Ch. 1861Deepwinter Legion

Key events

  • The Deepwinter Legion arrives in a territory and distinguishes itself from ordinary troops: it leaves civilians and nobles unharmed, camps outside towns, and avoids abusing people for profit.
  • Led by Master-level commander Brino Jana, the legion defeats the Thieves’ Guild and Brotherhood, but finds only a few dozen criminals worth executing.
  • Gema pressures the local lord to provide further targets. He offers a chest of jewels, which Brino rejects as a bribe. The lord instead gives them a notebook documenting wealthy residents who evaded taxes, colluded with criminals, or abused civilians.
  • The legion arrests the people named in the notebook, but they refuse to confess, leaving the soldiers short of admissible evidence. Brino proposes executing every other suspect, but Gema objects.
  • Political Commissar Adam devises a better approach: the legion publicly invites civilians to report abuses and promises protection. He personally visits a hunter’s family whose daughter was raped and murdered by a member of the Koch family. The surviving family members testify, revealing that the victim’s spirit was also destroyed.
  • As squads return, they trade accounts of civilians readily sharing what they know. The soldiers’ anger grows as they learn how the wealthy abused their power while enjoying the peace the legion had fought to preserve.

Character developments and interactions

  • Brino Jana is forceful and impatient, rejecting the lord’s attempted bribe and seeking swift punishment, but his proposed shortcut is challenged.
  • Gema is politically perceptive and morally grounded: she steers the lord toward useful evidence and rejects arbitrary executions.
  • Adam shows strategic skill and compassion. Rather than rely on coerced confessions, he earns civilian testimony by offering protection and justice.
  • The hunter’s family, especially teenage Dennis, demonstrate courage in speaking against the powerful Koch family. Dennis’s mother adds the painful detail that the girl’s spirit was destroyed.
  • The local lord tries to protect his financial interests but ultimately supplies evidence when pressed.

Significant themes

  • Justice versus expediency: The legion must punish powerful offenders without resorting to arbitrary violence.
  • Abuse of wealth and power: The notebook and testimonies expose crimes hidden behind social status.
  • Trust and legitimacy: The legion’s restraint earns civilian cooperation, making honest testimony possible.
  • The cost of protection: The soldiers question what their sacrifices mean when the people they defend are victimized by the privileged.

Ch. 1862Section 495—Seeds

Key plot points and events

  • Adam and the Deepwinter Legion use the nobles’ crimes against civilians to stir public anger and collect testimony. They arrest those supported by evidence, while placing other suspects under watch.
  • Brino Jana confronts the nobles, condemning them for exploiting civilians despite her family’s generations of sacrifice defending the region from demons.
  • The next day, Adam publicly reads out the condemned nobles’ crimes as they are hanged. The spectacle changes how the crowd sees the formerly untouchable elite and prompts many more people to report abuses.
  • Over two and a half days, 136 people are executed, though the chapter notes that some sentences rest on inadequate evidence or may be excessively harsh.
  • After Adam’s group leaves, the lord’s guards deliver compensation and condolences to victims’ families. One bereaved couple is overwhelmed by the unexpected gesture—and then realizes their son Dennis has gone after the legion.
  • Dennis catches up with Adam and asks to join Free City. Adam tells him to wait until he is eighteen and then come find them. His response inspires other local boys to imagine joining as well.

Character developments and interactions

  • Adam deliberately channels public outrage into action, using the trials and executions to challenge the nobles’ sense of impunity. He also recognizes the power of inspiring young people, planting a long-term ambition in Dennis and the other boys.
  • Brino Jana expresses deep anger at the nobles’ betrayal of the civilians her family has defended. She confronts them in the dungeon before the executions.
  • The lord is frightened by how quickly Adam’s actions mobilize the population. He cooperates with compensation demands and is relieved that his own household is on the legion’s side.
  • Dennis moves from admiration to a concrete aspiration: he wants to serve Adam and uphold justice. His parents’ reaction to his disappearance shows the personal cost—and hope—behind that choice.
  • The crowd shifts from stunned spectators to active participants, reporting more crimes as the executions undermine the nobles’ aura of untouchability.

Significant themes

  • Justice and accountability: Long-ignored abuses finally receive public consequences, and victims’ families receive compensation.
  • Power and perception: The nobles’ finery cannot protect them once the public sees that they can be judged and punished.
  • The risks of retribution: The chapter acknowledges that some executions may be unjust or insufficiently supported by evidence, complicating its portrayal of justice.
  • Inspiration and legacy: Adam’s invitation gives Dennis and other boys a future ideal; the “seeds” of loyalty and ambition take root among a new generation.

Ch. 1863Foreign Races Legion, Disciplinary Legion

Key events

  • The Ratfolk repeatedly ambush the Foreign Races Legion, but Fendora Silverdew discovers that they mistake Orcs for the Greenskin Orcs they know from home. They hide when Orcs approach, then leap out and are easily killed.
  • When the Foreign Races Legion meets the Disciplinary Legion, Rowena is shocked to find Elves and Dark Elves fighting side by side. Annan has brought them together against Chaos, though their old rivalry remains.
  • The Legions use the Orcs as bait and learn that Ratfolk who hide are acting on instinct, while those who charge are being directed by someone. They clear the area around Free City’s trading partners and head toward the Graypeak Mountains.
  • The Mages of the Disciplinary Legion grumble about being kept away from the front, but the two Legions soon face a Rat Swarm tens of thousands strong. After initial confusion, their Political Commissars coordinate the troops, and they destroy the swarm with only one minor injury.
  • An approaching squad of armored Elite Rats moves through the quiet forest, signaling a new threat.

Character and group developments

  • Fendora proves observant and practical, identifying the Ratfolk’s unusual response to Orcs.
  • The Elves and Dark Elves cooperate under Annan’s appeal to unity, but their competitive drive—and long-standing hatred—remain evident.
  • The two Legions learn to coordinate across different troops and weapons, turning a chaotic battle into an effective joint effort.
  • The impatient Mage’s frustration highlights the Disciplinary Legion’s eagerness to prove itself.

