Unspeakable sat in the Psychological Treatment Room, reclining on a soft, comfortable lounge chair.
He felt calm. Or rather, he knew what test he was about to undergo.
The test was inevitable. Since he could not refuse, all he could do was lie back and accept it.
Before long, his consciousness grew hazy, as though he had fallen asleep.
The unnoticed part lurking deep in his mind rose to the surface and listened to the psychologist's questions.
After an unknown amount of time, Unspeakable woke up.
The psychologist now had a stack of papers in her hands. He wanted to ask what she had drawn on them, but she smiled and shook her head. "I can't tell you that yet. You can go back and rest."
"Then can I go back to playing the game? I haven't done my quest yet," he said.
"No." The psychologist rejected him instantly.
Unspeakable was stunned. He had not expected this outcome.
He glanced at the papers lying facedown on the desk. Their blank sides faced the ceiling, so he could not see what had been drawn on them.
Yet he had a vague feeling that they were eight portraits.
"I understand." He left the Psychological Treatment Room with his brow deeply furrowed.
After the psychologist uploaded the test results, the people at the General Research Institute raised Black Ghost's danger rating several more levels.
Black Ghost: extreme danger!
Contact was no longer merely discouraged-it was forbidden!
Assessments like these quickly spread to every research institute, warning everyone not to approach Black Ghost rashly. There were still many mysteries left unresolved.
Meanwhile, the lead designer and Game Worldview Architect at the World game company had already undergone repeated questioning. All the game's story text, its overall outline, character profiles, and other materials had been