Ch. 1221Autumn

Key plot points

  • Free City begins its autumn harvest after a signal from the Mage Tower. Farmers celebrate a plentiful crop, while collectors record yields and purchase grain.
  • Sigma Watson, a student from the Kingdom, meets Horus, a noble who has become a Free City landowner. Horus initially jokes about selling his grain elsewhere, but quickly agrees to support the city. Sigma warns him that Free City operates by its own rules.
  • Sigma tells Horus that the Ratfolk are preparing an “Autumn Offensive” and that the Kingdom is not their target. Horus realizes the city’s vast farming preparations are meant to address the threat.
  • The harvest is projected to reach eighty thousand tons. Annan plans to stock Free City’s granaries, keep some grain for brewing, and sell the surplus to the Kingdom.
  • Annan attends the early completion ceremony for a Tunnel that will cut travel between two locations from most of a day to under two hours.
  • He inspects the nearly finished border wall but considers it inadequate, citing the danger posed by Ratfolk attacks. Grand Duke Girardi agrees to keep building, even at great cost.
  • Eldest Sister proposes expanding the army. Annan approves increases to the three legions: Hellfire from 5,000 to 10,000, Guard from 2,000 to 5,000, and Musketeer from 2,000 to 5,000.

Character developments and interactions

  • Annan balances the city’s prosperity with preparations for war. Although the harvest exceeds expectations and could be highly profitable, he prioritizes reserves and defense.
  • Sigma shows himself to be measured and politically perceptive. His firm reminder that Free City is not the Kingdom challenges Horus’s assumptions about noble influence.
  • Horus shifts from testing whether he can avoid the city’s grain program to cooperating with it. Sigma’s information also helps him understand the strategic reason for Free City’s agricultural expansion.
  • Grand Duke Girardi feels reassured by the wall, but Annan’s blunt assessment forces him to confront how serious the threat may be.
  • Farmers such as Hunter see the harvest as a chance to gain land and livestock, underscoring how Free City’s growth is improving ordinary people’s prospects.

Significant themes

  • Prosperity and security: The harvest brings wealth and hope, but its surplus is also a strategic resource for surviving conflict.
  • Free City’s distinct identity: Sigma’s warning to Horus emphasizes that status and old connections do not override the city’s rules.
  • Preparation for looming danger: Grain storage, infrastructure, stronger defenses, and army expansion all respond to the anticipated Ratfolk offensive.
  • Opportunity and social mobility: For farmers, successful work may lead to land ownership and a more secure future.

Ch. 1222New Free City School

Plot points and events

  • Annan opens Free City’s new school, a vast complex of six distinct academies designed by Eli Gravel. Despite unfinished classrooms and a budget that exceeded expectations, the school is ready to begin lessons and can accommodate six thousand students.
  • Annan’s prepared speech is ruined by Cathy’s doodles. He abandons it and tells students that they will help make Free City a place where everyone can live and work in peace. Vice Principal Swaro cuts the ceremony short and orders students to report the next morning.
  • Annan catches Cathy, who blames Ivana for the prank. Though he initially pretends not to believe her, he brings both girls home, where they spend the day with his eldest sister, Idelia.
  • The first enrollment report shows strong interest in the Warrior and Ranger academies, while the Magic Academy attracts few applicants. The Living Academy receives only thirteen.
  • Seeing that the Living Academy offers broad practical education, Annan proposes sending local farmers there after the autumn harvest. When officials try to enroll Hunter and Jack, Jack questions why a farmer needs to learn to read; the official answers that it will make him “a farmer who can read.”

Character developments and interactions

  • Annan is an ambitious but pragmatic leader: he can afford Free City’s large army, yet his focus here is on building institutions and opportunity. He drops his grand speech when it has been spoiled and speaks plainly to the students instead.
  • Cathy’s mischievous streak appears in her vandalized speech, while Ivana accepts blame. Annan teases Cathy but makes sure Ivana is included in the invitation home.
  • Swaro’s brisk, no-nonsense manner contrasts with Annan’s more personal approach to leadership.
  • Jack’s exchange with the official highlights the gap between abstract promises of “progress” and the practical concerns of ordinary workers.

Significant themes

  • Education as social progress: The school is intended to prepare future professionals and officials while also offering useful knowledge to ordinary people.
  • Ambition and practicality: Free City’s impressive scale reflects Annan’s vision, but the varied academies—and the proposal to educate farmers—show an effort to make that vision useful.
  • Different forms of opportunity: The uneven enrollment exposes how people value some paths more than others, while the Living Academy’s uncertain purpose suggests the challenge of making broad, practical learning appealing.

Ch. 1223The End of Chapter 145 Arrives

Key plot points and events

  • Free City’s limited school places are allocated selectively. Hunter is accepted into the Living Academy, while Jack claims he never wanted to attend.
  • Hunter returns home and tells Jack he will live in the academy dormitory. Though Jack panics at the thought of losing his companion—and worries about their farm—Hunter reassures him that he can move into the city too, after speaking with his mentor.
  • Annan and Idelia review Free City’s rising monthly expenses, which have passed 10,000 gold coins for the first time. The costs come from the new school, railway and iron purchases, city defenses, and the anti-bandit campaign; the accounts appear legitimate.
  • A letter from Grand Marshal Garkin reports that the Macken Ratfolk have launched an attack. Annan shares the news with Evelyn so it can be published, and commanders from five of the Six Legions urge him to let them fight. He asks them to wait, mindful of the casualties war could bring.