Themes and interactions

  • Unity despite old hostility: Elves and Dark Elves fight together against a greater danger, even as they compete and retain their animosity.
  • Adaptation and cooperation: The Legions turn a strange Ratfolk instinct into a battlefield advantage and improve through coordination.
  • Comic contrasts: Ratfolk tactics backfire because they cannot distinguish Orcs from their old enemies; the Mages’ desire for glory also contrasts with their supporting role.
  • Escalating danger: The final Elite Rat patrol suggests the campaign is entering more threatening territory.

Ch. 1864Ranger Legion

Plot points and events

  • Pike ambushes an Elite Rat squad from the trees, killing more than a dozen with accurate musket fire. When one of his guns jams, he calmly switches weapons, evades the climbing Rats, reloads, and finishes the fight.
  • A reconnaissance airship signals that a Rat Swarm of nearly ten thousand—including many Brute and Elite Rats—is nearby. Pike marks his kills with a red strip of cloth and heads toward the larger battle.
  • Cavalry scouts recognize the marked corpses as Pike’s and discuss his rapid promotion and reputation. They also debate the Rangers’ belief in “Gun Spirits,” which officers maintain as a harmless morale-boosting fiction.
  • Pike meets a Ranger squad and explains why he carries two repeating muskets: together, they let him fire ten shots before reloading. The captain warns that the tactic requires Pike’s unusual skill and composure.
  • The Rangers converge on the Rat Swarm. Using elven-inspired small-unit tactics, they fall back in the center while flanking forces close in. Shots from multiple directions confuse the Rats and break their dense formation apart.

Character developments

  • Pike is established as an exceptionally skilled, calm, and resourceful sharpshooter. His rapid advancement and distinctive two-musket method set him apart from other Rangers.
  • The Rangers show both admiration and envy toward Pike, while also revealing how strongly morale and belief shape their military culture.

Significant themes

  • Skill versus imitation: Pike’s tactics work because of his individual ability; copying them without comparable skill could be disastrous.
  • Adaptation and discipline: Weapon maintenance, quick decisions, and flexible tactics are essential to survival.
  • Morale and useful beliefs: The Legion tolerates the Gun Spirit story because it encourages soldiers to care for their weapons and does no harm.
  • Outnumbered but strategically advantaged: Coordination, terrain, and deception allow the Rangers to disrupt a much larger force.

Character interactions

  • Pike cooperates with the cavalry scouts by leaving a recognizable marker on his kills.
  • He speaks plainly with the Ranger squad, but the captain tempers their excitement by emphasizing that Pike’s approach is not easily replicated.
  • Across the battlefield, the Rangers support one another through coordinated movement, drawing the Ratfolk into confusion and separating the swarm.

Ch. 1865Section 498—Hellfire Legion

Key plot points and events

  • Ranger squads, supported by Pike scouting the flank, quickly destroy a third wave of Ratfolk. Jack marks the wave as cleared.
  • The Hellfire Legion receives orders to hold the Northern Great Wall against the Rat Tide until reinforcements arrive. Commander Femi and his deputy, Krian, recognize that five thousand soldiers cannot defend the wall’s full fifty-kilometer length alone.
  • Political Commissar Frank argues that the Legion should wait for reconnaissance before committing to a plan. Reports reveal that the Rat Swarm will reach the wall within three days and has spread through the nearby Graypeak Mountains.
  • The Legion establishes Teleportation Anchor Points on exposed mountain peaks and concentrates defenses there. It also opens a Portal to Free City, deploys Magic Cannons along part of the wall, prepares rolling stones for downhill attacks, and uses a Fel Energy Detector to warn soldiers if an Anti-Magic Field appears.
  • Frank recruits local militia to help build fortifications. Reconnaissance also discovers that the Dimon Kingdom’s advance toward Old Val Town has drawn more than half the mountain swarm away from the Legion’s sector.
  • Despite that diversion, over forty million Ratfolk—and hundreds of millions of ordinary rats—are still heading toward the Great Wall. Even optimistic estimates leave each Hellfire soldier facing thousands of Ratfolk after the defenses take their toll.

Character developments and interactions

  • Femi takes a cautious, strategic approach, asking for Frank’s assessment rather than immediately accepting Krian’s usual trench-and-trap plan.
  • Krian raises the Legion’s manpower problem and proposes familiar defensive tactics; he also fetches Frank so the commanders can consult him.
  • Frank emphasizes the need for intelligence, then helps coordinate militia recruitment and assess the likely scale of the battle.
  • Jack and Pike appear in the earlier skirmish: Jack tracks the Legion’s progress, while Pike volunteers to scout the battlefield’s flank.
  • The Legion’s leaders cooperate, combining reconnaissance, engineering, magical defenses, and conventional weapons rather than relying on the Great Wall alone.

Significant themes

  • Overwhelming odds: The Legion faces a threat so vast that even strong weapons and carefully prepared defenses cannot eliminate the danger.
  • Preparation and adaptability: Effective defense depends on gathering intelligence, concentrating forces, and using terrain and technology creatively.
  • Shared responsibility and resolve: Femi’s orders frame the Legion’s stand as a duty owed to their allies, their homeland, and themselves.
  • The cost of attrition: The Ratfolk’s numbers turn warfare into a test of endurance, where each defensive success may only delay an eventual collapse.

