Ch. 1381Invincible Monster

Chapter 1380 Summary: “Invincible Monster”

Key Plot Points and Events

  • Paul’s Rhyperior opens the battle against Baimu’s Blissey with Rock Wrecker, but Blissey stops the magma projectile using overwhelming mental power through Thought Shield.
  • Blissey reflects the attack back at Rhyperior, exploiting its paralysis-like stiffness and sending it crashing backward.
  • Baimu encourages Paul to show everything he has. Paul regains his composure and orders Stomping Tantrum, but Blissey avoids the shock waves with Psychic.
  • Rhyperior attempts Drill Run, only to be trapped and defeated by Blissey’s Grass Knot, which is especially devastating because Rhyperior is four times weak to Grass and has poor Special Defense.
  • Paul sends out Accelgor, which uses Final Gambit to trade its entire life force for damage. Blissey takes the attack directly and remains almost completely unharmed, while Accelgor faints.
  • Paul’s Metagross is next. Its speed and Bullet Punch are neutralized by Thought Shield, after which Blissey binds it with mental power and defeats it with Fire Blast.
  • Blissey’s dominance reveals that it possesses extraordinary strength, durability, and mental power despite being a Normal-type Pokémon.
  • Baimu reveals that Taunt has ended and that Blissey has already recovered much of its health through Soft-Boiled. He then recalls Blissey, offering to have Paul’s trump card fight his own.
  • Paul sends out Electivire, his strongest and most trusted Pokémon. Baimu responds by releasing Aggron.
  • Aggron immediately intimidates nearly everyone present. Electivire, Pikachu, and even the surrounding Pokémon sense that it is extraordinarily powerful.
  • Paul launches Thunder, but Aggron effortlessly tears through the lightning and rapidly advances toward Electivire. The chapter ends as Aggron closes in, leaving Electivire overwhelmed by its presence and speed.

Character Developments

  • Paul demonstrates major growth from his earlier, harsher self. He treats his Pokémon respectfully, thanks Accelgor for its effort, and remains focused on gathering information for Ash even when victory is impossible.
  • Despite this growth, Paul is reminded of the enormous gap between himself and top-level Trainers such as Baimu, Cynthia, and Brandon.
  • Baimu shows complete confidence in Blissey and Aggron. He battles seriously against every opponent but also understands Paul’s emotional state and deliberately encourages him to continue.
  • Blissey is portrayed as an almost unbeatable defensive powerhouse. It is calm, perceptive, and emotionally sensitive, choosing not to immediately crush Rhyperior and instead urging Paul to give his best.
  • Ash remains optimistic and impressed by Blissey, while Pikachu instinctively recognizes Aggron as a severe threat.
  • Electivire displays loyalty and fighting spirit, willingly stepping forward despite sensing Aggron’s overwhelming aura.
  • Greninja is impressed by the silent bond between Baimu and Blissey and realizes that Ash and Lucario need to strengthen their own communication and synchronization.

Significant Themes

  • The vast gap between ordinary strength and true mastery: Paul has improved greatly, yet Baimu’s Pokémon remain far beyond his current level.
  • Trainer-Pokémon trust and communication: Baimu and Blissey coordinate through glances and unspoken understanding, suggesting a bond comparable to or greater than Ash’s Bond Phenomenon.
  • Growth and redemption: Paul’s kinder treatment of his Pokémon contrasts sharply with his former tendency to pressure or abandon them.
  • Information versus victory: Paul accepts that he cannot defeat Blissey and instead uses the battle to learn its abilities and provide Ash with valuable information.
  • Intimidating power: Aggron’s entrance establishes a level of strength so overwhelming that even experienced Pokémon and Pikachu react instinctively with fear.
  • Respect in battle: Electivire’s earlier rivalry with Infernape is shown as mutual respect; it wanted to face Infernape at full strength rather than win through an incomplete battle.

Important Character Interactions

  • Baimu’s encouragement helps Paul recover emotionally after Rhyperior’s defeat.
  • Paul and his Pokémon increasingly display mutual respect, especially in his thanks to Accelgor and his reliance on Electivire.
  • Ash and Pikachu enthusiastically react to Blissey’s feats, though Ash fails to understand Pikachu’s fear of Aggron.
  • Professor Oak recognizes that Aggron is abnormal but cannot determine the exact reason for its terrifying presence.
  • Greninja observes Baimu and Blissey’s silent communication and compares it to Ash’s bond with his own Pokémon.
  • Infernape encourages Electivire, reflecting the complicated rivalry and respect developed between the two during their previous battles.

Ch. 1382Professor Oak's Visit

Chapter Summary: “Professor Oak’s Visit”

Key Plot Points and Events

  • Paul challenges Baimu’s newly empowered Aggron with Electivire at Professor Oak’s home.
  • Electivire’s attacks—Sonic Boom, Brick Break, and a full-power Thunder—fail to meaningfully harm Aggron. Aggron withstands everything without defending himself.
  • Aggron defeats Electivire with a single High Horsepower, shattering Protect and knocking Electivire unconscious.
  • Paul respectfully acknowledges the enormous gap between his strength and that of the era’s top Trainers.
  • Ash eagerly asks to battle Baimu, but Baimu refuses, saying he would rather face Ash and Pikachu in an official match later. He challenges Ash not to lose before they meet.
  • Baimu suggests that Paul consider becoming a Gym Leader in Orre, where the region needs stronger and more qualified leaders. Paul chooses to think about the offer.
  • Paul continues Ash’s special training despite his defeat, while Baimu observes and later reassures Ash that he will understand the lessons during an actual battle.
  • Paul leaves, and Baimu travels with Professor Oak to Orre. Shan Ren welcomes Oak at the association headquarters and arranges his upcoming academy lecture.
  • Professor Oak visits Baimu’s home at Platinum Silver Mountain, primarily hoping to study and meet his Legendary Pokémon.

Character Developments

  • Aggron/Baimu: Aggron’s level-98 power is revealed to be extraordinarily advanced, placing him far beyond ordinary high-level Pokémon. His durability and confidence establish him as Baimu’s overwhelming Trump Card.
  • Paul: Paul’s confidence is shaken by Aggron’s effortless victory, reminding him of his earlier defeat against Cynthia. He recognizes that he still has a long way to grow and begins reconsidering his future as either a Trainer or Gym Leader.
  • Ash: Ash remains enthusiastic and battle-hungry even after witnessing Aggron’s frightening strength. He accepts Baimu’s challenge and continues training with Paul.
  • Professor Oak: Oak is shown as energetic, adventurous, and deeply fascinated by Legendary Pokémon. Despite his age, he is eager to explore Platinum Silver Mountain independently.
  • Greninja and Ash’s Pokémon: They become visibly wary after sensing Aggron’s strength, especially because Aggron is stronger than Pokémon who had previously defeated them.

Significant Themes

  • The vast gap between strength levels: Aggron’s effortless victory demonstrates how dramatically power can increase beyond ordinary training and leveling.
  • Humility and growth: Paul is forced to confront his limitations, while Ash remains optimistic and treats powerful opponents as opportunities to improve.
  • Different paths to success: Paul begins considering whether personal battling or serving as a Gym Leader would better suit his future.
  • Respect between rivals and Trainers: Although Paul loses decisively, both he and Baimu acknowledge one another respectfully.
  • The importance of experience in battle: Ash may not immediately understand Paul’s training lessons, but Baimu believes their value will become clear in a real match.

Character Interactions

  • Paul and Baimu: Their battle shifts from a test of strength into a learning experience. Baimu evaluates Paul’s potential and offers him an opportunity in Orre.
  • Paul and Electivire: Paul depends on Electivire as his strongest partner, but Electivire’s defeat exposes the limits of both Pokémon and Trainer.
  • Baimu and Ash: Baimu encourages Ash while deliberately postponing their battle, motivating him to improve.
  • Paul and Ash: Paul continues training Ash despite his own defeat, reinforcing their understated friendship and mutual respect.
  • Baimu and Professor Oak: Baimu welcomes Oak into his home and shares access to his Legendary Pokémon, while Oak’s curiosity drives the visit to Platinum Silver Mountain.
  • Baimu and Shan Ren: Shan Ren personally welcomes Baimu and Oak to Orre and coordinates Oak’s lecture and visit.

Ch. 1383Adventure Oak

Chapter Summary: Adventure Oak

Key Plot Points and Events

  • Professor Oak begins exploring Platinum Silver Mountain, deliberately unaware of which Pokémon live there so that each discovery will be a surprise.
  • He initially frightens away a group of Oddish, but soon reaches a beautiful winter field filled with wild Pokémon.
  • In a melon patch, he discovers the Loyal Three—Munkidori, Okidogi, and Pecharunt—sleeping among discarded watermelons. They briefly investigate him before casually leaving with a peach.
  • Oak encounters Meray and Barza, residents and trainers on the mountain. They explain that the Hisui Ecology Research Institute has relocated nearby to breed endangered Pokémon.
  • Oak meets Hoopa, Shiny Gengar, and the Dragapult siblings. Hoopa demonstrates its ability to retrieve objects through Golden Rings, first mistakenly summoning Baimu’s teacup and then successfully retrieving Oak’s teacup from his laboratory in Pallet Town.
  • Continuing his journey, Oak encounters Spectrier, which briefly “smells” his soul, and Darkrai, who explains what Spectrier was doing before disappearing.
  • Oak finds White-Striped Basculin, confirming the presence of Pokémon associated with the Hisui region, and later discovers a lake inhabited by Hisuian Goodra.
  • The Goodra mistake Oak for a threat and smother him in their slime, but Darkrai intervenes. Oak recovers quickly, treats the encounter humorously, and continues exploring.

Character Developments

  • Professor Oak is shown as enthusiastic, curious, and still deeply passionate about Pokémon despite his age. His excitement resembles that of a fan encountering an entirely new generation of Pokémon. He remains patient and good-natured, even when frightened, ignored, or covered in slime.
  • Hoopa has matured since its more mischievous past. It still enjoys showing off and playing pranks, but it is more cautious and no longer deliberately causes as much trouble. Its closeness to Baimu is also emphasized.
  • Meray is caring and protective, especially when Hoopa accidentally burns Oak. She appears to have grown stricter with age, much to Hoopa’s dismay.
  • Darkrai acts as a quiet observer and protector, assisting Oak after the Spectrier and Hisuian Goodra encounters without seeking recognition.
  • The wild Pokémon repeatedly confuse Oak with Baimu, demonstrating how familiar and beloved Baimu is among the mountain’s Pokémon.

Significant Themes

  • Wonder and discovery: Oak’s journey celebrates the excitement of encountering unfamiliar Pokémon and rediscovering the joy of exploration.
  • The bond between humans and Pokémon: The Pokémon of Platinum Silver Mountain have strong relationships with Baimu, Meray, and Barza, behaving as companions rather than merely captured creatures.
  • Age does not diminish passion: Although Oak is nearly sixty and physically tires more easily, his curiosity and enthusiasm remain as strong as ever.
  • The coexistence of rare and historical Pokémon: The mountain serves as a sanctuary for Mythical Pokémon, Legendary Pokémon, Hisuian forms, and endangered species preserved by the research institute.
  • Humor amid danger: Oak repeatedly faces potentially dangerous situations—such as Hoopa’s scalding teacup, Spectrier’s soul-scenting, and Goodra’s suffocating slime—but responds with resilience and amusement.

