Ch. 1301Fight the Lord of the Forest

Chapter Summary: “Battle the Lord of the Forest”

Key Plot Points and Events

  • Baimu leaves Jubilife Village with Ogerpon, departing on Hydreigon to seek the ten Noble and Lady Noble Pokémon and obtain their plates. Akari and Professor Laventon are visibly reluctant to see him go because of the close bond he formed with them.
  • Commander Kamado learns that Baimu is pursuing the plates but remains uncertain about his true mission and origins. Although suspicious of Baimu’s immense power and mysterious background, Kamado ultimately decides not to interfere.
  • Baimu travels to the Obsidian Fieldlands, intending to meet Wyrdeer and Kleavor. Unable to locate Wyrdeer’s warden, Mai, he proceeds directly toward Kleavor’s territory.
  • During the journey, Baimu and the Porygon Phone observe an unusual flying Gyarados, raising questions about how Hisui’s ecosystem differs from that of the future.
  • Baimu meets Lian, the Pearl Team warden responsible for Kleavor. Lian initially distrusts Baimu because of his intimidating aura and his claim that the true Great Venerable Sinnoh is not Palkia, but becomes more cooperative after realizing Baimu is polite and prepared.
  • Lian brings Baimu to Grandtree Arena and summons Kleavor through a ceremonial prayer. Kleavor appears in an imposing display of speed and strength.
  • Kleavor senses the mysterious aura of Baimu’s Space-Time Wristband, which seems connected to the same divine power that blessed the Nobles. It produces an emerald plate and appears willing to let Baimu take it—but only after defeating it.
  • Baimu chooses to fight Kleavor personally rather than rely on Hydreigon or Ogerpon. Using his agility, Plump Beans, and Sleep Bombs, he tricks Kleavor into lowering its guard.
  • After repeatedly throwing Kleavor’s favorite food, Baimu switches to Sleep Bombs. Kleavor inhales the powder, becomes sluggish, and is eventually overwhelmed. The chapter ends with Baimu preparing to approach the incapacitated Lord of the Forest.

Character Developments

  • Baimu demonstrates his growing influence and strength. He is trusted by Akari and Laventon, respected cautiously by Kamado, and confident enough to challenge a Noble without using his Pokémon.
  • Akari and Professor Laventon have developed a strong emotional attachment to Baimu after only a few days, showing how deeply he has affected the people of Jubilife Village.
  • Kamado remains suspicious but shows restraint, recognizing that Baimu has not yet demonstrated hostile intentions toward the village.
  • Lian shifts from hostility and suspicion to cautious cooperation. His attitude changes once he sees that Baimu is considerate, competent, and not as dangerous as he first appeared.
  • Kleavor is portrayed as proud, aggressive, intelligent, and battle-hungry. Its interest in Baimu’s divine artifact leads it to accept his challenge rather than simply surrender the plate.
  • Ogerpon appears to recognize Kleavor from her own memories, but is confused and hurt when Kleavor does not recognize her.

Significant Themes

  • Trust and suspicion: Baimu’s unusual power and hidden purpose make others wary, but his actions gradually earn their cooperation.
  • Divine authority and inheritance: The Nobles are descendants of ancient Pokémon blessed by Arceus, and the plates and Space-Time Wristband connect Baimu to this sacred history.
  • Strength versus strategy: Baimu proves that victory does not require brute force. Deception, preparation, and knowledge of Kleavor’s preferences allow him to defeat a physically superior opponent.
  • The gap between past and future: Baimu’s knowledge of the games and future Pokémon conflicts with the unfamiliar realities of ancient Hisui, including the flying Gyarados and the disappearing legacy of the Nobles.
  • Companionship and emotional bonds: Baimu’s departure highlights his relationships with Akari, Laventon, Hydreigon, Ogerpon, and the other Pokémon traveling with him.

Important Character Interactions

  • Baimu comforts Akari and bids farewell to her and Laventon before leaving.
  • Kamado and Seki discuss Baimu’s mysterious plate-gathering mission and possible danger to Jubilife Village.
  • Baimu and Lian discuss Kleavor’s temperament and favorite food, leading Lian to reassess Baimu.
  • Ogerpon attempts to greet Kleavor, suggesting a forgotten connection between them.
  • Baimu formally asks Kleavor for its plate in the name of Great Venerable Sinnoh, but Kleavor demands a battle.
  • Baimu fights Kleavor through evasive martial skill and trickery, leaving Lian astonished by the unconventional victory.

Ch. 1302Faith Shaken

Chapter Summary: “Faith Shaken”

Key Plot Points and Events

  • Baimu and Porygon2 battle Kleavor in the Grandtree Arena. Using the Porygon Baton, electrical attacks, Sleep Powder, and explosive bombs, Baimu overwhelms the forest lord.
  • Kleavor breaks free from Sleep Powder and unleashes Fury Cutter, violently destroying parts of the arena. Baimu narrowly avoids the attacks and reveals that he can use a split, dual-baton form.
  • Kleavor counters with Stone Axe, sending explosive rock shrapnel toward Baimu. Baimu blocks the attack by spinning his electrified batons, with his Magma Suit greatly reducing the damage.
  • Baimu follows up with bombs containing Sleep Powder, Stun Spore, and Poison Powder, then ignites them using explosive Vivillon scales. After another prolonged electrical assault, Kleavor is defeated and retreats.
  • The smoke and fire attract Wyrdeer and Warden Mai, who investigate the disturbance. Meanwhile, Baimu’s Hydreigon locates the Bug Plate hidden near the battlefield.
  • Terapagos uses the Space-Time Wristband to absorb and store the Bug Plate after Porygon2 photographs its inscription.
  • Baimu encounters Wyrdeer and Mai while traveling toward the Crimson Mirelands. Rather than battle, Wyrdeer willingly gives Baimu the Mind Plate it had hidden in its fur.
  • Baimu departs on Hydreigon, intending to collect more Plates. Mai and Lian remain behind, both deeply unsettled by what they have witnessed.

Character Developments

  • Baimu demonstrates overwhelming combat ability, combining physical strength, clever tactics, technology, Pokémon abilities, and improvised explosives. However, his risky close-range fighting worries Porygon2, suggesting that his confidence may be becoming recklessness.
  • Porygon2 acts as Baimu’s cautious counterbalance. It recognizes the difference between sparring with him and fighting a true lord Pokémon, but hesitates to criticize him too harshly.
  • Lian’s admiration for Kleavor is shaken. He is astonished that a human defeated the lord through physical combat and unconventional tactics. Afterward, his concern for Kleavor’s injuries marks the beginning of a more personal bond with it.
  • Mai initially approaches Baimu cautiously but remains diplomatic. His statements about Sinnoh’s true nature and the Space-Time Wristband cause her faith in established religious beliefs—and perhaps the historical conflict between the Diamond and Pearl Teams—to waver.
  • Kleavor experiences frustration and helplessness after being unable to counter Baimu’s electricity, fire, powders, and explosives. Though it never verbally concedes, its retreat clearly acknowledges defeat.
  • Wyrdeer behaves mysteriously, willingly surrendering its Plate to Baimu and appearing to recognize or understand something about him.

Significant Themes

  • Faith and belief: Baimu’s claims that the revered “Great Venerable Sinnoh” is not what people believe challenge the religious assumptions of Lian, Mai, and the wider Hisui society.
  • Tradition versus truth: The Plates, the Space-Time Wristband, and Baimu’s knowledge undermine long-held stories about Sinnoh and the origins of the Diamond and Pearl Teams.
  • Human potential and overconfidence: Baimu’s ability to defeat a lord Pokémon with human strength challenges the assumed boundary between humans and Pokémon, while Porygon2 warns that his success may encourage dangerous arrogance.
  • Respect and friendship: Lian’s growing concern for Kleavor shows that genuine care, rather than distant worship alone, can create a deeper connection between a Warden and a lord Pokémon.
  • Cooperation replacing conflict: Mai’s investigation reflects the increasingly peaceful relationship between the Diamond and Pearl Teams, contrasting with the violent disputes of earlier generations.

Character Interactions

  • Baimu and Porygon2 argue over whether he is taking unnecessary risks, revealing both their trust and Porygon2’s protective concern.
  • Baimu explains his techniques to Lian, though he jokingly dismisses his extraordinary abilities as “superhuman strength.”
  • Mai and Lian initially question Baimu’s presence but relax after learning he is not responsible for a forest fire.
  • Wyrdeer’s voluntary presentation of the Mind Plate shocks both Mai and Lian, strengthening their doubts about traditional beliefs.
  • Mai warns Baimu not to repeat his controversial religious claims in Diamond Team territory, while Lian echoes the warning in a more hostile manner.
  • After Baimu leaves, Lian decides to check on Kleavor, beginning a meaningful relationship based on concern rather than simple reverence.

Ch. 1303Adorable Arezu

Chapter Summary: “Adorable Arezu”

Key Plot Points and Events

  • Baimu arrives in the Crimson Mirelands, a fertile region cultivated by the Diamond Team. He enters a busy market and encounters Adaman and Arezu.
  • Baimu explains that although the space-time rifts disappeared after Dialga and Palkia were freed from their frenzy, Giratina remains the true culprit. He claims that collecting the Plates is necessary to imprison it.
  • Arezu eagerly agrees to help Baimu obtain the Plate held by Hisuian Lilligant. Adaman decides to accompany them, partly to supervise the situation and partly because he remains cautious about Baimu.
  • The group travels on Baimu’s enormous Steelix to the arena where Lilligant resides. Arezu reunites warmly with Lilligant and gives it a flower-based pastry.
  • Lilligant initially appears willing to surrender its emerald Plate, but then challenges Baimu to a dance competition instead.
  • Rather than dancing himself, Baimu calls upon Mawile. Mawile performs an elaborate, battle-like dance using its blades, completely outshining Lilligant’s simpler Victory Dance.
  • Lilligant is so impressed that it asks to become Mawile’s apprentice, leaving everyone astonished.

Character Developments

  • Baimu continues pursuing the Plates while maintaining his fabricated explanation about needing them to defeat Giratina. He shows confidence in dealing with powerful Pokémon but is comically uncomfortable when personally challenged to dance.
  • Arezu is portrayed as cheerful, innocent, affectionate, and somewhat immature. She trusts Baimu immediately and enthusiastically supports his mission. Her close relationship with Lilligant is emphasized through their warm reunion.
  • Adaman remains practical and focused on time, agreeing that Baimu’s mission should not be delayed. He is also protective of Arezu and suspicious enough to accompany her rather than leave her alone with Baimu.
  • Lilligant is shown as affectionate toward Arezu but proud of its dancing abilities. Its confidence is humbled when Mawile surpasses it, leading to genuine admiration and a desire to learn.
  • Mawile demonstrates unexpected artistic talent and confidence. Its dance reflects both elegance and martial skill, impressing everyone present.
  • Porygon Phone/Porygon2 continues providing sarcastic commentary and translation, especially interpreting Lilligant’s desire to compete and later become Mawile’s student.

