrasts with Hydreigon’s hostility.

Significant Themes

  • Justice versus intention: Unit Zero believes its theft is justified because the money came from criminals and would serve a beneficial purpose. The opposing side argues that good intentions do not erase illegal actions.
  • Punishment versus reconciliation: Baimu questions whether arresting Unit Zero would solve anything, emphasizing the need to address the relationship and goals underlying the conflict.
  • Freedom and identity: Unit Zero’s dream of founding a Porygon homeland raises questions about whether Porygon can become an independent form of life and whether it deserves freedom from human control.
  • Human creativity and inspiration: Unit Zero admires human ingenuity and recognizes that Dr. Akihabara’s work on Porygon and the Porygon Phone may help realize Unit One’s dream.
  • Power used responsibly: Hoopa possesses enough power to summon or restrain powerful beings, but Baimu tries to use that power as a means of mediation rather than domination.
  • Comedy amid conflict: Food, Hoopa’s antics, Gengar’s exaggerated behavior, and the improvised picnic lighten the tension and reflect Baimu’s unconventional approach to serious disputes.

Character Interactions

  • Hoopa playfully pressures Meray to eat a pineapple bun, triggering a brief but humorous outburst.
  • Baimu coordinates closely with Hydreigon, Mawile, Gengar, and Hoopa, treating them as trusted partners in both preparation and negotiation.
  • Baimu confronts Unit Zero without hostility, while Unit Zero remains wary of him and regrets provoking someone with access to Hoopa.
  • Dr. Akihabara initially assumes Unit Zero has captured Baimu, then attempts to seize Unit Zero himself. Baimu redirects their confrontation toward conversation.
  • Unit Zero and Unit One argue over legality, morality, and the proper use of stolen money, with the Porygon2 supporting Unit One.
  • Baimu mediates between both sides, using Hydreigon to stop their argument from becoming violent and arranging a shared meal as a setting for peaceful negotiation.
  • The chapter ends with Unit Zero placing its greatest demand before Hoopa: interplanetary transportation in exchange for returning the stolen money.

Ch. 644Porygon Phone

Chapter Summary: “Porygon Phone”

Key Plot Points and Events

  • Unit Zero suggests using Hoopa’s Warp Rings to travel to another planet, hoping to find a habitable world without humans.
  • Baimu explains that Hoopa’s powers depend on its understanding of concepts and, more importantly, that Hoopa must willingly agree to help.
  • Unit Zero explains his desired destination to Hoopa, but his condescending attitude angers it. Hoopa mischievously summons a pile of unwanted celestial-body models instead of a planet.
  • Baimu teaches Unit Zero that asking for help requires respect, goodwill, and consideration for the other party’s wishes.
  • Dr. Akihabara admits that he has been overly controlling toward Porygon-Z and decides to stop interfering with Unit Zero’s choices, provided Unit Zero obeys basic laws and moral standards.
  • Unit One angrily confronts Unit Zero, accusing him of arrogance and of dismissing Porygon who wish to coexist with humans as insignificant.
  • The argument escalates between Unit Zero, Unit One, and the other Porygon-Z, reflecting their fundamentally different visions for Porygon’s future.
  • Baimu stops the conflict and proposes that they develop Porygon Phones. The phones would allow Porygon to become more integrated with human society while generating money, technological resources, and satellite infrastructure for Unit Zero’s space ambitions.
  • Unit Zero initially resists, fearing dependence and control, but Baimu harshly points out that Unit Zero already relies on human knowledge, technology, and industrial resources.
  • Dr. Akihabara, Unit One, and the other Porygon agree to invest part of their profits in Unit Zero’s rocket project. Unit Zero is left with few alternatives but to consider cooperation.

Character Developments

  • Unit Zero: Revealed to be intelligent but socially inexperienced, arrogant, and emotionally immature. His obsession with escaping humanity has led him to illegal and reckless behavior. He begins to recognize that cooperation may be necessary to achieve his dream.
  • Hoopa: Demonstrates its playful but independent nature. It refuses to help someone who treats it dismissively and emphasizes that its powers are not tools for other people’s wishes.
  • Baimu: Acts as mediator and moral guide. He defends Hoopa’s autonomy, challenges Unit Zero’s arrogance, and creates a practical compromise between the opposing Porygon factions.
  • Dr. Akihabara: Realizes that his attempts to control and protect Porygon-Z have become selfish interference. He chooses to respect their independence and supports Unit Zero’s ambitions.
  • Unit One: Becomes more outspoken and forcefully defends coexistence between Porygon and humans. She exposes the ideological and emotional stakes of the conflict.
  • The other Pokémon: Hydreigon helps silence the argument through intimidation, while Gengar humorously supports Hoopa’s prank.

Significant Themes

  • Respect and consent: Help cannot be demanded; even a powerful Pokémon such as Hoopa has the right to refuse.
  • Arrogance versus cooperation: Unit Zero’s independence has become isolation and entitlement. His goals cannot be achieved without relying on others.
  • Control and freedom: Dr. Akihabara’s relationship with Porygon-Z raises questions about when protection becomes control.
  • Conflicting ideals: Porygon are divided between coexistence with humans and complete separation from humanity. The chapter suggests that opposing goals may still be reconciled.
  • Practical compromise: The Porygon Phone project offers a way to support both social integration and space exploration.
  • Dreams and responsibility: Pursuing a dream does not excuse illegal actions or ignoring the dreams and rights of others.

Important Character Interactions

  • Unit Zero and Hoopa: Unit Zero’s patronizing approach causes Hoopa to prank and reject him, teaching him that respect is necessary when requesting assistance.
  • Baimu and Unit Zero: Baimu repeatedly challenges Unit Zero’s selfishness and finally confronts him harshly over his dependence on human technology.
  • Dr. Akihabara and Unit Zero: Their relationship shifts from controlling creator and rebellious creation toward reluctant mutual independence.
  • Unit One and Unit Zero: Their argument exposes the central ideological divide among Porygon and reveals Unit One’s resentment toward Unit Zero’s dismissive attitude.
  • Baimu and the Porygon group: Baimu mediates their conflict and proposes Porygon Phones as a shared project that can benefit everyone.
  • Dr. Akihabara, Unit One, and Unit Zero: Their agreement to fund Unit Zero’s rocket project creates the possibility of cooperation, though Unit Zero has not yet fully accepted it.

Ch. 645Travelers from Afar

Chapter Summary: “Traveler from Afar”

Key Plot Points and Events

  • Baimu confronts Unit Zero after its arrogant refusal to cooperate on developing the Porygon Phone. His Pokémon, especially Hydreigon, Mawile, Gengar, Hoopa, and Porygon2, react negatively to Unit Zero’s attitude.
  • Baimu calms down and apologizes to Hoopa for losing his temper. He decides that the Porygon Phone will be developed regardless of Unit Zero’s participation, potentially with help from Shan Ren, Dr. Akihabara, or Devon Corporation.
  • Unit Zero eventually agrees to cooperate, asking what it must offer in exchange for funding and Hoopa’s assistance in finding a habitable planet.
  • Baimu explains that Hoopa’s help cannot be obtained through a simple transaction. Hoopa uses its powers to help others because it genuinely wants to do what is right, not because it expects payment.
  • Baimu tells Unit Zero that it must first understand emotions and learn to value others before Hoopa can wholeheartedly assist it. Unit Zero also agrees to accept legal punishment for its past crimes, a condition Dr. Akihabara has pursued for years.
  • Unit Zero joins the Porygon Phone project as a developer. Its technical skills, particularly as the creator of Porygon-Z, make it valuable, though its criminal activities and financial problems remain major concerns.
  • Dr. Akihabara reveals that Unit Zero spent all of its stolen money building a rocket base and completing the first rocket. Without intervention, it might have stolen more money to fund a test launch.
  • Before departing, Dr. Akihabara gives Baimu a safe Dubious Disc, though Baimu chooses not to evolve Porygon2 yet because its defensive role and Trick Room utility remain important.
  • Baimu returns to Ever Grande City and reunites with Meray and Balza. Hoopa comically eats both extremely hot takoyaki and freezing shaved ice.
  • Balza invites Baimu to stay in the Valley of Origin. Baimu accepts and travels there with Hoopa and the siblings through a Warp Ring.
  • Baimu is impressed by the valley’s peaceful Mediterranean-style town, abundant waterways, golden wheat fields, and the inhabitants’ ability to make crops grow through their connection with nature.
  • The group finally meets Ghris, Balza and Meray’s ancient great-grandfather. He welcomes Baimu as a “traveler from afar,” while the Space-Time Wristband on his chest suddenly begins to glow.

Character Developments

  • Baimu: Demonstrates both anger and emotional maturity. He refuses to let Unit Zero’s arrogance derail the Porygon Phone project, but still offers it a path toward redemption. He recognizes that genuine cooperation requires trust and emotional understanding rather than purely practical exchanges.
  • Unit Zero: Begins to reconsider its selfish worldview. It accepts the need to contribute through work, face legal consequences, and potentially develop emotional understanding. However, it still struggles to comprehend friendship, generosity, and non-transactional relationships.
  • Hoopa: Remains loyal and affectionate toward Baimu. It sees helping others as a moral responsibility and quickly forgives Baimu after he apologizes. Its friendship with Meray is also shown through their playful food-sharing.
  • Porygon2: Loses much of its respect for Unit Zero after seeing its childish and self-important behavior. It continues to trust Baimu and remains valuable in its defensive role.
  • Dr. Akihabara: Balances his excitement about the Porygon Phone with his responsibility to deal with Unit Zero’s crimes. He is relieved that Unit Zero has finally agreed to cooperate and accept punishment.
  • Unit One: Has become estranged from Unit Zero and openly resents it. It no longer values their former bond and is pleased to see Unit Zero placed in a difficult position.
  • Balza and Meray: Continue to act as warm friends and hosts. Their relationship with Baimu and Hoopa is comfortable and affectionate, and they introduce him to the Valley of Origin.
  • Ghris: Makes his first direct appearance in the chapter. His unchanged appearance, mysterious abilities, and connection to the Space-Time Wristband suggest an important hidden history.