Character Interactions

  • The Loyal Three are wary of Oak at first, but Baimu’s scent reassures them. They ultimately ignore him rather than attack.
  • Meray and Barza welcome Oak as Baimu’s guest and explain the mountain’s unusual Pokémon population.
  • Hoopa eagerly tries to entertain Oak, though its first attempt accidentally summons Baimu’s teacup and burns Oak. Meray scolds Hoopa, while Oak defends it.
  • The Porygon Phone reveals that the misplaced teacup belonged to Baimu, prompting Hoopa to relax because Baimu is one of its closest friends.
  • Spectrier interacts mysteriously with Oak by sensing his soul, while Darkrai later clarifies the encounter.
  • Hisuian Goodra responds defensively to Oak’s approach, but Oak forgives them immediately and even praises the sweetness of their slime.
  • Throughout the journey, Oak’s encounters highlight the strong community and bonds surrounding Baimu’s Pokémon companions.

Ch. 1384The Fox Returns Home

Chapter Summary: “The Fox Returns Home”

Key Plot Points and Events

  • Baimu tracks Professor Oak, who has wandered through Platinum Silver Mountain and become lost while exploring its Pokémon-rich environment.
  • He finds Oak near the Hisui Ecology Research Institute and decides to bring Hisuian Zorua along for a visit to its former home.
  • Hisuian Zorua eagerly follows Baimu, believing it may finally be released from his strict exercise and diet regimen. Despite its poor stamina, it forces itself to reach the institute.
  • The researchers are surprised by Zorua’s transformation. After half a month with Baimu, it has lost significant weight, gained firmer muscles, and developed healthier, smoother fur.
  • Baimu explains that Zorua’s previous condition was dangerously unhealthy because the researchers had overindulged it. He credits regular exercise and controlled feeding for its improvement.
  • Zorua enjoys returning to the institute but soon discovers that the researchers will no longer give it unrestricted food. They follow Baimu’s instructions and refuse to provide snacks outside scheduled meals.
  • Baimu feeds Zorua a carefully measured, high-quality meal, allowing a few additional scoops because of its exercise. He permits only limited low-sugar Berry snacks.
  • Professor Oak tours the institute and praises Baimu’s potential role in helping Hisui Pokémon survive and thrive. Baimu modestly insists that such work requires cooperation.
  • When it is time to leave, Zorua realizes it is not being allowed to stay. It desperately tries to reopen the institute gates, but Baimu takes it back to the villa.
  • Zorua is devastated, finally understanding that returning to the institute permanently depends on losing weight and developing healthier habits.

Character Developments

  • Baimu: Demonstrates patience, discipline, and responsibility as a Pokémon caretaker. He remains firm with Zorua but still shows consideration by granting its wish to revisit the institute and slightly increasing its meal after exercise. He also displays humility regarding his influence over Hisui Pokémon.
  • Hisuian Zorua: Begins as a spoiled, food-obsessed Pokémon hoping to escape its strict routine. Its visit home initially fills it with excitement, but the researchers’ refusal to overfeed it forces it to confront the seriousness of its condition. By the end, it recognizes that Baimu’s earlier promise was genuine and that its return depends on changing its lifestyle.
  • Professor Oak: Remains energetic and curious despite his age, enthusiastically exploring the mountain and studying its Pokémon. He recognizes Baimu’s unusual abilities and his importance to the restoration of Hisui Pokémon.
  • The researchers: Initially overprotective and indulgent toward Zorua, they gradually accept the need for discipline. Their affection remains strong, but they learn to prioritize its health over its immediate happiness.

Significant Themes

  • Health over indulgence: Zorua’s obesity represents the harm caused by excessive pampering. The chapter emphasizes that genuine care sometimes requires restriction and discipline.
  • Growth through hardship: Exercise, hunger, and forced routine are unpleasant for Zorua, but they lead to clear physical improvement and may eventually allow it to return home permanently.
  • Home and belonging: Zorua sees the institute as its true home and is heartbroken when it must leave. However, the chapter suggests that returning home requires personal change rather than merely longing for the past.
  • Responsible caretaking: Baimu and the researchers must balance affection with responsibility, learning that kindness is not the same as giving in to every demand.
  • Cooperation and restoration: Professor Oak’s comments highlight the broader effort to preserve and rehabilitate Hisui Pokémon, with Baimu serving as one important contributor rather than acting alone.

Character Interactions

  • Baimu manages Zorua’s clingy behavior during their journey, using firm boundaries while remaining amused and patient.
  • Zorua receives an emotional welcome from the researchers, who notice and admire its dramatic physical improvement.
  • The researchers consult Baimu about Zorua’s diet and exercise, reluctantly accepting his stricter approach.
  • Professor Oak and Baimu discuss Calyrex and the future of Hisui Pokémon, with Baimu respecting Calyrex’s autonomy.
  • The researchers struggle emotionally when Zorua begs for food but ultimately follow Baimu’s instructions.
  • Zorua’s final confrontation with the locked gates shows the painful gap between its desire to return home and the discipline still required to do so.

Ch. 1385The Fox Takes the Field

Chapter Summary: “The Fox Takes the Field”

Key Plot Points and Events

  • Hisuian Zorua returns from the research institute dejected, apparently feeling abandoned, though he quickly forgets his sadness when Baimu allows him to eat freely at a dinner prepared for Professor Oak.
  • Zorua overeats high-calorie foods until his stomach becomes dangerously swollen. Unable to move properly, he must be helped to vomit, leaving him miserable and exhausted.
  • Professor Oak continues exploring Platinum Silver Mountain and meets several rare Pokémon, including Miraidon, Ogerpon, and Terapagos, but fails to meet Calyrex. Baimu suggests that Oak might become an honorary professor or vice principal at Orre Academy.
  • Oak and Baimu travel to Orre Academy, where Oak’s arrival causes excitement among students and faculty. He meets Alder, the academy’s vice principal, and the two elderly Pokémon experts immediately begin talking enthusiastically.
  • Baimu decides that Zorua needs exercise and proposes Pokémon battling as a form of training. Zorua agrees only after being promised food as a reward.
  • Baimu assigns two New Team Plasma students, Aiden and Kou, to battle Zorua with their Dartrix and Dewott. He frames their participation as punishment for failing to make enough friends, though the battles are really practice matches for Zorua.
  • Zorua unexpectedly defeats Dartrix with a single powerful Shadow Ball, revealing that his strength is far above the young Pokémon’s level.
  • Against Dewott, Zorua uses an Illusion to disguise his position, follows up with Shadow Sneak, and finishes the battle with Pound. Kou is embarrassed for underestimating him because of his comical appearance.

Character Developments

  • Hisuian Zorua: His despair over the research institute is shallow and short-lived, especially when food is involved. His gluttony and lack of self-control remain major flaws, but he shows enthusiasm for battle when properly motivated. Despite his timid, chubby appearance, he possesses considerable power and learns to use his Illusion ability tactically.
  • Baimu: He continues acting as both caretaker and strict trainer. He controls Zorua’s eating, recognizes that battling can improve his health, and begins teaching him how to fight intelligently. His blunt and somewhat manipulative methods are balanced by genuine concern for Zorua.
  • Blissey: She remains a gentle and attentive caretaker, immediately worrying when Zorua initially refuses food and helping him recover after overeating.
  • Professor Oak: His curiosity and desire to meet every Pokémon remain strong. He forms an immediate connection with Alder and becomes a potential future addition to Orre Academy’s faculty.
  • Aiden and Kou: Both are nervous about losing their Pokémon after failing their assignments. Aiden’s Dartrix is humbled by Zorua’s strength, while Kou approaches the battle more seriously but is still punished for underestimating Zorua.
  • Dartrix and Dewott: Both become unwilling sparring partners. Dartrix is knocked back by Shadow Ball, while Dewott is outmaneuvered by Zorua’s Illusion and defeated after a close-range assault.

Significant Themes

  • Self-control and indulgence: Zorua’s overeating provides comic relief while emphasizing his inability to regulate his impulses. Baimu’s locked cupboards and forced exercise show the need for discipline.
  • Appearance versus ability: Zorua looks weak, clumsy, and ridiculous, but his high level and powerful moves allow him to defeat more conventional battle Pokémon with ease.
  • Growth through challenge: Battling serves not only as physical exercise but also as a way for Zorua to gain confidence and learn to use his abilities effectively.
  • Motivation and rewards: Zorua is driven primarily by food, illustrating both his childish practicality and Baimu’s willingness to use incentives to encourage him.
  • Mentorship and responsibility: Baimu, Blissey, Oak, and Alder each represent different forms of guidance, care, or education within the Pokémon world.

Character Interactions

  • Blissey comforts Zorua with Moomoo Milk, while Porygon Phone humorously comments on his apparent despair.
  • Baimu and Professor Oak discuss Calyrex, the academy, and the possibility of Oak joining the school staff.
  • Oak and Alder meet warmly and immediately become absorbed in conversation, temporarily excluding Baimu.
  • Baimu negotiates with Zorua by promising food after battle, successfully convincing him to participate.
  • Baimu gives Aiden and Kou strict instructions, criticizing them for treating the match casually and for failing to recognize Zorua’s capabilities.
  • Zorua’s battles with Dartrix and Dewott demonstrate his growing cooperation with Baimu and his ability to turn playful or deceptive tactics into decisive victories.

Ch. 1386The Academy Begins

Chapter 1385 Summary: The Academy Opens

Key Plot Points and Events

  • Baimu trains Aiden and Kou through battles against Hisuian Zorua. Although Zorua initially enjoys easy victories, Baimu deliberately forces it to endure attacks and obey commands instead of recklessly attacking.
  • Hisuian Zorua uses Fake Tears, genuinely crying while accidentally lowering Dartrix and Dewott’s Special Defense. Its dislike of battling deepens after being repeatedly beaten and losing its expected “snack” before lunch.
  • Baimu explains that battle training is primarily intended to help Zorua lose weight and develop a healthier body. He refuses to deceive it about the hardships of battling, believing Pokémon must learn early that pain and defeat are unavoidable.
  • Aiden and Kou learn that a battle’s most important factor is the Trainer, since Pokémon act according to the Trainer’s will.
  • Preparations begin for the opening of Orre Academy and the upcoming second Orre League Conference. Shan Ren decides to retain the Battle Royale preliminaries because of their popularity and publicity.
  • Orre Academy officially opens at the end of the year with 165 students. The ceremony attracts celebrities, Elite Four members, professors, representatives from other academies, and numerous Legendary Pokémon.
  • Little Lugia provides a light rain display, while all five Legendary Giants serve as intimidating guardians around the academy.
  • Baimu, Alder, and Professor Oak give speeches. Baimu hopes the academy will eventually grow into a major institution like Naranja Academy.
  • Juan brings Rosa to the academy and hints at the plan for her to eventually succeed him as Sootopolis Gym Leader. However, Baimu doubts she will enjoy traditional battles and thinks Pokémon Performances suit her better.
  • After the ceremony, Baimu battles Nemona in front of the academy. He defeats her decisively, but she is delighted to finally experience a satisfying, unrestricted battle.
  • Nemona, Arven, and Penny promise to attend and support Baimu during the upcoming Masters Eight tournament.

