Lord of the Mysteries: Master of Time
Chapter 259

Activating the Blasphemy Cards

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Since Kronos had chosen to take on the task, Audrey and Alger no longer got involved.

In their view, this Mr. Fate was clearly a High Sequence powerhouse, and if even Mr. Fate couldn't complete this task, then they had no hope either.

The subsequent Tarot Club were for trading Potion Formula.

Kronos knew far too many Potion Formula; he had mastered several Pathway, and knew a considerable number Pathway others as well.

However, Kronos didn't want to get involved in these deals, because if he did, the others would be out of the game.

The reason why people in the Tarot Club can develop so quickly is mainly due to these transactions.

Kronos also hoped that these people would grow up and help each other, so naturally he wouldn't hinder them.

Therefore, this Tarot Club ended as originally planned.

After the Tarot Club ended, Kronos rubbed his stiff neck and back.

Kronos spent a great deal of time and energy researching the Blasphemy Card. Although the Demigod's energy and stamina were already terrifying, he still felt somewhat exhausted.

So Kronos left the room, without any particular purpose, and simply wandered the streets.

This is a little trick that Professor Portland taught him.

If you've spent a lot of time researching something, it's very likely that your research direction is flawed.

If you can't find a new direction for the time being, you can consider putting this problem aside for a while, going out to relax, and once you're relaxed, you'll have the opportunity to find a new path.

Kronos wandered aimlessly along the road.

Perhaps out of habit, after seeing the familiar scene, he followed his muscle memory and continued walking.

Before long, Kronos arrived at the entrance of Backlund University.

Looking at the familiar campus, Kronos smiled.

This is where he studied and lived for a long time, and it has indeed been some time since he came back to visit.

So Kronos didn't stop, but walked straight into the campus.

Surrounded by familiar scenery, Kronos felt very relaxed.

His heart followed his footsteps, and Kronos arrived at his most familiar place— the Library.

As Beyonder, Kronos possessed an exceptional learning ability that far exceeded the capacity of formal instruction, so he spent most of his time studying independently in the Library.

As Kronos strolled through the Library, looking at the younger students engrossed in their books, he felt a sense of déjà vu, as if he were looking at his juniors.

Learning should be a very happy thing.

Wait a minute... knowledge!

A sudden inspiration struck Kronos.

After he began studying the Blasphemy Card, he struggled with what power to use. He even tried to Simulation the abilities of the corresponding Pathway of each Playing Cards in order to activate the Playing Cards.

But now he suddenly Consciousness, it was knowledge!

One's own Pathway is based on knowledge, Blasphemy Card also carries knowledge.

Having realized this, Kronos turned and left.

After leaving the Library, he found a secluded spot and Spirit World Traversal.

Having come up with a path with a high probability of success, Kronos didn't want to wait even a second longer.

Although he was in a hurry, Kronos immediately summoned a waiter upon returning to the Inn.

He carefully instructed the waiter on one thing: to come to his room and wake him up three days later in the afternoon.

Kronos had a certain understanding of himself; once he was engrossed in his research, it was quite difficult for him to Consciousness time.

Three days later is the day Rosago attacks Klein, Kronos should kill Beckland at that time.

If there is any delay, and Beckland learns Message Rosago's death, and he issues an order or sends the Message back to the Republic of Intis, then Great Detective Mr. Moriarty will face endless trouble.

After the waiter remembered Kronos's instructions, Kronos returned to his room.

After setting up the barrier, Kronos took out all the Blasphemy Card one by one.

Kronos did not choose any other cards, but instead took the Justiciar Card into his hand.

If we're talking about understanding, then this is definitely the first one we got.

Kronos had thoroughly studied all the knowledge from Sequence 9 to Sequence 5.

If his guess is correct, then the Justiciar Card is the most likely to succeed.

Kronos did not set his sights too high, but silently reflected on the abilities and knowledge of the Sequence 9 Arbiter.

As Kronos recalled, he truly felt the response from the Playing Cards in his hand.

Mysticologist are merely Sequence 4 beings, incapable of manifesting the Mythical Creature Form of their Sequence, much less using knowledge as a weapon to attack others.

However, it is still possible to transfer some knowledge.

Kronos carefully transferred the Arbiter's knowledge into the Blasphemy Card.

As knowledge gradually penetrated, the Justiciar Card vibrated more and more intensely, and then emitted a glimmer of light.

Kronos was holding the Playing Cards in his hand, so the moment it emitted light, Kronos received the Message conveyed by the Playing Cards.

The Playing Cards indicated the Arbiter's competence, which could last for Three Minutes.

It's done! Kronos's face lit up with an excited smile.

The Arbiter's ability to resolve the dispute in Three Minutes was, in Kronos's view, hardly better than an ant, but it was an excellent start.

But soon, Kronos discovered that although the Playing Cards emitted a force, he himself could not use it.

This power originates from the Blasphemy Card, and therefore resides within Blasphemy Card; it is not something that Kronos can use at will.

The reason why the Red Angel Evil Spirit could use the power of the Blasphemy Card so easily was because it had almost reached the top of the Red Priest Sequence and was very familiar with its power.

Secondly, because He is Evil Spirit spirit, He directly incorporated the Blasphemy Card into His own spirit, using His own spirit as a vessel to exert the power of the Blasphemy Card.

Logically speaking, Kronos should also be able to do the same.

It's simply a matter of separating your spirit from your body and then using it.

However, this presents a problem: it's too troublesome.

Kronos is not Klein; he possesses a High Sequence rank and power, so there is no need for him to go through such trouble to borrow power from someone of the same Sequence.

Despite this problem, Kronos chose to continue the experiment.

If it is later discovered that the Blasphemy Card can generate Angel power, then Kronos wouldn't mind the trouble.