Ch. 1866Section 499: Three Mountains

Key plot points and events

  • Femi orders nearby legions to reinforce the Northern Great Wall but does not request aid from the Kingdom or Empire, since both face their own emergencies.
  • He secretly carries a Summoning Crystal given to him by Emperor Annan. Only Femi and Krian know about it; Femi wants the battle to remain a genuine test rather than rely on the hidden safeguard.
  • The defenders divide their forces across three mountains, with Femi at the First, Krian at the Second, and Political Commissar Frank at the Third. Imperial troops, militia, private soldiers, and mercenaries help fortify the rear.
  • The Rat Tide attacks the mountains on June 18. Guns, cannons, and boulders inflict heavy losses, but the gentler slope and poor visibility make the Third Mountain especially vulnerable.
  • When conventional cannon use proves awkward at close range, soldiers begin lighting and throwing shells by hand. Frank orders the tactic adopted, and the defenders push the rats back from the summit.
  • After a warning from Femi, the defenders prepare for elite Ratfolk. A squad of Sharpshooters kills a Blink Rat as soon as it appears, thwarting the enemy’s surprise attack.
  • The Ratfolk commander switches to attrition. By nightfall, the defenders have exceeded their initial goal of killing three million rats, but exhaustion is causing mistakes and casualties. Femi recognizes that the mostly ordinary soldiers are nearing their physical limits.

Character developments and interactions

  • Femi shows caution and responsibility: he keeps the Summoning Crystal secret, coordinates the defense, and monitors the troops’ endurance rather than simply demanding they fight on.
  • Krian shares Femi’s knowledge of the Crystal and commands the Second Mountain, serving as a trusted partner.
  • Frank responds quickly under pressure, turning the improvised shell-throwing tactic into an organized defense and coordinating with the other positions.
  • Adjutant Lordaeron joins the fighting by rolling boulders down the slope, offering a brief moment of grim satisfaction amid the battle.
  • Soldiers improvise and cooperate under intense pressure, while commanders communicate warnings and supplies between the mountains and the Great Wall.

Significant themes

  • Ingenuity under pressure: The defenders adapt artillery shells for hand-throwing when standard methods fail.
  • The cost of endurance: Determination and courage cannot replace rest, stamina, or sound logistics; fatigue itself becomes a serious threat.
  • Secrecy and meaningful struggle: Femi withholds a powerful advantage to preserve the battle’s real stakes.
  • Collective defense: The three positions, reinforcements, and coordination help slow a vastly larger enemy, even as the threat remains immense.

Ch. 1867Weakening

Key plot points and events

  • The Hellfire Legion withdraws from the three peaks after a final bombardment, using the Portals to escape the Rat Tide. Left behind, the Ratfolk accidentally ignite abandoned cannonballs, killing hundreds.
  • Once the Ratfolk move off the summits, the Behemoth lands and the Legion returns, resuming its attack. Blink Rats carrying Felstones manage to reach the positions, causing deadly explosions; one blast kills three Warriors.
  • The Legion fights through the night, killing nearly ten million Ratfolk at the cost of four dead and seventeen wounded. It withdraws after exhausting its ammunition, while the Ratfolk leave elite troops on the peaks—keeping many more from joining the advance.
  • At the Northern Great Wall, the Legion reports its results. The Ratfolk force has fallen from forty million to thirty million, and its advance has been delayed by half a day.
  • Over the following three days, the Legion and militia harass the Rat Tide, killing fewer than two million. Meanwhile, news of the Empire’s approaching decisive battle prompts ordinary Imperials to volunteer for the front.

Character developments and interactions

  • Femi orders the withdrawal and relies on coordination between the Legion’s commanders, commissars, troops, and the Behemoth’s observers.
  • Political Commissar Frank is dissatisfied with the casualties despite the extraordinary victory. He explains how to respond to Felstones, correcting the dangerous misconception that armor can protect a Soldier from Fel Energy.
  • The Soldiers demonstrate discipline under pressure: one dies trying to shield a comrade from a Felstone, while others push on without time to mourn.
  • The Greyfur Rat Commander recognizes the Legion’s return and rallies the Rat Tide, but the Legion’s prepared defenses blunt the renewed assault.
  • Across the Empire, civilians respond to the crisis by arming themselves and heading to the front.

Significant themes

  • Tactics and restraint: The Legion succeeds through timing, distance, and coordinated fire rather than close combat.
  • The cost of victory: A remarkable kill ratio still comes with preventable losses, prompting Frank to emphasize learning from mistakes.
  • Adaptation and improvisation: Both sides adjust—the Legion exploits the terrain and Portals, while the Ratfolk deploy Blink Rats and Felstones.
  • Collective resolve: As the threat grows, military forces and ordinary citizens alike mobilize to defend the Empire.

Ch. 1868On the Eve of Section 501

Key plot points and events

  • Annan opens the defense of the Northern Great Wall to civilian volunteers, rejecting the Empire’s rule that civilians should stay off the battlefield. He asks Femi to accept them and has Evelyn publish an article celebrating their loyalty.
  • The story inspires more volunteers to travel north. More than seven hundred arrive first, bringing their own weapons, armor, and supplies. Femi assigns them to guard the flanks and stop Rat Swarms from crossing the wall, though they had hoped to fight on the front line.
  • Frank reveals the Free City’s improved Mark I Knight Golems: 1,300 steel machines march through the Portal and take positions along the wall. They will serve as the first defense if the Ratfolk climb it. Their main limitation is that they can fight for only ten minutes per charge.
  • The defenders have also stockpiled artillery, prepared extensive barricades and traps outside the wall, and deployed small reconnaissance airships armed with repeating muskets. The Ranger Legion is expected the following afternoon.
  • As the Rat Tide approaches within twenty li, the Resistance Army and Militia withdraw behind the wall. Femi’s remaining task is to guide the Ratfolk into the Hellfire Legion’s prepared killing ground. The decisive fighting is expected to begin the next day.

Character developments and interactions

  • Annan shows confidence in mobilizing civilians and sees their participation as both a patriotic duty and a way to strengthen the Empire’s defenses. He ignores criticism from nobles.
  • Femi takes responsibility for organizing the volunteers, assigning them a supporting role despite their eagerness to fight directly.
  • Krian respects the volunteers’ courage and recognizes that they lack training, not resolve. He is also impressed by the scale of Free City’s military technology.
  • Frank calmly explains the defense plan and the Golems’ limits. His practical response reassures the volunteers while making clear that their concerns have been anticipated.
  • The Berserker leader speaks for the volunteers: he admires the muskets but believes axes will be necessary if the Ratfolk reach the wall. After seeing the Golems, he is astonished and questions why volunteers were needed at all.

