Ch. 483A powerful amplification effect

Chen Huan tested his laboratory’s Heart Energy Amplifier on Wu Yong’s Lucario, which gained a small boost to its Heart Energy and physical abilities. Chu Xin hoped to get one for Kaka, but Chen Huan said he would have to wait a couple of days.

  • Wu Yong brought out his Lucario to demonstrate the Heart Energy Amplifier experiment.
  • Chen Huan fitted the experimental device on Lucario and explained that it was designed to amplify Emotional Energy and help Pokémon master Heart Energy.
  • Lucario tested its abilities and showed stronger Heart Energy and roughly a one-percent improvement in physical abilities.
  • Chu Xin questioned the small increase, but Chen Huan explained that the device had less effect on stronger Pokémon and that one percent was meaningful for Lucario.
  • Chu Xin asked about getting a device for Kaka, but Chen Huan said the lab had only one experimental unit and more would take a couple of days to make.

Ch. 484Kaka's chance

Chen Huan gave Chu Xin a prototype Heart Energy amplification device and explained that it required complicated calibration. Chu Xin brought Kaka to Wudang Gym to test it, hoping Heart Energy training would help Kaka master the power Zacian and Zamazenta had passed on to him.

  • Chen Huan handed Chu Xin the Heart Energy device and explained its calibration process, but Chu Xin could not follow the technical instructions.
  • Chen Huan said the device was only a prototype for research and agreed to calibrate it for Chu Xin.
  • Chu Xin summoned Kaka at the battle arena so Chen Huan could calibrate the device.
  • Chen Huan noted that strengthening Kaka's Heart Energy could help him control the power of Zacian and Zamazenta.
  • Chu Xin hoped Kaka would use the device to master the Legendary Pokémon's inherited power, which he had struggled to control despite a year of training.

Ch. 485Chu Xin's wish

Chu Xin reflected on Zacian and Zamazenta’s exceptional strengths and wished he could obtain both Legendary Pokémon. Unable to catch them, he resolved to train Kaka, who possessed their powers, and left the story focused on that goal.

  • Chu Xin considered how Zacian’s stats, Intrepid Sword, and Behemoth Blade made it a dominant attacker.
  • Chu Xin compared Zacian’s immediate power and flexibility with Xerneas’s greater strength after setup.
  • Chu Xin examined Zamazenta’s King of Shields Form, strong defenses, speed, typing, and Dauntless Shield.
  • Chu Xin accepted that he could not catch Zacian or Zamazenta and decided to train Kaka to become powerful.

Ch. 486A battle with Xiao Wu

Chu Xin and Chen Huan tested a Heart Energy Enhancement Device on Kaka, whose attacks became stronger despite no change in his physical readings. Kaka battled Xiao Wu to collect more data and gained the upper hand, leaving Xiao Wu to block Kaka’s Cut with its strongest Dynamax energy.

  • Chen Huan fitted the Heart Energy Enhancement Device on Kaka and told him to channel his heart energy to activate it.
  • Kaka used the device to channel the powers of Zacian and Zamazenta, then found that his Air Slash was stronger and easier to perform.
  • Luo Luo recorded that Kaka’s moves were enhanced by twenty percent even though his strength and physical durability had not increased.
  • Chu Xin arranged a battle between Kaka and Xiao Wu so Luo Luo could collect more data.
  • Kaka blinded Xiao Wu with Flying Sand, used Agility to evade its Dragon Claw, and prepared a Cut from below.
  • Xiao Wu blocked Kaka’s Cut with its strongest Dynamax energy.

Ch. 487Kaka's sudden evolution

Xiao Wu used dynamax energy to protect itself while powering up with Dragon Dance, but Kaka broke through its defenses and was blasted by Hyper Beam. Kaka evolved into Sirfetch'd, defeated Xiao Wu with one lance strike, and ended the battle.

