Ch. 261Dave: I Know How Hard to Hit

Plot and key events

  • Daiyue’s friends visit baby Mikoto in the hospital. Dave keeps Fugaku away from the room by insisting on giving him Fire Release practice; Daiyue and Suimon worry, though Daiyue hopes Dave will be careful.
  • Daiyue tells Orochimaru that his mother, Tsukimi, is well and that his new sister is named Meiko Senju. Orochimaru then invites him to help with a ninjutsu experiment at the Experimental School, and Daiyue agrees.
  • After checking on Tsukimi, Dave visits Nanako and meets her young daughter, Kushina. He gives Kushina a doll set and asks to become her godfather. Nanako agrees, preferring Dave’s influence to that of her husband, Akai.
  • Dave takes Kushina to his company, where he finds young Minato studying. He takes both children out to play, jokingly dismissing Minato’s lessons and quietly reflecting on how much he has provided for the boy.
  • On the street, Dave encounters Tsunade dragging Jiraiya back after catching him near the women’s bathhouse. Jiraiya defends himself with an excuse about “traditional art,” but Dave notices they are skipping class. They hurry back to the Ninja Academy.

Character developments and interactions

  • Dave’s role as a playful but influential guardian grows: he trains Fugaku, becomes Kushina’s godfather, and supports Minato’s education.
  • Nanako is protective of Kushina and distrustful of Akai’s immature influence. She is comfortable entrusting Kushina to Dave instead.
  • Kushina is affectionate and eager for gifts, while Minato is studious and dutiful. Dave brings them together and encourages them to enjoy being children.
  • Daiyue shows concern for both his family and friends, while remaining involved in Orochimaru’s research.
  • Tsunade acts decisively to stop Jiraiya’s misconduct; Jiraiya is cheeky and evasive, and Dave responds with exasperated humor.

Significant themes

  • Mentorship and responsibility: Adults shape the next generation through training, education, and caregiving.
  • Childhood and influence: Nanako and Dave worry about the examples children follow, while Dave insists that Kushina and Minato should also have time to play.
  • Humor and affectionate chaos: Dave’s overconfidence and teasing contrast with the children’s innocence and the adults’ antics.

Ch. 262Kakuzu: Think bigger

Plot points and events

  • Dave spends the day with Minato and Kushina. Seeing Hokage Rock, Minato renews his dream of becoming Hokage and protecting the village; Dave encourages him with a promise of future meals.
  • Dave returns to work, learns that Kakuzu and his son Kimima are in Iwagakure selling replacement computer mice, and calls Kakuzu.
  • Kimima negotiates loudly, while Kakuzu coaches him from the sidelines. Ōnoki, wary of Dave, agrees to buy the mice for three million ryo each as soon as Kakuzu offers him the phone.
  • Afterward, Kimima regrets that Dave’s call interrupted the bargaining. Kakuzu reassures him and plans their next stop: Kumogakure, where they will sell mouse pads.
  • Kakuzu teaches Kimima to set an extravagant price by inventing extra costs and appealing to the Raikage’s pride and generosity. Kimima suggests an even higher price, but Kakuzu warns him not to overcharge so much that he loses a repeat customer. In Kumogakure, someone suddenly sneezes repeatedly, apparently sensing they are being talked about.

Character developments and interactions

  • Minato regains his determination and looks up to both the Hokage and Dave, though he recognizes that Dave’s intelligence is beyond his own.
  • Dave is warm and encouraging with the children but inadvertently disrupts Kakuzu and Kimima’s negotiations.
  • Kakuzu acts as Kimima’s mentor, teaching him both aggressive bargaining and the importance of keeping customers coming back.
  • Kimima is eager to build a reputation of his own and quickly applies Kakuzu’s lessons, though he still needs guidance.
  • Ōnoki is intimidated by Dave’s reputation and hastily accepts Kakuzu’s price rather than speaking with him.

Significant themes

  • Ambition and mentorship: Dave supports Minato’s dream, while Kakuzu trains Kimima in business.
  • Reputation and intimidation: Dave’s and Kakuzu’s reputations shape how others behave.
  • Greed tempered by pragmatism: Kakuzu encourages bold profiteering but cautions against exploiting customers to the point of losing future business.

Ch. 263Learn these for now

Plot points and events

  • Hamura drops Hiashi and Hizashi off at kindergarten, where Principal Dave greets them. Hamura remains wary of the Hyuga Clan’s traditional influence and personally looks after the boys.
  • Daiyue, unusually young for the Ninja Academy, sleeps through a lesson on the Clone Technique. When challenged, he demonstrates the far more advanced Multiple Shadow Clone Technique, startling his teacher, who then sends two other students outside.
  • After class, Daiyue turns down Shinnosuke’s invitation to play so he can study forbidden techniques his grandfather sends him—one hundred new ones.
  • Shinnosuke recounts signing a summoning contract with a temperamental, bald-headed monkey who once beat him for summoning it in a bathroom and refuses to be used to hit people.
  • Fugaku alerts Daiyue and Shinnosuke to a confrontation. A Hyuga boy and several others try to force Orochimaru into a fight. Orochimaru restrains them with snakes.
  • Daiyue intervenes and teleports Orochimaru to the Experimental School’s laboratory using Flying Thunder God. Orochimaru returns to class, impressed by Daiyue’s skill and wishing he could learn the technique.