Character developments and interactions

  • Jack masks his hurt with insults and mockery, but Hunter’s departure reveals his loneliness and dependence on their companionship. His concern shifts from losing Hunter to anxiety over their shared farm; Hunter’s offer to bring him to the city comforts him.
  • Hunter shows more resolve than Jack expects: he chooses to study, accepts his place at the academy, and takes practical steps to ensure Jack is not left behind.
  • Annan balances investment in Free City’s future with caution about war. His commitment to improving people’s lives makes him reluctant to send eager young soldiers into battle.
  • Idelia is vigilant about public spending and serious about the military news. She checks the accounts carefully before concluding that the expenses are justified.
  • Evelyn serves as Annan’s trusted channel for quickly informing the public. Gale may be able to learn more from her Ratfolk contacts.

Significant themes

  • Education and opportunity: Scarce places force the city to choose who can advance, while Hunter’s admission opens a new future for him.
  • Companionship and change: Hunter’s move exposes how much Jack relies on him, and how painful even a promising change can feel.
  • Responsible governance: Annan’s administration invests in schools, infrastructure, and security while monitoring spending.
  • The cost of war: The commanders seek glory and merit, but Annan weighs those ambitions against the human cost of battle.

Ch. 1224Human, You Wouldn't Want Anyone Else to Know

Key plot points

  • Annan mobilizes Free City’s intelligence network to learn how the Ratfolk threat is developing and how Middle Earth’s powers—especially the Tartun Empire—will respond. He also orders stronger border patrols and higher city walls, anticipating refugees and a possible defense of the Montablinlock Duchy.
  • Annan asks the Stuen Ratfolk, the Tartun Empire, the Dimon Kingdom, and the Rikaner Kingdom for information. Imperial contact Olin agrees to help; Dimon has no new intelligence.
  • In Rikaner, King Vitalig reports that the McKinnon Ratfolk are active but not heading toward his kingdom. A captured scout says the Ratfolk high priest has ordered an attack on the “warm lands,” likely Middle Earth.
  • Annan realizes that Free City could be among the Ratfolk’s targets. Vitalig allows the students studying there to remain safe, but they insist on returning to defend their homeland, accepting the risk of death.
  • The Stuen Ratfolk arrange a meeting through a Portal. Their Elder demands that Free City demonstrate its sincerity if they are to continue cooperating.

Character developments and interactions

  • Annan takes a pragmatic, diplomatic approach to preparing for war, while hoping conflict can be avoided. He is quick to recognize that the Ratfolk may be using leverage against him and counters the Elder’s threat with one of his own.
  • Vitalig appears more youthful but carries new authority as a restored monarch. He shows concern for the students’ safety and pride in their loyalty.
  • The students, led by Sigma, reveal strong devotion to Rikaner: they choose duty over the safety Annan’s city offers.
  • The Stuen Elder shifts the relationship from friendly exchange to negotiation, making clear that past gifts carried expectations. Annan and the Elder try to expose each other’s vulnerability, leaving their cooperation uncertain.

Significant themes

  • Diplomacy and mutual leverage: Alliances are fragile, and favors often conceal a price.
  • Duty and sacrifice: The students’ decision to return home contrasts with the option of personal safety.
  • Preparedness amid uncertainty: Annan must plan for several possible targets without knowing the Ratfolk’s true destination.
  • Political power and reputation: The Empire’s response matters not only militarily but also to its authority over Middle Earth.

Ch. 1225Cat and Mouse

Plot points and events

  • After meeting the Stuen Ratfolk Elder, Annan discusses the negotiations with Deputy City Lord Olmedo. Their exchange about “cat and mouse” inspires him to make a new Magic Film: Cat and Mouse. He sees it as entertainment with broad appeal—and a way to offer the Ratfolk something useful to them but not harmful to Free City.
  • Olmedo encourages the project and confirms that Ratfolk artisans are helping build the railway. Their labor is valuable, though the vast project is progressing slowly and is not expected to open before the following autumn.
  • Annan learns that Gale is packing to leave: the Stuen Ratfolk have ordered her home after her mission to corrupt and assassinate him failed. Annan reassures her that he has found a solution and asks her to arrange another meeting with the elder.
  • At the Mage Tower, Annan proposes making a Magic Film for the Holy Race, promising that the Stuen Ratfolk will be portrayed positively. In return, he demands the elder provide useful intelligence immediately, since the McKennan Ratfolk have already begun attacking.
  • They sign a Devil Contract: Annan guarantees the Stuen Ratfolk will be likable characters in the film; the elder guarantees that the intelligence will be true and useful. They toast their partnership, and Annan asks the elder which character is their favorite.

Character developments and interactions

  • Annan turns a casual remark into a diplomatic strategy, balancing creative ambition with the need to protect Free City. He also shows personal loyalty by refusing to let Gale return to face punishment without trying to help her.
  • Gale is dispirited and prepared to accept the consequences of her failed mission, but Annan’s support strengthens her attachment to him and to Free City.
  • Olmedo acts as Annan’s trusted adviser and helps spark his idea; she also supports his creative plans because of their potential value to the city.
  • The Ratfolk Elder is initially suspicious and forceful, but becomes receptive to the film proposal and accepts a formal bargain.
  • Francois recognizes Annan’s familiar, confident way of pitching a project. Maria watches Gale’s distress from the hallway but leaves without intervening.

Significant themes

  • Creativity as diplomacy: Entertainment can serve as both a cultural offering and a political tool.
  • Negotiation and mutual leverage: Annan insists on a fair exchange and secures both sides’ promises through a contract.
  • Loyalty and belonging: Annan’s concern for Gale contrasts with the demands of her people and reinforces her growing bond with Free City.
  • Power through relationships and perception: The proposed film offers the Ratfolk influence in human society without requiring Annan to betray his city.