  • Xiao Wu raised a dynamax barrier and began using Dragon Dance while Kaka searched for an opening.
  • Kaka used Agility and Brick Break to shatter the barrier, but Xiao Wu trapped him in dynamax energy and struck him with Hyper Beam.
  • Kaka emerged from the attack evolved into Sirfetch'd and rushed at the immobilized Xiao Wu.
  • Sirfetch'd thrust his leek lance into Xiao Wu's neck, knocking it unconscious and winning the battle.

Ch. 488The Mighty Sirfetch'd

Kaka evolved into Sirfetch'd during his battle with Xiao Wu, and the Heart Energy device allowed him to sustain the form. Chu Xin recognized that Kaka’s Burst Aura and the power of Zacian and Zamazenta could make him far stronger than an ordinary Sirfetch'd.

  • Kaka transformed into Sirfetch'd during his battle with Xiao Wu and remained in the form as the Heart Energy device helped his body adapt.
  • Luo Luo recorded data on Kaka’s evolution while Chu Xin realized Heart Energy training could help Kaka sustain the transformation.
  • Chu Xin considered Sirfetch'd’s abilities, stats, battle style, and limitations in the games.
  • Chu Xin concluded that Kaka’s Burst Aura and the power of Zacian and Zamazenta gave him advantages beyond his Fighting typing.

Ch. 489Unsustainable Power

Kaka evolved into Sirfetch’d and used the Heart Energy Device to control Zacian and Zamazenta’s power, becoming strong enough to rival a Gym Leader’s main Pokémon. Chen Huan warned that the device could not be used indefinitely, but revealed it strengthened Kaka’s heart energy control with each use.

  • Kaka tested his lance and shield, and his casual shield strike cracked the Battlefield floor.
  • Chu Xin checked the unconscious Xiao Wu, confirmed it was unharmed, and revived it with an awakening potion.
  • Kaka told Chu Xin he felt incredibly strong, while Xiao Wu glared at him jealously over his new power.
  • Luo Luo recorded Kaka’s condition as Chen Huan explained that the Heart Energy Device amplified his power by overtaxing his brain and body.
  • Chen Huan said repeated use of the device improved a Pokémon’s control over heart energy, hinting that Kaka could still make progress.

Ch. 490Chen Huan Was Eager to Have a Go

Chen Huan challenged Chu Xin to a battle while Kaka was still in top condition, and sent out his powerful Vespiquen. The chapter explained Vespiquen’s abilities and usual battle limitations before emphasizing how Chen Huan’s mastery of her Combee swarm made her far more formidable.

  • After Kaka’s battle with Xiao Wu, Chen Huan asked Chu Xin for a battle.
  • Chu Xin questioned whether Kaka was strong enough, but Chen Huan reassured him and sent out Vespiquen.
  • Chu Xin recognized Vespiquen’s strength and grew serious about facing her.
  • The chapter described Vespiquen’s biology, moves, weaknesses, and common battle strategies.
  • Chen Huan’s Vespiquen had developed her ability to raise Combee to its utmost limit, letting her overwhelm opponents with a powerful colony.

Ch. 492Electrike tags

The chapter assessed Electrike and Mega Electrike as fast Electric-type attackers and pivots, comparing their strengths, movesets, and matchups. It concluded that Mega Electrike could contribute safely through Volt Switch but remained vulnerable to chip damage, priority, Choice Scarf users, and Pursuit.

  • The assessment described regular Electrike as a weaker Jolteon whose Lightning Rod, Fire coverage, and Switcheroo gave it some niche despite its low power and limited moveset.
  • The assessment outlined regular Electrike's Choice sets and explained that Tyranitar, Ground-types, and other defensive Pokémon could shut it down.
  • Mega Electrike gained Speed, Special Attack, defensive stats, and Intimidate, becoming a durable fast pivot despite still struggling to overpower foes or withstand Ground-type attacks.
  • The assessment recommended Mega Electrike use Electric and Fire attacks with Ice coverage, while Magnet Rise, Substitute, and Toxic offered ways to manage Ground-types and bulky walls.
  • The assessment compared Mega Electrike with Tapu Koko, noting that it hit less hard but had Fire coverage and could coexist with other terrain users.
  • The chapter concluded that Stealth Rock, priority, Choice Scarf users, and Pursuit could wear down Mega Electrike and make it uncomfortable against hyper offense and stall.