Character developments and interactions

  • Daiyue is exceptionally powerful and gifted, but also unusually focused on studying—though his “study” involves forbidden techniques far beyond the ordinary curriculum. He uses his abilities to help Orochimaru avoid an unnecessary fight.
  • Orochimaru remains cool and self-possessed under pressure. He recognizes Daiyue’s rapid mastery of Flying Thunder God and envies its convenience.
  • Shinnosuke is friendly and playful, contrasting with Daiyue’s studiousness. His story reveals his awkward, comic relationship with his summoning beast.
  • Hamura shows protective concern for Hiashi and Hizashi, while Dave acts as a familiar, welcoming presence.
  • Daiyue’s classmates gather to watch the confrontation, highlighting the school’s interest in conflict and impressive displays of power.

Significant themes

  • Exceptional talent and accelerated learning: Daiyue’s abilities far surpass what his age and lessons would suggest.
  • Power versus responsibility: Daiyue uses his strength to disengage Orochimaru from a confrontation rather than escalate it.
  • Tradition and protection: Hamura’s supervision of the Hyuga boys reflects concern that clan customs may shape them negatively.
  • Humor amid danger: The monkey summoning contract’s strict rules provide comic relief alongside the chapter’s displays of combat ability.

Ch. 264The Akatsuki mobilizes

Key plot points and events

  • At the Ninja Academy, Byakugan-wielding boys confront Daiyue for interfering in their dispute with Orochimaru. Daiyue opens the Eight Gates and quickly knocks them all unconscious.
  • Yuner rushes to check on Daiyue and wipes his sweat, while Fugaku and Shuiwen watch from the corridor.
  • Danzo sees the fight through a crystal ball and angrily calls Dave, demanding that he keep Daiyue away from Danzo’s daughter. Dave refuses to meddle in the children’s relationships.
  • Danzo then secretly asks Hiruzen for a Kumogakure aphrodisiac, offering a favor in return. He hopes to have another child, while Dave remains unaware of Danzo’s plan.
  • A few days later, Dave recruits the recently returned Kakuzu for an Akatsuki mission. They head to Sunagakure to obtain records of newborns, with Dave describing their goal as taking children away from the villages and toward a “new life”—in practice, child trafficking for profit.
  • Kakuzu initially protests, but changes course when Dave promises him a share of the proceeds. At a local black market, Kakuzu’s reputation gets them the records; when the broker learns Dave’s identity, he collapses in fear.

Character developments and interactions

  • Daiyue displays overwhelming confidence and combat ability, using the Eight Gates despite the effort it costs him. Yuner shows affectionate concern by immediately tending to him.
  • Danzo is revealed as a possessive, anxious father who is also plotting to expand his family. His exchange with Dave is followed by a discreet, transactional conversation with Hiruzen.
  • Dave remains irreverent and manipulative, joking with Danzo and persuading Kakuzu to join a morally dubious venture.
  • Kakuzu objects on grounds of conscience but is readily convinced by money, highlighting his mercenary nature. The black-market broker’s terrified response underscores Kakuzu’s influence and Dave’s fearsome reputation.

Significant themes

  • The chapter uses dark comedy and satire, mixing ninja violence and criminal schemes with absurd dialogue.
  • Power and reputation shape how people behave: Daiyue overwhelms his opponents, and the broker submits as soon as he recognizes the men before him.
  • Money and self-interest undermine stated principles, especially in Kakuzu’s quick change of heart.
  • Adults meddling in children’s lives is treated humorously through Danzo’s jealousy and Dave’s refusal to interfere.

Ch. 265Dave: Calm down, Kakuzu. Think of the bigger picture!

Plot points and events

  • Dave and Kakuzu search Sunagakure’s birth records for children to “save.” They find only one candidate, Karura, but learn that some shinobi families use private midwives and that orphanage records may reveal more targets.
  • The records identify Pakura and Rasa as orphans. Rasa has already been adopted by the Third Kazekage, angering Dave, so he decides to look for Pakura instead.
  • In Sunagakure, Dave and Kakuzu overhear two men illegally reselling Konoha game top-up cards at a huge discount. Kakuzu realizes the scheme is undercutting his business and loses his temper.
  • Dave tries to keep Kakuzu focused on their mission, but Kakuzu captures the smugglers and heads toward the Kazekage Building, armed with an alarming array of weapons. Dave warns him not to destroy the building, then goes to the orphanage.
  • Disguised as a Sunagakure shinobi, Dave tells the orphanage’s elderly caretaker that he wants to adopt a child. He invents a respectable background as a retired jonin and Ninja Academy teacher. The caretaker responds warmly, and the conversation turns to whether he has a wife.

Character developments and interactions

  • Dave is pragmatic and improvisational: he tries to prevent Kakuzu from escalating matters while pursuing his own plan to adopt—or abduct—Pakura. At the orphanage, he attempts to present himself as a suitable guardian rather than simply taking the child.
  • Kakuzu is business-minded and volatile when his profits are threatened. Dave’s repeated appeals to “think of the bigger picture” fail to stop him from confronting the smugglers and heading for the Kazekage.
  • The orphanage caretaker is compassionate and eager to find the children stable homes, though she asks sensible questions about Dave’s circumstances.
  • Dave and Kakuzu’s partnership is marked by comic contrast: Dave tries to manage the mission, while Kakuzu fixates on financial losses and responds with overwhelming force.