Ch. 1226Painter: The Painting Person

Key plot points and events

  • Gale returns through the Portal after gathering intelligence among the Ratfolk. Annan worries about how she will be treated, while Maria reassures him that Gale’s position as a Priest gives her a respectable place in Ratfolk society.
  • Annan realizes Maria was likely not chosen for the mission because the Stuen Rats look down on her as a Brownfur. He tries to comfort her, but Maria teases him about how he comforted Gale, leaving him flustered.
  • The next day, Gale returns with a thick report on the McKennan Ratfolk. Annan passes it to Idelia and Olmedo and slips away, anticipating they will handle the complicated matter.
  • Annan begins assembling a team for an animated Magic Film. Unable to find Tina, he tracks her to her home and offers her a major job. When she opens the door, he is shocked by her changed appearance; Tina believes he is mocking her and refuses to work.
  • Seeing the Painting Person’s lifelike sketches, Annan recruits them to create the animation. He then asks Dean Breichim to find a Grand Musician and orchestra for the film’s music.

Character developments and interactions

  • Annan recognizes that his relationship with Gale has changed: he has come to regard her as one of his own, while also acknowledging that she has helped change his perspective.
  • Maria shows her understanding of both Ratfolk society and Annan, playfully testing his concern and embarrassing him.
  • Gale and Annan’s warm reunion is partly a performance for the Ratfolk Elder watching through the Portal.
  • Tina’s insecurity and wounded pride keep her from accepting Annan’s offer, despite its promise of substantial work.
  • The Painting Person eagerly pledges themself to Annan, and he sees their artistic speed and skill as ideal for animation.

Significant themes

  • Belonging and mutual change: Annan and Gale have influenced one another and grown closer across cultural divides.
  • Prejudice and status: Maria’s treatment by the Stuen Rats reflects the Ratfolk hierarchy and the prejudice attached to her Brownfur identity.
  • Artistic innovation and collaboration: Annan’s new film project brings together visual art, illusion, performance, and music to create a new art form.

Ch. 1227He Ought to Thank Us

Plot points and events

  • Annan hires celebrated musician Yoram Gweizdi for his new work, Cat and Mouse. Yoram wins the role by bidding 350 gold coins—but the money goes to Annan, prompting Francois to object that the musician is paying to work.
  • Annan defends the arrangement as a privilege: performers should be grateful for the opportunity. Their argument is interrupted by a phantom of the dragon Illymoyas, drawn by the gold. She is still asleep but close to waking, so Annan bans valuables from the City Lord’s Mansion.
  • Yoram enthusiastically accepts the project, praising Annan’s earlier film and discussing the new music. Annan leaves him and the Painting Person to learn about storyboards, montage, and dramatic visual techniques.
  • Intelligence from the Stuen Rats confirms that McKinnon Ratfolk and demons are invading through the Thun Corridor and also advancing on the Dimon Kingdom. A drawing reveals a huge, armored, horned “demon Ratfolk.” The war appears likely to be worse than the previous year, though Free City is not currently threatened.
  • Annan returns his attention to Cat and Mouse, while Gale’s growing anxiety suggests the Stuen Rats are eager for a response or action.

Character developments and interactions

  • Annan is confident and opportunistic, treating the chance to work with him as valuable enough to justify charging the musician. He quickly shifts between greed, concern about Illymoyas, and practical attention to the film and wider political situation.
  • Francois acts as Annan’s skeptical foil, challenging the fairness of making a hired musician pay.
  • Yoram is youthful and enthusiastic despite his graying hair, and genuinely admires Annan’s work.
  • Illymoyas shows signs of nearing wakefulness; even her sleeping presence can sense valuable objects.
  • Olmedo briefs Annan on the northern threat, while Gale’s unease hints at pressure from the Stuen Rats.

Significant themes

  • Art and patronage: The chapter humorously reverses the usual exchange between employer and artist, with Annan insisting that access to his production is its own reward.
  • Greed and value: The gold attracts Illymoyas, blurring the line between the dragon’s legendary greed and Annan’s own.
  • Preparation amid danger: While Annan develops a new film, the Ratfolk-demon alliance prepares a major offensive, underscoring the contrast between creative work and looming war.

Ch. 1228New Invention

Plot points and events

  • Annan keeps the names Tom and Jerry for his planned animation, partly to avoid confusing Tom with Lily, the king of Free City’s cats, and partly as a gesture to Maria, whose younger brother is also named Jerry.
  • He asks whether Maria’s brother might come to Free City. Maria says Jerry would refuse to leave the Rat Nest, describing him as someone who cannot be caged. Annan regrets losing the chance to recruit a Champion Rat and form a Ratfolk Legion.
  • Annan lists Maria and Gale as consultants on Cat and Mouse, which may discourage the Stuen Ratfolk from targeting them.
  • At New World Pictures, Annan, Yoram Gweizdi, the Painting Person, Maria, and Gale discuss the project. Yoram enthusiastically calls the idea “pure art.” The series has no overarching plot: Tom repeatedly tries and fails to catch Jerry.
  • Since short episodes are poorly suited to theatrical screenings, Annan asks Michael to develop a reusable, low-cost magical device that can play Magic Film. Michael points out the technical obstacles but agrees to investigate.
  • The Painting Person completes the animation quickly, while Yoram composes its music over three days, sustained by a spell. Annan watches all ten episodes and is unexpectedly overwhelmed by memories of his childhood.
  • Annan arranges a special preview before presenting the series to the Ratfolk Elder. That evening, children from the orphanage arrive at the Theater. The chapter ends as the lights dim and the audience settles in.