Character Development

  • Baimu: Demonstrates a strict but thoughtful teaching philosophy. He prioritizes honest training over comfort and increasingly adopts the mindset of a teacher and principal. Despite feeling exhausted by his responsibilities, he is pleased with the academy’s progress.
  • Hisuian Zorua: Remains lazy, food-loving, and resistant to hardship. Its manipulative “pitiful” behavior is exposed, though its genuine emotions show it is not simply pretending. Baimu considers encouraging it to try Pokémon Performances instead of forcing it to become a battler.
  • Aiden and Kou: Gain practical battle experience and learn that strategy depends heavily on the Trainer’s commands and judgment.
  • Rosa: Has found direction through Pokémon Performances and is no longer as aimless as before. Her daily PokéVoice posts show growing confidence and independence.
  • Nemona: Enjoys the challenge of battling Baimu, even in a heavy defeat. Her enthusiasm and competitive spirit remain strong.
  • Shan Ren: Continues carrying enormous administrative responsibilities while cleverly using the academy’s opening to increase attention toward Orre and its League Conference.
  • Juan: Remains concerned with Rosa’s future and appears to support the idea of her eventually becoming the next Gym Leader, despite her apparent preference for performances.

Significant Themes

  • The necessity of hardship: Baimu believes defeat and suffering are unavoidable parts of growth, whether for Pokémon or people.
  • Finding the right path: Not every Pokémon or person is suited to battling. Zorua may thrive in performances rather than combat, while Rosa appears to have found purpose through creative expression.
  • Teaching and responsibility: Baimu’s role expands from Champion and Trainer to mentor and principal, requiring him to balance personal ambitions with the development of others.
  • Individual talent versus expectation: Rosa is expected to inherit a Gym, while Zorua is naturally battle-capable, but neither may actually want the path others have planned for them.
  • Building a legacy: The academy represents Baimu’s effort to create a lasting institution and cultivate future Trainers, while the League Conference strengthens Orre’s public identity.

Important Character Interactions

  • Baimu repeatedly corrects Hisuian Zorua’s attempts to avoid battle, while Porygon Phone comments on the Pokémon’s laziness and resentment.
  • Aiden and Kou initially feel guilty about Zorua’s suffering, but Baimu teaches them not to mistake emotional displays for legitimate battle strategy.
  • Baimu reconnects briefly with Nemona, Arven, and Penny during the opening ceremony.
  • Pheobe invites Baimu to Mt. Pyre, implying a close familiarity with him and knowledge of his secrets.
  • Lokomoko continues trying to find a successor for his cooking work, while Baimu remains an unlikely candidate.
  • Juan and Baimu discuss Rosa’s future indirectly, with Baimu recognizing that she may be better suited to Pokémon Performances than Gym battles.
  • Nemona and Baimu share a highly anticipated Champion-level battle, reinforcing their mutual respect and competitive friendship.

Ch. 1387Illiteracy Exam

Chapter Summary: “Illiteracy Exam”

1. Key Plot Points and Events

  • Orre Academy begins its first term with an unusually demanding schedule: eight forty-minute classes per day covering general education and Pokémon-related subjects.
  • Principal Baimu insists on placement tests to determine the students’ actual academic levels. Although he does not want an exam-focused school, he believes the students must overcome basic illiteracy before pursuing advanced knowledge.
  • The academy’s staff includes several familiar figures:
    • Tierno teaches dance and photography.
    • Shauna teaches beauty.
    • Nando teaches music.
    • Mallow teaches art.
    • Other experienced figures, including Alder and Aaron, also contribute.
  • Baimu hosts Juan, Nemona, Arven, Penny, and others at Platinum Silver Mountain. Nemona explores the area, encounters Darkrai, and battles it to a draw. She also suggests moving the Ancient Ho-Oh Guard there, but Baimu postpones the idea until he resolves the issue with Hisuian Zorua.
  • The school has five classes of thirty-three students each. Baimu deliberately separates students from the same regions and keeps known troublemakers apart.
  • The second Orre League Conference begins. Baimu, the Elite Four, and the Gym Leaders attend to support the growing Orre League.
  • Placement tests begin after the students’ first week of adjustment. Baojian protests that exams interfere with watching the tournament, but Baimu dismisses him as “illiterate” after correcting the many errors in his letter.
  • Rosa receives a very low placement-test ranking—100th—revealing that good manners and obedience do not necessarily translate into academic ability.
  • The Orre Tournament concludes with a Trainer from Battle Mountain becoming champion. However, the tournament is noticeably weaker and less popular than the previous year because attention has shifted to the Masters Eight.
  • Baimu decides to recruit the unemployed Team Rocket trio as part-time teachers. Jessie, James, and Meowth accept and begin traveling toward Orre in their balloon.
  • Baimu and Shan Ren discuss the possibility of Orre hosting the next Masters Eight finals. Baimu considers whether Orre could eventually support all major battle mechanics, including Dynamax and Terastallization.

2. Character Developments

  • Baimu is shown as a strict but practical educator. His own past experience with illiteracy motivates him to prioritize foundational education, even when students complain. He also demonstrates long-term ambition for Orre, imagining it becoming a major international center for Pokémon competition.
  • Nemona remains energetic and battle-obsessed. She immediately investigates Platinum Silver Mountain and challenges Darkrai, earning its reluctant respect after fighting it to a draw.
  • Penny is comfortable in Baimu’s secluded, technologically equipped home, which suits her introverted personality. However, her responsibilities to Team Star and the Pokémon League prevent her from staying there permanently.
  • Baojian is revealed to excel at battle-related subjects but struggle badly with ordinary academics. His illiteracy and anger make him a recurring troublemaker, though his fear of Alder and Alder’s powerful Bouffalant keep him from openly rebelling.
  • Rosa’s poor test ranking contrasts with her gentle and well-behaved nature, emphasizing that personality and academic ability are separate qualities.
  • Tierno, Shauna, Nando, and Mallow have matured into independent young adults pursuing careers while joining Orre Academy’s faculty.
  • Shan Ren continues to support the academy and Orre’s competitive scene, though he is frustrated by the Masters Eight overshadowing the local tournament.
  • The Team Rocket trio are temporarily sidelined by Giovanni after failing to produce a recruitment radio program. Their enthusiasm over Baimu’s job offer shows their desperation for work and willingness to seize unexpected opportunities.

3. Significant Themes

  • The importance of basic education: The chapter argues that battling talent is not enough; Trainers also need literacy, general knowledge, and practical education.
  • Discipline versus personal freedom: Students struggle to adjust after a month of freedom, while Baimu insists that structure and effort are necessary for long-term growth.
  • Talent and responsibility: Many characters possess exceptional abilities but must learn to apply them constructively. This is especially clear with the Team Rocket trio, whose intelligence and creativity have usually been directed toward criminal schemes.
  • Education and social development: Orre Academy is not merely training battlers; it is helping a recently liberated region build a more capable and educated younger generation.
  • Orre’s rise and modernization: The region is gradually becoming a serious political, educational, and competitive power, potentially capable of hosting the world’s greatest tournaments.
  • The contrast between ambition and reality: Shan Ren dreams of Orre hosting the Masters Eight, while Baimu recognizes that such goals require preparation, infrastructure, and the successful development of special battle systems.

4. Character Interactions

  • Baimu and Alder: Alder questions whether the academic workload is excessive, but Baimu tells him to wait for the placement-test results. Alder later supervises Baojian’s exam, indirectly keeping him obedient.
  • Baimu and Nemona: Nemona suggests using Platinum Silver Mountain as a base for the Ancient Ho-Oh Guard. Baimu rejects the idea for now because he is still dealing with Hisuian Zorua.
  • Baimu and Penny/Arven: They discuss Baimu’s isolated lifestyle. Baimu argues that Pokémon and nearby friends prevent loneliness, while Penny openly admires his quiet, technology-filled home.
  • Juan and Baimu: Juan teasingly criticizes Baimu’s questionable habit of recruiting young talent, while Baimu jokingly claims he only befriends people with talent and virtue.
  • Baimu and Baojian: Their exchange becomes a comedic battle of wills. Baojian complains about missing the tournament, but Baimu responds that he should pass his general subjects before making demands and labels him “illiterate” after correcting his writing.
  • Baimu and Shan Ren: They discuss the tournament’s disappointing ratings and the possibility of bringing the Masters Eight finals to Orre. Baimu cautiously agrees to try.
  • Baimu and the Team Rocket trio: Baimu offers Jessie, James, and Meowth teaching work after hearing they have been benched by Giovanni. They immediately accept, setting up their arrival at the academy.

Ch. 1388Giovanni's Blood Pressure

Chapter Summary: “Giovanni’s Blood Pressure”

Key Plot Points and Events

  • Eight days after Baimu’s phone call, Jessie, James, and Meowth arrive near Academy Island in their hot-air balloon. Registeel immediately detects them and destroys the balloon with Flash Cannon.
  • Baimu discovers that the intruders are the Team Rocket trio and travels out to sea on Miraidon to rescue them. He scolds them for arriving unannounced, though their familiar bickering amuses him.
  • Using a Porygon2 Clone, Baimu creates a boat and tows the trio safely to Academy Island. He explains their poor journey from Orre, which involved accidentally traveling to Unova and crossing the sea by balloon.
  • Registeel initially frightens the trio, but Baimu identifies them as new academy employees and prevents an attack.
  • In his office, Baimu reveals that he has not summoned them for menial labor. Instead, he offers them teaching positions. He praises their practical abilities and insists that education should not discriminate against people with questionable pasts.
  • The trio is deeply moved by Baimu’s recognition. Meowth, especially affected by a lifetime of rejection and insecurity, breaks down in tears. Jessie signs the contract quietly, while James hesitates because of possible trouble with his fiancée, Jezebel.
  • After reading the contracts, the trio is astonished by the generous salary and benefits. They accept the positions and agree to teach wholeheartedly.
  • Baimu assigns them to weekend extracurricular handicraft classes, giving them comfortable work with minimal pressure. They are thrilled by the respect, pay, and pleasant environment compared with their impoverished life in Team Rocket.
  • In Kanto, Giovanni suddenly senses that something is wrong and worries that Baimu is once again damaging Team Rocket. He orders Matori to investigate, but all bases are reported safe. He remains unaware that Baimu has effectively recruited the trio.
  • Meanwhile, Silver enters Orre legally but is flagged by the League’s surveillance system because Baimu has registered Team Rocket members in its database. Officer Jenny brings him in for questioning, but releases him because he has no criminal record.
  • Baimu intercepts Silver afterward and brings him to Academy Island. Silver admits that he admires Baimu and explains that he came to Orre after noticing the Team Rocket trio’s close relationship with the Champion.

Character Developments

  • Baimu demonstrates both authority and compassion. He maintains strict security and does not tolerate trespassers, but he also recognizes overlooked talent and offers the Team Rocket trio a legitimate opportunity to improve their lives.
  • Jessie remains assertive and argumentative, but her willingness to sign the contract shows how strongly she values acknowledgment and stability after a lifetime of failures.
  • James is cautious and responsible beneath his usual comic behavior. He worries about Jezebel causing trouble for the academy, yet ultimately trusts Baimu and accepts the position.
  • Meowth experiences a major emotional breakthrough. Baimu’s praise validates him in a way Giovanni and others never have, helping ease his lifelong feelings of inferiority and rejection.
  • Silver is revealed to be more than a suspicious intruder. He secretly admires Baimu and has been investigating the Team Rocket trio because of his interest in their connection to the Champion.
  • Giovanni remains paranoid and stressed by Baimu’s influence over Team Rocket. His comical anxiety highlights how little control he has over events despite being the organization’s leader.