Significant themes

  • Civic duty and patriotism: Ordinary Imperials volunteer despite the Empire’s traditional exclusion of civilians from war.
  • Tradition versus innovation: Annan invokes ancestral warrior ideals, while the defenders rely on modern weapons, airships, and mechanical soldiers.
  • Human courage and machinery: The volunteers bring determination and personal weapons; the Golems offer overwhelming strength but remain limited by their charge.
  • Preparation and cooperation: The defense depends on coordinated roles, layered obstacles, technology, and reinforcements—not on any single force alone.

Ch. 1869Rat Tide

Key plot points and events

  • Krian offers to lead a team to lure the Rat Tide, but Political Commissar Frank rejects the idea because Krian is the deputy commander. Adjutant Lordaeron takes the role instead, drawing the rats toward the wall’s traps.
  • The defenders begin a massive stand at the Northern Great Wall. Cannons, muskets, boulders, and especially fire oil inflict enormous losses, but the swarm keeps advancing. After splitting its forces to stretch the defenders thin, it reaches the wall in overwhelming numbers.
  • Reconnaissance crews spot the Grayfur Rat Priest, the Rat Tide’s commander, moving with disguised Champion Rats. The resistance fighters suggest a surprise attack, but Femi refuses to rush: killing the priest would not stop a tide already at the wall, and a later pursuit might lead to its lair.
  • By the chapter’s end, the defenders are still fighting as rat “tendrils” climb the wall, repeatedly blasted apart only to reform.

Character developments

  • Krian is willing to risk himself, but accepts that his position makes him more valuable directing the defense.
  • Lordaeron proves dependable by leading the dangerous baiting mission and returning safely.
  • Femi shows strategic patience, looking beyond the immediate chance to kill the enemy commander.
  • The Berserker gains respect for the power of the defenders’ weapons. Unable to use a Magic Musket because his finger will not fit the trigger guard, he helps by throwing cannonballs instead.

Character interactions

  • Frank restrains Krian from taking an unnecessary risk and later gives the Berserker a Magic Musket to try.
  • The Berserker’s enthusiasm leads Frank to redirect him to a task suited to him; the Berserker embraces it with gusto.
  • Resistance fighters urge Femi to attack the Rat Priest, while Femi argues for waiting until the battle’s outcome creates a better opportunity.

Significant themes

  • The scale and persistence of disaster: The Rat Tide absorbs staggering losses without slowing, making ordinary battlefield tactics seem almost futile.
  • Preparation and coordination: Traps, artillery, fire, muskets, and aerial reconnaissance each serve a role in the defense.
  • Leadership and restraint: Krian and Femi both put strategic needs ahead of personal impulse or a tempting quick strike.
  • Different forms of courage and usefulness: Not everyone can fight in the same way, but even those who cannot fire a weapon can contribute.

Ch. 1870Holding the Line to the Death

Key plot points and events

  • The defenders abandon rolling stones and focus on artillery and high-circle magic, but neither can stop the enormous Rat Tide. By noon, the ratfolk have piled their dead into a ramp almost to the top of the Northern Great Wall.
  • The Hellfire Legion withdraws its artillery crews and prepares for close combat. Knight Golems take the front line, their height extending the wall’s defense; they are ordered to leap down once their energy runs low so they can be recovered afterward.
  • Ratfolk begin reaching the wall, but the golems’ serrated swords cut them down. The Grayfur Rat Priest, believing the attack is succeeding, sends Brute Rats and Blink Rats forward. Cannon fire devastates them, and the Blink Rats lose about a quarter of their number crossing the bombardment zone.
  • Some Blink Rats get past the golems by teleporting behind them, but they land among the Resistance Army and Imperial Army. More Blink Rats arrive carrying Felstone, raising the threat of explosive attacks.
  • After the reconnaissance airship reports the Felstone, Krian orders the defenders to pour all their fire oil over the wall and ignite it. Mages add fire-wall and wind-sweeping spells, creating a vast firestorm outside the defenses. The Knight Golems withstand the flames at its edge.

Character and faction developments

  • The Hellfire Legion’s role as a force built for assault, defense, and attrition becomes clear: its soldiers calmly shift from bombardment to close combat.
  • The Knight Golems prove formidable but temporary defenses, able to fight continuously for only about twenty minutes before needing to recharge.
  • The Grayfur Rat Priest grows excited by the apparent progress of the Rat Tide, then presses the attack despite signs that it is going badly. His confidence and ambition—especially his hope of earning the High Priest’s reward—cloud his judgment.
  • Krian responds decisively to the Felstone threat, coordinating the defenders’ remaining oil and magical attacks.

Character interactions

  • The Hellfire Legion falls back behind the Knight Golems, which shield the soldiers as they prepare to fight at close range.
  • Ratfolk use Brute Rats as shields for Blink Rats, but cannon fire proves too powerful for the tactic; the Blink Rats ultimately rush forward on their own.
  • Blink Rats that slip behind the golems encounter the waiting Resistance and Imperial armies, rather than an undefended wall.
  • Krian acts on the airship’s warning, and the mages reinforce his fire-oil attack with coordinated spells.

Significant themes

  • Attrition and endurance: Both sides absorb enormous losses, but the defenders rely on disciplined layers of defense rather than expecting a single attack to stop the swarm.
  • Technology and magic versus sheer numbers: Artillery, golems, and spells inflict terrible casualties, yet the Rat Tide continues to press forward.
  • Misjudgment and adaptation: The Grayfur Rat Priest mistakes apparent progress for success, while the human defenders adjust their tactics as new threats emerge.