Ch. 493Pokémon spotlight: Mega Heracross

The chapter assessed Mega Heracross’s immense wallbreaking power, awkward Speed, abilities, movesets, and team support needs. It concluded that Mega Heracross could devastate teams with careful preparation, but opponents could weaken it by denying Speed support or exploiting its common weaknesses.

  • The author explained that Mega Heracross gained enormous Attack and useful bulk but lost enough Speed to fall behind many common Pokémon.
  • The author described how Skill Link improved Pin Missile, Rock Blast, and Bullet Seed, while regular Heracross’s abilities let it delay Mega Evolution when useful.
  • The author outlined Mega Heracross’s crowded moveslots and its need for Swords Dance or Substitute, often alongside Stealth Rock and Speed support.
  • The author noted that Substitute sets could pressure stall teams by setting up against targets such as Ferrothorn or Chansey and attacking switch-ins.
  • The author advised countering Mega Heracross by targeting its Scolipede or Galvantula support, preventing Speed boosts or Sticky Web, and exploiting its common weaknesses.

Ch. 494Pokémon spotlight: Zeraora

The author evaluated Zeraora’s stats, movepool, likely roles, and weaknesses, predicting that it would serve mainly as a Life Orb mixed attacker. The chapter ended with suggested movesets and counterplay against it.

  • The author assessed Zeraora’s high Speed, mixed offenses, bulk, and Volt Absorb, while noting that its pure Electric typing limited its potential.
  • The author examined Plasma Fists and Zeraora’s physical and special coverage, concluding that Volt Switch and Hidden Power Ice would often supplement its physical attacks.
  • The author proposed Life Orb attack-focused and setup sets, with Work Up potentially letting Zeraora defeat Ground-types using Hidden Power Ice.
  • The author identified Ground-types, cramped moveslots, risky entry opportunities, and Life Orb recoil as ways to counter Zeraora.

Ch. 495Pokédex: Scizor

The chapter reviewed Scizor’s abilities, traits, battle roles, movesets, and counterplay, then compared regular Scizor with Mega Scizor. It ended by describing Mega Scizor’s defensive strengths and hazard-removal options.

  • The chapter described Scizor’s steel body, pincers, evolution, and the risks Mega Scizor faced from excess energy and prolonged battles.
  • The review explained how Scizor’s Technician-boosted Bullet Punch, U-turn, and Bug/Steel resistances shaped its roles, while Tapu Lele’s Psychic Terrain weakened its reliance on priority.
  • The chapter outlined Choice Band, Swords Dance, Baton Pass, hazard-removal, and doubles sets, and identified Rocky Helmet, status abilities, and sturdy faster Fire-type attackers as ways to check Scizor.
  • The review explained that Mega Scizor gained substantial bulk and some Speed while retaining Technician, making it a durable wall and hazard remover that generally hit less hard than item-holding regular Scizor.
  • The chapter concluded that Mega Scizor’s hazard-removal sets relied on Roost and Defog, with Bullet Punch for deterrence and U-turn, Knock Off, or Pursuit in the remaining slot.

Ch. 496Pokémon spotlight: Clean Rotom

The chapter reviewed Rotom-Wash’s former role as a versatile defensive pivot, its decline in Generation VII, and its sets, counters, and changing place in the metagame. It left Rotom-Wash still useful for controlling momentum, but increasingly vulnerable to the era’s stronger offensive threats.

  • Rotom-Wash had dominated the Rotom family with its resistances, Ground immunity, and complementary Water, Electric, and status moves.
  • Burn changes, Z-Moves, terrains, and rising threats such as Zygarde and Excadrill made Rotom-Wash less reliable in Generation VII.
  • The narrator described Waterium Z, Choice-item Trick, Hidden Power Ice, Rest-Chesto Berry, Sunny Day, and Thunder Wave variations on its standard moveset.
  • Rotom-Wash’s recommended builds ranged from physically or specially bulky pivots to fast offensive sets, with flexible Speed investment.
  • Celebi, Roserade, status-absorbing special walls, Dragon walls, and Tapu Fini could check Rotom-Wash, while Z-Moves and powerful attacks could overwhelm it.
  • Teams could also wear Rotom-Wash down, limit its Pain Split recovery, and remove its item before breaking through.