Significant Themes

  • Redemption and second chances: Baimu gives people with criminal or troubled backgrounds the chance to contribute positively rather than condemning them permanently.
  • Recognition and belonging: The trio’s emotional reactions show how deeply they crave respect, especially after repeated failures and rejection.
  • Education without discrimination: Baimu believes talent and character can exist even in people with damaged histories, and he treats teaching as a path toward reform.
  • Found family and loyalty: Jessie, James, and Meowth’s constant arguments coexist with genuine affection and dependence, while Baimu gradually becomes another trusted figure in their lives.
  • Authority versus compassion: Baimu enforces strict rules but avoids needless cruelty, releasing Silver when the law requires it and hiring the trio instead of simply punishing them.
  • Comedy through contrast: Giovanni’s unexplained anxiety, the trio’s misfortune, and their sudden transformation into teachers create humor while also advancing the larger character arcs.

Important Character Interactions

  • The Team Rocket trio’s playful arguments during their rescue reinforce their familiar, close-knit dynamic.
  • Baimu’s scolding establishes his authority, while his later praise earns the trio’s loyalty and gratitude.
  • Meowth’s emotional response to Baimu contrasts with his history of rejection by Giovanni and others.
  • Baimu and Giovanni are indirectly connected through the trio’s recruitment: Baimu sees the trio as undervalued talent, while Giovanni unknowingly worries about another threat to Team Rocket.
  • Baimu and Silver begin with suspicion and confrontation but move toward mutual respect once Silver reveals that Baimu is his idol and explains his interest in the trio.

Ch. 1389Silver Enrolls at the School

Chapter Summary: “Silver Enrolls at the School”

Key Plot Points and Events

  • Silver accompanies Baimu through Orre Academy after arriving in Orre and being brought to the campus.
  • He reflects on their first encounter during the destruction of Team Rocket Headquarters, when Baimu overwhelmingly defeated him and left a lasting impression.
  • Baimu introduces Silver to Miraidon, explaining that it is a Pokémon from the future.
  • Silver tours the academy and discovers that it is far more comprehensive than the Pokémon Schools he remembers:
    • Students study mathematics, history, languages, and poetry.
    • Classes teach Pokémon biology and behavior, such as “Understanding the Normal type.”
    • The campus includes a library, science and arts buildings, clubs, a concert hall, and extensive battle facilities.
  • The academy is designed to be peaceful and closely integrated with nature. Wild Pokémon roam freely, while flowers and greenery have transformed barren Orre into a lush environment.
  • The Team Rocket trio—Jessie, James, and Meowth—are secretly working as teachers at the academy. They panic when they recognize Silver as Giovanni’s son, fearing he may expose them.
  • Silver encounters Baimu’s Legendary Pokémon guardians:
    • Regice protects the campus and rests in the courtyard fountain.
    • Regirock listens to music through vibrations in the concert hall.
    • Registeel participates in battle training and guards the school.
  • Impressed but still skeptical, Silver asks Baimu for another battle to measure how much he has improved since their previous fight.
  • Baimu agrees to a single match, using Registeel while Silver chooses Feraligatr.
  • Silver begins with Hydro Pump, but Registeel blocks it with a protective barrier. Silver follows with repeated Superpower attacks, while Registeel withstands them using Iron Defense. The battle remains unresolved at the chapter’s end.

Character Development

  • Silver: He remains proud, intense, and eager to prove himself, but his attitude toward Baimu has changed from fear and resentment to curiosity and respect. His decision to visit Orre and challenge Baimu again shows persistence and a desire for personal growth.
  • Baimu: He is revealed to be much more relaxed and thoughtful than Silver initially believed. His educational philosophy emphasizes broad knowledge, critical thinking, and cultural understanding rather than battle ability alone. His care for the academy and Orre’s environment shows a nurturing, idealistic side.
  • Team Rocket trio: Their comic anxiety returns when they encounter Silver. Their secret teaching jobs suggest they are adapting to a new life, but they still fear punishment and exposure from Team Rocket.
  • Registeel and the other Legendary Giants: They function not only as powerful protectors but also as integrated members of the academy community.

Significant Themes

  • Education beyond battling: The academy promotes mathematics, history, language, science, music, and Pokémon studies alongside traditional training.
  • The value of knowledge: Baimu believes knowledge gradually shapes people and helps Trainers understand the world rather than merely command Pokémon.
  • Transformation and renewal: The lush academy represents Orre’s recovery from its former barren, harsh condition.
  • Communication through battle: Silver and Baimu use battling as a way to express rivalry, respect, and personal development.
  • Harmony between humans and Pokémon: Pokémon live freely on campus, participate in classes and music, and help protect the school.

Character Interactions

  • Silver quietly follows Baimu while observing his unexpected kindness and the unusual academy environment.
  • Baimu answers Silver’s questions patiently, explaining Miraidon, the curriculum, the landscaping, and the roles of the Legendary Giants.
  • The Team Rocket trio watches Silver nervously and speculates about whether he has come to expose them.
  • Silver and Baimu reconnect through their battle, with Silver seeking to continue the rivalry that began during their traumatic first confrontation.

Ch. 1390Silver's Secret Hire

Chapter Summary: “Silver’s Secret Hire”

Key Plot Points and Events

  • Silver challenges Baimu to a battle using Feraligatr against Baimu’s Registeel. Feraligatr repeatedly uses Superpower, despite the move’s cumulative Attack and Defense penalties, but Registeel remains completely unharmed.
  • A nearby class and teacher stop to watch the battle. Baimu responds to Silver’s reckless strategy by ordering Registeel to use Iron Head, severely injuring Feraligatr.
  • Baimu then commands an overwhelming Zap Cannon, striking Feraligatr while it is barely able to stand. Feraligatr survives by using Endure, revealing that Silver intentionally wanted to demonstrate its determination and training.
  • With its HP critically low, Feraligatr activates its Torrent Ability. Silver orders it to use Hydro Cannon, which is powerful enough to break Registeel’s Protect and visibly dent its legendary steel body.
  • Feraligatr ultimately collapses unconscious, while Registeel remains standing, though significantly damaged. Silver comforts Feraligatr and considers the demonstration a success despite losing.
  • Baimu praises Silver’s persistence, courage, bond with Feraligatr, and willingness to fight without holding back. He criticizes only Silver’s decision to push Feraligatr so close to its limit.
  • Baimu raises the future of Team Rocket, reminding Silver that Giovanni will eventually pass the organization to him. He asks what kind of Team Rocket Silver wants to create, but Silver admits he has never considered it.
  • Rather than allowing Silver to leave, Baimu hires him as both his principal’s assistant and a Rainbow Team assistant, ordering him to begin work immediately after taking Feraligatr to a Pokémon Center.
  • The students surround Silver afterward, praising his battle and asking about his training.
  • Inside the school, Baimu reveals that he has effectively recruited Silver to handle responsibilities he does not want to manage himself. The Team Rocket trio panic when they realize Silver is present, fearing he may expose them to Giovanni, but Baimu assures them Silver is there as an employee.
  • Baimu ominously promises to speak with Giovanni, leaving the trio deeply uneasy.

Character Developments

  • Silver demonstrates that he has matured significantly over the past year. Though still quiet and intense, he has developed a strong bond with Feraligatr and learned to trust its endurance, abilities, and fighting spirit.
  • Silver’s battle shows both his strengths and flaws: he is determined, brave, and tactically creative, but willing to endanger Feraligatr to prove a point. His goal is not merely victory but showing Baimu how far they have progressed.
  • Feraligatr proves its exceptional resilience. It endures devastating attacks, activates Torrent at the critical moment, and nearly overwhelms Registeel with Hydro Cannon. Its performance earns the admiration of the students and validates Silver’s training.
  • Baimu acts as a demanding mentor and evaluator. He fights seriously, believing that holding back would show disrespect, but recognizes Silver’s growth and potential. He also reveals his habit of delegating work whenever possible.
  • Registeel is portrayed as almost immovable and highly durable, but not invulnerable. Hydro Cannon becomes the first attack in the battle to visibly damage and push it back.
  • The students and battle teacher gain a firsthand lesson in the standards of Champion-level combat: every opponent is treated seriously, regardless of their apparent weakness.
  • The Team Rocket trio remain comically fearful and uncertain, especially about Silver’s presence and the possibility that Baimu will contact Giovanni.

Significant Themes

  • Determination and resilience: Feraligatr’s survival through Endure and its activation of Torrent represent the power of continuing despite overwhelming odds.
  • Respect through full effort: The teacher and Baimu emphasize that true respect means fighting seriously rather than underestimating an opponent.
  • The bond between trainer and Pokémon: Silver and Feraligatr fight as partners. Silver’s pride comes from Feraligatr fulfilling their shared purpose, not simply from winning.
  • Growth and inheritance: Silver is beginning to prepare for his eventual role as Giovanni’s successor, even though he has not yet decided what Team Rocket should become.
  • Mentorship and responsibility: Baimu recognizes Silver’s potential but also forces him into a practical role, making him confront the responsibilities associated with his future.
  • Duty versus convenience: Baimu frames Silver’s hiring as preparing the younger generation for responsibility, while Porygon2 correctly identifies it as another example of Baimu avoiding work by finding someone else to handle it.

Important Character Interactions

  • Silver and Feraligatr: Their commands and reactions show mutual trust. Silver pushes Feraligatr to demonstrate their shared resolve, then comforts it without treating the loss as a failure.
  • Silver and Baimu: Their battle functions as both a test and a conversation. Silver communicates his growth through Feraligatr, while Baimu evaluates him as a possible future leader.
  • Baimu and the students: Baimu’s battle becomes an educational example, showing the students what Champion-level commitment looks like.
  • Baimu and Porygon2: Porygon2 criticizes Baimu for recruiting another assistant, exposing Baimu’s tendency to avoid administrative work.
  • Baimu and the Team Rocket trio: Baimu places the trio under Silver’s authority and calmly dismisses their fears, while his promise to speak with Giovanni makes them nervous about the consequences.

Ch. 1391Giovanni's Breaking Point

Chapter Summary: “Giovanni’s Breaking Point”

Key Plot Points and Events

  • Silver reflects on his strained relationship with Giovanni. Although Giovanni is his father and the leader of Team Rocket, he was largely absent throughout Silver’s childhood, providing only material support and rare personal attention.
  • Silver recalls joining Team Rocket, meeting his rival Kenta, and losing to him. He also remembers how Baimu and Calyrex later devastated Team Rocket’s bases and headquarters.
  • Baimu gives Silver responsibility for handling Orre Academy’s administrative affairs. Silver initially doubts that he could ever inherit Team Rocket, but he accepts the work because it gives him a sense of purpose.
  • The Team Rocket trio—Jessie, James, and Meowth—feel guilty about enjoying the academy’s hospitality without contributing. Baimu assigns them temporary jobs as television reporters covering the upcoming Champion League and Masters Eight tournaments.
  • Baimu continues helping Hisuian Zorua lose weight and trains it in Pokémon Performance alongside Rosa.
  • Rosa performs a skill combination using Cyndaquil’s Flame Wheel and Foongus’s Pollen Puff, creating a colorful fireworks-like display. Baimu praises her talent while explaining the difficulty of true move fusion.
  • Hisuian Zorua performs a fox-themed dance using flame illusions. Although the performance is visually impressive, it ends with Zorua falling on its face. Baimu gently encourages it while pointing out flaws in its expression and landing.
  • Two days later, Giovanni finally calls Baimu, angrily demanding that Silver be released. Baimu insists that Silver is not a hostage and challenges Giovanni to come to Orre and discuss the matter in person.
  • Giovanni, furious but secretly concerned, immediately arranges a flight to Orre. The chapter ends with Giovanni arriving during the Champion League and calling out to Baimu.