Ch. 1871Net-Stone Soldiers

Plot and key events

  • Ratfolk Blink Rats bombard the City Wall with felstones, which corrode and disable many Knight Golems, damage the wall, and disrupt the defenders’ formation.
  • Cavalry soldier Henry devises a way to return the stones: he uses a net to catch and redirect them without triggering their explosive reaction. Political Commissar Frank appoints him acting Centurion, and a squad of net-equipped soldiers helps repel the bombardment.
  • The Ratfolk abandon the felstones and launch a Mixed Rat Tide. As the Knight Golems reach the end of their power, their final advance knocks attackers off the wall and collapses the rats’ ramp, buying the Musketeers time to counterattack.
  • Fighting continues into the night. Though the defenders have killed millions of Ratfolk, roughly twenty million remain. The swarm climbs and surrounds the wall, while exhausted soldiers struggle to keep firing.
  • The Resistance Berserkers volunteer to draw the Rat Tide away. Femi sends them west, saying reinforcements are on the way. More than seven hundred Warriors break out with torches, but the rats send only a relatively small force after them. The Resistance must decide whether to risk pressing on or retreating.

Character developments and interactions

  • Henry shifts from an overlooked soldier with an idea into a resourceful leader. He climbs onto a Knight Golem and uses its body as protection while returning felstones, then trains a squad to do the same.
  • Frank recognizes Henry’s initiative and rapidly gives him authority, turning his improvisation into a coordinated defense.
  • Femi faces the grim arithmetic of the battle but still reassures the volunteers that they are not being abandoned and that comrades are coming.
  • The Resistance Berserkers and Warriors show solidarity and resolve, volunteering for a dangerous diversion and trusting their Berserker to decide what to do when the plan draws too few enemies.

Themes

  • Ingenuity under pressure: Henry’s improvised net counters a seemingly unstoppable weapon.
  • Courage and sacrifice: Soldiers keep fighting despite exhaustion and near-certain danger.
  • Endurance against overwhelming odds: Tactical victories buy time, but the enormous Ratfolk numbers keep the defenders in peril.
  • Trust and leadership: Frank empowers Henry, while Femi and the Resistance rely on shared commitment and difficult judgment.

Ch. 1872Air Raid

Key plot points and events

  • The Berserker rallies the resistance fighters to keep fighting. Though they had drawn some Ratfolk away from the wall, they press toward the Ratfolk forces instead of retreating.
  • Femi orders Krian to signal the airships and reveal the Greyfur Rat Priest’s location. From the Behemoth, Goblin scouts drop cannonballs: one kills a giant Brute Rat near the Priest, and another ignites, throwing the Ratfolk into confusion. The airships then bombard the scattered enemy as the resistance fighters charge toward their target.
  • On the Northern Great Wall, the defenders are close to being overwhelmed. Femi and Political Commissar Frank fight together, but Femi is exhausted and injured. Frank helps him retreat and urges him to use any remaining reserves.
  • More Reconnaissance Airships arrive and spread oil across the Rat Tide, then ignite it with dropped torches. A vast sheet of fire devastates the advancing Ratfolk and lights the wall.
  • The Greyfur Rat Priest, frightened by the airships and the threat to his position, flees toward the Graypeak Mountains. Concealed airships secretly follow him.
  • With their leader gone and reinforcements bolstering the defenders, the Ratfolk attacks lose much of their force. The wall holds, though darkness returns as the oil burns away.

Character developments and interactions

  • Femi remains a tactical commander, using the airships to expose the enemy leader even as he fights on the wall. His exhaustion and reliance on Frank’s support show the physical cost of the defense.
  • Frank protects Femi from a Brute Rat, helps him retreat, and presses him to commit any reserve forces.
  • The Berserker inspires the resistance fighters to pursue the Ratfolk, then reacts with awe to the airships and their fire attack, wishing he could fly one.
  • The Greyfur Rat Priest proves far less courageous than his position suggests: once discovered and confronted by the airships, he abandons the attack and escapes.
  • The Goblin scouts act energetically but clumsily, arguing over whether to ignite their first cannonball before continuing the aerial bombardment.

Significant themes

  • Courage and morale: The resistance fighters press on, while the defenders’ spirits rise when reinforcements arrive; the Ratfolk falter when their leader is threatened.
  • Ingenuity and technology: Signals, airships, and improvised aerial attacks change the course of a seemingly desperate battle.
  • The cost of leadership and endurance: Femi’s exhaustion underscores the strain on those directing and fighting the defense.
  • Shifting power in war: A single tactical strike against the enemy commander, alongside the airships’ firestorm, turns the battle without fully ending the danger.

Ch. 1873Section 506: Epilogue

Key plot points and events

  • The airstrike leaves hundreds of thousands of Ratfolk and millions of rats dead, but the burning oil and remains create a deadly, smoldering barrier. Reconnaissance Airships then rain spells and supplies onto the Northern Great Wall, helping the exhausted defenders hold their line.
  • With the Ratfolk commander gone, the swarm loses coordination and begins to scatter. The Resistance Army withdraws from its exposed position as airships provide cover.
  • The Resistance Army reunites with the Ranger Legion, whose troops use mobile, disciplined tactics to draw the swarm apart. They then climb the wall and join the defenders.
  • Jack takes command, orders artillery fire and a second firebreak, and shortens the defensive line. Once the fires have weakened the swarm, he launches a counterattack that drives Ratfolk off the wall.
  • Over the next several days, additional legions arrive, the remaining Ratfolk are hunted down, and the swarm thins and begins to disperse. Hellfire tallies its losses: 158 dead and 6 missing; the Resistance Army has 512 dead and 267 missing. Ranger and Foreign Races Legion losses are comparatively low, while the Disciplinary Legion reports none.