Significant themes

  • Profit and power: Kakuzu’s anger over card resale shows how commerce and personal greed drive events, even during a mission.
  • Deception and moral ambiguity: Dave claims to be rescuing children but uses disguises and lies to gain access to them.
  • Care versus control: The caretaker hopes to give orphans ordinary family lives, while Dave’s intentions are presented as a “rescue” despite his covert methods.
  • Comedy through escalation: The chapter contrasts the modest task of finding a child with Kakuzu’s dramatic weaponry and Dave’s increasingly futile attempts to restrain him.

Ch. 266Dave: She's the one

Plot points and events

  • Dave poses as a widower hoping to adopt a child, persuading the orphanage caretaker to let him meet the children.
  • He chooses Pakura, telling the caretaker that she reminds him of his deceased wife. Pakura eagerly agrees to leave with him, especially after hearing he is a jonin who can teach her ninjutsu.
  • Dave gives the orphanage 500,000 ryo as a donation, then sets off with Pakura for Konoha. He tells her about its kindergarten and reveals his true appearance.
  • An explosion interrupts their journey: Kakuzu is confronting the Third Kazekage over Sunagakure’s resale of Konoha top-up cards and demanding 500 million ryo.
  • Dave enters the Kazekage Building with Pakura and negotiates: he will waive the 500-million demand in exchange for 200 million and the Third Kazekage’s adopted son, Rasa. The Kazekage readily agrees.

Character developments and interactions

  • Dave uses a fabricated backstory to secure Pakura’s adoption, but his donation and regret at not being able to help all the orphans show genuine compassion beneath his schemes. He is also opportunistic and assertive in his dealings with the Kazekage.
  • Pakura is excited to be adopted and to pursue her dream of becoming a shinobi. Though initially nervous around Dave, she quickly trusts him and says she will go wherever he goes; the confrontation at the Kazekage Building leaves her startled.
  • The caretaker is moved by Dave’s story and pleased to see Pakura happy. She accepts his donation with gratitude.
  • Kakuzu and the Third Kazekage are locked in a furious dispute. Dave’s arrival redirects the confrontation into a bargain, and the Kazekage’s quick surrender of Rasa reveals how little he values the boy.

Significant themes

  • Family and belonging: Pakura gains a prospective home and a chance to pursue her ambitions.
  • Compassion alongside self-interest: Dave helps the orphanage, yet also treats political conflict as a chance to make a deal.
  • Power and exploitation: The dispute over resale and money, along with the Kazekage’s casual willingness to hand over Rasa, highlights the transactional treatment of people and resources.

Ch. 267Please come pick them up

Key plot points and events

  • Dave persuades the Third Kazekage to let him take young Rasa. Rasa initially refuses, but changes his mind when he sees Karura and Pakura leaving with Dave.
  • Dave departs with the children, while Kakuzu stays behind to collect the promised 200 million.
  • Outside, Dave reassures a refugee couple he has recruited that they will receive work, housing, and schooling for their children in Konoha. Tobirama arrives by Flying Thunder God in a modern car and takes the family and children to Dave’s company.
  • Dave and Kakuzu set off for Iwagakure on summoned motorcycles. Kakuzu notices the Kazekage’s payment is 100 ryo short and calls him to demand the difference.

Character developments

  • Rasa goes from frightened and rejected to eagerly choosing to follow Dave, especially after seeing Karura and Pakura.
  • Dave continues recruiting children and displaced people, presenting Konoha as a place offering employment and support, while making light of the situation.
  • Kakuzu remains intensely focused on money, even over a small shortfall.
  • The Third Kazekage is anxious and irritable under Dave’s pressure.
  • Tobirama readily helps Dave, arriving with Izuna to transport the group.

Character interactions

  • The Kazekage harshly tells Rasa he is not his father, while Dave offers Rasa the choice to come along.
  • Karura’s arrival and Dave’s mention of leaving with her and Pakura prompt Rasa to join them.
  • Dave reassures the refugee husband about the family’s prospects in Konoha.
  • Pakura asks why Dave is not coming with them; he promises to find her more children to play with.
  • Kakuzu confronts Dave about the missing money and then contacts the Kazekage directly.

Significant themes

  • Belonging and displacement: Rasa and the refugee family seek security and a place to call home.
  • Power and coercion: Dave’s influence leaves the Kazekage with little room to resist, while Rasa’s treatment highlights his vulnerability.
  • Material security and labor: Dave frames relocation in terms of jobs, housing, education, and pay.
  • Comedy through contrast: Modern cars, phones, and motorcycles sit alongside ninja techniques, while the tense Kazekage scene gives way to Kakuzu’s meticulous concern over a tiny cash discrepancy.

Ch. 268Zetsu: I found a mine

Plot points and events

  • Kakuzu shortchanges the Kazekage by 100 ryo, but the Kazekage pays him a large “cash gift” to keep him from coming back. Kakuzu happily accepts.
  • The Akatsuki’s members wear stockings on their heads as identifying symbols, a cheaper alternative to the rings Dave originally proposed. Dave recalls—with embarrassment—the stockings his father Tobirama and uncle wore on their legs.
  • As Dave and Kakuzu travel toward Iwagakure, Zetsu calls to report finding a diamond mine in the Land of Earth. Dave is thrilled: he says a single gram could sell for tens of thousands of ryo, overcoming Kakuzu’s skepticism about the value of an ordinary mine.
  • At the mine, local prospectors are examining the diamonds. Zetsu warns them to leave, but they attack. He defeats them with a grotesque, overwhelming special technique, then removes the unconscious men from the area.
  • Dave and Kakuzu arrive. Dave is revolted by the aftermath and vomits, while Kakuzu ignores the mess and immediately wants to see the mine.