Significant Themes

  • Friendship versus transactions: Baimu emphasizes that true help cannot always be bought. Hoopa’s assistance comes from friendship and moral conviction, not payment.
  • Emotional growth and redemption: Unit Zero must learn empathy, responsibility, and the value of others before it can achieve its dreams.
  • Freedom and responsibility: Unit Zero wants absolute freedom, but Baimu and Dr. Akihabara make clear that freedom does not exempt it from facing the consequences of its crimes.
  • Idealism versus practicality: Unit Zero’s grand dream of leaving Earth is contrasted with its inability to manage relationships, finances, and moral obligations.
  • The value of cooperation: The Porygon Phone project offers Unit Zero a constructive way to use its talents while working alongside others.
  • Nature and civilization: The Valley of Origin presents a society whose prosperity comes from harmony with nature, hinting at a different model of development from Unit Zero’s technology-driven isolation.
  • Mystery and foreshadowing: Ghris’s ageless appearance, the valley’s powers, and the glowing Space-Time Wristband introduce a larger supernatural or time-related conflict.

Important Character Interactions

  • Baimu apologizes to Hoopa after losing his temper, reaffirming their close bond.
  • Baimu challenges Unit Zero’s belief that Hoopa’s powers can be obtained through an exchange.
  • Unit Zero and Dr. Akihabara reach an agreement involving legal punishment and participation in the Porygon Phone project.
  • Porygon2 internally criticizes Unit Zero’s immaturity and species superiority.
  • Hoopa and Meray share a playful food-based reunion, highlighting their close friendship.
  • Balza comforts Baimu and invites him to stay in the Valley of Origin.
  • Baimu meets Ghris, whose mysterious welcome and glowing Space-Time Wristband close the chapter on a significant cliffhanger.

Ch. 646Simulator Update

Chapter Summary: “Simulator Update”

Key Plot Points and Events

  • The Space-Time Wristband pendant unexpectedly lights up, even though neither Ghris nor Baimu activated the Valley of Origin’s power.
  • Ghris explains that the Valley is welcoming Baimu as a guest. The surrounding environment responds: wind moves through the trees and wheat, the river surges, and wild Pokémon emerge peacefully.
  • Balza, Meray, and Hoopa sense the Valley’s connection with nature. The chapter explains that the Valley’s power originates from Arceus but is accessed by resonating with nature and the Sources of Life.
  • Baimu discovers that his Simulator has begun updating because he won a regional tournament and fulfilled its update conditions.
  • The group returns to the Valley’s town, where Baimu meets Balza and Meray’s old friends. They are excited to meet him, challenge him to battles, and admire his reputation.
  • Hoopa pranks two of the friends by dumping water on them after they become overly excited about battling Baimu.
  • At Ghris’s home, Baimu directly asks why he was invited. Ghris reveals that he was asked to deliver a message: “Are you happy?”
  • Baimu answers that he is genuinely happy and satisfied with his current life. Ghris explains that this was the only message Arceus wanted conveyed.
  • Ghris later confirms that he communicated with Arceus, though Arceus did not directly respond. Instead, it had already heard Baimu’s answer.
  • Baimu questions Ghris about the Valley’s powers, the nature-based abilities of its people, and mysterious abilities such as Dragon Heart and Heart of God. Ghris admits that he does not know the answers to every mystery.
  • Baimu also asks whether relying on Hoopa’s Warp Ring might encourage Hoopa to repeat its past abuses of power.
  • Ghris explains that Hoopa’s punishment was meant not merely to restrict the Warp Ring, but to help Hoopa develop judgment and self-control. Power itself is neutral; the responsibility lies with how Hoopa and Baimu use it.
  • The Simulator finishes updating, revealing a new Exchange function with three options:

Move Exchange

Level Exchange

Talent Exchange

Character Developments

  • Baimu becomes increasingly aware that Arceus may have been observing and guiding his journey all along. He reflects on whether the Simulator was given to him for a larger purpose and wonders whether he might eventually gain Arceus’s direct favor.
  • He also shows growing self-awareness, questioning whether he has begun taking Hoopa’s abilities for granted and whether his use of the Warp Ring could be harmful.
  • Ghris is portrayed as a calm, wise intermediary between humans, Pokémon, nature, and Arceus. His explanations reveal that he values inner growth and responsibility more than simply controlling power.
  • Hoopa remains playful and mischievous, but its actions are framed as affectionate rather than malicious. Its relationship with Baimu and the Valley’s residents reflects its continued development.
  • Balza and Meray display their connection to the Valley’s natural power and enthusiastically welcome Baimu into their community.
  • Arceus remains distant and mysterious, communicating indirectly through Ghris while apparently monitoring Baimu’s emotional state and progress.

Significant Themes

  • Power and responsibility: The chapter emphasizes that power itself is neither good nor evil; its value depends on the user’s motives, restraint, and judgment.
  • Growth through limitation: Hoopa’s sealed powers are presented as a necessary restriction that encourages emotional and moral development.
  • Connection with nature: The Valley’s abilities come from resonance with nature and Arceus’s Sources of Life, suggesting that power is based on harmony rather than domination.
  • Happiness and contentment: Arceus’s only apparent concern is whether Baimu is happy, reinforcing the importance of his personal fulfillment rather than merely his strength or achievements.
  • Fate and divine guidance: Baimu suspects that Arceus has arranged key events in his life, including his arrival in the Pokémon world and the Simulator’s existence.
  • Exchange and sacrifice: Ghris warns that gaining something always requires giving something up, foreshadowing the meaning of the Simulator’s new Exchange functions.

Character Interactions

  • Ghris gently guides Balza, Meray, and Hoopa when they become distracted by the Valley’s welcome.
  • Baimu reassures Balza and Meray that their initial distraction is not a problem, emphasizing their closeness.
  • Meray introduces Baimu to her childhood friends, who react with excitement and admiration.
  • Hoopa playfully interrupts Koppu and Bede’s enthusiasm by soaking them with water.
  • Baimu and Ghris have a serious conversation about Arceus, happiness, power, Hoopa’s punishment, and personal responsibility.
  • Baimu’s final interaction is with the Simulator itself, whose update introduces a potentially major new system for exchanging moves, levels, and talents.

Ch. 647Supercharged

Chapter Summary: “Super Doubling”

Key Plot Points and Events

  • Baimu discovers three new level-exchange options in the simulator. Each allows him to raise a Pokémon’s level in exchange for raising another Pokémon by three levels, though the highest current cap is Level 85 rather than the expected Level 90.
  • He also unlocks:
    • A talent exchange, allowing him to spend three simulation opportunities to guarantee a rare talent in the next simulation.
    • A move exchange, allowing him to designate a desired move in exchange for three Technical Machines of a specified type.
  • Baimu realizes the talent exchange could convert a normal simulation into a Blue Talent simulation or potentially help produce a Dual Blue Talent, greatly improving his future rewards and tournament prospects.
  • He theorizes that the simulator’s talent progression follows a pattern: two Blue Talents may lead to a Dual Blue Talent, while two Dual Blue Talents might lead to an Orange Talent. He wonders whether forcibly changing simulations could disrupt or accelerate that pattern.
  • Baimu speculates that Arceus upgraded the simulator because he may need to prepare for a powerful future enemy—or because faster leveling will give him more time to raise and catch additional Pokémon.
  • After leaving the restroom, Baimu learns that Ghris has gone to treat an injured Mareep. He then proposes a series of one-on-one battles against Koppu and Bede to increase his battle experience and reduce the simulator’s cooldown.
  • Koppu battles Baimu first with Trevenant against Baimu’s Galarian Corsola. Corsola survives Trevenant’s initial attack, burns it with Will-O-Wisp, and defeats it with Hex.
  • Bede then sends out a female Hippowdon. Its Sand Stream creates a sandstorm, and Bede attempts to exploit Corsola’s added Grass typing with Fire Fang and Ice Fang.
  • Corsola counters with Meditation, Strength Sap, and Giga Drain, weakening Hippowdon and draining its energy. The chapter ends as Baimu questions whether Bede understands how to use the Valley’s natural energy in battle.

Character Developments

  • Baimu becomes increasingly confident in the simulator’s potential. He begins planning long-term strategies involving level exchanges, talent manipulation, move selection, and the growth of his entire team.
  • His ambition rises sharply: he imagines reaching the strength needed to defeat Champions such as Leon and eventually challenge legendary Pokémon.
  • Baimu also shows his continuing interest in practical battle experience, deliberately arranging fights to improve both his own skills and the simulator’s cooldown rate.
  • Koppu is shown to be enthusiastic and aggressive in battle, but he is completely outmatched by Baimu’s experience and Corsola’s unusual durability.
  • Bede demonstrates more tactical thought than Koppu, attempting to use type advantages and alternating Fire Fang with Ice Fang. However, he appears unaware of how to respond to Corsola’s defensive and draining techniques.
  • Barza acts as the temporary referee after being teased into giving up his chance to battle.
  • Ghris is characterized as a healer and caretaker within the Valley of Origin, tending to sick or injured Pokémon in the absence of a Pokémon Center.

Significant Themes

  • Growth through preparation: Baimu’s simulator rewards encourage him to think beyond immediate victories and plan for long-term team development.
  • Resource optimization: The level, talent, and move exchanges all emphasize converting accumulated resources into more valuable and reliable rewards.
  • Ambition and future threats: Baimu’s thoughts shift from winning tournaments to challenging Champions, legendary Pokémon, and possibly a major enemy connected to Arceus.
  • Knowledge versus raw power: The battles demonstrate that type advantages and powerful moves are insufficient without proper tactics, timing, and understanding of abilities.
  • Untapped potential: The Valley’s people possess nature-based energy comparable to Pokémon abilities, but they seem not to realize how effectively it could be applied in battles.