Significant Themes

  • Trust and persuasion: Arezu and Lilligant readily believe and respond to Baimu’s claims, while Adaman remains more cautious.
  • Tradition versus new talent: Lilligant’s established Victory Dance is surpassed by Mawile’s more sophisticated performance, suggesting that skill can evolve beyond traditional forms.
  • Humility and admiration: Lilligant’s pride gives way to respect when it recognizes Mawile’s superiority.
  • Time and urgency: Adaman repeatedly emphasizes that time is precious, contrasting with Arezu’s desire to enjoy the market and Lilligant’s playful challenge.
  • Comedy through cultural mismatch: Baimu’s serious quest for the Plates is interrupted by an unexpected dance contest, creating a humorous contrast between epic objectives and everyday Pokémon interactions.

Character Interactions

  • Baimu and Porygon Phone exchange playful insults, with Baimu defending his authority as Trainer.
  • Baimu reassures Adaman about Mai, while Adaman remains visibly concerned about her response to his decisions.
  • Arezu immediately welcomes Baimu and offers to help him, while Adaman reluctantly manages her enthusiasm.
  • Arezu and Lilligant share a tender reunion, reinforcing their bond as warden and “Queen.”
  • Baimu, Mawile, and Lilligant turn the Plate negotiation into a dance competition.
  • Mawile’s performance earns admiration from both Arezu and Adaman and inspires Lilligant to seek its guidance, resolving the confrontation peacefully.

Ch. 1304Ponkan's Past

Chapter Summary: “Ponkan’s Past”

Key Plot Points and Events

  • Hisui Lilligant decides she wants to leave Dazzling Arena and follow Mawile so it can teach her to dance. Adaman and Arezu panic because Lilligant’s presence is essential to maintaining peace around Diamond Settlement.
  • Baimu clarifies that Lilligant may learn from him but will not be allowed to travel with him. He agrees to teach her—and Arezu, who uses the opportunity to stay close and ensure Lilligant does not leave.
  • Lilligant gives Baimu the Verdant Slate. After Terapagos reveals and stores it, Baimu obtains his fifth slate.
  • Adaman is deeply disturbed by the slate’s collection. The event reinforces his growing doubts about whether the being worshipped as Great Venerable Sinnoh is truly Dialga, threatening the foundations of the Diamond Team’s faith.
  • Since it is too late to continue searching for Ursaluna, Adaman invites Baimu’s group to stay at Diamond Settlement.
  • Their arrival causes alarm, but Adaman calms the settlement and introduces Baimu as an associate of Team Galactic. Iscan, the Cobalt Coastlands warden, learns that Lilligant has surrendered her slate and discusses the growing conflict with Calaba, who previously refused to cooperate.
  • Baimu asks whether Ogerpon remembers Diamond Settlement. Ogerpon vaguely recognizes the place, suggesting that her past and lost homeland may be nearby.
  • Arezu investigates local records and discovers an old painting showing Ogerpon dancing with humans. The painting is an heirloom from a renowned ancestor and depicts a location near the settlement.
  • Ogerpon becomes emotional upon seeing the painting, apparently remembering people from her distant past. Baimu buys the painting with Gengar’s gold and gives it to Ogerpon.
  • Baimu comforts Ogerpon, assuring her that loved ones remain alive as long as they are remembered. Ogerpon tearfully accepts his reassurance.

Character Development

  • Baimu demonstrates patience and compassion. He agrees to teach Lilligant while maintaining firm boundaries about her joining his journey. He also becomes increasingly committed to uncovering Ogerpon’s history.
  • Lilligant shows strong determination and an eagerness to learn, even attempting to abandon her duties to follow Mawile. Her ambition creates tension but also leads to her forming a new connection with Baimu.
  • Mawile displays mild jealousy and annoyance when Baimu agrees to dance with Lilligant instead of spending that time dancing with it.
  • Arezu reveals how attached she is to Lilligant and how worried she is about losing her. She uses dance lessons as an excuse to remain involved, then actively helps uncover information about Ogerpon.
  • Adaman becomes increasingly conflicted. His unquestioned faith in Dialga and the Diamond Team’s traditions is shaken by Baimu’s slate-related miracles and recent revelations.
  • Iscan supports Adaman but hopes to prevent him and Calaba from becoming enemies. He acts as a potential mediator between the Diamond and Pearl factions.
  • Ogerpon begins recovering memories of her past. Seeing the painting awakens grief and nostalgia, revealing the emotional weight of the people and home she lost long ago.

Significant Themes

  • Duty versus personal desire: Lilligant’s wish to pursue dance conflicts with her responsibility as the area’s protector.
  • Faith and doubt: Adaman’s beliefs are challenged as evidence undermines the Diamond Team’s traditional understanding of Sinnoh and Dialga.
  • Memory and grief: The painting reconnects Ogerpon with a forgotten chapter of her life and emphasizes how the past survives through remembrance.
  • Cultural conflict and reconciliation: Tensions between the Diamond and Pearl Teams continue, but characters such as Adaman and Iscan seek cooperation rather than division.
  • Mentorship and growth: Baimu takes on the role of teacher, helping both Lilligant and Arezu develop new skills while deepening their relationship with him.
  • The passage of time: Ogerpon’s possible century-old connection to Hisui highlights how history changes while emotional bonds endure.

Important Character Interactions

  • Baimu and Mawile negotiate Lilligant’s training, with Mawile showing irritation at Baimu’s decision to teach her.
  • Arezu and Adaman unsuccessfully plead with Lilligant not to abandon her responsibilities.
  • Adaman and Iscan discuss the implications of Lilligant surrendering her slate and the growing disagreement with Calaba.
  • Baimu and Arezu work together to investigate Ogerpon’s past.
  • Baimu gently supports the grieving Ogerpon after purchasing the ancestral painting, strengthening their bond.

Ch. 1305Two Level Nineties

Chapter Summary: “Two Level 90s”

Key Plot Points and Events

  • At dusk, Ogerpon privately reflects on her past while Baimu and Porygon2 discuss giving her space. Baimu explains that certain memories are too personal for others to truly share.
  • Baimu settles into an empty mud house in Diamond Settlement. His Pokémon quickly transform the bare cottage into a comfortable, decorated home.
  • Adaman and Arezu visit with supplies. Adaman becomes fascinated by Baimu’s quartz clock, so Baimu gives him a luxury wristwatch. Arezu receives a large Purugly plush from Mawile, though Mawile sharply prevents her from hugging her.
  • Baimu teaches Hisuian Lilligant, Arezu, several Diamond Team women, and some Pokémon a dance. Lilligant learns quickly and is satisfied with the lesson.
  • That night, Baimu begins a major round of simulations using the five Plates he has collected. The resulting rewards allow him to raise two Pokémon to Level 90.
  • The next morning, Steelix carries Baimu and Lilligant to Diamond Back Mountain. Porygon2 and Mega Gengar battle intensely to determine who will receive the final Level 90 opportunity.
  • Steelix, having previously missed two chances, competes by unleashing a massive Sandstorm. The battlefield’s tremors are largely caused by Steelix’s excited digging rather than the duel itself.
  • Porygon2 defeats Mega Gengar through clever use of transformations, clones, [Conversion], [Substitute], [Recover], [Lock-On], and [Zap Cannon]. However, Steelix ultimately claims the Level 90 advancement, while Porygon2 receives the other reward.
  • The battle leaves Porygon2 and Gengar exhausted, with Gengar’s phone processor damaged. Steelix celebrates his new power by digging wildly underground.
  • Lilligant is shaken by the strength of Baimu’s Pokémon and begins questioning whether she could defend her status as “queen” against them—or against the Pearl Team’s forces.
  • Baimu prepares to meet Ursaluna and the Pearl Team’s warden, Calaba. Adaman warns that Calaba is difficult and distrustful of outsiders, while Baimu decides to approach her himself.

Character Developments

  • Baimu continues acting as a considerate leader, respecting Ogerpon’s solitude and caring for his Pokémon’s comfort. He also demonstrates generosity toward Adaman and Arezu, while remaining focused on his larger goal of obtaining the Plates.
  • Ogerpon is shown as emotionally reflective, carrying memories that she prefers to revisit alone.
  • Porygon2 reveals strong loyalty to Baimu and competes intensely with Gengar for advancement. Its victory demonstrates its tactical intelligence and willingness to use unconventional strategies.
  • Gengar remains a powerful but mischievous rival to Porygon2. Despite losing, it pushes Porygon2 to its limits and earns Baimu’s appreciation.
  • Steelix finally overcomes his previous failures and reaches Level 90. His uncontrolled celebration emphasizes both his immense new power and his emotional investment in becoming stronger.
  • Lilligant grows more respectful—and concerned—about Baimu’s team after witnessing their abilities. Her confidence as the Crimson Mirelands’ “queen” is weakened.
  • Adaman becomes increasingly convinced that Baimu will transform Hisui. His fascination with modern technology also highlights his curiosity and eagerness to learn.
  • Arezu displays her playful, enthusiastic personality through her excitement over the Pokémon plushies and participation in the dance lesson.
  • Mawile shows guarded affection: she gives Arezu a gift but firmly maintains her personal boundaries.

Significant Themes

  • Memory and solitude: Ogerpon’s private reminiscence and Baimu’s reflections establish that some emotional experiences can only be processed alone.
  • Power and rivalry: Porygon2, Gengar, and Steelix compete for advancement, showing how ambition can produce both conflict and growth.
  • Technology versus tradition: Baimu’s clocks, watches, decorations, and modern knowledge fascinate the people of Hisui, symbolizing the disruptive influence he brings to the region.
  • Community and hospitality: The mud house becomes a lively shared space, while gifts, dancing, and teaching help Baimu build relationships with the Diamond Team.
  • Status and insecurity: Lilligant’s confidence is shaken when she realizes that Baimu’s Pokémon may rival or surpass the region’s established powers.
  • Personal boundaries: Ogerpon’s need for privacy and Mawile’s rejection of Arezu’s hug both emphasize the importance of respecting individual comfort.

Important Character Interactions

  • Baimu and Porygon2 discuss why Ogerpon should be left alone, revealing Baimu’s empathy and Porygon2’s difficulty understanding experiences outside its bond with its Trainer.
  • Baimu gifts Adaman a wristwatch, strengthening their connection and deepening Adaman’s admiration for him.
  • Mawile gives Arezu a Purugly plush, creating a brief moment of warmth before warning her not to get too close.
  • Baimu teaches Lilligant to dance, earning her approval and establishing a cooperative relationship.
  • Porygon2 and Mega Gengar engage in a highly tactical battle based on their familiarity with each other’s abilities.
  • Baimu reassures and praises his exhausted Pokémon after the battle, especially Gengar and Porygon2.
  • Adaman witnesses Baimu’s extraordinary power firsthand and becomes even more determined to understand his intentions.
  • Baimu and Adaman prepare to confront the difficult Pearl Team warden Calaba, setting up the next stage of the story.