Character developments and interactions

  • Dave is energetic and opportunistic, quickly recognizing the mine’s potential value. His comic discomfort—both at memories of the stockings and at Zetsu’s battlefield—contrasts with his excitement about the discovery.
  • Kakuzu remains motivated by money: he negotiates a lucrative payoff from the Kazekage and dismisses the mine until Dave mentions the value of diamonds. Once convinced, he rushes to inspect it.
  • Zetsu demonstrates loyalty to the Akatsuki by claiming the mine as their territory and defending it from intruders. His grotesque fighting method establishes him as both useful and unsettling.
  • The prospectors underestimate Zetsu, attack him, and are swiftly incapacitated. Dave’s disgust and Kakuzu’s indifference provide a comic contrast.

Significant themes

  • Money and opportunity: Kakuzu and Dave assess nearly everything in terms of profit, with the diamond mine promising exceptional wealth.
  • Territory and group loyalty: Zetsu protects a resource on the Akatsuki’s behalf and invokes the organization’s name as a warning.
  • Absurd comedy: Stockings as Akatsuki insignia, Dave’s awkward family memories, and Zetsu’s revolting technique turn a potentially serious confrontation into farce.

Ch. 269Tobirama: I'll Play Along

  • Plot points and events: Zetsu guides Kakuzu to a buried deposit of glittering ore. Dave identifies it and orders Zetsu to guard the site while he and Kakuzu leave to arrange help extracting it. Kakuzu plans to pressure Iwagakure’s Ōnoki over an old, unpaid loan. At the Black Market, Dave obtains a list of Iwagakure children under three and selects two orphans, Shū and Didaga, as targets to kidnap. Kakuzu heads for the Tsuchikage’s office while Dave goes after the children. Meanwhile, Ōnoki rages over losing his online crops because Tobirama’s account has been used to steal them. Tobirama retaliates against Ōnoki’s insults by flooding his phone with messages until it crashes and explodes. He then discovers his grandson Daiyue was responsible for the crop theft.
  • Character developments: Dave is practical and decisive, quickly turning the ore discovery into an excavation plan and pursuing his own objective. Kakuzu reveals that he intends to use Ōnoki’s debt as leverage, though his menacing approach suggests a more forceful confrontation. Tobirama is mischievous and ruthlessly competitive online; he responds to Ōnoki’s anger with overwhelming digital spam. Daiyue innocently admits to using Tobirama’s account and sees crop-stealing as practice for improving his reflexes. Ōnoki’s normally composed public image gives way to comic fury over his lost harvest.
  • Character interactions: Dave gives Zetsu orders and coordinates with Kakuzu, while Kakuzu explains how the Black Market’s shared information network works. Tobirama and Ōnoki exchange escalating insults online, with Tobirama’s barrage ending the argument by crashing Ōnoki’s phone. Izuna drives and reacts with growing disbelief to Tobirama’s behavior. Tobirama’s affectionate encouragement of Daiyue contrasts with his antagonistic treatment of Ōnoki.
  • Significant themes: The chapter mixes criminal enterprise and political leverage with absurd modern technology and online-game rivalry. It also plays on the contrast between imposing shinobi figures and petty everyday frustrations, while showing how family ties can pass along mischievous habits.

Ch. 270Kakuzu: Still a little short

Plot points and events

  • Furious over a phone that exploded in his hand, Ōnoki is told that Kakuzu has come to collect an old loan.
  • Kakuzu says Iwagakure borrowed 500 million ryō five years earlier and now owes 10 billion with overdue interest. He warns Ōnoki that Dave is in the village, prompting Ōnoki to retrieve the village’s money.
  • Iwagakure can pay only 4 billion. Kakuzu agrees to reduce the remaining debt by 5 billion in exchange for permission to mine ore in the Land of Earth, then cancels the final billion in exchange for two infant orphans Dave has already taken.
  • After Kakuzu leaves with the money, Ōnoki vows never to use the Kakuzu Loans App again. But the Daimyo’s Residence demands overdue taxes, leaving the village short of funds, so Ōnoki orders a new phone and tells his finance manager to pay for it personally until he can reimburse him.

Character developments

  • Ōnoki shifts from angry bluster to fear and pleading under Kakuzu’s pressure. Though relieved to settle the debt, he quickly falls back into borrowing when tax demands leave him desperate.
  • Kakuzu is calm, methodical, and opportunistic, using debt, intimidation, and a negotiated mining concession to secure what he wants.
  • Dave remains offstage but helps Kakuzu’s leverage: he has taken the orphans and is used to frighten Ōnoki into cooperating.

Significant themes

  • Debt and exploitation: Overdue interest turns a manageable loan into an overwhelming burden, and Kakuzu uses that burden to claim money, resources, and the orphans.
  • Power through fear: Kakuzu’s threats make Ōnoki agree to terms he might otherwise resist.
  • Comic desperation and poor judgment: Ōnoki’s repeated declarations that he has no money contrast with his insistence on buying an extravagantly expensive phone.