Character Interactions

  • Baimu respectfully interacts with Ghris, who leaves to treat a Mareep.
  • Hoopa affectionately offers Baimu a donut, reinforcing the group’s playful and familiar relationship.
  • Meray explains the Valley’s healing customs and helps establish the setting’s isolation from ordinary Pokémon infrastructure.
  • Koppu and Bede compete eagerly for the chance to battle Baimu, while Barza is forced into the role of referee.
  • Baimu’s overwhelming victory over Koppu impresses the gathered children and embarrasses Koppu.
  • Bede immediately challenges Baimu afterward, determined to perform better, but Corsola steadily dismantles his strategy through Strength Sap and Giga Drain.

Ch. 648Cursed Body

Chapter Summary: “Cursed Body”

Plot Points and Events

  • Baimu’s Galarian Corsola defeats Koppu’s Trevenant and Bede’s Hippowdon in quick succession, impressing the spectators of the Valley of Origin.
  • Bede regrets using Ice Fang instead of continuing with Fire Fang, while the crowd debates type matchups and admires Baimu’s skill.
  • Baimu challenges Barza, the Valley’s strongest young Trainer and a former Lumiose Conference top-sixteen competitor.
  • Before the battle, Baimu questions whether the Valley’s residents can use their supernatural abilities to strengthen or communicate with their own Pokémon. He argues that such abilities should be permissible if they do not interfere with the opponent.
  • Barza declines, choosing to have a traditional battle based solely on Trainer commands.
  • Barza sends out Braviary, which attacks Corsola with Air Slash. Because Corsola’s Forest’s Curse effect makes Flying-type attacks super effective, the attack appears dangerous.
  • Corsola uses Mirror Coat, reflecting the damage back at Braviary. Braviary is hit but remains determined to fight.
  • When Braviary attempts Air Slash again, Corsola’s hidden Cursed Body Ability activates, disabling the move.
  • Corsola follows with Curse, weakening Braviary spiritually, and then defeats it with two Power Gems before it can recover using Roost.
  • Barza becomes the third Trainer defeated by Corsola, despite Corsola having fought continuously through three battles.
  • After the battle, Baimu feeds Braviary an Oran Berry and criticizes Barza for failing to recognize Cursed Body and for not fully understanding his own Pokémon’s condition.
  • Baimu offers to provide Barza, Koppu, Bede, and the other children with books, battle analyses, and video files to improve their knowledge.
  • The chapter ends with Baimu asking whether the special abilities of Valley residents can be inherited.

Character Developments

  • Baimu: Demonstrates superior battle knowledge, tactical awareness, and confidence. He recognizes the importance of abilities, status effects, move visuals, and type interactions—areas unfamiliar to the Valley’s Trainers. Despite his criticism, he shows compassion by treating Braviary and offering educational resources.
  • Galarian Corsola: Shows remarkable endurance and tactical usefulness. It eagerly awaits the chance to leave the battlefield after three fights, but successfully uses Mirror Coat, Curse, Cursed Body, and Power Gem to defeat Braviary.
  • Barza: Revealed to be powerful by local standards but lacking in detailed battle knowledge. His enthusiasm and courage remain strong, yet his failure to notice Cursed Body and his ineffective commands expose why he has not advanced beyond the top sixteen.
  • Koppu and Bede: Their earlier confidence disappears after watching Barza lose. They become more respectful of Baimu and eagerly ask for his study materials.
  • The children and villagers: Their admiration for Baimu grows as each local Trainer is defeated. They also begin viewing him as a teacher rather than merely a powerful outsider.
  • Braviary: Displays impressive resilience and a fighting spirit that grows stronger after being injured, though it is held back by Barza’s limited tactical direction.
  • Hoopa, Meray, and Luca: Cheer for Barza out of affection and family loyalty, but react with shock and disappointment when he loses.

Significant Themes

  • Knowledge versus raw strength: Baimu’s victory depends less on overwhelming force than on recognizing abilities, exploiting type matchups, and understanding battle mechanics.
  • The importance of the Trainer: Braviary is powerful and resilient, but Baimu argues that Barza—not the Pokémon—must improve.
  • Tradition versus innovation: The Valley’s people have been taught not to use their abilities in battles, while Baimu encourages them to reconsider how those powers might ethically support their Pokémon.
  • Education and growth: Baimu offers books and tactical resources, suggesting that improvement requires study as well as practical training.
  • Hidden abilities and preparation: Cursed Body becomes decisive because Barza does not recognize or adapt to it. The battle emphasizes the danger of fighting without understanding an opponent’s abilities.
  • Compassion within competition: Although Baimu defeats Braviary decisively, he treats it kindly afterward, separating respect for Pokémon from the competitive outcome.

Important Character Interactions

  • Baimu reassures and challenges the Valley’s assumptions about using supernatural powers in battles.
  • Barza and Baimu discuss whether special abilities count as rule-breaking; Barza ultimately chooses a “pure” battle.
  • Barza’s friends and younger companions cheer for him, while Koppu and Bede tease him, increasing his determination to win.
  • Baimu and Barza clash strategically during the battle, with Baimu repeatedly anticipating Braviary’s moves.
  • Afterward, Baimu advises Barza directly and offers him educational materials, while the other children enthusiastically request copies.
  • Baimu’s final question about whether their abilities are hereditary shifts the chapter toward a broader mystery concerning the origins and nature of the Valley’s powers.

Ch. 649Keldeo

Chapter Summary: “Keldeo”

Key Plot Points and Events

  • Baimu learns that the Valley of Origin’s power was not inherited biologically, but granted by Arceus to the ancestors of the valley’s inhabitants. Since Baimu possesses the Heart of God, he wonders whether he might gain a similar ability by communicating with Arceus.
  • Balza explains that outsiders have previously wanted to learn how to resonate with nature, but the valley’s residents do not know how to teach the instinctive ability. He suggests that Baimu ask Balza’s great-grandfather, Ghris.
  • Hoopa unexpectedly uses its golden ring to summon Keldeo, a rare Mythical Pokémon and one of the Swords of Justice. The residents panic and hide, remembering Hoopa’s past pranks and dangerous Legendary Pokémon summons.
  • Meray reprimands Hoopa for summoning a Mythical Pokémon despite promising not to do so. Hoopa claims it summoned Keldeo to battle Baimu’s Pokémon.
  • Keldeo resists being sent back through Hoopa’s ring and identifies itself as a Sword of Justice acknowledged by Kyurem. Before returning, it tells Baimu that the aura around him feels comforting and suggests they may meet again.
  • During dinner, Baimu experiences the Valley of Origin’s Mediterranean-style cuisine, including meat from Veluza. Although initially uncomfortable eating it, he eventually finds it delicious.
  • Meray explains that she does not own a Pokémon because caring for Hoopa already occupies all her time. Hoopa and Shiny Gengar are later found eating together on the roof while watching the moon.
  • Ghris returns from treating Pokémon in nearby villages and gives Baimu his Space-Time Wristband. He explains that Baimu can use it as a bridge to communicate with Arceus, just as Ghris once did.
  • Baimu spends two more days enjoying the valley’s natural beauty. Meanwhile, his Pokémon begin planning how to transform their future mountain territory in Orre into personalized habitats.
  • Aggron attempts to secure a large, untouched area for its forest farm, while Mawile and the other Pokémon request homes or environments suited to their preferences. Baimu worries that the territory will become overcrowded if more Pokémon arrive.
  • The chapter ends when Baimu remembers Volcanion, a Mythical Pokémon with whom he previously made an agreement but has neglected for some time.

Character Developments

  • Baimu: Becomes increasingly focused on obtaining a new ability through Arceus. He is cautious about appearing greedy and worries that Arceus might disapprove of his ambitions or interfere with his simulator. He also demonstrates compassion and responsibility toward his Pokémon, while struggling with the cultural differences surrounding Pokémon food and human-Pokémon coexistence.
  • Hoopa: Remains mischievous, attention-seeking, and impulsive. It casually summons Keldeo despite Meray’s prohibition against summoning Legendary or Mythical Pokémon, though it ultimately obeys when seriously reprimanded.
  • Meray: Acts as Hoopa’s caretaker and disciplinarian. Her patience and familiarity with Hoopa are evident, but she is also responsible enough to understand the dangers of its powers.
  • Keldeo: Is introduced as proud, alert, and self-assured. It emphasizes its status as a Sword of Justice and reacts cautiously to the unfamiliar humans, yet senses something reassuring in Baimu.
  • Ghris: Reveals his generosity and trust in Baimu by giving him the Space-Time Wristband. He indirectly confirms that communication with Arceus is possible and encourages Baimu to enjoy his stay in the valley.
  • Aggron and the other Pokémon: Show increasingly individual personalities and preferences. Aggron is protective and possessive of its future territory, while Mawile is demanding but persuasive, and the others imagine habitats tailored to their lifestyles.

Significant Themes

  • Power, inheritance, and worthiness: The Valley of Origin’s abilities come from divine contact rather than blood alone, raising the possibility that Baimu could earn comparable power through communication with Arceus.
  • Greed versus ambition: Baimu recognizes that seeking another extraordinary ability may be selfish, but he believes the opportunity is too valuable to ignore.
  • Respecting dangerous power: Hoopa’s summoning illustrates the risks of treating Legendary and Mythical Pokémon casually, especially after its previous role in destabilizing space-time.
  • Cultural differences: Baimu encounters unfamiliar traditions, including eating Veluza meat, and must adapt to the valley’s integration of modern technology, Pokémon abilities, and natural living.
  • Home and belonging: The Pokémon’s plans for their mountain habitats reflect their growing attachment to Baimu and their desire to establish individual identities and comfortable homes.
  • Divine communication and destiny: The Space-Time Wristband symbolizes a potential connection between Baimu and Arceus, while Keldeo’s reaction hints that Baimu possesses an unusual aura or significance.