Character developments and interactions

  • Annan shows both political pragmatism and personal warmth: he hopes to recruit Maria’s brother, protects Maria and Gale by crediting them, and honors Maria’s feelings by keeping the name Jerry. His childhood memories surface while watching the finished animation.
  • Maria presents herself as emotionally detached, but her answer about her brother suggests she still cares deeply for him. Her poetic description of Jerry emphasizes his independence.
  • Yoram is exuberant about the project and works to exhaustion composing its score. Annan thanks him and considers refunding his payment.
  • Michael is skeptical of Annan’s ambitious request but remains willing to experiment.
  • Cathy is quiet at the Theater, playfully comparing her hand with Annan’s.

Significant themes

  • Freedom and belonging: Jerry’s refusal to leave the Rat Nest contrasts with Annan’s wish to bring him into Free City.
  • Art and memory: The animation is a creative collaboration, and its familiar music unexpectedly reconnects Annan with his childhood.
  • Innovation and practical limits: Annan’s plans for wider distribution run up against the constraints of magical technology.
  • Power and protection: Giving Maria and Gale official credits is both recognition of their contribution and a safeguard against political threats.

Ch. 1229Section 151: No Ratfolk Were Harmed in This Film

Key plot points and events

  • Annan adds fictional-content and “No Ratfolk were harmed” disclaimers to Cat and Mouse after children imitate its cartoon violence.
  • The Ratfolk Elder objects to Jerry’s portrayal, but Annan argues that the lovable mouse could improve humans’ perception of Ratfolk.
  • Annan insists that animation alone will not change attitudes unless the Stuen Ratfolk also change their behavior. He urges them to stop attacking and corrupting humans, making clear that gaining influence in Middle Earth requires appearing harmless.
  • The Elder accepts a limited-use Magic Stone to examine the animation and offers Annan a high-ranking place among the Ratfolk. He declines, preferring to remain human.
  • After the Portal closes, Annan admits the meeting was stressful, then jokes that he hopes to influence Ratfolk as they seek to influence humans.
  • Annan turns his attention to northern politics and the development of “magic television.” Though Olmedo worries it may hurt Magic Film revenue, Annan believes the two can coexist. Michael handles the technical work while Annan advises him.

Character developments and interactions

  • Annan uses Cat and Mouse as a diplomatic tool, negotiating firmly while concealing how much the Elder unsettles him. He is ambitious about media’s power to shape public opinion and about expanding into new forms of entertainment.
  • The Ratfolk Elder begins offended by Jerry’s depiction, but becomes receptive when Annan frames it as a chance to build sympathy for Ratfolk. She remains wary of his motives and tests him with an offer to join her people.
  • Lilith listens as Annan explains his desire to influence Ratfolk, summing up his metaphor by calling him “the Abyss.”
  • Olmedo voices concern about magic television competing with Magic Films; Annan reassures her with examples of how different productions and audiences can coexist.

Significant themes

  • Media and public perception: A popular character can soften prejudice, but only if audiences connect the fiction to real people.
  • Reputation and reform: The Ratfolk cannot rely on appealing imagery alone; improving relations requires changing their conduct.
  • Negotiation and influence: Annan treats entertainment as both a business and a means of political leverage.
  • Art’s unintended effects: The children’s imitation of cartoon violence shows how viewers may copy fiction despite disclaimers.

Ch. 1230November Meeting

Key plot points and events

  • Annan’s attempt to create an affordable Magic Television stalls. Michael and Dunbelly explain that the device’s necessary stability makes it costly: even the cheapest version would cost 33 Gold Coins, far beyond ordinary households. Annan abandons the project for now and decides to screen Cat and Mouse for free on the Commercial Streets, fulfilling the contract and attracting customers.
  • At Free City’s monthly meeting, Ingrid reports that movie-ticket revenue is declining, while candy and Happy Water sales have surged dramatically across the Commercial Streets. Recruitment for Hellfire and other forces is nearly complete.
  • Annan remarks that the Otherworld Tree is growing too slowly and proposes buying prisoners from other powers to execute and feed its growth. The officials are horrified; the idea is deferred and is unlikely to be pursued.
  • Olmedo reports that the McKinnon Ratfolk are advancing south, killing civilians and attacking Free City’s trading partners. Annan refuses to send troops, judging Free City too weak to help militarily, but offers unlimited credit and material support to the Dimon Kingdom. If it loses, Free City will claim what remains.

Character developments and interactions

  • Annan recognizes that his excitement over the Magic Energy Train led him to underestimate the practical and financial barriers to mass-producing new technology. He nevertheless prioritizes public enjoyment by offering Cat and Mouse free.
  • Michael bluntly rebukes Annan’s naive assumptions about magic, while Dunbelly stays quiet as the two discuss the technical obstacles.
  • Annan’s officials react uneasily to his proposal about buying prisoners. Dade questions his goodness; Annan insists he opposes those who disregard life, and his Eldest Sister helps end the discussion.
  • Femi eagerly responds to the prospect of executions and fighting, but Luoxi stops him from recording the prisoner idea. Annan also orders Femi to sit down when he asks to lead troops.
  • Luoxi argues that Free City should defend its allies, while Olmedo emphasizes its military weakness. Annan chooses economic support instead, revealing a willingness to take a calculated risk—and to profit if the Kingdom falls.

Significant themes

  • Innovation versus practical limits: New technology requires affordable materials and dependable production, not just a clever idea.
  • Public benefit and commerce: Free screenings sacrifice immediate revenue but may build community and attract customers.
  • Power and moral compromise: Annan’s harsh proposal about prisoners clashes with his self-image and his officials’ expectations.
  • Realpolitik and risk: Unable to intervene militarily, Annan uses Free City’s surplus goods and credit to support an ally while preparing to benefit from defeat.