Character interactions

  • Kakuzu confronts Ōnoki with the debt and bargains for ore-mining rights and the two orphans; Ōnoki agrees to both.
  • Ōnoki’s finance manager brings the tax notice and later questions how to pay for the phone. Ōnoki pushes the cost onto him, promising reimbursement next month.

Ch. 271Kakuzu: Time to shoot an ad

Plot points and events

  • Ōnoki borrows 200 million through Kakuzu’s loan app to pay the Daimyō, then discovers Iwagakure sells an older phone model than the one advertised elsewhere and blames Kakuzu.
  • Dave and Kakuzu take two abducted children to Dave Kindergarten. Dave then finds George and the others mining in the Land of Earth; the abductions are postponed while the group handles other business.
  • Kakuzu needs actors for two commercials. Madara refuses, still resentful about the embarrassing game commercial he filmed years earlier. Kakuzu recruits Tobirama and Izuna instead.
  • Izuna reluctantly dresses in women’s clothes to play the bride. He and Tobirama film a romance culminating in a proposal, then Kakuzu edits and airs the ad for “Love Kidney Diamonds.”
  • The next day, Dave’s family watches the commercial. Dave recognizes the casting and realizes Kakuzu has paired his father, Tobirama, with Izuna. The ad finishes with a romantic slogan, leaving the family stunned and Jiaoyue visibly bending her spoon in anger.

Character developments and interactions

  • Kakuzu remains opportunistic and business-minded, treating reluctant or unsuitable acquaintances as readily available talent.
  • Madara is sensitive about his public image after his earlier commercial and angrily refuses to participate again.
  • Tobirama and Izuna accept the job and perform their romantic scenes smoothly; Izuna is embarrassed by the costume but goes along with it.
  • Dave is blindsided by the commercial and Kakuzu’s unconventional casting.
  • Jiaoyue’s quiet reaction suggests strong displeasure, while the family’s silence underscores the awkwardness.

Significant themes

  • The chapter uses absurd commercial production and mistaken expectations for comedy.
  • It satirizes celebrity image, advertising, and the contrast between romantic marketing language and the unexpected people portraying the couple.
  • Kakuzu’s money- and work-focused pragmatism clashes with the others’ embarrassment and personal boundaries.

Ch. 272Hashirama and Madara

Plot points and events

  • The previous diamond campaign succeeds: one-carat diamonds sell for 100,000 ryo and become a must-have symbol of love. Kakuzu profits handsomely.
  • Wanting another commercial, Kakuzu recruits Hashirama and Madara. Hashirama agrees for 50,000 ryo, then accepts an extra 10,000 to remove his leg hair for the role.
  • Hashirama appears as Zhumei, a woman in a white dress and stockings; Madara plays her aloof romantic partner. They film sentimental poses together.
  • Madara insists on checking the edit after the trouble caused by an earlier commercial. The cut looks harmless, but the broadcast features awkward voice-over lines and ends with Zhumei in Madara’s arms.
  • Hashirama and Madara watch the ad in disbelief, though both decide it is better than their earlier commercials. Mito sees it and calls Hashirama home, saying she will no longer kick him out; he happily agrees.

Character developments and interactions

  • Kakuzu continues to manipulate the diamond craze for profit, paying Hashirama to perform and carefully staging the advertisement.
  • Hashirama is willing to endure painful hair removal for money and plays along with the feminine role, hoping no one recognizes him.
  • Madara remains suspicious of Kakuzu’s editing and monitors the finished footage, but ultimately accepts the result.
  • Hashirama and Madara share an awkwardly romantic on-screen partnership, holding hands and posing together while privately reacting with embarrassment.
  • Mito softens toward Hashirama after seeing the commercial and invites him back home. The chapter briefly opens with Tsukimi and Dave escorting the children to school while Tobirama is left alone with Jiaoyue, hinting at an unresolved, uncomfortable conversation.

Significant themes

  • Advertising turns diamonds into a manufactured symbol of romance, driving consumer demand.
  • Public image and private embarrassment collide as the characters are repeatedly cast in comic, out-of-character roles.
  • Money motivates participation, while family relationships and emotional consequences remain beneath the humor.

Ch. 273New Measures

  • Plot: Hashirama returns to Madara after Mito takes the money he earned and demands a diamond ring. Later, Danzo asks Dave to buy rings for him and several other husbands whose wives have been persuaded by Dave’s diamond promotion. Danzo also brings Dave a more serious problem: parents are flooding the Hokage’s inbox with complaints that children are neglecting school and spending heavily on games from Dave’s company. Dave consults Kakuzu, who dismisses the complaints, but Dave decides to act. He introduces age restrictions at internet cafes, a two-hour daily play limit and monthly spending cap for children under sixteen, and facial recognition to enforce the rules. Parents approve; young players protest. When reports then claim elderly and even deceased players are dominating ranked matches, Dave decides not to intervene further and says parents must supervise their children.
  • Character developments and interactions: Hashirama’s dramatic return shows his helplessness under Mito’s demands. Danzo is exhausted and resentful that Dave’s diamond campaign has stirred up demands from the wives, but he still approaches Dave as Hokage about the gaming complaints. Dave is initially baffled and awkward about the unintended consequences of his promotion, yet takes responsibility by setting safeguards. Kakuzu remains dismissive and leaves Dave to handle the public response. Dave’s closing refusal to act reflects his belief that the company has done enough and that parents must take responsibility.
  • Themes: The chapter contrasts commercial success with unintended social consequences, especially children’s excessive gaming and spending. It also explores the limits of corporate responsibility, the role of parental oversight, and the comic spread of consumer trends and absurd online rumors.