Ch. 1306The People of Michina

Chapter Summary: “The People of Michina”

Key Plot Points and Events

  • Baimu and Ogerpon travel to Sludge Mound to meet Ursaluna, the Noble of the Crimson Mirelands, and obtain the sixth Plate of the Great Venerable Sinnoh.
  • Baimu’s Giant Steelix initially intimidates the local Pokémon and provokes Ursaluna, but the confrontation is interrupted when Baimu and Ogerpon descend from Steelix.
  • After recognizing the Space-Time Wristband, Ursaluna willingly gives Baimu the Plate hidden in its mud-covered body.
  • Ursaluna recognizes Ogerpon from roughly a century earlier and remembers her connection to the people of Michina. It offers to guide them to her former homeland.
  • Ursaluna leads them through the Bear Battle Arena and across the mountains to the Michina Ruins.
  • Ogerpon searches anxiously for her former people, but the settlement appears deserted. Calyrex uses psychic power to locate several households near the temple.
  • A frightened boy reports the strangers to his father. The man recognizes Ogerpon as the returning “Holy Beast” and mistakes Baimu’s dark red hair for evidence that he belongs to the Kishin clan.
  • Baimu clarifies that he is not a descendant of Michina, but an envoy of Great Venerable Sinnoh. The villagers, who know that Great Venerable Sinnoh is Arceus, immediately treat him with great respect.
  • The group meets Suya, the acting chieftain of the remaining Michina people. She explains that her brother has spent three years searching overseas for scattered members of their tribe.
  • Baimu learns that only two households remained when Suya’s family returned to Michina, showing how severely the tribe declined after the religious war.

Character Developments

  • Baimu: Demonstrates diplomacy by obtaining Ursaluna’s Plate without conflict. He becomes increasingly protective of Ogerpon, comforting her when she hesitates to approach the modern inhabitants of Michina. His status as Arceus’s envoy also becomes more significant.
  • Ogerpon: Experiences powerful memories upon returning to Michina. Initially excited, she becomes frightened and withdrawn when faced with unfamiliar descendants of her former people. She relies on Baimu for reassurance, revealing her loneliness and social anxiety after centuries in isolation.
  • Ursaluna: Shows unexpected generosity and emotional depth. It remembers Ogerpon from its youth, recognizes her connection to the ruined settlement, gives up the Plate willingly, and personally guides her home.
  • Steelix: Enjoys carrying Baimu through the sky after its recent increase in strength, while comically worrying about accidentally splashing mud onto its Trainer.
  • Suya: Is established as a responsible but sorrowful leader trying to preserve the remnants of the Michina people and restore their scattered community.

Significant Themes

  • The passage and destruction caused by time: Michina has declined from a prosperous kingdom into ruins and a tiny surviving community.
  • Homecoming and alienation: Ogerpon returns to her homeland but discovers that it no longer exists as she remembers it, making her feel like a stranger in her own home.
  • Memory and continuity: Ursaluna, Ogerpon, and the descendants of Michina preserve fragments of the past, allowing the lost history of the tribe to survive.
  • Faith and religious conflict: Michina’s reverence for Arceus contrasts with the Diamond and Pearl Teams’ differing beliefs. Their religious conflict contributed to the scattering and destruction of the tribe.
  • Hope amid decline: Though Michina is nearly gone, Suya’s brother continues searching for survivors, suggesting the possibility of rebuilding the people’s homeland.
  • Trust and compassion: Baimu’s support helps Ogerpon face a painful reunion, while Ursaluna’s kindness bridges the gap between the ancient past and the present.

Important Character Interactions

  • Baimu and Ursaluna: Their meeting begins with potential hostility but becomes cooperative after Baimu presents the Space-Time Wristband and requests the Plate.
  • Ursaluna and Ogerpon: Ursaluna remembers seeing Ogerpon long ago and treats her warmly, guiding her back to Michina.
  • Baimu and Ogerpon: Baimu comforts and physically reassures Ogerpon when she becomes too nervous to approach the villagers alone.
  • Ogerpon and the Michina villagers: The villagers identify her as their returning Holy Beast, while Ogerpon struggles to reconnect with people descended from those she once knew.
  • Baimu and Suya: Their conversation reveals Michina’s history, Baimu’s role as Arceus’s envoy, and the tribe’s continuing effort to recover from its collapse.

Ch. 1307Wild Thief Sisters

Chapter Summary: Wild Thief Sisters

Key Plot Points and Events

  • Suya learns that Boro and Ogerpon originally came from Kitakami. She considers informing her brother and possibly reconnecting Boro’s descendants with Michina, though Baimu doubts they would willingly abandon their lives in Kitakami.
  • During a feast held by Michina’s descendants, Ogerpon decides to leave. Although it enjoys spending time with the children, the modern Michina only reminds it painfully of the people it once knew.
  • Suya initially tries to persuade Ogerpon to stay, believing it has returned to protect Michina. Baimu explains that he promised Boro to care for Ogerpon, and Ogerpon confirms through spiritual communication that leaving is its own choice.
  • Suya uses the inherited spiritual ability of Damos’s bloodline to communicate with Ogerpon. She realizes that Ogerpon genuinely wishes to leave and accepts its decision. The Michina people are disappointed, but ultimately allow Ogerpon and Baimu to depart.
  • During the journey back, Baimu reflects on Ogerpon’s eventual loneliness if he dies before it. He considers immortality and resurrection, but recognizes that such obsessions could lead him toward villainous behavior.
  • Returning to the Crimson Mirelands, Baimu encounters Ursaluna and Granny Xipu. Ursaluna explains that stone-tablet fragments have been stolen from the Solaceon Ruins, likely by the Miss Fortune Sisters.
  • Baimu agrees to help recover the fragments. Xipu insists that the theft is her responsibility, but Baimu argues that he cannot ignore Ursaluna’s request or allow ancient traditions to be destroyed.
  • Back at the Diamond Settlement, Baimu learns that Coin, one of the Miss Fortune Sisters, was formerly part of the Diamond Team. Arezu explains that Coin abandoned the team after being influenced by Charm, the eldest sister.
  • Baimu organizes a search for the sisters and suspects that someone in the Diamond Team may still be secretly communicating with Coin. Calyrex helps observe the settlement and identifies a suspicious person traveling toward Dazzling Arena.
  • The spy is confirmed to be meeting the Miss Fortune Sisters. Instead of fleeing, the sisters decide to infiltrate the Diamond Settlement and steal or punish Baimu for openly hunting them.
  • Baimu realizes they are walking into his trap and prepares to ambush them by pretending to sleep.

Character Developments

  • Ogerpon: Shows emotional maturity by choosing to leave Michina rather than remain trapped in memories of its lost past. Its priorities have shifted toward protecting Baimu and the people currently important to it.
  • Baimu: Demonstrates loyalty by honoring his promise to Boro. He understands Ogerpon’s grief and supports its choice rather than forcing it to remain. His reflections on immortality and resurrection reveal deep fear of outliving his Pokémon, while also showing awareness of the moral dangers such desires could create.
  • Suya: Moves from hopeful insistence that Ogerpon should stay to respectful acceptance of its wishes. Her inherited spiritual communication confirms her connection to Damos and establishes her as a capable descendant of Michina’s founder.
  • Calyrex: Becomes more actively involved in Baimu’s investigations, using its observational abilities to track the Diamond Team member linked to the thieves. Its shy affection toward Baimu is also highlighted.
  • Arezu: Remains outspoken and energetic. Though resentful of Coin’s betrayal, she eagerly helps Baimu organize the search.
  • Granny Xipu: Her stubborn independence is emphasized. She refuses outside assistance at first, even though Ursaluna clearly wants Baimu’s help.
  • Miss Fortune Sisters: Their bold and antagonistic nature is established. Rather than hide, they decide to retaliate directly against Baimu.

Significant Themes

  • Home versus memory: Michina remains physically intact, but it is no longer the Michina Ogerpon remembers. The chapter explores how a homeland can survive while its emotional meaning disappears.
  • Acceptance of change and loss: Ogerpon accepts that the past cannot be restored and chooses to move forward with Baimu.
  • Promises and loyalty: Baimu’s commitment to Boro guides his actions and becomes more important than Michina’s desire to reclaim Ogerpon.
  • Fear of mortality: Baimu’s thoughts about immortality and resurrection reveal the pain of inevitable separation between humans and long-lived Pokémon.
  • Tradition and preservation: The stolen tablets symbolize the importance of protecting history and cultural knowledge.
  • Old loyalties and betrayal: Coin’s defection from the Diamond Team creates lingering resentment and drives the community’s response to the Miss Fortune Sisters.

Important Character Interactions

  • Baimu and Ogerpon: Their close bond is central. Baimu comforts Ogerpon, respects its wishes, and promises to remain responsible for its well-being.
  • Baimu and Suya: They discuss Ogerpon’s fate, with Baimu encouraging Suya to communicate with it directly rather than rely on assumptions.
  • Suya and Ogerpon: Suya’s spiritual communication allows her to understand Ogerpon’s true feelings and accept its departure.
  • Baimu and Calyrex: Their affectionate, teasing relationship is shown through Baimu’s desire to embrace and photograph Calyrex, contrasted with Calyrex’s embarrassment.
  • Baimu and Xipu/Ursaluna: Ursaluna requests help recovering the stolen relics, while Xipu’s pride clashes with Baimu’s willingness to assist.
  • Baimu and Arezu: Arezu provides information about Coin and volunteers to help investigate, becoming one of Baimu’s allies in the search.
  • Baimu and the Miss Fortune Sisters: Their conflict escalates into a mutual ambush: Baimu hunts them, while they plan to infiltrate the settlement and retaliate.

Ch. 1308Cobalt Coastlands

Cobalt Coastlands — Chapter Summary

Key Plot Points and Events

  • The Bandit Sisters—Charm, Coin, and the youngest Charm—attempt to rob Baimu, believing he is a false messenger of Great Venerable Sinnoh. They infiltrate his home with Gengar, but Baimu and his Pokémon quickly overpower and capture them.
  • Adaman and the Diamond Team arrive after the commotion. The sisters are tied up, stripped of their Pokémon and Poké Balls, and taken away to face justice for their crimes.
  • The sisters had stolen a fragment of a Plate from ancient ruins, mistakenly believing it was a valuable antique. Baimu recovers it through information obtained from Shiny Gengar’s Hypnosis.
  • The capture also exposes that someone within the Diamond Team may have been secretly communicating with the bandits. Adaman begins investigating the possible accomplice.
  • Baimu concludes his training of Lilligant. He leaves it to return to the mountain, ending their teacher-student relationship.
  • Arezu decides to leave for Jubilife Village and pursue her dream of becoming a fashion expert. Lilligant supports her decision and agrees to let Arezu care for its child.
  • Baimu returns the recovered Plate fragment to Xipu at the Solaceon Ruins. Restoring the fragment completes the inscription: “All life shall meet with other life, and bring forth new things.”
  • Inspired by the message and Baimu’s actions, Xipu reconsiders her hostility toward the major factions and resolves to encourage cooperation among the Diamond Team, Pearl Team, and Team Galactic.
  • Baimu then travels toward the Cobalt Coastlands, while wondering whether the Plates may exist in duplicate because he possesses a Flame Plate from the future.