Character developments and interactions

  • Femi and his comrades endure the battle but recognize the value of the airships’ support and the defenders’ hard-won lessons. Femi asks why they did not use fire oil sooner, while Jack credits their experience to learning through combat.
  • Jack’s teasing greeting to Femi is interpreted by Frank as his way of asking whether he arrived too late. Their exchange shows familiarity and camaraderie despite the dire circumstances.
  • Jack’s resourceful, unconventional command style contrasts with Femi’s more direct approach. He takes over the defense, adapts tactics to the changing battlefield, and sends Femi and others to rest.
  • The Resistance Army, Rangers, airship crews, and wall defenders cooperate effectively: Frank transfers muskets to the Rangers, while reinforcements and supplies help restore the defenders’ strength.

Significant themes

  • Adaptation and learning: The defenders improve by responding to battlefield conditions rather than sticking rigidly to earlier tactics.
  • Cooperation: Victory depends on coordination among different armies, airships, and the wall’s defenders.
  • Pragmatism and resourcefulness: Free City’s surplus low-level scrolls and potions become useful battlefield supplies, and Jack turns firebreaks and the shrinking swarm into an opportunity to counterattack.
  • The cost of victory: Though the Rat Tide is nearly defeated, the casualty count—especially among Hellfire and the Resistance Army—underscores the battle’s human toll.

Ch. 1874Section 507: The First Victory

Key plot points and events

  • The defenders win the first phase of the battle at the Northern Great Wall, defeating the ratfolk swarm with relatively low casualties. Yet the victory is limited in scale: the rats represented only a small fraction of the North’s forces of Chaos.
  • The dead are honored and sent home where possible. The Hellfire Legion’s fallen are destined to become Undead guardians of Free City; six soldiers’ remains cannot be found. The Resistance Army’s volunteers are also mourned, and Free City promises to help locate their families.
  • On the fifth day, the artillery falls quiet and the defenders realize the ratfolk have stopped advancing. The troops celebrate, cheering for Annan, the emperor, Lily the cat, and even the Succubus Queen.
  • Free City congratulates the Legion and receives reports through the reopened Portal. Footage of the battle inspires public enthusiasm, especially among students, and prompts suggestions for improving weapons and equipment.
  • Proposed upgrades include more reliable muskets, larger Airships, faster-firing Magic Cannons, powerful grenades, and replaceable Knight Golem cores. Michael’s idea of combining a grenade with a Golem power core initially seems absurd, but Annan sees some potential in it. The defenders also note the usefulness of a powerful, scarce alchemical oil.
  • Annan invents tennis after hearing how Henry batted away a Felstone with two muskets. The elves adopt the sport as a way to vary their combat training, attracting a large audience.

Character developments and interactions

  • Frank reflects that civilians should avoid war, but the Berserker challenges him, arguing that the volunteers died as soldiers, driven by conviction and a desire for glory. Frank accepts the correction.
  • Annan is practical and skeptical about Michael’s attempts to make one device serve multiple purposes, insisting that inventions should be designed logically. However, she is willing to reconsider when he reframes the idea.
  • The defenders’ grief sits alongside pride in their achievement, while the Legion remains committed to protecting Free City even after death.
  • The elves show enthusiasm for tennis, while the men prefer football; the elves’ energetic games turn the Arena into a popular gathering place.

Significant themes

  • Victory and its limits: The battle is a major success for the defenders, but only a small setback for the wider forces of Chaos.
  • Sacrifice and remembrance: Soldiers and civilian volunteers alike are honored, and the Legion’s commitment to serve beyond death underscores its devotion.
  • Collective participation: The battle film inspires ordinary people to contribute through study, invention, and support.
  • Innovation after conflict: The victory prompts practical efforts to improve weapons, equipment, and tactics.
  • Camaraderie and morale: Celebration, sport, and shared humor help the survivors adjust to the silence after battle.

Ch. 1875Holy Council

Key plot points

  • As the Northern war approaches a turning point, Annan practices a speech explaining the Free City’s direction to the wider world. Lilith clarifies that the speech is meant to inform outsiders, not persuade the Council.
  • A dream makes Annan imagine freezing during an address to the Holy Council. He wakes just as the Council’s summoning pulls him into the Dream Realm.
  • Annan now holds a place in the Council’s second row, reflecting his rise among the continent’s most promising figures. The Council opens with Emperor Tatuun announcing a campaign to eliminate Chaos in the North.
  • Tatuun reveals that the vacant Mud King’s seat is to be filled through a King Selection: the Mud King’s chosen candidate must defeat candidates chosen by the other Twelve Kings.
  • Isabeg Rom steps forward as the Mud King’s candidate. She is a young, scarred, resolute knight devoted to her faith. The Crystal King names Leo Falek as the first opposing candidate.

Character developments and interactions

  • Annan is increasingly influential, but remains personally awkward: he struggles to memorize his speech and feels nervous under scrutiny, even in a dream.
  • Lilith offers Annan practical guidance about political communication and the Free City’s public image.
  • Annan notices Emperor Tatuun’s playful side in his dream, then joins the Council’s applause for the Emperor’s northern campaign.
  • Hamis VI tries to catch Annan’s attention, but Annan feels a new distance between them.
  • Isabeg calmly accepts the challenge of the selection, while Annan recognizes her resemblance to a Guardian statue and briefly jokes to himself about avoiding misunderstandings with Olin.
  • The name Leo Falek reminds Annan of Champion Knight Leo Swordedge, though he does not know whether they are related.

Significant themes

  • Public leadership and communication: Political decisions must be explained to the wider world, not just understood by those in power.
  • Rising status and separation: Annan’s advancement brings recognition but also a sense of distance from former peers.
  • Faith, duty, and succession: The vacant Mud King seat will be decided through a demanding contest among candidates chosen by the Twelve Kings.
  • War and collective resolve: The Council’s agenda links the struggle against Chaos with the need for unity.