Important Character Interactions

  • Baimu and Balza: Baimu asks about learning nature resonance, while Balza honestly admits that the valley’s people cannot easily teach something they perform instinctively.
  • Meray and Hoopa: Their interaction reinforces their caretaker-and-troublemaker relationship. Meray scolds Hoopa for its reckless summoning, and Hoopa reluctantly submits.
  • Keldeo and Baimu: Keldeo senses a comforting aura around Baimu, possibly connected to the Heart of God, and hints at a future encounter.
  • Ghris and Baimu: Ghris gives Baimu the Space-Time Wristband and guides him toward contacting Arceus, showing faith in Baimu’s potential.
  • Baimu and Aggron: Baimu tries to restrain Aggron’s territorial ambitions, while Aggron seeks reassurance that it remains Baimu’s most trusted “Trump Card” Pokémon.
  • Baimu and his Pokémon: Their discussions about future homes demonstrate their close bonds and the increasingly communal, family-like nature of the team.

Ch. 650Mythical Pokémon Everywhere

Chapter Summary: Mythical Pokémon Gathering

Key Plot Points and Events

  • Baimu returns to Nebel Plateau with Hoopa, but the wild Pokémon initially fail to recognize him and surround him defensively. Magearna arrives, recognizes him immediately, and warmly embraces him, allowing the others to realize he is their former human ally.
  • Once the Pokémon recognize Baimu, they enthusiastically welcome him and crowd around him for food and affection. Baimu reassures the embarrassed Pokémon who had tried to block his path that he does not blame them for protecting their companions.
  • Volcanion makes a dramatic entrance. She and Baimu exchange playful insults before greeting each other warmly, revealing their familiar, teasing relationship.
  • Baimu prepares a large banquet of Shining Cuisine with help from Blissey, Magearna, Gengar, Hydreigon, and Hoopa. The gathering turns Nebel Plateau’s normally peaceful atmosphere into a lively celebration.
  • After the meal, Baimu and many Pokémon occupy Volcanion’s private hot spring. Their noisy play irritates Volcanion, who accidentally causes an explosion of steam and water. Despite her temper, she helps recover Mawile’s phone and shows her underlying gentleness.
  • Baimu asks Volcanion about the plateau’s safety. She explains that she continues driving away poachers and unwelcome Trainers with her mist, while wandering Pokémon occasionally seek refuge there.
  • He brings up his previous suggestions: asking Kimia and the Azoth Kingdom for protection, or relocating the plateau’s Pokémon to Orre. Volcanion remains unwilling to abandon their homeland, and Baimu avoids pressuring her.
  • Rain approaches, causing most Pokémon to return to their caves. Baimu sets up a comfortable campsite inside the cave, complete with a tent, furniture, lighting, and shelter from the storm.
  • Magearna brings several timid young Pokémon to Baimu’s camp. The warm light and companionship calm them, and they gather around him for safety. Hydreigon becomes possessive and jealous of the attention Baimu gives the newcomers.

Character Developments

  • Baimu is shown as affectionate, energetic, and deeply trusted by the Pokémon. He acts as a chef, caretaker, mediator, and emotional anchor for the group. Although he believes relocating the Pokémon may be safest, he respects Volcanion’s attachment to her home and does not force the issue.
  • Magearna demonstrates strong affection and loyalty toward Baimu. She serves as a bridge between him and the wild Pokémon and takes responsibility for comforting frightened Pokémon during the storm.
  • Volcanion remains hot-tempered, territorial, and suspicious of humans, especially Trainers and hunters. However, her actions reveal that she is protective and kind beneath her explosive exterior. Her hesitation about relocation reflects her deep connection to Nebel Plateau.
  • Hoopa continues to provide comic relief through curiosity and overreaction, especially during the hot-spring mishap.
  • Hydreigon displays a possessive, almost childlike side, becoming jealous when other Pokémon seek Baimu’s affection.
  • The wild Pokémon move from suspicion to enthusiastic trust once they remember Baimu, emphasizing the strength of their previous bond.

Significant Themes

  • Home versus safety: Volcanion and the plateau’s Pokémon must eventually choose between remaining in their homeland and moving somewhere safer.
  • Trust and memory: The Pokémon’s initial failure to recognize Baimu contrasts with their immediate emotional reconnection once his identity is established.
  • Community and belonging: Shared meals, bathing, shelter, and physical closeness reinforce the plateau as a protective family-like community.
  • Protection and responsibility: Volcanion guards the plateau from hunters, while Baimu supports the Pokémon through food, companionship, and practical care.
  • Comfort and happiness: The rainy-day campsite illustrates Baimu’s belief that happiness comes from safety, warmth, companionship, and simple shared experiences.
  • Gentleness beneath rough exteriors: Volcanion’s explosive temper and the defensive behavior of the larger Pokémon conceal loyalty and compassion.

Important Character Interactions

  • Baimu and Magearna reunite affectionately, with Magearna publicly confirming that he is welcome.
  • Baimu reassures the defensive Chesnaught, Scrafty, Claydol, and others, turning their embarrassment into renewed trust.
  • Baimu and Volcanion maintain a playful rivalry, trading insults while clearly caring about one another.
  • Volcanion’s irritation at the occupied hot spring contrasts with her quiet willingness to help the Pokémon afterward.
  • Baimu and Volcanion have a serious conversation about poachers, Trainers, outside protection, and relocation, exposing their differing attitudes toward change.
  • Magearna gathers frightened Pokémon around Baimu during the rain, while Hydreigon reacts jealously to sharing their Trainer’s attention.

Ch. 651God's Mission?

Chapter Summary: “A Divine Mission?”

Key Plot Points and Events

  • During a stormy night on the Nebel Plateau, Baimu struggles with insomnia after learning that a mysterious being orchestrated his transmigration and granted him the Space-Time Wristband and simulator.
  • He wonders whether this being has a mission intended for him, but cannot determine what that mission is or whether it will ever be revealed.
  • Baimu discusses the issue with Volcanion, who argues that one should fulfill existing responsibilities rather than obsess over an uncertain future.
  • Volcanion identifies its own missions as protecting the Nebel Plateau and Magearna. It says that if someone had saved Magearna and then entrusted it with a task, it would accept out of gratitude.
  • Baimu recognizes that he feels similarly indebted to the being behind his powers. Volcanion’s blunt perspective helps calm him, allowing him to fall asleep.
  • The next morning, the storm has passed, leaving a rainbow and fresh, misty weather.
  • The Pokémon enthusiastically gather Berries, plants, and aquatic ingredients so Baimu can prepare a large feast before the group leaves the plateau.
  • Baimu, Blissey, and Magearna work together to cook and distribute food. The wild Pokémon are so excited by the meals that they behave as though they have never experienced proper food.
  • Volcanion initially refuses to help, but Magearna’s flower-based threat—exploiting Volcanion’s pollen allergy—forces it to fetch water.
  • Hydreigon tries to report that some Pokémon, including Hoopa, Gengar, and the Dreepy siblings, are avoiding work. Baimu sends Hydreigon to retrieve them, while secretly encouraging its sense of importance.
  • Aggron and Milotic return late after gathering aquatic ingredients and chasing a rainbow. Baimu scolds Aggron, though Aggron remains unapologetic and unconcerned.

Character Developments

  • Baimu: Reveals a more vulnerable and contemplative side. Although he normally relies on clear goals, the uncertainty surrounding his divine benefactor and possible mission leaves him anxious. His conversation with Volcanion helps him accept that some answers must come naturally. He also demonstrates his leadership through cooking, organizing the Pokémon, and understanding how to motivate each companion.
  • Volcanion: Shows a softer, more caring side around Magearna and confirms its loyalty to both her and the plateau. Its practical, straightforward worldview contrasts with Baimu’s tendency to overthink. Despite its pride and complaints, it ultimately helps with the preparations.
  • Magearna: Remains gentle but surprisingly effective at managing Volcanion. Her presence brings out Volcanion’s protective tenderness and allows her to influence even the stubborn guardian.
  • Hydreigon: Displays jealousy and a strong desire to be recognized as Baimu’s strongest or most important Pokémon. Its imagination turns ordinary tasks into an elaborate fantasy in which it becomes Baimu’s trusted ace. It is also hardworking when given praise or a sense of purpose.
  • Aggron: Continues to act confidently and shamelessly, prioritizing fun with Milotic over assigned duties. Its relaxed attitude contrasts with Hydreigon’s competitive striving.
  • The wild Pokémon: Develop a strong attachment to Baimu because of his food and kindness. Their eagerness to gather ingredients shows how deeply they value his presence.

Significant Themes

  • Purpose and destiny: Baimu struggles with whether his life has been shaped by an outside power and whether he must fulfill a predetermined mission.
  • Gratitude and obligation: Volcanion’s willingness to accept a mission from someone who saved Magearna parallels Baimu’s own indebtedness to the being responsible for his powers.
  • Acceptance of uncertainty: The chapter suggests that not every answer can be forced through analysis; sometimes the future must be allowed to unfold.
  • Found family and companionship: Baimu finds comfort among sleeping Pokémon and relies on his companions for emotional support, even when they do not fully understand his concerns.
  • Leadership through care: Rather than commanding through fear, Baimu leads by feeding, encouraging, teasing, and understanding the individual personalities of his Pokémon.
  • Comedy and personality contrasts: Baimu’s seriousness is balanced by Volcanion’s bluntness, Hydreigon’s overactive imagination, and Aggron’s carefree shamelessness.