Character Developments

  • Silver: Begins taking on responsibility at the academy and realizes that his education and skills—originally acquired to gain Giovanni’s approval—can still be useful. Though emotionally wounded by his father’s neglect, he starts building an independent purpose under Baimu.
  • Giovanni: His anger reveals that he has been closely monitoring Silver and considers himself protective of him, despite appearing indifferent. He views Silver’s decision to stay with Baimu as a dangerous betrayal or consequence of his own negligence.
  • Baimu: Acts as Silver’s mentor and employer, assigning him meaningful responsibilities rather than treating him as a hostage. He also serves as a patient instructor to Rosa and Hisuian Zorua.
  • Rosa: Demonstrates strong natural talent in Pokémon Performance and grows more confident when practicing privately with Baimu.
  • Hisuian Zorua: Improves physically through weight loss and begins developing performance skills. It remains playful, emotionally sensitive, and eager for praise.
  • Team Rocket trio: Adjust well to academy life but feel uneasy about not contributing. Their new reporting assignment gives them a practical role.
  • Wally: Proves his strength by defeating the Champion League participants and several Gym Leaders, but declines Baimu’s offer to become a teacher because he doubts his ability to guide others.

Significant Themes

  • Parental neglect and misunderstood protection: Silver interprets Giovanni’s absence as indifference, while Giovanni believes he was protecting his son by keeping him away from dangerous matters.
  • Finding purpose: Silver begins moving beyond resentment and aimlessness by accepting responsibility and developing a role of his own.
  • Mentorship and encouragement: Baimu supports Silver, Rosa, and Zorua through patience, practical guidance, and constructive criticism.
  • Performance versus perfection: Rosa and Zorua’s training emphasizes that success depends not only on technical execution but also on confidence, expression, and attention to detail.
  • Redefining family and loyalty: Silver’s bond with Baimu and the academy contrasts with his distant relationship with Giovanni, forcing Giovanni to confront the emotional consequences of his choices.

Character Interactions

  • Baimu assigns Silver administrative work and encourages him to learn carefully, beginning their mentor-student relationship.
  • Baimu jokes with Porygon2, whose teasing suggests that Baimu is effectively “processing” or guiding Silver.
  • Meowth respectfully asks Baimu for work, leading to the trio’s reporting assignment.
  • Baimu and Rosa exchange supportive teacher-student feedback during their private training sessions.
  • Baimu comforts Zorua after its failed landing while still correcting its performance technique.
  • Giovanni confronts Baimu over the phone, demanding Silver’s return. Baimu counters that Silver chose to stay and challenges Giovanni to face both of them in person.
  • The chapter closes with Giovanni finally arriving in Orre, setting up a direct confrontation with Baimu and Silver.

Ch. 1392Then Call the Police

Chapter Summary: “Then Call the Police”

Key Plot Points and Events

  • Giovanni travels to Orre after learning that Silver has been taken under Baimu’s influence and is working at Orre Academy.
  • Baimu deliberately keeps Giovanni waiting before revealing that Silver is safe. During a phone call, Giovanni discovers that Silver is serving as the principal’s assistant, handling meetings, teachers, and schoolwork.
  • Giovanni offers to disband Team Rocket in exchange for Silver’s return, but Baimu rejects the offer, arguing that Giovanni could simply create another criminal organization.
  • Baimu challenges Giovanni to ask Silver directly whether he wants to leave. He warns that Giovanni should not attempt to take Silver by force.
  • Giovanni visits Academy Island and confronts Silver, ordering him to return home. Silver refuses, explaining that life at the academy gives him new experiences and a chance to pursue a meaningful future.
  • When Giovanni tries to have Matori remove Silver, Baimu intervenes and insists that Giovanni must persuade Silver rather than abduct him.
  • Giovanni angrily declares that Silver is his son and that no one can take him away. Baimu sarcastically tells him to “call the police,” highlighting the absurdity of a notorious criminal appealing to law enforcement.
  • Silver calmly reaffirms his decision to stay. Giovanni, unable to respond emotionally or argue effectively, leaves.
  • At the docks, Giovanni admits that Baimu has helped Silver discover his goals earlier than Giovanni himself did. Baimu reveals his intention to educate Silver and bring about the end of Team Rocket after Giovanni’s generation. Giovanni accepts this and departs.

Character Developments

  • Giovanni: His ruthless public image contrasts sharply with his anxiety as a father. He admits that he loves Silver but has never known how to express that love or guide him emotionally. Silver’s refusal forces Giovanni to recognize his own shortcomings as a parent and the similarities between Silver and his younger self.
  • Silver: He becomes more independent and self-assured. Although he is surprised to learn that Giovanni came to Orre for him, he ultimately chooses to remain at the academy because it offers purpose, responsibility, and personal growth. His decision marks an important step away from simply following his father’s path.
  • Baimu: He acts as both Silver’s mentor and a provocative foil to Giovanni. While he deliberately antagonizes Giovanni, he also protects Silver’s autonomy and encourages him to make his own choice rather than forcing him toward either side.
  • Matori: She remains loyal to Giovanni but recognizes that the conflict is fundamentally a family matter. Her suggestion that Giovanni speak directly with Silver shows practical concern for both of them.
  • Team Rocket trio: They fear Giovanni’s arrival and worry about losing their positions, but their comedic reactions lighten the otherwise tense confrontation.

Significant Themes

  • Parental love versus emotional neglect: Giovanni does care about Silver, but his inability to communicate that affection has made Silver feel abandoned and uncertain of his importance.
  • Independence and self-determination: Silver’s choice to stay demonstrates that growing up requires making decisions for oneself, even when those decisions conflict with a parent’s wishes.
  • Breaking generational cycles: Baimu hopes to educate Silver in a way that prevents him from inheriting Team Rocket’s criminal legacy. Giovanni begins to recognize that Silver may have the opportunity to become different from him.
  • Actions versus intentions: Giovanni believes that being Silver’s father gives him authority, but Baimu emphasizes that love and guardianship must be demonstrated through responsible behavior, not merely claimed.
  • Comedy amid serious conflict: The “call the police” remark undercuts Giovanni’s intimidating status and exposes the absurdity of a criminal leader invoking the law to resolve a custody dispute.

Character Interactions

  • Giovanni and Baimu: Their exchanges are confrontational and sarcastic. Baimu repeatedly undermines Giovanni’s authority, while Giovanni struggles to control his anger and protect his son.
  • Giovanni and Silver: Their reunion is emotionally restrained at first, but Giovanni’s outburst reveals genuine love. Silver recognizes this but still refuses to return, prioritizing his own future.
  • Baimu and Silver: Baimu provides Silver with work, stability, and emotional guidance. He assures Silver that Giovanni’s concern is genuine while leaving the final decision entirely to him.
  • Giovanni and Matori: Matori supports Giovanni and tries to help him retrieve Silver, but Baimu stops her from becoming an instrument of force.
  • Giovanni and Baimu at the docks: Their final conversation becomes unexpectedly respectful. Giovanni acknowledges Baimu’s positive influence on Silver, while Baimu openly states that he intends to end Team Rocket’s legacy through Silver’s education.

Ch. 1393Daughter Returns Once More

Chapter Summary: “Daughter Returns Once More”

Key Plot Points and Events

  • Orre Academy has settled into a functioning routine. Baimu’s students have adapted to receiving modest homework, though most still do not own Pokémon.
  • Baimu deliberately refuses to distribute starter Pokémon immediately, hoping students will first learn to respect and cherish Pokémon rather than treat them as tools.
  • The Champion League concludes with Elite Four member Leo emerging victorious. Wally reaches the quarterfinals but loses to Leo after defeating Batlthas.
  • Shan Ren worries about Orre’s declining popularity compared with the increasingly famous Masters Eight. Baimu reassures him that he will win the upcoming final event.
  • An Xin’er unexpectedly contacts Baimu and travels through Hoopa’s Warp Ring with Xanthia, Tymra, and Bel. Tanie remains behind to manage her work.
  • Baimu gives the group a tour of Orre Academy. Tymra encounters the local Tierno, who resembles her older brother from her own world. The meeting reveals that this world’s Tierno has a half-sister named Tymra, creating a confusing parallel-world family connection.
  • Tierno explains that his dance studio failed financially, but he now works at Baimu’s academy and earns additional income through PokéVoice. The visitors discover the short-video platform for the first time.
  • An Xin’er prefers spending time with Baimu rather than using the new technology. In his office, she tells him about developments in their parallel world:
    • AZ has died and been buried.
    • Tanie has become president of Quasar Company.
    • Xanthia continues resolving Other-Dimensional Lumiose incidents.
    • Korrina joined Team Super Z temporarily to help with these incidents.
    • Rust Group has remained peaceful.
  • An Xin’er worries that once the Other-Dimensional Lumiose incidents disappear, she will lose the chance to search for Rayquaza.
  • Baimu promises to arrange a meeting between her and Rayquaza, relying on his connection to the Meteor People.

Character Developments

  • Baimu continues to grow into his role as academy principal, taking pride in his school and prioritizing his students’ moral development over immediate strength.
  • Shan Ren is revealed to be deeply anxious about Orre’s future and the region’s declining public attention, though Baimu’s confidence reassures him.
  • An Xin’er shows strong affection for Baimu, choosing his company over technology and seeking his help with her lifelong goal of finding Rayquaza.
  • Tymra reacts emotionally to meeting the alternate-world version of her brother, Tierno. Her excitement gives way to sadness when she reflects on the difficulties her own Tierno faces.
  • Tierno learns that a parallel-world version of his family exists and reluctantly accepts Tymra as a younger sister. He is also portrayed as practical and resilient despite his failed dance studio.
  • Tanie remains responsible and overworked, having become the leader of Quasar Company while still trying to maintain contact with her companions.
  • Korrina has evolved from a carefree skateboarder into a powerful, flamboyant fighter equipped with numerous Evolution Stones.

Significant Themes

  • Education and moral responsibility: Baimu believes becoming a Trainer requires respect for Pokémon, not merely access to powerful partners.
  • Parallel worlds and identity: The meeting between Tymra and Tierno explores how similar people can occupy different family roles and live entirely different lives.
  • Family and emotional bonds: An Xin’er’s attachment to Baimu and Tymra’s reaction to Tierno emphasize the importance of belonging, especially for children separated from their families.
  • Success versus stability: Tierno’s failed business and Baimu’s successful academy contrast different forms of ambition, while Tanie and Shan Ren struggle under the responsibilities of leadership.
  • Technology and cultural exchange: PokéVoice becomes a major influence in Baimu’s world, introducing the visitors to an entirely new social platform and highlighting differences between parallel realities.
  • Hope and future goals: Despite the fading Other-Dimensional Lumiose incidents, An Xin’er remains determined to find Rayquaza, and Baimu offers practical support for her dream.