Ch. 1876The King Selection

Key plot points and events

  • Candidates for the vacant Mud King title are introduced at the Holy Council. They include Leo Pine Shield of the Tower Knights, the Golden King’s Nineteenth Prince, Garcia—the Dwarf King’s human son—and a Dragon-Blood Sorcerer nominated by the Red Copper King.
  • The Dragon-Blood Sorcerer’s eligibility is disputed because High Kings must be pure-blooded humans. Annan proposes judging this by whether the sorcerer can have human children. The Council finds the reasoning sensible and provisionally accepts the candidate.
  • The Black Gold King’s nominee, a young politician, promises to restore order to the former Mud King’s lands.
  • As candidate after candidate delivers polished speeches about order, the future, and the Contract, Annan recognizes how hollow his own prepared speech sounds. He reflects that the Mud King’s title came from the first ruler’s commitment to farming and feeding ordinary people—and notices that no candidate has yet addressed the civilians suffering most from the country’s chaos.

Character developments

  • Annan begins self-conscious and distracted, trying to rehearse his speech and wishing he had supporters in the hall. He nevertheless speaks up decisively during the eligibility dispute.
  • His attention shifts from political performance to the real meaning of the Mud King’s legacy. He becomes dissatisfied with vague promises and more aware that he, too, has neglected the people’s needs.
  • Garcia’s nomination makes Annan recognize a serious rival, since the dwarves may support him as a bloc. The Dragon-Blood Sorcerer, meanwhile, is displeased that Annan intervenes in the debate.

Significant themes

  • Leadership and public welfare: The Mud King’s original purpose was to ensure ordinary people had enough to eat; political speeches mean little if they ignore civilians.
  • Titles and legacy: A High King’s title reflects the history and defining values of their realm.
  • Identity and legitimacy: The Council debates whether magical transformation or ancestry determines whether someone is truly human.
  • Political spectacle versus substance: Candidates speak fluently of grand ideals, but Annan recognizes how easily such rhetoric can avoid practical responsibilities.

Character interactions

  • Annan shares an established, commercially successful relationship with the Golden King, who has also tried to connect him with his daughter.
  • He silently tries to prompt Hamis VI to show support, but an nearby lord misreads the gesture as romantic interest.
  • The Golden King directly asks Annan for a view on the Dragon-Blood Sorcerer, giving him the chance to settle the dispute.
  • Annan’s observation about the Mud King’s legacy sets his perspective apart from the other candidates and from the Council’s focus on political order.

Ch. 1877I'm a Heretic?

Key plot points and events

  • Annan’s turn arrives in the High King selection. Instead of delivering the speech he carefully prepared, he says his Tower Spirit, Lilith, persuaded him to speak more directly.
  • He tells a story about a parliamentary nation that failed to respond to a Ratfolk invasion because repeated referendums and political leaders’ fear of responsibility delayed action. He uses the tale to criticize indecision and a system unable to act in a crisis.
  • An Orr Empire noble objects that Annan’s story is irrelevant to the selection. Annan argues that anything said by a candidate during the selection is relevant, then continues.
  • The Windmill Grand Duke defends his own democratic parliamentary system. Annan points out that the Duchy is also ruled in the name of the God of Light, then provocatively asks whether that deity, too, must govern through a council.
  • The Grand Duke calls Annan a heretic and blasphemer. Annan counters that he is an agent of the widely followed Lady of Wealth, putting the Grand Duke in the awkward position of seeming to oppose her.

Character developments

  • Annan abandons a rehearsed, formal speech in favor of an improvised political challenge. He shows confidence, sharp rhetorical instincts, and a willingness to confront powerful figures.
  • The Windmill Grand Duke shifts from proud defense of his Duchy’s institutions to anger, then embarrassment when Annan invokes his own religious allegiance.
  • Hamis VI theatrically announces Annan’s identity, drawing attention to his fame and nearly putting him off his speech.
  • Lilith influences Annan’s decision by encouraging him to choose a more effective way to address the world.

Significant themes

  • Action versus indecision: The invasion story warns that procedures and fear of accountability can become deadly when urgent decisions are delayed.
  • Political systems and responsibility: Annan questions whether a system is effective simply because it claims to represent the people.
  • Power and hypocrisy: He exposes the tension between the Windmill Duchy’s democratic claims and its belief in divinely granted authority.
  • Rhetoric as political combat: Annan turns objections into opportunities to challenge his opponents publicly.

Character interactions

  • Annan dismisses the interruption from an Orr-aligned noble and reframes his speech as relevant to the selection.
  • He draws the Windmill Grand Duke into a public argument, using the Duke’s pride in his institutions and faith to corner him.
  • By identifying himself as the Lady of Wealth’s agent, Annan turns the accusation of heresy back against the Grand Duke and his religious loyalties.

Ch. 1878Section 511: I Mean Everyone Here Is Trash

Plot points and events

  • Annan resumes his speech by comparing Middle Earth’s leaders to a country that ignored a growing crisis until it was too late. He makes clear that his criticism is not aimed at one lord: he calls everyone in the Holy Council “trash.”
  • The insult provokes outrage, especially among Middle Earth’s nobles, while other delegates watch with amusement. Annan’s attack also implicates the Bone King and Gemstone King.
  • Annan accuses the council’s leaders of failing to act when the Chaos Ratfolk first attacked, allowing them to recover and threaten Middle Earth again. He cites current casualties and says only the Tartun Empire, Dimon Kingdom, and his own forces are resisting the Northern Chaos Forces.
  • The Feather King counters that the Montreal Golden Family—the imperial rulers—are famously self-reliant and did not need the other nations’ help. Annan accepts the explanation politely, though he remains unsure whether the Feather King is defending the empire, the other kingdoms, or Annan himself.
  • The Feather King’s candidate, a timid, flower-covered girl, takes the floor. After a lord mocks her, she imagines that the other candidates mean to steal her throne and kill her, then begins contemplating killing them first. Isabeg Rom challenges her to act.