Ch. 1231Unspoken Understanding

Key plot points and events

  • Free City is expanding its supply of Professionals by investing in its next generation. Since that development takes time, Annan turns to an immediate way of strengthening Free City’s position: helping the troubled Dimon Kingdom.
  • As the Kingdom faces a Ratfolk threat and a mass flight from its northern territories, Free City sends conspicuous shipments of food, armor, and other supplies. Joan publicly presents the aid as proof that Free City stands with the Kingdom.
  • The King and First Prince suspect Annan must have a motive. They wonder whether he is interested in Princess Aileen, but Annan has barely met the First Prince, and Aileen’s admiration of him is largely based on his appearances in Magic Films.
  • Aileen visits Free City and enjoys its sights and hospitality. The First Prince encourages her to remain there for safety and to strengthen ties between the two territories.
  • The King recognizes that Free City’s aid is an investment: if Dimon can repel the Ratfolk, it will repay the support many times over. Though victory is uncertain, he asks the Kingdom to submit a list of needed goods.
  • Olmedo approves the Kingdom’s extensive requests, arranging records for both sides. Free City’s willingness to extend credit draws criticism from outsiders, but its citizens interpret the policy as kindness toward local workers and grow even more devoted to Annan.

Character developments and interactions

  • Annan is portrayed as a pragmatic lord who prioritizes Free City’s survival and influence, while presenting his aid in a generous light.
  • Joan acts as Free City’s outspoken representative. She rejects the Kingdom’s request to make the aid less noticeable, arguing that visible support can restore confidence among its people.
  • The King moves from suspicion toward understanding the aid as a calculated investment. The First Prince initially struggles to grasp the motive but accepts the King’s reasoning and helps arrange the alliance.
  • Princess Aileen is charmed by Free City and openly admires Annan, though her feelings appear more like youthful infatuation than a political attachment.
  • Olmedo supports the policy despite the large requests, while Ingrid carries out the practical arrangements.

Significant themes

  • Pragmatism and self-interest: Generosity can also be strategic; Free City’s aid serves both the Kingdom’s needs and Free City’s long-term interests.
  • Confidence as a weapon: Joan argues that public displays of support can counter fear and flight.
  • Mutual dependence and tacit bargains: The Kingdom asks boldly, Free City gives, and both sides understand that the arrangement carries expectations without spelling them out.
  • Reputation and interpretation: Outsiders see suspicious spending, while Free City’s citizens see kindness and loyalty—showing how the same policy can strengthen a ruler’s popular support.

Ch. 1232No Credit, No Exceptions

Plot points and events

  • Annan explains to Idelia and Olmedo why Free City keeps production running: a kingdom that stops building ships may lose the skilled knowledge needed to build them, even if it saves resources in the short term. He argues that a territory’s real wealth is the knowledge held by its people.
  • The Duchy of Keating, also suffering from the Rat Plague, asks Free City for food, materials, weapons, and other aid. Trading-company president Vario proposes buying on credit; Annan refuses and sends him away.
  • Minister Fronning then appeals to Annan’s past relationship with him, recalling that he once bought fifty Susan Spinning Machines from Annan. Annan points out that the deal gave Fronning’s side valuable exclusive sales rights, so neither party owes the other a favor.
  • Annan agrees to sell Keating five hundred machines, but insists they pay on credit? No: he makes clear that sales are allowed, but credit is not—“no credit, no exceptions.” He also cites Keating’s past trade with the Rikaner Kingdom and its earlier slight against Free City.
  • Fronning leaves concerned less about Keating’s prospects than about the Elven Royal Court, which he believes has seriously offended Annan and may face lasting consequences.

Character developments and interactions

  • Annan shows himself to be both a strategic leader and a firm negotiator. He values preserving expertise and production, repays genuine kindness, but distinguishes it from profitable business dealings and refuses to extend credit to a wealthy duchy.
  • Idelia listens supportively to Annan’s explanation, while Olmedo initially responds with dry sarcasm but recognizes that he is making a serious argument.
  • Vario approaches Annan for aid on credit and is turned down.
  • Fronning tries to use their history to repair relations. Annan acknowledges their past dealings but rejects the idea that they created a lasting debt of gratitude.
  • Fronning’s final reflection reveals his respect for Annan’s long memory and his fear that the Elven Royal Court has damaged its relationship with him more deeply than Keating has.

Significant themes

  • Knowledge and skilled labor as wealth: Resources can be depleted, but losing the people and expertise that sustain production may be more damaging.
  • Pragmatism over appearances: Annan’s support for continued manufacturing is strategic, not simply charitable.
  • Reciprocity and fair dealing: Past kindness matters, but it does not erase the terms or profits of a business arrangement.
  • Boundaries in diplomacy: Free City is willing to trade with Keating, but Annan will not provide special financial concessions to a party with substantial resources.
  • The consequences of remembered offenses: Fronning recognizes that political slights may have lasting effects, especially when Annan is involved.

Ch. 1233A Soldier's Duty Is to Obey Orders

Key events

  • The Dimon Kingdom, abandoned by the fallen Rikaner Kingdom and retreating Ocas Empire, is still fighting the demon threat—and now faces an overwhelming Ratfolk tide at Fenris Pass.
  • Free City sends supplies through a Portal, but the shipment includes Magic Muskets that Grand Marshal Garkin dismisses as useless and orders melted down. Weapons and armor arrive, but no grain; the army has only five days’ food.
  • Garkin sends Commander Hangi and the Green Shield Knights to requisition grain from settlements that the Kingdom had recently resettled as a farming region.
  • The settlements are already starving after repeated demands for taxes, supplies, and soldiers. When villagers plead for the Knights to leave them enough to live, Hangi returns the grain rather than take it.
  • Garkin angrily strikes Hangi and insists that a soldier’s duty is to obey orders. Hangi accepts responsibility but maintains that taking the food would have killed the villagers. Garkin tells him to come along.