Ch. 274Kakuzu: Don't Blame Me

Key events

  • Kakuzu storms into Danzo’s office over a new Konoha policy prompted by parents’ complaints. He intimidates the new Hyuga clan leader and threatens to target the policy’s supporters.
  • Danzo negotiates him down by cutting the Love Kidney Company’s annual tax rate in Konoha from 10% to 5%. Kakuzu accepts once Danzo clarifies the restriction applies only to Konoha.
  • Kakuzu retaliates commercially: a weeklong sale and top-up promotion applies across the Shinobi World except Konoha, alongside new game content and rewards. Shinobi from other villages rush to spend money, borrow funds, or sell valuable possessions to participate.
  • Lie privately offers Sunagakure’s powerful Ten Mats of Jin Song technique in exchange for every skin in two games. Kakuzu agrees. The next day, Lie pretends not to know what happened to Chiyo’s missing scroll; he has apparently traded it away for the skins.

Character developments and interactions

  • Kakuzu uses intimidation to defend his business interests, then turns the dispute into a profitable promotional campaign that excludes Konoha. He is also willing to trade valuable game content for a rare technique.
  • Danzo tries to manage Kakuzu with a tax concession, showing that Kakuzu’s influence makes the village leadership cautious.
  • Kira Bird, Ōnoki, the young Kaguya clan leader, and Lie all become consumed by the discounts, each willing to sacrifice or risk something valuable. Their behavior drives the chapter’s comic exaggeration of gaming and consumer obsession.
  • Chiyo remains unaware that her son has traded away the important scroll and is left searching for it.

Significant themes

  • Money and commercial power: Kakuzu’s company reaches across villages, and even political disputes become business negotiations.
  • Consumerism and gaming addiction: Characters abandon financial caution, family heirlooms, and even ancestral remains for discounts and digital rewards.
  • Greed and hypocrisy: Kakuzu condemns Konoha’s policy while exploiting the conflict for a promotion, and the other villages’ supposed advantage quickly turns into reckless spending.
  • Comedy through escalation: Kakuzu’s threats and the increasingly absurd sacrifices made by the other characters turn a tax dispute into a far-reaching farce.

Ch. 275Dave: It felt like someone had stolen his home

Plot points and events

  • Kakuzu reveals that he obtained the Ten Elite Puppets from Chiyo’s son in exchange for game skins, provoking turmoil in Sunagakure.
  • With Orochiroku’s help, Kakuzu has rebuilt the puppets into a heavily armed squad—and then combined them into a towering mech with diamond armor, guns, cannons, sniper rifles, and ninjutsu capability. Dave is stunned by the excessive firepower.
  • Dave reminds Kakuzu that they are due to abduct more people, specifically from Kirigakure and Kumogakure. He then realizes he has forgotten the plan and rushes to leave after arranging childcare.
  • Dave leaves his baby daughter, Little Mikoto, with his son Daiyue. Fugaku sneaks away from class and visits; after Daiyue lets him hold Mikoto, she wakes and happily giggles in Fugaku’s arms.
  • Dave meets Kakuzu for their mission but keeps sneezing and feeling that something is wrong at home, unaware that Fugaku and Mikoto are bonding.

Character developments and interactions

  • Kakuzu displays his inventiveness and mercenary opportunism, turning traditional puppets into an absurdly powerful modern weapon. He dismisses Chiyo’s likely anger because the trade was made by her son.
  • Dave is both amused and alarmed by Kakuzu’s creation, but his absent-mindedness and sudden unease show how distracted he is by family responsibilities.
  • Daiyue takes responsibility for his baby sister and patiently lets Fugaku hold her.
  • Fugaku skips class using a clone and shows a tender, excited side while holding Mikoto. Mikoto’s delighted response hints at an immediate fondness between them.

Significant themes

  • Tradition transformed by technology: Kakuzu repurposes the inherited puppet art into a modern arsenal.
  • Family and care: Dave’s mission is interrupted by childcare, while Daiyue and Fugaku share a gentle moment with Mikoto.
  • Comedy through contrast: The absurdly militarized mech stands in sharp contrast to the quiet domestic scene—and Dave’s ominous feeling that something has happened at home.

Ch. 276Naruto Mobile

Key plot points and events

  • After leaving Kumogakure, Dave and Kakuzu travel to Kirigakure to collect their final target. Dave intimidates the Third Mizukage into handing over a list of young children, then takes the orphan Yagura. The Mizukage offers no resistance and is left furious about the steel rod Dave abandoned.
  • Orochiroku calls to announce that their new mobile game, Naruto, is ready. Dave tells him to release it with promotion, while Kakuzu doubts that a mobile game can make money.
  • Kakuzu downloads the game to evaluate it and becomes absorbed in its recruitment system, dungeons, and competitive arena. After misunderstanding the recruitment guarantees, he spends an hour playing while Dave waits beside him with baby Yagura.
  • In the arena, Kakuzu encounters a repeated head-pat emote. Dave falsely explains that it is a friendly greeting, a tactic he and Orochiroku arranged for beginner matches against bots. Kakuzu uses the emote on Madara, who recognizes Kakuzu’s username and returns it.
  • Meanwhile, Hashirama is enthusiastically spending money in the game to collect shards for S-rank Senju Dave, asking Madara for more funds.