Character developments and interactions

  • Annan shows confidence and political boldness, using the council’s anger to force attention onto its failures. Beneath his harsh words, he believes humanity could do much better and is frustrated by its selfishness.
  • The Windmill Grand Duke backs down after Annan’s earlier display, while Hamis VI tries to distance himself from Annan’s provocation.
  • Philippen Verick remains composed and refuses to take Annan’s bait.
  • The Feather King offers a measured response and appears to soften or contextualize Annan’s sweeping accusation.
  • The Feather King’s candidate shifts from frightened and withdrawn to unsettlingly violent in her thinking. Isabeg Rom responds defiantly rather than reassuring her.

Significant themes

  • Political complacency and collective responsibility: Leaders delay action until crises become catastrophic, then regret their inaction.
  • Self-interest versus cooperation: The empire’s independence is presented as both strength and isolation, while other nations’ divisions leave them vulnerable.
  • Power and moral judgment: Annan condemns humanity not because it lacks power, but because it fails to use that power responsibly.
  • Fear breeding violence: The new candidate’s paranoia suggests how competition and insecurity can turn self-protection into a threat.

Ch. 1879Second Stage

Key plot points and events

  • Annan, preparing for the Feather King competition, discovers he does not understand the unfamiliar candidates or the Tower Knights and turns to Olmedo for an explanation.
  • At the Northern Great Wall, Henry and Resistance Army soldiers retrieve the Knight Golems lost in the Rat Swarm. More than a thousand of the 1,300 golems can be repaired or reused, while those with damaged cores are beyond saving.
  • Free City’s forces receive praise for defending the wall and orders to begin the next phase: support the Dimon Kingdom’s campaign to take Old Val Town.
  • Femi is appointed commander. The full Hellfire, Ranger, Disciplinary, and Foreign Races Legions prepare to deploy, joined by the Resistance Army after agreeing that everyone must write a will.
  • Grand Marshal Garkin advises against joining the Dimon army directly, since that would risk both forces being surrounded. Instead, Free City will advance through the Graypeak Mountains and relieve pressure from another direction.
  • Nearly ten thousand Free City and Resistance Army troops set out, fighting Ratfolk along the way. Reconnaissance Knights continue tracking a Grayfur Rat Priest whose movements through the mountains seem suspicious.
  • The Deepwinter Legion remains occupied chasing thieves across a trading partner’s territory.

Character developments and interactions

  • Annan remains politically ambitious and sees the alliance with the Empire as a rare opportunity Free City must prove itself worthy of.
  • Henry shows deep respect for the Knight Golems, calling them heroes; even a skeptical Berserker is moved to handle them more carefully.
  • Femi takes command of the new operation and follows Garkin’s strategic advice.
  • Frank confirms the troops are ready, while the Berserker insists the Resistance Army should join the fight. Free City agrees, but stresses the danger by requiring wills.
  • The Dimon Kingdom’s Garkin cooperates with Free City while avoiding a risky merger of forces.

Significant themes

  • Duty and sacrifice: The demand for wills underscores the cost of the coming campaign.
  • Recognition and loyalty: Free City refuses to let its fallen become “nameless heroes,” and Henry’s reverence for the golems reflects gratitude toward those who fought beside him.
  • Practical cooperation: Free City and the Dimon Kingdom coordinate without combining forces, balancing mutual aid with military caution.
  • Opportunity and responsibility: The Imperial alliance is presented as a rare chance Free City must earn through action.

Ch. 1880Child of God

Key plot points and events

  • In a village, Brino Jana stops her warriors from punishing a captured thief, since Lord Annan has forbidden them from taking justice into their own hands.
  • Brino initially refuses a little girl’s request to find her missing puppy, insisting that her warriors are not hired searchers. When she learns the orphaned Riley has already lost both parents, Brino changes her mind and orders the Jana warriors to search.
  • Annan asks Olmedo about Tower Knights, learning that they guard the ruined Tower of Heaven and gain power through runes they can withstand. He compares their status to his Holy Grail Knights, though Olmedo points out that Annan is technically only a retainer.
  • Annan’s team investigates the candidates for the High King selection. They discover that Philippen Verick is a “child of a god,” descended from a deity and nominated by the Orr Empire.
  • Annan questions why someone so powerful is competing and condemns the empire’s opportunism. Olmedo and Eldest Sister discuss how the potential High King’s prize and influence could make the expenditure of divine power worthwhile.

Character developments

  • Brino Jana shows a softer, more compassionate side: despite her stern warrior pride, Riley’s loneliness moves her to help.
  • Annan reacts with disbelief and anger to Philippen’s divine ancestry, revealing both his contempt for the Orr Empire and his sensitivity about his own lack of genuine divine power.
  • Olmedo serves as an informed adviser, supplying context on Tower Knights, noble bloodlines, and the political stakes.
  • Eldest Sister remains gentle but practical, lightly correcting Annan’s language while focusing the discussion on strategy.

Significant themes

  • Compassion beneath toughness: Brino’s change of heart contrasts her intimidating warrior persona with her empathy for a vulnerable child.
  • Power, legitimacy, and bloodline: Philippen’s divine heritage raises questions about who is qualified to rule and how ancestry shapes political claims.
  • Political cynicism: Annan sees the Orr Empire as eager to claim rewards while avoiding the fight against Chaos.
  • Knowledge and unequal status: Annan relies on others’ expertise and is reminded that his position is not as elevated as he imagines.

Character interactions

  • A Jana warrior restrains Brino and reminds her that Annan’s rules apply, balancing loyalty to her clan chief with practical concerns.
  • Brino dismisses Riley at first, then responds to the villagers’ account of the girl’s losses by mobilizing her warriors.
  • Olmedo explains Tower Knights and teases Annan about his rank and height; Annan responds with mock indignation.
  • Annan’s outburst about Philippen prompts Idelia’s gentle rebuke, while Olmedo and Eldest Sister steer the conversation toward the candidate’s political value.
Show
Page 94 of 97