Important Character Interactions

  • Baimu and Volcanion: Their late-night conversation forms the emotional core of the chapter. Volcanion challenges Baimu’s overthinking with a practical philosophy centered on existing duties and natural timing.
  • Volcanion and Magearna: Their relationship is affectionate and protective. Magearna can easily manipulate Volcanion by invoking its pollen allergy, while Volcanion remains deeply attentive to her.
  • Baimu and the Pokémon community: His cooking strengthens the bond between him and the plateau’s Pokémon, who eagerly cooperate in exchange for food.
  • Baimu and Hydreigon: Baimu recognizes Hydreigon’s need for validation and gives it a task that makes it feel important, even while using that pride to keep it productive.
  • Baimu and Aggron: Their exchange highlights Aggron’s relaxed confidence and Baimu’s role as an amused but responsible leader.
  • Hydreigon and Aggron: Hydreigon views Aggron as a rival and is shocked by Aggron’s complete lack of shame after neglecting its duties, reinforcing the humorous competition between them.

Ch. 652In the Name of a Teacher

Chapter Summary: “In the Name of a Teacher”

Key Plot Points and Events

  • Hoopa, Gengar, and the other Pokémon return with the ingredients Baimu requested, including an enormous pile of golden Pinap, Razz, and Nanab Berries. The Berries come from a vast forest beyond the Nebel Plateau, revealing a potentially valuable resource for Orre.
  • Two Zigzagoon are nearly buried beneath the Berry pile, but Baimu rescues them safely.
  • Baimu cooks enough food to feed the plateau’s Pokémon for about a week. Blissey, Magearna, and the others help distribute and store the meals.
  • He realizes that the Berries could help address Orre’s scarcity of fresh produce. Combined with the agricultural knowledge of Balza, his sister, and especially Ghris, this could support the Rescue Organization’s long-term efforts to improve Orre’s harsh environment.
  • Volcanion openly thanks Baimu and his Pokémon for preparing the food and admits that the plateau has become livelier because of his presence. It even asks Baimu to stay longer.
  • Baimu explains that he must return to Orre and continue his journey. The plateau Pokémon give him an emotional farewell, escorting him beyond the flower field.
  • Baimu then parts from Hoopa in Sootopolis City and heads to the Sootopolis Gym, hoping to meet Juan, Wallace, or Lisia. All three are absent, but Juan has left him a personal letter.
  • Juan’s letter expresses his pride, affection, regret, and hopes for Baimu as both a student and future Trainer. Moved deeply, Baimu writes a reply and asks for it to be delivered to Juan. He also sends Wallace a message of thanks.
  • Baimu resolves to become a teacher himself, passing on the knowledge he has received to talented people who lack the opportunity to succeed. Wallace responds with the single approving word: “Elegance!”

Character Development

  • Baimu continues to demonstrate compassion, responsibility, and initiative. He not only feeds the plateau Pokémon but also considers how their natural resources might benefit Orre.
  • He becomes more emotionally aware of his bonds with others, especially Volcanion, Hoopa, Juan, and Wallace. Juan’s letter helps him recognize the depth of his mentors’ influence.
  • Baimu’s ambitions expand beyond becoming the Orre and World Champion. He now sees teaching and preserving the knowledge passed down to him as a personal mission.
  • Volcanion softens noticeably. Its usual defensive, irritable personality gives way to sincere gratitude and an admission that it enjoys Baimu’s company. Though it does not understand its feelings fully, it experiences genuine sadness at their parting.
  • Hoopa remains carefree and confident that distance will not separate it from Baimu, since its Warp Rings allow them to reunite easily.
  • Juan is revealed as deeply invested in Baimu’s future, viewing him not merely as a talented student but as someone worthy of carrying on his ideals.
  • Wallace responds briefly but warmly, affirming Baimu’s growth through his characteristic emphasis on elegance.

Significant Themes

  • Mentorship and legacy: The chapter centers on the responsibility of passing knowledge forward. Baimu realizes that repaying his teachers means eventually becoming a teacher himself.
  • Friendship and farewell: The departures from the Nebel Plateau and Hoopa are emotional because the characters understand that meaningful reunions may be difficult.
  • Service and community: Baimu’s cooking is more than a kind gesture; it strengthens the plateau community and reflects his desire to help people and Pokémon materially.
  • Home and belonging: Baimu’s thoughts of Orre show that, despite his many friendships and travels, he still considers Pyrite Town his home and feels compelled to return.
  • Nature and restoration: The Berry forest and plans for cultivating plants in Orre connect the chapter to environmental recovery and the improvement of difficult living conditions.
  • Emotional openness: Volcanion and Juan both struggle to express affection directly, but their gratitude and concern ultimately emerge through words and actions.

Important Character Interactions

  • Baimu jokes with Gengar and Hoopa while managing the chaos caused by the Berry mountain.
  • He argues playfully with Volcanion, whose irritation masks genuine appreciation and affection.
  • Volcanion asks Baimu to stay, creating a rare moment of vulnerability between them.
  • The plateau Pokémon collectively bid Baimu farewell, showing how deeply he has affected their community.
  • Hoopa gives Baimu an affectionate goodbye but remains confident they can meet again.
  • Juan communicates his feelings through a heartfelt letter, and Baimu answers by acknowledging Juan and Wallace as mentors whose sacrifices shaped him.
  • Wallace’s final message, “Elegance!”, serves as both encouragement and recognition of Baimu’s growth.

Ch. 653Orre's Mythical Pokémon

Chapter Summary: “Orre Mythical Pokémon”

1. Key Plot Points and Events

  • On a ferry traveling toward Rustboro City, Baimu defeats a young trainer’s Shiftry with Gengar, using its ability to hide in shadows and launch a surprise Sludge Bomb attack.
  • Afterward, several passengers recognize Baimu and challenge him. He battles six trainers during the trip, including an enthusiastic but inexperienced boy whose poor understanding of Pokémon types reinforces Baimu’s desire to become a battle instructor for the future Orre League.
  • Baimu arrives in Rustboro and visits Devon Corporation to retrieve the Wish Star he previously entrusted to Laisa. The researchers discovered nothing unusual about its stone casing, though they confirmed that a sleeping Jirachi is inside.
  • Laisa reveals that Steven and others discovered a Mega Stone ore deposit in Frost Cavern, Kalos. Baimu considers whether Orre should receive a share of the resource and thinks about obtaining a Mega Stone for Gengar.
  • Baimu takes the Wish Star back, storing it inside Gengar, but nothing happens when he touches it. He briefly remembers the Pokémon that helped him find it.
  • Hoping to study educational methods, Baimu visits Rustboro’s Trainer School and Gym, only to learn that both are unavailable: the school is on break, and Roxanne is studying at Naranja Academy in Paldea. He decides to visit Naranja Academy in the future to learn how to manage a proper Trainer School.
  • Baimu then flies with Hydreigon to Meteor Falls. Hydreigon becomes overly excited at being allowed to carry him again and races through the sky, disturbing local Altaria flocks.
  • At Meteor Village, Aoyanagi and the elder Drake recognize Baimu’s arrival and prepare to welcome him, setting up his return to the village.

2. Character Developments

  • Baimu continues to display calm confidence and exceptional battling ability, but he also shows a growing sense of responsibility toward developing trainers and building the Orre League.
  • His battles with inexperienced trainers make him increasingly aware that Orre will need formal education and stronger training standards.
  • Baimu demonstrates strategic ambition by considering ways to obtain Mega Stones and ensure that Orre is not excluded from access to Legendary or Mythical Pokémon.
  • He reflects on the drawbacks of relying on Hoopa’s portals for travel, realizing that his Pokémon enjoy traveling alongside him rather than remaining in their Poké Balls.
  • Gengar is shown to be agile, mischievous, and battle-savvy, while also potentially carrying psychological trauma connected to Mega Evolution.
  • Hydreigon reveals an energetic, playful side, becoming ecstatic when given the chance to fly with Baimu again.
  • Laisa remains a capable but somewhat frustrated researcher whose primary focus is Mega Evolution, while her Wish Star research has produced no meaningful results.
  • Aoyanagi reacts warmly to Baimu’s return, whereas Drake remembers him with a colder, more serious impression.

3. Significant Themes

  • Training and education: Baimu’s encounters with poorly prepared trainers emphasize the importance of knowledge, discipline, and formal instruction rather than relying solely on adventure.
  • Responsibility and leadership: His concern over Orre’s future trainers and access to Mega Evolution resources reflects his developing role as a regional leader.
  • The value of shared experiences: Baimu realizes that convenient travel through Hoopa’s portals has reduced the time he spends traveling with his Pokémon, suggesting that companionship matters as much as efficiency.
  • Mystery and discovery: The dormant Jirachi and the unexplained Wish Star remain central mysteries, while the Mega Stone deposit introduces new possibilities and political complications.
  • Competition between regions: Baimu is determined to prevent Orre from being disadvantaged compared with regions such as Kalos, especially concerning rare Pokémon and Mega Evolution resources.

4. Character Interactions

  • Baimu defeats and encourages several ferry passengers, including the shy Shiftry trainer and the excitable green-haired boy.
  • He exchanges research information with Laisa, who reveals the Frost Cavern Mega Stone deposit and returns the Wish Star.
  • Baimu considers his relationship with Steven, hoping to ask him about the Wish Star and potentially negotiate access to Mega Stone resources.
  • He interacts affectionately with Hydreigon during their flight, balancing its excitement with gentle reprimands.
  • At the chapter’s conclusion, Aoyanagi identifies Baimu from afar and prepares to reunite him with the people of Meteor Village, while Drake reacts to hearing his name.