Character Developments

  • Baimu demonstrates his strategic thinking and willingness to use unconventional methods, luring the Bandit Sisters into attacking him so he can capture all three at once. He also continues acting as a mediator and catalyst for change in Hisui.
  • The eldest Bandit Sister, Charm, remains bitter toward the organizations and society that oppressed her. Her hostility and confidence collapse when Baimu captures her effortlessly.
  • Coin shows more courage than the youngest sister by entering the house after Charm disappears, but she too is quickly defeated.
  • The youngest Charm is fearful and still retains faith in Great Venerable Sinnoh, despite following her rebellious sisters. Her terror turns briefly into anger before Baimu incapacitates her.
  • Arezu grows more independent. Inspired by Baimu’s freedom and encouraged by Porygon2, she chooses to pursue a personal ambition in Jubilife Village rather than remain only as Lilligant’s warden.
  • Lilligant is shown to be self-sufficient and deeply affectionate toward Arezu. It supports Arezu’s departure and entrusts its child to her care.
  • Adaman becomes increasingly burdened by the political and personal problems surrounding Baimu, including the bandits’ accomplice and resistant wardens such as Calaba and Sabi.
  • Xipu undergoes a major change in perspective, recognizing that cooperation between rival groups may be necessary for Hisui’s future.

Significant Themes

  • Cooperation over division: The restored inscription emphasizes that life and societies develop through meeting and interacting with others. This directly challenges the rivalry among Hisui’s factions.
  • Change and adaptation: Characters such as Arezu and Xipu choose to move beyond traditional roles and outdated grudges.
  • Freedom and self-determination: Arezu’s decision to pursue fashion reflects the desire to choose one’s own path, a goal also shared—though twisted by resentment—by the Bandit Sisters.
  • Faith versus proof: The sisters question whether Baimu truly represents Great Venerable Sinnoh, while Xipu’s experiences gradually convince her that actions may reveal truth more clearly than doctrine.
  • The consequences of division: The Bandit Sisters’ crimes and the Diamond Team’s possible internal betrayal show how unresolved resentment and factional conflict create instability.

Important Character Interactions

  • The Bandit Sisters bicker during the attempted burglary, revealing their differing levels of courage, loyalty, and faith.
  • Baimu confronts and captures all three sisters, then discusses their fate with Porygon2 and Adaman.
  • Adaman and Arezu disagree over whether she should leave Lilligant and go to Jubilife Village, though Lilligant ultimately supports her.
  • Porygon2 gives Arezu fashion magazines, helping inspire her new career goal.
  • Baimu returns the Plate fragment to Xipu, prompting her spiritual and political reconsideration.
  • Baimu and Porygon2 discuss the mysterious Unown and the possibility that Plates may exist in duplicate as he departs for the Cobalt Coastlands.

Ch. 1309Basculegion

Chapter Summary: “Basculegion”

Key Plot Points and Events

  • Baimu arrives at Ginkgo Beach in the Cobalt Coastlands and spends a carefree day playing with Spheal. His Aggron intimidates the Spheal’s parents, while Shiny Milotic enjoys swimming in the ocean.
  • When Walrein and Sealeo attempt to demand food from Baimu, Warden Iscan intervenes and peacefully stops them. He explains that the Pokémon are familiar with Basculegion, the Noble Pokémon of the region.
  • Iscan tells Baimu that Basculegion has been behaving unusually and only appears at night. To gain its trust, Baimu must prepare food made from local fruits and vegetables infused with a Pokémon’s Dark Pulse.
  • Baimu and Iscan travel to the Diamond Team’s settlement at Aipom Hill. Iscan explains that several families live there and gather rare Cobalt Coastlands products for trade. Baimu accepts a list of ingredients, though Gengar already has all of them stored in its stomach.
  • Baimu briefly considers whether the Cobalt Coastlands’ Noble Pokémon will provide him with another Plate, since Arcanine’s Flame Plate may duplicate one he already possesses.
  • After retrieving Aggron and Milotic from the sea, Baimu notices that Basculegion has been secretly observing them. Rather than appearing only at night, it has been drawn out by Milotic’s beauty.
  • Baimu presents himself as an envoy of Great Venerable Sinnoh. When Basculegion retreats, he uses Milotic to call it closer. Basculegion surfaces and approaches shyly, apparently attracted to Milotic.

Character Developments

  • Baimu remains playful, generous, and deeply indulgent toward his Pokémon, but he is also confident and resourceful when handling wild Pokémon. He prefers peaceful solutions when possible, though he is quick to threaten or scold Pokémon that try to take advantage of him.
  • Iscan is established as kind, timid, and conflict-averse. Despite fearing Ghost-type Pokémon, he willingly helps Baimu approach Basculegion and demonstrates familiarity with the local Pokémon and community.
  • Aggron continues to act as Baimu’s powerful but relaxed protector. He dislikes bullying weaker Pokémon and is unconcerned about future rivals, confidently believing his Mega Evolution and Champion-level strength will keep him dominant.
  • Milotic is portrayed as affectionate, carefree, and somewhat naïve after evolving. Her beauty and friendly nature allow her to attract Basculegion, even though she does not understand the effect she has.
  • Basculegion is introduced as a reclusive, observant, and unexpectedly shy Noble Pokémon. Its interest in Milotic suggests that it may be more emotionally sensitive and socially awkward than dangerous.

Significant Themes

  • The bond between humans and Pokémon: Baimu’s Pokémon are treated as companions with individual personalities rather than mere battle tools.
  • Carefree affection and indulgence: Much of the chapter focuses on Baimu’s playful interactions with his Pokémon and his willingness to let them enjoy themselves.
  • Peaceful conflict resolution: Iscan prevents a confrontation between Baimu and the coastal Pokémon, reinforcing the value of understanding local relationships instead of relying solely on strength.
  • Beauty and attraction: Milotic’s beauty becomes the key to drawing Basculegion out of hiding, showing how Pokémon can respond to charm and emotional connection.
  • Nature and vulnerability: Even powerful Pokémon such as Aggron remain affected by ordinary natural forces like seawater corrosion, emphasizing that strength does not make them invulnerable.
  • Community and trade: The Diamond Team settlement reveals that the Cobalt Coastlands are supported by families who gather local resources and exchange them for outside supplies.

Important Character Interactions

  • Baimu plays with and feeds Spheal while Aggron intimidates their parents.
  • Milotic invites Aggron into the ocean, causing both Pokémon to abandon Baimu for their own fun.
  • Iscan mediates between Baimu and the aggressive Walrein and Sealeo, then guides him to the Diamond Team settlement.
  • Baimu jokes and quarrels affectionately with Aggron and Milotic, highlighting their close but comedic relationships.
  • Aggron identifies Basculegion’s repeated spying, while Baimu realizes that Milotic has attracted it.
  • Milotic calls Basculegion to shore, leading to their first direct encounter and revealing Basculegion’s shy interest in her.

Ch. 1310Hisui's Good Dogs

Chapter Summary: Hisuian Woof Woof

Key Plot Points and Events

  • Baimu confronts the Noble Basculegion to obtain its Plate. Basculegion is distracted by Shiny Milotic, but flees into the sea when she approaches. Baimu decides to deal with it later.
  • He travels with Aggron through the Cobalt Coastlands, collecting plants and intending to transplant them to Platinum Silver Mountain.
  • Baimu encounters Irida, leader of the Pearl Team, and agrees to meet Gana, the Coastlands’ Warden.
  • Gana explains that the previous island Noble, a Hisuian Arcanine, died while saving its child. Its descendant is one of the two Hisuian Growlithe under her care, but the Plate has disappeared.
  • Baimu suspects the missing Plate may be on Firepit Island, where the former Noble lived. Rather than becoming involved in Growlithe’s evolution or the Noble succession, he decides to investigate independently.
  • Irida confides in Baimu about recurring nightmares and her anxieties about leading the Pearl Team. Baimu encourages her to grow stronger alongside her Pokémon, giving her renewed confidence.
  • At the Ancient Retreat, Baimu confronts Volo, who has been filling in the Great Crater as punishment. He threatens and humiliates Volo until Volo reveals that he hid the Plate in the Kiseki Temple Ruins.

Character Developments

  • Baimu remains pragmatic, manipulative, and comically ruthless. He avoids unnecessary side quests but is willing to use intimidation, psychological torture, and threats to obtain information.
  • Irida shows vulnerability beneath her leadership role. Her nightmares and self-doubt reveal how burdened she feels, but Baimu’s advice helps her regain determination and faith in herself.
  • Gana is portrayed as a responsible but troubled Warden whose reputation has suffered because she could not secure a successor for the Noble.
  • Volo continues his obsessive pursuit of Arceus while reluctantly obeying Baimu. His fear and humiliation emphasize how thoroughly Baimu controls him.
  • Basculegion is characterized humorously as an awkward, lustful, and cowardly Noble rather than a serious opponent.
  • Hisuian Growlithe are introduced as potential heirs to the Noble title, with the smaller, timid one secretly being the true descendant.

Significant Themes

  • Strength and leadership: Irida’s worries are framed as consequences of inexperience and weakness. Baimu argues that personal strength and growth alongside one’s Pokémon are necessary to face future problems.
  • Trust and responsibility: Irida struggles with her duties, while Gana faces criticism over failing to protect the Noble succession.
  • Pragmatism versus idealism: Baimu ignores traditional heroic obligations and focuses only on his objectives, while characters such as Irida and Volo remain emotionally or spiritually invested in their responsibilities.
  • Power and intimidation: Baimu’s ability to force both Pokémon and people into cooperation demonstrates his increasingly morally questionable methods.
  • Humor through contrast: Serious lore and emotional moments are repeatedly undercut by comic behavior, such as Basculegion fleeing from Milotic and Volo being forced to cut his hair like Arceus.

Character Interactions

  • Baimu attempts to manipulate Basculegion through Milotic’s charm, but the Noble panics and escapes.
  • He meets Irida and treats her concerns with a mixture of bluntness, mockery, and genuine encouragement.
  • Irida introduces him to Gana, who apologizes for the missing Plate and explains the tragedy of the former Noble.
  • Irida later opens up emotionally to Baimu, who reassures her while also giving her the harsh advice to become stronger.
  • Baimu confronts Volo at the Ancient Retreat, using Gengar’s Psychic to humiliate him and threatening the Temple of Sinnoh until Volo finally reveals the Plate’s location.