Important Character Interactions

  • Baimu and Shan Ren: They discuss the Champion League, Orre’s popularity, and the pressure surrounding Baimu’s upcoming battle. Their friendship is marked by mutual trust.
  • Baimu and An Xin’er: Their reunion is affectionate. She clings to him emotionally, and he responds protectively by promising to help her meet Rayquaza.
  • Tymra and Tierno: Their mistaken recognition leads to a touching and awkward encounter. Tymra sees him as her brother, while Tierno struggles to accept that a parallel-world girl resembles his own half-sister.
  • Tierno and the visitors: He introduces them to PokéVoice, allowing the parallel-world group to experience one of Baimu’s major cultural innovations.
  • Baimu and Hisuian Zorua: Baimu jokingly calls it a “fat fox taking shape,” while An Xin’er quickly comforts and bonds with it.

Ch. 1394The Real and Fake Hoopa

Chapter Summary: “The Real and Fake Hoopa”

Key Plot Points and Events

  • Baimu agrees to help An Xin’er find Shiny Rayquaza, but realizes he cannot casually use Hoopa’s Warp Rings for such a personal request. He considers traveling to Sky Pillar, where he first encountered Shiny Rayquaza, and wonders whether summoning Rayquaza there might attract its attention.
  • Baimu consults Zinnia, who is still in Unova. She does not know Shiny Rayquaza’s location and jokingly assumes Baimu wants its power for the upcoming Masters Eight tournament. Zinnia instead encourages him to summon the Dragon God directly, revealing her continued devotion to Rayquaza.
  • Baimu discovers that An Xin’er’s Hoopa can only open certain portals after eating specially prepared doughnuts containing ingredients connected to the destination. Remembering that he possesses scales from Shiny Rayquaza, he theorizes that a doughnut made from them could lead Hoopa to Rayquaza.
  • During a gathering at Platinum Silver Mountain, the local Hoopa senses something unusual and investigates. It sees An Xin’er’s Hoopa beside Baimu and assumes it is an impostor. The two Hoopas attack each other while insisting that they are the real one.
  • Baimu separates them and explains that both are genuine Hoopa from different worlds. The two eventually reconcile after being given doughnuts and are taken outside to play with Shiny Gengar and the Dreepy siblings.
  • Baimu hosts teachers and friends from multiple worlds at Platinum Silver Mountain. Several guests become interested in staying at the academy temporarily, including Tymra, who wishes to remain with her parallel-world brother Tierno, as well as Bel and Xanthia.
  • Baimu and An Xin’er prepare a special black, triangular doughnut using Shiny Rayquaza’s scales. They plan to give it to Hoopa the next morning in hopes of locating Rayquaza.
  • While cooking dinner, An Xin’er unexpectedly discovers that she can make Shining Cuisine. Her glowing golden fried rice proves that she possesses a rare culinary talent independent of Baimu’s own abilities.

Character Developments

  • Baimu shows responsibility and restraint by refusing to misuse Hoopa’s powers for a frivolous personal purpose. He also demonstrates resourcefulness by devising a possible method of finding Shiny Rayquaza through its scales.
  • An Xin’er grows closer to Baimu through cooking and trusts him as a mentor and parental figure. Her ability to make Shining Cuisine reveals an unusual natural talent and strengthens her confidence.
  • Zinnia remains a passionate Rayquaza devotee. Her advice reflects her belief that Rayquaza’s glory should be displayed openly, even at the world’s most important tournament.
  • The two Hoopas initially become rivals because each believes the other is an impostor. Once the misunderstanding is explained, they accept each other and quickly become companions.
  • Barza and Meray reflect on their grandfather’s treatment of their own Hoopa and feel sympathy for the parallel-world Hoopa, whose powers were genuinely and severely restricted.
  • Tymra, Bel, and Xanthia become more willing to interact with the parallel world. Tymra’s attachment to Tierno shows how strongly she values family, even across dimensions.

Significant Themes

  • Identity and misunderstanding: The “real and fake Hoopa” conflict shows how appearances and assumptions can create immediate hostility, even between beings who are fundamentally alike.
  • Responsible use of power: Baimu’s reluctance to exploit Hoopa’s abilities emphasizes that extraordinary powers should be reserved for justified purposes rather than personal convenience.
  • Cross-dimensional connection: The chapter repeatedly presents parallel worlds as places where relationships, talents, and even Pokémon counterparts can overlap in surprising ways.
  • Family and belonging: Tymra’s decision to stay with her parallel-world brother and the two Hoopas’ eventual friendship highlight the emotional bonds that can form despite differences in origin.
  • Mentorship and shared growth: Baimu and An Xin’er’s cooking session deepens their mentor-student relationship while allowing An Xin’er to reveal abilities of her own.

Character Interactions

  • Baimu and Zinnia exchange messages about Shiny Rayquaza, with Zinnia teasing him about tournament preparation and urging him to seek Rayquaza’s blessing.
  • The local Hoopa confronts An Xin’er’s Hoopa, creating a chaotic fight until Baimu physically separates them and clarifies the situation.
  • Baimu reassures his own Hoopa while explaining to An Xin’er that the other Hoopa is not fake, but a parallel-world counterpart.
  • Baimu and An Xin’er work together to create the Rayquaza doughnut and later cook for the visiting teachers, strengthening their bond.
  • Barza and Meray react sympathetically to the parallel Hoopa’s condition, contrasting their grandfather’s milder discipline with the severe punishment suffered by its counterpart.
  • The visiting characters mingle with their parallel-world acquaintances, especially Tymra with Tierno, while Bel and Xanthia choose to remain at the academy temporarily.

Ch. 1395Reunion with an Old Friend

Chapter Summary: “Reunion with an Old Friend”

1. Key Plot Points and Events

  • An Xin’er sleeps peacefully in Baimu’s villa, comforted by the Incense and Darkrai’s ability to remove negative emotions and enhance pleasant dreams. Darkrai subtly makes her dream of her mother, Diantha, more vivid.
  • Hisuian Zorua escapes An Xin’er’s overly strong embrace and finds Baimu speaking with Calyrex. Calyrex complains about the recent activity around its garden, especially Professor Oak’s awkward attempts to meet it.
  • Baimu reassures Calyrex and checks on An Xin’er before discussing his anticipation of reuniting with Shiny Rayquaza, whom he considers an old friend.
  • The next morning, Baimu prepares breakfast and a large meal as a gift for Rayquaza. An Xin’er notices that Baimu seems much more familiar with Rayquaza than she had assumed.
  • Hoopa opens a Warp Ring to Rayquaza’s location in the ozone layer. Rayquaza forces its way through the portal, startling An Xin’er and nearly knocking everyone over with its speed and massive size.
  • Shiny Rayquaza joyfully reunites with Baimu. Their connection through Baimu’s Heart of God allows them to share memories and experiences, explaining their unusually close friendship.
  • Baimu feeds Rayquaza an enormous amount of specially prepared food. Rayquaza is delighted, since it is tired of eating dust in the ozone layer.
  • Baimu tells An Xin’er that she may try to catch Rayquaza if she can earn its recognition. After finishing its meal, Rayquaza challenges An Xin’er and Hoopa, eager to “beat up little ones.”

2. Character Developments

  • An Xin’er: Becomes more comfortable in Baimu’s home but remains emotionally affected by dreams of living happily with her mother and Baimu. She is initially frightened by Rayquaza but quickly regains her composure and accepts its challenge.
  • Baimu: Shows his nurturing side by caring for An Xin’er, preparing meals, and comforting Pokémon. His deep emotional connection with Shiny Rayquaza is revealed, including their shared memories and past adventures.
  • Darkrai: Demonstrates a gentler, protective side by removing An Xin’er’s negative emotions and improving her dreams. Although its speech remains hesitant, it willingly helps Baimu and the girl.
  • Calyrex: Displays pride and irritation over the humans disturbing its garden, particularly Professor Oak. Its relationship with Baimu is affectionate but marked by frequent complaints.
  • Shiny Rayquaza: Is revealed to be curious, food-loving, emotionally attached to Baimu, and eager for entertainment and battle. It has actively searched for Baimu during their separation and is thrilled to see him again.
  • Hisuian Zorua: Provides comic relief by fleeing An Xin’er’s crushing embrace and remaining terrified when Baimu jokes about feeding it to a dragon.
  • Hoopa: Shows unexpected fear and reluctance when faced with Rayquaza, despite being the one who opened the portal.

3. Significant Themes

  • Friendship across species: Baimu’s bond with Rayquaza is based on trust, shared experiences, and mutual enjoyment rather than ownership.
  • Home and family: An Xin’er’s peaceful stay at the villa and her dream of living with Diantha and Baimu emphasize her longing for a stable, loving family.
  • Healing and emotional care: Darkrai’s removal of negative emotions highlights the importance of quiet, unseen support and emotional restoration.
  • Respect for powerful beings: Baimu allows An Xin’er to challenge Rayquaza but makes clear that success depends on earning its recognition, not simply capturing it.
  • Humor and domestic warmth: Ordinary activities—sleeping, eating breakfast, cooking, and caring for Pokémon—are juxtaposed with the arrival of a Legendary Pokémon, creating a relaxed yet fantastical atmosphere.
  • Curiosity and shared memories: Rayquaza’s fascination with Baimu’s experiences shows how storytelling and memory can strengthen relationships.

4. Character Interactions

  • Baimu and An Xin’er: Baimu acts as a caring guardian, reassuring her, feeding her, and shielding her from Rayquaza’s arrival. He also encourages her ambition while warning her indirectly about the danger of Legendary Pokémon.
  • Baimu and Darkrai: Baimu recognizes and appreciates Darkrai’s unseen help. Their exchange reveals Darkrai’s continuing difficulty with speech and Baimu’s unsuccessful attempts to cure it.
  • Baimu and Calyrex: Baimu mediates between Calyrex and Professor Oak, gently challenging Calyrex’s pride while respecting its authority.
  • Baimu and Shiny Rayquaza: Their reunion is affectionate and emotionally meaningful. Baimu communicates through Heart of God, while Rayquaza responds with excitement and eagerness for food and new experiences.
  • An Xin’er and Shiny Rayquaza: An Xin’er moves from fear to determination, preparing to challenge the Legendary dragon under Baimu’s encouragement.
  • Hoopa and Shiny Rayquaza: Hoopa unintentionally brings Rayquaza to the villa but becomes nervous when Rayquaza emerges and later protests at being expected to fight it.
  • Rayquaza and the other Pokémon: Rayquaza’s arrival disrupts the mountain and irritates Calyrex, while its enormous presence impresses the wild Pokémon and overwhelms the smaller companions.

Ch. 1396The Black Dragon Goes to War

Chapter Summary: “Black Dragon’s Campaign”

Key Plot Points and Events

  • An Xin’er initially asks Hoopa to help her capture Shiny Rayquaza so she can become stronger and eventually help her mother. Hoopa, having previously boasted about its abilities, admits that it cannot actually defeat Rayquaza.
  • An Xin’er accepts the truth maturely, apologizing to Rayquaza and Baimu. Baimu reassures her that she is fortunate Rayquaza is his friend and suggests she win its forgiveness by cooking something delicious.
  • Baimu arranges for An Xin’er to watch the battle safely from Miraidon while he and Hydreigon challenge Shiny Rayquaza.
  • The battle takes place in a barren battlefield created for clashes between powerful Legendary Pokémon. Hydreigon and Shiny Rayquaza begin the fight, with Baimu limiting Hydreigon’s effort so it will remain fit for the upcoming Masters Eight Tournament.
  • The battle expands into a massive rotating gauntlet. Baimu’s Pokémon—including Mega Mawile, Blissey, Mega Steelix, Mega Gengar, Dragapult, Milotic, Porygon2, Galarian Corsola, and Mega Aggron—each fight Rayquaza using distinct strategies. Rayquaza is finally exhausted and sleeps peacefully.
  • The following morning, Calyrex challenges Rayquaza while riding Ice Rider. Their battle continues the spectacle, attracting Pyrite Town residents who watch from rooftops with magnifying glasses.
  • Baimu realizes he has spent a day and a half focused almost entirely on battling Rayquaza, neglecting his human guests from the parallel world. However, Rayquaza is satisfied with their intense battles and considers Baimu an excellent friend.
  • Baimu discovers that Xanthia, Tymra, and Bel have already adapted well to life at Orre Academy:
    • Tymra studies dancing with Tierno.
    • Bel spends time learning design from the Team Rocket trio.
    • Xanthia attends classes with Rosa and becomes close to her.
  • Meanwhile, An Xin’er bonds with Blissey and Ogerpon while preparing food, and the two Hoopas become friends.
  • The chapter ends when Shan Ren calls Baimu and proposes a plan involving Shiny Rayquaza.