As Kronos continued his experiments, the abilities of the Sheriff, Interrogator, Judge, and Disciplinary Paladin were gradually recreated from the Blasphemy Card.

However, the usage time was always Three Minutes, and it did not change regardless of the strength of the knowledge input by Kronos.

Therefore, this Playing Cards can only be used for Three Minutes each day, regardless of which Sequence of ability you use.

Above that are the Sequence 4 of Justiciar: the Imperative Mage.

After Kronos became Astronomer, he didn't actually study the knowledge of Playing Cards much anymore, because his main methods had changed.

Therefore, Kronos's knowledge of the Imperative Mage was not as solid as it had been in the previous Sequence.

Fortunately, Kronos had used the power of the "Ninth Law" several times, so he was not unfamiliar with the Imperative Mage.

After a period of study, Kronos was confident that he had mastered the knowledge.

With the continuous input of knowledge, Blasphemy Card were also successfully put into use.

In that instant, Kronos felt a solemn and austere power—the power of Rules.

The Evernight Goddess's reminder was truly useful. If it weren't for the cumbersome methods, Kronos could have directly unleashed the power of multiple Sequence of Demigod with just these few cards, making him truly invincible.

Even Kronos couldn't use the power of the Arbiter, let alone the Imperative Mage.

After retracting its knowledge, the Justiciar Card returns to silence.

Kronos's next target is the Chaos Hunter, Sequence 3 monster.

Logically speaking, as long as one possesses the knowledge, one can gain the ability to respond to the Blasphemy Card, so Kronos should be able to succeed.

The Blasphemy Card themselves contained the most detailed knowledge of this Sequence, so Kronos began to study them carefully.

This research took a whole day.

As Kronos straightened up again, he felt he had fully grasped the information about the Chaos Hunter on the blasphemous Blasphemy Card.

But it's just understanding.

Kronos could sense that the knowledge was stored in his mind, but it was by no means mastered.

He knew that he had not fully grasped the essence of this Sequence, or even knew its Sequence at all.

Given this situation, Kronos estimated that he would have difficulty activating the ability of Mid-Sequence the Justiciar Card.

To verify his hypothesis, Kronos poured all the knowledge he possessed and his own understanding into the Justiciar Card.

The Justiciar Card trembled violently, but ultimately failed to generate any power.

Kronos sighed. Studying the essence of Sequence beyond its level is extremely difficult; one can refer to his drawing of the Scroll for Sequence 5 when he was working on Sequence 6.

Since it was so difficult, Kronos didn't insist on it at this point and instead turned to study the other Playing Cards.

Logically speaking, Kronos should have a better understanding of the Door Card, and should now be studying this one.

But Kronos did not do that; instead, he picked up the Sun Card.

In Kronos's view, he had the experience of Analysis the Eternal Blazing Sun's Divine Blood, and on that occasion, Kronos even reached the level of Sequence Two Lightseeker, so the Sun Card might bring him some surprises.

As Kronos inputted the knowledge of the Sun Sequence he had previously Analysis, he proceeded to do so.

The powers of the Bard, the Light Supplicant, the Solar High Priest, the Notary, the Priest of Light, and the Unshadowed all emerged.

Until the Sequence 3 of Justice Mentor, Kronos, poured in all his understanding, the Sun Card began to tremble violently.

Kronos could feel that this tremor was even stronger than the final tremor of the Justiciar Card.

As the trembling finally stopped, the Sun Card lit up as expected.

It truly demonstrated the power of Justice Mentor, but unfortunately, it only lasted three seconds, a single strike.

Kronos stared at the Sun Card in silence for a long time. The power of Sequence 3 was indeed worth the effort, but such a single strike seemed not worth it.

Following that, Kronos gradually experimented with using the Door Card, the Darkness Card, and the Red Priest Card.

The Door Card only reached the Sequence 5, the Traveler; the Red Priest Card card was stuck at the Sequence 6, the Conspirer; and as for the Darkness Card, because of insufficient knowledge of Kronos, progress was halted at the Sequence 8, the Midnight Poet.

I still need to keep learning; it really is true that you're never too old to learn!

Kronos's life was thus completely intertwined with the pursuit of knowledge.

After completing these experiments, it was already the evening of the second day. There was still some time before the assassination time that Kronos had decided to carry out, so Kronos turned to study another matter.

When Kronos discovered that the power of the Blasphemy Card could only be attached to the Blasphemy Card, Kronos began to consider how to make it easier to use these powers.

After much deliberation, Kronos decided to try using his Occult Magic.

Mainly, he suddenly thought of a Fairy Tale.

This Fairy Tale came from Andersen's Fairy Tale he had read before, and it was called "Playing Cards."

The children built a castle, cut out the people from Playing Cards, and acted as the King and Queen inside, creating a miniature world.

This Fairy Tale is truly obscure; if Kronos hadn't had a good memory, he certainly wouldn't have remembered it.

However, this Fairy Tale is quite fitting for the current situation of Blasphemy Card.

Kronos tried searching for other Fairy Tale, myths, or legends.

However, since Playing Cards originated in the West and have a relatively short history, Kronos searched through his memory but had no other options.

Kronos took this magical simulation very seriously.

Since this magic is based on the Blasphemy Card in his hand, if this magic can successfully borrow the power from the Blasphemy Card, then it will become the strongest power in Kronos's hands.

Time passed quickly, and before they knew it, it was the afternoon of the third day. The waiter knocked on Kronos's door on time.

Because Kronos hadn't taken any soundproofing measures, he Consciousness the time was up.

He put away a few Blasphemy Card and then dismissed the waiter.

Without delay, Kronos immediately activated the Spirit World Traversal.

The Five-Pound Ambassador-Killing Incident will unfold as scheduled today.

End of Chapter
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