Ch. 654Battle Against Drake

Summary: “Battle with Drake”

Key Plot Points and Events

  • Baimu returns to Meteor Village riding Hydreigon. He is warmly welcomed by the Altaria “Meteor Village Bel Canto Troupe,” the village’s Dragon Tamers, and several children.
  • He is surprised to discover that Elite Four member Drake is visiting the village. Drake is preparing for the Champion League but has returned to maintain his long-standing friendship with the Meteor People.
  • Baimu reunites with Elder Aoyanagi and the Dragon Elder. They congratulate him on winning both the Pokémon Contest and League Conference championships and discuss his future plans involving the Legendary Giant Rock, Shiny Rayquaza, and Team Flare.
  • Baimu learns that Zinnia has left on another training journey and is disappointed that he cannot see her.
  • The Dragon Elder reveals that the villagers have completed a house for Baimu. Expecting a modest cottage, Baimu is astonished to find a large, fully furnished two-story villa with space for his Pokémon, connected utilities, internet, and a Japanese-style dojo.
  • Baimu settles into the house and demonstrates his hospitality by preparing Drake’s preferred hot, sweetened Moomoo Milk.
  • Drake asks why Baimu has decided not to enter the Hoenn Champion League. Baimu explains that he and Mayor Shan Ren have chosen to focus on larger projects and goals.
  • Although Drake understands, he warns Baimu that skipping the Champion League means losing an important opportunity to test himself against the Elite Four and Champion.
  • Drake then challenges Baimu to a friendly three-on-three Pokémon battle. Baimu accepts enthusiastically.
  • The chapter ends as the battle is about to begin, with the villagers and Pokémon gathering to watch. The agreed format allows unrestricted switching, and the match ends when one Trainer loses all three Pokémon.

Character Developments

  • Baimu is shown as increasingly accomplished, respected, and mature. Despite his championships, he remains humble, affectionate toward the village, and willing to maintain old relationships.
  • His future goals are becoming more ambitious and focused, causing him to prioritize long-term objectives over participating in the Champion League.
  • Baimu’s domestic and nurturing side is emphasized through his care for his Pokémon, cleaning his new home, cooking, and thoughtfully preparing Drake’s drink.
  • Drake is presented as stern and authoritative but also kind, perceptive, and supportive of younger Trainers. His challenge appears intended not merely as competition but as a way to help Baimu gain experience.
  • The Dragon Elder and Meteor villagers demonstrate how deeply they value Baimu by building him an extravagant home and celebrating his return.
  • Zinnia’s absence reinforces that she remains an important connection for Baimu, even though their paths currently do not intersect.

Significant Themes

  • Belonging and home: Baimu’s return shows that Meteor Village remains a true home for him. The villa symbolizes the village’s gratitude and his continuing place within the community.
  • Community and gratitude: The villagers collectively build and furnish Baimu’s house, expressing affection through practical support.
  • Choosing one’s own path: Baimu declines the conventional route toward the Champion League because he has chosen goals he considers more important.
  • Mentorship and growth: Drake respects Baimu’s decision but emphasizes the value of battle experience, offering a friendly match as an opportunity for development.
  • Balancing achievement with relationships: Despite his fame and expanding ambitions, Baimu continues to value old friends, elders, Pokémon, and the village that supported him.

Important Character Interactions

  • Baimu affectionately reunites with the Altaria troupe and reassures Hydreigon after it scares them away.
  • He exchanges warm greetings with Elder Aoyanagi, the Dragon Elder, Zhen Ya, the villagers, and the village children.
  • The Dragon Elder encourages Baimu to pursue his goals while reminding him to return whenever possible.
  • Zhen Ya proudly shows Baimu the villa and explains how it was designed around the needs of his large Pokémon.
  • Baimu and Drake share a respectful conversation over tea and milk. Drake praises Baimu’s hospitality and culinary skills before questioning his decision about the Champion League.
  • Their discussion develops into a formal friendly challenge, setting up the chapter’s climactic battle.

Ch. 655Monster Pseudo-Legendary Pokémon

Summary

1. Key plot points and events

  • Drake opens the battle by sending out his main Pokémon, Shelgon, an unusually powerful and battle-hardened Dragon-type. Baimu responds with Dragapult, the Pokémon he used in a previous tournament.
  • The match begins with Baimu ordering Dragapult to use Dragon Dance, while Drake attempts to slow it with Scary Face. The move fails because Dragapult possesses Clear Body, preventing its stats from being lowered.
  • Dragapult exploits Shelgon’s limited field of vision by hiding above and around it, then launches Dragon Pulse. However, Drake and Shelgon demonstrate extraordinary coordination, dodging the attack almost instinctively.
  • Drake adopts a defensive-counterattack strategy, relying on Shelgon’s exceptional endurance and reactions rather than aggressively pursuing Dragapult. Shelgon counters with its own Dragon Pulse, forcing Dragapult to remain evasive.
  • Baimu recognizes that Drake is testing Dragapult and waiting for an opportunity to force it into close combat, where Shelgon’s power and durability would give it a major advantage.
  • Baimu attempts to overwhelm Shelgon with Double Team and Dragon Darts, creating numerous illusions and sending the Dreepy siblings down like missiles.
  • Drake avoids trying to identify the real Dragapult. Instead, he orders Shelgon to use Twister, generating a massive hurricane that destroys nearly all the illusions and Dreepy projectiles, while also apparently striking Dragapult itself.
  • With Dragapult unable to penetrate Shelgon’s defensive barrier, Baimu recalls it rather than risk close combat. Drake acknowledges Baimu’s tactics but warns that his knowledge of Dragon Pokémon allowed him to counter Dragon Darts.
  • Baimu sends out Hydreigon, which eagerly welcomes the chance to fight a powerful opponent.

2. Character developments

  • Baimu is shown to be cautious, analytical, and strategically flexible. Rather than forcing Dragapult into a losing close-range battle, he recognizes its limitations and withdraws it. His confidence remains intact despite Drake’s overwhelming counter.
  • Drake is established as an exceptionally experienced veteran. His calm commands, deep knowledge of Dragon Pokémon, and synchronization with Shelgon reveal why he remains an Elite Four-level Trainer despite his age.
  • Dragapult displays strong mobility, stealth, and tactical awareness, but its social anxiety remains evident. It is intimidated by Drake’s stare and more comfortable relying on invisibility and evasive movement.
  • Shelgon is revealed to be far stronger and more versatile than expected. It combines immense defenses, powerful attacks, quick reactions, and excellent coordination with Drake. Its Twister effortlessly neutralizes a strategy that had previously been highly effective.
  • Hydreigon is portrayed as aggressive and battle-hungry. It immediately senses Shelgon’s strength and becomes excited rather than intimidated.
  • Elder Aoyanagi provides insight into Drake’s battle philosophy and personal history. He views Drake as a stubborn, aging warrior who may once have been capable of becoming Champion but has remained just below that level.

3. Significant themes

  • Experience versus innovation: Baimu uses sophisticated tactics such as invisibility, Double Team, and Dragon Darts, but Drake’s decades of experience allow him to read and counter them.
  • Defense as an active strategy: Drake’s defensive approach is not passive. It depends on Shelgon’s endurance and his own ability to wait for the right opening, showing that patience can be as dangerous as aggression.
  • Trainer–Pokémon synchronization: Drake and Shelgon act almost as one, with Shelgon dodging and responding before Drake’s commands are fully given.
  • Age, decline, and perseverance: Drake’s advanced age and declining physical condition contrast with his still-formidable skill and vitality. Aoyanagi compares him to an ancient tree that refuses to wither.
  • Adaptation and restraint: Baimu’s decision to withdraw Dragapult demonstrates that knowing when not to attack is an important part of high-level battling.
  • The strength gained through time: Drake’s decades of battles have made Shelgon exceptionally powerful, challenging normal expectations of a Pokémon that has not yet reached its final evolution.

4. Character interactions

  • Drake directly challenges Baimu to fight seriously and later praises his Double Team and Dragon Darts, establishing mutual respect between the veteran and younger Trainer.
  • Baimu studies Drake’s tactics carefully and infers that Drake is attempting to force Dragapult into close-range combat.
  • Drake’s intense stare unsettles Dragapult, reinforcing the contrast between the Pokémon’s nervous personality and its Trainer’s composed strategy.
  • The Meteor Village Dragon Tamers strongly support Baimu, while Elder Aoyanagi offers a more measured assessment of Drake’s abilities and explains the danger of his defensive-counterattacking style.
  • Aoyanagi privately reflects on Drake’s unfulfilled potential and hopes the aging Elite Four member achieves whatever goal has kept him battling for so long.
  • The arrival of Hydreigon shifts the battle into a new phase, as its enthusiasm for confronting Shelgon contrasts with Dragapult’s unease and cautious fighting style.

Ch. 656The Experience Gap

Chapter Summary: “The Experience Gap”

Key Plot Points and Events

  • Baimu’s Hydreigon faces Drake’s Shelgon in a high-level battle. Unlike Dragapult’s evasive, surprise-based style, both Pokémon prepare for a direct confrontation.
  • Drake refuses to take the initiative, relying on Shelgon’s defensive counterattack strategy and remarkable ability to sense incoming Dragon-type energy.
  • Hydreigon uses Nasty Plot, while Shelgon uses Defense Curl. Baimu then launches an enhanced Draco Meteor, followed by Dragon Rush, creating a devastating layered assault.
  • Shelgon rolls through the meteor barrage with extraordinary precision, dodging only when the meteors approach closely enough to be detected. However, the prolonged evasion drains its stamina.
  • Hydreigon capitalizes on Shelgon’s weakening condition and lands Dragon Rush, but Shelgon survives by using Protect at the last moment.
  • Both Pokémon launch powerful attacks: Hydreigon uses Dragon Pulse, while Shelgon enters Outrage. Shelgon breaks through Dragon Pulse and uses the arena’s craters to launch itself into the air, repeatedly attacking Hydreigon from unexpected angles.
  • Drake remains calm and gives minimal commands, guiding Shelgon’s movements at key moments. Baimu is forced to rely almost entirely on Hydreigon’s reflexes and evasive ability.
  • After several aerial assaults, Hydreigon uses Protect to absorb Shelgon’s attack. Shelgon crashes into Hydreigon, but its Outrage ends, leaving it confused.
  • Hydreigon exploits Shelgon’s confusion with a point-blank Dragon Pulse, apparently dealing decisive damage.
  • Drake then orders Draco Meteor, causing the spectators to believe Shelgon is finished. However, Shelgon uses Endure, survives the blast, and releases another Draco Meteor from beneath Hydreigon, knocking it down.
  • The chapter ends with both sides heavily damaged and the battle still unresolved, though Shelgon has endured far more punishment than expected.