Character developments and interactions

  • Dave remains manipulative and matter-of-fact: he coerces the Mizukage, conceals the emote’s real purpose, and tries to steer Kakuzu through the game without admitting too much.
  • Kakuzu begins as a skeptical evaluator focused on profits, but quickly becomes engrossed in the gameplay and spending mechanics. His friendliness toward Madara is based on Dave’s misleading explanation of the emote.
  • The Third Mizukage immediately yields to Dave’s threat, showing how easily fear overrides his authority.
  • Madara and Hashirama appear as players: Madara recognizes Kakuzu, while Hashirama’s excitement over collecting Dave’s character drives him to borrow more money from Madara.
  • Dave and Kakuzu’s partnership is played for comedy: Kakuzu’s gaming obsession leaves Dave literally squatting on the roadside with the baby.

Significant themes

  • Commercial design and monetization: Kakuzu scrutinizes the game’s purchases and recruitment system, while Hashirama demonstrates how readily players can be drawn into spending.
  • Deception and miscommunication: Dave disguises the bot opponents’ head-pat emote as a greeting, setting up an accidental exchange between Kakuzu and Madara.
  • Power and coercion: Dave’s physical threat makes the Mizukage surrender a child without protest.
  • Irony and humor: The game’s fictional characters and relationships spill into real-world encounters, while the supposedly profit-minded Kakuzu gets distracted by playing it.

Ch. 277Hashirama: Go play by yourself

Plot points and events

  • Kakuzu’s single shinobi, Might Duy, defeats all three of Madara’s fighters in a game match, delighting Hashirama and Kakuzu. Kakuzu praises the game and helps promote it.
  • Kakuzu’s forum post advertises the new Naruto mobile fighting game, its characters, modes, launch bonuses, and special Secret Technique artwork. The game quickly becomes popular throughout Konoha and the wider shinobi world.
  • At 3 a.m., young Uchiha Suimon is caught playing and shouting about the game. His mother, Shanshan, scolds him and Kagami for staying up; when they protest, she beats them and orders them to spend the night outside without their phones.
  • At home, Hashirama sneaks out of bed to challenge Madara. Despite spending heavily to obtain Kakuzu and boasting about the power of his “648,” Hashirama loses repeatedly to Madara’s roster of S-rank shinobi.
  • Madara taunts Hashirama by revealing that his S-rank characters are fully upgraded and offering to lend him his account. Hashirama’s frustration overcomes his hesitation, and he opens a “miraculous app” to obtain a V15 account with five-star Dave.

Character development and interactions

  • Hashirama is competitive, easily provoked by Madara, and increasingly willing to spend or seek shortcuts to keep up. Their game rivalry drives the chapter’s final joke.
  • Madara remains calm and smug, using his superior roster—and teasing messages—to get under Hashirama’s skin.
  • Kakuzu is enthusiastic about the game and its promotion, while Dave is wary that Kakuzu’s success might reveal who taught him.
  • Suimon is absorbed in the game and eager to try Dave; Kagami shares his interest but protects his expensive account. Shanshan firmly shuts down their late-night gaming.
  • The chapter’s interactions are largely playful: friendly rivalry between Hashirama and Madara, father-son enthusiasm between Kagami and Suimon, and comic parental discipline from Shanshan.

Significant themes

  • The game’s sudden popularity and promotional hype parody mobile-game marketing, including paid characters, account spending, and competitive upgrades.
  • Competition and one-upmanship motivate both Hashirama and Madara.
  • The Will of Fire is used humorously as an excuse for obsessive gaming, while family responsibilities and sleep repeatedly interrupt the characters’ devotion to it.

Ch. 278Let your guard down, huh?

Key plot points and events

  • Jiraiya and Tsunade visit Orochimaru in the Experimental School laboratory and discover that, despite being only ten, he has already graduated early and earned an astonishing collection of academic and professional credentials. He explains that he is helping research a forbidden technique with senior relatives and that a private laboratory is nearly ready.
  • Shocked and jealous, Jiraiya rushes off to apply for early graduation. Orochimaru expects that their family will support him, despite his rivalry with Jiraiya.
  • Tsunade returns to borrow money, owing Orochimaru substantial sums already. After she intimidates him by smashing tables, he lends her another million ryo.
  • Tsunade disguises herself as an adult and tries to enter Shukaku’s casino. Shukaku recognizes her, warns that minors are barred, and initially refuses. She persuades him to let her in by paying him extra for the risk; he gives her chips and instructions for escaping if the police arrive.
  • Two white-haired boys report Tsunade’s entry to Nine-Tails. Delighted at the chance to get back at Shukaku, Nine-Tails says he will call the Konoha Military Police Force.