Character developments and interactions

  • Garkin appears pragmatic and severe, prioritizing the army’s survival and military discipline. His contempt for the muskets and frustration over the missing grain reveal the strain of commanding a desperate defense.
  • Hangi faces a conflict between obedience and compassion. Though a devout, steadfast commander, he chooses to protect the civilians and accepts the consequences.
  • The villagers and the Bard confront the military with the cost of the war: they have surrendered their resources and children, yet are left near starvation.
  • The clash between Garkin and Hangi turns their differing principles into a direct confrontation. Garkin’s final summons leaves unclear whether he intends further punishment or something else.

Significant themes

  • Duty versus conscience: Hangi’s choice challenges the belief that soldiers must obey orders without question.
  • The civilian cost of war: Those asked to support the defense are themselves becoming casualties of its demands.
  • Scarcity and impossible choices: The army needs food to keep fighting, but taking it would doom the people it claims to protect.
  • Faith and suffering: Hangi’s unanswered prayer underscores the gulf between religious hope and the misery around him.

Ch. 1234Section 156: Bloody Battle

Key plot points and events

  • At Fenris Pass, hundreds of thousands of Kingdom soldiers have spent three days fighting an enormous Rat Tide. Although hundreds of millions of Ratfolk are gathered nearby, fewer than a hundred million are in the attacking vanguard; none of the feared Demon Ratfolk have appeared.
  • Deputy Commander Gru warns that ordinary cavalry tactics are far less effective against Ratfolk than against demons. Grand Marshal Garkin stresses that the pass cannot be abandoned: even a small number of Ratfolk slipping through could multiply into a catastrophic threat.
  • A Magic Shield suddenly seals the three-kilometer pass. Its activation reveals that Ratfolk have breached the defenses, and the shield will last only thirty minutes. Rats outside are disintegrated when they touch it, while those trapped within keep pressing forward.
  • Garkin refuses to retreat, insisting that the soldiers must hold the pass or die. He asks Hangi whether he will fight; Hangi answers that he will stand by his faith and knightly honor.
  • Hangi heads down from the wall to locate and destroy the breach. Garkin leaps from the thirty-meter wall to confront the Ratfolk himself, revealing that he is a Legendary Warrior.
  • Gema Diatra and others watch in shock as Garkin fights the Ratfolk Priest’s Champion Rats. The Kingdom cavalry descend by rope to support him, and Garkin’s devastating hammer blows make short work of the attackers.

Character developments and interactions

  • Grand Marshal Garkin is revealed as a formidable, battle-tested warrior who combines strategic resolve with personal bravery. He refuses to let fear or the looming threat drive his soldiers into retreat.
  • Hangi, still injured, commits to fighting to the bitter end and acts immediately on Garkin’s order to find the breach.
  • Gru delivers the grim intelligence and argues for retreat, while Garkin rejects that option. Their exchange underscores the impossible stakes of holding the pass.
  • Gema Diatra learns that Garkin is a Legendary Warrior. The Old Housemaster explains the marshal’s reputation: anyone who has witnessed him fight has died.
  • The soldiers’ initial despair shifts toward action as Garkin leads from the front and the cavalry join the fight.

Significant themes

  • Duty and sacrifice: The defenders believe that holding the pass is essential, even at the cost of their lives.
  • The danger of unchecked threats: Ratfolk numbers can grow exponentially, making even a small breach disastrous.
  • Courage in the face of despair: Garkin’s refusal to retreat inspires action amid an overwhelming enemy.
  • The cost of war: The battlefield’s relentless waves of death offer little time for celebration or relief.

Ch. 1235This Thing Still Works Best!

Plot points and events

  • Grand Marshal Garkin reaches Legendary rank’s battlefield power, routing Ratfolk and leading a countercharge through their forces to kill a Grayfur Rat Priest.
  • His troops clear the Ratfolk from the area behind Fenris Pass’s City Wall. The tunnels are also secured, though the Green Shield Knights’ commander dies there; Garkin dismisses the loss as a failure to inflict enough casualties.
  • The Magic Shield falls, and the Ratfolk launch another assault on the wall. With the defenders running out of options, they deploy Annan’s weapons.
  • A Magic Cannon proves highly effective against clustered Ratfolk. Garkin tests it himself and orders Annan to send more.
  • The Mountain Copper Matchlock impresses him even more: despite its small size, it can kill a Ratfolk with one shot and requires no magic or special skill. By contrast, the Magic Musket is less powerful than he expects, though still useful against ordinary enemies.
  • Garkin orders the militia and able-bodied men mobilized and demands huge quantities of cannons and firearms from Free City, warning that Annan will pay if he intends to threaten the kingdom.

Character developments and interactions

  • Garkin demonstrates both overwhelming strength and practical battlefield judgment. Though initially skeptical of Annan’s inventions, he quickly recognizes their value and adapts his defenses around them. He remains blunt and ruthless, scolding the deputy commander and treating the Knights’ commander’s death as a matter of military results.
  • The deputy commander relays the losses and follows Garkin’s orders. He is startled by the matchlock’s recoil and destructive power.
  • Annan, though absent, has a growing influence on the battle through his weapons. Garkin’s changing opinion shifts from doubt to admiration—and then to suspicion about Annan’s ambitions.
  • The frightened Ratfolk Priests confront Garkin, but their threats cannot match his confidence or force.

Significant themes

  • Technology can change the balance of war: weapons that are simple to operate let ordinary soldiers challenge enemies previously suited to mages and elite fighters.
  • Adaptability and pragmatism: Garkin abandons skepticism once he sees what the weapons can do and prepares to use every available resource.
  • Power and fear: Garkin’s Legendary strength terrifies the Ratfolk, while the new weapons offer defenders another way to confront overwhelming numbers.
  • Uneasy political trust: Garkin’s request for weapons is paired with a warning, suggesting that Annan’s growing military influence may be viewed as a threat.

