It was good to have Jaina.
Rowan felt truly fortunate.
In a world with virtually no industrial foundation, building a steam engine that could rival modern technology was nothing but a pipe dream.
But Jaina's magic completely made up for Rowan's technical shortcomings.
Without Jaina, Rowan's plan for a steel fleet might still have been nothing more than an idea.
After spending this time with her, Rowan realized that Jaina was not a girl with a particularly strong personality.
Like Lucille and other girls her age, she loved spending money, spending money, and spending even more money.
Like any ordinary child of the nobility, Jaina was poised and well-behaved, her words and actions displaying dignity and grace.
Strip away her title as a prodigy and Level Six Archmage, and Jaina was simply an innocent, carefree girl who knew little of the world.
Rowan was not surprised. How calculating or strong-willed could a girl be when she had gone to Dalaran at eight and spent every day immersed in magical studies?
A jinx to her lovers, a disaster for her father, a scheming bitch-players' opinions of Jaina ranged from praise to condemnation. Rowan did not deny that the Jaina in the game's story had made many wrong decisions. She treated peace as the highest ideal while overlooking the conflicts of interest between races. Her father's death and Theramore's destruction were unbearable prices she paid for her innocence and ideals.
And so, all of it became a nightmare that haunted Jaina, turning her from a dove into a hawk.
Abandoning her former beliefs, Jaina became the very thing she hated most.
There was nothing wrong with loving peace, but peace required bloodshed and sacrifice. No matter the circumstances, one could never forget where one stood with one's own people.
Looking into Jaina's