Character Developments

  • Baimu demonstrates improved tactical insight. He recognizes the mechanics behind Shelgon’s energy-based evasions and understands why Drake’s counterattack strategy is so effective.
  • Despite his growing confidence and willingness to fight an experienced Elite Four member head-on, Baimu becomes increasingly aware of the enormous gap between ordinary battle experience and Drake’s veteran instincts.
  • Drake is portrayed as exceptionally composed and disciplined. He barely changes his strategy, trusting Shelgon’s endurance, energy perception, and battle experience.
  • Shelgon proves to be extraordinarily resilient and obedient, carrying out complex movements with little direct instruction. Its ability to fight while exhausted highlights the toughness forged through years of battling alongside Drake.
  • Hydreigon displays overwhelming destructive power, sharp reflexes, and the ability to maintain pressure through successive high-level attacks, though repeated attacks eventually push its stamina and energy output to their limit.

Significant Themes

  • Experience versus raw power: Baimu’s Hydreigon possesses tremendous strength, but Drake and Shelgon compensate with veteran instincts, endurance, and battlefield awareness.
  • Counterattack and patience: Drake’s refusal to attack first is not passivity but a deliberate strategy designed to exploit openings and force the opponent to overextend.
  • Endurance and willpower: Both Trainers and Pokémon continue fighting despite exhaustion and severe damage. The battle emphasizes the mental toughness required at the Elite Four level.
  • Adaptability within a strategy: Drake remains committed to counterattacking, but Shelgon uses the environment creatively, turning meteor craters into launch points and transforming defense into offense.
  • The limits of prediction: Baimu initially struggles to understand how Shelgon dodges Draco Meteor, eventually realizing that it reacts to energy at close range rather than predicting every impact.

Character Interactions

  • Baimu and Drake communicate almost entirely through their commands, creating a tense contest of tactical judgment rather than dialogue.
  • Drake’s sparse instructions contrast with Baimu’s urgent, frequent commands, emphasizing the former’s confidence and experience.
  • Baimu observes and analyzes Drake’s methods throughout the battle, gradually developing respect—and some frustration—for his opponent’s calm control.
  • The spectators, young Dragon Tamers, and nearby Pokémon react with awe and fear as the battle devastates the arena.
  • Drake and Shelgon display an almost wordless partnership: Drake anticipates the battlefield, while Shelgon responds instinctively and executes complicated counterattacks.
  • The final exchange leaves the spectators stunned, as Shelgon’s survival through Endure proves that Drake’s defensive strategy remains effective even when the Pokémon appears defeated.

Ch. 657Desert Pokémon

Chapter Summary: “Desert Spirits”

Key Plot Points and Events

  • Drake’s Shelgon survives Hydreigon’s attack using Endure, then counters with Draco Meteor while still confused, seemingly turning the battle around.
  • Just as Hydreigon appears defeated, Drake orders it to use Roost, restoring enough health for it to continue fighting.
  • Hydreigon finishes Shelgon with Snarl, giving Drake the victory. Both Pokémon are exhausted, but Hydreigon ultimately endures the final exchange better.
  • Drake and Baimu recognize that the battle was decided by their Pokémon’s willpower and by the trainers’ willingness to trust their partners. Drake reveals that the battle’s apparent reversals were part of a mutual test of judgment.
  • Drake sends out Flygon, while Baimu chooses to use his already-battled Dragapult for the next match.
  • Drake begins the new battle with Sandstorm, followed by Flygon’s Sand Tomb, creating an enormous sand tornado that blocks the trainers’ vision and muffles their commands.
  • The battlefield becomes a test of Pokémon independence. Dragapult adapts by turning invisible, but the Sandstorm steadily damages it.
  • Inside the calmer center of the sand tornado, Dragapult senses Flygon’s attacks without direct guidance, dodges Dragon Breath, and launches its Dreepy siblings with Dragon Darts.
  • Flygon counters with Supersonic, but the Dreepy evade it. Dragapult and the Dreepy then coordinate an attack from multiple directions, ending the chapter as they prepare to unleash Tri Attack.

Character Developments

  • Baimu demonstrates strong composure and faith in Hydreigon, recognizing Drake’s trap and trusting Hydreigon to withstand the decisive attack.
  • Drake is shown as a highly experienced strategist who relies on endurance, battlefield control, and confidence in his Pokémon rather than simply issuing constant commands.
  • Drake also reveals his ability to function in extreme conditions, drawing on his experience at sea to judge battles through storms, sound, and environmental changes.
  • Hydreigon proves its exceptional stamina and mental strength by surviving Draco Meteor, recovering with Roost, and defeating Shelgon despite severe exhaustion.
  • Shelgon displays extraordinary determination, continuing to fight while confused and nearly incapacitated. Its performance earns Drake’s genuine respect.
  • Dragapult grows more independent and confident, responding intelligently when separated from Baimu’s sight and voice. Its bond with the Dreepy siblings allows it to execute complex tactics on its own.
  • Flygon is portrayed as an elegant but formidable desert fighter, perfectly adapted to Sandstorm combat.

Significant Themes

  • Willpower and endurance: The first battle is decided less by raw power than by which Pokémon can endure the final attack.
  • Trust between trainer and Pokémon: Both Drake and Baimu rely on their Pokémon to make crucial decisions under pressure.
  • Adaptation and independence: The second battle removes the trainers’ ability to see or command clearly, forcing the Pokémon to rely on training, instinct, and mutual coordination.
  • Experience versus preparation: Drake’s seafaring background gives him unusual battlefield awareness, while Baimu’s contingency plans allow Dragapult to respond to unexpected conditions.
  • Environmental mastery: Sandstorm is not merely an attack but a battlefield Drake designs to favor Flygon and challenge Dragapult.

Character Interactions

  • Drake praises Baimu for not becoming overconfident after his previous victories and challenges him to show more of his individual brilliance.
  • Baimu and Drake recognize that they used similar strategies: each trusted a seemingly defeated Pokémon to endure and produce a final reversal.
  • Drake’s conversation with Baimu emphasizes that a trainer’s responsibility is to believe in a Pokémon’s strength.
  • The Meteor People and Dragon Tamers react with awe to Drake’s battle tactics, especially Flygon’s ability to create and navigate an overwhelming Sandstorm.
  • Dragapult and the Dreepy siblings work as a coordinated unit, responding to one another without needing Baimu’s direct instructions.
  • The chapter ends on a cliffhanger, with Dragapult and its Dreepy partners attacking Flygon from multiple angles with Tri Attack.

Ch. 658Outsmarting the Opponent

Summary of “Turning the Tables”

Key Plot Points and Events

  • Flygon is surrounded by Dragapult and its two Dreepy in a coordinated pincer attack, but it calmly escapes using an exceptionally fast Quick Attack.
  • Dragapult attempts to pursue Flygon at close range, but Flygon retreats into a combination of Sandstorm and Sand Tomb. Using its Levitate ability, Flygon moves freely within the storm and repeatedly ambushes Dragapult.
  • Dragapult avoids being trapped by flying upward and uses irregular movement, speed, and patience to confuse Flygon and wait for the sandstorm to weaken.
  • Flygon launches Draco Meteor into the storm, creating a dense barrage of projectiles. Dragapult narrowly survives by charging through the meteors with Quick Attack, suffering some damage but avoiding the worst of the attack.
  • After the storm weakens, Baimu orders Dragapult to use a special Lock-On-enhanced Draco Meteor. The tracking meteors pursue Flygon, but Flygon destroys them with Steel Wing.
  • Dragapult follows up with Dragon Tail through Phantom Force, attempting to attack Flygon from behind. Flygon detects its location through sound and movement, then escapes with Quick Attack.
  • Baimu repeatedly uses Phantom Force to conceal Dragapult and force Flygon to keep moving. When Flygon finally slows, Dragapult emerges at close range and strikes it with Dragon Tail.
  • Flygon turns the situation around by trapping Dragapult’s tail with its own and performing a violent rolling maneuver, dragging both Pokémon toward the ground.
  • Drake orders Earthquake while Baimu commands Will-O-Wisp. The Dreepy cannot reposition in time, and Flygon crashes Dragapult into the ground with Earthquake.
  • Dragapult is declared unable to battle. Although it had appeared to regain the advantage after the sandstorm ended, accumulated damage from the storm, Draco Meteor, and earlier attacks left it vulnerable to Flygon’s decisive counterattack.

Character Developments

  • Flygon demonstrates extraordinary reflexes, speed, battlefield awareness, and mastery of its moves. It remains composed under pressure and uses the environment tactically rather than relying only on brute force.
  • Flygon also shows experience and cunning by recognizing Dragapult’s stealth tactics, tracking it through sound, and transforming an apparent defeat into a trap.
  • Dragapult displays impressive speed, patience, adaptability, and independent decision-making despite lacking constant trainer commands. It successfully avoids most of Flygon’s Draco Meteor and forces Flygon into a prolonged defensive battle.
  • However, Dragapult’s limited experience and imperfect control over its boosted speed become weaknesses. Its stealth is not absolute, and it fails to account for Flygon’s ability to detect its position.
  • Baimu proves himself an effective tactical commander, using Lock-On, Phantom Force, Dragon Darts, and carefully timed attacks to exploit Flygon’s fatigue.
  • Drake remains calm and observant, allowing Flygon to fight independently before giving crucial commands at decisive moments, especially Steel Wing and Earthquake.