Character Developments

  • An Xin’er learns to distinguish between childish ambition and genuine capability. Though disappointed by Hoopa’s weakness, she quickly accepts reality and remains inspired by Baimu’s strength, deciding that she too wants to become a Trainer.
  • Hoopa is forced to admit that its confidence and bragging exceed its actual battle strength. It becomes more honest about its limitations and apologizes to An Xin’er.
  • Baimu demonstrates his protective and encouraging nature toward An Xin’er, while also revealing his own enthusiasm for powerful battles. He eventually recognizes that his excitement has caused him to neglect his human friends.
  • Shiny Rayquaza is portrayed as a battle-loving but reasonable Legendary Pokémon. It accepts every challenge, enjoys Baimu’s unusual variety of opponents, and develops a favorable opinion of him.
  • Calyrex remains proud and competitive, viewing Rayquaza as barbaric and unsuitable as a friend, yet secretly considers capturing it as a mount.
  • The parallel-world visitors successfully integrate into Baimu’s world, each finding activities suited to their interests.

Significant Themes

  • Reality versus fantasy: An Xin’er’s dream of capturing Rayquaza is corrected by the harsh reality of the power gap between her and a Legendary Pokémon.
  • Growth through acceptance: An Xin’er and Hoopa both mature by acknowledging their limitations instead of pretending to be stronger than they are.
  • Friendship through battle: For Rayquaza and Baimu, intense combat functions as entertainment, communication, and a way of forming mutual respect.
  • Community and integration: The parallel-world characters find places within Orre society, suggesting that different worlds and cultures can coexist naturally.
  • Balancing responsibilities: Baimu’s realization that he has neglected his guests highlights the need to balance personal passions with obligations to friends.
  • Strength and individuality: Each of Baimu’s Pokémon contributes a unique fighting style, emphasizing that power is not expressed in only one way.

Character Interactions

  • An Xin’er and Hoopa confront the consequences of Hoopa’s exaggerated promises.
  • Baimu comforts An Xin’er and places her in Miraidon’s care, showing a protective, mentor-like relationship.
  • Baimu’s Pokémon compete enthusiastically against Rayquaza, creating a friendly but spectacular series of battles.
  • Calyrex argues with Baimu over Rayquaza’s nature and then challenges it directly.
  • An Xin’er watches the battles with admiration, strengthening her desire to become a Trainer.
  • Xanthia grows close to Rosa, Tymra bonds with Tierno through dance, and Bel collaborates with Team Rocket.
  • An Xin’er, Blissey, and Ogerpon form a playful group of “little chefs.”
  • Shan Ren’s final call introduces a new plan involving Shiny Rayquaza and sets up the next chapter.

Ch. 1397The Dragon Tamer Ascends to Heaven

Chapter Summary: The Dragon Tamer Ascends to Heaven

Key Plot Points and Events

  • Shan Ren proposes that Baimu make a dramatic entrance at the Masters Eight tournament by riding a Legendary Pokémon, hoping to promote the Orre League and attract more young trainers.
  • Baimu initially refuses because such an entrance could damage his carefully maintained public image and seem disrespectful toward the other Champions.
  • Shan Ren negotiates with the organizers and changes the traditional Champions’ entrance ceremony into a showcase of each Champion’s abilities, making Baimu’s spectacular entrance acceptable.
  • Baimu chooses Shiny Rayquaza, believing it would create the most impressive display. Rayquaza immediately agrees to carry him.
  • That night, Rayquaza takes Baimu into the sky. It later Mega Evolves, transforming into a massive black-and-gold dragon glowing beneath the stars.
  • Baimu urges Mega Rayquaza to fly higher, and it launches into the upper atmosphere, creating a blazing emerald streak visible across Orre. Many people mistake it for a meteor and pray for good fortune.
  • At Baimu’s home, Porygon Phone notices that the previously inactive Wish Star meteorite briefly reacts, though it quickly becomes dormant again. Porygon decides to tell Baimu later.
  • An Xin’er waits for Baimu but eventually falls asleep. Blissey cares for her, while Hisuian Zorua escapes to watch the stars and notices the unusually bright emerald light.
  • In Galar, Wyndon prepares for the Masters Eight tournament. The city is crowded, hotel rooms are sold out, and fans worldwide await the Champions’ arrival.
  • Oleana continues managing Rose’s corporation and the Pokémon League while Rose serves his sentence. She is exhausted and considers resigning after the tournament.
  • Leon trains with Raihan. Raihan warns him that Baimu has become dramatically stronger, while Leon looks forward to facing him.
  • Galar’s Gym Leaders visit Leon to encourage him. Their warm support reinforces Leon’s confidence and his affection for his friends and community.

Character Developments

  • Baimu becomes more confident and daring. Although he remains conscious of his public image, his growing strength allows him to embrace a grander and more flamboyant side.
  • Shiny Rayquaza is shown to be deeply loyal to Baimu. It regards him as a close friend and willingly carries him, Mega Evolves for his amusement, and takes him toward the edge of space without hesitation.
  • Shan Ren demonstrates his dedication to Baimu and the Orre League. His outrageous proposal is ultimately transformed into a legitimate promotional opportunity.
  • An Xin’er shows maturity by recognizing that Baimu’s flight is private time with Rayquaza and patiently waiting at home. She also becomes increasingly convinced that Baimu possesses psychic or other supernatural abilities.
  • Oleana is revealed to be overworked but highly responsible, handling both corporate and League affairs after Rose’s downfall.
  • Leon remains cheerful and confident, but he senses that the upcoming tournament may bring danger or unexpected pressure. His anticipation of battling Baimu shows his competitive spirit.
  • Raihan acts as Leon’s realistic adviser, acknowledging Baimu’s terrifying rate of growth and warning Leon not to underestimate him.
  • Hisuian Zorua provides comic relief through its mischievous hunger and wary attitude toward An Xin’er, while also quietly observing the mysterious sky phenomenon.

Significant Themes

  • Friendship and trust: Rayquaza’s immediate willingness to help Baimu reflects the strength of their bond.
  • Public image versus personal desire: Baimu worries about appearing arrogant, but the ceremony allows him to express his love of spectacle without violating tournament etiquette.
  • Power and grandeur: The chapter repeatedly celebrates enormous, legendary Pokémon and Baimu’s fascination with size, strength, and majesty.
  • Foreshadowing and omens: Rayquaza’s emerald flight is interpreted as a meteor and a possible good omen, while Wish Star’s brief reaction hints at future developments.
  • Community and support: Leon’s Gym Leaders gather to encourage him, contrasting the competitive tournament with the warmth of friendship and shared loyalty.
  • Change and responsibility: The declining number of young trainers concerns Shan Ren, while Oleana’s workload and Baimu’s role as Orre’s representative highlight the burdens of leadership.

Character Interactions

  • Baimu and Shan Ren: They argue humorously over the entrance plan, with Shan Ren prioritizing spectacle and League promotion while Baimu worries about propriety.
  • Baimu and Shiny Rayquaza: Their interaction is affectionate and trusting. Baimu asks Rayquaza for help, pets it, rides it through the night, and encourages it to ascend higher.
  • Baimu and An Xin’er: Baimu treats her warmly, while she admires him and privately suspects he is psychic.
  • An Xin’er and the household Pokémon: Blissey looks after her while she sleeps, and Hisuian Zorua comically comments on the difference between her sleeping and waking personalities.
  • Leon and Raihan: Raihan teases Leon about possibly fearing Baimu, but also offers a serious warning about Baimu’s unprecedented growth.
  • Leon and the Galar Gym Leaders: The leaders enthusiastically support Leon with advice, food suggestions, and encouragement, creating a lively and affectionate group dynamic.
  • Porygon Phone and Wish Star: Porygon Phone investigates the meteorite’s strange reaction but chooses not to interrupt Baimu’s special night, setting up a mystery for later chapters.

Ch. 1398Arrival at Wyndon?

Chapter Summary: “Arrival at Wyndon?”

Key Plot Points and Events

  • As the Masters Eight Tournament approaches, Champions across the world receive congratulations from their friends, relatives, and associates. Ash’s enormous network of companions from eight regional journeys leaves him especially overwhelmed by calls and messages.
  • The chapter contrasts the close relationships surrounding Ash and the Galar Champions with the looser connections among Gym Leaders and Champions in most regions. Kalos is an exception because its Battle Chateau regularly brings high-ranking Trainers together.
  • Baimu remains at Platinum Silver Mountain and Orre Academy while Xanthia, Bel, Tymra, and An Xin’er choose to stay longer rather than return home. An Xin’er also wants to meet her aunt, Diantha, in person.
  • Baimu explains that he has reduced his Pokémon’s training schedule to three times a week. His powerful Pokémon need sufficient rest, and he has begun thinking more seriously about their health, lifespan, and the possibility that he himself may live for centuries.
  • The day before the tournament, the other Champions arrive in Wyndon to huge crowds. Baimu is notably absent from the airport, causing fans to wonder where he is.
  • It is revealed that Baimu has traveled from Orre to Galar by riding his Shiny Rayquaza rather than taking a plane. He reaches Galar in under ten hours but must find somewhere to keep the enormous Legendary Pokémon.
  • Baimu settles temporarily at Mustard’s dojo on the Isle of Armor. Clara and Avery see him arrive, with Avery becoming anxious about Baimu’s growing strength and his partnership with Rayquaza.
  • Across the world, Baimu’s friends, former acquaintances, rivals, and family groups prepare to watch the Masters Eight Tournament. Nearly everyone connected to him is invested in the outcome.
  • Wyndon hosts extensive celebrations, decorations, performances, food stalls, and merchandise for the tournament. Oleana walks through the city, reflecting on Rose’s former ambitions and experiencing a rare moment of calm.
  • At the dojo, Baimu asks Mustard to watch over Rayquaza. Mustard jokingly gives him the nickname “Little Baimu” or “Little Mu-Mu” and promises him a gift if he succeeds in the tournament.