Ch. 1311Unlucky Ingo

Chapter Summary: “Unlucky Ingo”

Key Plot Points and Events

  • Baimu visits Looker in Ancient Retreat to ask for the Plate she possesses, likely the Pixie Plate. Looker refuses to hand it over immediately, agreeing to give it to him only after he retrieves all the Plates held by the Noble Pokémon.
  • Baimu gives Looker black tea from the modern era. Delighted, she eagerly brews it, while Baimu privately enjoys the thought that she will eventually discover it differs from Kalos’s usual tea.
  • Baimu leaves Ancient Retreat and travels toward the foot of Mt. Coronet, intending to contact Basculegion later. Aggron carries him up the mountain, despite its ongoing inability to learn Magnet Rise.
  • Their noisy climb attracts the attention of Sneasler, the local Noble Pokémon. Rather than resisting, Sneasler leads Baimu and Aggron to a cave.
  • There they discover Ingo, the Battle Subway supervisor from Unova. Baimu is shocked because Ingo had apparently been transported to Hisui before the space-time rifts appeared.
  • Ingo initially suffers from memory loss. Calyrex examines him and discovers that his amnesia likely resulted from a brain injury. Calyrex’s healing restores Ingo’s memories.
  • Ingo explains that he was struck by a mysterious beam of light while aboard a train and awoke in Hisui. Baimu tells him that he has been transported several hundred years into the past.
  • Ingo is devastated by the realization that he is separated from his brother Emmet and his Pokémon by centuries. Baimu reassures him that there is an eighty-to-ninety percent chance they can return to their own era, apparently through Terapagos.
  • As the tension eases, Sneasler gives Baimu the Toxic Plate.

Character Developments

  • Baimu remains pragmatic, impatient, and focused on collecting the Plates and returning to the modern era. He also shows compassion toward Ingo, immediately seeking medical help for his memory loss and offering him hope of returning home.
  • Ingo is revealed to be the amnesiac Warden seen in Hisui. Recovering his identity brings back his energetic, theatrical railway-conductor personality, but learning that he is centuries away from home leaves him deeply shaken.
  • Sneasler is established as intelligent, perceptive, and cooperative. It notices that Baimu and Ingo are outsiders based on their clothing and correctly suspects they know each other.
  • Aggron continues to serve as Baimu’s powerful mount but remains stubborn about learning Magnet Rise. Its jealousy of Hydreigon over mount duty also highlights its pride and desire for recognition.
  • Looker is portrayed as carefree and eccentric, but also subtly lonely. Her enthusiasm for Baimu’s tea reveals her fondness for small comforts and companionship.
  • Calyrex reluctantly helps Ingo despite disliking humans, demonstrating that it will still act compassionately when someone is in danger.

Significant Themes

  • Time displacement and loss: Ingo’s situation emphasizes the emotional cost of being torn away from one’s home, family, and era.
  • Identity and memory: Ingo’s recovery of his memories restores his sense of self, contrasting with the alienation caused by his amnesia.
  • Hope amid uncertainty: Baimu cannot guarantee a way home, but his confidence gives Ingo a reason to keep going.
  • Human–Pokémon cooperation: Sneasler, Aggron, Calyrex, and the other Pokémon all influence the events and assist the human characters.
  • Humor and emotional relief: Baimu’s teasing, the tea subplot, Aggron’s stubbornness, and Ingo’s railway catchphrases balance the more tragic revelation about his displacement.
  • The pursuit of efficiency and power: Baimu’s determination to collect the Plates and strengthen his Pokémon continues to drive his actions.

Important Character Interactions

  • Baimu and Looker negotiate over the Plate, with Baimu trying to use tea as an incentive and Looker firmly refusing to change the terms.
  • Baimu and Aggron share a familiar, humorous partnership, especially during the mountain climb and their discussion of Rock Climb and Magnet Rise.
  • Sneasler evaluates Baimu and Ingo, then guides them together and ultimately gives Baimu the Toxic Plate.
  • Baimu and Ingo recognize one another from the modern era, creating an immediate connection despite Ingo’s initial amnesia.
  • Calyrex and Ingo interact through the memory examination, with Calyrex healing him and restoring his identity.
  • Baimu offers Ingo reassurance about returning home, transforming their reunion from a shocking discovery into a possible source of hope.

Ch. 1312Shy Boy

Chapter Summary: “Shy Boy”

Key Plot Points and Events

  • Ingo recounts his life in Hisui after losing his memory: the Pearl Team took him in, he discovered a talent for training Pokémon, became one of their five Wardens, and formed a close bond with Sneasler.
  • Baimu reflects on the unfair treatment of the protagonist, who was expelled from Jubilife Village despite solving numerous problems for Team Galactic, contrasting this with Ingo’s relatively honored position among the Pearl Team.
  • Baimu gives Ingo Unovan specialties stored in Shiny Gengar. The familiar objects restore painful memories and make Ingo emotional, especially because he now remembers his brother, his Pokémon, and the Battle Subway.
  • Baimu explains that he is collecting the Plates scattered throughout Hisui. He currently has seven, with eighteen total.
  • Ingo guides Baimu to the Celestic Ruins, where they discover the Dread Plate among the ruins of an old Giratina statue. This becomes Baimu’s eighth Plate.
  • Ingo wants to continue helping Baimu, but remains behind because he has responsibilities to Sneasler and the Pearl Team. He plans to speak with Irida about finding a successor and possibly persuade Calaba to surrender another Plate.
  • Baimu travels to the Cobalt Coastlands and reunites with Iscan, who has prepared the ingredients needed to summon Basculegion. Baimu cooks Dark Pulse-infused rice balls, creating unusually powerful, glowing “Shining Cuisine.”
  • Basculegion appears but hesitates because of Milotic, toward whom it seems shy and attracted. Once it tastes Baimu’s food, however, its appetite overwhelms its embarrassment.
  • Basculegion refuses to hand over its Plate unless it receives more food. When it tries to renegotiate, Baimu orders Milotic to attack, using Whirlpool to repeatedly spin Basculegion around.
  • Baimu threatens to feed the remaining dumplings to other Pokémon, including a nearby Walrein family. Faced with losing the food, Basculegion finally gives up the Plate.
  • Baimu obtains the ninth Plate.

Character Developments

  • Ingo: Regains his memories and becomes increasingly eager to return home, though he feels obligated to honor the Pearl Team and care for Sneasler. His emotional conflict shows that he is torn between his old life and the relationships he formed in Hisui.
  • Baimu: Demonstrates sympathy for Ingo and frustration toward organizations that exploit or neglect outsiders. He remains practical and determined in his Plate quest, using generosity, negotiation, and—when necessary—force.
  • Iscan: Shows his kindness and reliability by gathering ingredients himself when Baimu is delayed. His shyness and fear of Ghost-type Pokémon are emphasized, contrasting with his responsibility as Basculegion’s Warden.
  • Basculegion: Reveals a comically timid but extremely food-driven personality. Its attraction to Milotic makes it shy, but its greed ultimately overcomes its embarrassment and leads it to bargain over the Plate.
  • Milotic: Acts as both an object of Basculegion’s fascination and an effective fighter, pursuing and defeating it with Whirlpool.
  • Sneasler: Though mostly silent, its presence reminds Ingo of his duties and prevents him from abandoning his responsibilities.

Significant Themes

  • Belonging and homesickness: Ingo’s recovered memories intensify his longing for Unova and the people, Pokémon, and life he left behind.
  • Duty versus personal desire: Ingo wants to return home but feels responsible for Sneasler, the Pearl Team, and the role he accepted in Hisui.
  • Exploitation and injustice: Baimu criticizes Team Galactic for using the protagonist’s abilities without granting him meaningful status or protection.
  • Trust and reciprocity: Baimu rewards cooperation with gifts and food, but insists that agreements must be honored when Basculegion attempts to take advantage of him.
  • Comedy through personality contrasts: Ingo’s emotional seriousness, Iscan’s nervous kindness, Basculegion’s shyness, and Baimu’s aggressive bargaining create much of the chapter’s humor.

Important Character Interactions

  • Baimu and Ingo: Their conversation deepens their bond. Baimu comforts Ingo, gives him reminders of home, and accepts his guidance to the Celestic Ruins.
  • Ingo and Sneasler: Sneasler’s silent watchfulness reinforces their close relationship and reminds Ingo that he cannot simply leave without arranging for its future care.
  • Baimu and Iscan: Iscan’s preparations and Baimu’s gratitude show mutual goodwill. Baimu also teases Iscan about his fear of darkness and ghosts.
  • Iscan and Basculegion: Iscan patiently tries to persuade Basculegion to cooperate, acting as a mediator between it and Baimu.
  • Baimu, Milotic, and Basculegion: Basculegion is attracted to Milotic but becomes focused on Baimu’s food. When it refuses to surrender the Plate, Milotic overpowers it, turning the negotiation into a humorous battle of appetite and intimidation.

Ch. 1313Firepit Island

Chapter Summary: “Firepit Island”

Key Plot Points and Events

  • After obtaining the Plate, Shiny Milotic abandons Basculegion, prompting Iscan to check on it. Basculegion is unharmed but rushes to Baimu for the promised third dumpling.
  • Baimu feeds Basculegion, settling the conflict peacefully. Basculegion leaves in heartbreak after realizing Milotic is far stronger than it is, while Milotic remains unaware of its feelings.
  • Baimu accompanies Iscan back to the Diamond Team settlement. The villagers visibly worry about Iscan and wait until he returns safely.
  • Baimu and Iscan share a late-night meal. They discuss cooking, Pokémon, and Iscan’s fear of Ghost-types. Baimu reveals that Basculegion is itself a Ghost-type Pokémon, leaving Iscan disturbed but determined not to treat his partner differently.
  • The next morning, Baimu leaves camp and flies with Hydreigon toward Firepit Island. He hopes the former Island Lord’s death site may contain another Flame Plate and provide additional simulation attempts.
  • On reaching Firepit Island, Baimu observes its volcanic environment and numerous Fire-type Pokémon. Hydreigon detects the Miss Fortune Sisters, who have kidnapped a Hisuian Growlithe.
  • The sisters intend to train Growlithe into an Arcanine so it can become an Island Lord and protect them. Baimu intervenes and easily defeats their Pokémon with Hydreigon’s Dragon Flame.
  • Shiny Gengar hypnotizes all three sisters. Baimu befriends the frightened Growlithe, explaining that it was mistakenly kidnapped because the sisters believed it was connected to the previous Island Lord.
  • The chapter ends when Guana, Iscan, and Irida arrive with another Growlithe, apparently coming to recover the kidnapped Pokémon.

Character Developments

  • Baimu continues to act as a powerful but benevolent mediator. He resolves the Basculegion dispute through both intimidation and generosity, supports Iscan emotionally, and intervenes to rescue Growlithe.
  • Iscan demonstrates responsibility and compassion toward Basculegion. Although learning that Basculegion is a Ghost-type deeply frightens him, he refuses to abandon or mistreat it and resolves to overcome his fear.
  • Basculegion shows romantic feelings toward Milotic but accepts that it cannot compete with Milotic’s strength. It leaves quietly rather than exposing its emotional vulnerability.
  • Milotic remains innocent and oblivious to Basculegion’s affection, interpreting its strange behavior as possible aggression.
  • The Miss Fortune Sisters remain opportunistic and reckless. They attempt to exploit Growlithe for protection but are once again defeated because of their poor judgment.
  • Growlithe is portrayed as an innocent victim of the sisters’ scheme. It quickly trusts Baimu after recognizing him and receiving food.
  • Hydreigon and Shiny Gengar demonstrate their overwhelming battle strength and loyalty to Baimu, decisively defeating the sisters’ Pokémon.