Ch. 1236Showdown

Key plot points and events

  • Annan debates how much weaponry he can supply to the front, balancing Free City’s limited production and finances against the need to support the Dimon Kingdom. He sends a Heavy Destrier and reporters for both military aid and publicity.
  • Annan judges the Kingdom’s prospects grim: its strength is substantial, but the Ratfolk-Demon alliance could overwhelm it—or turn toward neighboring territories and Free City.
  • On November 7, Annan meets Grand Marshal Garkin through a Portal. Garkin insists on receiving Mountain Copper Matchlocks and demands an enormous supply of cannonballs. Annan offers a Mountain Copper Cannon, some ammunition, and other weapons, while explaining that the matchlocks are costly to produce.
  • Garkin admits Fenris Pass has food for only three days and needs food and healing scrolls more than weapons. Annan promptly promises bread, meat soup, and scrolls, earning the marshal’s reluctant appreciation.
  • Seeing that the conflict is expanding beyond a local battle, Annan orders a hundred elite Hellfire Legion Musketeers to Fenris Pass—not to fight, but to train the Northern Resistance Legion.
  • Luoxi complains that Annan favors the Hellfire Legion over the Guard Legion. Annan asks whether the Guard is useful; Head Maid Abby reassures him that it is, leaving Luoxi dismayed.

Character developments and interactions

  • Annan shows himself as a pragmatic, candid leader: he negotiates firmly, uses military aid to promote his weapons, and recognizes that the war may threaten all of Middle Earth. Despite his strategic maneuvering, he commits quickly to supplying the front’s urgent needs.
  • Grand Marshal Garkin is stubborn and openly demanding about weapons, but his candid report of the pass’s shortages reveals the defenders’ precarious situation. Though he grumbles about Annan’s “sorcerer tricks,” he privately appreciates having dependable support.
  • Luoxi voices the Guard Legion’s resentment over being overlooked. Abby tries to help him, but her praise of the Guard only makes him more exasperated.
  • Annan and Garkin’s exchange blends bargaining, suspicion, and mutual respect: Garkin sees through Annan’s political framing, while Annan remains unapologetic and focuses on helping the front.

Significant themes

  • The widening war: The conflict is not an isolated campaign; the Ratfolk and Demons may reshape the political landscape across Middle Earth.
  • Logistics and practical support: Food, medicine, and training can matter more than impressive weapons.
  • Leadership and competing priorities: Annan must weigh Free City’s resources, its security, and the needs of allies.
  • Humor amid crisis: Garkin’s extravagant demands and Luoxi’s jealousy provide comic relief against the increasingly serious threat.

Ch. 1237Section 159: Reinforcements from Free City

Section 159: Reinforcements from Free City

Key plot points

  • Abby argues that Free City needs Luoxi more than the front does. Annan supports the decision to keep him there, warning that war is about protecting lives, not chasing glory. He chose Femi—who understands survival—to lead the troops instead.
  • Femi selects 100 veteran Musketeers from the Battle of Hell Mountain and brings them to Fenris Pass.
  • The pass is under mounting pressure: Ratfolk attack in relentless waves, sometimes tunneling beneath the defenses. The Northern Resistance Legion suffers heavy casualties, while food supplies dwindle and a Rat Tide threatens the kingdom’s rear.
  • Grand Marshal Garkin insists that 7,000 inexperienced Militia be prepared for the front. Though Legion Commander Paczini objects, Garkin orders him to obey.
  • Garkin assigns Centurion Mark and his elite Hellfire soldiers to defend part of the western wall, placing responsibility for the wall on Annan if the Ratfolk breach it. Gru tells Mark he has three days to train the Militia.
  • Just as the camp worries about its food shortage, a Portal opens and a long line of grain wagons arrives from Free City.

Character developments and interactions

  • Annan acts as a cautious, protective commander, stressing that the lives of soldiers matter more than military honors. His advice that Luoxi find a fiancée and start a family is his way of urging him to understand responsibility.
  • Luoxi begins frustrated that his forces were not chosen, but Annan’s warning sobers him. He later wonders whether Annan thinks of the commanders around him as his children.
  • Femi is presented as steady and battle-hardened, in contrast to Luoxi’s youthful eagerness.
  • Garkin and Paczini clash over using untested Militia. Paczini trusts his teacher’s authority enough to submit, though he remains concerned.
  • Mark accepts the dangerous assignment with defiant resolve. Gru tries to reassure him and explain the worsening situation.
  • Gema watches Free City’s grain arrive and feels humbled by how far Annan has surpassed him. The Old Housemaster bluntly confirms that Annan is far beyond him.

Significant themes

  • Responsibility over glory: Commanders must prioritize their troops’ survival, not personal prestige.
  • The cost of war: Fenris Pass is becoming a meat grinder, and even inexperienced civilians may be drawn into the fighting.
  • Leadership and trust: Garkin’s decisions are severe, but his confidence in Annan reflects respect rather than favoritism.
  • Unequal paths and personal growth: Luoxi is urged to mature, while Gema confronts the gap between his own life and Annan’s achievements.

Ch. 1238Spinning Machine Rental

Key plot points and events

  • Annan’s large deliveries of food, warm clothing, and fur-lined plate armor win the gratitude of the cavalry and mercenaries. The armor—combining iron plates with cotton padding—was Fischer’s invention, and its success earns her a promotion from team leader to head of the spinning mill.
  • Fischer proposes renting spinning machines to women who cannot afford to buy them. Under the scheme, renters pay 130 copper coins a day for three years, after which the machine becomes theirs; the city also guarantees it will buy their yarn at the average price.
  • The offer proves enormously popular: more than 300 machines are ordered on the first day. The factory hires more workers to meet demand.
  • Reporter Evelyn visits Fischer after she declines an interview. By sharing her own humble past as a tavern waitress—and her unexpected path to becoming an actress—Evelyn puts Fischer at ease and gets her to explain the idea behind the rental program.
  • The program is later found to have been manipulated: Ingrid traces an unusually large batch of machine orders to one person, Peterson, an employee of Francois. Francois summons him to answer for it.