Ch. 497Pokémon spotlight: Sceptile

The chapter assessed regular Sceptile and Mega Sceptile, outlining their abilities, strengths, movesets, and counterplay. It concluded that Mega Sceptile’s speed offered useful opportunities, but its weaknesses and limited coverage made it difficult to use and unlikely to become popular in OU.

  • The author described Sceptile’s forest habits, sharp leaves, and Mega Evolution’s missile-like tail.
  • The author compared regular Sceptile’s fast offense and varied sets with its frailty, coverage problems, and reliance on favorable conditions for Unburden.
  • The author listed regular Sceptile’s special, physical, and Focus Sash sets and explained how opponents could scout and counter them.
  • The author examined Mega Sceptile’s Grass/Dragon typing, high Speed and offenses, Lightning Rod, and difficulty switching in safely.
  • The author presented Mega Sceptile’s wallbreaker and Swords Dance sets, noted its potential against Tapu Koko and Tapu Fini, and judged that its flaws would limit its OU prospects.
  • The author recommended Tapu Bulu, Steel- and Grass/Poison-type walls, priority Ice attacks, and other counterplay against Mega Sceptile.

Ch. 498Pokémon spotlight: Exeggutor

The chapter assessed regular and Alolan Exeggutor’s abilities, battle roles, recommended movesets, and counterplay. It concluded that regular Exeggutor offered flexible sun and Trick Room options, while Alolan Exeggutor relied more heavily on Trick Room and was easier to pressure with its weaknesses.

  • The chapter described regular Exeggutor’s appearance, separate-minded heads, psychic attacks, and Alolan form’s awakened draconic power.
  • The assessment explained how regular Exeggutor could function as a fast sun attacker, a Trick Room attacker, or a Harvest-based wall, and outlined its doubles partnerships.
  • The chapter listed regular Exeggutor movesets and advised opponents to exploit its many weaknesses, limited Speed, and difficulty breaking Fire- and Steel-type walls.
  • The assessment explained that Alolan Exeggutor traded Speed for Attack and Dragon typing, making it more dependent on Trick Room despite its stronger offensive coverage.
  • The chapter listed Alolan Exeggutor movesets and recommended identifying its physical or special set, then exploiting its weaknesses and maintaining offensive pressure.

Ch. 499Pokémon profile: Lapras

The chapter assessed Lapras’s stats, typing, abilities, and potential roles, from defensive wall and Perish Song trapper to special attacker and Dragon Dance setup sweeper. It ended by outlining how opponents could handle Lapras, emphasizing its limited recovery and vulnerability to hazards, status, and strong attackers.

  • The narrator described Lapras’s bulk and Water Absorb as useful, while criticizing its Water/Ice typing, awkward offenses, and limited defensive role.
  • The narrator explained that Lapras could use Whirlpool and Perish Song to trap defensive Pokémon, though revealing the set made it easier for opponents to exploit.
  • The narrator outlined Lapras’s Freeze-Dry-based special attacks and its less effective Dragon Dance or Curse sets.
  • The narrator noted Lapras’s unclear niche in Double Battles and listed defensive, attacking, and setup movesets.
  • The narrator recommended countering Lapras with special walls, attackers, poison, Stealth Rock, Knock Off, or Pokémon with Thick Fat.

Ch. 500Pokémon profile: Azelf

The chapter assessed Azelf’s offensive roles, focusing on its sacrificial Stealth Rock lead, its pivot sets, and its Nasty Plot set. It ended with counterplay advice, noting that Azelf was most common as an OU lead but could also threaten teams in UU.