Significant Themes

  • Strength, desire, and acceptance: Basculegion’s unrequited attraction to Milotic highlights the painful recognition that desire alone cannot overcome a vast difference in strength.
  • Fear versus understanding: Iscan’s fear of Ghost-types reflects how ignorance can create irrational terror. Baimu encourages him to overcome this fear through familiarity and companionship.
  • Power used responsibly: Baimu possesses overwhelming strength but repeatedly chooses restraint, defeating the sisters without seriously injuring their Pokémon.
  • Misunderstanding and mistaken identity: The sisters kidnap the wrong Growlithe, showing how selfish assumptions can cause innocent creatures to suffer.
  • Community and care: The Diamond Team’s concern for Iscan and Baimu’s hospitality emphasize the importance of companionship, protection, and shared meals.
  • Changing history and environment: Baimu reflects on how Firepit Island may eventually become Stark Mountain and how major environmental changes could explain the disappearance of Hisui’s Noble Pokémon.

Important Character Interactions

  • Baimu and Basculegion: Baimu fulfills his promise by giving Basculegion a dumpling, resolving its dispute with Milotic.
  • Basculegion and Milotic: Basculegion silently acknowledges Milotic’s superiority before departing heartbroken; Milotic does not understand its feelings.
  • Baimu and Iscan: They travel together, share food, exchange cooking advice, and discuss Iscan’s fear of Ghost Pokémon. Their mutual respect and friendship deepen.
  • Baimu and the Miss Fortune Sisters: The sisters challenge him, but Hydreigon defeats their entire team almost instantly. Shiny Gengar then hypnotizes the sisters.
  • Baimu and Growlithe: Baimu reassures and feeds the kidnapped Growlithe, earning its trust.
  • Guana, Iscan, and Irida: Their arrival at the end suggests they have come together to reclaim Growlithe and confront the consequences of the sisters’ actions.

Ch. 1314Stubborn Calaba

Chapter Summary: “Stubborn Moku”

Key Plot Points and Events

  • The smaller Hisuian Growlithe leads Irida, Guana, and Iscan to Firepit Island, where they discover Baimu with the larger Growlithe and the unconscious Miss Fortune Sisters.
  • The smaller Growlithe had crossed the ocean—despite its fear of water and its father’s death at sea—to search for its companion.
  • Hearing a call from the volcanic crater, it evolves into a Hisuian Arcanine. Its evolution fulfills Firepit Island’s legend that a Growlithe brave enough to enter the island can become an Arcanine.
  • The new Arcanine is accepted as Firepit Island’s Noble. The ghostly spirit of its deceased parent appears nearby, showing that it has remained to watch over its child.
  • Guana accepts that she and Arcanine must live apart because of their respective responsibilities, though she promises to visit it as its Warden.
  • The group searches for the Flame Plate but fails to locate it. Baimu learns that Ingo possesses Sneasler’s Plate and explains that Ingo, like himself, came from another time or place.
  • Baimu tells Irida that Ingo will eventually return with him, meaning the Pearl Team must find a successor to Ingo as Warden.
  • During the journey home, Baimu identifies the romantic relationship between Guana and Iscan. He encourages Irida and Adaman to work together to end the ancient conflict between the Pearl and Diamond Teams and lead Hisui into a new era.
  • Baimu then returns to the Mt. Coronet foothills to help Ingo deal with Calaba, the stubborn Diamond Team Warden. Calaba refuses to believe that the Space-Time Rift was real and suspects Baimu of being connected to Team Galactic.
  • Baimu reveals footage of himself summoning Dialga and Palkia, shocking Adaman and leaving Calaba unable to accept what she is seeing.

Character Developments

  • The smaller Growlithe demonstrates extraordinary courage by overcoming its fear of the sea and evolves into Hisuian Arcanine, becoming a Noble.
  • Guana grows emotionally as she accepts both Arcanine’s new role and the necessity of separating from it. Her bond with Arcanine remains strong despite the distance.
  • Iscan and Guana are revealed to be romantically involved, suggesting a relationship that crosses the traditional Diamond–Pearl divide.
  • Irida begins to recognize the possibility of cooperation with Adaman and the responsibility they may have to reshape Hisui. Baimu’s words plant the beginnings of confidence and ambition in her.
  • Ingo remains conflicted: he wants to recover his past and return with Baimu, but he is worried about abandoning his current Warden duties and the difficulty of finding a replacement.
  • Calaba is characterized as suspicious, proud, and extremely stubborn. Despite seeing evidence of Baimu’s power, she continues to reject his claims.
  • Baimu continues acting as a powerful mediator and problem-solver, helping the Nobles while pursuing the Plates needed to return to his own era.

Significant Themes

  • Courage and overcoming fear: The smaller Growlithe’s ocean crossing shows that true courage means confronting hardship rather than merely performing a symbolic feat.
  • Parental love and remembrance: The previous Noble remains behind as a spirit to protect its child, emphasizing devotion that continues beyond death.
  • Duty versus personal attachment: Guana and Arcanine must separate to fulfill their responsibilities, while Ingo struggles with his obligations as a Warden.
  • Bridging divisions: The relationship between Guana and Iscan, along with Baimu’s advice to Irida and Adaman, reflects the possibility of reconciliation between the Pearl and Diamond Teams.
  • Faith versus evidence: Calaba’s rigid beliefs conflict with Baimu’s firsthand knowledge and recorded proof, illustrating the difficulty of changing deeply held assumptions.
  • Leadership and inherited responsibility: The new Arcanine, Irida, Adaman, and the future Wardens must all accept roles that affect the future of Hisui.

Important Character Interactions

  • Guana reunites with the evolved Arcanine and promises to remain its Warden.
  • Baimu captures the Miss Fortune Sisters again with Shiny Gengar’s Hypnosis, preventing their escape.
  • Baimu privately explains Guana and Iscan’s relationship to Irida, then challenges her and Adaman to become leaders of a united Hisui.
  • Ingo reports his failed negotiations with Calaba and asks Baimu for help.
  • Adaman attempts to persuade Calaba to trust Baimu, but she dismisses the Space-Time Rift as ordinary weather.
  • Baimu confronts Calaba, uses his overwhelming presence to unsettle her, and shows her evidence of his encounter with Dialga and Palkia.

Ch. 1315The Little Steel Dragon

Chapter Summary: The Little Steel Dragon

Key Plot Points and Events

  • At the Moon-Worshipping Battlefield, Baimu, Ingo, Adaman, and Calaba review evidence proving that Dialga—not the Diamond or Pearl Team’s mistaken interpretation—is the true Great Venerable Sinnoh. Calaba refuses to accept the truth and challenges Baimu.
  • Calaba surrounds Baimu and Ingo with several Skuntank, using their foul-smelling gas to attack. Baimu blocks the poison with Gengar’s barrier and has Porygon2 disperse the gas with Icy Wind, freezing and defeating the Skuntank almost instantly.
  • Adaman reprimands Calaba for her poor sportsmanship and forces her to reveal the location of Hisuian Electrode’s cave. Baimu and Ingo enter the cave, where they encounter Hisuian Voltorb and the territorial Hisuian Electrode.
  • Baimu presents his Space-Time Wristband and explains that he has been sent by Great Venerable Sinnoh to retrieve the Plate. Electrode agrees to cooperate only if Baimu completes a task: resolving a conflict at the Ancient Quarry.
  • The dispute involves a group of Garchomp invading the territory of several Hisuian Goodra, Sliggoo, and Goomy. Since Electrode does not want to travel in the cold, it has effectively delegated its responsibility to Baimu.
  • Baimu travels to the Ancient Quarry on Hydreigon, leaving Ingo and the others behind. He discovers the damp, coal-filled valley where the Hisuian Goodra live.
  • Hydreigon’s intimidating roar initially alarms the Goodra, but the Alpha Goodra becomes fascinated by Hydreigon, visibly developing heart-shaped eyes.

Character Developments

  • Baimu: Demonstrates overwhelming battle ability, patience, and practical experience in resolving Pokémon conflicts. He is also revealed to have germophobia and a particular fear of Hisuian Electrode’s explosive nature. Despite being annoyed by Electrode’s laziness, he accepts the mission confidently.
  • Calaba: Remains stubborn, proud, and unwilling to acknowledge Baimu’s legitimacy or victory. Her reckless and unsportsmanlike behavior leads to repeated reprimands from Adaman, though she eventually provides useful information.
  • Adaman: Acts as the voice of reason within the Diamond Team. He accepts Baimu’s evidence, recognizes Calaba’s delusions, apologizes for her conduct, and takes responsibility for disciplining her.
  • Ingo: Shows concern for Baimu and retains instinctive fear of Voltorb despite his memory loss. He is willing to help but respects Baimu’s decision to handle the trial alone.
  • Hydreigon: Although intimidating and somewhat bad-tempered, Hydreigon proves obedient and tactically intelligent. It restrains its power around the Goodra and uses its roar to establish dominance, inadvertently attracting the Alpha Goodra.
  • Hisuian Electrode: Is portrayed as powerful but lazy and self-serving, refusing to resolve a local crisis because of the cold and assigning the task to Baimu instead.

Significant Themes

  • Faith versus truth: Calaba’s refusal to accept Dialga’s identity illustrates the conflict between inherited religious beliefs and undeniable evidence.
  • Tradition versus change: The chapter contrasts ancient Hisuian customs and beliefs with Baimu’s modern knowledge of Pokémon types, behavior, and regional forms.
  • Responsibility and leadership: Electrode avoids its duty, while Baimu willingly takes responsibility for the territorial dispute.
  • Power and restraint: Baimu and Hydreigon possess overwhelming strength but deliberately control it to avoid escalating tensions.
  • Pokémon as individuals: Regional variants such as Hisuian Voltorb, Electrode, and Goodra are shown to have distinct appearances, temperaments, habitats, and social behavior.
  • Humor and personality: Calaba’s shameless tactics, Electrode’s laziness, Baimu’s germophobia, and Hydreigon’s unexpected appeal to the Alpha Goodra provide comic relief.

Character Interactions

  • Baimu and Calaba clash over faith, legitimacy, and battle conduct, with Baimu decisively defeating her Skuntank.
  • Adaman repeatedly mediates between them, reprimanding Calaba and apologizing to Baimu.
  • Ingo supports Baimu but is frightened by the Hisuian Voltorb and is ultimately left behind while Baimu undertakes Electrode’s trial.
  • Baimu communicates with Hisuian Electrode through the Porygon Phone, establishing a reluctant partnership.
  • At the Ancient Quarry, Baimu and Hydreigon approach the Goodra cautiously. Hydreigon’s intimidating presence initially threatens the group, but its strength unexpectedly captivates the Alpha Goodra, setting up the next conflict.