Character developments and interactions

  • Fischer grows from an inventive worker into a respected factory leader, though she remains modest and shy about recognition. She explains that her plan aims to benefit both the city and ordinary residents.
  • Evelyn shows confidence and journalistic skill, using humor and personal disclosure to draw Fischer into conversation. Fischer, in turn, notices that Evelyn has a succubus-like scent.
  • Annan is absent from the main scenes but remains influential through his support of the troops and his past connection to Evelyn.
  • Ingrid and Francois respond to signs of fraud by investigating and confronting the suspected insider. Peterson’s sudden deference to the Finance Department suggests he may be vulnerable to financial scrutiny.

Significant themes

  • Practical innovation and shared prosperity: Fischer’s ideas improve soldiers’ comfort and create work and income for women.
  • Efficient governance: Free City rapidly evaluates and implements proposals, while guaranteeing a fair market for the yarn.
  • Recognition versus humility: Fischer’s achievements attract public attention, even as she sees herself as ordinary.
  • The risk of exploitation: A program designed to help residents may be distorted for private advantage, prompting official oversight.

Ch. 1239Section 161: No War in Free City

Key plot points and events

  • Peterson admits he sold 98 leased Susan Spinning Machines for 15 gold coins each, while continuing to pay Free City’s modest daily rental fee. His scheme resembles a bank: using money from new transactions to cover earlier obligations.
  • Annan explains that the scheme is unsustainable. Though Peterson has not yet caused a loss, the financial gap will grow. He and Francois decide Peterson must repay the money and return to prison.
  • Beyond Free City, the conflict with the Ratfolk and demons reshapes regional defenses. The Dimon Kingdom rallies around Fenris Pass, Keating hires powerful reinforcements, and the Tartun Empire restores its Northern Great Wall and prepares to mobilize. Elsewhere, border regions remain tense, while the Rikaner Kingdom is oddly calm.
  • Wilhelm faces renewed political friction after Prince Aidan’s death, despite assurances that it will not lead to war. The Southern Alliance continues to hold back a Rat Tide.
  • Free City’s local news includes Peterson’s arrest and Fischer, a common-born woman, becoming the subject of the month’s Free City Star.
  • Annan visits the sleeping dragon Illymoyas and playfully calls her “my Princess.”

Character developments and interactions

  • Peterson is revealed as both enterprising and reckless. Francois initially sees his fraud as grounds for harsh punishment, but Annan argues that Peterson has talent and needs guidance; they settle on repayment and prison.
  • Annan considers establishing a bank but decides Free City’s residents are not yet wealthy enough to make it viable.
  • Annan’s affectionate visit to Illymoyas shows their close, playful bond. He quietly pockets a ruby that rolls from her treasure mound before the Three-Color Ghosts can reach it.

Significant themes

  • Confidence and resilience: Free City’s aid restores the Dimon Kingdom’s resolve, while other powers organize against the looming threat.
  • Risk and responsibility: Peterson’s scheme illustrates how a financial arrangement can seem harmless while quietly accumulating danger.
  • A world on the brink: Regional conflicts, uneasy truces, and military preparations suggest that peace is fragile—even as Free City itself enjoys an ordinary day.

Ch. 1240One Gem Short

Key events

  • Illymoyas wakes stronger after a long sleep and explores Free City in a human avatar. The city has grown and changed, making her feel increasingly like an outsider.
  • After hearing a song celebrating freedom, Illymoyas leaves the city alone, apparently without telling anyone.
  • Annan discovers her empty lair when the Three-Color Ghosts alert him. He wakes the household, but no one knows where she went. Lilith confirms she left voluntarily.
  • Annan tries to contact Illymoyas through a dragon scale, but the attempt is blocked. Her mother has not seen her either and suggests she may be acting on the usual dragon impulse to leave home upon reaching adulthood.
  • Meanwhile, Joan visits Knight Makarov to discuss access to the mineral-rich Broken Mountains for Free City. Makarov explains that an evil dragon has driven off the miners and defeated those sent against her.
  • Children nearby recite a rhyme linking a lost gemstone, a missing dragon, and the eventual loss of a dragon flight and territory—suggesting a larger threat tied to the dragon’s disappearance.

Character developments and interactions

  • Illymoyas’s growing strength contrasts with her growing emotional distance from Free City. Though she once seemed content there, its rapid transformation leaves her feeling she no longer belongs.
  • Annan is alarmed and briefly fears Illymoyas left because he neglected her. He and Illymoyas’s mother speculate that her departure may instead be a natural coming-of-age instinct.
  • Joan acts as Free City’s envoy and approaches Makarov as a business partner. Her Montreal name leads him to infer that Annan has influential ties to the Empire.
  • Makarov’s account connects the mining dispute to the appearance of a dangerous dragon in the Growth Hills.

Significant themes

  • Change and belonging: Free City’s growth makes Illymoyas feel alienated from a place she once knew.
  • Freedom and departure: The bard’s song and Illymoyas’s unexplained flight frame her choice to leave as an assertion of independence.
  • Uncertainty and foreboding: Annan cannot locate Illymoyas, while the nursery rhyme hints that her disappearance may have consequences beyond the city.
  • Practical ambition amid danger: Joan’s effort to secure minerals for Free City proceeds even as a dragon threatens the region.
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