Blazing, scalding.
Like the first human to touch a spark of fire, Nimrod felt dazzling light roll down his throat like lava, bringing the agony of his flesh being scorched.
The sounds in his ears grew increasingly intense, as though millions of hands were scratching at his eardrums at once, or the most ancient of beings were whispering into his ears.
But Nimrod simply gazed ahead, watching flames ignite in the hands of the black-clad Nighthawks, watching the once-silent night light up with the glow of one lantern after another.
-Whatever the gods might think, the vast majority of their believers, such as the Nighthawks, were lights and burning hopes in this world of despair.
Although it was only his personal opinion, Nimrod still did not want these people to become expendable pawns in one transaction after another.
Gray fog swirled gently around Nimrod, seemingly rejoicing at their god's further awakening. He opened his eyes and began to feel the changes in his body.
Of the three pathways of Mystery, the other two, Fool and Door, already offered some combat and survival abilities before Sequence 4, making them relatively well-rounded.
Error, however, was the most extreme of the three pathways. From Sequence 9 to Sequence 7, most of the improvements strengthened "theft"-or rather, this pathway had sought to create "errors" and "paradoxes" from the very beginning, while theft and deceit were merely outward extensions of that essence.
After Amon's weakening of the pathway, the conditions for survival at the early Marauder sequences became exceptionally harsh. They had even been forced to establish organizations such as the Hermits of Fate to hide from Amon.
On that subject, Nimrod, the Aurora Order's Mr. L, could only say that he was fortunate to be using the Celestial Worthy's version.
Sequence 6, however, marked