Ch. 1316Dragon Love

Chapter Summary: “The Dragon’s Love”

Key Plot Points and Events

  • Baimu and Hydreigon enter the quarry to resolve the conflict between a group of Hisuian Goodra and Garchomp. The Goodra initially act suspiciously, but their leader unexpectedly charges toward Hydreigon in an affectionate, non-hostile manner.
  • The Hisuian Goodra leader is attracted to Hydreigon and expresses its affection by secreting large amounts of slime. Hydreigon, horrified and overwhelmed by the unwanted courtship, lashes out with Dragon Flame and knocks it unconscious.
  • The Goodra group’s commotion attracts the Garchomp group, who launch an attack from the opposite direction. Hydreigon responds with a devastating Draco Meteor, defeating nearly all of them.
  • The Garchomp leader shields the unconscious Goodra leader instead of attacking, prompting Baimu to question it. Through the Porygon Phone, Baimu learns that a cave-in in Mt. Coronet forced the Garchomp to relocate to the quarry. Conflict began because both groups wanted the same territory.
  • The Garchomp leader reveals that it fell in love with the Hisuian Goodra leader during their battles and believes their relationship is mutual.
  • Baimu revives the Goodra leader with Blissey’s help. However, the Goodra immediately resumes pursuing Hydreigon, proving that its affection is directed toward Hydreigon rather than Garchomp.
  • When Baimu tries to intervene, the Goodra leader hugs him instead, attracted to Hydreigon’s scent clinging to him. Baimu becomes covered in slime while Hydreigon grows increasingly distressed and jealous.
  • Baimu concludes that the original territorial dispute was worsened by Hydreigon’s arrival: the Goodra leader, attracted to strength, abandoned its interest in Garchomp and became fixated on Hydreigon.

Character Developments

  • Hydreigon: Reveals an unexpectedly emotional and vulnerable side. It is deeply uncomfortable with romance and reproduction, rejects the Goodra’s advances, and becomes frustrated by its inability to make the Pokémon understand. Its violent reactions stem from panic, embarrassment, and emotional confusion rather than simple aggression.
  • Baimu: Acts as mediator and investigator, attempting to understand both sides before resolving the conflict. He remains practical and surprisingly tolerant despite being covered in slime, though he is clearly uncomfortable. His teasing comments about Hydreigon “growing up” highlight his awareness of its developing instincts.
  • Hisuian Goodra leader: Is openly affectionate, physically clingy, and attracted to powerful Pokémon. It ignores Hydreigon’s rejection and shows little interest in Garchomp, creating the chapter’s central romantic misunderstanding.
  • Garchomp leader: Develops from an apparent aggressor into a sympathetic, heartbroken figure. It genuinely believes the Goodra leader loves it and is devastated when it becomes clear that its feelings are unrequited.
  • Porygon Phone: Provides translations and humorous commentary, helping explain Goodra’s courtship behavior and framing the situation as a complicated romantic entanglement.
  • Blissey: Serves as the healer, restoring the injured Goodra leader and allowing Baimu to clarify the situation.

Significant Themes

  • Unrequited love and misunderstanding: Garchomp interprets the conflict and proximity as signs of mutual affection, while the Goodra’s attention is actually focused on Hydreigon.
  • The chaos of attraction: The chapter humorously portrays love as irrational, instinctive, and difficult to control. Hydreigon’s strength unintentionally makes it more attractive to the Goodra.
  • Communication and consent: Hydreigon clearly rejects the Goodra’s advances, but the Goodra fails to understand or respect those signals, turning its affection into an uncomfortable burden.
  • Displacement and territorial conflict: The Garchomp’s migration after the Mt. Coronet cave-in explains the original dispute, showing how environmental changes force Pokémon into competition.
  • Strength and desire: The Goodra leader is drawn to power, causing it to abandon its presumed relationship with Garchomp and pursue the much stronger Hydreigon.
  • Comedy through contrast: Hydreigon’s terrifying battle power contrasts with its innocence and romantic confusion, while Baimu’s calm practicality contrasts with the absurdity of the situation.

Character Interactions

  • Baimu restrains Hydreigon from attacking the Goodra at first, but Hydreigon eventually loses control and blasts it with Dragon Flame.
  • Hydreigon defeats the attacking Garchomp and Goodra groups with Draco Meteor, establishing its overwhelming power.
  • Garchomp protects the unconscious Goodra leader, demonstrating its love despite being treated as a rival.
  • Baimu questions Garchomp and later awakens the Goodra leader to determine whose feelings are genuine.
  • The Goodra rejects Garchomp’s affection and instead pursues Hydreigon, then accidentally embraces Baimu because he carries Hydreigon’s scent.
  • Hydreigon becomes increasingly agitated as the Goodra clings to Baimu, leaving Baimu to manage an escalating romantic and territorial crisis.

Ch. 1317Waiting for Her Husband’s Return

Chapter Summary: “Waiting for Her Husband’s Return”

1. Key Plot Points and Events

  • Baimu resolves the conflict at the Ancient Mining Site by determining that the wild Garchomp were displaced after their original underground habitat collapsed.
  • He rejects Hisuian Goodra Alpha’s intense attraction to Hydreigon, explaining that Hydreigon does not return her feelings.
  • Blissey and Shiny Gengar heal the Garchomp and Hisuian Goodra injured by Hydreigon’s Draco Meteor.
  • Garchomp Leader guides Baimu to the former Garchomp habitat, where they discover a massive underground collapse caused by the destruction of a mineral vein.
  • Since the habitat cannot be repaired and the remaining colony lacks food, Baimu asks Calyrex to create a Berry orchard near the Ancient Quarry.
  • Baimu instructs the Garchomp to protect the orchard while sharing its resources with other Pokémon, especially the Hisuian Goodra.
  • Baimu and his companions teach the dragons how to manage the orchard and avoid monopolizing its food supply.
  • Hisuian Goodra Alpha continues clinging to Hydreigon, eventually overwhelming it with affection. Hydreigon tolerates the situation rather than allowing her to cling to Baimu.
  • Baimu briefly offers Dragapult, Regidrago, and Miraidon as alternative companions, but Hisuian Goodra Alpha shows interest only in Baimu and Hydreigon.
  • At night, Hisuian Goodra Alpha returns to her colony, though her mournful cries disturb Baimu and frighten Dragapult.
  • The next day, Baimu leaves to report to Hisuian Electrode at the Moon-Worshipping Battlefield. Hydreigon escapes quickly to avoid further attention from Goodra.
  • Hisuian Goodra Alpha secretly follows after him but arrives too late. She becomes heartbroken, and Hisuian Electrode asks Calaba to bring Baimu back.

2. Character Developments

  • Baimu acts as a mediator and problem-solver, prioritizing long-term stability over simply returning the Garchomp to their former home. He demonstrates responsibility by creating a sustainable food source and insisting that the colony share it.
  • Hydreigon remains deeply attached to Baimu and defensive of their bond. Though it dislikes Hisuian Goodra Alpha’s advances, it refrains from attacking her because it does not want to endanger Baimu. Its reluctant tolerance shows both loyalty and emotional maturity.
  • Hisuian Goodra Alpha becomes intensely infatuated with Hydreigon, behaving like a lovesick and possessive admirer. By the end, her attachment is strong enough that she abandons her colony temporarily to pursue Hydreigon.
  • Garchomp Leader is shown to be intelligent and practical despite being emotionally overwhelmed by its unrequited love for Goodra. It accepts Baimu’s solution and agrees to share resources, though reluctantly.
  • Calyrex demonstrates its extraordinary life-giving power by instantly creating a thriving orchard.
  • Porygon Phone continues providing commentary and analysis, often mocking the dragons and helping Baimu understand the situation.
  • Dragapult, Regidrago, and Miraidon are humorously rejected as potential romantic alternatives for Goodra, leaving them insulted and helpless.

3. Significant Themes

  • Restoration and coexistence: The ecological crisis is solved not by restoring the impossible-to-repair habitat, but by creating a new, shared source of food.
  • Responsible leadership: Baimu emphasizes that the Garchomp must not dominate the orchard or displace other Pokémon, suggesting that survival must be balanced with cooperation.
  • Unrequited love and possessiveness: Garchomp’s sorrow over Goodra and Goodra’s obsession with Hydreigon create much of the chapter’s comedy and emotional tension.
  • Loyalty and attachment: Hydreigon’s refusal to let Goodra replace it in Baimu’s affections reveals how strongly it values its Trainer.
  • Nature and unintended consequences: The collapsed mine may have resulted from excessive resource extraction, implying that overuse of natural resources can destroy an ecosystem.
  • Comedy through contrast: Serious environmental and social problems are repeatedly undercut by absurd romantic behavior, slime-covered embraces, and Pokémon jealousy.

4. Character Interactions

  • Baimu repeatedly rejects Goodra Alpha’s advances toward Hydreigon while trying to preserve peace.
  • Hydreigon avoids Goodra’s embraces, but refuses to return to its Poké Ball because it fears she will cling to Baimu instead.
  • Garchomp Leader suffers while watching Goodra pursue Hydreigon and must be comforted by Baimu.
  • Baimu negotiates with Garchomp Leader, using his claimed status as a messenger of the “Cave King” to secure cooperation.
  • Calyrex’s orchard impresses both the Garchomp and Goodra colonies, though Baimu immediately turns the miracle into a lesson about sharing.
  • Baimu’s attempts to introduce Goodra to other dragons fail completely; she makes clear that her affection is focused on Baimu and Hydreigon.
  • Hisuian Electrode, overwhelmed by Goodra’s grief and harassment, turns to Calaba for help, ending the chapter on a comic cliffhanger.

Ch. 1318Alabaster Icelands

Alabaster Icelands — Chapter Summary

Key Plot Points and Events

  • Baimu travels to the Alabaster Icelands after obtaining the Zap Plate, bringing his total to ten Plates.
  • He and Hydreigon arrive near the Pearl Settlement as a blizzard approaches. Baimu looks for Irida but learns she is away visiting her master, Gaeric.
  • Guana offers Baimu shelter, but he declines because he distrusts the Pearl Team and does not want to stay in her family’s home. He leaves to visit Snowpoint Temple instead.
  • Some Pearl Team members resent Baimu for claiming that Palkia is not the true Great Venerable Sinnoh, though Guana does not challenge him.
  • Irida returns shortly after Baimu leaves and is disappointed that she missed him. She still wants to question him about his identity and beliefs.
  • At Snowpoint Temple, Baimu meets Sabi, the young Diamond Team Warden with the ability to see the future. She challenges him to a game of hide-and-seek before agreeing to answer his questions.
  • Baimu considers searching for Regigigas and the Clear-Sky Plate but decides to postpone it until after obtaining the Noble’s Plate.
  • He easily passes through Snowpoint Temple’s puzzles and catches Sabi quickly. Sabi admits that her visions showed her Pokémon being defeated if they tried to delay him.
  • At the temple’s summit, Hisuian Braviary gives Baimu the Sky Plate. Its friendly recognition of Baimu convinces Sabi that he truly is Arceus’s messenger.
  • Sabi reveals that she can see roughly ten minutes into the future, though she is troubled by the possibility that her power may not have come directly from Dialga.