Significant Themes

  • Experience versus speed: Dragapult possesses overwhelming speed, but Flygon’s greater combat experience and refined reactions allow it to survive and counterattack.
  • No ability is invincible: Dragapult’s stealth seems overwhelming at first, but Flygon realizes it merely becomes transparent and can still be located through sound and movement.
  • Adaptation and counterplay: Both Pokémon continually adjust their tactics, turning defensive situations into offensive opportunities.
  • Patience and timing: Dragapult waits for Flygon to slow down, while Flygon waits for the exact moment to seize and restrain its opponent.
  • Reversal and deception: The battle mirrors the previous fight, with one side appearing to gain control before revealing that the opponent has been lured into a trap.
  • Accumulated damage: The final result emphasizes that battles are shaped not only by the last attack but also by injuries and exhaustion sustained throughout the fight.

Character Interactions

  • Flygon and Dragapult engage in a largely instinctive battle without direct commands for much of the opening exchange, relying on training and independent judgment.
  • Dragapult’s two Dreepy assist by launching attacks, warning it of incoming Draco Meteor, and helping it track Flygon, though they cannot prevent the final trap.
  • Baimu and Drake engage in a tactical exchange through their Pokémon, with each responding quickly to the other’s strategies.
  • Drake’s commands allow Flygon to capitalize on Dragapult’s vulnerable position, while Baimu’s commands help Dragapult survive the sandstorm and counterattack.
  • The battle ends with Flygon physically overpowering Dragapult through the tail lock and Earthquake, completing a dramatic reversal of momentum.

Ch. 659My Dragon Heart

Chapter Summary: My Dragon Heart

Key Plot Points and Events

  • Baimu’s Dragapult battles Drake’s Flygon but is ultimately defeated. Flygon proves to be an exceptionally powerful, well-rounded Pokémon, combining speed, strength, endurance, and tactical deception.
  • Dragapult’s final contribution is significant: its attacks weaken Flygon and successfully inflict Burn, creating an opening for Baimu’s next Pokémon.
  • Baimu sends out Hydreigon, which immediately attacks the already injured Flygon. Drake uses Sandstorm to disrupt Hydreigon’s assault and conceal Flygon’s movements.
  • Flygon uses Roost to heal itself, but Baimu counters with Scary Face, lowering its Speed and interrupting its recovery. Flygon responds with Boomburst, though Hydreigon blocks the attack using Light Screen and Protect.
  • Hydreigon launches Draco Meteor, forcing Flygon into a prolonged evasive battle. Flygon suffers from Burn, fatigue, and reduced Speed, while Hydreigon also begins to exhaust its energy.
  • At a critical moment, Flygon receives inspiration from an internal or remembered voice urging it to “fly through the storm.” It uses Quick Attack to overcome its lowered Speed, evade Draco Meteor, and strike Hydreigon into the falling meteors.
  • Hydreigon survives the impact but is severely weakened. Flygon prepares to finish it with Dragon Pulse, while Hydreigon answers with Dragon Rush.
  • Their attacks clash in a massive struggle. Flygon initially gains the advantage, but Baimu strengthens his bond with Hydreigon through the “Dragon Heart,” motivating it to unleash its remaining willpower.
  • Hydreigon’s Dragon Rush overwhelms Flygon’s attack, becoming a gigantic three-headed dragon of fire that consumes the opposing energy and defeats Flygon.
  • Hydreigon emerges victorious and roars triumphantly, inspiring the surrounding Dragon-type Pokémon to answer with a vast chorus of dragon cries.

Character Development

  • Baimu gains a deeper understanding of Drake’s strength and the difficulty his past opponents must have felt when facing him. He remains calm and tactical despite Hydreigon’s exhaustion, adapting to Flygon’s unusual resilience.
  • Baimu’s bond with Hydreigon becomes the emotional centerpiece of the battle. His familiar gesture—pressing a fist against his chest—reawakens Hydreigon’s fighting spirit and demonstrates that their connection does not depend on external mechanics such as Mega Evolution or a Key Stone.
  • Hydreigon develops from an aggressive, determined battler into the embodiment of Baimu’s will. Even when nearly defeated, it responds to its Trainer’s faith and forces a reversal through sheer mental strength.
  • Flygon is portrayed as an extraordinarily resilient and honorable fighter. Despite Burn, fatigue, lowered Speed, and repeated injuries, it continues battling because Drake has not ordered it to stop. Its final defeat is accepted without resentment.
  • Drake remains composed and strategically focused throughout most of the battle, relying on Flygon’s endurance and hidden information. His slight emotional reaction when Flygon is endangered reveals how much he values and trusts his Pokémon.

Significant Themes

  • Willpower versus physical limitations: Both Pokémon temporarily surpass their weakened bodies through determination, though Hydreigon ultimately possesses the greater reserve of strength.
  • The bond between Trainer and Pokémon: Baimu and Hydreigon fight as though sharing one heart, making their connection more powerful than formal battle-enhancing tools.
  • Adaptability and information control: Baimu and Drake constantly conceal weaknesses, exploit status effects, and adjust their strategies in response to one another.
  • Respect between powerful opponents: Flygon’s persistence and Hydreigon’s victory are treated with equal admiration. The battle is not merely a contest of strength but a test of spirit.
  • Victory through perseverance: The chapter emphasizes that a battle can turn on a single moment of courage, timing, or renewed resolve.

Character Interactions

  • Baimu and Drake engage in a tense strategic duel, issuing rapid commands while attempting to read and mislead each other.
  • Flygon and Dragapult exchange a brutal first battle, with Flygon’s resilience overcoming Dragapult’s speed-based strategy.
  • Baimu and Hydreigon communicate through gestures, instinct, and emotional connection, culminating in the Dragon Heart awakening Hydreigon’s final strength.
  • Flygon appears to draw courage from Drake’s presence and an inner memory or guiding voice, allowing it to resist despair.
  • The surrounding Dragon Pokémon respond to Hydreigon’s victorious roar, turning the individual battle into a symbolic celebration of the strongest dragon’s triumph.

Ch. 660Bloodstained New Moon

Chapter Summary: Bloodstained New Moon

Key Plot Points and Events

  • Hydreigon, already exhausted after defeating Drake’s Shelgon and Flygon, remains on the field despite having almost no stamina or elemental energy left.
  • Baimu realizes Hydreigon is staying because it wants to finish the battle rather than retreat. Their shared experience during the previous Dragon Pulse attack suggests that Trainer and Pokémon briefly merged their perceptions and wills.
  • Drake explains that this phenomenon is Bond Resonance, a rare power produced when a Trainer and Pokémon possess exceptionally deep bonds and perfectly aligned wills. Aoyanagi adds that Mega Evolution may involve a weaker form of the same connection.
  • Drake sends out his final Pokémon, Salamence. Its Intimidate Ability manifests visibly as a crimson aura, weakening Hydreigon and emphasizing Salamence’s overwhelming power.
  • Salamence immediately attacks with Dragon Breath. Hydreigon attempts to use Taunt but is ultimately defeated, though its performance earns the admiration of the Dragon Tamers.
  • With both sides down to their final Pokémon, Baimu sends out Mawile and prepares to use Mega Evolution.
  • Baimu Mega Evolves Mawile, while Drake dramatically Mega Evolves Salamence using a Key Stone built into an antique flintlock pistol.
  • Mega Salamence, known as the “Bloodstained New Moon,” and Mega Mawile face one another in a final battle that will determine the match.
  • Their first exchange begins with Salamence using Flamethrower while Mawile uses Magnet Rise. Mawile avoids the predicted attack route by lifting rocks from the ground as cover, showing that Baimu has successfully read Drake’s strategy.
  • Aoyanagi worries that Drake’s age, exhaustion, and physical condition may become decisive, despite his vast experience.

Character Development

  • Baimu: Gains a deeper understanding of his bond with Hydreigon and begins investigating the unfamiliar power of Bond Resonance. He also demonstrates increasingly sharp tactical insight, successfully anticipating Mega Salamence’s attack.
  • Hydreigon: Displays extraordinary pride, loyalty, and determination. Rather than retreat after exhausting itself, it chooses to fight until victory or defeat, earning the respect of the entire audience.
  • Drake: Reveals himself as both a seasoned strategist and a deeply compassionate Trainer. He recognizes Baimu and Hydreigon’s bond, praises their performance, and sees Baimu as a potential successor. His age and fatigue, however, are becoming significant limitations.
  • Mawile: Shows confidence and determination as Baimu’s “dragon slayer.” It quickly recognizes Salamence’s strength but remains eager to fight despite the difficult terrain.
  • Aoyanagi: Acts as an experienced observer, explaining Bond Resonance and recognizing the physical and emotional burden Drake is carrying.

Significant Themes

  • The power of bonds: The chapter centers on the idea that a strong Trainer-Pokémon relationship can produce power beyond normal limits.
  • Pride and perseverance: Hydreigon’s refusal to leave the field reflects its dignity and determination to see the battle through.
  • Experience versus youth: Drake’s decades of experience and strategic skill are contrasted with his aging body and Baimu’s growing potential.
  • Legacy and succession: Drake begins to view Baimu as someone capable of inheriting his position, while Aoyanagi reflects on Drake’s possible retirement.
  • Finality and destiny: With both Trainers’ last Pokémon Mega Evolved, the battle becomes a decisive confrontation between their strongest remaining partners.

Character Interactions

  • Baimu and Hydreigon communicate through their unusually deep emotional connection, allowing Baimu to understand Hydreigon’s desire to continue fighting.
  • Drake explains Bond Resonance to Baimu and openly praises his relationship with Hydreigon.
  • Aoyanagi expands on Drake’s explanation for the surrounding Dragon Tamers, connecting Bond Resonance to Mega Evolution.
  • Drake and Baimu exchange commands with remarkable precision, their Mega-Evolved Pokémon acting almost as extensions of their Trainers’ thoughts.
  • Drake admires Baimu’s tactical ability and considers him a possible successor, while Aoyanagi silently urges Drake to endure long enough to finish the battle.
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