Character Developments

  • Baimu appears more mature and considerate in his training philosophy. Instead of relentlessly pushing his Pokémon, he now prioritizes rest and longevity, showing concern for keeping them healthy and by his side for as long as possible.
  • He also displays confidence in his abilities, casually traveling across regions on Rayquaza and teasing Leon about potentially stealing the spotlight with his entrance.
  • An Xin’er becomes more independent and self-aware. She initially worries that her presence may be interfering with Baimu’s preparation, but after seeing him enjoying a carefree flight on Rayquaza, she realizes she has underestimated how relaxed and capable he is.
  • Xanthia, Bel, and Tymra form new bonds and become reluctant to leave the region, showing how quickly they have become attached to their experiences and relationships there.
  • Oleana is shown away from her usual duties and public image. Her peaceful walk through Wyndon reveals lingering emotional ties to Rose’s dream and a desire to witness the event properly before moving on.
  • Avery is intimidated by Baimu’s progress, especially his ability to command a Legendary Pokémon, while Clara reacts more calmly.
  • Mustard continues to act as a warm, humorous mentor figure, treating Baimu affectionately and making light of the Champion’s growing fame.

Significant Themes

  • The power of friendship and accumulated connections: Baimu and Ash’s extensive networks demonstrate how years of travel create support systems far broader than those of ordinary Champions.
  • Rest versus relentless ambition: Baimu’s new training philosophy emphasizes balance, recovery, and long-term companionship rather than constant improvement at any cost.
  • The global importance of the Masters Eight: The tournament has become a worldwide cultural event, uniting Champions, former rivals, families, organizations, and fans.
  • Fame and public attention: Baimu’s popularity has grown rapidly, making him an internet sensation and rivaling or surpassing Leon’s popularity in the media.
  • Legacy and regret: Oleana’s reflections connect the tournament to Rose’s failed ambitions, while Mustard’s comments suggest a life shaped by experience and freedom from regret.
  • Baimu’s unconventional identity: His refusal to travel normally and dramatic arrival on Shiny Rayquaza reinforce his image as a Champion who operates outside tradition and expectations.

Important Character Interactions

  • Baimu reassures An Xin’er that his Pokémon’s rest is more valuable than nonstop training and promises her that she can judge his performance in the tournament.
  • Fans and the Orre delegation discuss Baimu’s absence from the airport, eventually learning that he is traveling by Pokémon.
  • Oleana observes Wyndon’s celebrations alone, emotionally connecting the event to Rose’s life’s work.
  • Baimu meets Mustard at the Isle of Armor and receives permission to keep Rayquaza at the dojo overnight.
  • Baimu and Rayquaza share a familiar, affectionate moment when Baimu pats the Pokémon’s nose and asks for its help during the tournament.
  • Mustard teases Baimu with affectionate nicknames and promises him a reward if he succeeds, creating a warm and humorous contrast to the tournament’s intense stakes.

Ch. 1399The Tournament Begins

Chapter Summary: “The Tournament Begins”

Key Plot Points and Events

  • The Masters Eight Tournament begins in Wyndon, with the entire Galar Region celebrating through broadcasts, merchandise, and public fanfare.
  • Jessie, James, and Meowth cover the event as professional reporters for Orre Silicon Beryllium TV. Their polished performance impresses the station executives, and they later resume their own livestream.
  • Outside the stadium, fans debate which Champion will win, with Leon, Diantha, Steven, Iris, and others receiving strong support.
  • Ash is challenged by Hop, Leon’s younger brother. Hop sends out Wooloo, but Pikachu defeats it instantly with Iron Tail. Despite the loss, Hop confidently insists that he—not Ash or Baimu—will ultimately defeat Leon.
  • Ash reunites with Iris before entering the contestants’ preparation room. The other Champions—Leon, Cynthia, Lance, Diantha, and Steven—are already present, but Baimu is mysteriously absent.
  • The tournament opening ceremony introduces the Masters Eight in ranking order:
    1. Ash, representing Alola and Kanto
    2. Iris, the Unova Champion
    3. Diantha, the Kalos Champion
    4. Lance, Champion of Kanto and Johto
    5. Steven, the Hoenn Champion
    6. Cynthia, the Sinnoh Champion
    7. Leon, Galar’s undefeated Champion
    8. Baimu, whose entrance has not yet occurred
  • Just as the audience and Champions wonder where Baimu is, the lights illuminate the stadium and storm clouds gather above it. A massive Shiny Mega Rayquaza emerges and descends dramatically into the arena, signaling Baimu’s spectacular arrival.

Character Developments

  • Jessie, James, and Meowth: Demonstrate unexpected professionalism and media talent. Their success gives them confidence and earns them recognition they rarely receive within Team Rocket.
  • Ash: Remains friendly, spontaneous, and eager to battle. He accepts Hop’s challenge without hesitation and defeats him effortlessly, while also showing excitement at learning that Leon has spoken about him to Hop.
  • Hop: Establishes himself as energetic, ambitious, and fiercely loyal to Leon. Although his immediate battle exposes the gap between his strength and Ash’s, his determination remains unshaken.
  • Iris: Appears more mature and confident as a young Champion, happily reuniting with Ash and entering the tournament with enthusiasm.
  • Leon: Is presented as the reigning favorite and “undefeated Noble,” but Baimu’s unexplained absence makes him increasingly curious and anticipatory.
  • Baimu: Remains offscreen for most of the chapter, building suspense around his identity and status. His entrance with Shiny Mega Rayquaza establishes him as a powerful, theatrical figure.

Significant Themes

  • Public spectacle and celebrity: The tournament is portrayed as a global cultural event, with fans, media, merchandise, livestreams, and elaborate entrances surrounding the battles.
  • Ambition and rivalry: Hop’s challenge reflects the determination of younger Trainers seeking to surpass established Champions.
  • Reputation versus strength: The Champions’ popularity remains high even after losses, showing that fame, character, and legacy matter alongside victory.
  • Dramatic entrances and status: Each Champion receives a distinctive introduction, while Baimu’s extraordinary arrival suggests that he may occupy a unique position within the tournament.
  • Professionalism and opportunity: The Team Rocket trio’s success demonstrates their hidden competence and their ability to thrive when given legitimate opportunities.

Character Interactions

  • Jessie and James interview Baimu’s enthusiastic supporters and discuss Leon as his greatest potential rival.
  • Fans argue over the relative strength of Leon, Diantha, Steven, and Iris, reinforcing the tournament’s competitive atmosphere.
  • Hop challenges Ash directly, leading to a brief battle between Wooloo and Pikachu. Afterward, Hop declares his intention to defeat Leon himself.
  • Ash and Iris reunite warmly before entering the preparation room, contrasting with the tense, formal atmosphere among the senior Champions.
  • Leon privately investigates Baimu’s absence, while Shan Ren and Oleana coordinate the surprise entrance.
  • The chapter ends with the stadium witnessing Baimu’s powerful and unforgettable arrival atop Shiny Mega Rayquaza.

Ch. 1400First Match Assignments

Chapter Summary: “First Match Assignments”

Key Plot Points and Events

  • The Masters Eight opening ceremony begins with an extraordinary entrance by Baimu aboard a Shiny Mega Rayquaza. Rayquaza tears through the storm clouds above Wyndon Stadium, unleashing a terrifying roar and causing worldwide excitement.
  • The spectacular entrance overwhelms the livestream, crashes comment systems, and becomes a major topic across the Pokémon world. Viewers and important figures from many regions react with shock, admiration, fear, or excitement.
  • Baimu is introduced as the undefeated Orre Champion and the “King of Status Moves.” His confident entrance makes it clear that he intends to win the tournament.
  • Leon makes his own grand entrance on Charizard and delivers his usual declaration that he will defeat every opponent. However, Rayquaza’s presence unintentionally steals much of the attention from him.
  • Rayquaza unexpectedly remains onstage instead of departing, creating a large “landing pad” for Baimu and temporarily taking over the center of the arena. Baimu eventually convinces it to move so Leon can complete his introduction.
  • The first-round matchups are randomly announced:

Leon vs. Diantha

Ash vs. Lance

Cynthia vs. Iris

Baimu vs. Steven

  • The pairings surprise many characters because they differ from expected tournament arrangements and place several important rivals against one another earlier than anticipated.
  • After the ceremony, Rayquaza departs. Baimu clarifies that it is not his Pokémon, but his friend, and that it came specifically to see him off.
  • Ash recognizes Rayquaza from previous encounters during the Team Flare incident.
  • The chapter ends with Diantha privately reminding Baimu that he has been “monopolizing” her daughter and should return her to her mother, hinting at an ongoing relationship or custody-related subplot.

Character Developments

  • Baimu demonstrates overwhelming confidence and showmanship. His entrance establishes him as one of the tournament’s most formidable and influential competitors. Despite Rayquaza’s immense power, he treats it casually and affectionately, emphasizing their friendship.
  • Leon remains enthusiastic rather than resentful when Baimu outshines him. His excitement at Baimu’s strength reveals how much he wants a worthy opponent and how deeply he values the Masters Eight tournament.
  • Ash responds seriously to being paired with Lance, showing determination and respect for a familiar mentor-like figure.
  • Lance views the battle as a reunion and eagerly accepts the challenge. His intense interest in dragons is humorously reinforced through his insistence that Gyarados qualifies as a dragon.
  • Iris is thrilled and nervous about facing Cynthia, whom she admires. Her excitement highlights the personal significance of the matchup.
  • Steven expresses satisfaction at finally battling Baimu after watching him grow from an unknown trainer into a world-famous Champion. Their match carries emotional weight because of Steven’s earlier support of Baimu.
  • Cynthia remains calm and playful, teasing Iris—and later smiling knowingly around Baimu.
  • Diantha shows familiarity and personal closeness with Baimu, ending the chapter with a teasing but pointed request involving her daughter.
  • Various world figures and schools react to Baimu’s entrance, reinforcing his popularity and the broad impact of his rise to prominence.

Significant Themes

  • Power and spectacle: The opening ceremony presents strength as both a competitive force and a form of public entertainment. Baimu’s Rayquaza entrance immediately establishes him as a global phenomenon.
  • Rivalry and the search for worthy opponents: Leon’s excitement shows that true competition, rather than simple victory, is what motivates him. Baimu’s presence gives the tournament renewed meaning.
  • Friendship versus ownership: Baimu’s bond with Rayquaza is based on mutual friendship rather than formal capture or possession. This distinction emphasizes his unusual relationship with powerful Pokémon.
  • Fate and changing timelines: The random matchups resemble events from the original tournament while also diverging from them, suggesting that familiar events may be “converging” in unexpected ways.
  • Growth and recognition: Steven’s reflections on Baimu’s development highlight the chapter’s broader theme of transformation—from an obscure figure into one of the world’s most celebrated Champions.
  • Personal relationships within public competition: Although the tournament is presented as a global spectacle, many matchups carry private histories, mentorships, rivalries, admiration, and emotional connections.

Important Character Interactions

  • Baimu and Rayquaza: Their affectionate, informal relationship is shown through Baimu’s ability to guide Rayquaza and Rayquaza’s insistence on staying close to him.
  • Baimu and Leon: Leon welcomes Baimu’s dramatic entrance and is excited by the possibility of facing someone powerful enough to challenge him.
  • Ash and Lance: Their matchup is framed as a reunion between longtime acquaintances, with Ash respectfully asking Lance to teach him through battle.
  • Cynthia and Iris: Iris is nervous and admiring, while Cynthia responds with gentle teasing, setting up a battle with strong personal significance.
  • Baimu and Steven: Both look forward to their encounter. Steven sees Baimu as someone whose growth he helped witness, while Baimu views Steven as one of the people who most influenced his journey.
  • Baimu and Diantha: Diantha’s closing remark suggests a close and possibly complicated connection involving her daughter, adding a personal subplot beneath the tournament’s public drama.
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