Character Developments

  • Baimu remains cautious, pragmatic, and confident. He avoids unnecessary discomfort, refuses shelter from people he does not fully trust, and quickly solves the temple’s puzzles.
  • He shows restraint by choosing not to awaken or capture Regigigas immediately, despite his interest in the Clear-Sky Plate.
  • Irida continues to accept Baimu’s status as Arceus’s messenger and wants to learn more from him, but she is disappointed when she misses him. Her concern for his safety also shows her growing personal interest.
  • Guana acts hospitably toward Baimu despite the Pearl Team’s distrust of him. Her improved standing after Growlithe’s evolution into Arcanine is briefly mentioned.
  • Sabi shifts from skeptical curiosity to belief. After seeing Baimu’s abilities and Braviary’s trust in him, she accepts that he is genuine, although her faith in the origins of her own prophetic power becomes uncertain.
  • Hydreigon remains an alert and capable traveling partner, helping Baimu navigate and identify threats.
  • Hisuian Braviary demonstrates a strong bond with Baimu by recognizing him and presenting him with the Sky Plate.

Significant Themes

  • Faith versus truth: The conflict over whether Dialga or Arceus is the true Great Venerable Sinnoh continues to challenge traditional beliefs among the Pearl Team.
  • Trust and evidence: Sabi does not accept Baimu’s claims merely because of authority; she relies on direct evidence, particularly Braviary’s reaction to him.
  • Tradition and changing attitudes: Some Pearl Team members still view Baimu as a heretic, but the changing political climate allows him to enter their settlement safely.
  • Knowledge and hidden power: Snowpoint Temple, its ancient technology, the Legendary Giants, Regigigas, and Sabi’s foresight all emphasize the mysteries left by the ancient people.
  • Caution and restraint: Baimu’s decision to postpone confronting Regigigas shows that gaining power is less important than acting at the right time.

Important Character Interactions

  • Baimu and Guana: Guana apologizes for his wait and offers him a place to stay. Their exchange is polite but slightly awkward, reflecting Baimu’s distrust and her attempt to reassure him.
  • Baimu and the Pearl Team: Several members remain hostile because of his religious claims, while Guana is more accepting.
  • Baimu and Irida: Though they do not meet directly, Irida’s disappointment at missing him shows that she values his presence and wants further conversations with him.
  • Baimu and Sabi: Their playful hide-and-seek encounter develops into a test of Baimu’s legitimacy. Sabi’s powers and Baimu’s abilities create a relationship based on mutual curiosity.
  • Baimu and Hisuian Braviary: Braviary’s recognition and gift of the Sky Plate provide the decisive proof that convinces Sabi of Baimu’s identity.

Ch. 1319Swimming Through the Icy Sea

Chapter Summary: “Swimming Through the Icy Sea”

Key Plot Points and Events

  • At Snowpoint Temple, Sabi foresees an approaching blizzard. Baimu gives Terapagos another Plate, causing it to awaken and create another phantom Plate around the Space-Time Wristband.
  • Rather than stay at the temple, Baimu follows Sabi to her nearby Diamond Team settlement, where she lives alone in a small house with Electivire, Rhyperior, and Magmortar.
  • Baimu prepares a warm vegetable-and-Moomoo-Milk soup for Sabi and her Pokémon. He also gives Rhyperior Pokéblocks, showing kindness toward the Pokémon despite their initial suspicion of him.
  • The next morning, Baimu leaves for Pearl Settlement. Sabi remains asleep, and he asks Rhyperior to tell her goodbye.
  • Baimu meets Irida, who brings him to Warden Gaeric. Irida is still troubled by doubts about whether the Pearl Team worships the correct Great Venerable Sinnoh, especially after learning that Palkia may not be that deity.
  • Gaeric tests Baimu’s claim of being a divine emissary by ordering him to swim across the freezing ice sea and locate the Snowfield Noble Hisuian Avalugg.
  • Baimu accepts without hesitation, protected by his Magma Suit. He quickly spots Avalugg beneath the water.

Character Developments

  • Baimu continues to demonstrate practicality, confidence, and compassion. He avoids the uncomfortable temple guards, seeks a safer place to stay, cooks for Sabi’s household, and feeds Rhyperior. His calm acceptance of Gaeric’s dangerous test reinforces his extraordinary abilities.
  • Sabi remains cheerful, innocent, and mysterious. Though she is very young and lives in the wilderness, she is cared for by powerful Pokémon and possesses remarkable future-sight. Her inability to clearly perceive Baimu’s future makes him especially intriguing to her.
  • Irida shows growing uncertainty about her heritage and faith. She worries that the Pearl Team may have misunderstood the identity of Great Venerable Sinnoh, but she also expresses hope that the people can adapt and become stronger.
  • Gaeric is portrayed as physically powerful, direct, and skeptical. He tests Baimu not out of hostility alone but from concern that Baimu’s claims could undermine the Pearl Team’s religious foundations. He recognizes Irida’s personal growth.
  • Terapagos remains focused on collecting Plates, waking whenever Baimu acquires another one.
  • Sabi’s Pokémon are protective but trusting. Rhyperior accepts Baimu’s food because it trusts Sabi’s judgment, while Sabi shares Baimu’s soup with it.

Significant Themes

  • Faith versus truth: Irida struggles with whether her people’s beliefs are based on a mistaken understanding of Palkia and Great Venerable Sinnoh.
  • Strength and endurance: Gaeric equates strength with resisting nature, while Baimu effortlessly exceeds the standards expected of ordinary humans.
  • Compassion across boundaries: Baimu gains trust through simple acts of kindness, especially feeding Sabi and her Pokémon.
  • Tradition and change: Irida hopes the Pearl Team can change without losing its identity or reverence.
  • Mystery and destiny: Sabi’s inability to see Baimu’s future suggests that he exists outside the normal patterns of fate and time.

Character Interactions

  • Baimu and Sabi develop a curious, unusual relationship. Sabi repeatedly invites him into her home, while Baimu maintains polite distance but treats her warmly.
  • Baimu interacts gently with Sabi’s giant Pokémon, particularly Rhyperior, whose trust he earns through food.
  • Irida acts as Baimu’s guide and advocate, introducing him to Gaeric while privately wrestling with doubts about her beliefs.
  • Gaeric challenges Baimu directly, while Baimu responds with humility and confidence rather than defensiveness.
  • Gaeric and Irida’s conversation reveals a mentor-student relationship: Gaeric worries about her people’s future, while Irida insists that faith and partnership can help them overcome hardship.

Ch. 1320The Plate That Lost All Dignity

Chapter Summary: “The Embarrassing Plate”

Key Plot Points and Events

  • Baimu travels into the icy sea to find Hisui Avalugg, the Snowfield Noble, in order to recover the Icicle Plate.
  • Using his Magma Suit to withstand the cold, he quickly locates Avalugg and rides it back to shore, surprising Gaeric and Irida.
  • Avalugg reveals that the Plate is stuck between its teeth. After the Porygon Phone searches unsuccessfully, Irida bravely enters Avalugg’s mouth and retrieves the Icicle Plate.
  • The Icicle Plate fuses with Baimu’s Space-Time Wristband, completing the collection of all ten Plates held by the Noble Pokémon.
  • Baimu leaves immediately for Ancient Retreat, eager to obtain another Plate from Looker. His rapid flight on Miraidon nearly creates sonic booms and frightens wild Pokémon along the way.
  • Volo realizes Baimu is approaching and hides, frustrated that Baimu has disrupted his plans to find Arceus.
  • Looker initially cannot remember where she placed her Plate, but eventually finds the Pixie Plate being used as a kitchen cutting board—an even more embarrassing fate than Avalugg having a Plate stuck in its teeth.
  • Looker hints that Baimu should investigate Jubilife Village for clues to the remaining Plates, likely pointing toward the Lake Guardians.
  • After eating with Looker, Baimu returns to Jubilife Village at night. The guards recognize him as the Pokémon trainer associated with the Mt. Coronet incident and welcome him back.

Character Developments and Interactions

  • Baimu continues to demonstrate confidence, competence, and urgency. He handles the dangerous encounter with Avalugg calmly and is increasingly focused on returning to the modern era.
  • Irida proves her courage and loyalty by entering Avalugg’s mouth to retrieve the Plate. She is also fascinated by Baimu’s advanced Magma Suit and disappointed that it cannot be purchased locally.
  • Gaeric remains deeply reverent toward Avalugg but relies on Irida to perform the delicate retrieval. He is impressed by Baimu’s speed and later becomes curious about Ingo’s connection to him.
  • Hisui Avalugg reacts joyfully to Baimu’s mission and cooperates by carrying him to shore. Its enormous size and accidental role as a Plate-holder create much of the chapter’s comedy.
  • The Porygon Phone acts protectively and practically, helping dry Baimu and Terapagos, lighting the inside of Avalugg’s mouth, and warning Miraidon about dangerous landings.
  • Looker remains calm and playful, casually using the sacred Pixie Plate as a cutting board. She gives Baimu an important lead regarding the remaining Plates.
  • Volo becomes increasingly frustrated and fearful as Baimu repeatedly interferes with his plans. Unable to confront Baimu directly, he hides and consoles himself with the idea that Arceus sent Baimu to torment him.
  • Terapagos provides comic relief through its sensitivity to being wiped and its continued attachment to Baimu’s head.

Significant Themes

  • Determination and progress: Baimu’s rapid recovery of the Plates reflects his relentless drive to complete his mission and return home.
  • Sacred objects treated casually: The chapter humorously contrasts the cosmic importance of the Plates with their mundane uses—as a cutting board or something stuck in a Pokémon’s teeth.
  • Trust and cooperation: Baimu succeeds through cooperation with Avalugg, Irida, Gaeric, Looker, and his Pokémon companions.
  • Comedy amid epic events: Grand mythological objects and enormous Noble Pokémon are repeatedly placed in ordinary or ridiculous situations.
  • Homecoming and belonging: Baimu’s return to Jubilife Village marks an emotional milestone. Although the village is unfamiliar in some ways, he recognizes it as a place of safety and belonging.
  • Rivalry and frustration: Volo’s growing desperation highlights the contrast between Baimu’s straightforward teamwork and Volo’s secretive, self-serving pursuit of Arceus.

Overall Significance

The chapter completes the recovery of the ten Noble-held Plates and shifts Baimu’s quest toward the remaining Plates associated with Legendary and Mythical Pokémon. Looker’s clue sends him back to Jubilife Village, where the next stage of the search—likely involving the Lake Guardians—can begin.

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