Character developments and interactions

  • Orochimaru is revealed as a prodigious, disciplined scholar, but his calm competence contrasts with his nervousness around Tsunade. He tolerates her reckless borrowing and worries about the danger of sharing a workspace with her.
  • Jiraiya is competitive and impulsive: learning of Orochimaru’s early graduation immediately spurs him to pursue the same.
  • Tsunade is confident, forceful, and financially irresponsible. She pressures Orochimaru for money, then uses disguise and bribery to pursue gambling despite her age.
  • Shukaku acts as a reluctant accomplice: he recognizes Tsunade’s scheme, objects to the risk, but accepts payment and helps her evade detection.
  • Nine-Tails is mischievous and vindictive, turning Tsunade’s breach of the rules into an opportunity to retaliate against Shukaku.

Significant themes

  • Prodigy and rivalry: Orochimaru’s achievements provoke Jiraiya’s ambition and expose their competitive bond.
  • Loyalty beneath conflict: Orochimaru and Jiraiya may clash, but Orochimaru still trusts that his family will support Jiraiya.
  • Recklessness and consequences: Tsunade’s gambling habit and Shukaku’s willingness to enable it create risks that Nine-Tails is eager to exploit.
  • Comic deception and scheming: Disguises, bribery, surveillance, and payback drive the chapter’s humor.

Ch. 279Tobirama: Big brother, let's have a chat

Plot points and events

  • Nine-Tails calls the Konoha Military Police to report Shukaku Casino for allowing minors inside. It is part of his ongoing revenge against Shukaku, who previously reported Nine-Tails’s Internet Cafe and cost him a week’s earnings.
  • Tsunade, disguised as Hashirama, gambles at Shukaku Casino. After losing her chips, she borrows five million and signs an IOU in Hashirama’s name. She loses again, but escapes when Shukaku warns that the police have arrived. Sleep-deprived Kagami investigates casually and finds no major problems.
  • Kakuzu discovers that Tobirama borrowed three million through his loan app in the middle of the night. Tobirama does not remember doing so, but transfers the money back and returns to his experiments.
  • Later, Tobirama sees that Hashirama has reached VIP 15 in their mobile game. He realizes he had used Hashirama’s phone while his own was broken—and that Hashirama’s account was still logged in when the loan was taken out.
  • Tobirama defeats Hashirama in the game, then suddenly appears before him and says, “Big brother, let’s have a chat.”

Character developments and interactions

  • Nine-Tails turns his sense of justice into a weapon for petty revenge, repeatedly reporting Shukaku’s businesses.
  • Tsunade impersonates Hashirama to gamble, casually using his name and credit to borrow a huge sum.
  • Hashirama remains absorbed in gaming and is unaware that his name has been used for both gambling debt and a loan. He is also irritated when Tobirama defeats him.
  • Tobirama is methodical about his experiments but initially misses how his old phone-sharing arrangement caused the loan. Once he understands, he confronts Hashirama directly.
  • Kakuzu notices the suspicious loan and checks with Tobirama. Shukaku and Kagami also interact during the casino inspection, while Kagami’s exhaustion makes the investigation notably lackadaisical.

Significant themes

  • Comic misunderstandings and mistaken identity: Tsunade’s disguise and the lingering account access create trouble for Hashirama and Tobirama.
  • Technology enabling mischief: Phones, game accounts, and the loan app drive the chapter’s central complications.
  • Petty rivalry and consequences: Nine-Tails retaliates against Shukaku, while Hashirama’s and Tobirama’s gaming rivalry ends with an ominous face-to-face confrontation.

Ch. 280Hashirama: I'm going to achieve financial freedom

Plot points and events

  • After Tobirama pays off Hashirama’s three-million debt, he warns Hashirama not to repeat his reckless behavior. Tobirama then leaves to work on a potentially forbidden technique.
  • Determined to earn money himself, Hashirama joins Beautiful Pig Delivery, a popular food-delivery service staffed even by powerful shinobi.
  • Hashirama struggles to claim an order, then eagerly accepts a ramen delivery for Kakuzu’s company.
  • He rushes across the outside of the building rather than using its elevator, and the ramen spills through a hole in the bag—landing on Dave and ruining his clothes.
  • Hashirama apologizes by arranging a replacement delivery. This time, he uses the elevator and gets Kakuzu’s food there intact, then asks Kakuzu for a good review.

Character developments

  • Hashirama shifts from accepting Tobirama’s financial rescue to pursuing “financial freedom” through work. His confidence and speed are undermined by his inexperience as a delivery worker, but he learns from his mistake.
  • Tobirama remains the practical, stern older brother, setting limits while pursuing his own risky research.
  • Kakuzu is punctual and exacting about deliveries, though he gives Hashirama some leeway because of their long acquaintance.

Themes

  • The chapter humorously contrasts legendary status with ordinary economic pressures: even the God of Shinobi must hustle for money.
  • It pokes fun at gig-work competition, time limits, customer ratings, and the gap between a worker’s confidence and competence.
  • Family support and personal responsibility sit alongside the push for financial independence.

Character interactions

  • Tobirama scolds and bails out Hashirama, then redirects attention to his research.
  • Jijibo treats Hashirama like any other new delivery worker, despite his fame.
  • Teuchi is surprised by Hashirama’s new job but helps prepare the order.
  • Kakuzu receives Hashirama’s botched and later successful deliveries, while Dave’s angry phone call exposes the consequences of Hashirama’s shortcut.
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