  • Azelf was described as a fast mixed attacker and a Genesect substitute, though it lacked Genesect’s power and defensive typing.
  • Azelf’s lead set used Taunt and Stealth Rock before attacking or sacrificing itself with Explosion to support an aggressive team.
  • Azelf could run physical or special pivot sets with U-turn and Choice items, though Life Orb was more common than Choice Scarf.
  • Azelf’s Nasty Plot set was popular in UU, where Fire Blast helped it break Steel-type walls, but it struggled to find setup chances and faced fast Choice Scarf users.
  • In doubles, Azelf was the fastest Imprison user but lacked the bulk and coverage to feel fully effective.
  • The chapter recommended bulky walls, Ghost-types, and faster Pokémon such as Sneasel, Greninja, and Tapu Koko to counter Azelf.

Ch. 501The Rotom Family

The chapter described the strengths, weaknesses, movesets, and counterplay for Rotom-Heat, Rotom-Frost, Rotom-Fan, and Rotom-Mow. It ended with advice for countering Rotom-Mow, especially by using Grass-types or baiting its Grassium Z.

  • The narrator explained that Rotom-Heat had many useful resistances and strong Overheat damage, but Stealth Rock and limited recovery made it vulnerable to being worn down.
  • The narrator described Rotom-Frost as a weak attacker whose inaccurate Blizzard and Stealth Rock weakness made it difficult to use, and listed checks such as Lanturn, Snorlax, and Mamoswine.
  • The narrator explained that Rotom-Fan relied on disruption rather than damage and could be countered with Stealth Rock, poison, Magic Guard, Gligar, or Natural Cure Pokémon.
  • The narrator described Rotom-Mow as an offensive hit-and-run attacker that used Leaf Storm, Volt Switch, and coverage moves, with Choice items or Grassium Z as its main options.
  • The narrator advised using defensive Grass-types to wall Rotom-Mow or baiting out its Grassium Z.

Ch. 502Dialga

The chapter assessed Dialga’s roles in Ubers and doubles, focusing on its use as a durable Stealth Rock setter, an alternative attacker, and a Trick Room setter. It ended by outlining the Pokémon that could threaten or counter it.

  • The assessment explained how Dialga’s Steel typing and bulk let it set Stealth Rock and trade blows, especially when using a Shuca Berry to face Groudon.
  • It described Dialga’s supporting moves, including Roar, Fire Blast, Toxic, and Thunder Wave, for handling hazard removal, opposing setters, and setup sweepers.
  • It compared Dialga’s hazard-setting role with artillery sets using Choice items, Assault Vest, Life Orb, or Dragonium Z, and noted Roar of Time’s Z-powered attack could knock out full-health Groudon.
  • It noted that Bulk Up Dialga was less effective in the faster metagame, while Dialga could serve as a bulky Trick Room setter in doubles.
  • The counterplay section identified Groudon, Ground Arceus, Marshadow, Mega Lucario, Xerneas, and several other attackers as threats to Dialga.

Ch. 503Palkia

The chapter assessed Palkia’s strengths and weaknesses in Ubers, from its Z-Heal Block setup strategy to its flexible offensive sets. It ended by outlining ways to counter it, especially with faster attackers and Fairy-types.

  • Palkia’s Water/Dragon typing, Speed, and bulk had made it a useful answer to Kyogre, though changes in later generations had weakened its standing.
  • Z-Heal Block gave Palkia a one-use Special Attack boost that let it break slow walls, but its unreliable moves and vulnerability to faster attackers made setup risky.
  • Palkia commonly used four attacks with Assault Vest, Life Orb, Choice Specs, or Lustrous Orb, relying on Hydro Pump, Spacial Rend, and Fire Blast for coverage.
  • In Double Battles, Palkia could set Trick Room or use its Speed and Lustrous Orb-boosted Hydro Pump to damage Xerneas early.
  • The chapter recommended knocking out Palkia with fast, powerful attackers or using suitable pivots such as Fairy Arceus, Primal Kyogre, Primal Groudon, and Chansey with Toxic.
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